How to Beat the DEATH GAMES in THE OCTOGAMES

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
If a prominent content creator invited you  to a mysterious compound for unknown reasons,   and then forced you to participate in a series of  deadly challenges for a chance at YouTube fame,   what would you do? No, this wasn’t my idea;   setting up all these different games  takes too much work. If it were up to me,   I’d just throw you all in a giant pit and come  back after a month to see what’s left. Still,   I gotta appreciate our MCs setup. Each game  is designed to test your mind, your body,   or your people skills, and some of them test all  three. It’s pretty much the kind of thing you   could see Mr. Beast doing if YouTube relaxed their  content guidelines a bit. One can only hope.   If a prominent content creator invited you  to a mysterious compound for unknown reasons,   and then forced you to participate in a  series of deadly challenges for a chance   at YouTube fame, what would you do? I’m going to break down the mistakes made,   what you should do, and how to beat  the DEATH GAMES in THE OCTOGAMES.   Jaxpro hates the fame. Don’t get  me wrong, he loves the money,   but overtime having to wake up every morning and  dance like a trained monkey for an audience of   bedwetters just wears you down. I can relate. At any rate, he’s devised what he feels to be the   perfect exit strategy. All he needs to do  is make one last video, and it’s gotta be   big. To that end, he’s invited fifteen promising  content creators out to the middle of nowhere to   compete for the ultimate prize: full control and  ownership of Jaxpro’s channel and all his social   media accounts. So, yeah, it’s basically Willy  Wonka, only a little more psychopathic.   Ya see, I neglected to mention what happens  to the losers, and apparently, so did Jaxpro,   which is why our contestants all look so chipper  going into our first game: Simon Says.   Now, in case you were raised in a doomsday cult,  the rules of this game are simple. Contestants   must obey any command that begins with the words  “Simon says…” For example, Simon Says like this   video, and then share it on your LinkedIn without  context. However, if players follow a command   that doesn’t begin with “Simon says…,” like this  idiot who just put his hand on his head, they are   eliminated. Easy right? Well, you’d better hope  so, because this is the price for failure:   Dang, dude. Good luck getting  this one monetized.   Of course, Simon also didn’t say “attempt to  flee” which knocks out three more contenders   at the hands of Fantastic Mr. Fox  and a sharpshooter, and while I   can understand the shock of watching someone  get smashed to death right in front of you,   you gotta believe they’re not just going to let  you walk away after witnessing a murder. Clearly,   this is the reason they took everyone’s cellphones  upon entry. Right now, the only real option is   purposeful compliance. Just play along until an  opportunity presents itself to run or fight.   Sure, if we all worked together, we could probably  overpower the fox dude and start smashing red   shirts before the triggerman could pick us all  off, but without coordinating ahead of time,   there’s no way of knowing whether the others  would be willing to join in. After all,   some of us might still want to play the game. In that case, the strategy here is pretty basic.   Pay close attention to the commands and don’t  take your eyes off the game master. The former   is self-explanatory. As for the latter,  maintaining a degree of tunnel vision will   prevent us from copying the movements  of those around us should they make a   mistake. Plus it’ll keep us from looking at  the bodies and psyching ourselves out.   As for the commands themselves, they’re not that  complex, but the aforementioned strat could help   when we’re told to stand on one leg while holding  our breath. Staying calm allows you to hold your   breath for longer periods, and fixating on a  single point off in the distance can help you   keep your balance. There’s also some evidence  that suggests the average person is better at   balancing on their non-dominant leg, although it’s  far from definitive so your results may vary.   Ordinarily, Simon Says goes on until only  one player remains, but in this case,   the game ends once we’re down to eight, hence the  oct in OCTOGAMES. With the first round concluded,   the surviving contestants are sent to the barracks  to rest up ahead of the next challenge.   For brevity’s sake, and because it’s  really not all that interesting,   I’m going to skip over most of what goes down  between games, but there are definitely some   things worth going over here. First and  foremost, it’s important to remember that   politics is inevitable. Lean too hard into the  strong silent routine like Steven aka Squish,   and you’ll paint a target on your back. At  the same time, trying too hard to make friends   will make you seem untrustworthy, and can even  result in you getting your arse kicked.   Looks like he can. For real though, they’re freaking shooting   people in here. You think they give a freak  about who hits who between rounds? After all,   even if Squish had beaten Ruth to  death, killing him as punishment would   just cost them another contestant. That being said, he’s still a fool for   doing that. No one is going to want to work with  someone so quick to fly off the handle. Fact is,   teaming up might seem like a waste of time  since you’ll almost certainly be forced to   compete against each other eventually, but that  only matters if you live long enough, and flying   solo is a great way to wind up dead. Key to remember here is that we’ll want to   surround ourselves with people we know are  weaker than us in some way to give ourselves   the best chance of defeating them when the  time comes. Knowing this, we’ll want to give   off the appearance of perfect mediocrity. Seem too  competent and people will be afraid of you. Seem   too worthless and you’ll be seen as dead weight.  Just keep in mind that if someone asks to team up   with you it’s because they think they have an  advantage, which isn’t necessarily a bad thing   as long as you can play your cards right. Of course, the fact we’re all effectively being   held hostage also presents a unique opportunity  in that we can act as though we don’t care about   the game at all and are simply biding our  time until we can escape. Building a team   around this shared goal like Carrie, Maxine,  and AJ do, will create an element of trust   which we can exploit later on, so this is  definitely the approach I would take.   So, with all that out of the way, let’s jump  right into our second game: HOPSCOTCH. The rules   of HOPSCOTCH are HOPSCOTCH. Move from one side  of the pattern to the other by placing one foot   in each box. However, the organizers have added  in a twist by crossing the game with Redlight,   Greenlight. Make a move while the lights  are red and you’re eliminated.   Honestly, this one is probably the easiest out of  all of them, and since it only ends once someone   is eliminated, I could totally see us going  again and again until someone makes a mistake   or people start dropping from exhaustion. The most important thing to remember here is   taking it slow. We weren’t given a  time limit, and the faster you move,   the more momentum you’ll carry, meaning it’ll  be much more difficult to stop on a dime when   the lights turn red. I’d also want to linger a bit  on the two-square steps to try and avoid stopping   while standing on one leg. It’s not clear  whether the light changes are random or not,   but it’s still worth a shot regardless. Ultimately, Ms. Sunshine winds up getting   herself eliminated by moving on red, and  even then, only because Squish managed to   reproduce the sound played during the light  change. Either way, rules are rules.   That sucks. As for what we can   take away from that chick’s run, it seems to me  like panic is what really did her in. She went   into that single step just fine, but clearly  started freaking out after losing her balance,   which likely contributed to her taking Squish’s  bait and hopping into an early grave.   Now, I’m sure some of you are lauding the dude’s  use of perfect pitch, but just like putting the   smackdown on Ruth, this was a mistake. The way  I see it, Sunshine probably would have fallen   over no matter what, so pushing her over the edge  like that only serves to make others dislike you,   especially if she was part of a team. Guess  we’ll see how that works out for him.   Moving on to round number three, this one is a  bit different. First off, it’s only optional,   with the prize for completing it being the chance  to go home early, and yeah, I’m not buying it. I   mean, do you really think for a second they’d  let someone go straight to the police while   the game’s still going on? Besides, even if they  actually send you home, they never said whether   you’d still be alive when that happens. Whatever the case, only one contestant takes   up the challenge. According to Jaxpro, all she  has to do is traverse the inflatable obstacle   course in under a minute. However, what she  doesn’t find out until it’s too late is that   there’s a furry freak with a pipe wrench in  there waiting to bash her brains in.   Yeah, in terms of strategy here, the best way to  win is not to play. Only an idiot would assume   Jaxpro’s telling the truth about letting us  go, and without being able to study the course   ahead of time, there’s know way of knowing  whether it can even be completed at all.   However, if I just had to do this, I would strip  down to my underwear to make it harder for fox bro   to grab hold of me. In fact, getting caught up  nearly lands Jess a beat down right beside the   finish line, but with a little quick thinking  and some strip-mall self-defense training,   she manages to reach the other side.  Too bad it just wasn’t fast enough.   Yup, saw that coming. All right, next up we have Musical Chairs.   Just like normal there’s only five chairs in the  middle and six of us. Music will play while we   walk around the chairs, and when it stops, we  all try to sit down. Whoever’s left standing is   out of the game, and according to Jaxpro, the  first person out also gets eliminated.   Now, if you’ve played this game before, you  might think the best strategy would be to   keep your back angled towards the chairs as you  move to cut down on your sitting time. Of course,   you probably weren’t also fighting for your  life in a competition where violence was not   only allowed but also encouraged. Guess it  depends on where you went to preschool.   As far as I can tell, the best way to play this  game is to stay low and be prepared to fight to   the death over your seat. Immediately attacking  the person in front of you is also an option as   you’d only need to take one player out to ensure  you had a spot. Either way, once I sat down,   I’d hook my feet around the chair legs and keep  my hands up to try and deflect any incoming blows.   And if I landed in the same seat as someone  else, like what happened with AJ and Ruth,   you can bet I’m going to elbow them  in the face until they give up.   Instead, AJ simply tries bumping Ruth  off the chair while still sitting down,   which only serves to level the playing field and  help her fight him off. Of course, it wouldn’t   have ever come down to this had he, Carrie, Maxine  worked together as a team, ya know, like they were   supposed to. As a matter of fact, this is the  first game we’ve seen so far wherein working as   a team would lend you a major advantage. Think about it. The round doesn’t end until   all the chairs are taken. So, Team Nerd could  just stay on their feet and single out one of   the other competitors each time until we  were the only three left. And since only   the loser from round one is getting eliminated,  it wouldn’t really matter by then, right?   Well, about that. In addition to offering the  winner of this challenge $1 million dollars,   Jaxpro decided to mix things up by eliminating  whoever comes in second place instead. This brings   us to Squish and Ruth to rehash that little  dust up back in the barracks. Unfortunately,   for the latter, the best strategy here  is to treat this round more like a cage   match than a parlor game, and we all know  Squish is no stranger to violence.   Chill, dude. Leave it to the professionals. After all, this video is going public. No point in   going through all the trouble of winning just  to get nailed for first degree murder. Simply   competing in the games is one thing since  you can just claim you were under duress,   but as far as the law’s concerned, fearing  someone will kill you doesn’t justify   killing an innocent third party. And besides,  this isn’t even part of the challenge.   Oh, well. At least he doesn’t have to worry  about Ruth screwing him over at the very end,   or does he? We’ll find out in a bit. For now, the five remaining contestants are   headed into game 5, Hide and Seek. And this  one is even more breakable than that last,   especially if you have a team. Ya see, in normal  hide and seek, the game ends once everyone is   found, but in this case, it’s over as soon as  fox guy kills someone. That means instead of   using the-sixty second head start to hide in this  dump, we can use it to savagely beat one of the   other players and leave them bleeding at his feet,  like an offering to a vengeful ancient god.   On the other hand, if we’re solo, all we have  to do is wait until everyone else hides and   then make a trail with our clothing to lead the  freak right to them. And don’t worry, this is the   last time in this video I’ll suggest stripping  down as a legitimate strat, well probably.   Of course, if you’d rather keep your clothes  on, another approach would be to squeeze into   someone else’s hiding spot and then toss  them out in the open once the seeker gets   close. This is ultimately the approach that  Walt and Squish use to cross out Maxine,   with some pretty interesting results. Jesus, who the heck is this guy?   Oh, by the way, nice teamwork, you guys, yet  again. Not only could you have ganged up on Squish   to make sure he got squeezed out first, both  Carrie and AJ had a chance to grab that bayonet   and jam it through big-bad’s eye holes. I mean,  if you’re still trying to escape, this might have   been the best and only chance you’re going to get.  Put the juggernaut down and then try to ambush   the other two and take their weapons. Instead, no  one even moved a muscle until Maxine got her neck   snapped. Then again, maybe getting away isn’t as  big a priority as they were letting on. Hmmm.   And yes, I did see the part where Carrie had  a chance to run away after one of the henchmen   seemingly turned a blind eye, but remember, this  entire house would have to be rigged with cameras   to make this game work. It is for a YouTube  video after all. Chances are had she gone out   that window, the other guard would have smoked her  on the spot. At least I would certainly hope so. I   dunno. Maybe I’m doing their work for them. In any case, we’re headed into game number 6:   Tetherball. This one will be decided  by three rounds of one v one, with the   losers of rounds one and two squaring off in  round three to see who gets eliminated.   The game itself is fairly straightforward.  First one to wrap the ball around the pole   wins. However, like all the other games, there’s  a twist. Well, maybe. It’s been a while since I   last played this game and I don’t remember  the ball looking like a morning star.   Regardless, the best strategy here remains the  same. Try to hit the ball downward at a steep   angle so that it swings up over your opponent’s  head. This approach will be particularly useful   for AJ and Squish who are both taller  than their respective adversaries.   Naturally, the spikes introduce an extra layer  of difficulty, but there’s still ways we can   work around them. First, we need to take off all  our clothes and… nah, I’m just kidding. It’s just   our shoes this time. By slipping our shoes over  our hands, we can hit the ball harder without   worrying about hurting ourselves. Obviously, the  moment we do this everyone else will follow suit,   but at least it brings this game closer to the  recess version. Plus, if we lose our first match,   at least we’ll still have uninjured  hands for the elimination round.   Now, if protecting ourselves like this isn’t  allowed, I’d make sure to only hit the ball   with a clenched fist to protect the palms of my  hands as damaging them will make it a lot more   difficult to manipulate objects effectively,  something we can’t afford to risk when there’s   still two more games remaining. I mean, just look at how screwed up AJ,   Squish, and Walt are after only a single round.  Go two rounds slapping at it open handed like   that and you’ll never play piano again, and this  is where Carrie’s able to get ahead. After seeing   the damage sustained by both players in the first  round, she opts to simply throw her match against   Squish without even touching the ball. This  ensures she’ll have fresh hands going up against   Walt, which is really bad news for him. That’s pretty good for an airsoft gun.   Gotta hand it to Carrie and AJ. I never would  have thought to try something like that, probably   because the thought of losing at anything makes  my teeth hurt. Thankfully, it only ever happens   when the rest of my team is pure garbage. So, anyway, onto game number seven: Hangman…oh,   sorry, I mean, Hangperson. I’m sure you could  easily imagine how this could be turned into   a death game, but in this case there’s no  actual h*nging involved at all. It sucks,   I know. Don’t get too disappointed though  because it does involve e*ectroc*tion, which   is the next best thing. Just like the regular game,   everyone will take turns guessing the letters  used in a particular phrase. However, instead of   drawing a stick figure, each incorrect guess will  result in a progressively more intense electric   shock. Players will only have two seconds to guess  a letter during their turn or they can attempt to   solve the phrase for a chance at being released  from their chair. First one to die loses.   Honestly, there’s nothing here in terms of  strategy that differs from regular hangman,   although for such a childish game it’s really  more complex than one might expect. Obviously,   vowels are the best place to start, but which  ones do you start with? Well, going off the   Concise Oxford Dictionary, the letter “A” is  the most common vowel in words four letters or   less, and the letter “E” is the most common in  words ranging from six to twelve letters.   Looking at the board, we have a six-letter  word, a four-letter word, a three-letter word,   and a nine letter word, so we’ll want to  start with either “A” or “E.” After that,   things fall more into chance, so we’ll want to  pick out letters based solely on their frequency   of use in English vocabulary until we can start  to recognize the words on screen. In order,   that’s “R,” “I,” “O,” “T,” “N,” “S,” “L,” “C,”  “U,” “D,” “P,” “M,” “H,” “G,” “B,” “F,” “Y,”   “W,” “K,” “V,” “X,” “Z,” “J,” and “Q.” As long as neither of our fellow contestants   do the same, following this sequence as best  we can between their choices gives us the best   chance of not getting shocked, and really  that’s what this is all about. Otherwise,   it all comes down to blind luck and recognizing  the phrase sooner than anyone else.   What we really don’t want to do is say nothing,  because as Squish finds out twice, “nothing” is   not a letter, and you will get zapped. But just  when Marlfox is about to crank it up to eleven,   Squish saves his own skin at the last second  by guessing the phrase, “Maxine lost the   Octogames,” which she most certainly did. Now we’re down to just Carrie and AJ, and with a   new phrase up on the board, the only thing either  of them can do is take it from the top. This time,   we’ve got a six, a five, and a four, so I’d  definitely start with “E” instead of “A” before   running through the rest of that series. Lucky  for Carrie, she can just run straight through   the list, as AJ refuses to play if it means  she gets eliminated. Isn’t that nice of him?   You can tell how touched Carrie is by all the  crying, although she sure as heck doesn’t try   that hard to talk him out of it. Later bro. Wow, imagine finding out your son let himself   die so some chick he just met could blow up  on YouTube. Or at least try to, anyway.   There’s still one last challenge separating  our last two contestants from the grand prize,   and the grave: game 8, Capture the Flag. And since we haven’t actually heard from   Jaxpro this entire video, I’ll let  him explain the rules himself.   Seems a little too simple for a final game if you  ask me, but whatever, dude. It’s your legacy.   As for strategy, if I knew I was faster than  my opponent, I’d just burn them in the race   and watch them die, plain and simple. However, if  it looked like a toss-up, or I was up against a   much more physical opponent like Carrie is in this  situation, I wouldn’t let it come down to a race   in the first place. In that case, the only option  as I see it would be to immediately grab onto the   other player and start clawing and scratching at  their face, biting their extremities, and just   generally making life unpleasant for them. The idea here is to instigate physical violence   without doing any real damage in the hope  that they will, in turn, hit us back hard   enough that we can pretend we’re knocked out. Or  maybe they’ll actually knock us out. Either way,   according to Jaxpro, if it looks like they  knocked out their opponent, they lose,   which should mean that we win, or at very least go  onto a solo challenge. That’s right; we’re going   to flop. It works for the pros, after all. Of course, this isn’t going to get everyone,   but in this particular case, we know  that Squish has a history of losing his   cool and attacking people, which pretty  much makes him the perfect sucker.   Unfortunately, Carrie chooses to play it straight,  and as a result she’s left to watch in horror as   Squish achieves ultimate victory, or so he thinks.  Just then, Squish notices one of the Octogames   henchmen waving at him with a torn off sleeve,  but by the time the significance of this sinks in,   it’s already too late. Ya see, it turns out  Ruth actually survived their last encounter   during musical chairs, and apparently, Jaxpro  liked the cut of her jib so much he brought her   on board and let her rig the final round. The flag Squish is holding right now is nothing   but a decoy meant to distract him from the real  one, the one that Carrie just grabbed three   seconds ago. And you know what that means. That’s what he gets for playing   the tough guy. And with that, Carrie will   go on to begin her life as a YouTube star with  a massive community guidelines strike. In fact,   I wouldn’t be surprised if the channel and all  associated social media accounts are immediately   nuked for promoting what is effectively a snuff  film. Here’s hoping it was all worth it.   In the end, only two of the starting contestants  survived, although this was pretty much going   to happen no matter what. That being said,  by sticking to the strategies we proposed,   I’m confident we could have beaten each  of the games, thereby granting us eternal   glory as YouTube’s greatest creator,  which of course, I already am.   For that reason, I think THE  OCTOGAMES was Beaten.   Moral of the story, fame comes at a price. Oh, and I’m looking for volunteers for an   in-person event I’m hosting. Hole-digging  experience is a plus, but not required.
Info
Channel: Nerd Explains
Views: 109,432
Rating: undefined out of 5
Keywords: nerd explains, how to beat, cinema summary, binge express, movie summaries
Id: -u-LvDIWWLs
Channel Id: undefined
Length: 23min 46sec (1426 seconds)
Published: Sun Dec 03 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.