Hello everybody! Kuro here with another Zbrush
modeling tutorial. I'm going to be showing you how to do this simple sword, mainly it's just going
to be using Zmodeler and probably just some bevels and stuff like that. This is just for Zbrush
beginners, nothing advanced. I'm probably going to be using this sword to do later on more tutorials
and showing up more stuff like doing the hilt, maybe doing some texturing, adding noise, stuff
like that. So be sure to LIKE and Subscribe so you can check them out later on! Before we begin,
make sure that you have your scenes set up. You can also use a reference. I'm going to be
using the front and a side one. This is actually not necessary, but it actually helps a lot. I got
videos on both so go check them out. First let's start by building the blade. What I'm gonna
do is just use a cube, so let's just do this, hit W, go to customize... I want to make sure that I
got lines on the middle... I would say to leave at least one
square in between, that way when I actually got to stitch these points together,
well, I can actually retain the overall shape. So to stitch up the points what we're gonna do
is go to Zmodeler. Now make sure that you are on symmetry mode and activate symmetry and we're
gonna go with X and Z. Hover over a point and then where you're gonna do is go to stitch. Make sure
that you got it to the End Point and there we go. With that, we're pretty much done, all we
gotta do is just basically make it fit. Okay this is kind of unnecessary, you don't
gotta actually do this, but I actually like to do this just in case I ever use the blade uh
like a standalone but don't worry about it. Okay so now what I'm gonna do is
just Qmesh it, basically, Extrude it. And now just to finish it I'm just gonna pull
that point that way I get like a pointy end. And with this, we're pretty much done with the
blade. Now what we gotta do is basically just Crease it, because if we were to actually add more
subdivisions or anything, this was gonna happen... You don't want that. So in this case
all we're gonna do is go to Crease, just crease it all, go Shift F that way we know
that it actually worked. And now let's see the Dynamic Subdivision again, perfect. Okay so for
creasing you actually could have done this by just going to Zmodeler, hovering over an actual edge,
and just go here. You can also use this panel over here. We got a lot of good stuff in here but I'm
not gonna go through that right now. I'm probably just gonna do a stand-alone video for this in
the future. Now let's just build the guard. So we're pretty much done with the guard, but
what we want to do right now is basically uh leave a line on the middle, I forgot that, so what
you want to make sure is be on Zmodeler again, and now this is just a tip... If you were to just
have Insert, and just a single edge loop, you can guesstimate what you want to do, but that's not
a good idea... What you could do to just leave it on the exact center is again a hover over an edge,
Insert Multi-Edge Loop and just click it once. And there we go. Now what we want to
do is basically Bevel all the corners, but we're probably gonna run into a little
bit of trouble, let's see, let's go here, we're gonna go to Bevel. Now we're gonna go to
Edge Loop Complete and let's see how it goes... So as you can see, it's not going all the way
as i want it, you could also see if you can do this on the Crease window but well I'm gonna
show you another trick. I'm probably going to just do a quick Zbrush tip for this later
on but let's go... S what you want to do is hover over the Edge, go to Add Curve, this
doesn't work with symmetry, so we're gonna have to basically click it all the way. What
this is gonna do is basically let Zbrush know where is it that we want the Bevel to work on. Okay so I believe we're done, so what
we're gonna do now is... Just hover again now go Bevel. Just click and drag. Okay so with
that we already got Bevel on all the corners, it's good to go. Now let's build the grip. What I try to make sure, is that I got at
least 16 sides that way is somewhat smooth but it's still kind of low poly, it's not too much
nor too little. So now what you want to make sure is that the corners are actually
creased, otherwise you're gonna run into the same problem of over smoothing. So
now let's just use the Zmodeler to do that. So that's how we actually do the grip. This
is just for a smooth looking grip of course this is just the low poly version if you wanna,
later on, put more details you're gonna have to do a high poly version but um it depends on what
you want with this one I'm actually gonna go with like a bandage-like effect for that I'm gonna do
a separate video because otherwise it's gonna be too long but you can basically do whatever this
is just to serve as a block out basically. Now let's build the pommel. For the pommel, we
could actually do the same and just insert another tool and just go ahead and do it... But
since it's basically the same as the grip, what I'm going to do is just duplicate the grip and
just basically use the gizmo to fix it. And there we go it was too easy. And there you have it, this
is how you built a simple sword in ZBrush. Make sure to LIKE the video if you enjoyed it. Make
sure to Subscribe! I will be doing more videos of weapons and stuff like this. I'm gonna be
displaying some other techniques like alphas, noise... Stuff like that so you don't want to miss
any of that make sure you're actually subscribed. Anyways thanks again! Thank you so
much for watching! See you all later!