HoI4 Guide: Czechoslovakia - Munich Disagreement and Czech Mate Achievement

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hey guys bittersteel here back with another video for hearts of iron 4 battle for the bosporus and today today we turn to one of the older nations now i say old but czechoslovakia is a rather young nation at the start of the game it's only come into existence in 1918 i believe now what will we be doing as young czechoslovakia it's simple we will defy the germans we will go for the munich this agreement where we need to occupy munich while at war with germany not that difficult and we go for checkmates as czechoslovakia we will occupy canberra while at war with the allies so that means we will be fighting the two largest factions in the game and will be winning let's hop right in good old czechoslovakia poised like a knife towards germany's underbelly i'll leave iron man mode on obviously and historical ai focuses because i need to know what the ai is going to do but first if you like these videos leave a like and hit me up in the comments telling me what you want to see me try next also consider subscribing and hitting that bell icon that way you'll be notified whenever i upload more content other than that we have a very cool and active discord community i'll leave links to that down in the description below but enough rambling on to the video all right first things first the military we we don't need these guys they can go next up the air force these guys can go as well and with all that out of the way let's go into production we will need a lot of guns we won't need tanks don't need support equipment just yet we'll start out with seven factories on infantry equipment to untold artillery we'll follow that up with another seven factories on infantry equipment and once those are filled out we can start making some support equipment and some tote anti-air first things first though we will need a lot of guns construction a little civilian factory and a military factory and some more military factories yes that'll do we'll need to switch around every now and then that we have enough civilian factories to keep the economy going while also pumping out mills to make guns research-wise nothing fancy here just the basics of industry and research once those are caught up we will head on into infantry equipment and artillery and we'll pick up some doctrines along the way i haven't quite decided yet between grand battle plan or superior firepower but this does have my fancy i do like myself some superior firepower that's for later now for focuses we'll head into political direction right away and that's the basic setup done just gotta speed up the game let's go there we go their political direction has been chosen we do have a lot of political power but we will not be spending it just yet we have some very important things to click and we need that pp let's move on and we will be going left why we'll be going left well we can go democratic because we will be fighting the allies and it doesn't quite feel right to go fascist and go up against the axis so we will turn to big papa stalin in the east to back us up so communism it is that is the face of a man who knows what's coming now as for industry i like to go with concentrated because we will have a quite significant industrial base and the game will be over before we need to do too many equipment switches or at least we'll be strong enough to get to a point where it doesn't matter there you go we have gone left next up strategic decisions because we need that 150 political power as soon as possible next order of business we hired a communist revolutionary and we let one hour or so of game time take my and we can now prepare for civil war we click that and we immediately ignite it now don't unpause few things go into your construction and click that plus here that reassigns a factory to the sedan land that just vanished if you don't all of this construction progress will disappear and it will be for nothing this has to do with factories disappearing due to the civil war appearing but we do get a factory back that we had in trade so quickly assign it before the game does anything else there we now have a factory there the progress isn't lost next order of business we need soldiers we can recruit 15 of these 16 seven 16 good high priority one single run and put them in this tile here this this low peak beneath bruno and the game run force deployed is the instant they reach 20 while that's going on let's talk to the austrians we will justify on the austrians for lower austria same time we will justify on the yugoslavs for slovenia doesn't matter which area though now you'll see slovenia is guaranteed by the french by us and by the romanians don't worry by the time we get around to fighting them the french guarantee will be gone france does its focuses and the guarantee will be revoked our guarantee will also disappear somewhere along the line leaving them only with the romanian guarantee and it's perfectly fine it's exactly what we want don't worry we can take it okay we're sort of caught up with the industry let's switch it out and get ourselves some radios radios are great and we now have twenty percent we can force deploy these sign them to a general doesn't really matter which one i like to pick richard here because of his very high attack skill that will prove very helpful in our future conflicts let an hour or so take by so they get some organization and now start splitting them up and rush towards the closest to victory points we'll send four guys to bruno for guys to olomouc yes i know i'm butchering these names i'm sorry i i don't know how to pronounce them i don't know how to pronounce this one for guys to brought this lava and for guys over here to zelina they probably won't reach it but do it anyway and just let it run the ai shouldn't get its troops in position in time if they do well force attack bratislava once you take that it'll be all over there we go now it's important that you do that quickly if you waste too much time the enemy will get troops into position and you'll have to actually fight the civil war not a great proposition this way it's much easier but it just requires some timing now assign the entire military to the austrian front do an attack order and train a few guys more just pick the horses they're quick to train i believe we need four yes we need eight more units just quickly force deploy them as well and rearrange your production because it's probably changed by now yeah all right force these eight horse divisions to deploy as well that's an army of 24 switch all of them out for the standard infantry division yes i know we're short a lot of equipment it's fine we'll fix that set these guys to exercising i've also sent some of my air force back up a few fighters and some casts they can fight over the alpine region they'll help us take austria the army is exercising everything is going as planned ah the nationalists have declared war on spain we will be sending them some stuff start the land lease we'll send them roughly a thousand guns once and two or so cannon every month there that should give us a nice trickle of army experience with strategic decisions done we move down to communist support we need to get that communism up and we use that political power to now switch out to war economy economy stronghold all right our spanish guns are being sent off so that will start giving us some army experience now what would have been beneficial if we sent that as one big shipment and then train troops afterwards i switched it around not as efficient but on the whole it shouldn't matter too much alright we've got our mechanical computing time to pick a doctrine i've decided on superior firepower because i'm just that kind of guy and with the industry fully caught up for now we'll switch to the infantry equipment we will need to start preparing for conflict communism support is done glorious now we move down to czech socialism and communism with a human face we need manpower and we need a lot of it oh the ussr is going to start inviting you to their faction from this point forward decline them always decline them yes we will be joining them eventually but we have to join them via focus for some reason they haven't patched this but if you join the common turn before you do this focus you cannot go further down the tree there's not a lot of great stuff down here but there is a research slot here that we might pick up if we see an opportunity let's also improve the artillery meanwhile i'll start recruiting a few more divisions six eight six or eight depending on how many we can get built and we'll deploy them to the south of the country on the romanian border we will need to secure that flank eventually and yes i know we're out of manpower that will be the next thing we change once we get 150 there we go we will now ramp it up to limited conscription so our divisions should start to get well equipped and army experience is starting to trickle in we check socialism done we will go down to communism with a human face let's check on the status of our justifications this one is close this one is 150 ish yeah we can get two more focuses done before this one has to go it's fine we have time and we have another 150 pp and i would like to pick an advisor now however you can see our stability isn't great and i'd like to fix that before we do anything else so we'll go up to improve worker conditions we don't want to be below 50 and if we cannot avoid being below 50 stability we still want it to be as close to 50 as possible because the lower it is the higher the chances are for strikes and strikes are terrible so there's a bit of rng involved here i wish i could fix that but i can't i will try to mitigate it as much as possible now getting one strikes event usually isn't the end of the world it's just gonna be super annoying all right our justification is finished however we are going to wait a little bit more until more manpower trickles in and a little bit more army xp trickles in as well we do have the time there goes communism with the human face onwards to the common turn we will now join the common turn how long do we have before this expires a month yeah we'll use that month to get our troops a little more equipped all right and the troops to the south are also starting to pop up sign them in general and just put them there on the front line now this is a bit of a critical spot so i will put up level two yeah level two fronts are cheap enough put them there after this military factory finishes that will help them actually hold the area i'm going to stop these units exercising we are getting there we need to actually start getting some things done all right it's time to take on the austrians ideally i would have liked to have a bit more experience so i could put in those artillery support divisions but alas i'll have to fight our way through this way quickly punching towards vienna should do the trick and keep the game speed down we want to capture as many victory points as quickly as possible luckily the austrian army is tiny its divisions aren't great and even with our subpar standard divisions these blocks of infantry we should be able to do significant damage and the air force is helping out as well okay we have 10 army experience we'll take the standard infantry division add in support artillery that will give them a lot more bite and we'll also duplicate this for future use in future we will turn this into our classic 14 4. [Music] [Music] and we have five more army experience we'll go back into the basic infantry division and we will add in one battalion of infantry this brings them up to 20 combat with this is ideal yes i know we don't have the manpower or the equipment we'll solve that later don't worry [Music] all right that's vienna gone let's check this out the austrians are beat minimal casualties got a lot of stuff from them just take all states there we go we'll assign this army to the slovenian front and just draw about the line give them planning now why am i eating austria simple it makes us bigger and two it significantly weakens germany not only does it make them weaker it pushes back their timetable by almost a year that means we have so much more time to build up without the austrian industry and the austrian troops and the austrian manpower they will not be able to take the sudetenland focus because they don't have the manpower in the field for a significantly longer time so a good blow to germany now we're at peace again we will now take promises of peace pushing our stability even higher we want to combine promises of peace with war propaganda because otherwise our war support is going to dip below 50 and that opens us up to i believe it's desertion events we don't want those either now we'll reposition the air force over the western balkans a few moments later right the common turn has accepted our membership we're now in the commenter now do note sometimes for whatever reason they might say no that's fine just improve your relations get a non-aggression pact with them you'll be able to join them manually it's fine to join them manually once this focus is done okay now we go for our key focus here trust in the west now at first glance this doesn't do anything interesting however look down there and you will see that romania will cancel the guarantee on the czechoslovak union that's us so once we finish this focus we will no longer be guaranteed by the romanians and the romanians will only be guaranteeing yugoslavia ergo once we declare on the yugoslavs the romanians are going to be drawn in without us having to deal with the french this is a two-for-one combo ladies and gentlemen this will give us the entire balkans well most of the balkans unfortunately our justification will finish before the focus does so we'll need to sit on that warble until the focus is complete we do need that focus so yeah the justification is finished however we still need what is this 55 days we have 55 days yeah we have 55 days it's fine you have about 60 days so we'll keep these guys exercising and we'll strike the moment the focus finishes oh and since we are short on manpower let's have a chat with soviet union see if they'll uh help us manage garrisons i'm going to pick up engineer companies now they will be very very helpful in defending and pushing across rivers and such okay we have 18 days left and the focus is done in 13 yeah we have all the time in the world 12 seconds later there you go trust in the west is done we'll not pick our next focuses and from this point on we will be rushing down towards these who didn't land the final fortifications so just the center line here and we declare on the yugoslavs this will pull the romanians in excellent now this bit is going to be micromanagement in the north or east we will man enough active defense romania is going to come pushing hard and these forts will help but we'll need to move some troops in and out of combat as their organization drops just uh keep an eye on that the main focus will be here the hard part will be breaking through yugoslavia has a lot of troops but they are one terrible divisions and two they are incredibly underequipped once you get a breakthrough that should be it for them you can get encirclements easily and then just push south towards victory points and getting that early breakthrough is going to be the hard part the easiest bit of the line to break through is here above ljubljana near istria you always want to attack in places where you can attack from multiple positions so taking something uh head-on isn't gonna be a great idea okay i'll be slowing this down i will not be commenting too much this does require a bit of brain work also pin attacks will help keeping the enemy from reinforcing combat that they're losing that's gonna be great and do not call the soviet union and you don't need them it's easy enough for us to take both these countries on meanwhile romania so intimidated by us in the north they're not even attacking cowards and personally i prefer not to but you may find these force attack buttons useful every now and then it does cost you quite a bit of equipment and manpower but sometimes you just need that little bit of an edge to push through a tile i think we can get away without it though so yeah getting an early break might be very difficult just wait for opportunities as the eye shuffles troops when they move troops they lose entrenchment and uh sometimes you can see a weakened area in the line okay we've managed to push through here [Music] so [Music] so all right we've broken through we've got an encirclement going now we just rush victory points as this line expands the ai is completely going to lose track of what the hell is happening and well you'll see some very strange ai panic going on we'll also modify the government and add the chief of army army defense yes i know that we have a morale genius but that 10 extra attack is going to be very beneficial meanwhile romania is not really doing anything they've just been throwing men away okay for the romanian army they'll keep a lot of them on the soviet border and to the north here so once yugoslavia falls this flank should be wide open their western border and the same goes for the romanian army as the yugoslav army it looks big very impressive but they don't have the manpower or the equipment to really put up much of a fight very much a paper tiger [Music] [Music] [Music] [Music] so [Music] oh and if you can try to avoid the actual romanian border the longer it takes for our troops to show up on that border the longer it will take for romania to redeploy and we kind of want to catch them with their pants down once yugoslavia capitulates [Music] [Music] there we go some guns and equipment and we simply take all their territory pass a few times pick all states and done pause the game and redeploy that entire army to the romanian front which you'll notice is uh well somewhat lacking in troops and quickly railroad them into position using control b that way they strategically redeploy get to the front faster and aggressively attack they immediately want to start pushing and now you'll notice um some redeployment going on pin them into position as long as you can giving the army to the south time to really get some territory under our [Music] control [Music] [Music] so [Music] [Music] and that's romania knocked out and got some guns out of them at least a lot of stuff but some stuff now for romania all we will do is pass a bunch of times take what we want i want to take all states except why well if romania ceases to exist or if they become someone else's puppet hungary loses the treaty of trianon it just magically disappears because apparently there is no one left to enforce it without romania why is this bad well without that national spirit hungary will not renounce the treaty of piano flipping the fascist and giving us a small win of opportunity to gobble them up with impunity so we leave romania alive in a small insignificant area down south completely independent and we should be good let's check hungary yes they still have trianon so they will go down their focus tree as planned and we'll actually prepare for them next we're still a ways off from that but we should have time germany has had its timetable pushed back tremendously by the loss of austria so with all that under our control things are looking up for little czechoslovakia now we will keep going we will keep doing these early fortifications until we have a window of opportunity for striking at hungary while we wait for germany to eventually come for our sudden land let us heavily militarize the country stop force deploying units we need a lot of troops out there and we should have enough time to take hungary once they flip however if germany for some reason is still on schedule to hit us in 38 so be it we will adapt this point we're more than strong enough to fend them off especially with soviet backing we're going to start using some of that army experience to rush doctrines early doctrines are great and we have our early fortifications and let's keep going all the way until the final fortifications our forts will be our strength i'm also going to pick up the military police since we're squatting on quite a bit of land it would help keeping resistance down with those fortifications being built let's also shore up a few of our weaker gaps this line here it would help to get a few fort levels in the rest of austria tyrol is mountainous and should be fine and this border with italy on the slovenian side should also not be too much of a problem italy is usually not as aggressive as the germans plus they don't really have any tanks so a couple of level four forts down from linz to salzburg i don't think they'll be required but they might help and again i know i'm forced deploying a lot of these units we simply want them ready for that new army we need new commanders obviously since we're recruiting so heavily why not ramp up to extensive conscription get more manpower i know we're still mobilizing some but we always need more troops so these three armies will be sufficient to man our defensive fronts as they should be and if we can get another army out just to fight hungary they're really weak but i just need enough troops on that border oh one more thing zog is going to give in to mussolini giving us another front in the south if you don't want to deal with that we have a very simple solution we're going to in our occupied territories and we will release kosovo as a puppet macedonia and the republic of montenegro where is montenegro oh no macedonia sorry there now we have the albanian front completely boxed in by teeny tiny puppets yes i know we'll be giving up quite a few resources like this uh chromium and aluminum however we wouldn't get cores here anyway and at least this way we don't have to mount an additional front you can always get the stuff for free or relatively cheap by trading with them and that's the final fortifications for the sudetenland inn we don't need the internal redoubts or the fallback line or any of these other side branches we control most of the territory the polish line could be helpful because it puts two lansforts in zaulosi this province here but i think i think we will have enough troops to guard it especially with russian help i'm not going to move on to the romanian question they are still guaranteed by the french unfortunately it's uh it's a bad idea we will head down to this extra research slot the knowledge sharing teams and we'll pick up a nice doctrine boost along the way this is going to reorganize the army a bit so i have a better understanding of who's going where how my front lines are looking yeah i'm going to build a few forts in our laser losing i would very much like to add engineer support as well this is excellent for digging in i don't think we uh no i don't really have the support equipment to ramp up production for those i still need more guns once the forts are built i'll build some more military factories and extra research slots great oh germany is claiming mammal that is unfortunate that means they haven't been delayed quite as much as we would have liked it's july of 38 yeah they might still be coming first soon but we should be okay we have a lot of troops in the position already so this is a bit of a worst case scenario if you will usually the germans aren't doing quite as well but all in all still no disasters here we can fix this we have time besides hungary is really weak i don't need full strength units to take them out oh and we are starting to free up some dockyards because compliance is rising let's start making convoys we'll need these guys later now we have some more political power available let's invest that in the military and get the army regrouping expert excellent hungary has started to renounce the treaty of trion you have to keep an eye on that so in six days we should be able to justify them let's keep looking there we go they flipped and we immediately justify 195 days if we keep the germans at bay for 195 days we can gobble up hungry and really secure our borders we also got another research slot that's great i think it's best if we moved into the industrial legacy now and get ourselves some more factories oh this is bad this is really a worst case scenario usually germany doesn't manage to get their strength up that quickly but yep they have started so didn't land can't see it but i know they're justifying money so they want our sudetenland oh well we are in position and uh you'll notice soviet troops starting to pour into our country come in near boys come and get some they will help us shore up the line shouldn't be too much of an issue we can hold that easily while we recruit more troops to take care of the hungarian front and eventually bulgaria as well there we go unfortunately here it is the munich dictat germany once our sudetenland we are not inclined to give that up we will never surrender meanwhile keep working on the industry hope for this branch uh usually the center path is best because it leads to united population taking a very bad national spirit away but as the communists we don't have to we already did that in czech socialism so the best path for us will be the left branch of the czech industry so our fronts are manned troops are in position germans will declare at any moment now uh well let's see if they push yeah there we go they've declared and italy joins the axis immediately pull them in as well it's fine you can clean up history or split whatever okay let's delete this front line and quickly move in to take as much land as we can i'm not gonna call on the soviet union just yet they'll get involved soon enough right now the enemy is too intimidated by our troops and soviet troops all sitting on that border so it's fine we don't need the soviet troops here we'll deal with that later let's also take the speed down a little so we can react and sure let's take that soviet land release okay we've taken zara i should probably assign a few units to guard these ports i'll take some from the hungarian front we're nowhere near ready for hungary anyway just to shield us from enabling asians keep squeezing out more troops and we can tackle hungary when the time comes it'd be nice if this initial assault would allow us to take history i would narrow the front line doesn't look like the ai is making any other attacks because our fort line is so great and we have quite a few units there 20 minutes later we'll deploy a few troops away from this italian border 12 should be enough to hold it just need troops in position to take out the hungarians oh and we are sitting a little low on stability so i will be hitting worker conditions first oh what appear to be soviets are completely abandoning the front line they're probably up to some nonsense to be pulling a lot of troops away and uh yes the the eye is going to take that as an invitation i will need to pull the soviets in i am afraid i need to keep them motivated enough to stick on our front line meanwhile we'll keep working on the industry soviet attacks are going to uh well decimate their equipment and manpower but that's okay soviets are irrelevant more or less irrelevant we just need to hold our lines meanwhile germany is really not attacking it's just the italians and probably because i'm squatting on their land oh that's it trans anubia is finished we now pull them in as well so yeah they will probably immediately join the axis but that's fine we don't really care yeah join the axis and we'll just overrun them there we go that's the hungarians dealt with now to redeploy the entire army to the critical sections of the line i can keep yellow army and reserve for now and just park them on the bulgarian border because i know the bulgarians are going to come at us as well other armies should be sufficient now we have access to another very interesting decision can restore the austro-hungarian empire this will give us a lot of course which means manpower and factories we will go from being teeny tiny czechoslovakia to being the austro-hungarian empire a beast in the east and another fun fact we will not lose the achievement we can still do the achievements because we are still considered czechoslovakia it will simply change our name and give us course but we we don't invalidate any achievements so it's stupid not to really so let's click that and oh just look at that association of autonomous states yes very communism oh well soviets are launching an absurd offensive and look at that manpower 2.3 million all of a sudden and a bunch of additional factories as well oh yes yes yes yes this is good this is good and we now have a lot more areas that we can safely build in meanwhile keep working on the industry so there's not really much point to us going on the offensive for now our units are very much defensively oriented we do have the experience to start changing templates uh to turn this into a proper 14-4 division we'll use those as shock troops to actually make offensives i'll probably use them against bulgaria first but for now we will sit here and let the enemy bleed themselves on our lines and well watch the soviets do some really absurd stuff and again we don't have to defeat germany we just need to occupy munich and cash in on a lot of war score it's probably going to be the allies who deal the final death blow to germany let's turn these into proper 14 fours we don't have anything else to do anyway so this is the template you'll be looking for typical 14 infantry battalions for artillery battalions and add in support such as engineers and support anti-air and pick up i believe logistics companies as well once you have the equipment let's see if we have enough to switch these guys out oh we need a lot more artillery a lot more artillery now i'm going to add some engineers to my basic infantry division just to give them some more holding power italy is coming at us hard but i think we've passed the worst of it but oh a little bit of help and we have more pp available i'm going to let you spend that as you please from this point forward the difficult part is behind us it's not a bad idea to pick up like some more political power gain or invest in the army some more maybe even start looking towards the navy because we still need to get towards canberra personally i'll pick up the industrial concern interesting germany isn't even declaring on poland oh germany yes this is turning into pretty much a worst case scenario so it's a good showcase piece i believe usually germany will instantly declare on poland poland draws and the allies poland also joins the common turn because we're that close and already at war with the axis and that just gives us a giant common turn block to overrun the axis with the allies pushing from the other side never fear there's plenty of time left for germany to start doing stupid meanwhile we sit here and build up our stockpile do we get some fancy 14 fours out the door oh there we go they've declared on poland and everyone's picking on the axis now now for future operations it's not a bad idea to ask france and the uk for military access we might have use for those later why well in case we don't manage to snag either italian or the german fleet in the upcoming peace deal we still have a different target with a large fleet that we can take out but to do that we need access to the far east indies or rather the far east from which we can then strike at the japanese don't accept any non-aggression packs though there will be quite a bit of aggression in future and despite the massive artillery shortage i'm gonna switch one army over to 14 force it'll be my shock troops in future probably use them to take out bulgaria or italy if there's time and the bulgarians are joining the tripartite act so they'll be pulled in soon oh well even under strength these units should be more than sufficient hey bulgaria joins the axis i wonder if they'll actually join the fight though they'll probably be pretty intimidated by my army sitting there oh they're in the axis now so either they join or i make them join i'll justify on them for sophia 120 days if they don't join i'll simply drag them and kicking and screaming i need that army available to start pushing into germany big yikes on that artillery deficit oh in case you're wondering i'm working on an intelligence agency but it's absolutely not required i just like to play around with it okay looks like the ussr is committing to this oh boy that's a lot of troops being funneled in i hope they make it because otherwise that's a very bad a very bad day might be time to launch a couple of offensives on our own because otherwise the ussr is going to get a lot of force participation and i don't want them to get too much yeah that's the end of italy already i was hoping to do this myself because i yeah i i kind of want the italian fleet all right time to draw in the bulgarians and just aggressively overrun them and that's bulgaria dealt with i'll switch this army around and uh i guess use it and then offensive against the italians italy is the weak link right now [Music] how is our participation looking this is important 32 so we are still in the lead though not really comfortably i've gotta bump that up rip italy good very good well time to redeploy again now it's just germany left soviet union's edging in front of us i don't like that i think we'll be making a very costly but much required all-out assault yes i'll take casualties but we have the manpower industry to back it up and well we just need participation to go up up all right that's the state of over byron under czechoslovakian control or rather under control of the association of autonomous states that is the munich disagreement done now we can finish off the germans and move on to the final phase of the operation [Music] so [Music] so i'm gonna pull an army out of this fight who is not required you guys down south absolutely not required i'm gonna pull you out and start sending them off somewhere we have military access oh there you go the peace deal what we want here hmm i would like an italian puppet we can steal their fleet their fleet will be powerful and handy and i'd like a german puppet as well other than that what else do we need we want hungary that's our stuff we deserve it so italian puppets eat all of hungary we want to take our cores as well okay so we got our cores we have a german puppet and italian puppets can now either feed those puppets or we uh take some more stuff what else can we do might as well puppet bulgaria will on here actually no i'm not gonna bother with bulgaria actually yes i am gonna bother with bulgaria and i'll just feed my italian puppet i guess okay i think we've managed to score pretty sweet peace deal i've managed to puppet italy germany and bulgaria plus feed them most of their territory that's great the soviets took other bits but all in all not a bad deal let's see where this ends up there we go what are we gonna do now well we are going to work on integrating italy we want the italian fleet for that purpose we are going to build this chock full of military factories and giving them every last one of our convoys so we'll just give them everything we have in terms of convoys and force their independence down until they're a puppet so we'll also be hoarding political power to make that happen we could do the same with the germans but they don't have as large of a fleet and they will make a very fine puppet if you want to take this into a full-fledged um combat mostly just want the italian fleet let's see how many ships they have left oh oh no they don't really have a lot of ships left let's just yeah okay new plan the italian fleet is garbage the german fleet is the one i'll be wanting i think yeah it looks like italy managed to lose most of its fleet um that's not good that's not good uh okay oh yes and this bug's still around because bulgaria and germany are in our faction even though there are puppets they um they're allowed to take stuff so yeah it's uh it's great it's not really important but yeah it's annoying in an ideal world i would now integrate italy or germany for their fleets unfortunately the italian fleet has been completely wrecked there's not much left here and same goes for the german fleet this is uh not great i think i can make this work but we need to be prepared for an alternative and our alternative will be to take on japan it's 1940 already but the japanese navy will be very instrumental in securing naval superiority if we are to island hop our way towards canberra especially once the us fleet gets involved so i'm going to start sending troops towards china to help china out and defeat japan so we can steal their navy instead and for that purpose i am now justifying on japan i could probably hop across from vladivostok but i don't have a navy yet i'll need to integrate the italians first two thousand years later okay we can integrate italy and usually that would give us a very substantial fleet alas no joy today let's see what we got yeah teeny tiny fleet it's better than no fleet so ourselves a navy boy i'll use the submarines first send them over to what is this place vladivostok and hopefully get a naval invasion off in the area and now i really just want to release italy again but we'll give away two cores we'll give away estria and we'll give away south tyrol so it's it's a bit lame that you can't release countries in selected areas but i'm going to do so anyway it's not worth holding on to so yeah we lost south tyrol and austria but uh oh well i could have held on to the area but it's just it gives us a front with france and a giant coastline to defend against untold amounts of uk naval invasions that's just not worth it doesn't seem like our submarines are enough to score naval superiority in the sea of japan just yet oh wait they are one moment this does seem to vary quite a bit we did manage to get our naval invasions off so it should be good yes i think all right we'll send the fleet out as well naval invasion support well fleet i say just need these guys to land usually japan doesn't have a lot left on the home islands not when they're this committed to the mainland let's also take the speed way down see if we can't defeat japan quickly [Music] and there goes japan excellent now uh i want to puppet them no they won't pass up with japan because i want their fleet and what else do i want micronesia that's down there isn't it caroline islands etc okay i'll satellite those as well now i can't enter now i'll satellite micronesia because i want to use these as a jumping off point in turn i guess i'll just feed japan some of their land again and we're done okay so we ended up with a sizable japanese puppet and more importantly let's check this out they have a massive navy exactly what we need 273 ships more than enough to control these islands here as well the marianas i believe come on the caroline islands fine they will serve as a perfect jumping off point to hit australia so what would we do now i'm going to build up infrastructure in the area as well as a port nice large naval base we'll jump from these islands into australia that should give us the final achievement and meanwhile let's also build up in japan i want to force their independence down as far as we can let's also send them an incredible amount of lend lease equipment just everything we have really so much later that the old narrator got tired of waiting and they had to hire a new one finally we can integrate japan manage subjects and annex excellent i'll just get rid of their humans don't need those immediately release them again i don't want to occupy the area have their land and behold our glorious navy let's organize these into something a little more suitable all right at this point i'm just gonna justify on the uk same stand like 125 days short now while we prepare for that let's have a look at the country we are fairly secure here they really can't come at us we're blocked in by italy and germany are two puppets the rest of the areas is secured by the soviet union or another wall of puppets to the south we have our shores garrisoned so we are not in a great deal of risk i am going to pull these units out of japan though i don't want to risk going to sea so i'll just uh get these boys back home we have one army here on the carolina islands fully trained fully equipped ready to go naval invasion hitting the east side of australia we really only need to occupy new south wales and camera australia shouldn't have a very large army so this is going to be a matter of hitting them and hitting them hard then keep pushing pushing pushing until we occupy it that's it there we go that's the justification on the uk done let's simply declare on them i'll declare on the uk and go into australia and declare war on them as well not calling our allies we are fairly well shielded from everyone it's just this front that needs to have the action happen and our naval invasion is off so now we just wait and watch what happens and we're hitting them already we've made landfall [Music] we occupy canberra and with that the entire state of new south wales as the czechoslovakia well we're also hungry we're still counted as czechoslovakia while we are at war with the allies that's another achievement in the bag checkmate boys check mate and with that we have both czechoslovakian achievements done in a single run it's only 1943 so that's not too bad not so weak now are we i hope you like this video i had a lot of fun making it it's a very interesting area to play not always fun but it sure is interesting now if you liked it leave a like and consider subscribing to be notified whenever i upload more content and hit me up in the comments down below and tell me what you want to see next maybe some cool achievements maybe a challenge or two i'm always open for new ideas if you didn't like it that's fine just tell me in the comments what i did wrong or what you didn't like i'm always looking to learn nobody's perfect and once more a massive shout out to my patreon supporters thank you guys for making these videos possible love you guys your support means the world to me and with that i think we're done here bittersteel out
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Channel: Bitt3rSteel
Views: 252,204
Rating: undefined out of 5
Keywords: bitt3rsteel, bittersteel hoi4, hoi4 guide, hoi4 czechoslovakia, hoi4 achievement guide, hearts of iron 4, hearts of iron 4 gameplay, hearts of iron 4 tutorial, hoi4, hearts of iron iv, hearts of iron, munich disagreement hoi4, czech mate hoi4, hoi4 austria hungary, hoi4 achievements, hoi4 battle for the bosporus, paradox interactive, hoi4 battle for the bosphorus, hoi4 tutorial, hoi4 achievement run
Id: SOrCJVCPzeM
Channel Id: undefined
Length: 50min 21sec (3021 seconds)
Published: Sat Dec 19 2020
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