Helmet Modeling | UV Unwraping | Cinema 4D Modeling Tutorial

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hello everyone in this tutorial we will model that helmet like helmut and we are gonna make some euport materials easily quickly and also we will overlap these three parts so hope you liked it so first of all let's go to front view and press shift and v and select our front image and let's make the transmitter something like 50 and i will do the same thing for the right view then i will let's severe and scale it something like that then i will press shift and add an fft deformer now i will switch to points mode and move the points of the fft to mesh the shape okay that's enough also let's make the segments like 100 and i will just write that and then i will duplicate unhide and delete the fft and i will change my type to hexadrone and make segments 12. so let's change to display to wireframe and make that new severe editable so you should switch to points mode and i will delete those points we won't use them we will use them so i will select these ones and move okay enough press shift and select shrink wrap and put that first object that we created here so let's move those points also then i will make actually create smoothing deformer and put that after the shrink wrap then i will duplicate shrink wrap press ctrl and put it after the submitting deformer so this is before and after now i will right click on my object and current instead object and just delete and i will delete that site select these points right in the middle and i will set my position and size to zero so now we can use symmetry object press alt and select symmetry now i will put my symmetry in a subdivision surface and move my points to measure shape okay now let's see issue h h much and double click on these edges but before that let's hold that point and also let's select that point select these ones right click and select then i will press ctrl and just move now points mods and i will make those polygons come closer then press ctrl and slide and so let's move that a little bit here okay we can make symmetry editable press c and i'll select all the polygons right click and extrude but remember to turn on chips then right click insert image then i will grow my selection two more times then invert a selection and i will just do the same thing extra finish this is gonna sharpen the edges and select all the polygons and let's flip to normals and let's rename that base and i will selection loop selection and select these two loops then right click and split and let's rename that rain and i will make a loop cut right here then select all the polygons and exert also let's select them all and press alt n g to make them one group okay let's try to make the inside i will select my base selection loop selection select that loop then selection and fill selection and press shift then right click and split and let's rename sites i will select them all right click and exit so let's make that object solo the viewport then i will select these edges right click and build and we need one subdivision then switch to points mods and slides press ctrl and valves so we need to fix here select line cuts actually can just make it like that now i will make a cut right here so we can use that or symmetry now i will select that site and just delete then i will put that into a symmetry press alt and select symmetry then i will just make the editable now let's select these edges actually let's go one by one select these ones and scale so it looks pretty good let's turn off the angle limits now let's try to unwrapped uvs so we don't need that anywhere so let's just delete that and let's issue uv edit mode and let's hide the other ones so i will just double click then selection with selection and select the outer side and i will make some edge selection this is going to be our scene or this is the where it's going to be cut so let's see we should polygon projection and frontal then i will go to relax and check on cut selected edges and select apply and rotate so i will put it here then i will move the next part selection growth selection and invert and i will select the same images switch polygon mods projection frontal and relax and i will select that one too press alt shift and select then invert for that one i will just say frontal and relax but uncheck the selected edges so now let's select all and realign them okay let's move to the next one this is going to be the same selection loop selection fill selection frontal relax and rotate selection with selection edge selection projection frontal and relax select them bots at invert and frontal unchecked cut select edges and relax i will select them all and realign them okay the last one so these are already selected let's select these edges we can select these two because this is too long projection frontal and relax and check remember to check this option so let's do the same thing again one more time selection loop selection cross selection and select these loops frontal and relax and i will select these ones bit loop selection projection frontal blacks and the last polygons i will just select them all and invert then change my view to something like that hotel projection and relax now we can select demo and realign them so that doesn't look alright so i will just deselect this one and move that and we have the same problem here so double click and just select now one more time realign can do that more efficient so i will make that something like that now let's make some quick import materials that's black and turn off the default specular and i will add ggx and fresno let's select the electric and make that 1.86 and for the roughness i will make that 100 percent and select some texture something like that that has some imperfections and our dart texture then i will make a filter and i will play it i clip but before that let's put that space and also let's change texture preview size something like okay okay that's pretty enough i will just duplicate that and put that frame and i want to make that really a metal so i will just increase my channel here to like 12. and for the inner part let's make a new one the ggx set the framel to like something like 0.5 and change the color and let's add a small detail let's add some noise okay everybody that was it i opted that was useful and i see you in the next tutorial bye
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Channel: polygonpen
Views: 8,138
Rating: undefined out of 5
Keywords: Helmet, bike, modeling, 3d, cinema 4d, maya, blender, 3ds max, zbrush, procedural, hardsurface, organic tutorial, lesson, grid, curved surface, surface modifier, advanced, tutorial, vfx, uv, unwrap, bodypaint
Id: 1H_mkdb26_s
Channel Id: undefined
Length: 24min 15sec (1455 seconds)
Published: Sat Jan 02 2021
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