Cinema 4D Tutorial - How to Create an Exhibition Stand

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hi guys it's Matt here from axon UK and in this tutorial we are going to be looking at creating an exhibition stand now it's something I've had requested a few times but it's a really interesting thing to try and do a tutorial on because basically you wouldn't really design the tutorial stand you know say straight into cinema 4d normally there would be some form of design that you would be working toward someone would have sketched it someone would have come up with some ideas and you'd be using the space that you've been allocated in wherever it is that you would be having your exhibition in however nonetheless I'm not one to try and shy away from a challenge so what I have done is I have put together some you know sort of key things that hopefully will make life easy for you and give you some ideas on how to produce some form of exhibition stand I've taken it from a few examples of things that I have seen so hopefully you'll be able to take away some tips and some tricks in order to be able to put together an exhibition stand that is going to help you okay so to start with we need to define the size that our exhibition stand is going to be and the easiest thing for me to do is to use a cube now I'm working in centimeters so at the moment this is two meters by 2 meters by 2 meters so that might be a very small exhibition stand for you you know it's up to you I'm going to give myself a little bit of extra room so I'm going to say something like 4 meters and then by hi I'm going to go by 3 meters because there may be there's going to be some lighting or something like that and then in my said space I'm going to go for 6 meters okay so I want a nice big space to work with okay so that's what I'm going to be doing that's how I'm going to be working and then I'm going to make sure that my cube is 150 centimeters above okay so that I know that my bottom of my cube is going to be working there and then what I'm going to do I'm going to take my cube I am going to and separate surfaces and then I'm going to make it editable and this means that I now know that I have my four best six separate things I do know how many sides there are on a cube honestly and then I'm going to label them so floor or fool and then the up arrow to quickly renamed without having to click and then I'm going to call that back and I'm going to call that right and I'm going to call that front and I'm going to call that lifts okay so it just gives me some form of reference depending on what it is I'm going to end up creating okay so for the moment I am going to hide all of those okay now I just need to know that it this is what I'm going to be working in to don't want to hide the top on okay I'm going to keep the floor there because that's going to be my floor space so anything I need to work within that and then I can know every now and again if I need to I can put the backboard on or to the right side on just to make sure that what I'm doing is going to fit into that so that's my floor space okay that's what I'm going to be working towards and say there might be different ways of producing some things I mean it might be a simple case that you've got left front and back and that's your exhibition space okay you've got boards in there and you can add a variety of things so I mean it might be that simple so let's start here okay in cinema 4d there's a vast array of textures and things that we can use so I'm just going to have a look in my content browser and I'm going to search for I was putting this in it and not it's not Park West parquet flooring let's have a quick noise of those yet that's absolutely fine so I just double click that and then I'm going to drag and drop it to my floor texture okay that's a tad huge change it to cubic from the tags so just make sure your tag is selected go to projection from UV mapping and change it to cubic okay that's a bit better but I think I want to rotate it so if I just thought nope not that way there we go okay so 90 degrees and that will get me my flooring I just want to go back to my tag and take a seamless and just do a quick render and that gives me a nice floor okay so maybe I've got some laminate down or something like that it's entirely up to you and then I'm going to create a new texture you know sometimes they are you know blue or things like that so maybe I'm going to create myself a bluish texture okay and I'm going to lower that reflection down okay the general reflection brightness by may add a Beckmann in there and I'm going to really lower its reflection strength but I'm going to up its bump quite a lot okay so it's very rough but I'm going to lower it on strength this specular strength okay because I really don't want it to be very shiny and I don't want it to really have any reflection or barely any okay and that I'm going to use on my walls okay so that's easy so quite quickly I've got myself you know a space and some stands okay some boards perhaps that you're going to be using and then just do a quick render it helps if I unhide those isn't it to do did you okay so maybe that's your board maybe that's your area that you're going to start pinning some stuff to okay so again it's entirely up to you you know how you're going to plan this and things like that but maybe that's a space you can you know you can model quickly some posters you know there's loads of stuff in the content browser when it comes to tables and chairs okay that you can add in you know depending on which version of cinema 4d you've got if not they'll be plenty of models and things that you can download to give you some form of basic thing but one of the ones I'm going to go towards is a little bit more of a complicated sort of thing so I'm just going to hide those so maybe some of the more bespoke more interesting things that people can create so where to begin I'm going to go for something that looks relatively curvy so it needed to start is a rectangle okay and I'm going to change the plane that that is on so it's facing that way which is cool okay and I'm going to move it further back and to make sure it's at the back I'm going to make sure it's at minus 200 just going to change that to world so now I'm dealing with world coordinates okay so it's currently how high dwell on it so if I say 300 centimeters and then I'm going to move it up so that I know it definitely meets and that will need to be 150 again you know how exactly you make it is up to you and that we know is a sex wide okay that's interesting so then I'm going to add some rounding and that's going to get me some nice curvature and I might just increase up to say 100 so that we've got that is one meted curved all the way around okay then I'm going to make that editable and then I'm going to delete those lower points because I don't want those anymore okay then I'm going to select those two and I am going to ensure that they are back down zero and that gives me some form of curvature to start with okay what I'm then going to do is I'm going to create a second copy over which I am going to shrink okay and that's going to give me a nice archway so same again I'm going to use your side views make sure you know what you're doing and you can see what you're doing rather and you can see that that's going to give you a nice curvature okay what am i do to both of those is just untick closed spline and see where they start and finish okay so let's have a look at that one so if I select that point and then I can right click and you can step first point which means it will go around that way and I'm going to do the same to that one set first point there we go and go back to those two points and make sure they are both zero and then I'm going to select both of those and I'm going to see if I can use any of my spine stuff here what do I want to do do I want to Union them no what I might do is right-click and then connect and delete okay and then that gives me one spline I can select those two and then I can join the two together so connecting to Li has taken the two splines that I had and I have now left with one which I can then right-click the two points and join together okay which I'm going to adjust those spine shades for make those back to my right click I'm going to go hard interpolation for those two okay and then with that spline I can click close fine and it will finish those two select those two right click and hard interpolation again will make sure that there is a nice straight line between those to hide that floor you can see that there is a nice straight line between none of that curvature okay and that gives me you know that nice sort of load so the gap between those two is 25 centimeters which isn't bad there's going to be a nice big arch all the way around okay we've got between those it's a little bit bigger but that's what the secret is you know at an angle as well so just unhide that again and then I'm going to use an extrude okay so I'm going to put my rectangle or not down on the rectangle but my splines tape in my extrude okay at the moment it is shifting 20 centimeters that weight which is not what I want what would be really good is to come this way a little bit so say one meter okay and that gives me an archway that I can look at maybe I one 150 okay and that gives me a nice archway that you know people can be looking in people can be no standing under we can have exhibition stands or displays and things like that in the background okay I will come back to the background in a minute okay depending on enable it is that we want to do so there we go there is a nice little archway I've got going on there now some of these archways have little portholes and little windows and things like that so easiest thing to do I would find is to put this in a bowl so if I go up here and a bull bull takes one thing away from another okay they've got a tutorial on what they do so if I just hold down the alt button okay you put it straight in the ball and then maybe I can decide what it is that I want you know my window to be so I could go for anything from a cylinder perhaps and then I should just get that working that way just going to line them up a bit so it's there so say 105 so nice ready okay 125 and again and safe 150 height and then what I can do is I can expand its height out so it goes straight through and then I can add it into the bull now as you can see of the wrong way around so I've made a nice little Christmas cracker type swap them round and there we go I've got that nice sort of hole you know people can look through people can look in it gives you some form of you know backdrop as it were and a nice sort of shelter not the most exhibition stands like this are going to be outside but nonetheless so there we go that gives me you know a nice sort of base to start with and then maybe I'm going to have some work tops sort of like some counter spaces where people can be coming and milling around and people can talk to each other so again I'm just going to start with the cube okay so two meters high is a bit big so I'm just going to go further let's do it on the object so paper one okay that's cool and then I'm just going to make sure that that is 50 high two meters wide is again a little bit crazy so let's say something like a lot of 50 centimetres you know it's not going to be no one's gonna be doing any lots of work on it it's going to be sort of standing around chatting to people you might have some examples maybe you've got some laptops on it or something like that okay and then maybe we've got two meters wide okay which is maybe a bit too small so I might make that three okay so you know wonder what the person I'm going to do with that but I'm going to use a de forma to bend that round so I'm just going to create myself a bend deformer okay and then I'm going to put it inside the cube and then I'm going to position it where I think it's going to be most useful so it needs to be around that some area there is a fixed pair and thing that's not the right way around for me yet so what I want to do is just rotate that 90 degrees okay and then I can do if you have a know sort of bear with me I can rotate it 90 degrees obviously at the moment it's not bending as much as I'd like it to so I don't beiong say that's to 90 degrees and then I'm going to set up to 180 so that it's not bending anywhere else outside of that area and then with my cube dimensions okay looking at the z-axis because that's where is bending across I need to increase my segment and so I'm going to increase that quite a bit so they increase that to 50 and that will give a nice smooth curvature now the bend is obviously going way further than I want it to so what I want to do is I want to keep its y-axis length so that I know that this is not going any further than three meters okay so that is a three meter length as it works its way around now you can continue to use it like that so maybe I can position it that way you know so that it is if I look down on my plan it's meeting the very front of my floorplan I've got a nice curved angle to come and meet people and chat to them and doing that sort of thing okay or perhaps if I wanted I could shrink that cube and then we've got a bend in the middle okay but we've got a flat plane either way so it's entirely up to you and then I'm just going to adjust my positions to make sure that it's nice and flat and I'm not going over my you know floor plan and no one's going to charge me any extra for my design okay but it's quite simple it was quite easy you could add fillet again you may want to shrink that down so that you've got some curvature without there being too much so maybe one degree because I'm something like 1 centimeter curvature radius is absolutely fine again you'll have a some form of design hopefully that will allow you to think about how you want to put this together okay cool and then what I can do to make life really really easy is I can put this in a symmetry so I'm going to create a symmetry object okay boom and the line and I put my kid straight into it okay so that wasn't quite where I wanted it to be symmetrical again you could have more than maybe you could have four of them and then they could work all the way around so you can have another symmetry object in there and maybe it could meet your barrier so tell you what let's try seeing what that would look like just out of curiosity so I'm going to create another symmetry object only this symmetry object I'm going to change to the Y X plane or XY plane and there we go you've got four if you particularly wanted to you've got a nice barrier there you can see all the way through maybe you've got people coming in all the way around who knows maybe you could then move your um extrude into the middle and you've got something that looks like that so again you know there are various different ways that you can play with it but I'm going to just put that back over there and then I'm going to put my cube into the second symmetry and get rid of that so that I've got my worktop sort of barriers they're going on okay so that gives me something quite nice to be able to sort of stand and chat to people and maybe I've got some chairs and I've got some laptops or something on here where people can come and talk and see what we're doing I can use that snow problem maybe I want to add a little bit more detail to these things and that's relatively easy to do so I am going to make my cube editable okay and then I'm going to use my polygon tool and on my cube okay you can see that we've got that what it looks like before is bent so if I just turn the bend off so I can see what I'm doing select not all of my polygons and then I'm going to give myself a little bit of a border so to do that I'm going to use an extrude inner so M&W and I'm going to select that and that gives me a bit of a border and then M&T will just extrude in a a bit of extrude backwards and then if I turn the bend on okay you can see we've got that's good lip and barrier there and because I got it symmetrical it works both sides which is really easy for me to master you might want to do on the inside as well again it's entirely up to you so what about some form of you know you know frontage you know maybe some form of display there's a few things we can do I've seen some stuff that does some really big archways or maybe have a table in front maybe you've just got on a boarder okay so you've got a way of getting in and out which is the sides and then perhaps you want some form of border and to be honest you could do that with a cube if you particularly wanted to again just make sure it meets the front okay so maybe it's a hundred centimeter scored although perhaps I'm going to need to change that cube it's quite thick for the moment isn't it so maybe I only want it 1 metre high so let's just change that and then that's going to need to be don't know flowing so there we go that's going to need to be 50 Arvest and then I'm definitely going to need to change that thickness so we made the other border 50 so again let's make that 50 and then we can stick that okay and there we've got a barrier or border or something that we can put together maybe we can make it thinner you know maybe you only want it to be 5 centimetres thick because it's going to be a board and you can just marry all that up and that's what that's going to be that's going to be a nice flat border for you or a poster or a front page or something like that no make sure that it doesn't clip over notice to do a quick render and see whether or not some things going maybe you need to bring it in a bit so that you haven't got any clipping or any visible clipping and though it will start to merge together quite nicely you know you can make that a little bit further back again this is entirely up to you I'm only hopefully giving you some form of ideas of the stuff that you can produce and how you can make stuff look interesting with what you're about to do I've seen some stuff that has you know maybe some archways going over the top depending on what you're trying to create so what I might do again I'm going to create myself a cube okay and then I'm going to make it 10 centimeters by 2 meters by 10 centimeters so it's quite a long cube and I'm just going to use my side views to adjust what it is that I'm doing here we go make sure that it sort of meets the top we haven't got any terrible you know too much clipping so it's gone through but that's enough for me because I know it's going to work and then I'm going to add another Bend funnily enough because I think it's the easiest way of getting that to work the way I wanted to so I'm going to make it a child of that and then I'm going to make my life easy and I'm going to fit clicked parent but then I am going to shrink this dramatically so that it it doesn't affect it too much so that's 200 so I'm definitely going to need to make this cube bigger so let's go for the 400 for example ruler maybe too much risk okay three and then I'm going to put that so it meets the top then with my bend I'm going to do that again so I'm going to add 90 degrees and weekly cube I'm going to increase the number of segments and it's y-axis this time and you want a nice amount so that you're going to be able to have just a smooth curve you're not going to see any of the lines if you whack that down too far you'll be able to see those square lines so blink that 50 do that up come out again let's have a look at the sides not going to meet the top so don't enter me with a bend maybe 8 that works well enough doesn't it so that's going to look ok but obviously it doesn't meet my back so I'm going to need to increase this so maybe I was right with 4 meters to start with ok but now it goes too far down so I'm going to hold down 7 on my keyboard because what 7 will allow me to do with the cube selected in object mode hold down 7 and grab the green arrow and then I can move this without moving the bump the bend if I was to not move 7 and I was to move this I would move the entire thing up and down however holding down 7 allows me to move the position of the parent without moving the position of the child so again that's still not long enough so 450 hold down 7 marry that up and then there we go we've got a little corner there maybe if I have a look at that I can now move the whole thing over so that it meets the corner of that you know there we go ok boom really easy and to make life even easier so I don't have to do another one I'm going to put it into the symmetry object which as you can see no balls the other one hold down those two alt G to put them into a group so all to each group and there we go we've got something that starts to deal with its way together a few different ways of doing those sorts of things so that gives us one maybe you want to add a second I don't know so no just command drag no should create another one and then I should move that out and because I've got symmetry working I know that I've got another copy coming the other way ok relatively simple easy to do ok I'm creating some form of a cage it looks like so what about the back you know maybe you've got some form of backdrop you know some sort of interesting curvature which we could use a spline for so let's try that so let's go for you know f-22 give me the top view and then I can use my spline pen and I can draw us something that's going to give us an interesting look so it needs to start relatively thin because I don't want it to be any thicker than the circle that I've got here so you can see that it's got inaudible if so maybe I want it to be really thin backdrop but I wanted to have a nice curvature right in the middle so I'm going to start you know with a simple frontage okay and then maybe as it gets to say about there I want it to be curved and then in the middle I want it to be curved out like that and then it's going to join its way back to about there so it's ready to be equal and then top its way to that now I'm going to fix all of these in a minute so I'm just going to draw them and then press escape and that gives me you know my rough shape so now I can do I can click close spline which finishes off the gap I can select those two and I can use the scale tool to make sure that they are in the right sort of position and I'm going to change their position to two hung absolute that's the wrong one in the world I want to say to make five sort of they're back there because these ones should be 2 X 5 that way I need to scale them first to zero which means that they are now level and I can make that - to 85 then I can select those two which gives me back I can scale them to zero and they can be minus 200 so that I know that they are exactly flat and then I can do you know you can check where the positions of all of these are so see 190 200 and that one can be minus 190 by minus 200 okay so it's really simple to kind of get this and they say you've got tan tangent values as well which you can look at so you could marry those up to make sure that they are exact or perhaps you could use a signature object that needs to be smack bang in the middle P so I want it to be 5 150 and I want that to be 0 there we go and that gives me a nice curved thing then I will use an extrude NURBS so I shall stick the spline in that and then I shall look at my extrude C we don't want it going that way we want it going up at this time there we go okay so we've got punch to make that three oh not 30,000 well that being incredibly tall exhibition stand ok so we've got a nice curvature working on in the background there or maybe you could go for something simple or perhaps you know that's an idea for your entire thing if I just hide some of these things did you hide the ball this could be your exhibition stand okay and you've got a nice curved backdrop that maybe you can put a really big nice picture on you know some designer would have an artwork for it you'd get the right resolution and then there'd be screen printed and you've got some massive curved exhibition stand on the back there that's an interesting idea okay or perhaps no you go back to your original and have a look at your ball okay how could we get rid of the curvature the bits are it sticks up we can use variety of different things you could use bull okay so that it takes one away from the other you could make it editable you could hide it okay there are you know I've shown you how to use a ball here you know we could make it editable like we've done with this and then you could nice and hide it so there are a few different ways of doing it I'm not sure I particularly like that so what I'm going to do is I'm going to hide that extreme but it gives you an idea if you want to curve background and I was going to create to you okay I'm going to make this relatively simple let me show you something else so that I want to be 1 meter by 3 meters by 1 meter so it's a nice big cube to stand at the back ok so that's going to be minus 150 oh I need to keep pressing enter then 115 X links ignoring me stay lemon there we go and then I shall increase its height so that it stands roughly where it needs to to be in the middle which is 150 but what I'm going to do actually is lower its height so it's not quite 300 so it's only say 280 and then I'm going to lower it down and it Clips below the floor a little bit but that's not really much of an issue and then it doesn't really click with the top because it makes all of that okay um I might do actually is just make that bigger so say 150 there we go I know what could we do so excuse me to get us our backdrop so again we could turn you know you've got some form of back that you could use like that I'm going to use another form of extrude and I'm going to use this time our rectangle that we might over here because I want it to fit perfectly so I'm going to copy and paste that rectangle because I already know that the inside is the right shape I'm going to look at one of my side views go to points mode and then I'm going to delete the points that I don't need which is its outer ones okay deep deep deep deep now I have a perfect rectangle or perfect rectangle the rectangle that is now the perfect shape for just that inner cone and then once again extrude NURBS put that in there make sure it's going to go the right way which isn't that way it's that way I only needed to do one centimeter to work as a back so that and there we have quite quickly an hour setup for an interesting exhibition stand now I'm going to make them complete the blue don't need it I'm going to make this all very nice and white okay so it's one of the easiest things to add so there we go if I just minimize all of those and then I'm going to add my white texture to one of them and I'm in a command or control drag to each of the other elements and boom there we go it's nice and bright and white and interesting exhibition stands there you know nice and clean nice and crisp but what about textures and other things I hear you say so let's have a look at adding some other textures to it so I'm going to add some nice textures to it that I have already so I'm going to add some cinema 4d logos and some exon logos to our star so create a new material and then under the texture I'm going to browse to my hard drive and then exhibition stand and I'm going to load in the max on cinema 4d logo both okay yes add it to the past okay which gives me that and it gives me some reflectance if I want think I should just turn off now I can drag and drop it to a variety of things so let's have a look at that cube maybe so let's drag and drop it to that and it fits okay doesn't fit exactly and if I render you can see that I've got the logo on the back as well so I can turn off both and I can put it to front only and I can do a variety different things but if you look I do have I believe the logo stretched on the top which is also no fun for me whatsoever so looking at my texture okay this is one way of doing it I can see that it is 1077 by - nine - okay so remember that 1077 by - 90 and then on my coordinates for this I can make it that right size so it's Y was 290 because that's how high it was and it's X was no Z sorry for the blue was 1077 okay so that means that it should be the right sort of size I need to make it cubic first so if that's my fault so it made it cubic its front only actually I need to make it flat stone like if I don't want it coming the other side so it should be 10 77 by - 9 - which means it's going to be absolutely huge then what I can do using the cube using the texture and using this okay I can move it around and rotate it so that it is the right way around oh okay maybe I do need to stop it so thanks either squishing so it that direction there we go so we need to scale it bear with me a second so definitely rotate it so it's the right way around although as you can see that it's not the right way around so let's try 1077 there we go by 2:19 and then using the tag if I knit a couple of percentages off okay we can see very I'm also going to untag tile because I don't want more than one of them and then I just need to marry this up so that it fits on top okay so quick flip of the rotation so it's 180 there we go maybe I will make that 9% and 9% so that it fits much better on that for me okay there we go and I have my lovely cinema 4d logo on but to make life really easy for me I can just copy and drag that to the other cube where I want it on the back now its size is slightly different so again I can just use its length percentages to adjust that till it fits okay maybe just a smidgen more or maybe it's shrink it a card more as well so six point five six point five there we go and I have my nice cinema4d by Maxon logo up at the top there looking nice and swanky okay I've got another couple of logos as well that I want to add so I'm going to add another new material okay and then I'm going to go and search for it and this time it is the maximum logo there we go yes create copy and again I'm going to add that this time to the symmetry object okay but I'm going to need to make the symmetry object for one of them editable because otherwise you're about to see what happens that's the cube those polygons that I had selected earlier they're still in my memory which is nice so if I drag and drop that to there I get the max on Nemechek logo on that side but as you can see it's backwards on the other okay so I mean modeling automatically firk will not give me anything that I wanted to do sadly it doesn't really work so what I'm going to have to do is I'm going to have to take that out and then make it editable okay so I can make the whole symmetry object editable which means that I've now got access to the two cubes and then I can separate it out and I can flip the texture around so there is me a second and that's what we will do so I can get rid of that texture which we don't need you can make it cubic and there we go it will add that in that sort of fashion and then I can marry it up you could separate these two objects completely out which would be another way of doing it so let's marry this up first so I'm going to just adjust despite I so that it fits what is I need to edit so there we go there we go just going to shrink it a little bit more in high and then move it down so again hopefully someone would have a design and what you would normally do all along that's interesting on that side what you would normally do is have some form of graphics is made for you that would allow you to wrap that round at the moment I'm just using some logos that I have known around as it were so okay will that move you from one angle again you could make it editable or my evolution you know we could fix it so I could flatten it out or you could do so that we need another texture on there as well so I'm going to come and drag that down okay so that's still nice and white yeah let's separate it out let's do it properly so what I'm going to do as that one's already selected I'm just going to you and Y which will allow me to grow the selection to make sure that I have all of the polygons of that particular part okay so that's all of that one and I'm going to right click okay and then I am going to split that split gives me an entirely separate copy so there's one that's got two of them in which is the original and the split gives me the second so what I can do is go to the original select the polygons so I have searched and press delete which means I now have one that's one and one that's the other so I can adjust that texture if I want to make it a little bit better okay so maybe I will go back to UV mapping and it will work that way I will delete that let's look at those cubes let's look at those polygons okay and then I'm going to drag and drops out there and it's backwards so okay but what we can do is we've got it links at 100% if I just stick a minus in front of that and press ENTER it will reverse it for me okay and there we go we have our lovely little expand okay so if I just do a quick render of that there we go we can see that we've got our textures in there we've got some things we've got our logos it's not too bad again you may want to know sort of adjust those you know heights of those things maybe I can you know if I look at that and then go to growl shading okay we can see the via the logo size is slightly different on nice T so let's have an adaption just by adjusting its offsets a bit okay oh okay using that tool there we go okay again you would have properly designed logos that would be designed to fit those I'm just making use of some nice Maxon and cinema 4d logos that I have a lying around now if you have our content browser as well you will be able to get access to some of the other things that will make this much easier to look at so I'm going to go to my content browser and I'm going to search for TV there we go and I'm going to create a flat screen TV and then I'm going to put that in my world so just going to the objects looking at stuff I don't need which is the power cable understand and then I'm going to rotate that around did you so it's 90 degrees and then I'm going to use my side views to marry them up so that I've got some nice business just have a look there and it's not too bad so if I said that as minus 200 and then it said position it is minus 200 to say that I know everything is going to be nice and the right hand side is white because I'm not on object mode mi I'm having a bit of a bad day today aren't I it's them quite hot here at the moment so there we go maybe I don't want it that far over and I go on to there 175 so I'm a little bit deal Ally and then I'm going to create another coffee okay and I'm going to do that easily with an instance object so with my object selected click and drag an instance and then I'm going to just get rid of the minuses from there and there and press ENTER and boom it appears although I have a feeling I didn't want to get rid of it on the z-axis oh no I did want to go get on as an Isis is the x-axis I didn't do okay so I now have my two screens okay looking quite nice I've got some miss person chairs in there as well okay let's have a look so there you go nice little exhibition stand off easy chair I'm just going to maneuver that to where I need it to be in the corner of this little desk and again to save myself some little processing power I'm going to create an instance and then I'm going to put that over there and I'm not going to make this one symmetrical I'm going to make it look like you know someone's just cut that chair back okay and I just want to check that they're not gone below the floor and they haven't cited that awesome so there we have our nice little exhibition stands there looking nice increase and now if I render it okay it doesn't look too bad but what I would also do as I like doing is adding in a physical sky because that will give me some incredibly nice lighting again again you can adjust its time of day and so on and so forth I don't want to see it however so I'm going to use a compositing tag so that it is not seen by the camera and then do a render and you'll see that we get a nicer sort of lighting effect okay but I want to add some of my own internal lighting and that can be done a few different ways so you can create yourself some spotlights okay cuz they're probably going to be made through nice and down lighters under the top so move that down and then again use your side and front views to just make sure that you know where these lights are going to get made okay where the main sort of things are going to be again you might want to create yourself some light fittings depending on what you're intending on having in your scene you know you can choose the brightness of this I'm going to add some hard shadows from these to give it a little bit more realism okay and then render again and see what we think okay so you've got some down lights there maybe I will just rotate them a bit and move them a turn further back so I mean it wouldn't be a big good idea to have lights you know pointing down at your television screens but you know you can see that we get this nice or a lighting effect okay although I think there may need to increase the brightness a bit and this of course I've moved them into the ceiling which I probably have done so you know smooth them down okay let's try that again there we go helps if you don't put the light in the scene when he doesn't okay that's not too bad and then what I'm going to do is I've often seen some of these nice display stands they have these lovely neon lights so I'm going to create us show you how you can create some nice and quick neon lights all the effects of some nice neon life so it's going to hide those chairs because they take an awful lot of processing power after the TVs maybe a bit quicker so now what I want to do is have a look where I want these lights to be and I want them sorta light so that we've maybe got on the inside here so we're in the cubes so there we go so what I'm going to do is I'm going to create myself my neon light texture as it works at the easiest way of doing it so turn off reflection to turn off color and return on luminance and then I'm going to make it blue okay and then I'm going to whack the brightness up by about 500 okay it's going to make it incredibly bright and then I need to select where it is I want this to go so using my polygons okay I'm going to go to this cube and then I'm going to select those polygons underneath I know I've missed a few and I've got some more I don't need okay so come on click those to get rid of them and then I'm going to drag and drop that blue material to it then I'm going to need to do the same to the other side missed two missed again okay and then good to give to those blue on to that and then I'm going to have to get these as well so it's entirely what up T where you want them so maybe I just want them along the top before it starts to bend if I select both of those I can get ones in a month so I like that cinema 4d if you've got multiple object selected in polygon mode you can select multiple objects as polygons with all at once and then okay so we've got the curvature off on all of them and then drag and drop the blue and that puts that on all of our elements so now if I render we're probably not going to see much of a difference no didn't think we would so what we're going to need to do is add as everybody knows with me some global illumination okay so global illumination in I'm going to add some ambient occlusion in as well just to give it a little bit of texture and then let's have a nice render and see what that's going to look like okay not bad I need to add the white texture to this because it's being overridden by the blue from the inside so I am just going to come and drag that OOP let's get rid of the blue command drag that to the other two to ensure that it's all done without eyes or that are quite nice so I shall just click render once again and we should see the result of our work okay no glue coming through so I'm going to move those tags toge I'm not having a good date day and I want to make sure that they are first because then that would then have the glue underneath so third time lucky okay needed that so we've got a few little hiccups with those cubes so I'm just going to lower those down so that they are not clipping inside there okay let's have a look at the side view to make sure there we go they're going to be below maybe I can just adjust those slightly so they marry up a bit better and that should be that done okay so one final time then okay and there we have it well I hope that was a useful tutorial and for those people that have asked about how I would do an exhibition stand of some sort I hope this is giving you some tips and tricks on how you can get some nice interesting designs and curvature and how you can adjust and deal with textures that may not behave themselves sometimes as well okay I am Matt from micron UK and I will catch you next time
Info
Channel: c4dUK
Views: 72,510
Rating: undefined out of 5
Keywords: cinema 4d tutorial, exhibition stand modelling, how to model an exhibition stand, cinema 4d, 3d, how to, modellling, stand design, design a stand, 3d software, tutorial, c4d
Id: J_PQ8-B93Y0
Channel Id: undefined
Length: 53min 45sec (3225 seconds)
Published: Fri Jul 07 2017
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