Getting Started with Fusion in DaVinci Resolve 17

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so there's a lot of different things that you can make with infusion there's a lot of skill sets that you can learn you can learn you can acquire to do different things within fusion and it really depends on what you're looking to do i would recommend you to find a video on that specific thing but if you just want to get into fusion and you want to learn how some of the nodes work so acquiring just a basic understanding of fusion is probably a good thing so what we're going to try to do here is get some footage on the timeline within davinci resolve's edit page we're then going to go into fusion with the stuff that's on the edit page make a couple of edits there i'll show you how to get nodes where to find them how nodes connect up and then once we have a couple of things put together i'll show you then how to get it back onto the edit page so that you can continue your edit outside of fusion so without further ado let's jump into it explore a wide selection of pre-made creative tools for davinci resolve like titles transitions slideshows and infographs like bar charts and callouts and much much more link in the description for more information all right so all i've done so far is just brought in some footage and this footage is just of a boat going down the river and all we're going to do is just take a small portion of this so i'm just going to cut this and just get a really small portion you typically just want to go into fusion with the things that you need so you don't have a 10 minute clip that has to get processed through fusion and then come back to the edit page when you don't really need anything so one thing that i would recommend doing is wherever you want your elements or whatever it may be just using that portion of your clip right just cutting just that portion like you can see here just that portion that you're actually going to use we'll take that into fusion having cut points we'll make them as individual clips so when we go into fusion we'll have an in and out point based on where our cuts are and i'll quickly show you here so we'll just go right into fusion now doing it this way we're going to be applying directly onto that clip um and there's a couple of pros and cons to that the one pro is that we can see up here is that we have the resolution of the native clip then when we go back to the edit page it will then process whatever our timeline is the other way that you could go in and do this is if we make a fusion clip so if i click on one of these clips i can go to new fusion clip that's then going to process through the edit page first then go into fusion and there's a couple of different things that happen there i'm going to come up here to clip so i can see my three clips here you can see this clip was our middle clip we didn't add the fusion clip as you can see over here is the fusion clip and we have the resolution of the native video file if i come over to the fusion clip what's going to happen is it's going to have the native timeline or it's going to have the native resolution as well as the frame rate so if i look up here we have the 1920 1080 which is our timeline so really depends on how you want to work on things which way you want to go about uh bringing stuff in every case is a little different um just kind of work with one until you you know need the other i i would say really until you get a better understanding how the two work so we're just going to work on this middle little clip here looking at our whole project here so across the top just like all the other pages within davinci resolve we have the ability to turn on or off different elements and fusion uses a node system and that's down here this is referred to as a flow but i like to say the node tree and we just have one node leads into another as you can see we have this line going over that has the arrowhead going in and as you can see if i disconnect that we have the gray which is typically all nodes have the gray which is the out of that and then all of the nodes have some type of in some of them have an in that you can connect into and some are were referred to as generators so they generate an image themselves and then we'll be able to spit that out some also as this one this one is i guess a generator-ish it's uh producing a video which is the video off of the timeline but this has an in as well but that one is a mask so hovering over them you can see it and then also in the bottom corner you can also see it down there what that endpoint is so this one is the mask and if i come over to this one this one's an in right so we would go out of and out obviously to and in and then the other node would then show up our viewers up here we can have multiple types of viewers we can have viewers that split different channels like if we come up here we can get particular channels if we want to just see one particular channel we can do that or we can see all the channels are alpha there's a couple of different settings here but uh mainly the views are to be able to view different parts of your fusion project uh and let's say you want to reference something or you want to view something in a different area and this going through this i'll be able to show you why you would want to see one over the other here across we have a bunch of different uh generalized nodes these are nodes that are commonly used depending on what you want and there's these little dividers kind of breaking them into little groups so the first couple are just generators that are creating something over here we have a little bit of color and modifications with the blur then we have the ability to transform a little bit so we can bring clips together kind of like overlapping them we can use an actual transform which manipulates it we have a couple of masks here we have a really powerful particle system with infusion that you also have the ability and these are just some nodes these are not all of them and then over here is some of the 3d stuff recently we've been able to change this so we can come into here and we can change this so i have this changed up with a couple of different things that i use for when i'm doing motion graphics you can create multiples i just wanted to show you that that exists if we come up here to the effects library and we come into tools these are going to be all of the tools that you have access to within fusion there are a couple of tools that davinci resolve you can use from davinci resolve and have them in fusion and those are down here in the open effects the resolve effects those are things that are typically on the edit page or in the color page that you can also use within fusion so there's a bunch of nodes in there as well so that's one way of being able to access all of your nodes the other way is down here in the node flow we can right click and go add tool and here are all the tools as well broken up into separate categories if you know your node you can also hold down shift and hit spacebar which brings up this select tool and you can type in the node so if we want to do like a background right we can type in background and that will create a background node and that's just kind of like a solid um if you're from after effects it's just going to be like a solid color which then you can chop up and you know manipulate in in a way that you want to so what we're going to do here is we're first going to just take a couple of characters so i'm just going to write down my name and then we're going to put it onto the side of this boat we're going to then track the boat so that we can get uh perspective shift so as the boat's rocking we're tracking that and it's going to make it look like it's actually stuck to the side of the boat so to do this we're first going to grab a text node and this is going to be the node of all nodes to create text right so in here i'm just going to type in jrtv we can pick some stuff here but we can't see the actual node so to be able to view this node we drag it up and then we release to view it up here and we can go in and pick whatever fonts that are installed on our system so i'll just go in and i'll pick a font let's say this one here and once we have a font picked we can pick color size all that stuff next we want to get this onto the boat so there's a couple of different ways that we could typically do this right i was saying this node here the merge node that allows us to take one element and lay it on top of the other if i was to do that i'll bring that in and then we're gonna go from the media in which is this video clip here we're gonna drag this up to the background which is the yellow here if you ever need to know you can just always hover over it says down the bottom corner and if you sit there long enough it'll say it right where your mouse cursor is and then if we drag this one to there and now we view this node because we have them both connected but we want to view it we view it here now we can see it here so depending on what you're looking to do you this might be the perfect example um for a title sequence uh you know that you're maybe one on an adventure in a boat right and you could have this here and there's a bunch of different types of animations within the text tool uh i have a ton of videos on that if you're interested in learning all of the tools that aren't just right here there's a ton of different tools that are a little hidden to the beginner and you can take a look at that that'll be down in the description so if we take a look at this and we were to click on the text we have this little widget and we can move the text around and we can see like okay it's on top of it but it doesn't have the perspective like it's actually on the side of the boat so there's a couple of different things that we can do to get it on the side of the boat but a lot of the times when you're working with infusion once you start to really get into fusion you try to use the least amount of nodes as possible to get the result in which you want so what i could do is i could do a perspective shift with this and skew the uh the text element which is just this flat element i could skew that and get it to be on the side of the boat and then i could do a planar transform node which would then take a plane planar uh it would take a bunch of nodes uh so we're going to try to deal with with the least amount of nodes as possible so what we're going to use is the planar tracker node so i'm going to hold down shift hit spacebar and then just type in tracker and here are all the different trackers uh camera tracker i believe that that's a studio only but you can use the normal tracker which is going to give you uh x and y so up and down left and right information uh the planar that's going to take into account perspective right perspective so if something turned we're gonna get that perspective shift right and what the camera tracker does is it tracks the whole scene and it can determine based on how things move in the scene where the camera has moved in 3d space and then you can use that to then place objects so while you play the clip those objects are also shifting closer or further away so that's what that is and that i believe that that's a studio only but we're not using that we're just using the planar tracker so once we have it selected here we can go add and it'll add it in here we're first going to connect in the video clip in and then we're going to connect in the text in right so the video is going to be the background and then the green is going to be the corner pin image so now if we view this here we're not really going to see anything i'm actually going to come back to my text and come over into transfer layout and reset this just so we can see here all right and now in this planar tracker i'm going to come into track and then now i'm going to say the area in which i want to track so i'm going to say i want to track just this side wall here right so this is what i want to track i want to track that information there i'm actually going to try to make this is the information that i want to track and there are a bunch of different track information options here but one thing that you'll notice is we have to set this reference time so if we hit set it says 132. now this is going back to the play head on the uh infusion and that is going to be this little area here because we made that in and out point cut we now have in and out points which is the yellow and it starts at 132 which is where our playhead is our play heads this orange thing so i'll move that back to 132 and it goes to 271. so those are the frame numbers right over here it says where our playhead is it's at 132 currently if i was to move this obviously we would see that number change right so in and out points here and then over here is the current frame that we're viewing so we select the frame that we want to start on right that reference frame that we're always going to get all of our information from and we're going to work off of it doesn't really matter where it is we just need to pick one because that's where we're setting this uh area up right and it's always going to look at that area as okay this is a starting area now we're going to be moving it so now we have a bunch of different tracking settings and this is if you're not getting a good track that's when you start to play with this and you kind of figure out okay which tracker do i like better and then we have some track tools here so if we just want to track one frame okay we will track just one frame or we can click this and then we can start to continuously track so right now we're tracking and as you can see everything's just kind of moving around we're tracking through here and this will track all the way through i'm not sure why it's kind of going so slow right now that's kind of bizarre okay i'm not entirely sure what was going on with that tracking but i'm just going to stop it now so i can continue explaining this but once it's done tracking we can see all these little points here and those are all keyframes right for our tracker and as you can see um as we go through here we have all those little points and then we don't have any points because that portion isn't tracked if we want to track it we can we can just put our play head wherever we want so like let's say right here right where our last track was and we can click the button to continue tracking um so now that we have that on there we can now flip this to corner pin and now we have this little area right here and we can see jrtv right there we can move this over to our area right to where we want this to be located right like that and now we can't really see it there so i'm going to go two views and we're just going to view the text over here so what we can do in here is we can come back over to the text and we can increase its size let's view this over here we can increase its size right but you don't want to cut it off right so once we start to go out it's going to cut it off and we can see over here it's cut off right so we want to come in and we can make it let's say that big and we could bring it up to the top there we are now if we view let's close this we view this here i'm gonna open this up just a little bit all right so to me that looks like it's on there and now if i play this through what we can see is that it's sticking right where it was that whole time so if i play this it's sticking right to it right it's looking real good but then remember halfway through here we start to lose the track information so we'll see what happens right after the track information now it's sliding all over the place right so that's where the track information comes in and we really want it to start to look good so i don't want to go too deep into all this but i want to show you one little cool thing that you can do here so there's a node that is called a bitmap right so i'm going to grab that quick and we're going to take the video clip into the bitmap and we're just going to view the bitmap over here we'll go to fit and we're going to change the channel to luminance and luminance is going to be the brightness values of the red green and blue channels right and it's going to obviously give you this gray but we can do it in heroes we can kind of get this to be a little smaller and we can get these like little areas that are like this black and we can use this information where these cracks are right we can use that information to cut the actual um to cut this uh white or excuse me the um the text so if i bring this in now we can see that it looks like it might actually be painted on there right because we got it all cut off right and now if i play this through that's all going to accurately update and we can see it looks pretty good on there now there's a lot of different things that you could do and you can obviously change this so this isn't so powerful so we can get more oops we can get more of that uh stuff there so we can see we have these other little white spots but the way in which this is lit up because we can see it lit up from the um the sun hitting the splashing and it's kind of reflected here so we have different brightness levels but then we can it looks significantly better than if it was like that right it looks like it's starting to be on there a little bit more now that you could go really in depth with this uh if i wasn't to use the planar tracker i could come over to tracking and then i could create a planar transform which would take the tracking information put it on a transform and then they wouldn't be using the planar tracker node to do the overlapping and then we could add a whole bunch of stuff like we could then add um we could take all of this like little information here and we could do a displacement map and do all sorts of things to make it really look like it was painted on the side it's a little too much for this for this tutorial i feel like this if it was a very short thing let's go back over the corner pin if this was a very short thing you could make this look good and then maybe have coming up from the bottom something that uh that says here let's let's do it in here let's just do a number sign uh maybe it's like an episode 21 right so we could do episode 21 and then we can connect both of these together right so we're connecting both of these together and we have an episode 21. let's go back into our text and maybe we make this a little bigger and we could have it come down and let's have it come all the way to the beginning here and we'll go all the way down come over to layout in the center we'll click and then we can have it come up and so we're adding keyframes there right this is a little keyframe button so what happens here is as it plays it'll come up and then if you really wanted to get fancy you could come over into the spline and you could hit f and you could ease this right so it'll go really fast and then it'll slow down as it goes up so we could do that now we have both of these as an ml element together you could have this go into the planar tracker and we could have it come up from the bottom saying like it's episode 21 all of that information is tracked together you might not like that if we look here um as it comes down it's kind of like a real rough edge might not like that so what we could do is we could add on here a mask and we could soften that edge there let's actually bring it up a little bit soften that edge there so it kind of comes out from that corner there so there we are but i want to show you the power and the flexibility and when you come up with things on the fly you can just start to create them once you have an idea of the nodes and it really is a time thing you know the more you mess with this stuff you get a better understanding of what nodes exist how they work together you can start to create things but it's a free piece of software that is extremely powerful um if you have the free version all the stuff that i've done so far is possible if you have the studio version you can do even more um but yeah just wanted to you know kind of show you so now we have that coming up from the side there so episode 21 oh i want to change this you know the position so i come back to the key frame right here have the text select it and i can bring it up there right so now we know episode 21 with the easing to slow it down and there we go now we have everything uh pretty much finished in this planar tracker we just need to connect this to the media out media out is going to take this project from davinci resolve and now put it back onto the timeline and so if we come back over to the edit page we can now see it here in the timeline right and uh depending on how your system is set up you should have if you ever have a fusion comp you should have render cache enabled so we come up here to playback and we have render cache and we have it just turned on and then once we have it turned on we have this bar that goes from red to blue and what it's doing is all of the processing that had to be done for this clip uh it's rendering it out into a video behind the scenes without us having to do anything so then when we're ready and we want to play this we can come in and then we can play this video not sure what is going on with my system right now but we can play this video you just have to remember that halfway through this we didn't continue that tracking so it looks great right here but then as the tracking information falls off then you know we obviously would have to go back and fix that but there you go we have some text you know rendered on the side of a boat we can always just go back into fusion if you're not sure which clip you're on click right here we can see which clip we're on the little stars here saying that there's a fusion comp connected to that which means that when you're on the timeline it's going to grab the video clip then process it through fusion then come back to the timeline and then play it on from the timeline and go into fusion and so on or excuse me the color page and so on um coming back over to the planar tracker we could come back right here to the end flip this back over to tracker and we continue tracking this right and then we would then have the video clip tracked come back over uh once we manipulate stuff over there it's going to then want to re-update the cache so then we could re-update the cache here and then you could continue going so that's how i would go into what happened here oh because i flipped this from corner pin okay but um yeah that's pretty much all i got for you guys today i hope you guys learned something but yeah with that being said i want you all to stay safe thank you for watching my name's jr have a good one
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Channel: JayAreTV
Views: 12,198
Rating: undefined out of 5
Keywords: blackmagic, DaVinci Resolve, resolve, tutorial, how to, DaVinci Resolve 17, Fusion
Id: 8SSbnwQvghM
Channel Id: undefined
Length: 24min 57sec (1497 seconds)
Published: Fri Feb 19 2021
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