He couldn’t have gotten far. What was that? Stay alert.
There! Stay calm, don’t worry I’m not here to hurt you.
How about a diet coke? Do you want one? yeah? Hello Internet! Welcome to Game
Theory, the show that only gives you one instruction: To have FuUuUuU
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the rest? Totally not suspicious. Today with the FNAF timeline finally behind me, we are overdue to
cover something completely different. A game where we explore an abandoned children's entertainment
venue filled with oversize characters that were at one point friendly but then turned evil on account
of being possessed by the souls of dead children. See? completely different. Yes. My friends
were hopping back on to the Poppy Playtime train because, while I've been busy over in my own
personal animatronic hellscape. Mob Entertainment has been dropping all sorts of new content: the
spin off total Project Playtime, the complex multi-month long ARG and my other favorite form
of content, analog horror YouTube videos. Because you can't spell analog horror without the LORE!
Oh, I suppose you can. There's… there's no E in analog horror. Well, guess what? It's a silent E
anyway. Call it the phonetic spelling of lore. So far, Mob has released two, quote unquote,
lost VHS tapes to their YouTube channel, one from 1992 and the second from 1995. Look,
the titles have the dates in there in everything, even a .mp4 at the end for that truly authentic
lost footage feel despite the fact that the mp4 as a file format didn't exist until 2001.
But who am I to judge? Anachronistic file formats aside, these things are just filled with
a bunch of mindless spooks building hype for the eventual release of Chapter 3. They're also filled
with clues to the lore. And I think thanks to one of these, I've been able to solve the identity
of a fan favorite character. Everyone's beloved jumbo pink plushie: Kissy Missy. Who's
hidden inside our floppy little friend? I think I have the answer for you. So grab your
tranquilizer darts and flashlights theorists, there is a theory on the loose. The first
VHS released onto the channel was called RESTRICTED_disappearance_06-18-1992.mp4. In
this video, we see Huggy escape the facility and run out into the woods with a large
group of Playtime employees in pursuit; five end up dead and six remain missing.
It seems like Huggy can't be stopped. But then the video ends with an ominous scene of
the giant Huggy, peacefully standing next to a normal residential house. He's captured and
brought back to the facility. In terms of lore, this video does a lot with very little. On the
surface this tape feels very straightforward. Huggy escapes the facility, scares
ensue, and then he's brought back. But this short, basic narrative actually goes
a long way to confirm many suspicions that we've had about the characters and the events of
this franchise. First, this video reinforces the timeline of the Bigger Bodies Initiative, Playtime
Co's push to create giant toys that help around the factory. We know via unlockable cards that
are found in Project Playtime that Mommy Long Legs started as a bigger body creation before they
wound up making toys of her in 1991. So this VHS taking place in 1992 fits into that rather nicely.
The project is in full swing at this point, the trap toys are starting to get restless. It
also confirms something that we've suspected for a while now, that some of these giant toys were
created using orphans in some way. That's why we see Huggy standing outside of a house at the end
of the tape. He was just trying to go back home, the home that he was either adopted into
or his foster home. His childlike instincts taking him back to the last place that
he felt safe. It's this incredibly sad, somber moment that does a lot to showcase the
tragedy of this game’s story. But that's not all. This Huggy seems to be acting differently
to the one that we met in Chapter 1. Huggy escapes the facility, but there's
no mention of violence towards the staff. Huggy only seems to become violent
to the employees after they shoot at him. This tells me that Huggy and presumably
some of the other experiments like him aren't naturally violent. It also reinforces
what we see in Project Playtime’s tutorial. Huggy is largely complacent until
the prototype urges Huggy to kill. It really seems like the bigger bodies
monsters are the collateral damage in this war between Playtime co. employees and
the prototype: experiment 1006. They're the innocents that wind up being caught in the
middle. This is something that we can start to see more clearly in the next tape.
RESTRICTED_relocation_08-08-1995.mp4. In this newest VHS tape, we see Kissy Missy
being transported towards playcare in August of 1995. The tape repeatedly tells us not
to view the footage. I can't possibly see that plan going wrong in any way. Again, just
shows the absolute negligence of this company. So of course we keep watching and in true
Playtime co. fashion things start to go wrong. We travel down the rails with Kissy
strapped to the train. As we ride, we pass by graffiti on the wall that reads “the
hour of joy is at hand”. In between camera shots, we see text flash on screen meant to be
instructions for employees. But then each message winds up getting overridden by capitalized red
text that says basically to do the opposite, it tells them to release the straps that bind Kissy
Missy, which, as you'd expect, means that the employees wind up dead at the side of the tracks.
It's another simple, straightforward tape that does an incredible job of hiding tons of lore
clues in plain sight. Let's just start with the date, shall we? Poppy's already done
a great job of mapping out a very clear timeline for us. Unlike some other franchises…
At this point, we know when each toy was made, starting with Poppy in 1950 and
ending with Boogie Bot in 1993. And because Mommy Long Legs was a big body before
her toy released in 1991, we also know that the giant toys were in development sometime before
that. At this point, the only key date that we're really missing is the day that the toys
went rogue, destroying the facility in either kidnapping or killing members of the staff. As we
hear in the background of this Chapter 1 VHS tape. But now, thanks to a combination of this
relocation tape, as well as the developer interview, I think we can tell when it happened.
Recently the developers went onto Discord to answer a bunch of questions that the community
had, and one was about the date in which the Playtime co. factory shut down. While I'm sure we
all would have loved to have a definitive answer from them. Where's the fun in that? They had
to make us work for it. What they did clarify, though, was that the factory did not shut
down in the 2000s. This then narrows our window to a seven year period between
1993 and 1999, which let's say is a lot more precise than we've had up to this point.
But I actually think we can do it one better. Take a listen to the audio that we hear in the
background of the restricted relocation tape. You hear those screams in the
background? Do they sound familiar? Those screams, the screams of employees
being mauled to death by giant toys, those are the screams that we could hear in the
distance. The event that shut the factory down happened on this date, August 8th, 1995.
This is the day of the great toy rampage, and it's all on account of him:
Experiment 1006, The Prototype. He's the one orchestrating this attack on the
employees. Not only is he speaking telekinetically to all the toys in the facility, urging them to
kill, but he's also the one manipulating these VHS tapes, altering the text to all caps, or using
the color red to communicate with us, getting not just the monsters to rebel, but the humans
watching the tapes to listen to his commands. Suddenly, that graffiti that we see in
the tunnel, “the hour of joy is at hand”, makes a lot more sense. It feels like
something that experiment 1006 would say, or more specifically, the person that became 1006,
Elliot Ludwig. His whole goal was to bring joy to children. And after being betrayed and turned
into a monster by Leith Piere and The Doctor, it makes sense that he would use this same
terminology almost ironically. These toys were made from children to be workhorses. Now he will
finally be able to free them and give them the joy that he had promised them since the beginning.
Except there was one thing that didn't quite go according to plan. Kissy Missy didn't kill
the train staff like she was supposed to. Now, I know you all probably think that I've lost it.
Clearly, those playtime employees around her feet are dead. Just look at the blood on
Kizzy. Around her feet, around her hands, around her mouth. This is an open and shut
case, right? But to that I say, look again. 1006 is the only creature that we currently know
about in this entire facility that has claws capable of creating marks in the wood like that.
He has to have been here during this moment, shredding up the employees once he realized that
Kizzy wasn't going to be doing it herself. What's more, Kizzy Missy is laying on top of the
scratches. It means that she was standing aside while the prototype slashed and slaughtered
everyone around her and then resumed her position on the train when he was done like a good,
obedient toy, truly the best girl. You can even see what appears to be bones or intestines on
the floor by her feet, something that would have been eaten if this was any other giant toy. But
Kizzy refused. She left them there. This wasn't an act of hunger, like with Huggy killing
people. This was 1006 acting out of revenge. Revenge for turning him into a monster, for
torturing the kids that he swore to protect, and for locking away the only
thing he ultimately cared about, his daughter Poppy. But I think we can actually
keep going here. I think we can actually prove the identity of Kizzy Missy. We're rarely given
names of actual humans in this franchise, but when we are given a name, they
tend to be repeated a lot throughout the chapters to show that they're going
to be important to the ongoing narrative. That said, there are still a couple
of names right now that haven't led to anything substantial. For instance, during
Chapter 2, we can actually find this note. Patty Hall. This was a new character that
we'd never heard about before and was never mentioned again. That struck me as odd. Even one
off characters like Avery, the disgruntled worker from a VHS found in Chapter 1, gets himself a
second VHS in Chapter two to flesh him out a bit. But Patty? yeah, she was just there, a random
name on a random rejected toy form. Or at least that's the way it was until the ARG launched.
In case you missed this one, the ARG involved us following the story of a new character, Rowan
Stoll, an employee who is slowly figuring out that something wasn't quite right at Playtime. And as a
part of that ARG, he released a bunch of internal documents via an FTP server that we could access.
And one of those documents on there was this: a disciplinary document for a familiar face,
Patty Hall, quote, “Details of Occurrence: Sabotage of Retail Shipment. This week of
01/02/91, employee intentionally sabotaged factory equipment. In particular, a paint machine. The
Employee mismatched fifty-seven paint canisters, resulting in an extraordinary amount of toys
no longer being suitable for retail. Retail shipment #018345 was recalled, resulting in a
significant amount of lost revenue, as well as damaging Playtime co's brand image amongst several
major retailers. There is substantial evidence supporting the assumption that this sabotage
was done in some sort of "defiance" to several of Playtime co's practices. Plan for Disciplinary
Action. Effective immediately. Employee is demoted from Toy Designer and will be sent downstairs
to Storage B to receive further instructions.” All of this took place on January 2nd, 1991,
signed by none other than our good friend and leader of the Bigger Bodies Initiative, The
Doctor. The next time we're down in storage B there are no employees working there. It is
literally a storage room for toys that are being experimented on. Notice the blood that covers the
smaller Mommy Long Legs doll in the background. The only living thing that we see in storage
B: Kizzy Missy. Could it be that Kissy Missy and Patty Hall are actually one and the same? I
know that might feel like a bit of a stretch, but think about what we're seeing here. It's 1991, so
the Bigger Bodies Initiative is in full swing. We have a character in Patty who's openly defiant to
those in authority, a chaotic neutral, just like we see with Kissy defying the prototype's rampage.
And we have ourselves a character associated with creating alternate colored versions of other
toys, just like how Kizzy is an alternate colored Huggy. Plus the biggest clue of all, the fact
that we've only seen storage B mentioned with regards to these two characters screams a
connection. Lastly, it would explain why Kissy Missy is friendly towards us in chapter 2.
Sure, she's against Playtime co. She has been from the start she was sabotaging the toys. But I also
don't think that she's on the side of 1006. She witnessed the monster kill her fellow employees
in cold blood on the train. My gut is that she just wants this whole place to burn. And so when
she sees us, a person trapped inside the facility just trying to get out, she sees an opportunity.
We are the only ones that can stop not only 1006, but also destroy Playtime co. from the inside,
have those still alive, brought to justice, and have the fond legacy of Playtime co. tarnished and
forgotten forever. That is why she helped us. And given the instructional video shows her heading
towards the playcare, I wouldn't be surprised if we bump into her again in chapter 3, helping
us to take on whatever new threat awaits us. But hey! That's just a theory. A
GAME THEORY! Thanks for watching. And if you want to keep this Poppy train a-rollin’
here's a link to our most recent Poppy theory over on the left, where we break down the secrets
of the game's first season to dive deeper into the origins of 1006. Or, you know, if you're
sick of listening to us talk about dead kids, you could always watch our video on Tom
Nook’s criminal undertakings. I promise you, there is more to him than meets the eye.
That video is over on the right. As always, my friends, don't forget to subscribe
and I will see you all next week.
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Yeah I bet you did Matthew
I just finished watching MatPat's theory video, and I think it's a really solid theory!
tl;dnr: Kissy Missy is a former Playtime Co. employee named Patty Hall, who was turned into Kissy Missy in 1991 after being caught sabotaging Playtime Co.'s production lines. Patty/Kissy is against Playtime Co., but she is also against Elliott Ludwig's quest for vengeance as Experiment 1006 ("The Prototype"). Due to this, Kissy may help out the Player and be friendly in Chapter 3.
(For reference, Mommy Long Legs was implied to be a different employee, Marie Payne.)
Does anyone found odd/awkward kissy stood up and then got back to the ¡exactly same place in exactly same position! Now I am saying Itotally disagree with TeamMtPt. Kissy never moved from placeI'm nothing smart like the team and I've no a different answer. I can guess the msgs in red were carried out by another one (¿patty Hall? like in project playtime.
My guess is the 'player' is a woman; outof bounds chapter 1 there are 5 portraits, 3 men 2 women, and she has amnesia, and as ID fantasy and others say death screen msgs are some of 'her' memories.(Also, there is a lot of msgs seen during chapter 1 chase vent, I think something can be inferred from them)