Game Theory: We SOLVED Kissy Missy! (Poppy Playtime)

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👍︎︎ 1 👤︎︎ u/AutoModerator 📅︎︎ Apr 08 2023 🗫︎ replies

Yeah I bet you did Matthew

👍︎︎ 1 👤︎︎ u/random56f67 📅︎︎ Apr 08 2023 🗫︎ replies

I just finished watching MatPat's theory video, and I think it's a really solid theory!

tl;dnr: Kissy Missy is a former Playtime Co. employee named Patty Hall, who was turned into Kissy Missy in 1991 after being caught sabotaging Playtime Co.'s production lines. Patty/Kissy is against Playtime Co., but she is also against Elliott Ludwig's quest for vengeance as Experiment 1006 ("The Prototype"). Due to this, Kissy may help out the Player and be friendly in Chapter 3.

(For reference, Mommy Long Legs was implied to be a different employee, Marie Payne.)

👍︎︎ 1 👤︎︎ u/Obversa 📅︎︎ Apr 08 2023 🗫︎ replies

Does anyone found odd/awkward kissy stood up and then got back to the ¡exactly same place in exactly same position! Now I am saying Itotally disagree with TeamMtPt. Kissy never moved from placeI'm nothing smart like the team and I've no a different answer. I can guess the msgs in red were carried out by another one (¿patty Hall? like in project playtime.
My guess is the 'player' is a woman; outof bounds chapter 1 there are 5 portraits, 3 men 2 women, and she has amnesia, and as ID fantasy and others say death screen msgs are some of 'her' memories.(Also, there is a lot of msgs seen during chapter 1 chase vent, I think something can be inferred from them)

👍︎︎ 1 👤︎︎ u/englishlevellow 📅︎︎ Apr 09 2023 🗫︎ replies
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He couldn’t have gotten far.  What was that? Stay alert. There!  Stay calm, don’t worry I’m not here to hurt you. How about a diet coke? Do you want one? yeah? Hello Internet! Welcome to Game  Theory, the show that only gives you   one instruction: To have FuUuUuU Smash the subscribe button!  Huh, Mysterious red text that isn't the same as  the rest? Totally not suspicious. Today with the   FNAF timeline finally behind me, we are overdue to  cover something completely different. A game where   we explore an abandoned children's entertainment  venue filled with oversize characters that were at   one point friendly but then turned evil on account  of being possessed by the souls of dead children.  See? completely different. Yes. My friends  were hopping back on to the Poppy Playtime   train because, while I've been busy over in my own  personal animatronic hellscape. Mob Entertainment   has been dropping all sorts of new content: the  spin off total Project Playtime, the complex   multi-month long ARG and my other favorite form  of content, analog horror YouTube videos. Because   you can't spell analog horror without the LORE! Oh, I suppose you can. There's… there's no E in   analog horror. Well, guess what? It's a silent E  anyway. Call it the phonetic spelling of lore. So   far, Mob has released two, quote unquote,  lost VHS tapes to their YouTube channel,   one from 1992 and the second from 1995. Look,  the titles have the dates in there in everything,   even a .mp4 at the end for that truly authentic  lost footage feel despite the fact that the mp4   as a file format didn't exist until 2001. But who am I to judge? Anachronistic file   formats aside, these things are just filled with  a bunch of mindless spooks building hype for the   eventual release of Chapter 3. They're also filled  with clues to the lore. And I think thanks to one   of these, I've been able to solve the identity  of a fan favorite character. Everyone's beloved   jumbo pink plushie: Kissy Missy. Who's  hidden inside our floppy little friend?  I think I have the answer for you. So grab your  tranquilizer darts and flashlights theorists,   there is a theory on the loose. The first  VHS released onto the channel was called   RESTRICTED_disappearance_06-18-1992.mp4. In  this video, we see Huggy escape the facility   and run out into the woods with a large  group of Playtime employees in pursuit;   five end up dead and six remain missing. It seems like Huggy can't be stopped. But   then the video ends with an ominous scene of  the giant Huggy, peacefully standing next to   a normal residential house. He's captured and  brought back to the facility. In terms of lore,   this video does a lot with very little. On the  surface this tape feels very straightforward.   Huggy escapes the facility, scares  ensue, and then he's brought back.  But this short, basic narrative actually goes  a long way to confirm many suspicions that   we've had about the characters and the events of  this franchise. First, this video reinforces the   timeline of the Bigger Bodies Initiative, Playtime  Co's push to create giant toys that help around   the factory. We know via unlockable cards that  are found in Project Playtime that Mommy Long   Legs started as a bigger body creation before they  wound up making toys of her in 1991. So this VHS   taking place in 1992 fits into that rather nicely.  The project is in full swing at this point,   the trap toys are starting to get restless. It  also confirms something that we've suspected for   a while now, that some of these giant toys were  created using orphans in some way. That's why we   see Huggy standing outside of a house at the end  of the tape. He was just trying to go back home,   the home that he was either adopted into  or his foster home. His childlike instincts   taking him back to the last place that  he felt safe. It's this incredibly sad,   somber moment that does a lot to showcase the  tragedy of this game’s story. But that's not all.  This Huggy seems to be acting differently  to the one that we met in Chapter 1. Huggy   escapes the facility, but there's  no mention of violence towards the   staff. Huggy only seems to become violent  to the employees after they shoot at him.   This tells me that Huggy and presumably  some of the other experiments like him   aren't naturally violent. It also reinforces  what we see in Project Playtime’s tutorial.  Huggy is largely complacent until  the prototype urges Huggy to kill. It really seems like the bigger bodies  monsters are the collateral damage in   this war between Playtime co. employees and  the prototype: experiment 1006. They're the   innocents that wind up being caught in the  middle. This is something that we can start   to see more clearly in the next tape. RESTRICTED_relocation_08-08-1995.mp4.   In this newest VHS tape, we see Kissy Missy  being transported towards playcare in August   of 1995. The tape repeatedly tells us not  to view the footage. I can't possibly see   that plan going wrong in any way. Again, just  shows the absolute negligence of this company.   So of course we keep watching and in true  Playtime co. fashion things start to go wrong.  We travel down the rails with Kissy  strapped to the train. As we ride,   we pass by graffiti on the wall that reads “the  hour of joy is at hand”. In between camera shots,   we see text flash on screen meant to be  instructions for employees. But then each message   winds up getting overridden by capitalized red  text that says basically to do the opposite, it   tells them to release the straps that bind Kissy  Missy, which, as you'd expect, means that the   employees wind up dead at the side of the tracks. It's another simple, straightforward tape that   does an incredible job of hiding tons of lore  clues in plain sight. Let's just start with   the date, shall we? Poppy's already done  a great job of mapping out a very clear   timeline for us. Unlike some other franchises… At this point, we know when each toy was made,   starting with Poppy in 1950 and  ending with Boogie Bot in 1993.  And because Mommy Long Legs was a big body before  her toy released in 1991, we also know that the   giant toys were in development sometime before  that. At this point, the only key date that   we're really missing is the day that the toys  went rogue, destroying the facility in either   kidnapping or killing members of the staff. As we  hear in the background of this Chapter 1 VHS tape. But now, thanks to a combination of this  relocation tape, as well as the developer   interview, I think we can tell when it happened.  Recently the developers went onto Discord to   answer a bunch of questions that the community  had, and one was about the date in which the   Playtime co. factory shut down. While I'm sure we  all would have loved to have a definitive answer   from them. Where's the fun in that? They had  to make us work for it. What they did clarify,   though, was that the factory did not shut  down in the 2000s. This then narrows our   window to a seven year period between  1993 and 1999, which let's say is a lot   more precise than we've had up to this point.  But I actually think we can do it one better.  Take a listen to the audio that we hear in the  background of the restricted relocation tape. You hear those screams in the  background? Do they sound familiar? Those screams, the screams of employees  being mauled to death by giant toys,   those are the screams that we could hear in the  distance. The event that shut the factory down   happened on this date, August 8th, 1995. This is the day of the great toy rampage,   and it's all on account of him:  Experiment 1006, The Prototype. He's the one orchestrating this attack on the  employees. Not only is he speaking telekinetically   to all the toys in the facility, urging them to  kill, but he's also the one manipulating these VHS   tapes, altering the text to all caps, or using  the color red to communicate with us, getting   not just the monsters to rebel, but the humans  watching the tapes to listen to his commands.  Suddenly, that graffiti that we see in  the tunnel, “the hour of joy is at hand”,   makes a lot more sense. It feels like  something that experiment 1006 would say,   or more specifically, the person that became 1006,  Elliot Ludwig. His whole goal was to bring joy to   children. And after being betrayed and turned  into a monster by Leith Piere and The Doctor,   it makes sense that he would use this same  terminology almost ironically. These toys were   made from children to be workhorses. Now he will  finally be able to free them and give them the joy   that he had promised them since the beginning.  Except there was one thing that didn't quite   go according to plan. Kissy Missy didn't kill  the train staff like she was supposed to. Now,   I know you all probably think that I've lost it. Clearly, those playtime employees around her   feet are dead. Just look at the blood on  Kizzy. Around her feet, around her hands,   around her mouth. This is an open and shut  case, right? But to that I say, look again. 1006 is the only creature that we currently know  about in this entire facility that has claws   capable of creating marks in the wood like that. He has to have been here during this moment,   shredding up the employees once he realized that  Kizzy wasn't going to be doing it herself. What's   more, Kizzy Missy is laying on top of the  scratches. It means that she was standing   aside while the prototype slashed and slaughtered  everyone around her and then resumed her position   on the train when he was done like a good,  obedient toy, truly the best girl. You can   even see what appears to be bones or intestines on  the floor by her feet, something that would have   been eaten if this was any other giant toy. But  Kizzy refused. She left them there. This wasn't   an act of hunger, like with Huggy killing  people. This was 1006 acting out of revenge.  Revenge for turning him into a monster, for  torturing the kids that he swore to protect,   and for locking away the only  thing he ultimately cared about,   his daughter Poppy. But I think we can actually  keep going here. I think we can actually prove the   identity of Kizzy Missy. We're rarely given  names of actual humans in this franchise,   but when we are given a name, they  tend to be repeated a lot throughout   the chapters to show that they're going  to be important to the ongoing narrative.  That said, there are still a couple  of names right now that haven't led to   anything substantial. For instance, during  Chapter 2, we can actually find this note. Patty Hall. This was a new character that  we'd never heard about before and was never   mentioned again. That struck me as odd. Even one  off characters like Avery, the disgruntled worker   from a VHS found in Chapter 1, gets himself a  second VHS in Chapter two to flesh him out a bit.  But Patty? yeah, she was just there, a random  name on a random rejected toy form. Or at least   that's the way it was until the ARG launched.  In case you missed this one, the ARG involved   us following the story of a new character, Rowan  Stoll, an employee who is slowly figuring out that   something wasn't quite right at Playtime. And as a  part of that ARG, he released a bunch of internal   documents via an FTP server that we could access. And one of those documents on there was this:   a disciplinary document for a familiar face,  Patty Hall, quote, “Details of Occurrence:   Sabotage of Retail Shipment. This week of  01/02/91, employee intentionally sabotaged factory   equipment. In particular, a paint machine. The  Employee mismatched fifty-seven paint canisters,   resulting in an extraordinary amount of toys  no longer being suitable for retail. Retail   shipment #018345 was recalled, resulting in a  significant amount of lost revenue, as well as   damaging Playtime co's brand image amongst several  major retailers. There is substantial evidence   supporting the assumption that this sabotage  was done in some sort of "defiance" to several   of Playtime co's practices. Plan for Disciplinary  Action. Effective immediately. Employee is demoted   from Toy Designer and will be sent downstairs  to Storage B to receive further instructions.”  All of this took place on January 2nd, 1991,  signed by none other than our good friend and   leader of the Bigger Bodies Initiative, The  Doctor. The next time we're down in storage   B there are no employees working there. It is  literally a storage room for toys that are being   experimented on. Notice the blood that covers the  smaller Mommy Long Legs doll in the background.  The only living thing that we see in storage  B: Kizzy Missy. Could it be that Kissy Missy   and Patty Hall are actually one and the same? I  know that might feel like a bit of a stretch, but   think about what we're seeing here. It's 1991, so  the Bigger Bodies Initiative is in full swing. We   have a character in Patty who's openly defiant to  those in authority, a chaotic neutral, just like   we see with Kissy defying the prototype's rampage. And we have ourselves a character associated   with creating alternate colored versions of other  toys, just like how Kizzy is an alternate colored   Huggy. Plus the biggest clue of all, the fact  that we've only seen storage B mentioned with   regards to these two characters screams a  connection. Lastly, it would explain why   Kissy Missy is friendly towards us in chapter 2. Sure, she's against Playtime co. She has been from   the start she was sabotaging the toys. But I also  don't think that she's on the side of 1006. She   witnessed the monster kill her fellow employees  in cold blood on the train. My gut is that she   just wants this whole place to burn. And so when  she sees us, a person trapped inside the facility   just trying to get out, she sees an opportunity.  We are the only ones that can stop not only 1006,   but also destroy Playtime co. from the inside,  have those still alive, brought to justice, and   have the fond legacy of Playtime co. tarnished and  forgotten forever. That is why she helped us. And   given the instructional video shows her heading  towards the playcare, I wouldn't be surprised if   we bump into her again in chapter 3, helping  us to take on whatever new threat awaits us.  But hey! That's just a theory. A  GAME THEORY! Thanks for watching. And if you want to keep this Poppy train a-rollin’  here's a link to our most recent Poppy theory over   on the left, where we break down the secrets  of the game's first season to dive deeper into   the origins of 1006. Or, you know, if you're  sick of listening to us talk about dead kids,   you could always watch our video on Tom  Nook’s criminal undertakings. I promise you,   there is more to him than meets the eye.  That video is over on the right. As always,   my friends, don't forget to subscribe  and I will see you all next week.
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Channel: The Game Theorists
Views: 3,581,275
Rating: undefined out of 5
Keywords: poppy playtime, poppy playtime chapter 2, poppy playtime chapter 3, poppy playtime trailer, poppy, huggy wuggy, kissy missy, mob games, poppy playtime vhs, poppy vhs tapes, poppy playtime vhs tapes, mob games vhs, mob games vhs tapes, poppy playtime gameplay, poppy playtime theory, poppy playtime lore, kissy, missy, who is kissy missy, poppy playtime explained, game theorists, matpat, game theory, kissy missy vhs, huggy wuggy vhs tape, kissy missy vhs tape, huggy wuggy vhs
Id: a9CUcy8HgKs
Channel Id: undefined
Length: 13min 14sec (794 seconds)
Published: Sat Apr 08 2023
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