Fusion 360 for Woodworking Part 1 - BEGINNERS START HERE! Autodesk Fusion 360 for Woodworkers

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
what's up guys Justin here with the fusion essentials comm back with another Autodesk fusion 360 tutorial for you so in today's video we're gonna talk a little bit about using fusion 360 for woodworking so this is gonna serve as kind of a basis for the other tutorials in this series so the series is specifically going to be designed for beginner woodworkers that haven't used fusion 360 before so it's gonna walk you through where everything is and how to use everything from a woodworkers stand point so make sure that you click that subscribe button and stick around because I will be creating more videos in this series I'll also make sure to leave the playlist link in the notes down below so that you can follow along in the beginner playlist that I'm going to be creating but let's go ahead and just jump into it so I wanted to start off and do kind of an orientation for fusion 360 and I will try not to spend too much time just on the layout itself but I think it's important that you know where everything is when you're working in this program so when you first open up fusion 360 it's gonna look something like this so it's basically gonna have a couple of bars at the top and then some toolbars at the bottom and then some stuff off to the left and a little box off to the right so this first bar is where you're going to be able to save and also manage your files so if we click on this button right here for the little drop down you can see how you can save different files you can open different files things like that one thing to note about these files is they do get saved in the Autodesk cloud so if you click on save for example and you click this little drop down you can see how these are all gonna get saved in the cloud from Autodesk so there's not any additional charge to this or anything like that and the upside of this is you can access these wherever so if you're ever on a different computer or something like that you can find these files basically anywhere so you're also going to have tabs in here for your open models so if you have more than one open model you may have multiple different tabs that information about your model is going to be contained right here like the name and then if you click on your name and go under preferences there's different preferences you can change for the way this looks I don't want to get too far into this other than to say depending on what level of precision you want you're gonna adjust that inside of your preferences so when you open up your preferences if you need this to be more precise then you're gonna have the option to do that right here so under your unit and value display this is gonna allow you to set your precision for how precise you can go inside of your model so below the menu bar at the top you're gonna have a bar that basically contains your tools this almost acts as a toolbox it's where all of your 3d modeling tools are contained if you're doing woodworking for example most of the tools that you're gonna use are going to be the ones contained inside of the solid section so there are other toolbars in here you're gonna work mostly in the solid section unless you start creating some kind of crazy surfaces or something like that and notice that there are additional tools that you can access by clicking on these little buttons right here you can see how they have the little arrow next to them so there are other tools in here that are going to affect the way that we can create different kinds of 3d models in this drop-down and notice that when you mouse over each one of these this gives you a little description of what each tool does so if you're trying to use a tool and you're not a hundred percent sure what it does try mousing over it and this will give you a description of what that tool is going to do and if you have any questions about these tools feel free to leave them in the comments down below so this is where you're gonna access most of your modeling tools down below you've got your browser on the left hand side that's going to contain information for all of the different things that are added inside of your model so let's say for example that I created a simple box and we'll come back to this in a second so you don't need to know exactly how I did this but let's say that I created a simple box I'm gonna extruded it up to create a 3d body now that body is going to show up inside of this list right here so this is where you're gonna be able to manage all of those different things so that two-dimensional sketch you can see how I can turn things on and off by clicking a metal eye next to things over here so you're gonna be able to adjust visibilities and different things as well so you can see how for example if I click on this body it gets selected in my model over here so your browser is really useful for keeping everything organized this is also where your units are going to be stored for your open program so in your document settings you can see there's these little arrows here and if you click on them they pop down a little option box but for this this is where you can manage your units so if you wanted this to be in millimeters rather than inches you could click on this button right here and this is gonna pop up a little box for changing your active units so if you ever do want to change your units this is how you're going to do that note that there's also an option in here to set this as a default so if you set this as a default that means that in the future future programs would be set to inches as the default when you first open them up so that's the browser on the right-hand side is the navigation box and so the navigation box allows you to navigate around inside of your model and so it allows you to do this in a couple different ways so the first is you can just click on any of the faces of this box or also the corners and the edges and you can see how when you click on these this is rotating your object around based on where you click so if you single click on this box then this is going to orient to different different views you can also click and hold or click and drag on this box and you can see how this pivots around inside of your model so and one thing that's gonna be really important especially for beginners is remembering that this home button is here so the home button is really useful in case you ever get all turned around in your model if you click on home this is gonna take you back to your default view that just kind of shows everything so if you ever get like lost in a model or you can't get this to orient properly everything gets upside-down or something like that just try clicking on this home button in order to get back to this and one thing I will point out is you're gonna do a lot more navigation using your mouse and so one note about using a mouse for 3d modeling is it's really a good idea use a mouse that has a scroll wheel and the reason for that and you can kind of see this here is if I scroll down or up in this model and actually by default that's the other way around but by scrolling your mouse wheel you can zoom in and out on different points so notice how when I put my mouse over a point and I scroll my mouse wheel up this is zooming in on that point the same thing if I put my mouse over here and I roll my mouse out you can see how this is zooming out using that as a base point so you're gonna use that center mouse wheel to zoom in and out a lot so you're also able to click and hold that button down and you can see how that's gonna pan your view so that's gonna move your view left right up or down as long as you hold that you can also use modifier keys on your keyboard so if I hold the shift key down and then click and drag my middle mouse button so I'm holding that middle mouse wheel down and it clicks like a button when you hold that down you can use this to orbit so if you hold the shift key and hold the middle mouse button down you can orbit around as well and so by combining all of those navigation inside of your models it gets really easy and so then at the bottom you have a couple different toolbars you have one where you can actually adjust your camera views so all those pan tools and other things can also be located down here like I can activate this orbit tool and then click and drag my left mouse button by doing this I don't recommend doing that a lot because it's a lot slower but it is in there as an option so and then you also have tools in here that affect how everything is displayed and I don't want to get too far into that right now but you can see how you can like change your environment and make things look different so you can also set your grid and your snap so how precise your grid is when you're modeling in here and then at the bottom you also have a tool bar that acts as a timeline and so your timeline is going to allow you to go back and forth in time inside of your model so like for example if I wanted to I could revert back to the time before I created this 3d box using the I'm line and this is gonna be extremely valuable if you decide that you want to make any kind of changes so you can take things that you've done before like this sketch and if I edit this sketch so let's say I was to take this edge and move it over we'll say another two inches or something like that and click finish sketch you can see how this 3d box that we created actually adjusts based on that change that I made so I can go back and change things that happen before and those changes will echo across your model so this makes making changes really interesting and really easy inside of this program so now you've got a pretty good idea of how to navigate around and where everything's located inside of fusion 360 let's talk about how we're going to create three-dimensional objects in the program so in fusion 360 a lot of what you do is going to be basically creating a two-dimensional sketch and then using these tools in order to create a three dimensional object from that sketch so we do a lot of modeling out different profiles so a profile is gonna be a two-dimensional shape that we're then going to create in 3d or use to create a 3d model and so for now I'm gonna go ahead and I'm gonna remove this body so I'm just gonna right click on this I'm gonna remove it because it's kind of in the way for what we want to do right now but so let's say for example let's start with a simple example so let's say that we wanted to create just an extruded piece of wood that has a certain length to it let's say 24 inches or something like that well the way that we would do that is we would start by creating a sketch and so if you click on this button for create sketch what that's gonna do is that's gonna allow you to create a two-dimensional profile of what that board looks like so and you can see how when you first click on this this pops up some different boxes so this is fusion 360 basically asking you what axis or plane you want to draw along so it's using this to say okay if we were to click on this plane for example then we would start drawing basically in the space that's made up between the green and the blue so if you wanted something to be flat you would click on this plane right here and notice how your grid is kind of moving to show you what that would look like if you were to set that as a plane but in this case we're just gonna click on this face and you can see how this Orient's itself so that we're in a good position to model in two dimensions so it's just kind of a straight up and down view and so in order to keep this simple let's just use the right line tool in order to create a profile so this tool just allows you to draw lines inside a fusion 360 so if we click on it you can see how what that does is that changes my cursor so that I've got a little crosshair on it and I've also got a little indicator showing me the icon for the line tool so that's showing me that the line tool is active and notice that right now this is kind of locking to these little points where the grid intersects so this is basically what's known as inferencing and it's fusion 360 guessing where you want your mouse to go and where you may want to click so you can adjust the grid settings so you can set this as the grid is at a certain dimension if you want to you can also turn that snapping off but in this case it's helpful because it helps me pick certain points so let's say that we have a 12 inch piece of wood this way and notice that when I single click and then I move my mouse and by the way we we don't like to click and drag when we're using tools in fusion 360 we like to activate the tool and then single click to set your first point and then move your mouse around like this so you're not clicking and dragging you're just single clicking to set your base point and then notice that this is showing you the dimension of the line that you have in so you can either single click again to set this point or you can also type in a value so if I wanted this to be one-inch you can see how the little value inside the box is blue well if I type in a value of 1 inch and hit the enter key what that's going to do is that's going to automatically make this line it's gonna constrain this line so that it's a one inch and so let's say that we were to just keep this very simple so let's say we wanted this to be three-eighths of an inch thick so what I would do in order to give this that thickness is I would just type in 3 and then the little divided by or the slash and then 8 and hit the enter key you can see how what that did is that came in here and that basically did the math and figured out that this would be 0.375 and this is gonna be too wide let's make this a little more narrow so in this case let's type in a value of maybe a quarter inch so whoops so 0.25 we'll hit the enter key so all I want to do is I want to use the line tool to just draw lines until we've closed this in so you can see how when I close this in I get this little blue shading inside of this shape well the reason I have the blue shading inside the shape is this is basically showing us that this is closed in and we can now use it to extrude an object so for now what we want to do is we're gonna click on finish sketch so we've sketched out the shape that we want and we're done with that now we want to go back into 3d mode well now that we have this sketch we can activate this tool called extrude and we can give this shape depth so and notice when I activated this tool I get a number of different inputs on the right-hand side of the page so these can be really helpful for figuring out exactly what you want a tool to do in this case what the extrude tool does is it wants me to select a two-dimensional profile which I've done so we've clicked on this face and if forever were for whatever reason this doesn't work you can click little X click on select and then click on this face but then we can extrude this by either clicking and dragging or typing in a vowel you know so let's say for example that I wanted this to have a length of six inches I can type in a value of six inches or I can drag this until it goes to six inches so you can kind of have that go however you want a lot of the time if you're trying to be precise typing in a value is going to be easier but then when I'm done I'm just gonna click OK so when I click OK what this has done is this is extruded this two-dimensional profile along this length and so one of the cool things about these tools is not only can you use them to add material you can also use them to remove material and by the way it will go a little further into how we would use this to create an actual practical shape in future videos but in this situation let's say I wanted to cut a little notch in this face well we could just create a sketch and in this situation notice that I can mouse over this face and use that as my plane to draw along so we can just click on this face and then let's just draw out the profile of a notch so we'll just do 0.15 so you can see how what I've done is I've drawn a profile along this face now I'm going to click on finish sketch and you can see how now if I mouse over this this face has been split because I drew another sketch on top of here well now we can use the extrude tool and select this as our profile and notice how this turns red now when I do this so the reason this turns red is because this program figures out oK you've drawn a second shape that's intersecting with the first shape you probably want to use this to remove material and so what it did is it turned our operation to cut and so what cut does is cut will remove material from an object wherever they intersect so this will remove material from an object wherever this profile is intersecting with the 3-dimensional object and if you don't want it to do this if you wanted to do something else there's options for like intersect or join these into a single object other things like that but in this situation we want to do a cut we're just going to click on OK well now you can see how what that did is that removed material from this face and so this is going to be the basis for which we're going to create most of our objects inside of fusion 360 so let's say for example that we created another object we would create a 2d sketch and I'm just gonna draw a box and in this case I'm going to use one of these modify tools so this one is gonna be the Filat tool and what that's gonna do is that's gonna allow us to click on a corner in order to kind of fill it this out and make it a curved edge and you don't need to remember this for right now we'll talk more about modifications in the future but I'm just gonna finish the sketch here I'm gonna click on home to get back to my 3d view then I can use this to extrude this profile out into a three dimensional shape as well so and then finally you can also use this to cut holes so for example if you wanted to cut a hole in this face you just add a new sketch and you could just draw a circle and I know it's not perfectly centered or anything like that but we can go ahead and we can click finish sketch and then we could use that same function with the extrude tool in order to cut a hole in our object so if I click OK and then I rotate down you can see how this cuts a hole all the way through this object and now we have this shape in 3d so this would also and there's other tools for this as well but you could also use this like bevel and edge so if you wanted to come in here and take a bevel off of this edge first of all there's a better tool in here which is called the the chamfer tool but this is more a demonstration of the way that the removal of materials work but you can see how if I draw this little profile on this face using a sketch and then I use the extrude tool you could use this to remove material along this face so that's kind of a beginner overview of how you can create shapes inside a fusion 360 in the next video I want to talk a little bit more about those two dimensional profiles and how you can use them to create more accurate shapes for woodworking so make sure to check out that link down below I will be adding videos to this playlist as I go so make sure you tune in for that video as well now if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new fusion 360 content every week as always thank you so much for taking the time to watch this I really appreciate it that will catch you in the next video thanks guys
Info
Channel: The Fusion Essentials
Views: 65,958
Rating: undefined out of 5
Keywords: fusion 360 tutorials, the fusion essentials, the fusion essentials tutorials, fusion 360 lessons, fusion 360 for beginners, getting started with Fusion 360, getting started autodesk fusion 360, autodesk fusion, autodesk fusion 360, autodesk fusion essentials, autodesk fusion 360 essentials, fusion 360 woodworking, fusion 360 woodworking tutorial, fusion 360 woodworking for beginners, autodesk fusion 360 woodworking tutorial
Id: h10qk4MnAK0
Channel Id: undefined
Length: 19min 50sec (1190 seconds)
Published: Tue Jan 14 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.