FF14 Guide to Chocobo Racing for Beginners

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Chocobo racing is an exciting competition at the Gold Saucer that makes use of specially trained chocobos. From improving their abilities through rigorous training to breeding retired chocobos for their traits, you can raise the champion chocobo you've always wanted. Getting to the gold saucer Level 15 Players must first complete one of the Envoy Main Scenario Quests Check the description for more info on that. To start racing Obtain and complete the quest “So You Want to Be a Jockey” Race Chocobo Registrar Chocobo Square Central Shroud Complete quest: “So You Think You Can Ride This Chocobo” To acquire a racing chocobo, register your chocobo, and begin racing, players must first proceed to Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square. (X:4.4 Y:6.7) How to Obtain a Registration Form After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will receive either Fledgling Chocobo Registration G1-M or Fledgling Chocobo Registration G1-F depending on the preferred gender of their chocobo. In the event you accidentally discard your registration form, or wish to acquire a new racing chocobo, a new registration form can be purchased from the Feathertrader NPC at Bentbranch Meadows in Central Shroud (X:20.4 Y:22.8). How to Register Your Racing Chocobo After acquiring your registration form, speak with the Race Chocobo Trainer NPC at Chocobo Square (X:6.0 Y:4.7) to complete registration for your chocobo and give it a name. How to Enter a Race To enter a race, speak with the race chocobo registrar NPC at Chocobo Square (X:6.1 Y:4.7) to select from the races available at your rating. Players who wish to practice the basics of chocobo racing can repeat the training course as many times as desired. It is also possible to enter races via the Duty Finder, providing that you have played through the chocobo race tutorial. Ratings As you continue to enter races and your chocobo gains experience, it will grow stronger, and its rating will increase. A higher rating will earn you entry to races in higher classes. By the same token, however, your chocobo will become barred from participating in races in a lower class. To view your race chocobo's rating, select Character from the main menu, followed by Gold Saucer, then select Chocobo from within the interface. Finishing a Race A race will conclude when all participants have crossed the finish line, or 30 seconds after the winner is decided. The results will be determined at this time, with MGP and experience points awarded based on your performance. Furthermore, among those who finished 2nd to 7th, one person will be selected via roulette to receive bonus experience points. Speed and Stamina Accelerating increases the rate at which your chocobo's stamina gauge depletes. If you run out of stamina, your speed will drop, and you will be unable to accelerate for the remainder of the race. When neither accelerating nor decelerating, the chocobo will gradually return to its normal running speed. Magicked Panels Scattered throughout the course are magicked panels which bestow various effects when triggered. Be mindful, however, that magicked panels can bestow both beneficial and detrimental effects. Should you choose to avoid one of these panels, you can either steer away from or jump over them. Race Items In addition to magicked panels, you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically. While some offer beneficial effects for you and your chocobo, others can be used to hinder your opponents. Weather Effects Chocobo races are held outdoors, and therefore subject to varying weather conditions. However, certain chocobos can turn this to their advantage. For instance, some chocobos perform well under cloudless skies, while others thrive in storms. Players can receive a number of beneficial effects when racing in their birds' preferred conditions. Raising Your Race Chocobo You can improve your race chocobo's performance in two ways: Participating in Races As you continue to enter races and your chocobo gains experience, its rank will increase, improving its attributes and occasionally granting a new ability. You will also gain entry to races in higher classes, and will have the option to retire your race chocobo after rank 40 to be used for covering. Training Should you wish to develop a given attribute, you can give your race chocobo a special feed. This feed can be crafted or purchased from the Tack & Feed Trader NPC in the Manderville Gold Saucer at Chocobo Square (X:5.9 Y:4.7). Maximum Speed - Affects how quickly your chocobo can run. Acceleration - Affects how quickly your chocobo can attain maximum speed. Endurance - Affects how long your chocobo can run before becoming exhausted. Stamina - Affects how quickly your chocobo's stamina gauge drains. Cunning - Affects how effectively your chocobo can navigate a course without slowing down. Race Abilities Race chocobos can possess two types of abilities: hereditary and acquired abilities, and are allowed one of each. Hereditary abilities are inherited by the offspring of chocobos used in covering, while acquired abilities are learned as your bird increases in rank, and via training manuals. Certain abilities are always active during the race, while others must be used at the rider's discretion. * Manually activated abilities may only be used once per race. Abilities Learned from Rank From rank 10 onward, race chocobos that have yet to learn an acquired ability may do so at random upon gaining in rank. Abilities Learned from Training To teach your race chocobo a specific ability, players can use training manuals purchased with MGP. Hereditary Abilities A race chocobo acquired through covering will inherit one ability from its parents. Unlearning Race Abilities To unlearn a race ability, players must first purchase a bottle of lethe water, then speak with the Race Chocobo Trainer NPC in the Manderville Gold Saucer at Chocobo Square (X:6.0 Y:4.7). Please note, however, that only acquired abilities can be unlearned. Covering If you choose to retire your race chocobo, you can arrange a covering with another chocobo to produce fledglings of a higher pedigree. Before a covering can be arranged, players must complete the Like Sire Like Fledgling quest Level 15 The Gold Saucer, Chocobo Square (X:6.2 Y:4.7) Chocobokeep Players must first complete the quest "So You Think You Can Ride This Chocobo," and own a racing chocobo rank 40 or higher. To arrange a coupling, you must be in possession of at least one retired chocobo registration form, which can be obtained by retiring a rank 40 or higher race chocobo. A covering can be arranged between two of your own retired chocobos, or between one retired chocobo and a breeding chocobo hired at the Manderville Gold Saucer. To retire your race chocobo, speak with the Race Chocobo Trainer NPC in the Manderville Gold Saucer at Chocobo square (X:6.0 Y:4.7). When retiring your race chocobo, you will be given the opportunity to offer parting words to your chocobo, praising one of its two abilities. The ability praised will remain as its hereditary ability to be passed down through covering. * Please note that a race chocobo cannot be re-registered once retired. 1. Preparing Chocobos for the Covering Both a male and female chocobo are required when arranging a covering. Furthermore, only one of the pair may be a breeding chocobo from the Manderville Gold Saucer. 2. Arranging the Covering When you have prepared the chocobos for covering, speak with Katering in the North Shroud at Moogle's Gift Mounts (X:20.4 Y:22.8). Please note that arranging a covering will incur a fee. 3. Receiving a Proof of Covering Upon payment, Katering will take the two chocobos into her care and you will receive a Proof of Covering, which indicates when you can retrieve your fledgling chocobo. Speak with her again at the appointed time to receive your new racing chocobo. * The fledging chocobo will inherit its color from one of its parents. 4. Collecting Your Fledgling After the appointed time, speak with Katering to exchange the Proof of Covering for your fledgling. That's the Basics! You're off to the races! Advanced Lessons in Pedegree and Star Rating Each level of pedigree increases all your attribute maximums by 40. Having higher attribute maximums results in proportionately higher attribute gains from rank-ups and from training. Any time a chocobo would gain attribute points they also get a bonus +1 for every 100 points maximum in that stat. You can see your current chocobo’s Pedigree Level in the Pedigree tab of your race chocobo window. Star Ratings You may have noticed that your stats aren't always the same. If you flip over to the Pedigree tab of your race chocobo window again, you will see a lot of star icons along with the aforementioned Pedigree Level. Each of the five attributes has a certain number of stars lit, from one to four stars. Each star your chocobo has lit up in the star ratings section further increases that respective attribute’s maximum by 40. For instance, if two chocobos have the same pedigree but one has a 1-star Cunning rating and the other has a 3-star Cunning rating, the latter chocobo’s Cunning maximum will exceed the former’s by 80 points. Pedigree Determination of a Baby Chocobo The Pedigree Level of a chocobo doesn’t change throughout its lifetime, but instead is determined when it is born based on its parents’ pedigrees. The determination is fairly simple: the baby’s pedigree will always be equal to the pedigree of the lower-pedigree parent, plus one. If both parents have the same pedigree, the baby will be their pedigree plus one. For instance, a pedigree 3 and a pedigree 9 chocobo will produce a pedigree 4 chocobo (3+1), and a pedigree 6 and pedigree 6 chocobo will produce a pedigree 7 chocobo (6+1). There is no randomness in this process. Another implication this has is that, since at least one chocobo must be one you raised when breeding, the only way to get to the maximum pedigree of 9 is to go up one pedigree at a time per chocobo. You’ve probably at least raised, retired, and bred your pedigree 1 chocobo, and you’ll have to do that again with a pedigree 2, then a pedigree 3, then a pedigree 4, and so on, until you reach pedigree 9. Inheritance of Star Ratings The short and simple explanation of how this works is, when a retired chocobo breeds, its “Own” star ratings are not used at all; instead, the star ratings in its “Parentage” are used. This means that each “Own” star rating your baby chocobo gets can be one of four possible things: Its father’s Male “Parentage” rating Its father’s Female “Parentage” rating Its mother’s Male “Parentage” rating Its mother’s Female “Parentage” rating Each of these outcomes is equally likely, giving a 25% chance of each.. Breeding Capacity Note that each chocobo you retire can only breed a total of 10 times in its lifetime. You can see how many times you can still breed a retired chocobo by looking at the “Breeding Capacity” field of your Retired Chocobo Registration Form in your inventory. Currently, a Retired Chocobo Registration Form with 0 remaining Breeding Capacity has no value (other than sentimental, perhaps). Rating Your race chocobo’s rating is based on two things and two things only: the sum of your maximum attributes and your current rank. Specifically, it’s calculated like this: (sum of all attribute maximums) / 500 * (10 + current rank) Note that if the result is not a whole number, it will be rounded down to a whole number. What Does This Mean? This has a couple of interesting implications. First and foremost, the higher your chocobo’s maximum attributes are, the higher you are going to ascend through the classes, and the higher your chocobo is going to end up once you hit rank 40 (or 50, if you choose). Second of all, training doesn’t affect your rating whatsoever. So don’t worry that training your chocobo is going to increase its rating, because it’s not. Third of all, because of the way rank-up gains work, this means that your rating will be approximately equal to the average of your current attribute levels, ignoring gains from training. (In fact, if your maximums are all identical, your rating will be exactly the average of your stats minus training bonuses, rounded down to a whole number.) Experience Points As your pedigree increases, the amount of experience points it takes to get to rank 40 increases. Notably, higher classes give higher EXP, and this partially cancels that effect out, but still, count on each successive chocobo you raise taking a longer time to raise to 40. The Five Chocobo Attributes Square Enix does not do a very good job of explaining exactly what the five race chocobo attributes do, and you’re probably wondering exactly what they do, in fact, do. Look no further. Maximum Speed Perhaps the most straightforward attribute, Maximum Speed determines how fast your chocobo can potentially go under normal conditions. A chocobo with a maxed-out Maximum Speed stat of 500 can potentially travel approximately 50% faster than a starter chocobo, in normal conditions. An important thing to know about Maximum Speed is that increasing it without increasing Stamina and Endurance also will cause your stamina efficiency to drop, potentially drastically. Maximum Speed is an important attribute, of course, and is almost always maxed in endgame builds, but unless you invest in Stamina and Endurance as well, you will have to conserve a lot. Having higher Maximum Speed makes Stamina Tablets better, as it allows you to cover more distance during the 10-second infinite stamina period. Acceleration Another fairly straightforward attribute, Acceleration makes your chocobo accelerate faster when the forward key or button is pressed. Ultimately, the amount of time it will take you to reach your maximum speed from your starting speed depends on how high your Acceleration attribute is compared to your Maximum Speed attribute. Low Acceleration and high MS means you’ll take a long time to reach max speed; high Acceleration and low MS means you’ll reach it almost right away. From a practical standpoint, Acceleration does three things: It makes you have a faster start if you don’t have the Head Start ability. It makes you less adversely affected by Graviballs, since you accelerate back to your max speed faster after the initial slowdown. It makes you less adversely affected by course hazards, since you accelerate back to your max speed faster after the slowdown effect. It can also occasionally help you get out of an enemy Briar Caltrop faster if it’s really high, but this is usually not terribly reliable. Acceleration is commonly considered the least important stat on just about any build, so raising it is seldom a priority. Endurance Endurance is one of the more complicated attributes, and one for which the official description isn’t that great. It says that it “affects how long your chocobo can run before becoming exhausted.” Before I tell you what it really does, I’m going to explain the Lathered status and how it relates to stamina consumption, because the two are closely linked. The Training Course tutorial, along with the Endurance explanation, implies that the Lathered status results from your accelerating for too long. This is misleading: in actuality, you are Lathered if your speed exceeds a certain threshold – which will from now on be called the Lathered threshold. Basically, if you’re going faster than your Lathered threshold allows, you’re Lathered; otherwise, you’re not. What Endurance does, then, is increase your Lathered threshold. It thereby allows you to go faster without being Lathered. There’s another important thing about the Lathered status, however: the more your current speed exceeds your Lathered threshold, the more strongly Lathered affects your stamina usage. If you’re just barely over your Lathered threshold, the stamina consumption penalty will be relatively light, but if you’re way over it, your stamina can potentially burn at a ridiculously fast rate. So basically, this means that Endurance does two things: Increases how fast you can go without being Lathered, thereby making you able to go faster while still conserving stamina Decreases your stamina usage in general when you’re full-sprinting, since increasing it makes the gap between your Lathered threshold and your maximum speed smaller. In other words, Endurance is important! It isn’t quite as important as Stamina is for your stamina economy, but it has a noticeable impact on it. To learn more about the Lathered threshold, see [In-Depth] The Lathered Threshold. Stamina Stamina is probably the simplest attribute. It does exactly what it implies it does: it increases the size of your stamina pool, effectively meaning you use less stamina provided all your other attributes remain the same. Every chocobo’s stamina bar has a numerical value, like HP and MP in the game proper, that is not normally shown, with the percentage being shown instead. Starting chocobos with very low Stamina attributes have just over 1,000 points of stamina. Chocobos with a maximum Stamina attribute of 500 have roughly 2,000 points of stamina. The progression between these is approximately linear. This means that each 100 of the Stamina attribute you get will increase the size of your stamina pool by roughly one-fifth of its original value. Notably, there are a few ability effects that restore a flat amount of stamina measured in points, not percentages, such as Choco Ease, Choco Calm, Choco Reraise, and Choco Drain. Since these are not percentage-based, this basically means that these effects will restore a much lower percentage of your stamina bar if you have a high Stamina attribute. This makes effects such as this more potent in the early game than they are in the endgame. Notably, increasing your Stamina attribute does not reduce how much Briar Caltrops and Choco Meteors hit you for, as both those items deal stamina damage equal to a percentage of your maximum stamina. It does, however, reduce how much stamina you lose in total as a result of an enemy Bacchus’s Water. Cunning Cunning is another stat for which the official description is very misleading. There are a lot of theories about what Cunning does, but most of them incorrectly believe it has something to do with strafing. It doesn’t. Instead, Cunning improves both your traversal speed and stamina efficiency in certain sections of track which this guide will hereby refer to as rough terrain. Rough terrain is generally anywhere on the course that is either partially submerged in water or a steep uphill incline. Considering the layout of each course, that means that Cunning is important in Costa del Sol and Tranquil Paths, but less so in Sagolii Road. Outro That should be enough info to get you started Keep an eye out for a more in-dept video on Chocobo racing Twitch Plug Until the next one, have a good one
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Channel: LordGlarp
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Keywords: final fantasy xiv, ffxiv, chocobo, ff14, square enix, chocobo racing, chocobo racing guide, chocobo racing ffxiv, final fantasy 14 guide, final fantasy 14 guides, LordGlarp, rpg games, mmorpg, final fantasy 14 chocobo guide, Chocobo attributes, the ff14 experience, best mmo 2021, best mmorpg 2021, mmo 2021, mmorpg 2021, ffxiv guide, final fantasy xiv online, final fantasy 14 online, final fantasy online, final fantasy 14, streaming, streaming on youtube, educational
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Length: 19min 44sec (1184 seconds)
Published: Thu Sep 02 2021
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