Chocobo racing is an exciting competition at the Gold
Saucer that makes use of specially trained chocobos. From improving their abilities through rigorous
training to breeding retired chocobos for their traits, you can raise the champion chocobo
you've always wanted. Getting to the gold saucer
Level 15 Players must first complete one of the Envoy
Main Scenario Quests Check the description for more info on that. To start racing
Obtain and complete the quest “So You Want to Be a Jockey”
Race Chocobo Registrar Chocobo Square Central Shroud
Complete quest: “So You Think You Can Ride This Chocobo” To acquire a racing chocobo, register your
chocobo, and begin racing, players must first proceed to Chocobo Square by speaking with
the lift operator Saethrith at the Entrance Square. (X:4.4 Y:6.7) How to Obtain a Registration Form
After completing the prerequisite quest, players can register their racing chocobo. Over the course of the quest, players will
receive either Fledgling Chocobo Registration G1-M or Fledgling Chocobo Registration G1-F
depending on the preferred gender of their chocobo. In the event you accidentally discard your
registration form, or wish to acquire a new racing chocobo, a new registration form can
be purchased from the Feathertrader NPC at Bentbranch Meadows in Central Shroud (X:20.4
Y:22.8). How to Register Your Racing Chocobo
After acquiring your registration form, speak with the Race Chocobo Trainer NPC at Chocobo
Square (X:6.0 Y:4.7) to complete registration for your chocobo and give it a name. How to Enter a Race
To enter a race, speak with the race chocobo registrar NPC at Chocobo Square (X:6.1 Y:4.7)
to select from the races available at your rating. Players who wish to practice the basics of
chocobo racing can repeat the training course as many times as desired. It is also possible to enter races via the
Duty Finder, providing that you have played through the chocobo race tutorial. Ratings
As you continue to enter races and your chocobo gains experience, it will grow stronger, and
its rating will increase. A higher rating will earn you entry to races
in higher classes. By the same token, however, your chocobo will
become barred from participating in races in a lower class. To view your race chocobo's rating, select
Character from the main menu, followed by Gold Saucer, then select Chocobo from within
the interface. Finishing a Race
A race will conclude when all participants have crossed the finish line, or 30 seconds
after the winner is decided. The results will be determined at this time,
with MGP and experience points awarded based on your performance. Furthermore, among those who finished 2nd
to 7th, one person will be selected via roulette to receive bonus experience points. Speed and Stamina
Accelerating increases the rate at which your chocobo's stamina gauge depletes. If you run out of stamina, your speed will
drop, and you will be unable to accelerate for the remainder of the race. When neither accelerating nor decelerating,
the chocobo will gradually return to its normal running speed. Magicked Panels
Scattered throughout the course are magicked panels which bestow various effects when triggered. Be mindful, however, that magicked panels
can bestow both beneficial and detrimental effects. Should you choose to avoid one of these panels,
you can either steer away from or jump over them. Race Items
In addition to magicked panels, you may come across treasure coffers containing race items. Race items will be added to your hotbar automatically. While some offer beneficial effects for you
and your chocobo, others can be used to hinder your opponents. Weather Effects
Chocobo races are held outdoors, and therefore subject to varying weather conditions. However, certain chocobos can turn this to
their advantage. For instance, some chocobos perform well under
cloudless skies, while others thrive in storms. Players can receive a number of beneficial
effects when racing in their birds' preferred conditions. Raising Your Race Chocobo
You can improve your race chocobo's performance in two ways: Participating in Races
As you continue to enter races and your chocobo gains experience, its rank will increase,
improving its attributes and occasionally granting a new ability. You will also gain entry to races in higher
classes, and will have the option to retire your race chocobo after rank 40 to be used
for covering. Training
Should you wish to develop a given attribute, you can give your race chocobo a special feed. This feed can be crafted or purchased from
the Tack & Feed Trader NPC in the Manderville Gold Saucer at Chocobo Square (X:5.9 Y:4.7). Maximum Speed - Affects how quickly your chocobo
can run. Acceleration - Affects how quickly your chocobo
can attain maximum speed. Endurance - Affects how long your chocobo
can run before becoming exhausted. Stamina - Affects how quickly your chocobo's
stamina gauge drains. Cunning - Affects how effectively your chocobo
can navigate a course without slowing down. Race Abilities
Race chocobos can possess two types of abilities: hereditary and acquired abilities, and are
allowed one of each. Hereditary abilities are inherited by the
offspring of chocobos used in covering, while acquired abilities are learned as your bird
increases in rank, and via training manuals. Certain abilities are always active during
the race, while others must be used at the rider's discretion. * Manually activated abilities may only be
used once per race. Abilities Learned from Rank
From rank 10 onward, race chocobos that have yet to learn an acquired ability may do so
at random upon gaining in rank. Abilities Learned from Training
To teach your race chocobo a specific ability, players can use training manuals purchased
with MGP. Hereditary Abilities
A race chocobo acquired through covering will inherit one ability from its parents. Unlearning Race Abilities
To unlearn a race ability, players must first purchase a bottle of lethe water, then speak
with the Race Chocobo Trainer NPC in the Manderville Gold Saucer at Chocobo Square (X:6.0 Y:4.7). Please note, however, that only acquired abilities
can be unlearned. Covering
If you choose to retire your race chocobo, you can arrange a covering with another chocobo
to produce fledglings of a higher pedigree. Before a covering can be arranged, players
must complete the Like Sire Like Fledgling quest Level 15
The Gold Saucer, Chocobo Square (X:6.2 Y:4.7) Chocobokeep
Players must first complete the quest "So You Think You Can Ride This Chocobo," and
own a racing chocobo rank 40 or higher. To arrange a coupling, you must be in possession
of at least one retired chocobo registration form, which can be obtained by retiring a
rank 40 or higher race chocobo. A covering can be arranged between two of
your own retired chocobos, or between one retired chocobo and a breeding chocobo hired
at the Manderville Gold Saucer. To retire your race chocobo, speak with the
Race Chocobo Trainer NPC in the Manderville Gold Saucer at Chocobo square (X:6.0 Y:4.7). When retiring your race chocobo, you will
be given the opportunity to offer parting words to your chocobo, praising one of its
two abilities. The ability praised will remain as its hereditary
ability to be passed down through covering. * Please note that a race chocobo cannot be
re-registered once retired. 1. Preparing Chocobos for the Covering
Both a male and female chocobo are required when arranging a covering. Furthermore, only one of the pair may be a
breeding chocobo from the Manderville Gold Saucer. 2. Arranging the Covering
When you have prepared the chocobos for covering, speak with Katering in the North Shroud at
Moogle's Gift Mounts (X:20.4 Y:22.8). Please note that arranging a covering will
incur a fee. 3. Receiving a Proof of Covering
Upon payment, Katering will take the two chocobos into her care and you will receive a Proof
of Covering, which indicates when you can retrieve your fledgling chocobo. Speak with her again at the appointed time
to receive your new racing chocobo. * The fledging chocobo will inherit its color
from one of its parents. 4. Collecting Your Fledgling
After the appointed time, speak with Katering to exchange the Proof of Covering for your
fledgling. That's the Basics! You're off to the races! Advanced Lessons in Pedegree and Star Rating Each level of pedigree increases all your
attribute maximums by 40. Having higher attribute maximums results in
proportionately higher attribute gains from rank-ups and from training. Any time a chocobo would gain attribute points
they also get a bonus +1 for every 100 points maximum in that stat. You can see your current chocobo’s Pedigree
Level in the Pedigree tab of your race chocobo window. Star Ratings
You may have noticed that your stats aren't always the same. If you flip over to the Pedigree tab of your
race chocobo window again, you will see a lot of star icons along with the aforementioned
Pedigree Level. Each of the five attributes has a certain
number of stars lit, from one to four stars. Each star your chocobo has lit up in the star
ratings section further increases that respective attribute’s maximum by 40. For instance, if two chocobos have the same
pedigree but one has a 1-star Cunning rating and the other has a 3-star Cunning rating,
the latter chocobo’s Cunning maximum will exceed the former’s by 80 points. Pedigree Determination of a Baby Chocobo
The Pedigree Level of a chocobo doesn’t change throughout its lifetime, but instead
is determined when it is born based on its parents’ pedigrees. The determination is fairly simple: the baby’s
pedigree will always be equal to the pedigree of the lower-pedigree parent, plus one. If both parents have the same pedigree, the
baby will be their pedigree plus one. For instance, a pedigree 3 and a pedigree
9 chocobo will produce a pedigree 4 chocobo (3+1), and a pedigree 6 and pedigree 6 chocobo
will produce a pedigree 7 chocobo (6+1). There is no randomness in this process. Another implication this has is that, since
at least one chocobo must be one you raised when breeding, the only way to get to the
maximum pedigree of 9 is to go up one pedigree at a time per chocobo. You’ve probably at least raised, retired,
and bred your pedigree 1 chocobo, and you’ll have to do that again with a pedigree 2, then
a pedigree 3, then a pedigree 4, and so on, until you reach pedigree 9. Inheritance of Star Ratings
The short and simple explanation of how this works is, when a retired chocobo breeds, its
“Own” star ratings are not used at all; instead, the star ratings in its “Parentage”
are used. This means that each “Own” star rating
your baby chocobo gets can be one of four possible things: Its father’s Male “Parentage” rating
Its father’s Female “Parentage” rating Its mother’s Male “Parentage” rating
Its mother’s Female “Parentage” rating Each of these outcomes is equally likely,
giving a 25% chance of each.. Breeding Capacity
Note that each chocobo you retire can only breed a total of 10 times in its lifetime. You can see how many times you can still breed
a retired chocobo by looking at the “Breeding Capacity” field of your Retired Chocobo
Registration Form in your inventory. Currently, a Retired Chocobo Registration
Form with 0 remaining Breeding Capacity has no value (other than sentimental, perhaps). Rating
Your race chocobo’s rating is based on two things and two things only: the sum of your
maximum attributes and your current rank. Specifically, it’s calculated like this:
(sum of all attribute maximums) / 500 * (10 + current rank) Note that if the result is not a whole number,
it will be rounded down to a whole number. What Does This Mean? This has a couple of interesting implications. First and foremost, the higher your chocobo’s
maximum attributes are, the higher you are going to ascend through the classes, and the
higher your chocobo is going to end up once you hit rank 40 (or 50, if you choose). Second of all, training doesn’t affect your
rating whatsoever. So don’t worry that training your chocobo
is going to increase its rating, because it’s not. Third of all, because of the way rank-up gains
work, this means that your rating will be approximately equal to the average of your
current attribute levels, ignoring gains from training. (In fact, if your maximums are all identical,
your rating will be exactly the average of your stats minus training bonuses, rounded
down to a whole number.) Experience Points
As your pedigree increases, the amount of experience points it takes to get to rank
40 increases. Notably, higher classes give higher EXP, and
this partially cancels that effect out, but still, count on each successive chocobo you
raise taking a longer time to raise to 40. The Five Chocobo Attributes
Square Enix does not do a very good job of explaining exactly what the five race chocobo
attributes do, and you’re probably wondering exactly what they do, in fact, do. Look no further. Maximum Speed
Perhaps the most straightforward attribute, Maximum Speed determines how fast your chocobo
can potentially go under normal conditions. A chocobo with a maxed-out Maximum Speed stat
of 500 can potentially travel approximately 50% faster than a starter chocobo, in normal
conditions. An important thing to know about Maximum Speed
is that increasing it without increasing Stamina and Endurance also will cause your stamina
efficiency to drop, potentially drastically. Maximum Speed is an important attribute, of
course, and is almost always maxed in endgame builds, but unless you invest in Stamina and
Endurance as well, you will have to conserve a lot. Having higher Maximum Speed makes Stamina
Tablets better, as it allows you to cover more distance during the 10-second infinite
stamina period. Acceleration
Another fairly straightforward attribute, Acceleration makes your chocobo accelerate
faster when the forward key or button is pressed. Ultimately, the amount of time it will take
you to reach your maximum speed from your starting speed depends on how high your Acceleration
attribute is compared to your Maximum Speed attribute. Low Acceleration and high MS means you’ll
take a long time to reach max speed; high Acceleration and low MS means you’ll reach
it almost right away. From a practical standpoint, Acceleration
does three things: It makes you have a faster start if you don’t
have the Head Start ability. It makes you less adversely affected by Graviballs,
since you accelerate back to your max speed faster after the initial slowdown. It makes you less adversely affected by course
hazards, since you accelerate back to your max speed faster after the slowdown effect. It can also occasionally help you get out
of an enemy Briar Caltrop faster if it’s really high, but this is usually not terribly
reliable. Acceleration is commonly considered the least
important stat on just about any build, so raising it is seldom a priority. Endurance Endurance is one of the more complicated attributes,
and one for which the official description isn’t that great. It says that it “affects how long your chocobo
can run before becoming exhausted.” Before I tell you what it really does, I’m
going to explain the Lathered status and how it relates to stamina consumption, because
the two are closely linked. The Training Course tutorial, along with the
Endurance explanation, implies that the Lathered status results from your accelerating for
too long. This is misleading: in actuality, you are
Lathered if your speed exceeds a certain threshold – which will from now on be called the Lathered
threshold. Basically, if you’re going faster than your
Lathered threshold allows, you’re Lathered; otherwise, you’re not. What Endurance does, then, is increase your
Lathered threshold. It thereby allows you to go faster without
being Lathered. There’s another important thing about the
Lathered status, however: the more your current speed exceeds your Lathered threshold, the
more strongly Lathered affects your stamina usage. If you’re just barely over your Lathered
threshold, the stamina consumption penalty will be relatively light, but if you’re
way over it, your stamina can potentially burn at a ridiculously fast rate. So basically, this means that Endurance does
two things: Increases how fast you can go without being
Lathered, thereby making you able to go faster while still conserving stamina
Decreases your stamina usage in general when you’re full-sprinting, since increasing
it makes the gap between your Lathered threshold and your maximum speed smaller. In other words, Endurance is important! It isn’t quite as important as Stamina is
for your stamina economy, but it has a noticeable impact on it. To learn more about the Lathered threshold,
see [In-Depth] The Lathered Threshold. Stamina Stamina is probably the simplest attribute. It does exactly what it implies it does: it
increases the size of your stamina pool, effectively meaning you use less stamina provided all
your other attributes remain the same. Every chocobo’s stamina bar has a numerical
value, like HP and MP in the game proper, that is not normally shown, with the percentage
being shown instead. Starting chocobos with very low Stamina attributes
have just over 1,000 points of stamina. Chocobos with a maximum Stamina attribute
of 500 have roughly 2,000 points of stamina. The progression between these is approximately
linear. This means that each 100 of the Stamina attribute
you get will increase the size of your stamina pool by roughly one-fifth of its original
value. Notably, there are a few ability effects that
restore a flat amount of stamina measured in points, not percentages, such as Choco
Ease, Choco Calm, Choco Reraise, and Choco Drain. Since these are not percentage-based, this
basically means that these effects will restore a much lower percentage of your stamina bar
if you have a high Stamina attribute. This makes effects such as this more potent
in the early game than they are in the endgame. Notably, increasing your Stamina attribute
does not reduce how much Briar Caltrops and Choco Meteors hit you for, as both those items
deal stamina damage equal to a percentage of your maximum stamina. It does, however, reduce how much stamina
you lose in total as a result of an enemy Bacchus’s Water. Cunning Cunning is another stat for which the official
description is very misleading. There are a lot of theories about what Cunning
does, but most of them incorrectly believe it has something to do with strafing. It doesn’t. Instead, Cunning improves both your traversal
speed and stamina efficiency in certain sections of track which this guide will hereby refer
to as rough terrain. Rough terrain is generally anywhere on the
course that is either partially submerged in water or a steep uphill incline. Considering the layout of each course, that
means that Cunning is important in Costa del Sol and Tranquil Paths, but less so in Sagolii
Road. Outro
That should be enough info to get you started Keep an eye out for a more in-dept video on
Chocobo racing Twitch Plug
Until the next one, have a good one