Evolve Angry Review
Video Statistics and Information
Channel: AngryJoeShow
Views: 4,219,605
Rating: 4.8286963 out of 5
Keywords: Evolve, angryjoe, angryjoeshow, game review, review, fps, 2k, monster, hunter, parody, playthrough, walkthrough, impressions, gameplay, lets play, comedy, funny, glitch, Reviews, Game, Spoof
Id: Q8ziNKCURbQ
Channel Id: undefined
Length: 26min 40sec (1600 seconds)
Published: Mon Feb 23 2015
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Tend to agree with Joe on all of his points which is too bad as asymmetrical gameplay (especially to that extreme) is so rare.
This game gave you every chance in the world not to buy it. I had emails from the devs to play on ps4 and PC every day the beta was out. 2 separate beta tests. I played enjoyed the idea and had fun for a bit but learned it wasn't going to hold my attention. People need to stop buying blindly.
Here is my statements on the game as someone to whom bought it, not just played beta/alpha, I will list the pros and cons with my thoughts to help clear things up from people to whom are going to give you a review after playing just the beta.
So Evolve has had some poorly done PR, the DLC while cosmetic at the moment still rubs people the wrong way, which of course is completely understandable, but to the people saying why not just let you unlock it a lot of the major reviewers did not mention there is a master skin for weapons once you have done all the characters mastery to 3 stars.
Now this brings me to my first con of the game, Mastery System. Quite frankly its incredibly lame because it gives you a boost to that weapon/tool/monster ability its a flat out buff and forces you to do it, also you need to complete all the one star mastery's for each character to unlock the next, not hard just tedious as hell and it makes you play badly. For example I primarily play trapper, while my friends were on 3rd tier characters I was stuck on the first tier trapper because I did not need to follow the dog, it was just pointless so I started going into games and just following it without actually trying to play. I found a rather lame solution to this according to my friends by just going into a bot game to level up all the classes so I could play any character I wanted and not force the team to be at a disadvantage ( which isn't much because all the characters are good) but I still felt awkward.
2k and TR studios dropped the ball big time with a issue no one can talk about because it was not in the beta, Evacuation mode. In this review he seems to shit on it but honestly, its quite fun, ill show case what it is for those who just saw shit campaign don't play. With Evacuation mode you play a 5 day campaign cycling through different maps and game modes ( to which I will list) in order to save the colony and stop the monster, this is also a dynamic campaign so the next map changes based on who won or lost the last match. So for a Example I will list one
There are 12 maps right now, and not all of them are just dark jungle like what was showcased in beta, 12 maps with 2 different outcomes and 3 different game-modes that can be on them keeps the game fresh to me rather than just playing hunt all day like a lot of people have informed the masses after playing the beta, which again is 2k and TR fault for keeping Evacuation to Xbox exclusive in beta. Now moving onto game modes we have 4 different games modes one having its own map set Ill list them below
Hunt- Standard mode that was showcased in beta is always the first game type played in Evacuation, can be fun and exhilarating, or can be a wild goose chase (looking at you wraith)
Nest there are 6 monster eggs on the map, the hunters must kill all the eggs and the monster must defend them, he may also hatch an egg to make a baby Goliath to help defend, but if the Goliath is killed it will count as a kill for the hunter, this is by far my favorite game mode, it makes it to where its a race to kill as many eggs and has a lot of tactics behind it i.e splitting up to go faster so he doesn't get stage 3 strategic picks on hunter ( one of the hunters has mines, another has turrets etc.)
Rescue- by far my least favorite because of how its spaced out, the hunters need to rescue 5 civilians to whom are down on the ground and protect them until a drop-ship arrives, the monster must kill 5. I feel as though this mode was made a little poorly, since the survivors spawn 2,2,5 so the monster doesn't really have to bother with the first 2 sets and can instead just rush to level 3 to wipe out the poor colonists because there skin is made of paper and their bones balsa wood.
Defend- Last game-mode of every evacuation campaign Monster starts at level 3 and must destroy 3 power relays, the hunters must defend the relays for 6 minutes using the given destructible turrets, or kill the alpha monster (player controlled one) every 45 seconds a wave of 2 AI controlled monster minions spawn and go straight for the relay and will only stop attacking it when they are at 25% health or below,the monster can play this out like a MOBA i.e go for the turrets with ranged attacks or melee them while the hunters are distracted with the minions, each relay the monster kills till his final one adds 5 minutes to the clock. Monster perk for winning the 4th map, his minions have armor which make them even harder to kill since the turrets suck without the buff. Hunter perk- Turrets get the mentioned buff making them chew through monsters and minions, so both perks are pretty good, I rate the monsters better though
Last point of evacuation mode to which I am torn on is, each time one side wins, they get the map buff while the losing side gets 10% damage, which is that losing side wins it takes down one bar of the buff of 5 so for example winning the first map as the hunters you get the weather buff, but the monster gets 10% damage, he uses this damage to win the next map then goes back down to 0% buff, so its a bit of a tug of war with winning and losing to ensure fair play, so why am I torn? It creates a lot of cheese Strats, because using the damage boost you can just effectively kill the hunters level one with one of the monsters then go on the win the last mission using the 30% damage boost and super minions.
Now we get to the question, is the game worth 60$ dollars? Well if you have been reading my overview with how much I've shown you, I'm going to say to the standard person, No. To some people money is tight and things like this cannot fly for them, its understandable to for some people it is just way to much, I agree that it should of been 30 or 40$! For my personally I feel as though I've gotten my moneys worth though, I enjoy playing the game, love the character design and banter, and have over all loved playing the game with friends and pubs alike. What it comes down to is, its a fun fleshed out game that's getting a lot of PR problems ,circle-jerking from people whom have not played it or played the betas one game mode, Which I understand people want it to fail, but there are people who enjoy it please be mindful of that. If you guys want anymore questions answered I'm happy to oblige!
I don't get why this game is so polarizing. Maybe its its stupid pr and DLC, but if you ignore the existence of cosmetic dlc, it doesn't impact the game at all.
I'm really enjoying the game though.
I think a lot of people have trouble with the pacing, but I like the fact that it's not 100% action. The tension of the chase leading to the crescendo of the fight is a cool mix that doesn't exist in many games today.
My friends and I were very potential buyers, we had basically followed the development for quite a long time. We were very hooked on the asymmetrical gameplay. After they announced the price and DLCs, none of us wanted the game anymore.
There are so many F2P / lower point of entry experiences out there today, that none of us could justify spending that amount of money on something, when there are so many other games available to us.
It's pretty clear in my eyes that their pricing model killed the game.
I'm gonna go against the hate bandwagon on this game and tell you about my positive experiences in the game.
I'm someone who loves co-op games but don't have a lot of friends to play with. Weird, right? I've bought Evolve on release day and have been playing since. I've played Evolve for a good 40 hours now and I still very much enjoy it. Evolve is not a game for casual players. It's for people who like extreme skill-based games and love teamwork. Even though I usually play with randoms, I have found myself a bunch of friends to play with regularly. From my experience it's really easy to make friends in this game because A) almost everyone uses a mic and B) the community is extremely friendly.
While I agree with some points like how amazing the design is of the monsters, I disagree with most. Joe finds the game to be repetitive, but what game is not repetitive? Joe also mentions the best strategy is to always stick together, another point that is not true. Splitting up is a really good way to get a sight on the monster fast. Joe also says the hunters don't have a lot to do most of the time which is also not true because there's always track to follow, sounds to follow and with experience you know what sounds to recognize. I see myself a decent at the game and I always see the monster within the first minute of the game. So I guess Joe just didn't seem to understand the game that much and just didn't bother to learn it properly because he already had some prejudice about the game.
The DLC... well, it's DLC. What can you say about it? 2 dollars for a blue skin? Yeah, I agree it's expensive but haven't we already established that cosmetic DLC is just that? Cosmetic DLC. You don't have to buy it to get the ''full experience'' of the game. Down the line there will be more hunters and monster available that also have a price tag. The thing is, you don't need to own the DLC to either play with or against these DLC characters. It follows Payday 2's style of DLC as ub you don't need to own anything to get the full experience.
So I found Joe's review to be somewhat lacking. I felt like he didn't really gave the game a chance because of his prejudice towards it. At the end of the day, it's his opinion and I respect that but I am criticizing his opinion based on my own.
I like how AJ goes batshit crazy when talking about the review scores. He's right.
Also, the concept of this game sounds like a wc3 custom map to me. And those were free.
I really hope a new game with respectful pricing, quality content and with few bugs makes its way forward soon. And somehow manages to set a "standard" The recent "huge" games we've seen have been such disappointments.
If no company teaches us, the customers about what is OK and what is not, this shit will continue. High purchase price, tons of crappy and expensive dlc, lazy content etc... is a future in gaming no one wants.
I like valves approach with Dota 2, the whole game is completely unlocked to everyone, only cosmetcis is locked behind a pay wall. Even if I play, do enjoy and have spent quite some money on League of Legends, I don't like their way of locking champions/heroes behind grinding/money. Because it is so popular, every other moba game will follow its "standards".
Well I hope 2015 will fill up some of our empty gaming space in our hearts because so far, 2014 and the beginning of 2015 have not been looking great.
I feel like this game could be so much more successful if it launched for 10 to 20 dollars and was more upfront about its Dlc. Why does every game have to be 60 dollars?