Every Kirby Game Ranked From WORST To BEST

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2022 marks 30 years since notorious identity  thief Kirby made his video-game debut,   giving Nintendo yet another bankable mascot,  which brought their total to…sixteen,   I think? So happy 30th birthday,  Kirby; you don’t look a day over 360.   …degrees. Because you are an circle. Kirby has never achieved the mainstream   adoration of Mario, the industry relevance  of Zelda, or the die-hard appeal of Metroid,   but for three decades he’s been there,  welcoming players to Nintendo’s various   consoles with a big hug, a bigger smile, and a  digestive system I would rather not understand.  In order to celebrate the little pink puffball –  as well as to mark the recent release of Kirby and   the Forgotten Land – we decided to revisit each  of his games and rank them from worst to best,   all while trying to avoid saying “awwwww…”  every time he does something cute. We failed   at that bit, but we did do the ranking.  And just where did Forgotten Land rank?   Well, I’ll give you a hint: It’s not number 16.  Which itself raises a further question: What is   number 16? You’ll just have to watch and find out! So, without further a-waddle-doo, let’s get to the   rules. As always, we will not be counting  ports, collections, or remakes. Kirby’s had   a lot of those, and some are quite good,  but you know us. We never bend the rules.   We just sometimes forget them, ignore  them, or carelessly misinterpret them.  We also won’t be counting appearances by Kirby in  other games, most notably the Super Smash Bros.   series, because that’s a different topic entirely  and that fanbase frightens us. We love you,   but we are terrified of you. And…that’s it, really. Unlike   many Nintendo series, Kirby has had a pretty  straightforward career, without getting bogged   down by browser games, LCD handhelds, CD-i  abominations, or anything along those lines,   so we get to focus on good, wholesome cartoon  fun today. A nice change of pace, that.  Let’s rank ‘em. I’m Kirben and I’m King   PeePeePee…no, wait, I’m not that. I don’t want  to be that. Can I get another name, please?  And this is Every Kirby Video  Game Ranked from Worst to Best. #33: Kirby Slide (2003) e-Reader  Right, well, we do this to ourselves, choosing  to rank every game. If there were an entire   batch of disposable Kirby e-Reader games, we  could get away with one big entry about them,   dedicating maybe 10 words to each  and moving on. Or, even better,   we could just set a ground rule up front  that we weren’t going to count them. Oh,   that would have been heavenly. But when there’s only one…well…it’s   not really fair to exclude it, is it? And so  we’re stuck, devoting some measurable portion   of our lives to talking about Kirby Slide, a  game consisting of a single sliding puzzle,   distributed on a little paper card. You’d scan it  into the Game Boy Advance e-Reader, boot it up,   realize seconds later that you – like everybody  else on the planet – hate sliding puzzles,   and then you feed the card to a shredder. You’re not even unscrambling a good picture   of Kirby. He’s just…howling into the void, I  think. On the bright side, the game was never   actually sold. The card was distributed via toy  stores and magazines – seemingly in North America   only – and was intended to advertise a cartoon  block known as The Fox Box. I’d love to tell you   more about The Fox Box, but those words in that  sequence are on my list of things to never Google.   Instead, you will have to listen to me kill  just a little more time so that this entry   doesn’t feel too slight compared to the  others on this list. Aaaand…done. Perfect. #32: Kirby’s Pinball Land (1993) Game Boy  It must be a great feeling when you realize that  the popular character you’ve just created is also   a geometric shape. It opens you up to spinoff  possibilities for life, and Kirby’s first   spinoff is, on the surface, a fitting one. Kirby  is a ball. Pinballs are balls. What do you need,   a roadmap? It falls down, however, in execution. Pinball video games tend to go one of two ways.   Sometimes they are straightforward score attacks  that are similar to actual pinball tables that you   might find in the wild. One example would  be 1984’s aptly named Pinball. It’s about   earning a high score and then, in true Principal  Skinner fashion, trying to break that record.  Otherwise, as in Mario Pinball Land, you use the  mechanics of pinball to progress through a linear   adventure. You’re defeating enemies and solving  puzzles, but you’re using a ball and flippers   in order to do so. Either approach can work,  but Kirby’s Pinball Land doesn’t quite connect   with either. It’s too complex to be a simple score  attack, and relies too much on the unpredictable   whims of various obstacles to be a fair challenge. I’m sure you’ll tell me to git good – and I hope   you feel silly saying that about Kirby’s Pinball  Land of all things– but it’s not that the game   is difficult; it’s that it gets annoying to  whittle down a boss’s health only for a bad flip   or rebound to require you to start over. That’s  neither challenging nor fun; it’s just repetitive. #31: Kirby no Omochabako (1996) Satellaview  Forgive me if I just call this one “Kirby’s Toy  Box,” okay? Those are words I at least know I   am pronouncing correctly. Kirby’s Toy Box was the  name given to a handful of Kirby-themed minigames   downloadable through Nintendo’s Satellaview  service. And, of course, it suffered the same   fate as much other Satellaview content; unless  you could find a cartridge that still had this   data saved on it, it was lost forever. Over time, fans have been able to track   the various minigames down bit by bit.  A few here, a few there, until – at the   time of writing – just about all of it has  finally been recovered. We are still missing   two minigames from Kirby Super Star that were  available here as standalone downloads, but the   unique content has finally been put back together. Is any of it great? I’m glad you asked! Precisely   none of it is great. Many Kirby games have little  minigames off to the side, and these are about as   interesting and engaging as those are, but  without the virtue of being attached to a full,   better game. Sure, what was essentially DLC for  the Super Famicom would have been necessarily   small and simple, but these aren’t worth  seeking out as anything more than a curiosity.  The games are Baseball, Pinball, Star Break,  Round and Round Ball, Cannonball, Arrange Ball,   Pachinko, and Ball Rally. Balls for all,  basically. As a piece of Kirby’s history,   it’s fascinating. As anything else? Well,  at least there wasn’t a sliding puzzle. #30: Team Kirby Clash Deluxe (2017) 3DS  The traditional “rerelease a bonus game as  a standalone purchase” approach was in full   swing here, with Team Kirby Clash from Planet  Robobot getting its time in the sun as Team   Kirby Clash Deluxe. And by “getting its time in  the sun,” I mean, “Nintendo got a chance to find   out how much money they could squeeze out of  the little pink blob with microtransactions.”  Team Kirby Clash was a fun enough diversion  when it was attached to Planet Robobot. You   and up to three friends took part in a  sort of abbreviated Kirby Role-Playing   Game. Not a JRPG, but more of a…KRPG.  You choose your class, fight bosses   and…well, okay, that was basically the  whole game. It was pretty good, though,   and it left a lot of room for a standalone  release…or two…to fulfill the KiRPG promise.  Sadly, the standalone game doesn’t  really build on the experience that much.   There’s more to it, yes, but the bosses are also  damage sponges, taking a lot of time to defeat.   This is meant to encourage you to level up and do  better next time, so it’s fine. I’m joking. It’s   actually to encourage you to spend real-world  money to buy fake-world money that lets you   get better gear. Of course, you don’t have to  spend your money. You could just wait around for   12 hours or so each time you want another shot  at progressing. And that certainly sounds fun,   doesn’t it? Doesn’t it? Oh, it doesn’t?  Weird. It’s almost like Nintendo knew that… #29: Super Kirby Clash (2019) Switch  But don’t you worry, because the next Kirby Clash  game will have a third chance to give us the Kirby   RPG of our dreams and…no, sorry, it’s another  free-to-play game because God hates us. Now,   I have no way of knowing whether or not  Nintendo makes more money from these games   being packed with microtransactions than they  would have made if they’d just…you know…let us   buy them. From a business standpoint, perhaps  this makes a lot of sense. But it seems wrong.  In a famously child-friendly series on famously  child-friendly consoles, the approach feels   dirty. Buy little Ashton a $10 game and you  can all but guarantee she’ll have plenty   of fun. But let little Ashton download a free  game, hoping against hope that she never works   out how to charge your credit card for digital  Kirby Bux, and there can be no happy ending.  But wait, did I call this the “next Kirby Clash”  game? I certainly did! But I shouldn’t have! It’s   Team Kirby Clash Deluxe again, only with online  multiplayer, better graphics, and almost nothing   else. It’s no less predatory in its monetization,  but it allows you to spend more money on in-game   currency than you were able to spend at once  before, so we’re glad to see the developers made   the most important updates to the experience. It’s  a little disappointing that the phrase “Kirby RPG”   didn’t inspire Nintendo to create anything  more interesting than a cash register. #28: Kirby’s Star Stacker (1997) Game Boy  Every great handheld needs at least  one perfect puzzle game, right?   The Game Boy had a half-dozen at least…and it also  had Kirby’s Star Stacker. Which is… something.   To be clear, it isn’t bad. It’s a perfectly  competent falling-block puzzler, but “perfect   competent” isn’t really reason enough to  dig it up again 15 years later. We did,   and then we played it, and then we stopped playing  it, and then we forgot again that it ever existed.  At first glance, it might seem similar to Tetris  or Columns, but it plays far more like Yoshi,   released in 1991 for the NES. That game saw you  stacking baddies between two halves of Yoshi   eggs to make them disappear. This game…also  does that, except you can do it horizontally,   and you’re stacking stars between Kirby’s animal  friends. There’s not much else to it. King   Dedede sometimes causes blocks to rise up from the  bottom, giving you a little less room to work with   until you clear things up a bit, but that’s it. The game received an enhanced SNES port a year   later, called Kirby no Kirakira Kizzu because  they were worried I wouldn’t have enough   Japanese to struggle with in this script. It  didn’t come to the West, which is unfortunate,   because it’s superior in every way, not least  because it adds a story mode that was lacking in   the original game. As you can imagine, the story  about Kirby putting blocks around other blocks to   make the blocks between the blocks disappear is  really good. …right, okay, it’s obviously not,   but the game looks better, sounds better,  and has convenient multiplayer. So there. #27: Kirby’s Avalanche (1995) SNES  Boy, developer Compile just knew that the West  would love its Puyo Puyo series…so long as it were   called anything other than Puyo Puyo. In 1992, the  first arcade game got a fairly standard English   localization, but the home releases changed their  names as though embarrassed by their families.   1993 saw Mega Drive fans blessed with Dr.  Robotnik’s Mean Bean Machine, 1995 saw American   PC gamers get Qwirks, and that same year, SNES  owners got Kirby’s Avalanche. And yet they’re all   Puyo Puyo, with superficial changes being almost  exclusively the only differences between them.  This game, specifically, was a rebranded version  of 1993’s Super Puyo Puyo. And how is it? Well,   it’s exactly as good as Super Puyo Puyo.  You match blobs with a focus on creating   chains and dumping rubbish blobs on  your opponents. An avalanche of them,   if you will, hence the title. Unless you  were in Europe, of course, where we called it   Kirby’s Ghost Trap, for what I’m sure  must have been a very good reason.  There is a story mode, which consists of  head-to-head matches against a series of enemies,   but don’t worry, Kirby lore masters. According  to the Kirby Wiki, “the game’s storyline does   not fall into the canon, and certainly does  not reflect Kirby as a character in the main   series.” Whew. I was very concerned about  precisely where a Puyo Puyo reskin would fit   into my meticulously constructed Kirby timeline.  Ultimately, it’s a Kirby game in name only,   and there’s snow reason to track it down. Snow, like an avalanche? No? Nothing? That’s cold… #26: Kirby Mass Attack (2011) DS  Early in the DS’s lifespan, games sought  to make as much use of the system’s unique   features as possible, oftentimes at the  expense of the overall quality of the game.   That’s understandable. New hardware is exciting.  It’s a new toy for developers to have fun with.   I get that. What I don’t get is why a Kirby  game fitting that exact description was   released for the DS after the 3DS came out. Kirby Mass Attack feels like an early DS game   in the sense that it’s full of ideas but offers  only a glimpse of what better execution might look   like. And yet, the DS was already in the rear-view  mirror. Did Nintendo make this game in 2004 and   just forget to release it for seven years? The end result is a game that manages to feel   both very slight and bloated at the same time.  You use the stylus to tap, flick, and drag up to   10 Kirbys around the touchscreen. Again and  again and again. Then the game keeps going.   Kirby Mass Attack is not long, but if you bother  to tap, flick, and drag yourself to the end of it,   you’ll have aged about a decade. The game is  imprecise to the point that losing Kirbys will   rarely feel like your fault, and while it’s  certainly cute, it also has an emphasis on   pace-breaking puzzles and an irritating reliance  on imperfect controls. It’s a gimmick-heavy Kirby   game released long after anybody wanted one, and  it doesn’t provide much of a reason to revisit it. #25: Kirby Fighters Deluxe (2014) 3DS  Kirby Fighters Deluxe is an expanded version  of one of the modes in Kirby Triple Deluxe,   and if you think I’m going to struggle for  words when filling out this entry, just you wait   until I also need to talk about its sequel. The original side-mode version of Kirby Fighters   was a perfectly fine diversion, not least because  it was just some free extra content. Releasing   an expanded game on its own as a paid download  suggests that…well…that it’s worth paying for,   and I’m not entirely sure that Kirby Fighters  Deluxe clears that hurdle. For starters, there’s   little reason to own this if you already have  Triple Deluxe, unless the Kirby Fighters mode were   the runaway highlight for you. It’s basically a  stripped-down version of Smash Bros. in which you   can only play as Kirby and only use abilities from  Kirby games. With Kirby and Smash Bros. sharing a   pedigree, the quality is here…but the depth isn’t.  It’s a novelty, and it feels markedly less novel   the more time you spend with it. The addition  of online multiplayer would have gone a long   way towards justifying this as its own release  – online matches provide an endless wealth of   content – but instead you’re limited to Download  Play, which the side-mode version had anyway.  There’s a few minutes of fun to be had here,  but rare is the person who will get hours of   fun out of it. In households that had multiple  3DS consoles, this might indeed kill some time,   but more time would be killed – and in better  ways – with a single copy of Triple Deluxe. #24: Kirby Battle Royale (2018) 3DS  Kirby Fighters Deluxe left us more than a  little cold, being as the entire thing boiled   down to hitting each other and avoiding stage  hazards. With Kirby Battle Royale, however,   you…hit each other and avoid stage hazards.  Right, okay, but it’s more fun. For a while.   Kind of. Look, I’m trying to be positive, okay? Released precisely one hour before the phrase   “battle royale” started referring to things  that were nothing like Kirby Battle Royale,   this is a sort of party game slash arena fighter  slash minigame collection, and it’s every bit   as unfocused as that sounds. Still, it does have  online play, which is good. Or it was good, until   Nintendo decided to murder the 3DS in cold blood. The various modes are not created equal, as might   be expected, but they’re all simple enough that it  can lead to frantic fun with friends. Basically,   if you’ve played any other Kirby games and got the  most mileage out of their multiplayer minigames,   Kirby Battle Royale gives you an entire  mess of similarly simple competitions.   Some of them are team-based, some of them  are every-spherical-pink-person-for-themself,   and most of them devolve into all-out chaos.  Download play means that the game isn’t a   complete bust without online multiplayer, but if  you can get three friends together and convince   them to spend the night playing Kirby Battle  Royale, then you have better friends than I do.   Actually, will you be my friend? Leave a  comment below if you will be my friend. #23: Kirby: Squeak Squad (2006) DS  I’m sure there are people out there for  whom Kirby: Squeak Squad – or Kirby:   Mouse Attack if you want to get European about  this – is the bee’s knees. Or the mouse’s…blouse?   I don’t know, leave me alone. For the rest  of us, this is the Kirby game that is very   easy to forget ever existed. There’s very little  that one can do here that they can’t do better   in other games, and the levels are often so  short that you can blaze through an entire   world in less than 30 minutes without rushing. There’s sort of a gimmick here – it’s the DS,   so of course there’s a gimmick – in the form of  the titular Squeak Squad. As you seek out each   level’s treasure chests, the Squad can appear, nab  a chest from you, and then need to be chased down   and defeated if you want to take it back. There’s  little more to it than what I just said, and what   I just said isn’t all that fun or interesting. I  should know, because I nodded off while saying it.  The more notable gimmick is the series of  touchscreen minigames, all of which are fun   for exactly half a minute. Other slight wrinkles  to the gameplay, such as the elemental puzzles,   do little to make Squeak Squad stand out. Again,  I’m sure somebody out there absolutely adores the   game, and that’s okay. It’s certainly not bad.  But it’s just as certainly not great, either. #22: Kirby: Canvas Curse (2005) DS  If you played Yoshi Touch & Go and thought,  “This would probably be better if it were   an actual game,” then congratulations; you played  Yoshi Touch & Go. Kirby: Canvas Curse – or Kirby:   Power Paintbrush because we need our own  ridiculous titles for everything – takes the   same basic concept and…y’know…does actual stuff  with it. Like Yoshi Touch & Go, you don’t control   the characters directly. Instead, you place lines  to help them avoid various obstacles. That’s   around 80% of what you do for the entire game. Otherwise you can steal a handful of abilities   and tap Kirby for a burst of speed, but those are  just flourishes. Your control over the little ball   boy is intentionally minimal, making even the  simplest stages feel like a puzzle, which I mean   as a compliment. Little of the game is especially  complex, but keeping Kirby moving and out of   danger does require some pretty good reflexes  and the ability to think ahead. It’s a game built   around the touchscreen rather than one that leans  on it for unnecessary gimmick, and that’s nice.  Less nice is the fact that it still  feels…empty. The lack of side modes is glaring,   especially when you consider how short the  game is. As a showcase of the then-new DS and   the kinds of gameplay it would make possible,  it’s alright. But it also feels half-baked,   as though the developers were trying to sell the  public on a console that even they couldn’t get   a complete game out of. How appropriate, then,  that Canvas Curse got its followup on the Wii U. #21: Kirby Super Star (1996) SNES  The box advertises Kirby Super Star as being  “8 games in one!” That sounds wonderful,   but it is also your first indication that  this is a quantity-over-quality release.   There’s Samurai Kirby, which is a single-button  reaction game. There’s Megaton Punch,   which is…another single-button reaction game.  Then, on the traditional side of things,   there’s Spring Breeze – a truncated, worse  remake of Kirby’s Dream Land – and Dyna Blade,   in which Kirby beats up a bird. On the more experimental side,   there’s Gourmet Race, in which you and Dedede  gobble up food. It’s essentially worthless   aside from its incredible music. There’s The Great  Cave Offensive, which is offensively boring. Some   sources refer to it as a metroidvania. It’s not.  Yes, you absorb abilities from enemies, but that’s   not like Metroid or Castlevania; that’s just  Kirby. Here, you do it in a long, winding series   of rooms that contain treasures. It’s horrid. Then there are two unlockable games. Revenge of   Meta Knight is…not bad, actually. It’s over  before it ever begins, but it’s fine. Milky   Way Wishes is the most robust and best mode in  the game, but to even play it you’ll need to   complete the other, far-less-fun games first. Kirby Super Star offers a lot of content,   but much of it is actively disappointing, and  the best of it really isn’t that great. We know,   you disagree. Vent your spleens, please. That’s  what the comments are for. But we’re just as happy   to move on to the better games, rather than the  eight halfhearted shrugs of Kirby Super Star. #20: Kirby & The Amazing Mirror (2004)  Game Boy Advance Kirby had three games on the GBA.   Nightmare in Dreamland was a remake of Kirby’s  Adventure. Kirby Slide was like sitting down in   a dark cinema to find that your seat’s  previous occupant had bladder-control   problems. And so the only proper one was Kirby  & The Amazing Mirror. That’s…disappointing.  To put the positives up front, the game looks  excellent. There might not be a better fit for   the cartoon-ready hardware of the GBA  than Kirby, a sentient notebook-doodle.   And the idea of exploring large,  interconnected maps is a good one.  The game itself, however, leaves a lot  to be desired, and it simply isn’t much   fun. Kirby games overall walk a tight line. The  simplicity of the gameplay is in itself appealing,   but if you don’t complicate that simplicity,  the games feel too similar and grow stale.   Then again, if you do complicate it, you run  the risk of dampening the appeal altogether,   relying on unsuccessful gimmicks that  are less fun than what they’re burying.  That’s what happens here, with levels and puzzles  relying on the existence of multiple Kirbys. If   you can find three friends to play with, things  are crowded and cumbersome. If you can’t,   you can add “frustrating” to that list, as you  need to count on your AI-controlled companions   to work with you. Whenever you need more  than one Kirby to accomplish a task,   the AI is unpredictable. It attempts to mimic  your intentions, but is easily distracted,   and sometimes flat out ignores you. It’s  a great concept and the GBA absolutely   deserved a must-have Kirby adventure. Upon  reflection, though, The Amazing Mirror ain’t it. #19: Dedede’s Drum Dash Deluxe (2014) 3DS  Dedede’s Drum Dash Deluxe has the interesting  distinction of being the only game on this entire   list that doesn’t have the word “Kirby” in the  title. In fact, Kirby’s not a character in the   game at all, though you’ll see him in some  artwork so you won’t have to go cold turkey.   Drum Dash Deluxe is a rhythm game with some  extremely mild platforming elements. “Mild” does   not mean “easy,” to be clear; it just means that  most of what you are doing will be rhythm-based.  One immediate plus is the fact that you’re  playing along to Kirby music, which is some of the   happiest, most satisfying music in human history.  On that note – ha ha, music joke – it’s a success.   Sadly, there aren’t many tracks to enjoy, with a  few of the most famous ones missing completely.   There are also only seven levels in the  game, though each of them do have more   difficult variants. If you own Triple  Deluxe, you’ll be glad to know that the   four stages from that game don’t repeat here,  but there’s little replayability outside of   whatever your innate need for perfection is. As you bounce along drums at the bottom of   the screen, you’ll have to time your button  presses to get Dedede to the correct height,   collect coins along the way, and – if you’re  feeling flashy – clap on the backbeat while   you’re in the air. It’s difficult to master, but  once you do, it feels great to pull off. We just   wish there were more of it, as it still feels like  a minigame. Only this time, we had to pay for it. #18: Kirby’s Blowout Blast (2017) 3DS  The last of the side-mode-cum-full-games is  Kirby’s Blowout Blast, this time expanding on the   Kirby 3D Rumble mode from Planet Robobot. Kirby 3D  Rumble was sort of a puzzler, with an emphasis on   efficiently clearing small stages. Kirby’s Blowout  Blast is… that, again, but with bigger stages.  Your job is to perfect these levels in every way  possible: complete them quickly, avoid damage,   rack up combos, you know the drill. This works to  the benefit of Kirby’s Blowout Blast. Kirby games   are rarely about difficulty, and finishing  each stage here isn’t difficult, either.   But by emphasizing what would otherwise  be self-imposed challenges, it becomes   clear how satisfying these games can be. All of that is good, and the boss fights   are genuine highlights, but there isn’t  much depth to this one. Which is ironic,   because at the time, this was the closet we  had to a true 3D Kirby game. It’s interesting,   but it’s also not a concept that is going to  appeal to everybody. Then again, you’ve seen   all of the weird directions this series has  taken, so none of it is going to appeal to   everybody, but you understand what I mean. Of course, that’s one good thing about these   stand-alone side-mode releases: If you  aren’t interested, you can just ignore   them. And if you are, you’ll get a game you’ll  love for just a few notes. Or you would have,   except that Nintendo shuttered the eShop. Super  sorry, everyone! Hope you had fun while it lasted. #17: Kirby Star Allies (2018) Switch  Kirby has had companions before. Kirby has been  able to steal abilities before. But Kirby Star   Allies sought to combine the two, in a sense,  by allowing Kirby to do what he does best: Charm   the living flip out of everything that lays eyes  on him. Here, you are able to draft up to three   enemies at a time to fight alongside you. It’s an  interesting way of breathing some new life into   Kirby’s ever-expanding rogues gallery, but it’s  not enough of a hook to hang an entire game upon.  It’s similar in many ways to what we’d already  seen in Amazing Mirror and Return to Dream Land.   In the former, multiple Kirbys were required for  puzzle solving and progression. In the latter,   multiple friends could join just for the sake  of adventuring together. Star Allies is better   than Amazing Mirror, but isn’t nearly as fun or  robust as Return to Dream Land, which felt like   a Kirby game first and multiplayer chaos second. Return to Dream Land was designed in a way that’s   easy to appreciate. Solid levels, a decent ramp  up in challenge, memorable setpieces, and so on.   Star Allies often feels like it was plopped onto  the screen rather than designed. The challenge is   negligible and the levels rarely rise above dull  mindlessness. Star Allies received significant   post-launch content, which helped to put a bit  of meat on this otherwise boney experience, but   in our eyes, that’s an admission that the game was  nowhere near engaging enough to begin with. It’s   worth a spin for fans, but it’s also an easy one  to skip if you just want to play the highlights. #16: Kirby: Triple Deluxe (2014) 3DS  Kirby: Triple Deluxe sells itself on containing  three games, and one of them is a full,   proper Kirby adventure. That alone elevates  it above Super Star, but the other two are   Kirby Fighters and Dedede’s Drum Dash, which  got spun off into their own titles anyway,   so they’re not worth focusing on here. Of the main game…well,   there’s no polite way to say this. Triple Deluxe  is fine and it’s well-made, but it also feels very   by-the-numbers. There’s precious little in the  way of heart here. It is, indeed, a Kirby game on   the 3DS. Whatever you’re imagining is exactly what  you get…no more, no less. That’s not a bad thing,   but it is disappointing, as it’s a rare Kirby  game that doesn’t feel interested in being more.   At no point do you really need to think about what  you’re doing, and the entire thing feels shallow.  You move through recognizable environments and  fight recognizable enemies, with only two real   tweaks, neither of which are all that great.  The first is the ability to tilt your 3DS to   slide things around the screen. Fortunately,  this gimmick is used relatively rarely,   but when the best praise you can offer is  “at least I don’t have to do it often,”   that’s not good. Secondly, there’s  the hypernova, which permits Kirby   to suck up bigger things. It allows you to  turn your brain off for entire sequences,   and since game already struggled to keep  us engaged, that’s not a great inclusion. #15: Kirby Tilt ‘n’ Tumble (2001) Game Boy Color  Kirby Tilt ‘n’ Tumble is definitely one  of those “you had to be there” games. Its   cartridge had special accelerometers built into  it, allowing it to respond to tilt controls,   but owning the cartridge wasn’t enough; you had  to own a Game Boy Color or other hardware that had   the cartridge slot in the same place. The Game Boy  Advance SP, for instance, played Game Boy Color   games just fine, but because the cartridge  slot was on the bottom, the accelerometers   would not read your tilting correctly. As such, playing Kirby Tilt ‘n’ Tumble   today requires a bit more than simply picking up  a copy, but it’s worth it for the novelty alone.   You tilt the Game Boy Color to roll Kirby around  and flick the system upward to get him to bounce.   Surprisingly, it feels quite good. As  much as the strange control style could   have held the game back, it ends up  being the best part of the experience.  Why? Well, because Kirby Tilt ‘n’ Tumble  hates you. For a game about rolling a squishy   marshmallow friend through colorful environments,  it is absolutely brutal in its difficulty. Levels   are long, complicated, and full of instant death  traps. They require both immediate reaction and   precise use of motion controls, and you can  imagine how easily those things go together.   Oh, and did I mention the tight time limit? I know  Kirby games are often derided for being too easy,   but nobody was asking for Kirby Tilt ‘n’ Tumble  to stomp us repeatedly in the skull until we died.   It’s by no means a bad game, but it  works hard to be downright impenetrable. #14: Kirby’s Block Ball (1995) Game Boy  Kirby’s Block Ball is basically what  Kirby’s Pinball Land should have been. Here,   the obvious template is Breakout, but I can’t  imagine anyone could play this for more than 30   seconds and conclude that “it’s just Breakout.” For starters, you are often controlling multiple   paddles, which both keeps you engaged at least  twice as frequently and increases your options   for aiming the ball where you need it to be.  Then, of course, there are the abilities that   you can absorb from enemies. They each give you  some kind of increase in power and control, which   helps reinforce the idea that your progress is  genuinely skill based. It’s quite good and a huge   improvement from Pinball Land. In that game, an  unfortunate rebound could drop you off the screen   without any hope of recovery. Here in Block Ball,  unfortunate rebounds and unlucky angles still   happen, but you have more ways of dealing with  them. That not only makes the game feel more fair,   but it opens up a lot more room for strategizing. If we have any real complaint, it’s that it still   ends up feeling repetitive after a while.  That’s not so bad – Game Boy games were often   designed for short play sessions – but it’s  worth mentioning. The timed challenges and   disappearing items can also get a bit annoying,  as it’s easy for them to show up when the ball   is nowhere near them. Just a few more seconds on  the clock would have gone a long way, but that’s   nitpicking. Kirby’s Block Ball doesn’t do  much, but everything it does, it does right. #13: Kirby Fighters 2 (2020) Switch  Like the Kirby Clash games, Kirby Fighters  was a side mode that became a standalone   release and then got a sequel. But  don’t worry; unlike those games,   Kirby Fighters 2 actually attempts to  give you content for your money, instead   of…imaginary currency. It’s a crazy  idea, but it just might work. In fact,   it works quite well. It’s not a must-own Switch  game, but it’s very clear about what it’s trying   to be. It’s also a much fuller experience, with  more stages, more abilities, and more characters   making it feel like a proper sequel, as opposed to  simply being a “Switch version” of Kirby Fighters.  There’s even a story mode which is shockingly  not terrible, being as it’s a story mode in a   fighting game. You’ll receive randomized  options for powering up as you progress,   making things feel different from run  to run. It’s nothing groundbreaking,   but for an inexpensive online fighting game, it’s  actually really quite impressive, and it’s packed   with references and allusions to Kirby’s past  adventures. It’s a celebration of the little guy,   which just happens to take the form of the little  guy beating the tar out of everyone and everything   that opposes him. It’s violently adorable. There’s a slight whiff of “We have Super   Smash Bros. Ultimate at home” about it, but that’s  practically unavoidable. Taken on its own merits,   Kirby Fighters 2 is a good time, and hopefully an  indication of high-quality spinoffs still to come. #12: Kirby’s Dream Land (1992) Game Boy  Playing Kirby’s Dream Land today, it’s difficult  to focus on what’s there, as opposed to what isn’t   there. This wasn’t a problem in 1992, but it’s  strange to play a Kirby platformer in which he   can’t absorb abilities. It’s also extremely short,  it’s very easy, the water with the stars in it   reminds our writer of that disgusting Orbitz  drink, and Kirby isn’t even pink! Well, right,   I know, nothing had color on the original Game  Boy, but unless you had the Japanese version,   he was white on the box, too. What a fraud! In fact, aside from featuring sweet blob Kirby   and psycho penguin King Dedede, this feels  more like a proof of concept than an actual   installment. And yet, it’s one hell of a good  proof of concept, and it’s no wonder that it   spawned such a beloved franchise. The graphics are  lovely, embracing their simplicity in a way that   allows them to be profoundly expressive. Little  animations between levels give Kirby a huge amount   of personality. And the music – though there’s  admittedly little of it – is fantastic, with   some of the series’ most enduring compositions  coming out of the primitive Game Boy speaker.  Playing through it will leave you with the better  part of an hour to use as you see fit, and while a   secret, harder difficulty is revealed to you after  you finish the game, it still won’t put up much of   a fight. But “fight” isn’t what Kirby’s Dream Land  is about. It’s a lovely, relaxing experience with   charm to spare. The series has gotten better,  but it started off pretty well from the start. #11: Kirby’s Dream Land 2 (1995) Game Boy  We’re ranking this ahead of Kirby’s Dream Land,  but the margin isn’t nearly as comfortable as   we’d like it to be. First, the good: You get a  lot more for your money here. As opposed to the   four proper levels in the previous game, now  you explore seven entire worlds. Additionally,   there are hidden collectibles that allow you to  find and face a hidden final boss, meaning that   by sheer volume of content, this game is superior. It also, impressively, allows you to copy enemies’   abilities, and it alters those abilities depending  upon which animal companion you’ve got with you.   Oh, right, this game has animal companions.  The only thing more adorable than Kirby   is Kirby riding a hamster, and I think  every last one of us can agree on that.  With so many more stages, though, the average  quality drops severely, and far too many of   them rely on mazes or autoscrolling. Those  things don’t make the game more challenging,   but they do make it significantly less fun. Then  there’s the fact that the Game Boy doesn’t quite   seem to be able to handle it. It’s impressive  that Kirby can do so many things in this game,   but it results in a game that suffers  from intermittent lag and eaten inputs.   It feels rough and undercooked in a way  that its predecessor didn’t. There’s   more here – there’s no question about that  –but it also has significantly more bloat.   Overall, it’s good…but with some tweaking  and trimming, it could have been great. #10: Kirby Air Ride (2003) GameCube  Kirby Air Ride is guaranteed to spark significant  disagreement wherever it ends up on a list like   this. It’s a polarizing game, and let me be very  clear that I understand that. On the surface,   it’s Kirby Kart: a simple racer with a cute  mascot, crazy environments, and lots of ways   to end friendships. Classic framework, really. But  Kirby’s Air Ride simplifies the experience in some   ways, which in turn complicates it in other ways.  Confused? So were most people who played the game.  In Kirby’s Air Ride, you don’t control the  acceleration. You scoot ahead automatically. You   do have control of braking, which is your  only hope of cleanly navigating the track.   That braking also becomes – if you  hold it down long enough – a boost,   meaning that it’s something you will have to  use often, either because you want to slow down   or speed up. It’s a unique control style that,  in our eyes, works quite well, but we understand   why many players would have jumped ship to a  more traditional alternative. Say, Mario Kart:   Double Dash. Now that is an overrated racing  game, but we’ve been through that on another list.  Kirby Air Ride is a lot of fun once you  adjust to the kind of game it actually is,   but it didn’t do itself any favors by looking so  much like games that played totally differently.   If you tried it and gave up on it long ago, it’s  worth another shot, with fresh eyes. Of course,   if eBay prices are anything go by, it’s also  worth at least one kidney, so…up to you, really. #9: Kirby’s Return to Dream Land (2011) Wii  When the title is basically “Kirby’s Dream Land”  with added “Return to,” you’d be forgiven for   expecting this game to hearken back to Kirby’s  earliest days, or to lean into features of the   Dream Land games that we haven’t seen since.  That’s not what this game does. The European   name was “Kirby’s Adventure Wii,” which instead  implies that it hearkens back to that NES classic.   That’s not what it does, either. 0 for 2, Kirby. Instead, it’s…just a fairly standard Kirby game,   really. It’s a very good one but it actually  draws inspiration from New Super Mario   Bros. Wii, allowing simultaneous co-op with up  to three friends. The story involves helping a   space faring traveler repair his ship and get  back home, and it brings previous friends and   foes together in service of a greater goal:  illegally harboring space aliens. Kirby,   you used to be so squeaky clean. What happened? You can of course play the game on your own,   and it’s a perfectly fine experience that way. In  fact, if you played it in 2011, it probably seemed   even better, because there hadn’t been a true  Kirby platformer since Kirby 64 in 2000. (Kirby’s   Epic Yarn was great, but it didn’t scratch quite  the same itch for many.) Really, though, Return to   Dream Land shines in multiplayer, and that’s by  far the preferable way of experiencing it. Take   that away and you’re left with a very good game  that, in retrospect, is overshadowed by a number   of better ones. There’s little it does wrong, but  we think the rest of these games do more right. #8: Kirby’s Dream Course (1994) SNES  Many series end up in “strange spinoff land”  at some point, but few series have spinoffs as   good as this one. In fact, Kirby’s Dream Course  is not just one of the best spinoffs overall,   but it may actually be the very  best “spinoff in which the main   character is suddenly a golf ball” ever made. The game was originally designed as a unique   title called Special Tee Shot – which itself  did see release through the Satellaview – but   developer HAL Laboratory realized that Kirby & co.  fit the experience like a glove. HAL was right.   Dream Course works brilliantly as a Kirby  game, taking into account not just his shape,   but his penchant for absorbing various  abilities and working them into his moveset,   which comes in handy as you’re trying to smack  him around the course and sink him into holes.  As a golf game, it’s darned good, and there’s  always room for creativity in how, exactly, you   intend to clear the stage. And I do mean “clear  the stage,” as, unlike in real golf, you need to   defeat all but one of the enemies on the course,  with the final one transforming into the hole.   At least, I don’t think that that’s how real  golf works. If it is, I’m even worse at that   sport than I thought. This lends a welcome puzzle  element to things, as you need to not just decide   how to hit all of the baddies, but think ahead to  which powers you’ll need and which enemies to hit   in what sequence. It’s a spinoff done right, and  that’s something I wish I could say more often. #7: Kirby and the Rainbow Curse (2015) Wii U  Kirby and the Rainbow Curse – or Kirby and the  Rainbow Paintbrush because we can’t just leave   these names alone, can we? – is much like Canvas  Curse in many obvious ways, but is far better in   ones that are not as immediately apparent. As with that game, it’s your job to keep   Kirby rolling along by dragging a stylus  across a touchscreen. Unlike Canvas Curse,   however, Rainbow Curse feels more like a  game than a single, experimental concept.   The levels are bigger and more complex, the  challenge has increased substantially, and the   game is just gorgeous. As in, handsome squidward  but instead Kirby gorgeous. Rainbow Curse has an   incredible claymation aesthetic that makes me  wish more games would attempt something like   this. It’s beautiful stuff, with every obstacle,  enemy, and level element being lovingly sculpted.  All of which makes what I’m about to say that  much more painful: The game is for the Wii U,   meaning you won’t experience the gorgeous visuals  on your television; you’ll be focusing on the   little game pad on your lap instead. They still  look quite good there – if you can see anything   through all of that dust – but for one of the  runaway best-looking games in the entire series,   “quite good” doesn’t do it justice. Rainbow Curse  is doomed to be remembered as a sequel nobody   asked for on a system nobody bought, but those who  seek it out are in for a surprisingly fun time. #6: Kirby’s Dream Land 3 (1997) SNES  Kirby’s Dream Land 3 gets so much right,  and yet it isn’t held in very high regard.   It received middling reviews from critics, fans  disliked how slight it felt after the previous   year’s Kirby Super Star, and it missed out on  releasing in Europe and Australia entirely.   Scrape away all of that pesky context, however,  and you’ve got a truly excellent swansong   for original Dream Land trilogy. The graphics  are nowhere near as great as Yoshi’s Island, but   it does strive for a similar hand-drawn aesthetic  that works really well. It also improves upon the   innovations that Kirby’s Dream Land 2 attempted,  fleshing them out and realizing them better on   superior hardware. The soundtrack, too, is  excellent, and each level has side objectives that   must be completed in order to see the true ending. All of that is great. It’s not perfect, however.   It’s fitting enough that Kirby moves sluggishly,  but many of the stages would benefit from pacing   that was just a bit faster. And the side  objectives are left deliberately vague,   which we respect, but a few of them  will be extremely difficult to work out,   even on repeat playthroughs. That holds Kirby’s Dream Land 3 back a bit,   certainly, but it often achieves greatness,  striking an impressive balance between   accessibility and challenge in its later levels  particularly. Also, if you successfully complete   all of the side objectives, Kirby  gets to wield the Love-Love Stick!   Which, now that I’ve said it out loud, makes me  feel very dirty, and I’d like to move on, please. #5: Kirby’s Epic Yarn (2010) Wii  Kirby’s Epic Yarn is another divisive game,  this time owing entirely to the first word in   its title. By 2010, people knew what to expect  from Kirby platformers. They had very specific   ideas in mind, and Epic Yarn barely even touched  upon them. There’s a reason for that: The game   was originally about a new character called  Prince Fluff. The little prince was relegated   to a costarring role when Kirby stepped in,  bringing the weight of expectation along with him.  But ignore the fact that it doesn’t feel much like  a Kirby game and focus on the fact that it is a   very, very good game on its own. There is immense  charm behind every aspect of the presentation,   from its gorgeous arts-and-crafts visual style  to its incredible soundtrack full of bright,   twinkly piano melodies. Every second of the  game manages to be the cutest thing you’ve   ever seen in your life, and it’s always outdone  in that regard by the next second of the game.  Critics be critiquing, of course, and no  shortage of them derided it for being too easy,   because “you can’t die.” Which… is correct. And  if making it to the end of the game is your only   criterion for difficulty, Kirby’s Epic Yarn comes  up short. That’s not entirely fair, however; the   game rewards you at the end of each level  based on the number of beads you are holding,   and keeping them requires you to  explore thoroughly and avoid damage.   A child can reach the end, but an adult  will still have to work to master it.  A spiritual successor – Yoshi’s  Woolly World – made it to the Wii U,   and that game is similarly great. Between the  two of them, we hope we haven’t seen the last   yarn-based game by Nintendo. Certainly Woolly  Wario Land is just around the corner, right? #4: Kirby 64: The Crystal Shards (2000) Nintendo 64  Go ahead, name a cuter game for the Nintendo 64.  I’d love to see you try. Actually, I wouldn’t,   because there isn’t one, and I wouldn’t love  to see you lie to my face like that. No, not   even Yoshi’s Story! Stop bringing up Yoshi! We’ll  rank the Yoshi games when we’re good and ready!  Anyway, whereas many traditionally-2D video game  universes looked necessarily rough in their first   3D outing, the basic shapes and bright colors  of the Kirby world translated exceedingly well.   Then again, the characters and stages are 3D, but  the gameplay isn’t. Kirby still only moves left,   right, up, and down, which at times feels  limiting, because the stages look huge and   inviting, and you’re restricted to a single plane. That disappointment wears off quickly when you see   how much there is to do and enjoy on that single  plane, though. Kirby 64 is almost relentlessly   charming, with nearly every stage having some  kind of memorable sequence. Other games in the   series allow you to combine abilities, but it’s  never felt as creative and fun as it feels here.   Combine ice and electricity, for instance,  and you turn into a refrigerator.   Combine fire and needles to turn into a bow that  fires flaming arrows. Not all of them are useful,   but learning the ways in which they  combine is a huge part of the fun,   as they make a big difference in how easy or  difficult it is to complete certain levels.  Kirby games are usually wholesome, comforting  entertainment for the whole family, and Kirby   64 is no different, even if it does feature a  sequence in which a painter gets her face chewed   off by a demon from the depths of Hell. Such is  the power of Kirby, I suppose. Even abject horror   is rendered cute and cuddly by his mere proximity.  The world needs you now more than ever, Kirby. #3: Kirby: Planet Robobot (2016) 3DS  “Kirby in a mech” shouldn’t work…and yet it works  better than most other Kirby gimmicks that should   work. It’s the most adorable work of mech fiction  ever. Mobile Suit Gumdrop, if you will. The game   is, frankly, great. If you’ve sat through the rest  of this list wondering, loudly, “What do you even   want from a Kirby game?” perhaps even going so far  as to type it clumsily into the comments section   below, well, the answer is Kirby: Planet Robobot. Everything about it just feels…correct. There’s   so much love and care invested in it, and that  love and care manifests in its stage design,   its bosses, even what should have been the  worst possible gimmick Kirby ever had to endure:   the mech. Part of the reason it fits so well  is that, unlike the hypernova of Triple Deluxe,   the mech doesn’t just give you a chance  to blow – or suck, we suppose – mindlessly   through entire sequences. The mech is used to  solve puzzles, to access optional areas, and to   vary the gameplay in a way that feels meaningful. There is also an abundance of top-notch design,   with a great use of the 3DS’s depth, making it  feel as though the developers learned a lot from   Triple Deluxe and were keen to take advantage  of that knowledge here. Planet Robobot tests the   player on their understanding of how the various  levels of depth interact and on their spatial   awareness, giving you a reason to pay attention  that isn’t specifically tied to overt challenge.   The soundtrack is great, the story  is fun, and the abilities pull   double duty thanks to the fact that your  mech gets to use them in unique ways as well.   It’s an impressive little game, and was one of  our biggest surprises while making this list. #2: Kirby’s Adventure (1993) NES  Kirby’s Adventure is not just a great  2D platformer; it’s a highlight of the   genre and of the NES overall. Everybody will  have their own personal favorites, of course,   but Kirby’s Adventure is a firm contender  for the titles of best-looking NES game,   best-sounding NES game, and best NES game  full stop. It’s so well made that, even if   you ignored the constraints of the hardware, it’s  difficult to imagine how it could be improved.  It’s full of secrets, the copy abilities are  impressively integrated into the gameplay,   and it’s just fun. If games are meant  to bring us joy, then Kirby’s Adventure   must be one of the medium’s crowning achievements.  With few exceptions, this is the magic the series   has been attempting to replicate ever since.  In fact, it’s not surprising that nearly all of   Kirby’s platformers to follow were strictly  2D. Once you come so close to perfection,   is it worth shaking things up with a third  dimension? Won’t that only pull you further   away from the heights you once achieved? Sometimes Kirby makes some animal friends.   Sometimes he splits into a collection of smaller  Kirbys. Sometimes he hops into a robot to pound   seven shades of screws out of anyone who gets in  his way. And, sometimes, those ideas work quite   well and lead to memorable games of their own. But here, in only his second outing, on the dinky   little NES, Kirby had an adventure so pure, so  well designed, so brimming with personality,   that it’s been difficult for any game to measure  up to since. Kirby’s Adventure isn’t trying to do   much beyond provide an excellent platformer, but  that’s what it does, flawlessly. It just wants   to be the very best game it can be. That’s  a fair goal, and, impressively, it succeeds.  Few long-running series manage to come  anywhere near the heights of this one,   and this was only Kirby’s second outing.  I tell you, the guy makes it look easy. #1: Kirby and the Forgotten Land (2022) Switch  First things first: There will be no spoilers in  this entry. Second things second: Kirby and the   Forgotten Land was by far the most difficult game  to rank. Not because we didn’t know how we felt   about it, but because it’s impossible to know how  we will eventually feel about it. The other games   on this list have all had years to reveal their  flaws and settle into a rough order of preference.   This game, at the time of recording, has had  almost no time at all. It’s possible that in   a year, we won’t love it quite as much. It’s  equally possible that we’ll love it even more.  No matter what, we don’t see Kirby  and the Forgotten Land being dethroned   any time soon. It feels perfectly at home on the  Switch, where so many of Nintendo’s aging IPs   are experiencing a renaissance. Super Mario  Odyssey, Breath of the Wild, and now Kirby and   the Forgotten Land all feel like exciting glimpses  forward for how these franchises will evolve.  For Kirby, the way forward seems to  be a long-overdue leap into true 3D,   with an expected evolution of his copy abilities  and a far-less-expected reliance on environmental   storytelling. Kirby and the Forgotten Land  takes place in what very much looks like a   post-apocalyptic Earth. The detritus of modern  life is heaped about, and it’s your job to pick   through the ruins, rescuing Waddle Dees from the  marauding baddies. Again, no spoilers, but it’s   a striking backdrop for Kirby’s innate cuteness. Speaking of which, the cuteness has never been…   cuteness-er. Everything feels, looks, and  sounds brilliant and, for the first time,   it feels as though it’s worth using  any copy ability at any point.   There are “correct” places in which to use them,  but everything has been perfectly balanced,   letting you decide how to proceed at almost  every point. There are admittedly fewer copy   abilities than usual, but the novelty of the  mouthful abilities more than makes up for that.  The puzzles are fun, the boss  fights are the best in the series,   and the enemies are so adorable, you’ll almost  feel bad for chewing their spines out. Almost.  Kirby and the Forgotten Land is a great reminder  that, when they really want to, Nintendo knows how   to conjure an entire game out of pure magic. The  happiest of birthdays, to our little pink friend.
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Channel: TripleJump
Views: 51,746
Rating: undefined out of 5
Keywords: Every Kirby Game Ranked From WORST To BEST, kirby games ranked, kirby, kirby games, kirby games evolution, every kirby game, every kirby game ranked, triple jump ranked, ben potter, peter austin, kirby and the forgotten land, kirby 64, kirby and the rainbow curse, kirby air ride, kirby fighters 2, kirby mass attack, kirby tilt n tumble, kirby canvas curse, kirby squeak squad, kirby's avalanche, kirby's block ball, kirby's epic yarn, kirby's pinball land, super kirby clash
Id: Mkyh5PmBsHk
Channel Id: undefined
Length: 54min 5sec (3245 seconds)
Published: Fri Apr 15 2022
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