Every Garfield Video Game Ranked From WORST To BEST

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
In January of 1976,with a comic strip called  “Jon,” cartoonist Jim Davis introduced Garfield   to the world. Or, to the readers of the Pendleton  Times in Indiana at least. Things looked a   bit...rough, but most of the pieces were in place  from the start. The second-ever strip established   Garfield’s love of lasagna, Odie showed up a few  strips later, Jon started stalking Liz...the gang   was already up to their beloved antics! The strip gained enough popularity that a   revamped version, now named “Garfield,” got wider  distribution in June of 1978. Since then, the   world has been drowning in Garfield merchandise,  TV shows, t-shirts, movies, and, of course, video   games. Today, we’re going to rank them all from  worst to best! The video games, I mean. Somebody   else is going to need to rank the t-shirts. Before we get to the rankings, though,   we’ve got some rules. You won’t  listen to them, but we’ve got them!  Things are rather standard this time around.  As usual, we won’t be counting ports, remakes,   or collections. We also won’t be counting  phone games, mainly because most of them   have been lost to time and also I don’t want  to learn about whatever Garfield’s Spider   Parade is. If a phone game was also released  on PC, however, we will count the PC version.  We won’t be counting LCD games, though  this one was made by Konami and, therefore,   we assume that it is as good as Symphony of  the Night. We also won’t be counting the many   browser-based Flash games released over the years. No cancelled games here either, though Garfield   does seem to have a lot of those. Most  notably, there’s the Atari 2600 game,   which I would have humorously called, “Atarfield.”  There. That’s the only joke I would have made,   so you aren’t missing out on anything. Finally, we will not be including Nickelodeon   All-Star Brawl. We thought about it, but  it would probably fit better on a list of   Nickelodeon games. Should we rank those at some  point? Could anything other than Drake and Josh:   Talent Showdown rank #1? Let  us know in the comments below.  Also, just one final pat on the back for us:  We only say “lasagna” 24 times in this entire   script. That’s fewer than once per page, which  demonstrates better restraint than Jim Davis.  Let’s rank ‘em. I’m Ben... ...and I hate Mondays. Hahah, Garfield’s   so funny though guys. He really is.  Sorry, I’m Peter from TripleJump...  ...and this is every Garfield video  game ranked from worst to best. #28: Garfield: Winter’s Tail (1989) Amiga, Amstrad CPC, Atari ST,   Commodore 64, ZX Spectrum Choosing the worst Garfield   game is a surprisingly difficult task, as just  about any of the next few entries could fit the   bottom spot just as well. Is there a Garfield  game that you hate more than this one? If so,   then I am genuinely sorry, I wish I could help.  We’re giving the dishonor to Winter’s Tail,   as it really is a miserable  experience from front to back.  The game involves Garfield falling asleep in  front of the refrigerator and dreaming that   he’s...doing...vaguely wintery things. In one  of the dreams, you are in a factory, changing   the directions of pipes so that they lead to a  chicken who lays chocolate eggs. Maybe it works   the same way as brown cows and chocolate milk? In another dream, you and Odie go skiing,   just to establish how wrong the developers got  the source material. Seriously, who thought that   Garfield would happily dream of participating  in athletic activities? He’s smiling,   so I don’t think that we’re meant to infer that  it’s a nightmare. At least, not for Garfield;   it certainly felt like one to us. It’s like any  other retro skiing game, but it controls worse   and makes you cry. When you finish it, Garfield  ends up in a ski lodge, where this happens and   I really wish that it would not. In the third  dream, you go ice skating. It’s dreadful too.  The major differences between the versions  come down to presentation, with the Amiga   iteration looking and sounding the best, though  the Atari ST version is a close second. Being as   presentation is about all you can hope for in a  collection of winter-themed Garfield minigames,   those are the ones to seek out. It’s worth noting  however that the Amiga version has a glitch that   makes the game impossible to complete. Instead  of...well...whatever is meant to be happening   here, you end up with a load of glitchy  tiles that cannot be crossed. Fortunately,   fans of Winter’s Tail have worked out how to  reverse engineer the code and patch the game   into a fully functional state. Unfortunately,  there are fans of Winter’s Tail. We are so sorry. #27: Garfield Trivia Game (1989) Apple II  Many people enjoy general-knowledge trivia. Some  people enjoy trivia on specific topics, such as,   say, “comic strips” or “cartoons.” A smaller  number of people enjoy trivia focused on only   one franchise. Even fewer people enjoy trivia  focused entirely on Garfield. And, of those,   how many of them love Garfield trivia so much  that they would want to own a game based on it   as opposed to just play it once and immediately  choose a very different direction in life?  Even if this game appeals to you, the questions  are all more than 30 years out of date. Granted,   that wasn’t a problem upon release, when “Cat  Nightmare #426” was—I’m sure—firmly fixed in   the cultural consciousness and questions like  this seemed like something other than feverish   nonsense. Still, though, was this ever any  fun? Who’s to say? Me. It was not any fun.  Get a question correct, and Garfield will  dance menacingly at you. Get a question wrong,   and Garfield will faint. I’d love  to pretend that there were anything   more to the game—not least because that  would give me something to talk about—but   there’s really not. I can at least say  that my favorite part is this question,   which doesn’t even bother covering up  the answer on the bottom of the screen.  Garfield Trivia Game will barely have had an  audience in 1989, and today it’s completely   without purpose, though I suppose you could boot  it up as a way of expressing to your friends that   you’d rather not spend time with them anymore. I  can imagine that certain major franchises would   be able to offer a dedicated trivia experience  that is fun for a few hours. Garfield Trivia Game,   though, doesn’t even manage to offer enough  fun for...let me just check here...300 words. #26: Garfield Double Dares (1985) Apple II  Let me say up front that many sources claim that  Garfield Double Dares was also released for the   Commodore 64. Perhaps it was, but we were unable  to find evidence of that version existing. Please   correct us if you’ve managed to find it, but our  best guess is that people confused this Garfield   game for one of the others on the Commodore  64. Such a mistake could easily be made,   as “Garfield Double Dares” as a title doesn’t  really say much about what the game is.  Then again, I’m not sure what title  could describe what the game is. It’s   essentially a word game...in the loosest  possible sense. It’s split into two parts,   which then repeat several times until you  get your final score. In the first part,   Garfield gives you a word and asks you to type  words that rhyme with it. This sounds easy,   and it is, but you’ll learn quickly that  the word bank in Garfield Double Dares is   extremely small, with many common words missing. That goes double for the second part, in which   Garfield gives you letters and asks you to create  as many words as you can with them. You can tell   Garfield to raise the number of words he’s looking  for in exchange for more points and...that’s about   it. You type some words, realize that the  word bank also lacks obvious plurals and   verb tenses, and then you wait patiently for  the timer to tick down while Garfield stares   dead-eyed and open-mouthed into the abyss. Then...well...you do it again a few times.   If you want. It’s not necessary. I abandoned  a game partway through and the police didn’t   show up at my house, so I don’t think you really  have to do anything at all. You can replay it,   if you want. You can delete it from your  hard drive, like I did. You can never dig   up a copy in the first place, if you’re  smarter than I am. The choice is yours. #25: Garfield’s A Tail of Two Kitties (2006) DS  Oh, is Garfield a Tail of Two Kitties?? I’d  call Garfield a lot of things, but I’d never   have thought of calling him that! Weird title  aside, Garfield’s A Tail of Two Kitties is   based on the film of a similar name. Saying that  it’s “based on” the film might be a bit generous,   however. They both star... Garfield, but  any similarities beyond that are purely   coincidental. Instead of following the film’s  plot, this game just has the prince cat invite   Garfield over for some grub. It’s basically  Super Mario 64, then, if Mario significantly   reduced the standards of the games he appeared in  and had forelegs. Or...four legs. Either works.  Garfield’s A Tail of Two Kitties is nothing.  It is a completely hollow experience. We’ve had   worse – just today we’ve had worse – but this is  the video-game equivalent of an empty calorie. The   levels are presented in 3D, but you’re actually  stuck on a 2D plane, leaving you to do little   more than hop over gaps now and then. Obviously,  2D platformers can be great, but most of these   levels don’t even have enemies to break up the  tedium. They just have...nothing. It’s as though   someone built the world of a 3D platformer,  then didn’t have time to finish it, so they   only coded 2D movement, slapped Garfield into it,  pretended it had something to do with a film, and   moved on with their lives. It’s not offensively  buggy or anything, but it’s clearly unfinished.  Gameplay variety is essentially nil, unless you  count the periodic “Garf-o-vision” sections,   which provide a first-person perspective  while sickeningly allowing you to see from   inside Garfield’s skull. Your job in these  sections is to drag the stylus around until   Garfield’s eyes zoom in on something. You  know, I’m getting the impression that the   developers don’t know how cats or eyes work. Your big challenge at the end of the game is   to look at some lasagna. That’s it. That’s the  end of the game. The only way it could be more   embarrassing is if you played it naked  and closed the DS on your own genitals. #24: Garfield Gets Real (2009) DS  Garfield Gets Real, the motion picture,  had a modest budget of $10 million dollars,   and it still managed to lose around 83% of that.  In fairness, it was only released to theaters in   Turkey, while the rest of the world got it on DVD.  Was it good? I’m proud to report that I can’t say.   Maybe it was. We’ve been too busy playing  flippin’ Garfield games to watch anything,   so you tell me about the movie. In exchange,  I’ll tell you about the game: It’s pants.  Alright, I can go on, because it’s also quite  weird. It’s broken into a few gameplay styles,   such as catching books that fly of their own  accord, having a dance party, and even snapping   photos to use as promotional material for the  film. You know, all of the stuff that Garfield   famously does all of the time, we promise.  The game relies heavily on the touchscreen,   including during the more-standard platforming  sections. And, yes, calling these “platforming   sections” is an almost comical exaggeration,  but it’s the best description we’ve got.  Touchscreen controls are always tricky to get  right, but it is possible. We’re glad that other   games have shown us that it’s possible, because  that proves how little forgiveness we should   have for Garfield Gets Real. Everything  in the game feels awkward and unrefined,   which is especially puzzling as this was clearly  made for children. We aren’t saying that it’s   difficult – it’s certainly not – but we are saying  that it’s needlessly frustrating. It’s also unfair   that certain sequences demand perfect execution  when we can’t even count on the touchscreen to   work reliably. At best, Garfield Gets  Real feels generic. Most of the time,   though, we can’t even be that positive about it. The game was meant to come to the Wii as well,   and you can still find listings  for it dotted around the internet,   but it was cancelled at some point in development.  Why? We’ll never know. I’m joking, of course;   it’s because the film was a financial  vampire, sucking funds out of everyone   who released related products until there was  nothing left. Rather good reason, I’d say. #23: Garfield: The Search for Pooky (2004) Game Boy Advance  Garfield: The Search for Pooky is a game about  our small furry friend rescuing his smaller,   furrier friend. It seems that Pooky,  Garfield’s teddy bear, has been kidnapped   by—and I quote—“Little Joe,” “Gerry Ratface,”  and “Scary Pete with a Big Sack.” Good for you,   Pete, but you don’t need to brag about it. As the adventure begins, Garfield needs Jon   to open the front door, but the man refuses to do  so unless Garfield first rids the house of mice.   This is appalling pet ownership, Mr. Arbuckle.  If your animal needs to go outside, don’t make   it perform housework first. Just let it outside! This is where the game’s problems rear their   heads. You need to scour an enormous room, pick  up a mouse, walk over to a cage, drop it off,   and then go and find/pick up another one, before  returning all the way back to the cage to drop it   off again. This would be fine if you could find  all of the mice and then return to the cage but,   no, you need to keep walking back and forth  across an unnecessarily long level just   so the game can make clear exactly how  terrible it intends to make your life.  Complete it, though, and you’ll...end up in  another room, where you have to do the same   thing again. Also, Jon, you yelled at Garfield  for not doing chores when you can’t even keep   your house clean. Look at the state of this place.  It’s full of hot dogs and bees. Clean your house,   Jon! When you complete this task at last,  you’ll...end up in yet another room, where   you have to do the same thing again. This game  gives new meaning to the word “tedium.” Actually,   no it doesn’t. It fits the existing  definition of “tedium” very well. Sorry.  The point is, Garfield has to drag  himself through one overlong, mindless,   grating stage after another, frustrating  both of you in the process. Why? Well,   he did it all for the pooky. Thank you, ladies and  gentlemen, you’ve been wonderful, goodnight. YEEH. #22: Garfield, Eat Your Words (1985) Apple II  Developed and released by book publisher Random  House for the Apple II personal computer,   Garfield, Eat Your Words is basically an  extremely elaborate game of hangman. It is   also an extremely simplified game of hangman. Garfield gives you a clue and it’s your job   to guess the word that he’s thinking of. Get it  wrong, and Garfield will scarf down his beloved   lasagna. Get it right, however, and he will  be forced to eat the healthy contents of a   bowl next to him. The universe doesn’t quite  hang in the balance, here; a cat’s BMI does,   and Garfield is weighed between rounds to  measure your performance. It’s possibly   the strangest method of keeping score  in any game. Please, if you can think   of stranger ones, let me know in the comments. It’s a weird game in general, really. How many   games based on cartoon mascots see you competing  directly against that cartoon mascot with the goal   of making it miserable? You don’t control Garfield  here, and you’re not on his side. He’s basically   the antagonist, and it’s your job to defeat  him. Typically, in Garfield games, you help him   succeed. Here, you must browbeat him into failure. Is it good, though? Yes, of course; it’s a very   good game and I like it a lot. Sorry, I read that  incorrectly. No, it’s not good by any stretch   of the imagination, and I hate looking at it. Since Garfield, Eat Your Words is a game about   typing things on a keyboard, it controls  perfectly well. It also looks fine for an   Apple II game. But it’s been a long time since  games like this were, y’know, sold for money,   rather than being included as some between-level  activity for the sake of some variety. As the main   attraction, there’s really not much to this  one. I’d say it’s disappointingly slight,   but I’m actually far from disappointed  that I get to move on from it so quickly. #21: The Garfield Show: Threat  of the Space Lasagna (2010)  Wii You know that old saying,   “Some days you’re the pigeon, and some days  you’re the statue?” Well, how about, “Some   days you’re the cat, and some days you’re the  anthropomorphic space lasagna looking to destroy   said cat”? No? Look, we played something called  The Garfield Show: Threat of the Space Lasagna   for you. The very least you can do is indulge me. I don’t know what you might have expected from   a game by this title, but a minigame  collection was the absolute last one   that we expected. We thought it might be,  maybe, a 3D platformer? A space shooter?   Literally anything other than Garfield Party. Regardless, the game’s plot is based on “Pasta   Wars,” the very first episode of The Garfield  Show. It even uses some footage from that   episode for its cutscenes. The plot is that space  lasagna creatures have observed Garfield on Earth,   eating actual lasagna, and they mistook it for  him eating...them. Right, space lasagna creatures   probably aren’t very bright, so let’s move on. The game does have multiplayer, which shouldn’t   be worth pointing out in a genre like  this one, but with Garfield games,   you really never know. You and a friend can choose  to play as either Garfield or as the space lasagna   that is trying to take over the world. Frankly,  the world being conquered by space lasagna is   practically humanity’s only hope at this point  but, still, take whichever side you like.  There are technically 16 minigames, but some of  them are repeated multiple times, with different   backgrounds. The backgrounds are repeated as well,  making the paltry amount of content here feel even   more barren. Strangely, you can’t repeat minigames  during the story, and when you finish the game,   your data is automatically reset. Rare is the  game that actively prevents you from replaying it.  The Garfield Show: Threat of the Space  Lasagna got a PC port at the end of 2011,   though it seems to only have been in Russia.  We suppose that that must have been a treat for   Garfield fans who didn’t own a Wii. Oh, what  am I saying? Every Garfield fan owned a Wii. #20: Create with Garfield (1986) Apple II, Commodore 64, PC  It’s going to be very difficult to come up with  a full entry about comic-creation software,   isn’t it? It’s going to be even more difficult to  do it again a few entries from now. Nevertheless,   this is the path that I chose to walk,  and I must deal with the consequences.   Actually, so must you, so strap in! Create with Garfield suffers from problems   that aren’t really its fault. There was only so  much that one could do with computer interfaces   in 1986, and though it’s true that Create with  Garfield is clunky and irritating to navigate,   it’s also just about as good as it could  have been. We are accustomed today to simpler   interfaces and easier tools, but pressing numbers  on our keyboards to access isolated, text-only   menus was par for the course back then. Computers  were rubbish, therefore you can’t entirely blame   the software for also being rubbish. Nor  can you blame it for the extremely long   time that it takes to load simple art assets. It’s  frustrating, but it’s also not something that the   program could have worked around. Basically, you choose a background,   you choose your sprites, and you type some text  into the word balloons. You could then save your   creation to a disk or send it to a dot-matrix  printer, if you weren’t doing anything with   the rest of your evening and enjoyed the  sound of mechanical screeching. Weirdly,   Create with Garfield is sometimes described as  an edutainment game. I don’t know what’s meant   to be educational about making a cat complain  about Mondays, personally. Then again, you do   get to be really good at spelling “lasagna” after  a few hours, so maybe that’s what they meant.  Create with Garfield was rereleased in a Deluxe  Edition the following year with additional   art and a few quality-of-life changes. Also, a  companion disc was apparently released in 1989,   though we can’t find much information  about that. Unless that disc contained   a different game entirely, I can’t imagine  that it represented much of an improvement. #19: Garfield’s Typing Pal (2003) PC  You. Yes, you! Do you need help learning to type?  I’ve seen your comments on these videos, so I know   that you do. Well, allow Garfield to help, and  allow him to do so in the tried-and-tested format   of bizarre minigames. As you learn to master your  extremely complicated keyboard, you will surf,   mistreat an animal, eat food that somebody else  is throwing away, and dunk a spider in your own   coffee for what I’m sure is a very good reason. In addition to the minigames, Garfield’s Typing   Pal offers general advice, which often made  me feel uncomfortable. In at least one case,   it openly threatened me. Garfield’s methods  are certainly extreme but, in all honesty,   they seem to get results. Garfield’s Typing Pal  was surprisingly well received as an educational   tool, and you’ll find plenty of positive reviews  online. Not here in this video, of course, but on   sites that focus on edutainment and family games. All joking aside, that’s great, and if you   absolutely need a cat whose blood is 60%  pasta sauce to teach you how to type,   Garfield’s Typing Pal seems to come quite  strongly recommended. I really can’t say,   because I already know how to type perfectly  well, and whenever I do type poorly,   I pretend that I did so intentionally, as a  joke. That’s a typing tip for you and, I promise,   it will serve you well. Maybe I should release my  own typing game. Everyone else seems to get one.   Even Mavis Beacon, and she didn’t even exist! Garfield’s Typing Pal was also released in a   “deluxe” edition, but I haven’t been  able to find any real information   about the differences. It seems to just be  compatible with more recent operating systems,   but I admit that my typing game palate is not  particularly refined, and I could be overlooking   obvious and important improvements. We’ll never  know, and on marches the Garfield game parade. #18: A Week of Garfield (1989) Famicom  A Week of Garfield is a strange case.  Garfield is an American property,   but it got this Japan-only game. It didn’t even  release in other English-speaking territories,   despite the fact that the game was already fully  translated. Why? Was Garfield especially popular   in Japan? Looking into it, the only thing I  could find was a claim from The Independent   that Garfield was, emphatically, not popular in  Japan, so I’m even more baffled. A few sources   claim that developer Towa Chiki was unable to  secure the rights to Garfield in the West. In   that case, though, why make the game at all? A Week of Garfield is about as uninspired as   8-bit platformers can get, and the design is  atrocious. You start with only one life and   an extremely tiny life bar, meaning that you can  only get hit a few times before you need to start   from the beginning. I never thought I’d wish for  Garfield to die less quickly, but here we are.  If you make it to another stage, you’ll continue  from there upon death, but that’s no easy task;   enemies are poorly placed and difficult to avoid,  and unless you find consumable projectile weapons,   you have to rely on a kick which has no range  whatsoever; Garfield simply raises his foot where   he stands, all but ensuring that you will take  damage as well. At the end of each level you’ll   need to leap around the screen at random until you  uncover a hidden key. Why? Flip you, that’s why.  Each time you finish a level, Jon will babble  a single text box worth of nonsense at you,   and then you platform through another stage  that you will hate. A Week of Garfield is   the kind of game that wears you down through  tedium and sloppiness rather than difficulty,   and it’s not even nice to look at. Garfield  appears to have flippers rather than arms,   and his jumping sprite might be the  most unnerving thing I’ve ever seen.  Finish the game and you’ll be rewarded  with Jon saying “CONGRATULATION BOYS,”   which qualified as an ending for a video  game in 1989. Times certainly do change. #17: Scholastic’s Comic Book  Maker Featuring Garfield (1998)  PC Scholastic is a U.S.-based children’s   book publisher, best known for introducing young  audiences to series such as Goosebumps, Animorphs,   and The Baby-Sitters Club. They also host Book  Fairs in schools, and many people watching this   video probably remember seeing a lot of Garfield  collections on sale there when they were children.   Those collections were just products carried  by Scholastic, however; so far as we can tell,   Scholastic’s Comic Book Maker Featuring  Garfield was the only official collaboration   between the company and the tubby tabby. It’s essentially Create with Garfield again,   but better. It’s more intuitive, it runs on  better hardware, and the finished comics look   better. You’ll still get assaulted by bullies for  writing and printing your own Garfield fan comics,   but they do look better. Mine do, at least. I’ve  been printing out my own custom Garfield comics   and hanging them all over the office for weeks.  I haven’t heard any laughter yet, but that just   means that everybody is laughing on the inside. There’s not all that much to the experience. In   fact, the list of features on the back of the box  is actually just a list of characters in the game.   What is here, though, works perfectly well.  The simple style of the Garfield comics lends   itself nicely to a mix-and-match art program  like this. It’s not especially versatile,   but actual Garfield strips are not especially  versatile, either, so that actually lends   things an air of authenticity. I’m not even  certain if I just insulted Jim Davis or made   a perfectly benign observation but there we are. It would be nice if the program had some music   to listen to, or at least unique sound  effects. It’s a bit disorientating to   hear the default Windows sounds whenever you  do something, as it keeps making me think an   error message has popped up somewhere that I  can’t see. Ultimately, though, it’s fine. It’s   easy to place characters and objects, it’s  easy to insert your own dialogue, and it’s   easy to close the program 12 seconds later, when  you’re bored, which is the most important thing. #16: Garfield Labyrinth (1993) Game Boy  Oh...it’s this game again. Yeah, see, sometimes  we end up having to talk about the same game   twice for these ranked lists. That makes sense  in a lot of cases. We ranked all of the Nintendo   franchises and then ranked all of the Mario games,  for instance, so we expected some overlap. A bit   less predictable is the fact that ranking all of  the Ghostbusters games would lead to overlap with   the Garfield games. Even so, that game starred  Peter Venkman. Here, the same game stars Garfield.  We went into the history a bit in our  Ghostbusters video. It’s a story of both   cashing in and stealing IPs, and the reason we  covered the history in that entry is...well,   there’s not much else to say about this game. Garfield Labyrinth is rubbish. If you’d like me   to be more specific, allow me to elaborate.  The game requires you to navigate various   rooms while avoiding traps and enemies. You  need to find keys and other objects and make   your way to the exit. The problem is that it  simply isn’t fun. The levels are far too big,   making it difficult to remember where you’ve  tried looking and where you haven’t. The controls   also feel stiff, which is not a problem when  solving puzzles but is a problem when engaging   with enemies or platforming. Even the simple  act of moving Garfield around feels heavy and   sluggish...then again, maybe that’s just the  game trying to be as accurate as possible.  Some of the rooms are easy to the point of  boredom and others are difficult to the point   of frustration. Also, the rooms are arranged  without any regard for a difficulty curve,   so that the difficulty feels more  like an abrupt punch in the nose.  There is a story, at least: Garfield falls  down a hole. There. That’s the story. Also,   Odie shouts his name, despite being a  character who does not talk. At the end,   the two reunite and come...let  me...just...count...six pixels   away from kissing. It’s certainly the most  romantic sequence in any of these games,   and if you’d rank it higher on your personal list  as a result, then who are we to yuck your yum. #15: Garfield’s Wild Ride (2013) PC  Serving as a sort of combination between  Flappy Bird, Canabalt, and Turbo Tunnel,   Garfield’s Wild Ride is a bit of a strange  game. It works, certainly, but that’s about   all that I can say for certain. Well, I can  also say that it was available for smartphones,   but it doesn’t seem to be available on the phone  that we use, so we’ll have to take the internet’s   word that the two versions are identical. Your job is to delay Garfield’s inevitable   death as long as possible. That sounds morbid, but  really this is just one of those endless-runner   obstacle-course games. It’s nice and colorful,  and it adds a few powerups and other gimmicks   to keep things interesting, but, really,  you’re just moving Garfield vertically in   order to avoid hazards and collect coins. Was it strange to hear that we move him   vertically? Yes, for some reason, Garfield  flies in this game. You know that big,   orange cat who doesn’t even want to get out of  bed? Well, he flies here. The reason? Because   that’s the formula, and this lazy, cash-in, mobile  game company didn’t even care enough to make it   fit the character. Who made this hunk of junk  anyway? Wait, Bandai-Namco? Is this officially   the Dark Souls of Garfield games? If I didn’t have  any idea what Dark Souls is, I’d have to say yes!  There’s no real objective. You just flap around  until, at some point, the game moves too quickly   for you to keep up and Garfield crashes and dies.  Sort of like the past 20 years of his career,   am I right? Everyone? Am I right? I don’t keep  up with Garfield, so I don’t know if I am right.   You can gather coins to unlock cosmetics in the  shop, and pick up lasagna to unlock trophies.  If you like score attack games along these  lines—and you already know whether or not you do,   because you’ve already played at least  a dozen—then Garfield’s Wild Ride is   perfectly fine. There. That’s the nicest  thing that anybody will ever say about it. #14: Garfield: Big, Fat, Hairy Deal (1987) Amiga, Amstrad CPC, Atari ST,   Commodore 64, ZX Spectrum Garfield: Big, Fat, Hairy Deal is   actually a game that we hoped would be quite good  when we started working on this list. Garfield   debuted in comic strips. Graphical adventure  games are sort of like interactive comic strips.   Right? I’m reaching here, I know, but my point  is that something like this could actually work   better for the character than, say, a first-person  shooter in which Garfield finds a lasagna cannon.   Although now that I say it that sounds quite fun… The story involves rescuing Arlene, G.F.’s gf,   from the pound. As this is a graphical adventure  game, however, that’s far from a straightforward   task, and you’ll spend much of your time  wandering from screen to screen, picking up items,   and being utterly confused about how, where, and  why to use them. Gamers of a certain age will be   well familiar with that game-design philosophy.  Younger gamers will, understandably, see that as   more of a game-design travesty. It’s never clear  about what to do, but that was deliberate on the   part of the designers, as the game was short. How  short? Well, the walkthrough is about the same   length as this entry. Keeping players confused was  the only way to get them to stick around at all.  The different versions of the game aren’t  identical, but the main differences are cosmetic,   sometimes amusingly so, such as in the Amstrad  CPC version, in which Garfield shuffles around   as though he’s soiled his non-existent pants. The game does a good job of capturing the overall   feel of Garfield. For instance, you can only  carry one item at a time, but Odie can carry   another. If you need what Odie is carrying, you  can kick him to make him drop it. You can also   drink Jon’s coffee to make your tiredness level  decrease. It’s a cute little experience, but it   doesn’t have much to offer beyond its charm. I wish I could tell you that Garfield: Big,   Fat, Hairy Deal was a big, fat, hairy deal-ight!  Sadly, it’s not. It’s also not big or fat. And I’m   certainly not sure how a computer game is meant to  be in any way hairy. False advertising all around! #13: Garfield Kart (2013) PC  “an unforgettable gaming experience.” “God  came down from the heavens himself and guided   my hand to the ‘add to cart’ button.” “Me  and my ancestors have waited centuries for   this moment.” “this game gave me a organism.”  “Garfield Kart™ saved my life.” “Garfield sex.”  Those are just a few of the many glowing  user reviews for Garfield Kart. They’re   also the only ones we can repeat on  YouTube without getting demonetized.  Nobody actually enjoys Garfield Kart – not  this version, anyway – and the mere suggestion   that anyone would enjoy it is inherently  absurd. That’s not because the game is bad;   it’s because it’s thoroughly mediocre. There  is so little to Garfield Kart that there isn’t   much that can be enjoyed. There’s even less  of it at first; you have to unlock most of   the drivers and accessories. By no means  is this a bad thing for many racing games,   but with so little reason to play  Garfield Kart in the first place,   it seems almost insulting to ask people to replay  it repeatedly just to unlock Harry the Cat.  It’s a very basic kart racer, with very basic  tracks, items, and hazards. The controls feel   stiff at first, but you do get used to them. The  problem is that...well, there’s nothing to do.   Garfield Kart is single-player only.  You can’t compete with anybody, ever,   which is sort of like releasing an FPS that  doesn’t have any weapons in it. Multiplayer is   an integral part of the kart-racing experience,  making Garfield Kart feel more like a demo   or a beta build than an actual, finished game.  It’s not terrible, but it’s completely hollow.  Also, I didn’t just read out some of the Steam  reviews for the sake of killing time; I did it   because they seem to be the reason that the game  got a port to the 3DS two years later. At least,   I assume that that port was the result of the  developers not realizing that the positive   reviews were actually people making fun of the  game; no other explanation for such a delayed,   bare-bones port makes sense to me.  Fortunately, we’ll see Garfield Kart again.  Christ, I must be the first person in  history to have spoken that sentence. #12: Garfield’s Fun Fest (2008) DS  Did you know that the film Garfield Gets Real  was the first part of a trilogy? Probably not,   because Garfield Gets Real was a bomb, and it  never should have gotten two sequels in a universe   that has any sense of justice. The second film  was Garfield’s Fun Fest, which, like Garfield Gets   Real, got a video game adaptation. The third film  was Garfield’s Pet Force, which I’ve never seen,   but it looks so much like the worst thing  ever made that I must conclude that it is,   in fact, the worst thing ever made. It didn’t  get a game, however, so...let’s appreciate   small mercies wherever we may find them. Garfield’s Fun Fest sounds like it would   be a minigame collection, but it’s not that. It  does have some gimmicky touch controls, but much   of it is a fairly straight – if simplistic –  platformer. Your goal varies in each of the   stages, but the formula is basic: run, jump,  climb, swat at enemies, find the goal. Repeat.  It’s...fine, actually. I’d cast a look of  extreme suspicion upon anyone who claimed   that it was good, but it’s certainly not bad. Things get a bit more varied when you play the   other level types. The riding stages are  actually quite fun, and even though the   touch controls rear their heads here, they  function well enough. As quick diversions   between the main stages, they’re not bad. Then there are the performance levels,   which...well, it was a Nintendo DS game,  and I’m fairly sure levels exactly like   this were legally required at some point,  but surely by 2008 we all agreed that these   were terrible and we wouldn’t make them anymore.  Garfield does a little dance on the top screen,   which you can’t watch because you’re busy  tapping stars on the bottom screen. These   get trickier as the game progresses, but they  never get more fun. That’s a shame, because the   platforming is competent and the auto-running is  decent. This, though? This is just... depressing.  Still, it’s but one gameplay style, and the  other two are fine, so maybe Garfield’s Fun   Fest builds to a great final level that  justifies the entire experience! Oh.   Oh, no, it doesn’t do that at all. It does  precisely the opposite. What a surprise. 11. Garfield Lasagna Party (2022) PS4, PS5, Xbox One, Xbox Series, Switch, PC  Let’s take a quick moment, shall we, to think  about the key components of a lasagna. Obviously,   there’s sheets of perfectly cooked pasta,  some kind of creamy white sauce, golden,   bubbling cheese, and, of course, the meat. If  you were throwing a dinner party during which you   planned to serve this delicious Italian delicacy,  but you left out the rich, flavourful, meat (or   meat substitute if you’re a veggie), then it’s  safe to say that your guests would be, for want   of a better word, somewhat pissed. Don’t get us  wrong, your dish would probably taste fine, but it   would lack substance, and that, dear viewers, is  exactly the problem with Garfield Lasagna Party.  The game itself is a Mario Party clone without  shame, though in fairness, it’s not the worst   one ever made. In the main gameplay mode, up to  four players can compete against one another (or   against the AI if they’re lacking in the friend  department), and the aim is to roll dice, navigate   the board, win minigames, and ultimately, collect  as much of the saucy, starchy treat as possible.  It also comes with two other modes; one  in which players can freely select any   of the 32 minigames to play, and one  where the computer picks for them.  Speaking of the minigames, the vast majority are  surprisingly competent and easy to understand.   One minute, players will be tidying up  toys and placing them in the right spot,   and the next, they’ll be hurling pizzas  into ovens with reckless abandon.  On the technical front, the game is just  fine. Jim Davis’ iconic designs make a   fairly unscathed leap into 3D, the controls  function as they should, and the game seems   to suffer from minimal bugs and glitches. Alas, a serious lack of content holds the   game back from greatness. Unlike its moustachioed,  pipe-loving counterpart, the game comes with just   one board, boasts only four playable characters,  and doesn’t even have any unlockables. In a world   where Mario Party didn’t exist, Garfield Lasagna  Party might be worth a look, but thankfully,   we don’t live in such a hell, and as such,  Garfield’s most recent outing just doesn’t cut it. #10: Garfield: Lasagna World Tour (2007) PlayStation 2, PC  Essentially a worse version of Garfield:  Saving Arlene – which we’ll get to – Garfield:   Lasagna World Tour pales in comparison in just  about every way...and it’s not as though Saving   Arlene was a great game to begin with. First,  the good: It has a wider scope than that game,   taking Garfield and Odie out of their neighborhood  and sending them on something closer to an   actual adventure, with varied locations. You’ll visit Egypt, Italy, and Mexico on   your world tour...then again, that hardly makes it  a tour of the world. That would be like me saying   I took a tour of England because I visited work,  home, and a public toilet. Look, we’re trying   desperately to be positive, okay? It’s just that  these Garfield games are making it so very hard.  Otherwise, it’s a similar game, and it even reuses  Saving Arlene’s assets and mechanics. Sometimes   they’re tweaked, at least. For instance, that  game allowed you to eat meals that would give   you special abilities. This one allows you  to collect costumes, ultimately for the same   purpose. There’s even one that is... probably  not okay, to be honest, but, still, nice idea.  The plot revolves around a treasure hunt, with  the winner receiving a lifetime’s supply of   lasagna. It’s basically the Willy Wonka film,  but instead of great songs and Gene Wilder,   it’s full of crap. Garfield’s participation  lands him on the radar of “unnamed antagonist,”   because the developers couldn’t be arsed to  name this grey cat Larry or something. Also,   they don’t seem to realize that there already is  a famous grey cat in Garfield’s social circles,   and they’ve basically just given us Evil Nermal.  At one point, Garfield and Odie switch bodies,   so...that’s something new, at least. Lasagna World Tour is, basically, harmless.   It’s the sort of game that a lot of people will  have no doubt enjoyed when they were children,   and that’s okay, especially if they  grew up, developed better taste,   and sold it for pocket change on eBay. It’s  very paint-by-numbers, with no particular   reason to seek it out. Even if you just want a  3D Garfield platformer, there are better ones. #9: Garfield: A Tail of Two Kitties (2006) PlayStation 2, PC  Oh, yes, it’s back-to-back Worst Games Ever  favorites. Well, “favorites” in inverted commas.   This one is better than Garfield: Lasagna World  Tour in precisely the same way that having a door   close on your finger is better than having  it close on your head. Neither is pleasant,   neither will bring you fond memories,  but there will always be a clear winner.  The game is a bit more in line with the  plot of the film than the DS version,   and it actually feels like a video game rather  than a waking nightmare, so kudos for that.   We’re less enamored with the presentation, though.  Granted, this game is attempting to ape the visual   style of the film, and that’s understandable. But  it still feels a bit...mismatched. Garfield looks   like a CGI monstrosity, the other animals  look realistic (by 2006 PS2 standards),   and the environments look lifeless. It plays decently, however. Garfield   controls smoothly enough, and he’s got more  options for how to get around than he has   in almost any other game. Also, the music is...  kind of good? Yeah, I’ll go with “kind of good.”  Our real complaints with it come down to two  things. First, Garfield simply doesn’t look   good in this style. I understand that some  folks might like it, but I think that he   consistently looks better with his comic-strip  design. Second, the game stinks like a gigantic   poo. There is nothing to this game. You walk  around one area, trigger a few simple missions,   unlock a new move, and start the cycle over  again. It culminates with you butt-stomping   a model city while an elderly man throws bottles  at you. I’m certainly glad that it ends at all,   don’t get me wrong, but it would have been nice  if anything interesting happened along the way.  Also, the missions are extremely basic. Smashing  vases, collecting clocks, chasing birds,   and having dance parties. What is it with these  dance parties? Why do game developers keep   looking at Garfield and thinking that this  is a creature who likes to dance? Garfield   does not like to dance, I do not like watching  Garfield dance, and I am moving on right now. #8: Garfield (2004) PlayStation 2, PC  Garfield for the PlayStation 2 and PC begins  the way all Garfield media should begin: Jon   threatening his cat with euthanasia. ...alright,  he’s actually being threatened with a diet,   but almost the same thing, eh fellas?  Actually, Garfield is deeply unhealthy,   and a diet should be something that Jon does in  order to help Garfield, rather than punish him.   Garfield is basically a sphere, and while I am  no veterinarian I don’t think that that’s good.  After a quick nap, Garfield finds that Odie has  destroyed the house, and it’s up to our hero to   clean everything up. You have around eight and a  half hours to accomplish this task – presumably   the length of Jon’s workday, or the amount  of time that the man spends crying in his own   wardrobe – and you do so with a vacuum strapped  to your back. It’s like a cross between Chibi-Robo   and Luigi’s Mansion. Actually, since you’re a  cat, maybe it’s more like Blinx: The Time Sweeper.  This game isn’t terrible. It’s bad, yes, let me  be crystal clear about that, but it’s bad in ways   that still make it enjoyable. You spend the game  exploring stately Arbuckle Manor and cleaning up   the mess. A task like this is so mundane that it’s  actually kind of charming. It’s also perfectly in   line with what the plot of an actual Garfield &  Friends episode might be, or an animated special.  It isn’t the best-looking game, it  has too many long loading screens,   and Odie keeps running around, bothering you  constantly until you kick him into submission.   But it’s shockingly okay for what it is, and the  simple suck/blow mechanic suits the concept well.  Again, it is not good, but this isn’t a tier list,   where we can stick everything in the F row  and tell it to F off. This is a ranking,   which means that mediocre games can end up  with high placements simply because so many   other games were worse. That’s the case with this  one. It ranks this high not because it’s great,   but because it did not actively make me  wish that my home would collapse on me. #7: Garfield: Caught in the Act (1995) Mega Drive  It’s a tale as old as time: A cat is watching  television. The cat breaks the television. The   cat attempts to repair the television  and is teleported to other worlds based   on the programs he’s been watching. Actually,  that just sounds like another game developer   trying desperately to shoehorn Garfield  into a platformer! You can’t fool me.  Garfield: Caught in the Act may have a title that  sounds like Jon walked in on his cat doing what   cats should only ever do alone, but it looks and  sounds good. The presentation is the only real   highlight, however. The game controls rather  poorly. It’s both slippery and unresponsive,   with quick movements sometimes failing to  register. I can only assume that Garfield   is so hungry, he’s eating my inputs! Wakka wakka. The animations take a very long time to complete,   leaving you unable to throw a projectile, for  instance, because Garfield is taking his sweet   time turning around. Additionally, we admire  the game’s willingness to shake up the visual   style and gameplay between levels, but it often  feels like it’s trying too many different things   rather than focusing on any one thing long enough  to do it well. The levels are rarely any fun,   and they’ll wear you down easily as you’re  trying to work out whatever it is that you need   to do in order to progress. It’s not particularly  difficult, but it does manage to be very annoying.  On the bright side, you’ll get to play a  minigame in which you shatter the skulls   of your partner, best friend, and owner.  Garfield, there’s humorous misbehavior,   and then there’s whatever you call this. Interestingly, Garfield: Caught in the Act   was actually developed and published by Sega.  Yes, Sega made games featuring both the Blue   Blur and the Orange...Object. This is what  eventually allowed the game’s PC port to be   included in the legendary Sonic and Garfield  Pack. Maybe we could create our own TripleJump   Sonic and Garfield pack by editing this list  together with the Every Sonic Game list!  Honestly, this game gets stranger the  more you learn about it...and we are   not finished learning about it, because  it’s Peter’s turn to lead the class. #6: Garfield: Caught in the Act (1995) Game Gear  Garfield: Caught in the Act for the Game  Gear is a better game. It is not a good game,   but it is a better game. It certainly doesn’t  look or sound as nice, but the controls are much   tighter and the animations less intrusive, leading  to a game that...actually lets you play it. I’ve   always seen that as a plus, personally. It also  has more levels than the Mega Drive version,   and the levels that were carried over have been  completely reworked, making for a whole new game.  That’s the good news. The bad news is that  the levels still aren’t great, and it’s a   matter of picking your poison. If you prefer to  be poisoned by control issues and enemy swarms,   go with the Mega Drive version. If  you prefer to get lost in endless,   maze-like levels, with blind jumps that are  made worse by the Game Gear’s tiny screen,   then this is the one for you. In either case, you  end up with a game that has its charms, but unless   it also has a nostalgic pull for you, it’s going  to be very difficult to overlook the problems.  Additionally, as with the Mega Drive version,  prepare for jokey level titles that run the entire   gamut of quality, from the “bad” all the way up  to the “still quite bad.” There’s Catsablanca,   Slobbin Hood, and The Curse of Cleofatra, among  others, and I think you’ll agree that those all   deserved to stay buried in the litter tray. We might as well cover some additional Caught   in the Act trivia. For instance, the PC port has  the Mega Drive version’s levels, but presents them   in the same sequence as the Game Gear version.  It also adds an Alien Landscape stage, which   was cut from the Mega Drive game. A 32X version  was considered, at least briefly. And, finally,   something called Garfield: The Lost Levels was  released through the Sega Channel in 1996. It’s   considered “lost media” now, but it seems to have  been an expanded and reworked version of Caught   in the Act. Maybe one day it will surface. If  it does, I’m not going to make eye contact. #5: Garfield’s Mad About Cats (1999) PC  After being yelled at by Jon yet again for being,  essentially, a ball of lard with googly eyes,   Garfield sets out to create the perfect  animal by combining aspects of various   other cats. I did something similar  when my parents once criticized me,   and to this very day I’m not allowed near  cemeteries. The game is —and I cannot believe   I am about to say this—an edutainment game that  is actually kind of okay. It’s far from great,   let’s not go crazy, but it’s well enough  made, it teaches kids about animals,   and the presentation is solid. It has a genuine  sense of humor and actually seems to care   about offering some degree of fun. That really  shouldn’t be a novel concept, but here we are!  As Garfield conducts his experiments, you get  to learn about different attributes of cats   and different regions of the world. Along the  way, you can participate in other activities,   such as playing Space Invaders, hitting targets  with chickens, and helping Jon get dressed...when   it works. The minigames are certainly not created  equally, and I’d be lying if I said that any of   them were great, but they’re better than you will  find in most edutainment games. Trust us, we know  The game also looks rather good overall,  with animated sequences pulling inspiration   from Garfield & Friends. In fact, the main  appeal of Garfield’s Mad About Cats is that   it features that show’s voice cast. This  basically means that we get to listen to   the excellent Lorenzo Music deliver Garfield’s  lines, which is a nice treat both for longtime   fans and for...y’know...anyone who likes  good voice acting. Thom Huge reprises his   role as Jon Arbuckle to similarly welcome effect. Hey, did you know that when Lorenzo Music passed   away in 2001, Thom Huge retired from performing  Jon, out of respect for his deceased costar? We   didn’t until we researched this entry, and now  we’re all very sad. Their performances are by far   the highlights here, and it’s a bit disappointing  that an edutainment title is the closest that we   ever got to a Garfield & Friends game. Still,  as we’ve seen, it could have been much worse. #4: Garfield and His Nine Lives (2006) Game Boy Advance  Let’s not mince words: We did not expect a  ranking of Garfield games to be packed with   brilliant experiences. We didn’t even  expect most of them to be fun. We did,   however, hope that we would come away  impressed by at least one game. After all,   Garfield is a cuddly cartoon mascot, and there’s  no shortage of great games built around that kind   of character exactly. Surely Garfield could  give us at least one competent platformer.  The good news, I suppose, is that he  did. The bad news is that it’s taken   us this much of the list to find it. Even  then, it doesn’t go beyond competence.  It’s worth celebrating what the game does right.  It looks nice. Each of the levels takes place   in a different setting. Everything controls well,  and you can do more than just jump and attack. Oh,   and the music is good. That’s about it,  though. The absolute core experience is fine,   but the game works very hard to make sure that it  doesn’t accidentally attempt anything interesting.   If you’re just looking to move Garfield around  a few levels that aren’t appallingly designed   in a game that is not massively frustrating, then  Garfield and His Nine Lives is what you’re after.  Also, if you’re curious, this game is not related  in any way to the similarly named book Garfield:   His 9 Lives, or to the animated special  that followed. Which is probably good,   because that special just involved  watching Garfield die over and over again,   and it traumatized an entire generation.  Speaking of the title, though, this game   doesn’t do the joke of actually giving Garfield  nine lives. Some of his other games do, but not   the one built around the “nine lives” concept. If you’re curious which titles do the joke,   there’s The Search for Pooky, Saving Arlene,  Lasagna World Tour, and the DS version of A   Tail of Two Kitties. Yeah, the joke is far too  obvious to be clever, but it makes me disappointed   when a game doesn’t think to do it. There’s no  winning, really. I suppose the only solution is   to not make Garfield games at all. Actually,  let’s all agree to that solution right now. #3: Garfield’s Nightmare (2007) DS  Garfield’s Nightmare is a strange game, but its  name might be even stranger. If you look it up,   you will find many references to Kennywood, an  amusement park in Pennsylvania, which had a ride   of the same name. Sadly, Garfield’s Nightmare  seems to have been a nightmare for Kennywood;   in 2004, they repurposed a ride called  The Old Mill, which had been built back   in 1901. Garfield’s Nightmare wasn’t the first  time that the ride was repurposed, but it was   a controversial decision, and the Garfield  branding and imagery were removed in 2020.  Why are we talking about the ride? Well, because  it’s more interesting than the game. Quite fun   though, right? Anyway, the game begins with a  little comic strip that outlines the premise:   Garfield eats too much and goes to sleep. I  mean, that’s the premise of most of my evenings,   as well, but nobody seems interested  in making a game based on those.  It’s an extremely basic platformer, but it  works fine and the soundtrack is quite good.   You mainly navigate Garfield’s nightmares by  jumping, bouncing, and crawling, none of which   is particularly groundbreaking, but it controls  well enough. Ultimately, Garfield’s Nightmare is   capable of achieving what it sets out to do, which  alone means that this game places worryingly high.  You play through four distinct nightmares,  and you complete some minigames along the way,   as well. That’s about it, though. You do lots  of things that seem as though they should   qualify as variety, but very little of it feels  varied. We’re also not fans of the visual style,   though calling it a “style” might be too  polite. It doesn’t look bad, but it does   look bland and at least a little unpolished. The most interesting thing about the game is   that the bosses are all puns based on the names  of famous people: Warren Batty, Patrick Sweaty,   Jean Cloud, and...Franz Coughka. Couldn’t think  of a fourth actor to name your snowman boss after,   could you, Garfield’s Nightmare? As a breezy timewaster, Garfield’s   Nightmare is perfectly fine. We just wish  that it had a little more passion behind it. #2: Garfield: Saving Arlene (2005) PlayStation 2  Garfield: Saving Arlene is a game about Garfield  saving Arlene. Who is Arlene? She’s the pink   one. Well, I think she’s the pink one. It’s  possible that she’s hairless and that’s her   flesh. You’re welcome. Sometimes she’s portrayed  as Garfield’s girlfriend, sometimes just a friend,   and sometimes the distant object of his  affections, depending upon the particular   piece of media. Here, she is scooped up by  the Animal Annihilation Facility, and it’s   up to Garfield to break her out. That seems to  be one of the fallback plots of Garfield games,   with the others being “Garfield is dreaming” and  “Jon Arbuckle is completely sick of his housecat.”  The chief gimmick – or maybe “chef gimmick” – of  this game is Garfield’s ability to prepare food   with ingredients he finds on the ground.  Make lasagna, and you’ll have your health   restored. Make cheesecake, and you can float.  Make chili and you’ll breathe fire. Make a   burger, and you’ll punt Odie across the  screen. I don’t really understand this,   personally. I had a burger for lunch and, yes,  I’ve kicked many of my beloved colleagues across   the room in the time since, but I did it by  choice. The burger had nothing to do with it.  The game isn’t awful, the visuals are nice, and  I like the way the screen will sometimes divide   itself into multiple comic panels to give you  a clearer view of what’s happening or where you   need to go. It really does seem to be trying, and  it more or less succeeds at what it sets out to   do. It doesn’t set out to do much, but it’s not  as though most of these other games did, either.  The only things that I know I hate are  the level titles. Sinuous Sewers might   now be my least favorite pairing of words in  the English language. There’s also Naughty   Night and [shudder] Hound Pound, making the  whole experience seem unnecessarily...filthy.  Actually, I hate one more thing: In addition  to a “saving Arlene” game, we learn at the   end that it was also a “Garfield dreaming” game.  If they’d spent another 30 minutes to design a   Jon Arbuckle model, we could have had all three  Garfield game types at once. Missed opportunity. #1: Garfield Kart: Furious Racing (2019) PlayStation 4, Switch, Xbox One, PC  Somehow, Garfield Kart returned. Ominous  words, yes, but we’re glad that it did,   because this is Garfield’s best game. Yes. This.  Is Garfield’s best game. Does that sound like a   backhanded compliment? Well, good; you’ve seen  the rest of this list; we have every right to   vent our frustration. It also goes to show,  however, how significantly a game can change   based on the presence or absence of one feature. This time, it’s multiplayer, which is even online   in this case. Multiplayer, frankly, is something  that no kart racer should be without. The entire   appeal of the genre comes from tormenting  your friends by using obnoxious characters   to chuck obnoxious items at them. Doing that  alone just feels...empty. A truly great kart   racer might hold somebody’s interest  in single player for a little while,   but they need multiplayer in order to fully shine. Garfield Kart: Furious Racing has multiplayer.   Does it fully shine? Well, it shines more;  we’ll give it that. In fact, it’s fun. There’s   nothing particularly special about it, but the  framework is addictive enough that you and a few   friends – or some strangers around the world – can  end up playing it far longer than you intended to.  What’s more, the game didn’t just add multiplayer;  it tidied up the experience in other respects as   well. You can select many more options from  the start without having to unlock them,   which is very welcome, and everything looks and  sounds much better. The tracks are essentially   the same ones from the previous game, but in a  few cases they have been tweaked and improved.  Are we breaking our own rules by including  a port? We don’t think so. Garfield Kart:   Furious Racing offers just enough for us  to count it as a successor rather than a   rerelease. The addition of multiplayer changes  the fundamental experience of the game, just as   playing chess against a computer is always going  to be different from playing against a human.   Only this is a kart racer, which means that you’re  pelting each other with the pawns and periodically   spilling lasagna all over the board. The metaphor  isn’t water-tight but you get the idea, okay?  Is Garfield Kart: Furious Racing great?  It is most certainly not great. But if you   and your friends are kart racing fans and  you’ve played the better games to death,   you could do much worse than this. It’s  bland, yes, and not all that memorable,   but it’s actually fun. And, in the end,  that’s all we ever wanted. Kart on, Garfield.
Info
Channel: TripleJump
Views: 183,734
Rating: undefined out of 5
Keywords: Every Garfield Video Game Ranked From WORST To BEST, garfield, garfield games, garfield games evolution, best garfield games, worst garfield games, every garfield game, all garfield games, garfield kart, garfield kart furious racing, garfield saving arlene, garfield's nightmare, garfield and his nine lives, garfield's mad about cats, garfield caught in the act, garfield movie game, garfield a tail of two kitties, garfield lasagna party, triplejump ranked, triple jump
Id: kqa4jz3XuPk
Channel Id: undefined
Length: 60min 2sec (3602 seconds)
Published: Fri Jan 20 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.