Every Sega Franchise Ranked From WORST To BEST

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Okay, ready? [Ben and Peter  in harmony] SEGA. Nailed it.  Yes, it’s time. We’ve ranked Sony franchises.  We’ve ranked Nintendo franchises. We’ve even   ranked the franchises of a company that  doesn’t have any franchises. Sega is the   next logical step, and it’s a fascinating one,  spanning just about every era of gaming history.  That’s probably something we should address up  front, as we do mean “every era.” Moreso than any   of the other companies we’ve ranked so far, Sega  had a massive arcade presence. Any retrospective   that does not focus on the astronomical influence  it had during that era is bound to be incomplete.   We admit that. Unfortunately, due to the  lack of contemporary reviews of arcade games,   we can’t really rank them by the same metrics.  Many of those games did get home ports, and we   will discuss those in turn, but they were almost  never as important or beloved as the originals.  Of course, Sega wasn’t just an arcade developer,  so there is plenty to cover here, from their years   in the console market to their current role as a  third-party developer and publisher. And we are   even covering franchises that Sega has acquired  over the years, most notably those made by Atlus.   After all, those franchises are some of the  reasons that Sega is still relevant today.  Otherwise, the rules are simple: We are ranking  every Sega franchise from worst to best, based on   average critical reception. In most cases, review  averages come from Metacritic. In a few cases,   we’ve had to look back at GameRankings. And  in even fewer but far-more-unfortunate cases,   we had to look at Gamefaqs. Don’t worry; we  washed our hands and our eyes afterwards.  Also, after much deliberation, we decided not  to include the Mario & Sonic at the Olympic   Games…games, as we’ve already covered  them in our Nintendo list, and there   isn’t much point in retreading the same ground. As usual, we will not be counting mobile games,   because there are far too many of them and I’m  not allowed to use profanity in these lists.   Also as usual, no licensed sports games, because  we’re already struggling to find enough to say   about the sports games that aren’t licensed. Once again we are only considering series with   three or more entries. If there are only two  games, it’s not a franchise; it’s a game and   a sequel. Tattoo that on your chest so you don’t  forget it. And, finally, we are only considering   the first home release of each game. No later  ports, no enhanced editions, no collections.  With all of that out of the way  and each of you cracking your   knuckles (ha ha) in anticipation of complaining  in the comments about where Sonic ended up,   let’s begin. Let’s rank ‘em.  I’m Benand I’m Peter from TripleJump, and this is  Every Sega Franchise Ranked From Worst to Best. Ben 59-45 Peter 44-30  Ben 29-22 Peter 21-14  Ben 13-8 Peter 7-1 #59:Devil Children – 39.39% I promise we didn’t choose to include  Atlusfranchises on this list just so   we could pick on them. We quite like a lot  of Atlus games. Devil Children, however,   was not received well by critics and is far from  the most memorable Shin MegamiTenseisubseries.   The name “Devil Children” refers to the  series’protagonists, who are half-child,   half-demon. So, they’re normal kids then, eh?! Further supporting the youthward focus of the   series was its similarity to Pokémon,  both in terms of visual presentation   and its release strategy, with multiple  games being released at once. Unlike Pokémon,   the companion games had unique stories,  but that was small comfort to critics,   as it just meant they had to endure  more games that they didn’t enjoy.  Perhaps Devil Children is indeed a  great series for kids. We wouldn’t know;   only two of the games came to the West, retitled  DemiKids: Light Version and DemiKids: Dark   Version. They actually performed the best with  critics, earning 62.4% and 65.7% respectively.  At the bottom of the list is Devil Children 2 -  Koori no Sho with 22%, and no other game in the   series broke the 40% barrier. I hope kids enjoyed  these games, because adults certainly didn’t. #58: Last Bible – 46.36% Okay, once again, we didn’t include  Atlusfranchises on this list just so we could   pick on them. We’re not the ones who reviewed  these games. We can’t even read most of them!  Like Devil Children, Last Bible is a series aimed  at kids, because if we know anything about kids   it’s that they love their Bibles! Also like  that series, the hundreds of demons in the   main Shin MegamiTensei games were scaled back  to remove the gorier and sexual ones. Which   leaves about five or six, I think. The first game, MegamiTenseiGaiden:   Last Bible, was the only one to come west,  doing so on the Game Boy Color as Revelations:   The Demon Slayer. Fans will knowthat this wasn’t  the only time a Shin MegamiTensei subseries   came to the west under the Revelations banner… Last Bible reviewed better than Devil Children,   but slightly lower than stubbing your toe. The  first game was the high-water mark with 59.8%,   but its immediate sequel  was its low point with 35%.   Intriguingly, MegamiTenseiGaiden: Last Bible  Special was developed and published by Sega.   It’s interesting to see that Sega was working  so closely with Atlus as far back as 1995. #57: Sonic Boom – 47% I don’t want to single out Sonic as being the only  example of a studio mishandling its own mascot,   but usually those mishandlings come early in a  franchise’s life, when companies are still working   out what its characters should and should not be  doing. Sonic Boom: Rise of Lyric, however, came   out in 2014, proving that Sega still wasn’t sure  what to do with Sonic 23 years after his debut.  Rise of Lyric was lambasted by critics, and  understandably so. IGN tried to be charitable   by saying “Rise of Lyric isn’t fundamentally  broken,” which would be the faintest possible   praise even if it were true.It earned only 32% on  Metacritic, and the game’s reception tarnished the   Sonic Boom TV series, which was actuallyalright. Shattered Crystal followed, and they got the first   four letters right, at least. It scored better  with 47%, but some critics felt that it was   even worse than its appalling predecessor. Fire &  Icewas surprisingly competent, and it scored the   highest with 62%, but the fact that it took three  games to reach “competence”probably says it all. #56: Altered Beast – 54.56% By the time the Mega Drive released in 1989,  Sega had more than 100 arcade games it could   have ported for a pack-in title. In fact, the  system launched alongside Ghouls ‘N Ghosts, Space   Harrier II, and The Revenge of Shinobi, any of  which would have made for appealing pack-ins. And   yet Mega Drive early adopters got Altered Beast,  and at least briefly wondered if they should   have asked father christmasfor an NES instead. The original arcade game has its place in history   – its place being in this very sentence and  nowhere else – but the Mega Drive port is far from   required playing. It earned 50.2% on GameRankings,  and we feel even that is a bit generous.  The highlight of the series, in terms of  critical reception, is the Game Boy Advance game,   Guardian of the Realms. This scored 63%,  likely because it didn’t come with the hardware   and therefore critics didn’t have to own it. In 2005, likely to punish Sony for driving them   out of the console market, Sega released Altered  Beast for the PS2. This game removed everything   that made the first game even remotely interesting  and replaced it with as generic an experience as   possible. Critics hated it even more than  they did the original, so well done, there. #55: The Typing of the Dead – 57.6% Now here is a controversial ranking. It’s so  controversial, in fact, that not a single person   here at TripleJump Towers agrees with it. Rules  are rules, though, and while there is somebody   who could probably sort this out, I don’t have  time for a 40-minute phone call right now.  The Typing of the Dead is a The House of the  Deadspinoff, with firing rate and accuracy   dependent upon the player’s ability to type words  and phrases. Critics and fans loved its quirky,   irreverent spin on edutainment, and it still  stands as one of Sega’s most playful experiments.   It scored a well-deserved 83% on Metacritic. 2013 saw the release of The Typing of the Dead:   Overkill, which combined elements of The House of  the Dead: Overkill with quick brown foxes jumping   over the lazy dog. Critics gave it 71%. So why is the series ranked so low? Well,   that’s due to The Typing of the Dead 2. We’re  stuck with the GameFaqs reviews for that one,   which are shockingly low: 18.8%. If you don’t  like the placement of The Typing of the Dead   on this list, submit your own review on GameFaqs,  so we can bump it up a few places when we revisit   this topic, which will certainly happen after  we rank everything else that has ever existed. #54:Golden Axe – 58% The Golden Axe arcade gamewas great, especially  for 1989. Its same-year port to the Mega Drive   even added content, which you’d think would  make it a must-have. Critics, however,   felt that the port only managed to reveal  how shallow it was, and they even stopped   laughing at the name Gilius Thunderhead. Golden Axe II and Golden Axe III both   slipped even further in the eyes of  reviewers, but it was Beast Rider,   2008’s attempt at resurrecting the series, that  really sinks the average. Probably because they   tried to resurrect the series by cutting off its  head and stuffing its mouth with garlic.Critics   gave it 44.5%, with the consensus being  something along the lines of, “Please,   tell us what we need to do as a species in  order to prevent you from doing this again.”  Was the game truly that bad? Yes. Even  so, some outlets gave it glowing reviews,   such as Play Magazine’s notorious 9 out  of 10, which said: “Buy two for yourself   and one for everyone you know as Christmas  presents, whether they have a console or not,   to assure we get another.” That’s grammatically  corrupt, and maybe not only grammatically. #53: Alex Kidd – 60.75% Like Altered Beast’s role as the Mega Drive’s  pack-in title, Alex Kidd’s role as Sega’s mascot   basically amounted to keeping the  seat warm until Sonic showed up.  That’s not to say his games are terrible.  Alex Kidd in Miracle World, his first game,   which was built into several editions of the  Master System, earned 74.4%, with his final game,   Alex Kidd in Shinobi World, being close behind  at 73%. Critics tended to enjoy his games well   enough, as they were decent early platformers.  His lowest-scoring game is actually his sole   outing outside of the Master System: Alex  Kidd in the Enchanted Castle, with 47.6%.  Sega had hopes that Alex Kidd would do for the  Master System what Mario was doing for the NES,   but even fans of the series would have  to admit that he was inferior to both his   direct competition and to his own successor. He  starred in five games in as many years – we aren’t   counting the cycling-themed spinoff, and he should  feel damned grateful for that – but since 1990,   he’s been relegated to cameos and a single  remake. There’s no reason he can’t have a   latter-day resurgence, but we also can’t imagine  too many people are holding their breath. #52: Space Harrier – 62.66% Space Harrier was the celebrated sequel to  Space Harry, and the predecessor to Space   Harriest. I’m taking the mick, of course; that  was a joke based on a progression from adjective   to comparative to superlative, and I hope  you enjoyed it. Really, I have no idea   what to make of the title, as it implies the  interstellar journey of something like this.  Nevertheless, nice game! Space Harrier was  a technological showcase in the arcade,   with a hydraulic motion simulator that ensured  nobody went home with the contents of their   stomach. Designer Yu Suzuki even created  an aim-assist feature for the game, which   was never advertised but which made Space Harrier  feel more fair than other 3D shooters of the era.  It was less impressive on consoles, but that  was to be expected. The first port, to Sega’s   own Master System, scored a mediocre 66.4%. Two  sequels followed, both in 1988. Space Harrier II   scored only 54.37%, but Space Harrier 3-D fared  a bit better than the original, with 67.2%.   As its title suggests, the game was in actual  3D and required Sega’s 3D Glasses to play.   What if you didn’t have those? That’s okay! You  could unlock a standard version of the game by   first…beating it in 3D. Good luck doing  that while your screen looks like this. #51: Phantasy Star Universe – 65.56% Phantasy Star Universe is a spinoff series of  Phantasy Star Online, with the developers trying   to place more of an emphasis on the offline  experience. That’s a good impulse. I just   wish they’d also had the impulse to make a better  game. Reviewers saw the experience as mediocre,   with most of the criticism going towards its  presentation – which was at home on the PS2   version but not on the Xbox 360 or PC – as well  as its repetitive gameplay and environments.  Its two sequels – Phantasy Star Portable and  Phantasy Star Portable 2 – were better received,   but not by much. All three games scored  between 63.67% and 69%, meaning that   even when this subseries was at its best, it was  overshadowed by better action RPGs on the market.  Despite the subseries’ willingness to  provide robust single-player campaigns,   online features were significant enough that large  chunks of the games are no longer playable. That   obviously didn’t affect reviews at the time  – and therefore does not affect its placement   on this list – but it is a reminder of how  ephemeral games can be, with even big titles   slipping through our grasp if we aren’t careful. Wow, sorry. I didn’t mean to bring the mood   down until we got to the Sonic  the Hedgehog entry. Moving on. #50: Zaxxon– 66.2% Released in Japanese arcades at the tail end  of 1981 and in the west the following year,   Zaxxon was an impressive game. The isometric  graphics, the smooth scrolling, the obstacles   that needed to be avoided at different heights…it  was ahead of its time, and a huge success. Sega   even invested $150,000 into television advertswith  CGI that looked worse than the actual game did.  The Atari 2600 port wasless impressive, but  it wasn’t terrible. As a score-attack game,   fans could do much worse. In fact, the Zaxxon  series would indeed allow them to do much worse!  Zaxxon 3-D for the Master System is the  critical low point, earning only 60%,   perhaps due to the fact that the game is far  blander and less engaging than the original.   Zaxxon’sMotherbase 2000 for the 32X wasn’t  far behind – or ahead, I suppose – with 60.6%.   It was only released as a Zaxxon game in the  United States – it was Motherbase in Europe and   Parasquad in Japan – but we’re counting it  on the grounds that it at least looks more   like Zaxxon than Zaxxon 3-D did. I mean, it looks  like crap, yes, but it still looks like Zaxxon. #49: After Burner – 67.3% Whatever Sega may have become, it’s impossible  to deny the importance and brilliance of their   arcade years. Case in point, After Burner, which  still looks great and was positively mind-blowing   in 1987. It was urgently addictive and stood  out among other games at the time which   simply couldn’t compete with the level of pure  excitement that it offered. In Japan and the UK,   it was the top-grossing arcade game of the year,  and it hit the top five in the U.S. Impressive!  Less impressive was its lone home port  for the Master System, which scored 61.4%.   Unlike most of the franchises on this list  that originated in arcades, the After Burner   series continued to climb higher in critical  reception after shifting to consoles. In fact,   the highest-rated game in the series is After  Burner: Black Falcon for the PSP, with 73%.   Critics appreciated that each of the  three pilots had their own stories,   which was a good way of making the  game feel like it offered more value.  Not a bad way to end things. In fact,  we’re not sure why it ended at all.   Digital distribution services seem like a  perfect home for After Burner in bite-sized   downloadable form. Unless that happens, though,  we’re just glad the series went out on a high. #48: DokiDoki Penguin Land – 67.87% 2005’s March of the Penguins made clear to the  world just how dangerous it is for penguins to   procreate and protect their young. The world  must not have been paying attention in 1985,   then, when Sega made the same thing clear with  DokiDoki Penguin Land. This puzzle platformer for   the SG-1000 involved rolling an egg towards  the goal, and it had an on-screen indicator   that showed you how and where your egg could  fall safely. That’s a neat little feature.  The game received a sequel in the form  of Penguin Land on the Master System,   which upped both the challenge and variety.  And then, released only because I happened   to pronounce too many words in this  entry correctly, we got Ikasuze! Koi   no DokiDoki Penguin Land MD for the Mega Drive. It was pretty similar to the previous games in   a mechanical sense, no doubt intended  to artistically reflect the ongoing,   cyclical struggles of real-life flightless  aquatic birds. Or maybe it’s just because   there’s only so much you can do with a penguin  rolling an egg around. We’ll never know for sure. #47: Tempo – 68.33% The “first-ever video game” is a label that  keeps shifting backwards as we learn more   about the history of computing. For years, it was  thought that 1962’s Spacewar! held the title. Then   1958’sTennis for Two held the title. Now, it seems  that 1952’sOXOmight be the earliest. Regardless of   what the first-ever video game actually was, that  moment represented a turning point, as the world   was – consciously or not – counting down the  days until someone made a platformer starring   a rapping grasshopper. Sega was that someone,  and 1995 was the blessed year of its birth.  Tempo, which we’d love to hold accountable for  the failure of the 32X and the downfall of Sega   as a whole, was basically the dream you’d  have after drinking expired cough syrup.   It earned 68%, which puts it just a bit  ahead of its Game Gear sequel, Tempo Jr.,   at 63.6%. Tempo Jr. is a bit easier than its  predecessor and also quite a bit less impressive,   reusing many of the same elements of the first  game. On the bright side, it represents the only   time we in Europe ever had to put up with Tempo. The series high was Super Tempowith 73.4%. This   one elevated the animation quality to new levels,  looking quite lovely to be honest, but it never   left Japan. Maybe one day we’ll see Tempo again.  I mean, I hope and pray that we don’t, but maybe. #46: Hang-On – 68.63% Speed has always been a part of Sega’s DNA,  even before ol’ needlemouse sped onto the scene,   into our hearts, and then kept going  straight through mediocrity. Hang-On,   the company’s 1985 hit motorcycle game is just one  example of that. The game dominated arcades and   was among the first to utilize motion controls,  with certain versions of the cabinet featuring   a motorcycle that players could tilt in  order to control the action on screen.  Hang-On is also an example of why a list  such as this one is bound to be misleading;   Sega was an arcade juggernaut, but so many of  its most popular, famous, and influential games   must be judged by inferior home ports. Hang-On  was never going to bring the tactile thrill of   the arcade game into the home, nor would it  as effectively trick you into thinking that   you might be able to pilot a real motorcycle  for more than about 20 seconds before dying.  The lowest-reviewed title was the Master  System port of the first arcade game,   with only 64%. Hang-On II for the SG-1000  actually performed the best with critics,   with an average of 72.6%. Not bad, but when this  substantial step down from the arcade experience   represents the absolute peak of Hang-On’s  critical standing, you know something is amiss. #45: MegamiTensei– 68.74% Right, we know that this is a placement  nobody will agree with, including   the critics who gave MegamiTensei this  placement in the first place. Those who   rated the early games low will think the average  is far too high, and those who rated the more   recent games favorably will think the average  is far too low. And, hey, they’re both right.  MegamiTensei has always been an interesting  series, full of fascinating philosophies   and ethical dilemmas, but the execution hasn’t  always been as strong. Early games were obtuse   and punishing beyond reason, with difficulty  resulting from randomization rather than   challenge. As the series has evolved it’s also  gotten better, which in turn has exposed it to a   wider, more appreciative audience that is more  willing to engage with its strange concepts,   brutal combat, and demons made of wilsons. The games nearly always have individual   continuities, but certaincharacters and themes  do recur, and there is usually a focus on the   automation of demon summoning, which gets out  of hand just as quickly as you expect it would.   The games tend also to alter the outcomes  depending on the player’s choices. Of course,   the games are about apocalypses so there’s rarely  a truly “good” ending, but you do get to see how   your own decisions influence the precise flavor  of mankind’s downfall. That’s…nice?What can I say;   they’re dark games. If you prefer smiling  to frowning, maybe stick with Persona. #44: Columns – 68.8% What do you get when you combine Tetris  with… Actually, let me start again:   What do you get when you remove just about  everything from Tetris? Why, you get Columns,   the puzzle game that inspired countless players  to say, “Maybe I don’t like puzzle games.”  We’re being harsh, certainly, but there’s so  little to say about Columns that it’s hard not   to focus on…well…how little there is to say about  Columns. The game presents you with endless stacks   of gems, and it’s your job to not fall asleep. The  fact that Columns involves color matching – which   Tetris did not – helped the Game Gear port  to show off the main advantage of that system   over the Game Boy. And the fact that Columns  wasn’t very fun helped the Game Boy to show   off its main advantage over the Game Gear. The first home console version – for the Mega   Drive –earned a lukewarm rating of 56.3%, with  every other sequel occupying the space between   Revenge of Columns at 51.5% and HanagumiTaisen  Columns 2 at 76.6%. There is one strange   exception, however: Columns GB: Tezuka Osamu  Characters, for the Game Boy Color, with 81%.   It’s…well, Columns, only this time characters  designed by Tezuka Osamu stare directly into   your soul while you play it. Evidently  that’s worth a few points on its own. #43: Super Monkey Ball – 69.59% Debuting in 2001 as an arcade game with a  joystick you probably didn’t want anyone to   catch you using, Super Monkey Ball  quickly made its way to consoles,   serving as a launch game for Nintendo’s  GameCube. It also represented the first   time anyone had put the words Super,  Monkey, and Ball together in that order.  The game was…okay, look, I could try to find  something profound to say about Super Monkey Ball,   or we can both just agree that it’s fun  to roll monkeys around, Labyrinth-style,   gobbling up bananas along the way. It  immediately found a fanbase because…come on,   look at it! What more could you possibly want?!  It also had an exceptionally high skill ceiling,   granting it a more enduring appeal than  Sega probably expected. Yes, I said   appeal. And thattechnically qualifies as a pun! That game and its immediate sequel earned 87%   on Metacritic, which made history again as the  highest-rated debut for any fictional simian   encased in a translucent sphere. Sadly, those  games would remain the high points of the series.   Fans stuck around, but reviewers grew tired  of knocking their Monkey Balls around.   Super Monkey Ball Adventure only hit 53%, which  might be expected due to its shift in gameplay,   but the more-traditional Super Monkey  Ball 3D is not far behind with 55%. #42: Majin Tensei– 70.33% If you’ve played the Devil Survivor games,  you might wonder why Shin MegamiTensei   didn’t dip into the tactics well more  often. Both of them are excellent,   and the wide range of monsters and abilities lend  themselves well to the genre. In truth, however,   those games were preceded by an entire trilogy  of tactics games that remain exclusive to Japan.  Majin Tensei for the Super Famicom  earned a following for its dark tone,   excellent in-battle graphics, and stellar  soundtrack. So, it was a MegamiTensei game,   basically. Its sequel, Spiral Nemesis, improved  the narrative and characterization, earning it   a higher average: 73.6% as compared to 70.6%. The third game was Ronde, which was released   for the Saturn and stars characters called  Asuka, Satoshi, Keita, Sakurako, and Charlie.   No points for guessing which of those I  pronounced correctly. Evidently there was   backlash to an early demo of the game that was so  severe, it caused massive numbers of preorders to   be cancelled, makingAtlus reluctant to continue  producing games of this type. I say “evidently”   because I’ve found a lot of claims in English,  but no English-language sources to back it up.   Regardless, the game has a negative legacy and  certainly does look like a fan game that got   out of hand. It scored 66.8%, which is far from  terrible, but it drags the average right down. #41: Shinobi – 70.35% While you were partying, I studied the blade. And  by that I mean I played Shinobi. What? Don’t make   that face at me. The games are really hard. I  have to assume I’m a fully qualified ninja now.  Shinobi is a beloved series – in many ways Sega’s  version of NES hit Ninja Gaiden – but it seems   that critics never really got on with it. Exactly  one game in the series scored higher than 80% – it   was Shinobi III: Return of the Ninja Master, for  the record – while five of them scored below 70%.   The lowest-scoring game was The Revenge of  Shinobi for the Game Boy Advance with 51%,   but The Cyber Shinobi with 52.2% tried  really hard to claim that title for itself.  Perhaps reviewers were turned off by the  difficulty. Perhaps they were comparing   them unfavorably to the arcade games. Perhaps  real-life ninjas drove over their dogs and   didn’t even have the courtesy to pull over  and apologize. It’s impossible to know. But   I will say that the games are worth taking  the time to discover. They’re not flawless,   but spend enough time perfecting the levels and  there are few games more rewarding to master. #40: Power Instinct / GōketsujiIchizoku– 70.4% Couldn’t have just called this one “Power  Instinct,” could you, script writer? You just   had to stick GōketsujiIchizoku in there? I suppose  that’s fair, actually; only two of the games we’re   counting were localized as “Power Instinct,”  with the other two remaining in Japan with   their Japanese names. But I’ve got my eye on you. Power Instinct started life in arcades when Atlus   asked itself a question: What if someone  made a fighting game so unmemorable,   people would forget about it while they were still  playing? The mediocre game was ported to the Mega   Drive in Japan and to the SNES in the West. The game’s sequel received a port to the   PlayStation, so that an even wider audience could  ignore it. It did have a pretty great soundtrack,   though. Speaking of music, Groove on Fight:  GōketsujiIchizoku 3 has the word “groove”   in the title. No, I’m not reaching for things  to say about this series; why would you think   that? It features tag-team battles, which are  genuinely well executed, and the animations look   great. Finally, there’s Shin GouketsujiIchizoku:  Toukon: Matrimeleefor the Neo Geo and, once again,   it’s not bad but isn’t memorable for  any reason. Such is the series overall. #39: Virtual-On – 70.46% Let me tell you everything I know about the  Virtual-On series. [a beat] Now that that’s   out of the way, Virtual-On appears to be a  series in which giant robots beat seven shades   of [Billy Ray Cyrus noise] out of each other.  And if that sounds like I’m being dismissive,   I assure you that I mean it as a great compliment. Western audiences have not gotten official   releases of most Virtual-On media, but it has  a sturdy fanbase, and the games that have come   westward have been well received. Critics and  fans were enamored by the selection of robots   and the surprising depth of the combat, especially  when compared to traditional robot fighting games.  The lowest-rated game in the series is Cyber  Troopers Virtual-On: Marz for the PlayStation 2,   with 54%, while the highest-rated is DennouSenki  Virtual-On Oratorio Tangram M.S.B.S. Ver. 5.2,   with 79.88%. At least, it had better be. If I  find out that the writer of this script made me   say that entire title for no reason, I will look  for him, I will find him, and I will kill him.  Finally, there was DennouSenki Virtual-On x  ToaruMajutsu no Index: ToaruMajutsu no Virtual-On   which…which…hang on, there’s nothing else written  here. He did just make me read that for no reason.   Let me just make a quick note  to myself…kill Philip. Right. #38: Sonic the Hedgehog – 71.13% How the Mighty the Armadillo have fallen. Believe  me, I take no pleasure in the fact that Sega’s   mascot, its flagship franchise, and its most  significant contribution to popular culture is   this far down the list. It’s embarrassing, and far  from wanting to kick the series while it’s down,   I sort of just want to hold it and promise  it that everything will be alright…even   though I know full well that it won’t be. Of the nearly 40 Sonic games we are   considering in this list, only seven  have earned a score of 85% or higher.   Those are Sonic the Hedgehog and Sonic the  Hedgehog 2 in their 16-bit incarnations,   Sonic the Hedgehog 3, Sonic & Knuckles, Sonic  Adventure, Sonic Adventure 2, and Sonic Mania.   To put things into perspective, more of his games  have scored below 60%. It would have done even   worse if Sonic Boom hadn’t constituted a trilogy,  allowing us to chop it off like a gangrenous limb.  Nearly all of his gameschart the critical distance  between the mid-60s and mid-70s, with the bottom   of the barrel being relentlessly scraped by  Sonic Labyrinth with 44%. Sonic the Hedgehog   2006’s 46% offers stiff competition, however. When we did our Nintendo list, we broke Mario’s   3D and 2D games into two different entries.  We did that, however, because each of those   represents a distinct design philosophy on the  part of Nintendo. To cut a long explanation   short, each type of Mario game really  is a type of Mario game. With Sonic,   every installment, 2D or 3D, represents  an aimless flailing on the part of Sega,   a company that seems to only wish to prove that  it never knew what made Sonic’s own games good   to begin with. And so we’re combining all of them  into a single entry here. We might as well. If   Sega can’t decide what Sonic is, we’re certainly  not going to try to sort it out ourselves.  Who knows? Maybe Sonic Rangers will be good.  Then again, how many times have we said that now? #37: Fantasy Zone – 71.62% Fantasy Zone thrived in the arcade environment  due to its engaging visuals, great soundtrack,   and simple gameplay. You pilot a sentient  space ship around and blast the processing   out of everything you see. It’s adorable! It’s  also a fairly shallow experience, relying almost   exclusively on its presentation to set it apart.  Still, though…itis a darned fine presentation.  Its console ports never quite lived up to  the original, but for fans of the colorful   cute-‘em-up, they did the job. And there were  enough fans to justify huge numbers of ports,   including to Sega’s arch  nemesis Nintendo. Two of them.  With the exception of a Pac-Man-like spinoff,  which we are not counting, the series remained   rather similar throughout its sequels, which may  be why we haven’t gotten a new game since 1992.   Even so, the scores vary quite a bit. Super  Fantasy Zone for the Mega Drive is rated   the highest, at 76.67%, with the Game Gear  installment, The Adventures of Opa-Opa Jr.,   scoring only 62%. Possibly because its title made  reviewers think about a space ship having a child. #36: Wonder Boy – 71.63% Wonder Boy is not the easiest series to  keep straight. The original arcade game   got a direct port in Japan for the SG-1000, but  the West knows it better as Adventure Island,   which spawned a series of its own. In Brazil,  three Wonder Boy games were modified to star   characters from the comic strip Monica’s  Gang, spawning yet another series. Things   get more confusing from there; none of them are  called “Wonder Boy II,” but two games are called   “Wonder Boy III.” It would be confusing enough if  the sixth release were called “Wonder Boy IV,” but   instead it was “Monster World IV,” leaving fans  to search in vain for other “Monster World” games.   And, believe it or not, we’ve only scratched  the surface of Wonder Boy’s tangled titles.  The games themselvesvary in quality and  critical reception, which is understandable.   Surprisingly, though, they also vary  quite a bit in their gameplay. They run   the gamut from punishing platformers to light  metroidvanias to adventures with RPG elements.  The lowest-rated game is Wonder Boy  III: Monster Lair, scoring only 26.67%.   The highest-rated game is also called Wonder  Boy III, this time subtitled The Dragon’s Trap.   It earned 86.7% from critics and  received a well-regarded remake in 2017.   This actually spawned a remake of Monster World  IV and even a brand-new game in 2018, called   Monster Boy and the Cursed Kingdom, just to  keep up the tradition of confusing titles. #35: Thunder Force – 71.66% NOT THAT ONE. Seriously, that one has a far  worse Metacritic average. This Thunder Force   also started off pretty bad, but got much better  quickly. The original game had nothing to do with   Sega, and wasn’t even released for Sega platforms.  Details are sketchy, but its earliest release   seems to have been for the Sharp X1. It’s…not  good, with a critical average of only 56%,   but it was popular enough to spawn a series.  Thunder Force II was released for the Sharp X68000   in 1988, but was exposed to a wider audience  the following year with its Mega Drive port.  The sequel retained the overhead perspective  of the first game but placed a greater emphasis   on side-scrolling stages, which would  define the series from that point forward,   offering simple but addictive bullet  hell action. Actually, the games aren’t   too difficult. Maybe it’s more bullet heck. Either way, the critical peak of the series came   with Thunder Force IV, which was released in the  U.S. as Lightening Force: Quest for the Darkstar,   possibly because Sega didn’t think the Thunder  Force name was strong enough in that market   and definitely because they didn’t think  Americans knew how to spell “lightning.” #34: Sega Bass Fishing – 71.73% I, personally, believe Sega Bass Fishing should  rank much higher than this. Because you know I’m   all about that bass, ‘bout that bass, no tarpon.  Anyway, now that the video editor has had his fun,   I need to somehow fill time pretending I  have anything to say about a fishing game.  Most of the Sega Bass Fishing titles  were originally released in arcades,   which would be the last place I would ever  wish to play a fishing game, to be honest.   The home ports were decently received, however,  with the first game’s Dreamcast port selling well   enough to earn the Sega All Stars label. And, yes,  when your bass fishing game sells well enough to   become an “all star,” you indeed know that your  time in the console business is nearing its end.  The highest-rated game is Sega Marine Fishing  which, despite the name, is considered to be   part of the same series. And which also, despite  the name, does not involve fishing for marines.   It earned an average of 79%. The lowest-rated  is Sega Bass Fishing for the Wii. It earned   only 59% and is the last of the Sega Bass Fishing  games to date. As you can tell, I’m heartbroken. #33: Monaco GP – 71.95% It’s far from Sega’s best-remembered or  most-beloved racing series, but Monaco   GP…existed. Okay, that might not be entirely fair.  In 1979 this represented a perfectly good racer,   albeit one in which you didn’t  actually race. You just drove endlessly   until you eventually exploded. Which,  incidentally, is how I’d like to go out.   The game got a home console release in 1983. The series shifted into high gear with Super   Monaco GP, which more closely resembles modern  racing games. It got two distinct console   releases: a 16-bit version for the Mega Drive and  an 8-bit version for the Master System, which also   made it to the Game Gear. The Mega Drive version  was far superior, in the sense that it was a game   that reasonable human beings might want to play. The series got one true final entry with Ayrton   Senna’s Super Monaco GP II, named for and endorsed  by the six-time winner of the real-life Monaco   Grand Prix. This game has never been rereleased,  and it’s likely to stay that way asSenna passed   away at age 34, only two years after the  game released. It’s also the highest-rated   title in the series at 77.6%, serving as an  unintentional salute to a career cut short. #32: OutRun– 72.06% The original OutRun arcade game was developed  because Yu Suzuki had a single, brilliant idea:   What if you didn’t have to be good at  racing games to look good playing them?   OutRun’s flashy cars, glamorous locales,  and bikini babes all contributed to a sense   that you weren’t a guy playing a video  game; you were a god on wheels. Also,   no matter how poorly you played; you could keep  driving as long as your timer didn’t run down.  OutRun was an immediate hit, and it is still  considered one of the most influential racing   games ever. It even inspired an entire genre  of music. Yes, you can thank OutRun for both   the existence of synthwave and for the fact  that all of its album covers look like this.  The home ports, though, failed to  capture the feel of the arcade games,   which was understandable. The series did  end up getting better as hardware improved,   peaking with 86.6% for OutRunners on the Mega  Drive. Sega can take some solace in the fact   that they didn’t develop its lowest-scoring game,  OutRun Europa. Instead, that was the work of Probe   Software and worldwide poo merchants U.S. Gold.  You’d think this might have taught Sega an early   lesson about greenlighting low-quality cash-in  games, but…like, you’ve heard of Sega, right? #31: Space Channel 5 – 72.07% Space Channel 5 was the Dreamcast  in a nutshell: strange, unique,   and unforgettable…but with zero chance of  mainstream appeal. The game saw interstellar   news reporter Ulalacovering the story of  an alien invasion while defeating baddies   through the power of dance. It earned an overall  ranking of 84.22%. Its sequel, Space Channel 5:   Part 2 earned an average of 78%, but fans  tend to agree that it’s the superior game.  Space Channel 5 is weird enough in concept and  execution that it’s worth experiencing at least   once. The series even featured Michael Jackson  as Space Michael, which will either inspire you   to finally seek out the games or to keep avoiding  them, and either way I’m not going to judge you.  Aside from some ports to the PS2 and Game  Boy Advance, though, this was about as far   as Space Channel 5 went. At least it was, until  Space Channel 5 VR Kinda Funky News Flash! was   released in 2020 for PS4 VR. Aaaaand…well, we  can’t unrelease it. Critics were disappointed   by the brief VR experience, which suffered from  responsiveness issues and had you doing little   more than standing still and moving your arms.  Not quite the rebirth fans were hoping for. #30: Persona Dancing – 73.67% We can all agree Persona 3, 4, and 5 were good  games. I think we can further agree that, whenever   the characters weren’t dancing, we were asking  ourselves, “Why aren’t the characters dancing?”   Thank the Lord for the Persona Dancing  games, which address that massive oversight.  Persona 4: Dancing All Night earned 76%  on Metacritic, which is not bad for what   could have been a disposable tie-in. It was  praised for its song selection, great remixes,   and accessible rhythm mechanics. Critics were  split on its story mode, which even fans of the   original game had to admit dragged a bit. The Dancing treatment was eventually given   to Persona 3 and 5 as well, though it didn’t fit  quite as well with those moodier games. At least   one reviewer also bemoaned the lack of the ability  to play as a dancing shibainu in Persona 3:   Dancing in Moonlight, making him the most  correct game critic on the entire internet.  The Persona Dancing series is much  better than might have been expected,   which is the case with most Persona spinoffs.  If you don’t already enjoy rhythm games,   these won’t change your mind. But if  you’re dying to spend just a little more   time with your favorite group of school-age  saviors, these are welcome ways to reconnect. #29: The House of the Dead – 74.06% The House of the Dead is rail-shooter  royalty. It debuted in 1996, the same year   as Resident Evil. They both took very different  approaches to zombie hordes. In Resident Evil,   you methodically explored a mansion in the hopes  of unravelling the mystery of what happened before   you arrived. In The House of the Dead, you  showered everyone around you in burnt meat.  It’s far from an intelligent experience,  but that makes sense; zombies eat brains,   so there probably aren’t any left. What remains  is a gory shooting gallery with b-movie flair,   and it’s no wonder that it caught on. The series is at its best in arcades, where you   get to hold a light gun and scream obscenities  in front of strangers and their families,   but it made a successful jump to consoles. All  five games received average scores in the 70s.   The lowest-rated game was the Saturn port of  the first, with 70.54%, and the highest-rated   is the most recent: Overkill for the Wii with  78%.I’m not sure the time is right for a return   of the series – it would probably be too easily  disregarded as “yet another zombie shooter” – but   the time is right for a remastered collection  of all five games. So give me that, Sega. #28: Shining – 74.61% Sega’s sprawling RPG series is not the easiest to  untangle, and changes made in localization don’t   help matters. Sometimes the story of one game  will lead into another with a separate subtitle   and completely different gameplay. Characters  appear in different games under different names,   and characters with the same names will actually  be entirely different characters. In addition,   relationships between characters were  also changed during localization,   and even these localizations would differ, with  some changes being reverted in later ports.  Suffice it to say, we’re tossing all of the  Shining games into one basket. Whether it’s   Shining Force, Shining Tears, Shining Blade, or  Shining the Holy Ark, which is what I used to   call…erm…the point is, they’re all together in  this entry, which is sure to please everybody.  That’s a joke, of course, but “pleasing everybody”  is more or less what the series did on the whole,   often scoring between 75% and 85% on average.  The games were lauded for their art styles,   soundtracks, and stories. Overall the series  tried many different approaches through the   years, sometimes concurrently. Traditional  turn-based combat, tactical role playing,   action RPG…basically, if you enjoy any aspect  of JRPGs, there’s likely to be something here   that you will love. You just may have to  dig through a fair few games to find it. #27: Devil Summoner – 75% It’s nice to see Shin MegamiTensei higher  on this list, but I have to admit that I’m   baffled by Atlus’s decision to group these four  games into their own Devil Summoner series. The   first two games were released for the Saturn  and were exclusive to Japan, though the second   one did eventually get a western port on the  3DS. They each follow demon-summing shenanigans   in different cities with different sets of  characters, and there’s little narrative overlap.  Then there were a pair of prequels for the  PS2. These take place far in the past and   have little in the way of connective tissue  to the others either in terms of story or   gameplay. They also introduced a new protagonist,  RaidouKuzunoha, and take place in a fictionalized   version of 1930s Japan. Where, surprise  surprise, penis monsters are going bananas.  The RaidouKuzunoha games were well received and  would have made sense as a series of their own,   but as of now they remain an odd couple of  prequels to games that most fans haven’t had   an opportunity to play. Here’s hoping Atlus  sees fit to remaster those two at least,   as they’d make for a neat little duology. Or they  could be very generous and localize the first   Devil Summoner game as well. We want to give you  money, Atlus. We’re just asking you to take it. #26: PuyoPuyo– 76.42% Columns may have been Sega’s  intended answer to Tetris,   but PuyoPuyo is by far the stronger  contender to that throne. It’s even   been granted the honor of officially crossing  over with Tetris not just once, but twice.  The game requires players to match  multicolored blobs and…well, okay,   usually that’s all that happens in these games,  but it’s both addictive and satisfying to watch   the little jellybois explode in a massive shower  of jam. I mean, that’s probably actually their   blood and flesh, but I think we’re all  better off the less we think about it.  The series is known for its adorable visuals  and excellent soundtracks, both of which belie   extremely deep potential for strategizing. The  games are easy to play, but difficult to master.   That’s a phrase we hear often, but rarely about  games starring little slime creatures with googly   eyes. From a critical perspective, the series  peaked at 86.2% for PuyoPuyo~n, forcing me to   pronounce the clearly unpronounceable. Its low  point of 62.6% for NazoPuyo 2 isn’t all that low,   either, and most of its games scored in the  75%-85% range. It’s not a series that has   evolved much – excellent Tetris hybrids aside  – but it’s one we’re glad is sticking around. #25: Ecco the Dolphin – 76.43% Depending upon how one chooses to measure  intellect, dolphins can be considered nearly   as intelligent as humans. Personally, I’d  say they’re more intelligent than humans,   for the simple fact that I’ve never  seen one of them play Ecco the Dolphin.  Admittedly, the first game was a hit in  its day and reviewers gave it high marks,   but that’s probably because they were too  embarrassed to admit that they couldn’t get very   far in a game about a time-traveling dolphin. It  was brutally frustrating and confusingly designed,   though it certainly looks nice. It scored 75.7%. Its sequel, The Tides of Time, decided that   fighting aliens and traveling through history  weren’t enough for dolphin-kind, so it introduces   dimension hopping, physical transformation,  and even flight. Yes, they fly now.  With this progression of scientific dolphin  achievement, one might expect the third game,   Defender of the Future, to involve the dolphins  developing a Unified Theory of Everything,   colonizing Pluto, and even convincing Amazon to  stop literally working its employees to death.   You know, true hard sci-fi. Ecco’s 3D  debut doesn’t get quite that outlandish,   but it does look great and has its own  share of impossible dolphin accomplishments,   earning the series its highest score with 84%. #24: Sonic Racing – 76.45% It’s not surprising that Sega would want a  slice of that sweet Mario Kart pie. A pie,   it should be noted, in which money is both the  filling and the crust. What is surprising is that,   against all odds, the games werequite good. Sonic & Sega All-Stars Racing turned out to   be a welcome journey through Sega’s past. Where,  let’s be honest now, most of the good Sega stuff   is. Though Sonic got the focus in the game’s title  and marketing, tracks and characters were drawn   from all manner of Sega properties, from Space  Channel 5 to Crazy Taxi to The House of the Dead.   Sonic & All-Stars Racing Transformed expanded  the scope even further, bringing aboard other   classic Sega characters, such as Danica  Patrick. This is also the game with the best   critical reception, hitting a respectable 80.67%. It was followed, sadly, by the lowest-rated game   in the series, Team Sonic Racing.Critics took  issue with the game’s presentation and lack of   innovation as opposed to anything it actively  did wrong. As of now it’s unlikely that the   series will ever truly hit the heights of Mario  Kart, but for an also-ran, it ain’t half bad. #23: Initial D – 77.52% Initial D is…erm…okay, listen, I have  no flipping clue what Initial D is. The   only initial D I know is followed by ick  which is subsequently followed by Mycinko.  It seems to be a coming-of-age driving-themed  anime slash manga slash live-action film slash   video-game series, and though it started  in 1995 it didn’t get any kind of official   English-language release until 2013. As  such, its impact in the west has been   pretty minimal. I won’t pretend to understand it  any better than I actually do – which is to say,   I only know it for the meme song and I am  sorry – but we can focus on the games at least.  Of the 25 Initial D games, five make up the  core console series, which involve“driving”   and “being an anime man.” The critical low-point  of the series was the Saturn original, Initial D:   Koudou Saisoku Densetsu, with 63.6%. The high  point was the very next game for the PS2,   Initial D: Special Stage, which I at least  know I am pronouncing correctly, with 82.6%.  The most recent game that qualifies for our list  is Initial D: Perfect Shift Online for the 3DS,   with an admirable 79.2%. To all of the things  that I don’t understand about this series,   add that I don’t understand how  they resisted calling it Initial 3D. #22: Sakura Wars – 78.63% As we’ve seen many times on this list, Sega  has always been open to experimentation.   Maybetoo open, but on the whole, it’s a good  thing. Sometimes the company is so open to   experimentation that they’re not even sure what  to call the result. Sakura Wars is a sort of   steampunk dating-sim visual-novel RPG, which the  company decided belonged to a brand-new genre   called “dramatic adventure.” I admit, that’s  a bit catchier than how I just described it.  And that “dramatic” doesn’t just describe  the tone. Drama is a theme in the series,   with the games’ magical girl squad using a theater  as their cover. Wait, did I mention the magical   girl squad? I probably didn’t need to. You already  guessed that there was a magical girl squad.  Sakura Wars has been largely exclusive to Japan,  likely because it began life on the Saturn and   then moved to the Dreamcast, two systems  that didn’t sell well in the west. Weirdly,   the west did get the final game in the original  continuity, So Long My Love. Sega discontinued the   series after that, only finally bringing it back  in 2019 with a reboot. This also marks the series’   critical low point, but at 73% we certainly  can’t say that it’s been received poorly. #21: Phantasy Star – 78.75% Phantasy Star is one of Sega’s most expansive  franchises, with various spinoffs and   subseries that span different gameplay styles,  narratives, and levels of critical appreciation.   The four games that make up its core series  are no different in that last regard,   with scores ranging from 68.14% for Generations  of Doom to 87.06% for The End of the Millennium.  Reviewers may not be convinced by it, but for  Sega fans, Phantasy Star represents one of   the company’s earliest must-have titles.  Released for the Master System in 1987,   the game was a fun adventure through a world  inspired as much by science fiction as it was by   fantasy. To modern eyes it may not look like  much – and, indeed, anyone digging it up for   the first time today might wonder what all  the fuss was about – but it was a bigger and   more impressive narrative experience than most  anything else available for consoles at the time.  The series continued on the Mega Drive, with  each game developing the formula in its own way,   from richer characterization to more  complex storylines to branching narratives.   It never achieved the staying power of some of  its contemporaries, but Phantasy Star is still   held in high regard today. As is a certain  successor series…which brings us nicely to… #20: Phantasy Star Online – 79% Sega deserves credit for correctly foreseeing  that online gaming would become commonplace,   but rather than being content with predicting  the future, they attempted to bring it about far   sooner than the technology would allow. The Sega  Channel and Mega Net in the mid-90s were two early   examples, and the company kept pushing for it  right through their final console, the Dreamcast.  This is the specific reason Phantasy Star Online  was created. Convinced that online play would save   the company’s fortunes, Sega set about developing  games that would take advantage of it. This gave   rise to Chu Chu Rocket and holiday-themed add-ons  for Sonic Adventure, but the flagship title was   Phantasy Star Online, a rich and compelling  RPG that would give gamers an experience they   could only have on a Dreamcast. Sadly, internet  connectivitywas both expensive and unreliable, and   per-minute connection fees were still commonplace,  so even if you could count on Phantasy Star Online   working properly, you would slowly drain your  bank account every time you logged on to play it.  The game was well received, however,  earning an 89% average, and fans stuck   with the series after it made the leap to other  consoles. The Dreamcast had a lot of potential,   and it did so many things right. It just also  failed to do those things at the right time. #19: 7th Dragon – 79.1% 7th Dragon, until its most recent game, was  exclusive to Japan. The first installment,   on the DS, was praised for its music,  visuals, and animations, as well as   its flexibility in terms of character and party  customization. The game had a story, of course,   but it was the story of the world around  you…a world in which either dragons or   humans were destined to be exterminated.  Your own characters were blank slates,   experiencing their own journeys  however you chose to let them play out.  It was followed by two PSP sequels, 7th Dragon  2020 and 7th Dragon 2020-II which moved the action   from a fantasy-tinged past to the futuristic year  of…2020. Granted, I wasn’t paying much attention   in 2020, but was Tokyo actually attacked  by dragons? It was a busy year; I’m sure   I missed at least a few major news stories. The fourth game was the only one to come to   the west. 7th Dragon III Code: VFD for the  3DS may seem like a strange place to start   – we typically don’t begin a novel by reading  its final chapter – but the games are largely   self-contained. It’s worth picking up if  you’re curious about the series as a whole.   Unless Sega decides to localize the rest,  it’s not like you have many other options… #18: Sega Rally – 79.22% As you’ve seen, Sega has a lot to be proud of  when it comes to racing games. AndSega Rally   isn’t even the highest rated of them. You can  probably guess what the remaining series is,   and it’s safe to say that it was aiming for a  different audience entirely. For the audience   that prefers their racing games to feature…racers,  and race tracks, andracing, Sega Rally is as good   as it ever got. It relies less on gimmicky  and attention-grabbing flashiness and more on   providing a sturdy, rewarding racing experience. Sega Rally Championship earned 90% on the Saturn,   making it not just the highest-rated game in  the series but one of the highest-rated games   on the Saturn overall. It wasn’t enough to turn  the fortunes of that console around, and its   sequel also failed to do so for the Dreamcast.  That sequel did score 81.77% on average, though,   so it certainly wasn’t for want of trying. The low point of the series came with its   final proper entry, Sega Rally Online  Arcade, which released for the Xbox 360   and then for the PlayStation 3. It hit  only 70%, likely because by that point   there were a wealth of other competent racers on  consoles, and Sega Rally didn’t offer much else. #17: Hatsune Miku: Project DIVA – 79.32% Hatsune Miku is a vocaloid character slash  voicebank who dresses like an adorable   assassination robot from the future. And for  all anyone knows, that’s exactly what she is.  In keeping with the DIY nature of the Miku  software, the games have varying levels of   customization, from outfits to characters to music  videos. As far as gameplay goes…well, I think it’s   pretty clear that I got rhythm, I got music, I got  my man, but I’m far from an authority on rhythm   games. These ones seem to be pretty standard  in terms of gameplay, with their appeal coming   mainly from their ties to popular vocaloids. And, well…that’s okay. That’s a good thing,   in fact. A rhythm game catering to an audience’s  taste in music is a pretty good idea. I can’t   pretend that it’s my taste in music, but if all of  the characters and songs were replaced with Hootie   and/or The Blowfish, I’m sure I’d be in heaven. Critics gave the games favorable reviews,   enjoying their visuals and song selections, with  Project DIVA 2nd topping the charts at 85.4%,   and VR Future Live…erm…bottoming the charts  with 61%, perhaps because nobody is keen on   being trapped in virtual reality with an  assassination robot from the future. No,   I’m not going to let that go. You’ll find out soon  enough. And then I’ll just say, “I told you so.” #16: NiGHTS– 79.39% Bursting with unique charm, promising huge  potential, and guaranteed to end far too soon,   Nights into Dreams is unquestionably one  of the most beloved titles from the Saturn,   and it reminded a fair few gamers  why they fell in love with Sega   in the first place. Even Shigeru Miyamoto was  a fan, asking creator Yuji Naka about a sequel,   back when Sega and Nintendo were still rivals.  Critics awarded it an average of 88.56%,   which is great, yet feels just a hair too low. And that was it until well after Sega   exited the console market. Mr. Miyamoto  eventually got his wish for a sequel,   and he got it on his own console, as well. Nights:  Journey of Dreams released on the Wii to…an   underwhelming response. Critics gave it only 69%  on average, claiming that it didn’t measure up to   the charm and wonder of the original. Even the  most jaded reviewer had to admit that it was   nice to see the character again, though, mainly  because it meant that the series might continue.  But it didn’t. Which means it doesn’t technically  qualify for our list, does it? Well, such is the   warmth and charm of NiGHTS that we bent the rules  just a bit:We’re including Christmas Nights into   Dreams. Yes, it was a demo made to sell the first  game, but it was released separately, it had   original content, and it even got reviewed. Well  reviewed, I might add, with an average of 80.6%.  The character and franchise are far  from Sega’s most important ones,   or profitable ones, and yet leaving NiGHTS  off of this list felt like an injustice.   It represents a crucial  part of Sega’s creative DNA,   as well as the last project Yuji Naka ever worked  on. You hear me? NIGHTS WAS HIS LAST PROJECT. #15: Trauma Center– 79.75% While “surgery on cartoon characters” sounds like  one of those apps your niece or nephew downloaded   and their parents should probably be told about,  Trauma Center is actually a really good series.   It made its home on Nintendo’s DS and Wii  consoles, where they took excellent advantage   of Nintendo’s innovative control methods. It  was basically Cooking Mama with human innards.  The Trauma Center games built their  entire experience around these controls,   and they did so brilliantly, making you as a  player feel more responsible for the outcomes   of surgical procedures than you would if you  were just pressing buttons in response to   on-screen prompts. It was your talent and  experience on which your patients relied,   and that went a long way toward  keeping the games tense and engaging.  What truly elevated the series, however, were  the characters and the writing. Not surprising,   as the Trauma Center games were directed by  Katsura Hashino, who had his hands in Persona and   Shin MegamiTensei, among other series. (Here’s  hoping he washed those hands before surgery.)   Even though Nintendo has since released three  more systems with motion and/or touch controls,   we’ve yet to see more games. I’m hoping for a  collection at some point. I’ve been in the mood   to perform surgery all year and James keeps saying  no.So much for being a team player, eh, Jenkins? #14: Etrian Odyssey – 79.83% All dungeoncrawlers expect you to explore the  map. Etrian Odyssey stood out by asking you to   make the map as well. In perhaps one of the  cleverest genre twists in recent memory,   the game turns the map into a gameplay element  itself, tasking players with drawing it and   keeping it updated, on top of battling enemies,  gathering resources, and screaming filthy words   because they died and hadn’t saved in two hours. Etrian Odyssey was punishing in its difficulty,   which explains why reviewers saddled it with the  series-low score of 75%. Later games weren’t much   more forgiving, but by that point critics realized  that the tough-as-nails experience was a feature   and not a bug. Etrian Odyssey made you earn  every square of the map that you…erm…mapped.   In most dungeon crawlers, players feel empowered  when they defeat a boss or discover a new area.   In Etrian Odyssey, the empowerment came from a  simple understanding of your own environment. It   was, it probably goes without saying, a perfect  match for Nintendo’s DS and 3DS handhelds. With   two screens and a stylus, the map could be drawn  during exploration rather than on a pause screen.  Unfortunately, the lack of a  second screen on Nintendo’s Switch   means we may have seen the last of Etrian  Odyssey for a while. It may come back,   but without the real-time integration of the  mapmaking system, it wouldn’t be the same. #13: Crazy Taxi – 80.4% Crazy Taxi was one of those rare arcade games  that felt impossible to stop playing. Until   you ran out of change, at least. Considering the  fact that the game lasted only as long as you kept   playing well, there was always a teeth-grinding  determination topump more money in and do better.   It was an instant classic, and it lent itself  extraordinarily well to a must-have home port   on the Dreamcast. It was lauded by critics, and  rightly so, earning an overall rating of 90.19%.   It provides more content than the arcade  version, without suffering even slightly   in terms of performance. Its sequel wasn’t quite  as impressive, but still earned an admirable 82%.  Then came Sega’s post-console years, and the  series floundered. High Roller, for the Xbox,   scored 69%, which is as disappointing as  it is nice. It was followed by ports for   the PlayStation Portable – scoring 64% – and the  Game Boy Advance – scoring 48%. We aren’t counting   those in our average, but they’re emblematic of  just how far the series had fallen so quickly.  What’s become of it since? Well, what  becomes of any franchise without direction?   It moved to mobile phones, where the games  had little in common with the series overall,   dying a slow and embarrassing public death. Still, those first two games, eh? #12: Yakuza – 80.5% It’s not easy to summarize Yakuza, what with  its brutality and sense of humor sharing the   same space, as well as its frequent diversions  into karaoke sequences and seduction minigames.   It’s a weird and wonderful series that  sees its global profile grow with each   new installment and remaster…which isn’t  half bad for something that so directly   aims to capture a specifically Japanese landscape. Each of the games lovingly recreates a real-life   city in Japan, and then fictionalizes it to  better suit the over-the-top mayhem of the games.   The result – for Westerners in particular – is a  sort of travelogue in video-game form, in which   day-to-day Japan shares space with absurdist  comedy, the mundane is interrupted by massive   street brawls, and seriousness and silliness  bump each other out of the spotlight in turns.  What’s more, Yakuza also finds itself  growing in the estimations of critics.   It never scored poorly, but whereas the  earlier games earned averages of around 75%,   more recent games are closer to 85%.  Is this because the series got better   or because critics gradually came around  to its unique charms? It’s tough to say,   but it’s great to see one of Sega’s  biggest latter-day gambles paying off. #11: Virtua Tennis – 81.19% Virtua Tennis is…tennis. I mean, it’s  pretty good tennis, by all accounts. I won’t   pretend that I know the difference between  pretty good tennis and pretty naff tennis,   but going by the reviews, people who understand  tennis seemed to enjoy Virtua Tennis. And I   am very, profoundly happy for them. The first console game in the series,   released for the Dreamcast, earned 92% on  Metacritic, and Virtua Tennis 2 was not far   behind with 90%. According to critics, the game  really shined in four-player mode, which was   probably a great feature for tennis fans who had  three friends who were also tennis fans. Or just   people who had three friends. I…wouldn’t know. The series continued to perform well until   Virtua Tennis 2009, released in…ah, man, I had  it a moment ago. Let me…I just…I wrote it down   somewhere, I’m sure of it…right, got it. Ahem:  2009. Except for Japan, where it was released   in 2010 for what I’m sure was an extremely  good reason. It scored a career low of 71%,   but was outdone soon afterward with 68.33% for  Virtua Tennis 4. Will the series ever return?   If it does, will it rise again to the  giddy heights of its debut titles?   I don’t know. The only thing I can say for sure  is that I am not the guy you should be asking. #10: Shenmue – 81.78% Shenmue is a bit like Marmite. You either love  it, or you are Ben Potter. In truth, it is a   profoundly divisive series, and that’s clearly  by design. Yu Suzuki’s masterpieces and / or   mad ravings clearly come from a place of love. The series begins with young hero Ryo witnessing   the death of his father at the hands of an  assassin. Ryo sets out to find and defeat   the murderer, which is the kind of story most  games manage to tell easily enough. Shenmue,   however, has unfolded over the course of three  games and is still, according to Suzuki himself,   only around 40% complete. Good news for  fans, who may have another four games to   look forward to. Bad news for Ben, who may  have another four games to look forward to.  Players looking to reach plot point after plot  point won’t enjoy the journey, but those who are   interested in exploring small environments,  engaging repeatedly with NPCs who have their   own routines, investigating every object, and  essentially living in the world rather than   playing through it, are likely to fall in love. The first game is still the best-received of   the series, with a score of 89.34%. The  second game is close behind, with 88%.   It’s Shenmue III, perhaps obviously, that  drags down the overall rating with its 68%. #9: Streets of Rage – 82% Why is it so entertaining to walk endlessly down  the street, punching everybody to death? I don’t   know, but I can at least say that I enjoy doing  it in video games as well! Oh ho ho. Anyway,   Streets of Rage was birthed from the same  primordial beat-‘em-up broth that gave us   Renegade, Double Dragon, and Final Fight. But  Streets of Rage had an important difference:   This time, the profits would go to Sega. Streets of Rage may not represent Sega’s   most original concept, but it does represent some  of the company’s most careful and best-honed game   design. Every element of Streets of Rage, from  its gritty visuals to its crunchy sound effects   to its incredible soundtrack make it easy  to forget that anyone else got there first;   Sega absolutely got there best. The series even has a retro revival   done exactly right. Streets of Rage 4 released  in 2020 to rightful acclaim. While a few stodgier   critics complained that the game felt like a  modern-day product of the 1990s, other reviewers   understood that that was…y’know…exactly the point.  Streets of Rage 4 gave fans a formula they loved,   but with a modern feel that updated the  experience without undermining it. Streets   of Rage is a classic series, and it’s one that any  developer would be proud to have in their top 10. #8: Warhammer 40,000: Dawn of War – 82.67% Warhammer 40,000 is, I am told, the best-selling  tabletop wargame in the world. Then again,   my knowledge of tabletop wargames is even  smaller than my knowledge of quantum physics,   so you could tell me literally anything is the  best-selling tabletop wargame in the world and   I will nod politely in hopes that the topic  of conversation will change soon. Fortunately   the Dawn of War video games are pretty  famous, too, and I can talk about those.  The first Dawn of War was developed and published  without Sega. It’s a real-time strategy game with   an emphasis on establishing and holding control  points. Critics praised its visual presentation,   voice acting, and story. Sega stepped in to  publish the direct sequel, which downplayed   the base-building aspects in favor of enhancing  combat. It averaged just one point lower in its   critical reception, with reviewers conceding  that even if they didn’t approve of the changes,   the game was still pretty great. The consensus on Dawn of War III   was that it tried to do too much without  taking the time to do any of it well,   resulting in a game that felt unbalanced and  disposable. Critics likely weren’t alone in   that assessment; developer Relic Entertainment  abandoned support of the game about 10 months   after release, whereas previous Dawn of War  games received long-term support in the form   of patches and expansions. Not the best way  to go out, but it was fun while it lasted. #7: Sonic Advance – 83% See? Things aren’t all bad for Sonic. They’re  just mainly bad. Like, appallingly so. But we’ve   been through all that; let’s focus on a trio  of games that were actually very good overall.  Sonic Advance landed in late 2001 with some  of the best reviews the blue blur has gotten   in the post-Mega Drive years. It reached 87% on  Metacritic, marking a return to form for Sonic.   One we now know to be temporary, but, hey, still.  It was lauded for its graphics and animations,   as well as its music, which some critics believed  eclipsed the soundtracks of the original games.   Those critics were wrong, obviously, but still. Sonic Advance 2 scored 83%. Sonic Advance 3   brought up the rear with 79%, though reviewers  enjoyed the partner system, which added a bit   more variety to a single playthrough. It  was a great but short series. Not perfect,   but it showed that Sonic could still be a  welcome presence in gaming moving forward.   He wouldn’t be, but he could be. There’s also something of an irony to   the fact that Sonic’s highest-rated subseries  was released exclusively on a handheld from   the company Sonic was created to kill…but  we’ve been hard enough on the guy already. #6: Football Manager – 83.15% Football. Soccer. The beautiful game. A…erm…sport.  Whatever you call it, it does exist. I can confirm   that much. Beyond that, details get a little hazy.  I know there are a number of players involved.   Let’s say…fifty of them. They run up the pitch and  down the pitch at different times for different   reasons. And, depending upon what the players  do with the ball, the audience will either cheer   or beat each other up. Or sometimes both.  I don’t understand it in the slightest.  Which means, I’m sure we can all agree, that I am  the perfect person to talk about Football Manager.   It…well, it looks like a lot of fun for people  who enjoy tabbing through spreadsheets. I don’t   mean that as an insult; some of my best  friends tab through spreadsheets and they   do it remarkably well. But it does mean  that literally any given frame of footage   of these games both confuses and frightens me. Anyway, as you can tell from the overall average,   these games do have an appreciative audience.  What’s more, they don’t vary much in score   from game to game. Football Manager 2008  should be ashamed of itself for its measly   76.79% average, but Football Manager 2010  should do a victory dance in honor of its 87%.   All of the other games fall between those two  and should experience varying degrees of shame   or do varying degrees of dance depending upon  their individual proximity to either extreme.   Thank you for listening to me speak about Football  Manager for the only time in my entire life. #5: Panzer Dragoon – 83.34% Whatever else one could say about the Saturn –  four-letter words, mainly – there’s no question   that its graphical capabilities were impressive  for the time. What it really needed was a game   that could show it off. Hence the birth of Panzer  Dragoon, which could have been a glorified tech   demo but instead became one of the system’s  defining titles, one of Sega’s most beloved   series, and spawned a legion of fans who have  been waiting nearly 20 years for another game.  Panzer Dragoon is a rail shooter, and we’ve seen  plenty of those on this list. What sets it apart   is its world and its atmosphere, both of which  are deeper than strictly necessary for the genre.  This paid off handsomely with its  highest-rated game, Panzer Dragoon Saga,   which shifts the emphasis to an RPG experience.  We debated whether or not to classify this one as   a spinoff, but since Sega doesn’t refer to  it as one and because it often comes up in   discussions of the greatest games of all time,  we decided to include it. It scored 92.46%,   and is one of three games in the five-game series  to score 90% or above. By far its lowest-rated   game is Panzer Dragoon Mini, which neither  I nor anyone else will ever mention again. #4: Virtua Fighter – 83.7% For many years, fighting games were dominated  by pixels. Then Sega came along with a whole new   angle: angles. Virtua Fighter was born. We’re  simplifying, of course, but the fact is that   Sega realized that polygons could animate more  smoothly, easily, and believably than pixel art   could, and the result was a game that neither  looked nor felt like anything else at the time.  Virtua Fighter became one of the most successful  fighting games on the market, and its various   home ports were received enthusiastically. Four of  the seven games we’re counting scored 85% or more,   with Virtua Fighter 4 being the critical highlight  at 94%. The series has been largely dormant since   Virtua Fighter 5 in 2006, but an enhanced remake  of the game was released in 2021 for the PS4,   so it may not quite be down for the count. Also, they don’t qualify for this list, but   the CD Portrait Seriesreleases are worth a note,  simply because of how strange they are. There were   10 volumes of discs for the Saturn, with an 11th  available by mail only to those who purchased the   other 10. They consist entirely of images of  the fighters presented over music, without any   gameplay. I have no idea what the appeal of these  discs was meant to be. No idea whatsoever… Filth. #3: Persona –83.8% One of Sega’s most popular series – via Atlus,  of course –Persona has gone from strength to   strength. It had humble beginnings on the PS1,  but the first game’s unnerving atmosphere,   sense of mystery, and roster of compelling  characters all made clear that this was a   series to keep an eye on. It was followed  by a pair of Persona 2 games: Innocent Sin   and Eternal Punishment. Eternal Punishment  reviewed 10 points higher, with a score of 83%,   and things only got better from there. Persona 3 marks the beginning of what we could   call modern Persona games, reworking the art style  and cementing the template of social links and   time management. It featured a banging soundtrack,  too, even if I can’t make out a single word that   anybody is singing. It scored 86% on Metacritic,  which was soon eclipsed by Persona 4’s 90%.  Persona 4 lightened the mood, if not the subject  matter. It also introduced what might still be the   series’ strongest cast of characters and voice  actors, and it wove a genuinely unforgettable   coming-of-age story through a small-town murder  mystery in a way that’s impossible to duplicate.  Persona 5 is the critical highlight of the series,  reaching a remarkable 93% on Metacritic, making it   the second-highest-rated game on this entire list.  (Virtua Fighter 4 beats it by a single point.)   With the extraordinary commercial and critical  success of the series, there’s no doubt we’ll get   Persona 6 at some point. It’s just a question of  whether or not we’ll live long enough to see it. #2: Total War – 84.07% For more than 20 years, Total War has  been at the forefront of innovation,   design, and critical reception of the RTS genre.  That’s right; 20 years. If you played Shogun:   Total War upon release, you should probably be  in bed by now, grandpa. OR GRANDMA. Developed   by Creative Assembly, Sega acquired the  publishing rights to the series in 2005,   and it was a wise investment on their part.  Total War continues to provide fans with…war.   In its totality. And I have it on  good authority that that is what fans   are looking for… sing it again, come on now… Sega, also wisely, seems to have taken a hands-off   approach to the franchise, allowing Creative  Assembly to produce the games as they see fit,   under the assumption that the  developers know what’s best.   This is good, as it spares us from ever having  to endure Total War Boom: Rise of Lyric.  In the two decades of the series’ history, eight  games have scored 85% or above on Metacritic,   and only two of them have fallen to 75%,  which is an impressively high series low.   Recurring criticisms focus on the fact that  entries can sometimes feel like the same game   with a different coat of historical paint,  but that’s a superficial concern – quite   literally – and it never really detracts from  the fact that the series does continue to evolve,   refining its existing mechanics and adding new  ones only when they will benefit the experience.   It’s not for everyone, but Total War is an example  of how to do a long-running series exactly right.  And yet there’s one other war-related  franchise that manages to outdo it… #1: Valkyria Chronicles – 84.55% Valkyria Chronicles should have been a mess.  It marries cutesy anime tropes to a horrific   war drama spanning many years. It takes  larger-than-life cartoon characters and   places them in a deadly serious situation. It  retells real-world history through the warped   lens of alternate-reality fiction. And it  meshes gameplay from tactics games, RPGs,   third-person shooters, and visual novels. Valkyria  Chronicles does so much that it’s a miracle that   it comes together as well as it does. In fact, everything works so smoothly   that it’s impossible not to be impressed. It’s  funny, tense, upsetting, and uplifting in turn,   with a roster of identifiable characters rather  than nameless squadmates. Your goal isn’t only   to win each battle, but to bring as many of these  human beings home alive as possible. It’s like a   game of Risk, only you’re responsible for making  every shot during every turn, and you do so with   the knowledge that you’re jeopardizing the  lives of your fellow soldiers if you don’t.  In the most general possible way, Valkyria  Chronicles is a retelling of World War   II…something the games industry has done more  than often enough. But its particular approach,   presentation, and tone give the series a  rich identity far beyond what most games   based around this particular historical  conflict have managed to achieve.All   four of the main games scored between 83% and  86%, representing an impressively consistent run.  And that’s a great thing, because Valkyria  Chronicles deserves its lofty placement. Is   it likely to be anybody’s favorite Sega franchise?  Maybe not, but it’s indeed pretty clear that it’s   the one with the clearest vision of what it is,  the strongest sense of how to achieve its goals,   and the fewest stumbles along the way. Valkyria Chronicles, I salute you. Yes,   that’s the pun that all of this has been building  towards. It was a long list. We’re tired.
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Channel: TripleJump
Views: 275,629
Rating: undefined out of 5
Keywords: sega, sega games, sega franchises, sega games ranked, every sega game ranked, sega franchises ranked, sega video games, every sega game, sever sega franchise ranked, sonic the hedgehog, sega video games ranked, shenmue, every sega ideo game ranked, sonc, triplejump, team triple jump, ranked list, tier list, ben potter, peter austin, persona, persona 5, triple jump ranked, ranking sega games, ranking sega franchises, ranking sega consoles, sega genesis ranking
Id: v5-PNV1Jhus
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Length: 85min 0sec (5100 seconds)
Published: Fri Aug 20 2021
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