Etherfields Review - Off-Brand Nightmare
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Channel: No Pun Included
Views: 41,017
Rating: 4.7073169 out of 5
Keywords: no pun included, board game, review, npi, boardgames, boardgamegeeks, brettspiel, brettspiele, jeuxdesociete, tabletop, games, juego de mesa, gamenight, 2020, awaken realms, gamefound, kickstarter, etherfields, campaign
Id: mrI77_q7uYA
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Length: 22min 59sec (1379 seconds)
Published: Fri Dec 18 2020
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I think a new genre of board gaming is emerging. I call it experience gaming, for lack of a better term. It's a product, that uses the framework of a board game to loosely connect a bunch of stuff into a kind of exploration through a particular vision. It's like me buying rpg source books i know I will never play with anyone and just enjoy perusing instead. Etherfields strikes me the same way. It's a bunch of content that interacts together if you want it to, but many of us may just want to paint the miniatures, play parts of the game, or just look through the artwork. Being a balanced cohesive game is almost besides the point. I'm fine with it. Etherfields is definitely not my bag, but if it were, I'd be hyped about all the shit that comes in the box, regardless of how it actually plays.
I love Tainted Grail as a Solo experience. Like an alternative to a book or a computer rpg game. It got me into painting again as well.
On a side note, some people think these games are for people that donβt like other type of board games. But for me it just fills a very different hole. On my top ten are βnormalβ games such as Terraforming Mars and Rising Sun/Blood Rage.
But Tainted Grail is also on there, but I would NEVER play it 3 or 4 ppl. Each game in my collection have its purpose, and TGβs purpose is relaxation by myself without a computer.
I wasnβt into Etherfield because of the theme, ut Iβm All-In on ISS Vanguard as well.
Loved this review. Iβm away game for NPI to discuss something I was interested in. I backed Ankh and whether they like it or not I want to hear their thoughts on it, especially after seeing all these Kickstarter reviews.
Itβs not about justifying their purchase; I have disagreed with NPI in the past. But a good review always tells me WHO I want to play a game with.
For example, do I want to play Rising Sun with my Eurogame friends? NO. Do I want to play Sprawolopilis with them? Maybe! Do I want to play Project Elite with them? Also, weirdly, maybe yes!
Love this sort of video.
But games like this, Horizon Zero Dawn and ISS Vanguard will still pull in a few million dollars on Kickstarter. I guess if people keep paying for these games, they have no reason to not just churn out this stuff.
I am so. damn. glad. that I hate minis.
There's a lot of different things that will draw me to a board game and make me overlook issues with a game because it has a thing I like. But if minis was one of those things, I would be fucking broke.
Efka seemed really bummed out in this review. Not sure if it's because he had high expectations for this, or if he's just kinda sick of these bloated Kickstarter games.
This review (and the one by SUSD) combined with the thoughts of the King of Average AND the Man vs. Meeple disclaimer that it took 3 hours to teach the basics of ISS Vanguard finally convinced me to not back the next AR Kickstarter. Sure the people voting their games a 10 ahead of delivery boost their charts on BGG but I am with Efka on this one. Nearly all of their games (while not bad) could have needed a few extra months in the designroom.
Shigeru Miyamoto: A rushed game is forever bad
Only thing I will say is that they have different teams and designers on these games - its not that they are making them one a year. ISS Vanguard for example is gonna be about 3 years in development since Tainted Grail (same writer/team etc)
I ended up enjoying Tainted Grail for a few hours, and then fell off it hard. Lovely miniatures to paint, and the initial experience made it worth my while (especially Solo in quarantine)
That said, I really like Etherfields. A lot. I don't know if its an eastern European thing, but Portal Games, Awaken Realms reminds me of the world of Stalker/Metro and CDPR (YIKES CYBERPUNK) Its a certain rough around the edges, ambitious, but weirdly grounded and unique style.
I do get tired of the Kickstarter rants though. Like, yes there are problems with kickstarter games. But there are also problems with the dozens of polished to a dull marble, designed by committee, placed into the same generic theme, dime a dozen euros that come out not on kickstarter. Take any publisher, Queen Games, Czech, Fantasy Flight, Renegade, etc, and you will find more of there games miss than hit.
They may have refined rules, but they are generic and boring.
Kickstarter games often have gorgeous productions with unique art and interesting ideas, but rough around the edges.
Its always special when games from either production pipelines hit all the marks. Some of my favorites game I've ever played, and still play, not only were made on kickstarter but could have ONLY happed on kickstarter.
Havent backed a single AR game yet, they seem to be great at making minis, artwork, and hype... but the games always seemed over-ambitious and tedious without enough refinement. Both tainted grail and etherfields seem to prove that concern.
I am feeling more confident with ISS Vanguard but its hard to pull the trigger with their track record.
All they had to do to make this game more fun was to:
Have permanent items to unlock dreams (Need a blue key that you keep instead of 2 keys you lose).
Instead of making slumbers a constant thing make them things that pop up on the board or get added to the fate deck for failing a dream or something and they block your path.
Combine the fate and slumber deck and convert the entity battles into optional challenges (Pay X to skip, fight and remove the card forever, etc etc)
This game is fun to play, but the problem is the slog between fun parts and it grows as the game goes on. If this were a video game where it didn't take up a ton of table space and require constant pausing it would have been even better. So, maybe an optional app would have been good as well.
Theory: any game that has been playtested to completion 200 times or so in development will have had all the major problems ironed out. Doesn't guarantee it'll be good, doesn't guarantee you'll like it, but big, glaring issues will have rubbed against the delicate sensitivities of the playtesters enough that they will have come up with suggested changes and improvements. The worst problems are basically guaranteed not to survive this process.
If you design a game like Fuji Flush or Medici, those 200 games can probably completed by a dedicated team in less than a month, maybe quite a bit less.
If you design a massive campaign game with multiple interlocking systems and scenarios that affect the capabilities you will have in other scenarios etc, there's basically no economically feasible way to "play a complete game" 200 times. I guess maybe you could write a computerised simulation of your game? Realistically, though, you're just going to do way fewer playtests of a game that probably could benefit from more because the greater complexity creates greater potential for unexpected issues.
Complex computer games deal with this via Early Access and multiple iterations of patches and collecting feedback. Hearts of Iron 4 is vastly changed from the game it was first released as, for example. But boardgames... well, thinking about it, it makes me wonder how Gloomhaven managed to turn out so well. Maybe the designer is some kind of singular genius? I guess we'll know more once Frosthaven arrives...