Etherfields Review - Almost a Sleeper Hit
Video Statistics and Information
Channel: Shut Up & Sit Down
Views: 217,491
Rating: 4.9093428 out of 5
Keywords: Shut Up and Sit Down, SUSD, SU&SD, Board Game Review, Review, Board Games, Board Gaming, Boardgame, Board Game, Gaming, Tabletop, Fun Games, Quintin Smith, Matt Lees, Tom Brewster
Id: Bm8qfrjtJbI
Channel Id: undefined
Length: 21min 57sec (1317 seconds)
Published: Wed Dec 09 2020
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Sometimes I worry that Quinns is being a little too positive in his reviews. And then I watch one like this.
Quinns getting a lot of mileage out of that cardboad box.
I think this is a chronic problem for these massive solo/co-op games.
The primary gameplay loop becomes a bit grindy, failure means repeating a bunch of content which blunts the most interesting part of these games (discovery of new things), leading you to cheat and slowly undermine the challenge of the game.
I'm saying this as someone that loved 7th Continent and might even consider it my favourite game. This genre is full of possibilities but I don't think anyone has done it flawlessly yet (Gloomhaven I'd consider a dungeon crawler).
I'm curious how Sleeping Gods is going to fare when it launches.
Hi everyone! Quinns here. I just wrote and pinned this comment over on YouTube and thought y'all might find it interesting too:
"Hey all! I'd like to reply to the folks who pointed out that you can, in fact, skip Slumbers, and that there are rules for it in the manual. I also saw some people asking if I had unlocked the "Deliverance" mechanic that lets you permanently remove Slumbers from the game.
"Mea culpa: I did miss the rule about skipping encounters! I'm sure it was just one of several rules that I missed. However, on investigating my copy of the game I found that (a) only some Slumber encounters feature an option to skip them, and (b) the penalty you get for skipping combat encounters is hellacious. In the case of the first monster in the game, your deck permanently gains TWO flaw cards each time you skip it. So that's no good at all and it certainly doesn't change my review.
"As for Deliverance, I did indeed unlock this feature of the game. However, Deliverance is not the panacea that I, too, hoped it would be when I unlocked it.
"Deliverance gives you the option of fighting a lengthened, more painful battle with a creature to try and remove it from the game forever. However, this involves trying to pick the right Deliverance card from 5 options, and if you're wrong you might just make the battle harder, or, in one encounter, you permanently replace the monster encounter with an /even more powerful monster/. This happened to me. It was one of the moments that made me happy to write a review that was so negative."
I won't contribute that much but Quinns is so right in his recommendation of Disco Elysium. Even if you despise video games, it's like reading an excellent graphic novel, and it is actually one of the best RPG ever written.
Quinns's desire for an office job, and lack of experience with the reality of one, is showing through.
That analogy with the art on walls in a children's hospital was so genius.
God dammit /u/mrquinns, Disco Elysium is now OOP.
Great review, even though I don't necessarily agree entirely. I think he nailed all of the positives of this game as well as a lot of the issues. As a kickstarter backer whose played about the same amount of time as Quinns but has a much more favorable overall opinion, here's how I feel about his criticisms: