Food Chain Magnate - Is it... Monopoly?
Video Statistics and Information
Channel: No Pun Included
Views: 61,027
Rating: undefined out of 5
Keywords: no pun included, board game, review, npi, boardgames, boardgamegeeks, brettspiel, brettspiele, jeuxdesociete, tabletop, games, juego de mesa, gamenight, 2019, food chain magnate, splotter, ketchup mechanism, expansion, monopoly, hasbro, landlord's game
Id: CQ4z900WFj4
Channel Id: undefined
Length: 18min 57sec (1137 seconds)
Published: Tue Feb 25 2020
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I liked this video a whole lot. This is a board game critique in the artistic sense; comparing and contrasting two works, noting common themes and influences, and analyzing their relative success in evoking a similar emotion, feeling or concept. It's great to see people taking our hobby seriously.
I am very happy that there are professional board game reviewers who can deliver content beyond the "I liked it" level.
Huh, I thought this was a really well done and thought provoking video. I'm surprised at all the people annoyed by it.
So, the cardinal issue that I take with this video is the "artistic license" approach it tries to narrate.
Monopoly has been historically proven to be a pointed criticism of capitalism in broad sweeping strokes. Yes, the irony that it is one of the most commercially successful board games while having been designed to criticize commercialism and capitalism in general is delicious. But the point here is the artist's intent. Which is illustrated by the fact that Lizzie Magie designed her game with two rulesets; the one very comparable to what is in publication today, and the anti-monopolist rules.
Contrast that with FCM, a game by a company with the self-admitted goal to focus on putting mechanics at the forefront of their designs. In their "About Us" section, the second sentence makes it a point to say they "are famous for making deep, complicated strategy games." Does FCM have certain bleak, cynical jokes in it, poking fun at the retrospective commentary of 1950's Americana? Of course it does. And do those jokes connect? Broadly, yes. But to say that Splotter's artistic goal of this game was to put the ideas of capitalist criticism on display is somewhat disingenous. They have been quite candid with their goals in the past; to make challenging, difficult games for a minority of gamers.
Wow, what a great critique. The title is kinda clickbaity, but I think the analysis actually justifies its use, and the point about what games-as-art can do that other artforms can't was excellent.
I thought the Alan Moore quote was very interesting. It sums up why I love board games so much in a simple way.
Betteridge's law of headlines
Enjoyed the video. As someone who was first attracted to the hobby by the ability for board games to force you to inhabit not only specific roles, but also to play as a specific ideology or even as an economic or political philosophy, I would love to see a video or section in the podcast about explicitly political games.
Iβm new to the hobby so havenβt played many games, but Bloc by Bloc, Co2 or Wir Sind Das Volk...I would love to be exposed to more games that really try to address political realities. Any other ideas or recs?
So i've been giving this video a lot of thought since I watched it earlier. I've been reading the comments and reflecting on my own feelings. I'm very ambivalent on this video. For context, I neither like nor dislike NPI, and I have mixed but positive feelings regarding FCM.
I think my biggest issue with the video is that it feels needlessly inflammatory. Efka knows full well that comparing FCM to Monopoly will upset people. The title is flagrant clickbait. And the comparison between the two games is framed in a straight faced manner that's more likely to elicit a reaction than if he were to simply present the video as a straightforward review and bring up Monopoly as a point of thematic comparison during the review. Speaking of, the comment that the video isn't a review is, if taken at face value, patently absurd. And if taken as facetious, then it feels like a tool to dampen the impact of Efka's criticisms and another contributor to the trolly presentation of the Monopoly comparison. Like that "friend" who says something nasty about you and then claims it's a joke when confronted. Seriously, how can you tell your viewers to trust you and go along for the ride, that they won't be upset by the end of the video, and then immediately turn around and "joke" that FCM is bad, poorly designed, and overlong? Then monopoly comparison is so drawn out and in-depth that it's difficult not to accept it as wholly straight-faced.
My next issue is that the criticisms feel either shallow, uninformed, or misleading. Efka raises the very valid criticism that the game has unnecessary traps for new players, but fails to fully address and explore the issue. There's a lot to say on that topic about the base game vs the expansion, about the merits of Splotter's "You can lose on the first turn" philosophy, about strategic depth vs the illusion of strategic depth, about the scripted nature of the opening moves and the delayed capacity for unique strategic expression. Or the comment that FCM is as many hours long as the number of players, which is wholly untrue. Not only does it completely gloss over the nuance of player driven game length, but it's only accurate for first games or the truly drawn-out price war games. Which, again, the expansion addresses. FCM actually scales well for player count because the game effectively front loads all decision making in a phase of simultaneous play, so it doesn't extend the length linearly per player like most games. Finally, the frustration expressed for the game's cutthroat nature is handled with no nuance or depth. There's a lot to say about the game's divisiveness due to it's freedom for players to decimate inexperienced players and run away with the game, or due to the aforementioned traps. Instead it's expressed simply as a criticism. Though taken literally it's neither positive nor negative criticism, contextually it feels negative due to the numerous instances of ragging on FCM or moments where Efka expressed his dislike of the game.
I liked where the discussion of board games as art and the ability of games to use the ludonarrative and interactivity of the game to convey things other art forms cannot was going. But it feels as though it isn't fully formed, given the rather narrow scope it's presented with. And more importantly, it feels like a deflection for Efka's criticism. An obfuscation of the review, regardless of whether it's intentionally or unintentionally a review. I very much want to see that topic discussed. But it felt like this video raised issues without exploring them. There's another fascinating discussion embedded in the video regarding the narrative role of the player and how that can relate to the experience of the game and to the psychology of the player. A discussion on how in uninteractive media we sometimes want to witness the hero triumph against adversity and sometimes we want to gleefully enjoy a villain commit atrocious acts. Then exploring how that psychology changes in interactive media, when the viewer is asked to inhabit the role rather than observe it.
As i've watched amd rewatched the video while writing this i've warmed on the video a tad. But it still feels a little half-baked to me. A little confused. As a criticism it feels uninformed and vapid. As a discussion on board games as art it feels lacking. As an essay that FCM is thematically the modern day equivalent of Monopoly it's most successful. But that only accounts for maybe a third of the video's runtime. The other 2/3s are less successful, which is not a good ratio.
I found this really interesting. I've actually made this exact same comparison before when talking with less experienced gamers. The main point I illustrate though is the change in game design with modern gaming. The premise behind both games is similar, to ruin the competition and get all the money. But the execution of it is way different. Many people have weirdly fond memories of Monopoly. But the memories are tied to the emotions generated. FCM will generate those too, but it'll be strategy and not luck. FCM is definitely one of my favorite games, but like my other favorites, I can't just play it with anyone.