It's Time to Say Goodbye to Catan (and say hello to three other games)
Video Statistics and Information
Channel: No Pun Included
Views: 155,539
Rating: 4.8249693 out of 5
Keywords: no pun included, board game, review, npi, boardgames, boardgamegeeks, brettspiel, brettspiele, jeuxdesociete, tabletop, games, juego de mesa, gamenight, 2019, catan, settlers of catan, alternative, comparison, instead, replace, sucks, bad, compare, replacement, anno 1800, castles of tuscany, iwari, goodbye, hbomberguy
Id: d2JmsKdgMkA
Channel Id: undefined
Length: 31min 26sec (1886 seconds)
Published: Mon Nov 30 2020
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This is a nice video. From the title, I thought that Effka was going to propose some obvious alternatives to Catan (e.g. Azul, Quest for El Dorado, Ticket to Ride, Carcassonne, Mission Red Planet). Which would have been fine for people completely new to the hobby (because those people might not know of the existence of the other big gateway games). Instead Effka used the video to introduce people to 3 newish games that some in the hobby might not have been familiar with. And it turns out that all three games might be worth a look (depending on what you are looking for in a boardgame). Iwari I already had, but now I have my eyes on those other two games.
I said good bye to Catan years ago. I appreciate it helping get me into the hobby, but I never need to play it again.
(Cries in Sidereal Confluence)
I never met Catan. Got into the hobby with Puerto Rico and never went back.
I'd recommend Irish Gauge as the best alternative to Catan that I've played yet. It has a similar build/payout mechanic, but instead there's a simple share system, and no matter how poorly a player is doing, they can always take a full action. Plus the auction system is WAY faster and more interesting than the negotiation system in Catan.
I was interested what his alternatives were, but I think his problem was focusing on specific aspects of Catan, and forgetting how abstract those board games appear to non gamers, or how pure euro games are one sided to skilled players. I am the first person to acknowledge the shortcomings of Catan, though I certainly have a nostalgic bias for it, I haven't found a game quite like it for some respects. It isn't abstract (buildings are points), there is a lot of player interaction (but not direct attacking), there is enough luck that it makes bad players feel ok, but there is enough skill that it's still fun for skilled players (mainly the meta conflict). Has anyone found a better version of catan in those respects?
Meh, the arguments against Catan in this thread are just as tired. Complaining about luck in a widely accessible intro game. Complaining about a runaway leader problem in a game with player interaction every turn. Even the valid complaints could be just as easily levied at the recommended games. Losing the game based on first turn decisions sure seems to fit Tuscany's cumulative scoring. Old outdated mechanics doesn't seem far from the mark with 20 year old Iwari.
These recommendations are more consumerist cult of the new than anything else. Anno looks the best of the bunch by implementing what makes the video game fun, but isn't even out yet. Taking a chance on Tuscany seems silly when there's heaps of well regarded resource games like Concordia and I can't imagine starting someone out on conflict heavy Iwari. I should really just avoid Catan related discussions, its all been said before and there's nothing new to add.
I have found that Catan is the perfect amount of strategy, luck, and commitment to make everybody hate each other by the end. Monopoly wishes it was Catan. Tears have been shed over my copy, friendships ended.
For me, Concordia is the true Catan-Killer. It has the same kind of spatial puzzle, the same kind of indirect player interaction (minus the direct conflict with the robber), and the same sensation of racing to build in a limited space. It is a little more complicated than Catan, but it's oodles more interesting and rewarding to play.