On Mars Review - As Complex as Board Games Get
Video Statistics and Information
Channel: No Pun Included
Views: 73,206
Rating: 4.9012132 out of 5
Keywords: no pun included, board game, review, npi, boardgames, boardgamegeeks, brettspiel, brettspiele, jeuxdesociete, tabletop, games, juego de mesa, gamenight, on mars, vital lacerda, heavy euro, eagle gryphon, 2020
Id: y97TdIpy88w
Channel Id: undefined
Length: 18min 24sec (1104 seconds)
Published: Tue Mar 10 2020
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Accurate representation + fun video.
Once a group knows how to play, surprisingly, it plays in under 2 hours for something this ridiculously complex. It also does have very good cohesion between theme and mechanics.
The part towards the beginning of the video where heโs talking about actions requiring a worker except maybe not and sometimes more workers except maybe not and moving workers to the break room except maybe not โฆ Those types of things are exactly the reason I ended up getting rid of the game. Thereโs just too much of that for this time of my life. Three or four years ago I wouldโve loved it, but now with two kids I donโt have the time or mental fortitude to deal with it.
I know someone that owns the game but is too intimidated to even open the box and organize everything. Instead, he just plays the copies other people own.
It's sad that all this ado about complexity overshadows any discussion about the game's more interesting aspects.
Yes, it's a heavy game. If you like those, you may like this. If you don't, you probably won't enjoy this. This thread reads like a bunch of people who don't really like strong liquor discussing how the vodka was too strong. Which is fair, but still rather redundant.
What I have found is that OM does rather interesting things that few other (similarly heavy) games do. The scoring mechanism for LSS is novel and creates game-long tension. Unlockable exec actions create nice long-term choices. Some aspects of the game even lean into semi-coop territory without explicitly going there (closed economy, tech sharing and dependency, colony levels, and scientists).
To me it feels almost like a sandbox game with heavy euro flavoring. I've seen players do radically different playstyles and end up 3 points apart at end-game.
One mechanic that I found really notched up the complexity is Executive Actions. In Lacerda's other games with Exec Actions, they tend to be a rare add on that can be timed out to gain the equivalent of extra turns used to set up a big turn down the road. The same is technically true with On Mars, but after a few rounds, I found that ever single turn you were performing an Exec Action and you had a ton to choose from. This has the effect of dramatically increasing your decision space each round because you need to consider pairs of actions together instead of just the single best option available to you.
Honestly, I didn't like it. It made it really hard to read the boardstate and have any ability to predict what your opponents might do. By the middle of the game there are SOOO many actions and bonus actions available that it kinda feels like a free-for-all. I'm sure with 10 games under your belt, this feeling recedes, but it really can be overwhelming and cause people to play pretty sub optimally just to get their turn over and move on.
I bought it a month ago and I played it several times with my wife and a friend. It is complex indeed. Note that complex doesn't mean difficult, it means you can do a lot of things and you have to keep in mind a lot of things. Up to now, my wife and I, found that each player has to "help" the others in keeping track of every consequences an action has. Nevertheless I'm loving this game (it's my first Lacerda but I'm a space-themed-game fan). For everyone saying it's too complex for them I have only an advice: take your time, watch a tutorial (Gaming Rules for example) and try it. You won't be disappointed! ;)
I found On Mars to be quite easy to teach. It does absolutely not, in no way, compare to the opaqueness of Lisboa.
Everyone Iโve played it with has been able to get along just fine after 20min of overhead and 30min of guided turns.
Something I canโt say about games that are much leas complex, such as Root, Scythe or Pax. Even Escape Plan, Lacerdaโs simplest, takes longer.
On Mars is the easiest Lacerda game to teach.
This is the type of game my real lifestyle can't support. I've enjoyed several Lacerda games in the past but this and Lisboa are a bridge too far...
I went into this game totally blind at a con over the weekend. I had never played a Lacerda game before and didn't know what I was getting into other than a heavy game that would take a while. Six hours later, I and a second player had to call it quits. If anybody in your group has moderate AP, expect this to take way longer than it says on the box for the first play. I can see how this could be a fun, thinky game that still moves fairly quickly once players are familiar, but my first experience was pretty miserable.