Darkest Dungeon Trinket Tier List: Part 3/3 - Hero Trinkets

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what's up y'all shuffle welcome to the final tier list video for trinkets i actually recorded this once and i was not happy with it so i'm doing it again i'm hoping i can make it a little bit shorter so to start off i'm gonna go through all the hero class trinkets so everything from where they start to uh where they finish all rarities and when i do the art list i'm gonna consider her and the musketeer alongside themselves or like as the same entity and i'm gonna treat it differently for the two farmstead trinkets because they are different otherwise here's what we're working with there's a lot of stuff that's going to take a minute to get through and we have a new tier just for this one and these will be unfair trinkets so basically just anything that's completely busted and it's like it goes in every build and it's just a little overstated or a little overpowered starting off with abomination since i have everything in almost perfect order the lack of patience is 10 virtue chance this is an instant cell it is bad especially on someone that has stress heal like a self stress healing move padlock of transference this is s here this gives you stun and blight chance this lets abomination stay in his human form for a very long time so you can just run this and like a tank trinket and you can just do status and stun it's pretty awesome protective padlock is 15 and one speed this is pretty bad but if you have nothing else it's still okay the lock of fury so this is 10 damage three speed minus 10 hp i apologize if i'm going a little too fast like i said i don't want this video to be an hour and a half which is where it ended the first time so this is an a so if you want to do transform abomination this thing is pretty good for that so you just need to give them some kind of way to get accuracy and then maybe a tank trinket or something if you have jester and he can do pretty well in that setup the restraining padlock i actually don't like this that much at all so this thing it lowers stress when he's transforming especially against the party and himself and that can be very impactful but usually if you're playing abomination and you plan to transform exclusively you probably want to buff up his melee stats and you're also planning around the stress that he's already inflicting so you're probably bringing some kind of stress healer which means that having a trinket that shaves off stress you know here and there is probably not as effective as giving him damage because it's a lot easier to find stress healing it is not as easy to find damage for characters outside of trinkets so it's like pretty much jester and like camp skills and then uh man and arms and that's it so his crimson cord set i have three tabs because i'm very cool so you get minus stress plus dodge so 15 and 10 and then the chains are crit and range damage the damage isn't that important it is kind of nice for the manacles but the crit is really helpful to help his debuff stick because you get 20 increased chance on it critical the cloak is probably it's probably yes right it's 15 and 10 dodge that's actually pretty no i'd say it's still really good but you can get away with a lot on abomination to give him damage and stuff like that that defenses probably aren't as important and the chains are also a and the set together still probably in a so i don't want to make like a separate thing showing the the sets together because i'd have to reset everything so i'm just going to say what they are as i as i finish them so since both trinkets are a sometimes the set bonus is really wacky and it might be s but otherwise you know both trinkets are a set bonus is okay oh yeah the step bonus we didn't even talk about that so 20 damage if in position one so you have to really set this up so it's like you do all your human stuff then you transform and slam and then you get bonus damage or you have someone dance back but um i i don't know like i would rather just make some other trinket combination here especially with our next thing like broken key phone please so broken key is our first unfair trinket broken key is something everyone was telling me that i didn't talk about enough in my hero tier list video so broken key is 15 accuracy unconditional 35 stun chance that is a lot and then 10 stress on someone that can heal their own stress this is just unfair right this is unfairly static it's 15 accuracy when it could have been 10 it's 35 stun chance when it could have been 20 and it still would have been busted and then you get that downside that uh he has a very good way of managing so this thing can go on every single abomination build like if you plan to transform a lot still use broken key it gives you 15 accuracy if you don't plan to transform you get double stuns like even if they have 140 stun resist after you hit them the first time you have a pretty good chance of stunning them again so yeah the broken key is in fact broken so that's why it is up there in the unfair so we're talking about antiquarian next starting with the bag of marbles that's just a flat 10 dodge that's pretty good for a common trinket and an aquarium has some pretty good solid dodge on her own then she has vapors and get down so having an extra 10 dodge again i'm gauging common trinkets for like zero to two and then you know like every respective tier of trinkets for the appropriate level so green is kind of like level two to four and then blue is like four to five and then you know orange is six and so on so the bag of marbles at zero to two is pretty powerful before i go rambling on i'm going to move on this thing the blood course charm or medallion excuse me so 33 healing received an aquarian has a lot of access to dodge or lowering their accuracy or forcing someone to guard her or you're probably bringing someone to guard her that she does not need healing uh received increase this is just pretty bad on her like if you run foreign aquariums or something like that then yes this is probably okay because then their little not good heel gets more value but otherwise it's just not that good same with the carapace idol i don't know why it's a carapace idol when it's a freaking rhino like a carapace is a bug thing i thought but 25 percent product just flat it's okay but again her defenses are dodge and getting guarded they are not getting hit so the same reason applies to both of these that's why they're down there in the cells here the fleet flooring i love this thing so this you could argue this is s this is just a flat four speed plus the debuff chance that applies to flash powder so it's it's okay in that regard flash powder is better in certain circumstances than uh invigorating papers but otherwise the extra speed helps an aquarium because she is a character like a cultist where she wants to go as early in the round as possible so she can set up and protect herself so if you have something that guarantees that it's a lot better the candle is also a tier so the candle gives her 15 max hp which is okay for the reasons you know like she doesn't get we don't want her to get hit so it's like that defense is kinda but the extra 50 on her healing i think puts her heel to like five health at level six so that is okay like that's usable and not complete crap so if you have that and some other way of supplemental healing she can chip in so i like it today crimson court sets the master's essence might actually be s because it just lets her do everything so you have plus uh 50 healing skills plus blight skill plus steve up chance all those are pretty good the 203 isn't that good because you'd have to probably run like nervous step otherwise you're just giving yourself a buff on festering vapers but the bonus crit does give her blight repeated chances of higher crit at eight percent so that's actually okay which means this is is actually b but this set together may be ester because like i was saying before she wants speed to set up and then she wants dodge because that's her best defense so you give her both of these there's no downside on any of them and it just makes everything she does better it even makes nervous stab better like this just covers everything it just makes her better so it's like how can that not be at least a or in some cases s i think it's s that's a pretty good set let's see i know i'm talking pretty quick i apologize so the smoking skull so you lose accuracy which there are some builds where you don't have to attack with her and then blight resist if she has enough dodge she doesn't get hit by blight so who needs blight resist at that point this is a pretty solid a and we're gonna see with some of the other conditional things in the farmstead that this is an okay condition to have because sharddust is something you don't usually pop it's there if you need it especially if you have comps that are kind of built around it sometimes like i've seen mana arms that can spam bolster using this or something like that so it's not something like houndmaster where houndmaster wants to use dog treats so it's like why does he have something that relies on having them so this is just a chunk of dodge and that's good enough for her so i think that might be a an okay let's see sturdy greaves these suck like these are just straight up sell these on site so you get move resist who cares you get move skill chance like who is using bulla to move stuff it hits two things sometimes they can move one and not the other and then no one moves anywhere or whatever and it's just stupid then you lose one speed which is actually the best thing about it because it lets her be slow and set up but yeah so the vengeful greaves this is plus three crit these are good like for a a common i've said with other damaged trinkets you're usually looking for accuracy but arbless is not looking for accuracy on sniper shots he's usually pretty good about that so you can actually afford to give her damage so as such the vengeful greaves are in fact b tier the medic screaves these are another b and the reason is that arbalest is a really good support healer so you get 33 extra healing she's a pretty good support healer so if you have another healer alongside her she gets better but her like single target healing like you can get it up to i don't know some pretty good numbers probably around like 15 if you have the greaves and like you stack the bandage but you have to keep hitting the same person and usually the same person doesn't need more than like two heals unless they're like guarding so these are okay they're usable but they're not my my absolute favorite the bullseye bandana again arvalus doesn't struggle for accuracy she likes crit she struggles for flat damage so anything that gives her flat damage is usually better so these are this is a a b because you lose dodge but it's still not the end of the world you're basically just getting five crit off this and there are other sources for cred especially when you start getting into blue that this isn't as uh as impactful the wrathful bandana so we can actually afford to lose healing skills here because our blessed her strength is in the fact that she increases healing received with her bandage and then no one really cares about the debuff skill chance because honestly suppressing shot is just not that good like you can make it work i'm sure everyone's tried it you have some builds for it it's honestly just not that good of a skill but having 25 flat damage which is what i was saying she struggles with being able to get that is pretty nice and that's a class trinket so it's it's even better in that circumstance the crimson court set so the bunny the childhood treasure i believe the healing skills also stack with the healing camp skills so you just get plus 50 healing in camp if i'm wrong please tell me but that makes it pretty cool and then you get minus stress so it's like it's okay for both of those reasons and also 30 healing oops i'm on the wrong thing 30 healing is a pretty big chunk so it's like it's just medic grieves that have been power crept and it's like if i have medigrees and b and then there's power creep metagrieves why not have it you know a tier higher the bedtime story though this is where it gets kind of sad this is just basically eight crit to her that's conditional so i don't think this is that good because like i said she doesn't struggle for accuracy that much it's nice if she has it obviously you want to be accuracy cat but it's just not as good for her as flat damage or crit so that's why i put it in b the set bonus is pretty nice at 25 price but backline especially rank 4 is probably the spot in the team that takes the least direct hits so the 25 prod isn't as impactful but it does matter she has a surprising amount of hit points if you've never looked at her she's got like 50 or so keening bolts these are s so king bolts are pretty disgusting so you get 20 flat damage which she only does range damage so who cares but then you get uh seven percent range crits so this is what we're saying she doesn't struggle for accuracy so you give her damage and crit that covers everything these hit really hard and then the on attack stress you can work that off because she has a pretty good chance of getting kills and crits which always work off three stress so as long as you're getting a kill in like every four hits then usually this just gets worked back and the other thing too is what sucks where it says on attack you get the stress this applies to rallying flare because rallying flare is classified as an attack and so is a suppressing fire so that's pretty crappy to get that on on those to get stressed by using that it's one of my least favorite interactions the musketeer okay so these musket balls the ico saheedric it's 20 flat damage so that's the same as the arboles but then you get this you get 20 chance to random target and i'm pretty sure that's to fit in with musketeers origin comic which is her missing in a tournament like a marksman tournament but the fact is she's a marked character and she needs to hit the marked target so if she can't hit the mark target one in five times that is horrible like that is completely awful i don't know who the heck let this through testing it's just so bad like this should have been maybe minus five or five percent chance to random target and 25 damage or 30 damage then it would have been good but as such it's just another reason not to use musketeer it's just really bad so the agility talent for bounty hunter this thing is ester you get one speed and four dodge which you know usually one speed or four dodge in common is probably good enough for a so having both should make it s just a really good early trinket you'll probably use this to like level three or four when you start finding other stuff the unmovable helmets wouldn't wouldn't this be immovable i don't know so movers of this move skill chance this is actually usable it's not that good but it is usable if you want to do like come hither and flashbang and uppercut so you have like three different moves that can uh move enemies the camping helmets i forgot this is camper's helmet so the stress skills is kind of whatever but this is just 10 scouting chance unconditional i slept on this item pretty hard and i love scouting so being able to get 10 scouting is awesome and you get it in green so that's really before you start finding really good damage items so this gives him some pretty good utility that a lot of other classes don't have access to early on the hunters talons i love these i use these all the time this is ester so you have 6 crit 10 accuracy just incredible bounty hunter does need a little bit of extra accuracy six crit helps them just rip through things then you have the 50 food consumed which is a noticeable penalty but it's still kind of small in the grand scheme of things so it's still good enough for s all right what's next the wounding helmet i don't like this thing that much by the time you start fighting it there are other ways to get like big damage so this could be a if you just go like all in on bounty hunter damage and like that's all you do because you don't get to stun and you don't get to uppercut and pull and it's like i could do other things for for damage than this so i would actually put it in b because i think bounty hunter is better when he gets to uppercut and flashbang so if he can't do either of those in a fight on his off turns and he's just hitting stuff that's not that's not great so i'm not a huge fan of this item the crimson quartz sets so the molars are good the vengeful list is actually really good but it's just the fact that it affects like the move moves and caltrops so if it affected other stuff it would or if this was on like houndmaster without the move chance or something like that that would be pretty good but as it is it's ranged accuracy so you get no accuracy for putting these two together so i'm going to put the molars in a they're probably they could be s i know you're gonna hear that a lot because i know that there's a lot of things that can go up or down especially so if you want to say they're higher or lower like if your gut check is those are s shuffle like yeah they prob they might be they might actually be if you said their s i probably wouldn't fight you on it so this the goal two is to have at least two of these at a time either marked under bleeding it would be nice if you have all three but usually if you have all three they're just dead anyway at that point like their whole world is messed up and then you get this fat crit so if you run like jester this gets a lot better but the kill list is b just because it's required to make the set which makes the set probably a tier and you have to run like a very specific thing you have to run like your uh actually no you don't you can pick whichever melee move you want so you could use finish him or collect bounty and then you just make sure they're bleeding and then you just get big damage so i do like it the crimson court not crimson court the uh the farmstead the mask mask of the timeless small stress penalty speed and dodge this is um pretty solidly a there's you know this this s honestly it's just weird because if this was on anyone else this would be incredible if this was like a plague doctor trinket my goodness it'd be amazing but it's like on bounty hunter who wants damage and he's better at taking hits and using like tank items than he is at just straight dodging like his dodge is pretty average so it's it's still good the two speed is actually what makes it really good so i guess i'll just leave it there the crusader so a defender seal so five prot three crit penalty this is just instant cell that's like shaving off one damage for losing three crit i can just get out of my face i hate that the knights crest here there's like this might be a right because it's common and there's no downside and it's 10 max hp on someone who has the second highest max hp total so that's actually really powerful i like that a lot uh this is pretty good early on because you're probably not using battlefield heal the swordsman crash just get 10 melee damage so all of his attack moves are melee even holy lance and then you lose 50 healing and inspiring cry is a better heal so who cares paralyzer's crest is s tier so you lose two dodge which is completely unimportant to crusader and you get 20 stun scale this thing is just top tier like i i love this thing i even use it at like level six if i want to use a strictly support crusader i put this on and then give them like a stress seal thing and then just bop stuff and stun it it's really nice the commander's orders so stress you'll receive not as good as stress heal output but you know who cares minus 10 damage does suck but it's not the end of the world and then plus 33 healing this thing lets you run crusader as a solo healer in your party a lot of people don't do that but you know in my experiences i've ran crusader as solo healer on like boss missions where i just give him the commander's orders and then like ancestor scroll and then he can just put out respectable healing numbers and do some okay support he just can't group heal which pretty much is a weakness everyone has because they're not vestal so he's still a pretty solid healer in that respect so if you haven't tried that give it a shot i think you might like it plus the benefit of crusader versus vessel is crusader can heal from anywhere you can put on rank one he heals rank four he heals rank two he heals rank three same thing so i think this is a a pretty slept on item it's just the fact that he has other stuff he could be doing like paralyzes crest that makes this not as good the holy orders i almost want to put this in cells here but it's not it's not saltier it's almost celtir these just kind of suck so you get death blow but it's easier to die because you lose status resist you get minus stress but then like plus virtue on someone that has stress healing built in so it's just not that good but it's like if you need it it's there so i don't feel right putting it in cell tier but it could probably be cell tier it's honestly not that good so glittering spaulders okay so the sign conscription is s because this is healing and stress healing this is ancestor scroll with no downside and if i can make ancestors scroll ester then this should be s as well by uh you know by comparison the spoilers are not that good so we're gonna put the spalders in i guess b like they're they're okay they get the job done 15 prod minus stress minus speed movers those two cares crusaders not going first anyway so this is just basically 15 prot and then um was it the minus stress the set together is probably a instead of s because if this had stun chance it would be s but as such it's just like support crusader who can get hit and like not die so that's that's about it and there are better ways to tank than having bulwark of faith and marking yourself so it's an a tier set but it's like got an esteer trinket the euclidean health though this thing is really fun the chance to randomly target isn't really that bad because sometimes you can throw like a stunning blow to the fourth rank so that's pretty cool and then you get some defenses you get stun chance up and holy waters an item you usually hold on to it stays in your inventory for most of the run until you find like a boss or something or you know curio which there aren't too many that take it and then you get a chance to increase damage so crusader doesn't have a lot of damage trinkets and this gives him damage so that's pretty cool there so the 120 if that was higher be nicer but it's still really good and it's really efficient at what it's doing all right so flatulence the heart burst hood this is just super good so whenever he gets under you know 40 he's going first next turn he already has high speed it's really awesome can't say too much else about it just gives them a lot of insurance the resurrections callers so 33 healing skills minus plea chance this sucks like you can make a case for b just to heal people with um redeem this doesn't even affect reclaim that's why it's not that good the punishments hood is an a so you have bleed skill chance and then healing skills this doesn't matter too much and then plus damage if you're low health that's just really good the suffering's color is also a because if you want a good defensive option here it is if you get low health you had some good resist you have 10 max hp the whole time so it's actually a nice option the eternities caller this is just a not quite as good mortar seal but it's still very good so you get death blow you dodge a death store which i'm pretty sure he loses 20 dodge at death store so this like evens him out and then if he's afflicted or close to afflicting he gets a pretty big damage spike so i like that a lot his set though his set though i said this is the worst set and i stand by that except maybe jester if i can be quite honest but individually the items are okay we talked about this in discord it's just that together they suck like you can get more effective stats out of using a mortar seal and a bleach arm or bleed amulet than you could just stacking these two so as such these are both b like individually they're b and no joke the set together is probably celtir it somehow gets worse when you pair them up than if you just did other stuff than having them together and i really just don't like this set at all the eiker aker iker iker it passed it this is okay i just don't like the tribal chance to bleed if this was just like plus 15 universally i would rate this a lot higher so as such i will put this in b you probably could make a case for a i'm sure there's someone out there that just makes this thing do just unspeakable acts in terms of effectiveness but it's it's something you have to babysit and i have had enough mortar flagellant to last me a lifetime especially because i made a video on freaking dying with it so i just maybe i have ptsd who knows grave robbers next let's see about the trinkets so quickening satchel this is just plus two speed this is okay grave robber usually goes first so having more speed isn't as important unless it's rolled into something that gives you other stats the sickening satchels also be so plus two speed was the other satchel and then the quick or the sickening one is 20 extra damage against blight graver kind of wants some accuracy early on so having this when you're kind of struggling to put teams together in the early weeks is not as good as it is later and when it's later you just find better stuff the blading satchel is also a b so she actually doesn't have too much trouble stacking blight on stuff because she has a debuff that also lowers blade resist and the one speed is good but not too important then the -4 dodge is like that's her only defense so hampering that does suck the luckiest talisman lucky's lucky talisman so this is 12 dodge awesome 10 accuracy throwing dagger actually doesn't have great accuracy out of the box so you help that a lot and then 10 stress sucks but usually she doesn't get hit so if you're playing okay and shadow fading then she's usually dodging half the time so stress doesn't come in as often the raiders talisman is instant esteer so the raider salisman is five crit unconditional 30 trap disarm surprisingly helpful two speed so speed by itself not that good for her speed rolled into other things is amazing for her 15 scouting this is probably the best thing about it because having someone else to scout really helps it helps you make your way through dungeons find secret rooms not get surprised find bosses there's just so many good benefits to scouting and it's kind of hard to get a lot of it in one place so this actually helps a lot and then the -10 hp is probably just terrible there's no probably it is terrible so if you have to be worried about that then you know make sure you have guards or stuns like some way to protect her so she's not having to get hit in the face the absinthe this is just the worst tags ladle or worse not worst worst hacks ladle this thing sucks and then the letter opener is actually unfair so it what is this you know like dichotomy or whatever is it dichotomy i don't know if that's the right word but the letter opener is 25 melee damage 10 accuracy 5 dodge no conditions if you're like oh those are pretty good but grave robber herself has low base damage imagine if leper had this would you give leper 10 accuracy 25 damage on one item yes bounty hunter yes so why not grave robber the atomization is just too freaking good and then the set bonus is more crit so broken item crappy item a tier set not s sadly the top shelf tonic is interesting if i can find it so 15 dodge via medicinal herbs those last a while three speed pretty good rolled into something else obviously then 50 blight duration like these are actually okay so if you're fighting a boss that has multiple actions usually three actions a turn is ideal and then you just want to go poison dart spam this will do a lot of extra damage so this increases your poison dart damage by eight every time you hit something because it's giving you two extra rounds so like four damage around goes up to uh from 16 so you know 4x4 16 plus 8 24 damage per poison dart on top of like the three damage she does by hitting them that's awesome would you use a move that consistently hits for 27 i would the hellion i always start with like the big the i don't know something i'm noticing i'm hoping you didn't notice until i said it so i'm gonna try and stop doing it so helene gets plus 15 bleat chance on a white item this is actually not bad but it's just the fact that helene's bleeds aren't that good you want her to do more on hit damage and the bleach is kind of supplement so having that isn't as good as it would be on like jester or houndmaster the selfish pendant is actually really good minus 15 stress unconditional on a common yeah not bad then we have the what is this the double edge pendant so you get max hp minus some resist this sucks this honestly just sucks like i i put this on like two times if i needed to but otherwise it's just not good the heavens hairpin is s so you get plus 10 accuracy conditional but like high torch is where we want to be most the time minus 25 stress in high torch you just get accuracy which is the most important damage to that and then minus stress like how can you uh go wrong on that hell's hairpin is another s so helion's got some really good trinkets hell's hairpin 15 accuracy in uh torchless which is a lot 10 crit and torchless a lot minus 10 bleed sucks but not the end of the world minus 10 debuff not the end of the world so this thing is very powerful for torchless if you decide to take alien and you have to obviously tweak your team a little bit for torchless but having someone that can put out consistent damage with high accuracy is always welcome her crimson court set you kind of have to babysit the war paint and usually it's easy enough to babysit in like the 50 range but 25 gets kind of scary so i usually keep at around 50. and then my biggest issue with helen has always been her speed and i've always been saying she needs like two more speed and then she's gonna be you know terrifying and then they give her two speed so having speed bleed skill death blow all good reduced healing to keep you in your thresholds a little bit better and then accuracy and dodge on top of it these are both um like individually these are a you can kind of argue this might be s i don't know it's still pretty good but uh yeah you know what this is us this is just really good so it's kind of like that in terms of how they're split up and then the set together is an s tier set because everything just works with any play style of helene except stunning so you kind of miss out but her stun chance is really good and then you just get a lot of damage out of her thirsting blade though the thirst this thing is great so again like i was saying hellions always needed speed they're giving her speed and this thing is just like pretty much 100 uptime on the the crit chance if you have like a houndmaster in the party so would you use a trinket that's 15 accuracy 2 speed 8 crit hell yeah you would are you kidding me this thing's an easy s just super good the chant or the lose hp on miss thing like if you have 15 accuracy she's probably not missing so this usually doesn't come into play and you know what you can even pair this with the linus war paint so if you miss you can just put yourself into your damage threshold which is pretty awesome all right highwayman this thing is the drifter's buckle so i it's an okay considering it's a common trinket it's okay so you get dodge yeah trap disarm stress heal is kind of whatever at that level the flash fire gunpowder i don't like this at all because like highwayman's got point blank shot but his range damage is kind of eh so like you want flat damage because you want to like not have to dance between what is it his damage types so having just 10 range damage is not as impactful as it would be on other characters stalwart buckle five crit plus stress this is usable you just have to give them some accuracy so it's usable it's okay what's the next one i figured this is dodgy sheath that's actually pretty good so eight dodge one speed point blank accuracy or point blank shot doesn't care too much about accuracy because it's already got a lot so you can just get accuracy somewhere else if you want to even it out or use a freaking like gunslinger buckle so pretty good defensive trinket for him sharpening sheet this is actually really good it's not just open vein like if you wanted to use wicked slice you get seven melee crit or uh dual seventh gets a crit chance bonus which is also nice minus one speed sucks but it's not that bad especially because once you start sticking open veins on enemies you're faster than them anyway so the minus one speed just doesn't matter the gunslingers buckle i feel like i feel like people really like this thing and then i just don't like it that much but you know what it's it's an a this enables oops this enables ranged highwayman so you can use pistol shot actually just like every turn or grape shot so i forgot about grapeshot i always forget about grapeshot it's just such a an underwhelming move but otherwise you know that's okay i'd use that so not bad moving into the crimson court set of highwayman this is in fact one of the most stupid like combination of trinkets possible so individually they're very strong so we have the two speed 10 dodge unconditional 10 accuracy five crit unconditional bonus stress sucks but once you get the set together you get plus 45 virtue chance that puts you up to a baseline of 70 chance to virtue that is freaking high which means since these are just so good they're s individually just because like i said no conditions no drawbacks except for the stress but you get so much offensive prowess and together this set would be up here in the unfair category that's just how good it is everything else in crimson court i wish it had the power level of the highwayman set but it doesn't so them's the brakes crystalline gunpowder that's actually really good this might be another s here tbh this is um just a lot of damage and some speed and then a small drawback i'm actually gonna double check to make sure i'm recording properly one sec okay yeah sorry about that i just had to make sure that my window was capturing the right thing here because i did have to restart stuff and we are moving on to the houndmaster so the agility whistle i think this is it it's probably s it's just one speed and four dodge that's pretty cool when you start out then the downside kind of sucks but it's not as bad as like minus 20 bleed resist for instance the scouting whistle i feel isn't that good i don't know let's see so like this note here is saying that when you're in highlight you get a bonus 15 scouting for being in highlight and so when you're under 50 then this thing kicks in so you're netting plus five bonus so you're getting the uh a small bonus for playing in low light which is okay i mean i do like scouting so if you play darkness this is actually okay early on so i'm just gonna slap at nay and i'm gonna move on here the weighted cudgel this might be s just because if you want to use a front line houndmaster rank two hand master is actually pretty good rank one houndmaster has stuff to do and giving yourself 25 stun chance at -1 speed that's pretty sizable it's pretty hard to argue against that one i feel like the dodge collar protective collar so you get 12 dodge minus 15 damage all of houndmaster's damage comes in like his bleeds it's not so much his on-hit damage unless you go mark which works but you know like i said his bleeds still do a lot of damage so if you want to go defensive or dodge tanky this helps you do that so it's it's good i don't know it might be b to be honest because i usually don't like the style of hound master but if you end up playing it then it can actually be very good let's see the spiked collar this might be s2 my goodness that's a lot of stuff there so you get 20 damage which flat damage is always nice and then you get 30 bleed skill chance and bleeds are like what he needs to do his best damage like i said he gets good damage off mark but when you get to bleed stuff it's just an extra you know plus six or plus nine in some cases depending on the move so that really opens him up the minus healing skills isn't a big deal because you don't have to use lick wounds and then the minus healing received does kind of suck but i don't think it's enough of a drawback to uh pull this down to to a but you could probably make that case the evidence of corruption that is s here that is mega s here so you get 25 scouting i'm all about scouting i've been talking about scouting for three videos now then you get minus party surprise and then you get the 10 stress which is a pretty common drawback it's not like the end of the world you can't play around it you just have to be a little careful or have some kind of stress healing so i think this thing is just amazing like you can use evidence of corruption by itself you don't have to use the site you can just use that and get a lot of good stuff out of your houndmaster the lawman's badge though this thing like i go back and forth where i just hate this thing and i just don't think it's that good and i'm like yeah actually it's pretty good so the lawman's badge today i'm feeling might be an a just because houndmaster does like to have just a bit of accuracy to cap him out and then you get the stress skills while camping which houndmaster does have some pretty good stress healing in camping and then his healing skills that's what ever and the downsides aren't too bad just you know if you're guarding hopefully you don't get stunned and then you get 25 percent damage and five percent crit if they're bleeding which houndmaster can set this up and you can even run double houndmaster and one of them just hounds harry's and then the houndmaster the crimson quartz set just gets to pick whoever he wants that's always fun to do so i think individually they're s and a and that's probably an s sets it's a very good set to have the husk fang whistle where are you husking okay so i actually hate this item i'm certain people like it i'm certain i'm gonna get comments about like actually it's pretty good shuffle but hear me out here so the plus 50 bleed skill if you have dog treats houndmaster is trying to use dog treats because that gives you space for loots and also if you fight something hard you need to pop dog treats so you lose your best source of damage which is his bleed effect by using his damage item that he brings with him i completely hate that mechanic i hate that interaction so i don't think this is that good you lose dodge which is also like his best thing so the way this thing is supposed to have you play is to like save dog treats which is already just not a good thing to be doing and then guard and then you lose guard and then you're supposed to stress heal so it's like i'm incentivized to do damage here and then when i'm out of dog treats i just spam guard and chest seal on my damage dealer and it's like eh so i'm just gonna put it in b i would actually put this in cell tier but i think it does have some kind of potential in terms of uh use because i know guarding with town master is pretty cool so i'm just gonna leave it down there the gesture though so i went on like a five minute tangent about bloody dice but i'm gonna put them in s because i'm redoing this part and i think they're s because that is a lot of bleed skill chance and the minus bleed resist is bad but like there aren't too many that hit gesture in rank three and then by the time you get to like rank uh like three and five and stuff like that so veteran and champion gesture has better stuff to be doing than using this for bleed so you don't have to worry as much about like arterial pinch so i think those actually pretty good early if you run a bleed jester and i do like it the dice are these s2 i mean they have to be right if i'm being consistent just because i've been talking about how hard it is to get accuracy early on and how dodge does scale pretty well at lower levels just because the the increases are minimal for the enemies and their accuracies are pretty bad so any bit of dodge does help the critical dice these might be yes tears well what the hell is going on with you jester so seven percent flat crate with no condition for a green that is pretty awesome so if you want to run anything in jester damage related this is pretty good to have because bleeds like to get critical bonus finale likes crit dirk stab likes crit it's pretty nice the tambourine i'm gonna put an a like i hear people already mad that this should be s and maybe it should be it's weird because like i feel this is one of the most overrated trinkets and maybe it is us because this just makes jester very brain dead in terms of you know you just press inspire and cry obviously you don't take this in torchless so i don't want to you know have to listen to that but the you know the stress healing is good he has a lot of stress healing in his kit and then you have the minus stress wind high torch so i guess that's us i guess it's s i don't know it feels like an a the dark tambourine though this thing is so good so you get death blow resist which jester does need in torchless because he is pretty squishy and then you get the minus stress and torchless which is awesome and then you get the plus virtue in torchless so normally i don't like things that give you minus stress and plus virtue because it's like you're trying to lessen it but then if you get there but you're also a stress healer so it's like what the heck but the difference is torchless so in torchless stress is huge you can get like hit for you know 25 30 stress pretty routinely crits into the 40s stuff like that so stress is pretty massive and so it's pretty likely that you're going to get afflicted and torchless at some point so having some kind of insurance is always welcome the set though i am not a fan of this set at all so i guess i'll put them in because i mean there's still this is like cell tier honestly by itself this thing is complete crap so the jester said you get you know a massive stress healing thing and then he gets a pretty big stress penalty so it's kind of like not good and then this finger bone what the heck is this man so you have plus three speed and then plus 20 dodge up front which helps you like if you're gonna finale like that's all it's for so it's like do you want to trinket that lasts for one turn basically unless you get surprised or something like that and usually when you use finale you're trying to end the fight that turn so the only time this thing really sees the light of day is you dirk stab or you solo up to the front they try and hit you for the rest of the turn you dodge everything and then you finale well you can do that with like any other combination of trinkets like a feather crystal can almost do this the tempting goblet can do this there are a lot of other ways to get pretty good amounts of speed and dodge not to mention that jester is probably using battle ballad before he gets up there so who really cares for this thing i don't know i'd rather put on damage if i'm going finale then put on um something like this unless i'm using like the vena comedia that's the only exception we have to do the color madness trinket i keep forgetting about this oh he gets the dirge the dirge is good yeah the dirt is zestier you probably make a case for it being broken because you get the conditional damage here it's oh this is so good is it broken it might be it might actually be i don't know i'm gonna leave an s for now like this penalty is pretty small comparatively and then this is a pretty big upside my voice crack but it's a pretty big upside that has um no no condition and then laudanum's not too common to use so you just take one especially if you're not doing farmstead then you just get plus 25 damage it's really nice leper leaper healing armlets i would actually put this in celtir like i know there's some people that just really value uh healing recovery or healing received i should say i mean i guess it's here i think it's i think it's seltzer i'm gonna put it in here so like when you're starting off leper oh it's it's like this right leopard doesn't have a uh a reliable way to tank if lebron guard i would probably put this in b but leopard has a mark and you don't use withstand unless you're like trying to invoke some kind of strategy or you're fighting a boss those are the only times you use withstand and then it's okay but usually if you're bringing leopard to a boss you want him to kill it so you need to give him damage you don't want him to tank if you want a tank you bring mana arms or whoever and aquarium to force guard on people which i guess you could do with leper so i don't know i think this is actually just not good but i'm sure someone's going to tell me it's at least b the redemption arm this is actually pretty good so you have 15 damage up front and then you get minus virtue on someone that can heal their own stress and they're getting a lot of stress worked off because they're killing stiff it's actually really good this thing the fortunate armlets i like that in the s tier so you get eight crit three or no three crit and eight accuracy which is a great combination for leopard because he already has pretty good base damage and then 10 stress on top of it not the biggest deal the leper leopard can deal with it pretty well the immunity mask i kind of want to make it s because i just think this is such a good set of defenses and the minus 10 hp does kind of suck but leper has the most hp in the game so him losing 10 is like simultaneously the most impactful but then like not impactful at all because he has so much but he loses a lot because of that percentage so this i like this in a i actually use this quite a bit on leper if i'm going to like endless harvest or something like that because lever is going to be taking quite a bit of damage so being able to block all that is really nice the berserk mask this is a i think yeah i'm going to leave this in a because if i want speed with my leper i'm bringing jester and i want leper to be a little bit slower so i can set him up so i can like pull people to him or move stuff out of the way so we can hit squishier targets so the speed isn't as helpful and then also if you're using jester after you get a couple of uh battle ballads down you're probably going almost first anyway especially against frontliners and then it's 8 crit which is nice but i'd rather also you know for an orange trinket this thing has to run against ancestors pen it's like would you rather have 10 damage on leper's enormous attack stat i would much rather have the 10 damage than the three speed and then i'd rather have the 10 percent stress than these two together so i think it's only a which is still good but i don't know i know people like this item i'm not a huge fan the set though the set though i think if i made this video a week ago i would value the set much less and i'm going to make the will and testament this is b to me it's good don't get me wrong but it's like how much hp and prod does leopard need you know he's going to take a lot of damage from bleeds more than anything else so you know what let me start again on that it would be a if it didn't have the minus death blow like that's really what's doing it for me the minus death blow is just too hard for me to get around even if it does take an actual act of god to kill leper or at least get him to death store i just don't like having minus 10 death low at like any at any point i just don't value that uh too highly or in terms of being like a negative it's hard for me to overlook the tin flute this is another thing where if i made this video last week i actually wouldn't think this was that good so thick vanity sausage actually made a video that i got to watch and he showed off the flute and the flute is ridiculous like this thing is very powerful and obviously you want to camp with it so if you get to camp and hit this it's some really strong stress healing and then you get the constant minus 20 stress and even though leper can work off his own stress pretty easily having minus 20 stress unconditionally is always like a tier so far and then having some other benefit on top usually pushes it into s i think if we're being consistent this has to be an s-tier trinket the set together is i would still make it an a-tier set because i don't like conditional accuracy for this character because he really really needs the accuracy if this threshold was lower like if he was under 30 then sure that's actually okay i would be okay with that but it's not and even though leper gets the extra defense you can still get them down to 60 somewhat easily so i don't know maybe more testing is required i would like to have some kind of crit or flat damage on top of that because i think that even though accuracy is the most important stat i have like a thousand ways to get accuracy by level six the lepers pendants if i can find it or the medallion right no patch fight amulet that's what it is this thing is actually okay but i don't like the bandage as the conditional with the minus bleed resist like lever always bleeds and then also the fact that he always bleeds unless you're not bringing plague doctor he's going to be spending bandages and you're going to run out of this 10 accuracy pretty quick but otherwise you know if you have it 10 accuracy 15 hp not too bad i guess we have to move demanded arms cleansing eye patch that's a lot of stats for a common so if you need to go into the warrens which is weird because you get this out of the wheel and this is like better for the warrants than the wheeled but if you go in there then you have some pretty strong resists and mana arms likes to be able to resist stuff i think i'm going to be talking about this with mana arms quite a bit but usually man-at-arms dies to stress not direct damage so as good as prod is for him it's not as amazing as it could be the sly eye patch i'm just cutting that thought off right there i'm not going any further with that so man at arms doesn't have great dodge baseline and oops man arms also wants to or like he's more reliable as a damage soaked tank so you want him to guard stuff and so the four dodge is kind of negligible and then you get the minus stun chance this is actually bad this is seltzer so you get the minus stun and even though it's only -10 you do not want your guard tank to be getting stunned because then he just doesn't get to guard so that's why this thing can't even ever like be okay i'd rather get dodged from something else let's see the longevity eye patch okay the first time i did this video i discovered something and then i got very angry so this thing it's a cell tier trinket and i'll show you why so you have 15 max hp and then two speed right that's a class trinket oops life crystal is plus 20 max hp and minus one speed and it's a freaking neutral so why the hell do i have a neutral power creep trinket in like the uncommon pool where my what is it my class trinket is the weaker version it's supposed to be the other way the class trinkets are supposed to power creep the neutrals not the neutrals power creeping the class trinkets that is crap the only way this would even remotely be okay is like you go well you know what shuffle i just wanted to run the highest health point man at arms i've ever done in my life so i put this eye patch and the light crystal on i have plus 35 life minus three speed and i'll tell you what i look like the great wall of china at that point it's like okay i guess go off king but you know what this thing is bad i hate this i hate it so much now i'm done with it so now i'm gonna go to rampart shield this is actually okay i don't think it used to have the minus damage i think it was just like plus 40 40 and that was pretty busted and like you could just put that on every single you know man arms build and now it's okay so if you want to use like a big control mounted arm so you have like rampart and then bolster command guard stuff like that like that combination you're not worried about your damage then rampart gets a lot better but if you want to repost then it actually kind of sucks so if you're posting have some way around it or take like a different centering it but it's hard to pass up a 30 stun so that's actually pretty good though like that that's an argument for us but it does lock him out of retribution or makes his retribution pretty bad so i don't i don't like it that much guardian shield if you can get this thing to work please tell me tell me your guardian shield teams like your shield team six or something dude because i have tried to make this thing work and i'm not pretending like i'm the best player at this game but i feel like i understand the characters enough that i should be able to make this thing like broken if i wanted to but i haven't been able to do it so i just don't think guardian shield is that good like i see the potential it's highly defensive i think the problem i was running into is that man of arms doesn't get a lot of like his rank 4 moveset isn't a good one so you just sit there i think that's why it's bad because you can't usually use retribution you have to sit there and just guard and hit buffs over and over and like that's all you get to do okay yeah i solved the puzzle that's why i don't like it the old unit standard from the cc set i actually like this a lot is that yeah that's us no it's a it's a all right take two so the old unit standard this is a it has some really good stuff going for it the bonus stun the bonus debuff if you wanna bellow the bonus death blow is really awesome on him but it's the 10 stress that's what throws me off and as i've been saying stress is what kills man at arms like most of the time it's not hit point damage it's heart attacking or afflicting and then he just does something like not guarding and then someone else dies that's when it's bad so i'm not in favor of giving man in arms more stress that's actually a huge downside for him specifically and the toy soldier is actually okay so 10 prod unconditional which is nice and then you get the extra 5 crit so that helps you stick rampart stuns and also it helps your riposte and then this makes your post a lot better so i would actually run this and still not use bellow just because you get the extra stun chance and then you get like a good riposte and guard and stuff like that that's usually my preferred way to play this so like i would run what is it rampart retribution guard and uh bolster like that's the setup i run with this and i like it quite a lot because i think bellow is kind of bad i always get pushback on that too which is fine everyone's like no bell's good shuffle you're just sleeping i was like all right maybe not a fan though the mirror shield i wish this thing was good i wish it was good i want it to be good so bad because i love the idea of it i love the idea of just bouncing back damage at people that they can't resist and stuff like that but in execution it's just not good so this you know small paragraph on the right it's just saying that if um man at arms takes like damage he's reflecting the damage he takes not the damage he was supposed to take so if you have like a 10 damage hit coming in you have 30 prot that shaves off three damage which means you're doing seven demanded arms he doesn't bounce thirty percent of the ten that came into him he bounces thirty percent of the seven so that does kind of wear down especially if you're like spam guarding and then the bonus stun is like the only saving grace on this thing because plus 10 dodge i am trying to get hit with this thing like i'm just gonna leave it here you know what fight me so i'm just i'm trying to get hit if i'm trying to reflect damage i want them to hit me in the immortal words of heath ledger's joker i want them to hit me but they don't get to because i have 10 dodge and bolster it's like what the hell getting too animated we're skipping musketeer because she's basically our blessed the occultist the eldritch killing incense this used to be just even better because i think it's like 20 extra damage and if you want to you know what screw it we're up here so this is really good early on because like this is almost comparable to eldritch slayer ring which is a a blue trinket and since occultist is an eldritch killing specialist and there are a lot of eldritch enemies in the game this makes them a pretty solid dps early on and you can even use this at like level six if you wanted to the evasion incense this used to be better because it used to not penalize your speed they quickly i shouldn't say quickly but they did get rid of that so as such it's still b because occult dislikes dodge but occultists also like speed and i think speed is more important to occultists than dodge so losing speed for it even though it is a pretty good amount is not as good as it could be the cursed incense losing 10 percent on occultus does suck but the 40 debuff chance and the move skills pretty good but the 40 debuff lets him stick like everything and so as long as you can keep him protected or just not getting hit in the face it's really good because this lets you spam weakening curse and it's just gonna stick unless they're like debuff immune it's going to stick and you get this really cool uh like support occultist set up here where you can just move and debuff and stuff like that it's actually pretty fun to do so usually do this like a sun trinket and you have a really good like rank 2 occultist this thing i guess it could be a because it's just unconditional damage 20 flat damage and then you get you know minus or plus 10 stress but occultist isn't like a great damage dealer unless it's eldridge this kind of lets him be a normal damage dealer so i guess i'll leave it there but um i think if you lean into his eldritch killing more you get more out of him because like the reason the eldritch killer incense is good is because he gets bonus damage against eldritch already so you're adding that on top of it plus crit so that's like my distinction here the demons or demons right demons cauldron man this is something i slept on my tearless video for heroes and then you know i got a lot of comments about it and i played it a lot and this is actually another contender for like an unfair trinket this thing is so stupid so this opens up a cultist to becoming like a double stun monster and if you've not played rank 2 or rank 1 occultist with this and like viola sand and you just like double stun everything in existence do yourself a favor and do it because the extra stunt skill obvious the extra debuff skill obvious because you know he likes debuff chance the extra crit is where this gets completely busted because extra crit allows his moves to get an extra 20 chance to happen like their effects so if you get a crit instead of plus 30 stun this is plus 50. instead of 40 debuff it's plus 60 which makes double stunning much easier to do lets everything stick and it works off stress so as long as you have some kind of stress healer because this 15 stress is pretty pretty apparent it's it's really good for a cultist i think i think there are two types of occultist players there's there's people that think occultist is actually completely nutty and then there are people who have not tried rank 2 occultists so if you were in the latter group do yourself a favor give it a shot let's see what's next oh is crimson court set i like his crimson quartz set a lot so you get the plus four speed and low torch it doesn't have to be torchless like you can go to half light which is still moderately safe you know there's there's risk but it's not nearly as dangerous as torchless then you get minus 10 hp which does suck bonus damage and then minus bleed skill chance this affects his heal so his heal doesn't really have the bleed problem later on unless there's like debuffs involved or like buff chance on him but otherwise having the minus bleed just makes it non-existent you don't have to worry about it and then you get the vial of sand okay let's let's move these here so this is actually like b2 because you have to play torchless or like i shouldn't say torchless like low light and occultist is pretty squish and then he gets more squish which sucks and then these upsides aren't great he does like the four speed so you can do some pretty cool things if a cultist goes first every turn you can set up like the rest of your team but the vial of sand though man i have to stop messing up takes but anyway i was so excited vial of sand though can we talk about this bile of sand is unfair so you get all of this stuff together and like the itemization is good it's like an s to your itemization but when you combine it with his abilities it becomes busted viola sand is ridiculous it lets him do everything except like sacrificial stab and then his heel but it's like who cares you can use this on so many different occultist builds like you don't even have to use all three of the moves that this applies to you can just use like two of them and then you just have like really good chances to hit everything and then you can use some other trinket that helps you like ancestors map or some kind of healing trinket like the ancestor scroll and it really gives you a lot of flexibility with the cultists so i cannot say enough good stuff here and occulta's not getting stunned is always helpful because if he gets stunned and he can't do anything about it he just like melts and that's not okay the petra oh the set together what was the last set it was uh i was the man in arm set so the main arm set together is probably a nest here i don't know if i talked about that i think i just got too hyped for a cultist and the occulta set together is probably an s tier set no it's an a tier set it's an a tier set together it's just the fact that you have to play in uh like half light or lower and the blood pack doesn't carry too much weight but it is a nice set bonus but also when you're playing lower torch enemies have higher accuracy so it doesn't do as much for him the petrified skull i don't like this so there's my spoiler so yet prague when attacked by two different tribes which is okay and you get minus healing received which sucks but you get max hp which is helpful so like this let's just make some kind of tanky this is b but don't don't trip right this is b just because of how it operates it is cheap as hell that's pretty nice so if you're just using it in most circumstances like if it's not getting one of its prod effects it's b but if it's getting one of its prodifix it's probably a so it can be useful the nice selling point is that it's so cheap as well all right petey chan let's do this so the plus 40 disease resist on this herb this is b tier it's nice to have until you get literally anything else then you just sell it and it sits in the box or whatever and you know petey's got okay disease resist and she can cure herself so it's like who cares the rocket sensor this is in fact cell tier because pd has some pretty good base accuracies for stuff and then her hp is so bad that losing any more hp is just not helpful the witch's vile the zest so this is dazzling charm with power creep so remember how we were screaming about how life crystal power creeps a class trinket this is the proper way to power creep so it's like yeah i could have 10 uh stun chance with no downside or i could have 15 stun chance with no downside because it's my class trinket that's how it's supposed to operate the plagued or no the poisoned herb this is a b just because if you really need the blight chance it's good probably bring a guard at this point because pd just doesn't like losing 15 of her max like that sucks the bloodied herb i know i'm going kind of fast there's another s here and it's just because if you look at the item itself like think about flagelland having this 10 melee accuracy you know who cares about reign of sorrows now we do care about rain and stars but you know 10 melee accuracy 30 bleed 20 melee damage on like punish and exsanguinate would you put that on flagellate every single time yes yes you would unless you're running some cheeky support build so the itemization is there the itemization makes this very good it's just that incision is a mediocre move and plague doctor does not like sitting in rank three or two just because she's more susceptible to dying but for what it is like incision is almost unplayable without this like i that is how i feel incision is almost unplayable unless you have bloody dirt or bloody herb excuse me no surprise here the blastoise file is another unfair trinket this thing is just disgusting so whenever i make videos and i talk about trying to get trade gets early for like new players or just anyone starting new games the blasphemous vial is always my example because it's that good i'll always say yeah i try and kill necromancer in like you know week eight or something if i see blasphemous file like that is what i'm hunting for on bosses first like almost every single time there are only a few other things i will probably get alongside this but the itemization of blasphemous vial is incredible and the downside i think it's been nerfed i think it used to be higher stun chance and i think the stress bonus was 20 not 25 so they had to nerf that it might have been like 15 accuracy i don't know this thing was so overstated and it also let plague doctor just do everything she wanted no matter what the build was because if you play incision you still want to stun because her stuns are just too good to skip and if you run a support plague doctor with like her stuns and battlefield medicine and the buff vapors you can still do that if you want to run the most common pd setup of blatant stuns this gives it to you so there's just no build of plague doctor that doesn't want this it's too good to pass up and it's still probably a bit unfair in terms of its stat distribution let's see the crimson court set so the subject 40 notes are just very bad like these are literally just trash and then we have the dissection kit which alongside bloody herb is actually pretty good i don't think you need that much bonus bleed chance but it's actually really nice so this is probably a so i'm gonna assume you're using bloody herb alongside it or maybe this and okay you know what let's think about this look at look at blood here 20 melee damage and then 30 bleed skill chance with accuracy the dissection kit is actually almost a worse version because you get five percent more on each of these but you lose accuracy and accuracy is the most important damage stat so like this set piece almost doesn't compare or like it it's almost the same as bloody herb which is pretty nutty so when you get these together you get the blatant stun chance which gives her everything but unlike blasphemous file you don't get the accuracy which pd has pretty good accuracy but there are some evasive people that she needs to stun so she wants that extra 15 from the blasphemous vial and why use this and this together for all this when i could just use the bloodier and the blasphemous file together and actually get more collective stats i just get 20 stress on top of it i don't know i like i don't see a reason to uh usually put the set together unless you're just trying to you know role play something like that or if you have a jester or something to give her accuracy i don't know oh the action distillation i like this a lot too this might be another it's a lot of dodge dude i know people always say i over value dodge and i don't i don't quite agree but the 20 dodge and then you get 25 blade chance both those are just good there's no downside for this you have like healing received conditionally and medicinal herbs are something you don't use too frequently like there aren't too many times where you go that debuff needs to go immediately there are some of those but otherwise this has a lot of uptime so i think it's pretty good plus it's also cheap it's like 45 yeah really nice shield breaker shield bay the venomous file this is okay her blade resist is pretty bad anyway so who cares if she gets minus 10 on top of that the shimmering scale is nice 10 prod it's usable downside kind of sucks dancers foot wraps there's another a not even for the movers this just plus 2 speed that's how i treat it she likes to have speed the fangs spear tip this lets her go into mark parties it's not that good but having the fang spear tip so right here it says plus 35 damage if they're marked that means any removes get plus 35 damage than the minus 10 obviously so plus 25 damage so if you have any mark team you can just put shield breaker on it and she can still like do some kind of synergy because her base damage is very high and i think this also helps captivate i think captivate gets a mark bonus so it's okay i i've only busted this out a few times it's it's weird to try and make that thing work so i'm more of a fan of like i just put the shrinking on i just get immense value you know i don't like having to think too much although i do do it all right don't don't light me up for that comment the cure bully this thing is s this let's shield breaker be a freaking tank her base speed is nine so she doesn't care about losing two just makes her pretty average on speed but then she gets to block so if you have this like spectral spear tip and the training rings shield breaker gets up like 57 hp which is monstrous there's really nothing else to say about the cure bully is just like a chunk of hp lose some speed so we have the crimson court set individually these are actually pretty good so i would say individually they're like a tier and then together it's probably an s tier set you're just missing prod not pro you're missing accuracy and shield breaker does want just a bit more accuracy because her accuracies are okay but she really wants like an extra 10 so she's like always hitting everything that's not like a mosquito so the set bonus is pretty good too because it makes shield breaker tanky and also she gets the temp rot which is nice and she can block and the campyguard it doesn't matter because shielbreaker just doesn't care she can block and defend herself spectral spear tip this might be yeah it's another yeah it is another unfair trinket so spectral spear tip it's cheap at 65 shards this is like three like three and a a quarter thing from the stars runs and then you get 15 damage on shield breakers massive damage stat you get 20 blight skill chance which she likes to have 15 hp or 15 max percent hp to make her tanky and then the random targeting chance at five percent isn't that big a deal usually because with shield breaker unless you're using a specific team or something like that turn one is impale and then you're probably killing something by the start of turn two so you have like one or two enemies down by turn two and then even if she gets like the one in 20 to hit the wrong thing it just doesn't matter so it's really good it's like if she'll breaker pierces rank four instead of rank one like are you really upset or you know maybe vice versa camera she can hit rank four i think she can actually so i was like do you care if she'll breaker hits the wrong thing with her massive damage usually you don't unless like a kill was really riding on it now we're going to vestal we're almost out here take us home vessel chan virtuous chalice i have these backwards virtuous chalice that's celtir that's cringe bro minus five five percent max hp for ten virtue that's cringe then we have the haste chalice it's like the reason you'd want vessel to go first is to stun and they take that from us it's garbage the youth chalice is actually okay if you need a tanky vessel that just has like raw healing output it's usable the profane scroll this actually makes bonk festival not a meme so it may is it s might be s dude it's probably yes this thing is actually pretty uh it's good i'm gonna leave an a the 15 stress sucks but this uh her only healing skill from rank two besides like camp stuff is um which i don't even know if she has a i don't think she has a hp camp healing thing actually i think she does anyway i'm not thinking about camp skills so the only heel that she can use for rank 2 is the group heal but the group heals like her best deal so you're actually not upset about that so this is actually pretty nice and then you get the bonk stuff with her you know moderate backline damage and then she gets temprad so there's a case to make this s surprisingly it's just that bonk vessel is just freaking meme here dude sorry pansy so we have the sacred scroll is another a tier you might think this is s i don't like sacred scroll so you get minus 10 stress which is great 33 healing which is great then you get minus stun chance and minus damage so the only time sacred scroll is like super good you can use it at any time don't get me wrong but the only time it's like super valuable is if you're running two healing trinkets on vessel and you know that she's just healing every single turn so you just want raw healing output that's the only time that sacred scroll actually gets very good because otherwise vessel feels a lot better as a character when she gets to stun or chip in on damage because her damage on judgment is okay and her stun is nice to have so if you're weakening her stun which that 10 percent does matter quite a bit i feel like whenever i lose that 10 percent like anything that has base 90 stun resist at level 6 i'm usually not hitting it for some reason because it's like 30 chance at that point if they have 65 it's still pretty bad so like the only thing i'm reliably stunning are the freaking cove lepers the pelagic groupers because they have like 50 stone resist and that is not a feel good thing to do so if you want complete raw healing output then sacred scrolls for you but if you want vestal to maintain her utility then you probably don't want to combine these because her judgments are going to hit for or not combine these but use this because her judgments are going to hit for like four and then she's gonna stun like one out of six times or something i'm exaggerating but it's not good the atonement beads are weird because it's like we already have profane scroll so why have something not quite as good so oh man it's it's the same boat i'm putting this in b it's like it's the same boat i was in because if this was for leper you know 15 damage and eight crit leopard would love that so maybe i have to be consistent it's hard to say it's just that bonk festival's so bad it's so bad dude so i don't know if you're a bonk vestal enthusiast this might be a but i'm gonna leave it in and be here salacious diary this is s here this is just raw healing output without a downside really nice and then she has a couple i think she has two different uh stress healing skills for camping so that just makes it a lot better and then if you have the set together you have to run her in rank two which i'm not happy about because it's like why do i have a set that makes me run vessel rank 2 when i already have a one item that lets me run vessel and rank 2 with more flexibility i don't understand that like it's probably difficult to get all these stats together but vestal's accuracy is pretty bad so having what is it this and then like an accuracy trinket is nice and then having this with no accuracy sucks you do get those fat stone chance though so it's like i don't know it's kind of a a tier maybe a b tier set i actually can't definitively say i have to play a little more i think that's what it is like i play with it a bunch but i need to play with it more because i've played with it for or in a while so maybe that's what's slowing me down the heretical passage this thing is pretty cool so you get conditional healing output which i'm never a fan of conditional healing output but it is good and obviously this is just built for farmstead because you have to kill husk enemies with it so this is a solid a so if you can keep your holy waters in then vestal can actually do some pretty moderate damage in the farmstead and then there's a lot of eldritch enemies too so she can do damage there and then ten stress is in the end of the world as a downside so not bad all right here we are after some editing has been finished on all the videos and i've read a couple comments i've also talked about it in discord and stuff like that so i'm doing this revision at the end of this video so i don't have to make a fourth one and first of all here are the crimson court sets as i view them in their respective tiers as a pair i know i kind of said it verbally as i was going through but people were asking if i would make a separate list or something like that so i decided to put them all together like this so it didn't take that long so obviously take a couple seconds to look at this pause the video if you need to because i'm going to move on right after this so the changes here obviously we call this junk tier because you don't want to sell these but these just usually aren't good together but individually they can still be okay so like shard of glass by itself short of glass actually okay it's a lot of bleed chance and sometimes you don't have to worry about getting bled yourself and you're not using reclaim so shard of glass is pretty good in that respect i kind of slept on that next is the dark crown and i don't know why i left this in like b and then i was doing editing i was like this should be an a maybe and then i really thought about like this probably s just because this is basically dark tambourine without the death blow chance which is still good enough minus 25 stress is a lot and that chance to virtue on top of it like a torchless hero ring in blue is honestly really good so i think it should actually be up there i just for some reason just didn't put it together because it always comes at a weird time like blue trinkets are kind of hard in that respect because you get them at a weird point in the game where sometimes you have some really good orange trinkets and sometimes like you're still using good green ones already having to make small edits in this video but the camping helmet is also s this is just 10 scouting for basically no downside the freaking cats dude the dirge is actually unfair this is just amazing since it works in any light level and then you get bonus damage on top of it which is just a nice thing to have and the downside's not a big deal the eternity's collar this gets out classed by the martyr seal so i'm just gonna leave it in b the rocket sensor i thought this was bad but then i realized after you know talking to people and stuff that this is actually worth considering because it is a lot of accuracy it's just that plague doctor doesn't need a lot of accuracy but this does kind of put her over the top and then the minus five percent life is just like one hit point so at that point who really cares the medics grieves these are a just because even though there's a power creep version of them it's in a different tier of uh of rarity you know it's a crimson quartz set trinket which is actually pretty hard to get consistently unless you play for a long time and i was thinking that if i put crusaders plus 33 healing orders in a then this which is pretty comparable to it should also be an as well the shifting height is actually s just because when you're low health it gets so strong oftentimes low health and high stress go hand in hand so being able to cut it by 50 is honestly really good and i feel like i just haven't thought about it enough so it is getting that regard the wounding helmet i'm just going to put it name i think i left it in b i may have left it in name i'm just doing it just to cover my bases here it's a lot of damage you lose the utility of bounty hunter but you can just make a a hyper carry bounty hunter with like you can still use caltrops if you want to and mark things and then just hit for high damage so it is good in that regard barristan's head i said this was celtir it's actually not saltier and people were telling me that you don't want to sell it because that means that it reappears in the loop pools which blocks getting the trap gems which are worth a lot of money so you don't sell it for that reason alone you just leave it there because it's actually a net gold loss they keep selling this thing all right i think those are all my changes i'm sorry if i forgot a couple i might have i don't know but that's it and now i will go into the normal outro that i had for this video i think that's it all right we're out here thanks everyone for watching that's my trinket tier list i know it was three videos a lot of talking a lot of editing so i appreciate anyone sticking with it so let me scroll out just a bit here okay just so you all can see everything together it looks like a lot of noise i know the s tier is kind of bloated i'm sure there are people out there that are like you know why are there so many things nest here that's why we made the unfair tier this time because there are some things that are just completely busted now that i'm looking at it hunter's talents might be worth putting in the unfair but they're not quite they're strong but that's about it so the list is in fact done it was fun to do i'm glad it's over i've had people ask about this only a few people asked but i went you know what since tear maker does have this let's just let's do it let's let's spend the the four hours or whatever it is making videos for this and if you enjoy this obviously let me know like comment all that garbage uh join discord if you haven't come talk to me come talk to other people we have some pretty awesome people there and you can ask your questions you can debate this to your list you can call me complete idiot like go ahead just be nice about calling me an idiot disguise calling me an idiot in a well-constructed argument and then i'll be okay with that and i think that's it so thanks for watching next time either our blessed guide or new player guide i'm going to be working on one of those next probably new player i'm not sure depends if there's any darkest dungeon 2 news soon because i am very worried that that's going to come out like march and then i'm not going to finish all the stuff i wanted to and now i'm done so again thanks for watching and i'll see you later
Info
Channel: ShuffleFM
Views: 60,747
Rating: 4.9080458 out of 5
Keywords: Let's Play, Darkest Dungeon 2, guide, tips, help, playthrough, walkthrough, gameplay, ending, last boss, moonmoon, filthyrobot, speedrun, cohhcarnage, wayne june, ancestor, lore, optimized, best, challenge, hard mode, stygian, blood moon, baertaffy, dlc, crimson court, color of madness, ost, tier list, analysis, big daddy berkut, hidden squidz, bloodmoon, mods, christopherodd, admiral bahroo, pvp, butcher's circus, butchers circus
Id: 3v_rZLMurBM
Channel Id: undefined
Length: 84min 55sec (5095 seconds)
Published: Mon Jan 11 2021
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