A Crew of Snakes: Reviewing Viewer Runs [Part 8] - Darkest Dungeon

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what's up y'all shuffle today we're a little tired and we are here with two active cats because i don't normally record it this time but you know what i have to make content for the youtube gods and so we are doing a viewer run by crean and i will link their channel down below so go check it out if you want to see more stuffs very awesome so thanks for sending this in and this is a help type of run this is not a flex this is going to kill a boss it is a boss in the cove so if you are worried about spoilers then i will put i guess like a warning when it is like the boss store so you don't get spoiled but otherwise we are going to discuss this and right now just looking at this team for this mission it looks like it should succeed i like this type of team quite a lot actually i like the plague doctor with shield breaker i think there's a lot of good blight and stun combo there i like crusader just in general i also think for some reason he does pretty well shield breaker for some reason like i always run them together and vessel is always just a solid character so with the provisions we have six hole or nine holy water that's quite a lot and then we have the three keys which should be relevant hopefully we find a secret room we have 16 food that should be enough and then 14 torches that's cutting it a little close in the cove just because the hallways are a bit longer we have five herbs which is like perfect you kind of want that in the cove just because there's the fish which give you gems and then there's the coral which is the one of the best curio just because it cures a cork and it's fairly common and let's see is there anything else i don't think so i'd like to see bandages in this inventory for ukra krabs i'd really like to see like three maybe and then if we still haven't finished the shield breakers mechanic that she has i'm not going to spoil that either but if we have not finished that then we probably need a couple more bandages and then like maybe two antivenoms but we'll see what happens and we will get started 40 scouting good start okay so we have interesting stuff here we have uh on guards pretty good for her misses the spot kind of sucks obviously like sometimes you just don't want to pay for this stuff but we do have a lot of money so this probably could have went but we have shield breaker who is a dual damage type so she does melee and range and this like just sucks across the board i like the idea of foot wraps especially for the boss mechanic that's interesting and i like the bonus speed that's just always good focus ring is amazing i would like to see maxed out gear for champion so this being at four and three is a little scary especially that's a three a champion that's that's pretty terrifying it should be okay though okay crusader so we have we don't have the map it seems but this is a great replacement then we have another focus ring so i like this set right here this is probably the best crusader loadout for most situations i like it quite a bit myself we have the good camp skills that's awesome then we have okay so yeah this is reynolds so we have warrior of lights we have deadly which is pretty solid and these unless there are bandits these won't come into play but it's fine and we have okay so we have level five gear why couldn't we give shield breaker level five gear before we left we have the money it's only gonna cost you like eight to ten thousand oh i love this i i love the idea of quick vestal especially with pistol i never do this so i'm excited to see how well this does and obviously just best vestal loadout thin blooded hopefully this doesn't come into play if we fight shield breaker mechanic this is good for the cove and i think what is the speed so mega fast vessel okay so we have battlefield medicine this probably lets us get away with not taking as many bandages but it's still a little scary i like the insurance of bandages like if you had bandages this could be a different move but there's a lot of status or i should say a lot of damage over time potential between the enemies and the mechanic that i keep alluding to so we'll see what happens there we have leeches in case someone gets diseased because that happens here i don't know why because you know f the cove then we have some scouting in the cove and then a little bit of bonus damage although it's not great on shield or pd for this but it's still good then we have very good trinket loadout this team's looking pretty strong right now what was the disease that reynold had spotted fever camera what that is i think it's players this stone no music i appreciate that the like preventive preventative dmca stuff i'm gonna skip the intro here which means i might have to put music in though is that crappy middle ground i haven't found enough royalty free music yet to use because i don't want to loop the same thing that's like three and a half minutes for you know 40 minutes i don't think that's good but who knows starting off with a scout that's pretty helpful means we can just skip that room unless we want all that curio yeah probably skip it too okay so we have a camp i'm not camp we have a quest buff pretty sure that's gentle tied so we're going to be doing 15 more damage which is really good opening torch no fights time to check scouting right all right so the boss is obviously on the left side of the map but it's going to be in the i think the bottom spot because the priority for the boss i've had to learn this myself the priority for the boss is uh bottom verse top and right verse left i think it's i can't remember if it's right and left first or top and bottom first but that means it should be in the bottom out of those three rooms got echo begging for food even though i fed him this morning and then he ate the rest of loki's food because he stole it and then he stole some other food now i have to go shoot echo away now echo's staring out the window so hopefully he just chills out for after that oh he's just being obnoxious he's pretending like he's starving but he's not i promise this kind of sucks for our backline cleave i also would have liked to see impale and shield breaker because these these four enemy rolls with um plague doctor makes them pale quite a bit better oh the exposed value yes oh yes can't run expose and not use it that's actually really good i think shield breaker hyrule speed here no she didn't she had 14 okay like what was pd gonna do with her turn if that didn't happen i guess noxious that's really good expose getting some big value here i actually do like exposed in the cove because there are the pelagic shaman aka the pink fish those guys are usually stealth i shouldn't i should not even say usually they are stealth they're just permanently starting every fight from the shadows you should focus on this backline cleave yeah we're already committing to it like we went through the trouble of exposing one gunner so we should be oh that zap is so accurate with the the pistol it's a tough decision here do you pierce the yeah yeah yeah okay another cleave shot which ow it's quite a bit and then for some reason stresses good job red hook really nice really nice attack that hits my entire team for you know five damage and then does like five shots good oh that's big and the stress heals that dude bleeds out i think we stun a second time with pd just to uh just to slow him down maybe kill the corpse get a chance to stall there are a lot of advantages to that so that is the first dude okay i like this we can try and ship him down into yeah two turn range okay i like that definitely gotta heal that's kind of a tough call there i think the group he was still better but the single heel was very appealing because uh sp is like really far down yeah if we are going to run into sb's mechanic we do need to get that stress down she has bonus stress no no no she doesn't have a bunch of stress does she i can't remember what her triggers are oh she had foot wraps on the focus ring yeah there's no bonus dress pierced this front dude more stress healing probably crew oh nice big heels that's a lot of money for max torch my goodness i never would have found that much i feel like i'd get like a thousand gold these holy waters gonna be good for that fish idol more bandits too what the heck dude sometimes you go to the cove expecting fish and you just run into freaking bandits that was this that sucked uh we still on the front bandit i should have tried to stun the front banner with that especially the surprise we had two chances to stun it now pd's got this really awkward turn because if you want to open with stun then you kind of don't get to it's inefficient so now we're taking like we're taking two hits when we could have potentially been taking zero or definitely one at the minimum okay it didn't matter just waste your turn gunner yeah since the back line sword bandit dude cutthroat or whatever it is is or was done the previous turn now it's got stummers this so it's like you can't really rotate stun and play grenade back there it's just dead anyway so who cares at that point you know when vestal decides to crit and set him to death because of the the blight then i just look stupid it's fine also that plague doctor heal with the medicine i know like i've said this in a couple different videos but the on heel effect only being like two or three depending on the level and i think it's one at the start doesn't seem that good but you have to consider the damage over time it's getting rid of so for shield breaker who's taking like a nine point blade then you heal her for three and remove the bleed you effectively heal 12. that's really powerful that's a that's a reclaim without any boost if you would tell me that like i can heal 12 every time i like tap someone with a heel that'd be that's that's great i would do it every time well not every time but i do it a lot you get what i'm saying okay the gunner's also going to bleed out and some nice break points on these these damage rolls only high rolled the speed okay you gotta uh you gotta stall now oh no he knew his time was up i just stall you just try and milk your last turns here with everyone you heal petey with this if you are going to group heal a vessel if you're not going to group yellow vessel okay good let's say if you don't do that then you single target one of them and then uh use vestal to single target the other one rubies there's so much money already my god okay can you take the animation i don't think i would take a jade over that just because there is the threat of what is it there's a like i said the sb mechanic depending on when we camp that can be oh the mouse changed too i think this person's um checking the wiki for what this does which is which is good i recommend this because it's like it's hard to remember all of the curios and like even though the game tells you what you can use like how that holy water had let me go back real quick this holy water has the mark under it for the buff so you know you can use that but it's like what buff am i getting maybe i would have kept the antivenoms because we are going to find more money like it is very likely see the shade's gone now so i guess this is still oh no we kept the jade it's fine but still the whistle is worth more like we're banking on finding at least two jades at this point by doing that i don't know i would have tossed it it's kind of a scary roll too for enemies because sometimes if you low roll against this if you lower your first couple hits and then like one resists a stun or something they're gonna blow up and they have some pretty moderate stun resist and that's not fun you usually want to stun these on turn two they're like on hit okay i guess that can just happen their gargling grab thing does a surprising amount of like stress and stuff okay it's dead though i'm pretty sure it's dead from the address kiss damage over time so that's pretty nice blind on the snail we just have to wait till it dies at this point like we're just waiting for it to bleed out from this poison okay i think it's actually gone i mean you it was just you there's nothing else to do with this turn but i do like the attention to detail i think we got more rubies are you kidding it's it doesn't seem right but you actually take the gold here instead of the emerald and the reason is you'd have to find three emeralds for them to out value gold and gold is way more common so getting that gold stack started is usually especially this early in the dungeon getting that gold stack started is worth a bit more on average although there are fish like the fish corpse like normally has copious amounts of gems if you drop herbs into it so i mean we're hedging a bet on 250 right now use the shovel yeah i think we have just like trying hyrule some gems no i guess oh now we get the onyx okay good more rubies are you kidding me okay so we're at a thousand gold that we could have had instead of this emerald that's worth 750. sorry about that i had to step away we are going into this bats hole excuse me this empty room oh the battle's in the next one okay actually not that i had any idea there's a freaking battle there but you know i'm just trying to cover myself because i sounded stupid we pop this herb and hope for like sapphires and rubies because this runs already disgusting on money there it is oh my god man can i get this look okay so now this is important this is a full gold stack that we would have tossed at this point so we didn't take the 250 we didn't take the 750 that's a thousand and then the 1750s that's a full gold stack that we are potentially skipping for this like sunk value into this emerald or these two holy waters you can also get rid of those sorry for the start and stop it is a chaotic morning echo is trying to climb into the blinds now so i just feel like gordon ramsay get out it's raw well discombobulated what's happening we got a battle that's right that's a lot of stress potential freaking gas whiffy gas squiffy gas that stun resist is not the business that stun would have been really nice because that lets pd just use play grenade and i have this really awkward thing where the gas is very stun resistant i like stun immune but it's stun resistant so this is a lot of stress here okay that guarded the wrong thing that's good it's good for us also now we have yeah i definitely would have liked to open with the okay so that's something i actually didn't notice i definitely didn't think about it until i saw it right here so since the gas starts in the back you know if you can't get the stun with vestal you actually open with you still open with play grenade every time and the reason is this thing runs forward to the front on his first attack so then you can stun the next turn you don't have to deal with stun resist on the the witch and i think that would have been the better opener but it's also the one i would have missed as well so we have the benefit of hindsight and i have like the benefit of being the outside observer because then you get this double stun you block that stress you drop that guard i thought the grenade is bad here either it's honestly not but it's just like in terms of the the pace of turns and stuff like that it's a bit more efficient got dogs don't make me pause the video again dogs please please dogs okay i'm gonna pause the video i feel like agent smith dude is it over and it's never over it never ends oh man sp getting dumpstered by this the stress like stress attack is not good because if we only do mechanic with her she needs to have very low stress oh my god i'm so upset so do we just try and finish this dude it's like a 50 50 if we stab the the gas it's pretty much guaranteed if we tap her it's actually guaranteed if we hit her i think we hit the witch because you kind of want to high roll that dude okay yeah you can just high roll that's fine that's fine of scary because the longer this witch is alive the more chances she gets to apply this mark and do that oh boy that's not a death door check at least but that is frightening okay i like this it's a little scary to not heal there but i think stunning was right yeah you gotta commit to the stun plan you actually stun the brawler there so the reason you stun the brawler here is because pd can actually do there's a case too it might not actually be right but you can stun the brawler and then pd can gas this one and then you don't hit death's door with the one bleed like the the one take a blade then you can like try and heal up next turn because as it is right now not stunning this dude means that he just has a chance to hit her down to death store like right now so actually i do think you stun both of these i think uh we'll see we'll see if that actually happens we'll see if it comes to pass also no block on shield breaker is a little scary exposed was really sick in that first fight or whatever it is the second fight i can't remember which one was but it has not been pressed since then so i think block would be a lot nicer there we're going defensive you got to clean up that um you got to clamp that witch because i think that witch is two turns away from dying to blight so it's better to just pierce her and clean it up right now yeah see we still got the death star we also we also got punished for not having level four or five armor i think so i think we had stronger armor we may have been okay yeah so if we had level four armor and then we used inspiring cry and had triple stun we would have been like way out of range of that so these gear upgrades are pretty impactful i say that as someone that lost a highwayman like two or three days ago because i had level 4 armor i did not have level 5 armor and my highwayman had 38 life he got hit for exactly 38 damage and two attacks and then he got killed on the first death low so that armor is a very important thing but weapons are better at three and five like i said this file has enough gold so i don't know why we didn't max out gear before we left we really have to clean up that witch like she has to get cleaned up now we only need the stun because one play grenade should seal it even if the play grenade does not bite her it does one damage because this is potential death right now or just bleed out that's fine i forgot about that we're good we're actually good we have to stress heal the hell out of this woman heal her okay good chance to stall use noxious right here i think yeah three turn clock no matter what it does now oh we don't hit this no no no we don't hit this we don't hit this we never hit this i like expose if you're going to hit it because it at least shaves it down okay so it's a guaranteed two turn now but shaving it down to that is using expose to shave it down is is better because using pierce has the chance to just outright kill it we don't want that still getting off enough heels okay we just move yeah that good now it's up to can crusader pull off a miracle here he does oh my goodness all right that's worth very good be wary do we need that blood oh we definitely keep that goal that's that emerald yeah that's fine actually because there's a chance we may come back this way but also oh god yeah we don't have the space in the inventory so there's no point to picking up the loot right now i don't think those things can drop gems so maybe they can you can't remember or might just be citrines maybe open with a stun on mosquitoes good yeah open with uh mosquito stun and then blinding gas on the shelf explaining gas on the shev hopefully we can stun this gatekeeper or you just credit that's fine that solves the issue yeah we go for damage here just trying to end this as quickly as possible get rid of these mosquitoes so we don't get cursed and then we just have to deal with the chev who it's way too hard on everything like yeah man i'll cleave two people for 16. it's fine that accuracy is so good on vessel i've never considered using pistol on her but i'm liking it quite a bit they're pretty good we stab we pierce more accuracy higher chance to to finish it yeah okay better damage range better ingredients i'm not gonna say their whole tagline i'm so afraid of copyright at this day and age pierce is a little bit better although we can crit okay as you can see like pierce is a little bit better because blade isn't as consistent all right we're getting a little unlucky because the blade resist isn't that high for this thing like 90s a pain in the butt but it's it's enough to overcome no healing trigger on vessel dudes it's interesting i usually run healing triggers on bustle but it's interesting to see our champion without it oh it's unfortunate expose kind of like the fight before expose what the hell it's that holy water that holy water needs to go it's time is up onyx for the gold two yeah we'd have to find four onyx for it to be worth it so gold's usually better not good no no no no it's gold it's gold like you were almost guaranteed to hit 1750 gold you're not guaranteed to hit um four onyx for 2000. got the idol madman that's terrifying right now because we have not camped yet we are very close to camping and that is all right i'm really sorry about the interruptions it's a long video i'm recording it an unusual time so i just have to deal with more stuff than normal the surprise here is pretty nice definitely have to get rid of this madman like asap because we can heal all this hp damage pretty easily especially with the camp but the stress damage is a lot harder to deal with like the double stun actually the play grenade might ensure we play grenade actually to clean this kill up because if we if we blinding gas here mad man is fast enough where he may go first next turn he has a very good chance of doing it it's like under 50 chance but like you know if it's 40 or whatever it is that's still very um impactful i do like studying that so he doesn't guard that's terrifying that's another reason we should have cleaned up that madman is because not only can he go first next turn if we botch the stun on the guardian he can guard the madman and then we're just taking like two more stress attacks okay it didn't matter because pd just went first that's really good because we'd be very close to the same state that we're in now had we gone the other way with plague doctor i do like the stun on the brawler the brawler is a little more threatening right now i don't like spreading this damage out because we're going to commit to i shouldn't say commit to something but the the biggest threat right now is the grouper in the back and the second one is the brawler so we need to like just start getting rid of this brawler this brawler should be like dying this turn actually yeah this turn turn three it should be going down we're trying to chew through this 50 hp monster here and be fair we're doing it like we are ripping through him very quickly he's gonna be dead on turn four if he doesn't die this turn but i'd rather deal with octa cestus and him guarding inefficiently because people are dying then deal with the cultist brawler just punching people yeah that that captivates pretty good either captivate him or pierce the the champion okay so if we make contact that dude's instead okay i don't i really don't like the spread out of damage because we could have had one or two things dead this turn and instead we have probably all three alive yeah we have all three alive now so this is not yeah yeah these crits on sb2 they get even more scary because she has level 3 gear or level 3 armor and that is just outright terrifying i think we single target i think the champion's dead the grouper's very close to dead so we got to clean this grouper up let me don't really have an answer to killing this brawler besides just hitting it in the face i think there's no chance to stall to try and save crusader high rolls but it's fine yeah we got to get that chest down another herb that's actually a welcome sight this is a camp so this is where we camp with the loot window open so we don't camp off this buff because i think this gives a buff even though we do have the fish idol buff and they're checking what this does is always a strategy i thought it was a buff too but i could be wrong so the boss is in the bottom and it depends we could fight the boss without camp buffs which we don't have we have some good ones we have like crusaders camp us which are really powerful so we could camp there and get a lot of the value or we can camp after the boss and try and recover and deal with sb's mechanic you try that too i would probably can't beforehand just because i value having zealous speech over like i i value having zell's speech preemptively to block like stress ramp especially against the boss because the boss has a lot of stress damage so i value that over using it to heal just for the um the 15 or whatever it is after the fact is 15 or 25 maybe 25. i can't remember i think it's 15. it's all right there so they're preparing for the boss to be in here which is good it's good to double check your skills and stuff like that blind or play grenade is actually worthless in this fight just because you obnoxious blast and i can always at the front or you can always hit the boss oh secret room we should probably come back for that it's another reason we should have camped is to clear out our inventory so we'd have space for the secret room oh the secret room isn't guaranteed and the fact that it's like so close to us that's like really helpful sometimes like sometimes you're halfway through the dungeon then secret room pops up like you know two two hallways behind you and it's like what the hell hey cap out this torch we have so much money even without the secret room it's actually crazy so going back to block for the boss i think for this boss i think you put the emboldening vapor on for play grenade there's a case for incision two so i think the boss can be bled but the reason you use vapors is so if pd gets yanked by the mechanics she can um she can do something and that'd be just a great turn to use the vapors it's a good opening stun here again with killing this those jellyfish are really annoying i don't think we stress heal yet like we just go to town on this ooka crab that's the other thing too like if we if we camped in the other room we could have just went like full full offense damage because our stress would have been down we wouldn't be worried about healing pd at 40 or 40 stress damage that accuracy is so good it's been so helpful in clutch the pistol is so good on her i'm really impressed are we committing distress heal man this crab is going to get some some shots off it's not going down to like turn five turn six those foot wraps coming in handy good job foot wraps we go for no we don't stun do we stun sun's okay we don't quite need to heal yet yeah 140 so it's only 50 chance 50 50. got it very nice get this dimag in here don't get to pierce feels bad this crusader has left about 15 to 20 damage on the the table from not hitting this might be a bit lower than that was he got 50 prod yeah it's between about 15 and 20. on average i think pierce is better i don't know we've left we left some damage on the table and we've also healed um 32 stress at the same time okay dude thanks for that 50-point blade see okay that's what i'm saying if we took one turn it's got 19 hp if we took one turn to hit it actually not one turn if we kept hitting it it probably would be dead right now this is terrifying we don't have bandage but we do have medicine okay and she got to go first that's very important so that was a 53 point heal from battlefield medicine now we get to stress heal so i guess even though i would have done it differently the fight still went pretty well like we're down on stress we're following hp so it's good enough probably pitch food you definitely pitch food like you eat a couple food to top off and then you throw the rest away the reason is there's like a cool down for hunger checks there's not gonna be a hunger check in this hallway the only way you'll see one is that there's a hunger check on the return shovels are an acceptable throw that's fine yeah there's no hunger check in this hallway because hunger checks take a room tile so they can only happen on empty tiles which means that there are two curio left in this hallway so there are no hunger checks it's not possible which means we can get to the boss safely and then on the way back we only have one chance at a hunger check or like one tile that it can happen on and since there's a cool down between them even if we feast on camping we shouldn't see two hunger checks and two hallways which means we can get back to that uh seeker room pretty safely yeah play grenade has to go looks like they thought about it they didn't adders is really strong this fight holy lance is pretty strong this fight incision if she gets pulled like that could have been vapors i think play grenade still goes are you definitely ready to play grenade because like i said you always use noxious because it's just more damage and has a secondary effect which is nice and it can hit both targets like oh there's thought to this this vessel loadout do i take something else oh i see why yeah because you can get pulled so there's a case for mace bash there is a case for mace bash i guess hand of light if you just feel mega spicy i think it's fine though this team has enough movement like if vessel gets pulled in front of shield breaker dean still just like pierced in front of her although this freaking vessel is mega fast i apologize i've already finished the video i recorded it once and i decided that i didn't like it because i had too many interruptions from lol cats and real life and i decided that i am going to come back and give this video the proper respect and record this at the optimal time so i can actually see everything and discuss it and not have to be distracted and all that i don't quite remember exactly what happens i do remember some of the outcomes but otherwise this should still be worth discussing and looking at so i apologize and i hope that this explanation i guess suffices for this choice in recording a second time no lady react content we are checking skills though i think the shield breaker setup's okay kind of a case to use puncture in case no actually no no case for puncture i think back in the day you can move this boss or at least move the anchorman to the back and then it couldn't do anything i don't know if you can still do that but it's kind of funny i'll have to see here so vessel getting pulled is a bit terrifying we don't want vestal pulled but she got yanked pd is probably the worst no vessel's pretty bad too so for this fight i would not have blighted the anchorman because he has the enormous stat buff you have to like the way the the boss works is you have to commit to killing the anchorman or trying to burn the boss down and then controlling the anchorman and it's usually better to control the anchorman with stuns and then kill him once he transfers the protection buff or i should say the entire buff too because he has like plus resistance stuff so that's when you go for it but until then you try and do as much damage as you can to the crew and you have to kind of like just keep swapping targets but you can burn the crew down pretty well and you'll see that in a lot of fights or if you fought this before like this boss can lose like 50 hp pretty easily in a single turn so you have to decide how you're going about it i don't like hitting the anchorman before he like targets someone and loses that you know enormous buff because if you do some damage to the anchorman and then you swap off or and then he transfers the buff and he does you know the the heave to whatever it is the anchorman then loses or no he regains all the health that you did to him so like if you do 15 damage and then he gets his turn he transfers the buff then he just heals all that 15. so this boss has right now 205 plus whatever the anchorman is you probably have to do about 300 damage across this fight if you do it um i don't say correctly but like optimally almost but if you like let the boss get off a lot of heels or if you don't target properly on like the anchorman or the boss itself then you're probably doing close to like four or five hundred and that's a long fight and that's a lot of stress to build up on your team so right here this is probably a stun just to take its last turn just to slow down do a little damage this might have been good too like was that just a move did we just move is that all we did and we did oh yeah there are a lot of things we could do there so we're doing that to set up for the anchorman to get into the or to hit the crusader to take pressure off shield breaker which i understand but shield breaker is going to go first so shield breaker on this turn could have easily did something to uh what is it get past so here you stun you can send the anchorman there's a good case to stun the anchor man not to i'm a fan of zap normally i'm not too much a fan of this app it's like the holy water gotta protect festival stun okay all right we're good stunning the boss is worth doing too i would not smite this anchorman because what was that damage range 7-14 it's not a bad hit honestly it kind of low rolled but you know if you hit for 12 it's not it's not terrible but the time i would focus the anchorman is if i could reliably two-tap it but stunning it is a very good use of skipping its turn so instead of having to kill one every single turn you can kill one every like three turns if you have to uh stun it or if you rely on stunning it i should say this is the pull it is okay got pretty lucky there gotta clean this up it's very hard to stick a blade on this you can do it but i would probably this is where i would zap unless it's like not guaranteed how far away is it because i think that's apple's three to five if i remember correctly it's going for single target he'll do it single heels solid okay i like the effectiveness but this is what i'm talking about with this boss this boss becomes kind of a trap because i can't add four so the vessel had like a 66 chance to to finish it but like if you're gonna commit to doing damage to the anchorman you have to commit to killing it and i would much rather use vessel to try and snipe it than i would like this situation because you kind of like it's okay to overkill but you're overkilling by quite a bit so i think vestal i think vessels should have went for it because worst case scenario you have to double tap it and you lose eight damage whereas if crusader gets to hit it with smite you get a lot more you got like 15. did she resist that holy water payoff it did yeah open with a stun good then we we don't blate this we'd like the boss because that 110 resist is pretty high i think pd only has like a 160 so i think she's got a 160 so 60 chance to stick it it's not bad it's honestly not bad it's probably better than hitting it twice this might but the i think the cutoff for me would be like 80 that's what i would go for like every time otherwise that play grenade actually you know what i'm going to pause real quick the play grenade 2 i'll play grenade the noxious blast i think it's better on the boss just because if you crit on the anchorman you're probably sticking it but you don't need five turns of um noxious blast on this thing five turns on the boss though that is very good so i think i would always be using noxious here probably stunning this waiting until it gets its turn transfers the buff and then just dumpster with like smite and pierce or adders or something like that and then actually you can stick a blade on it too at that point i can't remember the interaction though if it takes dot damage it should it should that holy water is paying dividends right now that holy water is part of a diverse portfolio of the keep vestal livestock see okay so that so that blight is doing seven by five so that's 35 plus the crit that's a four that's a 39 damage blade that's hot see look how strong average is look how much damage this boss just took in just like a couple turns right it was it what was it at 111 how much did it take this turn i don't jump back i apologize so it's a 111 takes four then takes the the first tick then takes this adders for 20. then that gives it a five point this is blight i'm talking about look how fast this boss is dying in this turn that's terrifying thankfully pd is kind of slow compared to the other characters so smite's good believe this that boss took 43 damage in like one turn this one time out like yeah there was there was one crit and it was on the damage over time effect it wasn't on the address kiss so this boss can just die it can die very quickly if you just go all in on it and it's not too threatening on its own like obviously the anchorman's really threatening but like the trap of this boss is when you try and dump too much damage into anchorman or if you're not good enough at controlling anchorman and it constantly heals the boss so you have to have a strategy for i guess that i want to say one of those but it's not one of those you have to be able to do both good thing that's the one first that pistol is just doing absolute work stabbing that pure slow roll that sucks holy waters are good i'm actually in pause real quick sorry said i didn't want too many interruptions and i just want to make sure that my recording software was actually going because for some reason i thought it wasn't so we're good i was terrified for about five seconds look at that the last turn turned six it was at 111 and now it is down to 56 and it's gonna take another seven here actually it's gonna heal this turn yeah so we almost got it under 50 from 111 in one turn like oh about a turn and a half it's fantastic there's also a case to just let shield breakers sit up there and eat this uh it sucks oh no 92 that's a three percenter because it hit cap there's a case to let shielbreaker sit up there and spam batters every turn but it's it's still probably not right if it was like 30 hp i'll probably go for it this is tough you have two turns coming up on the boss you almost you kind of have to heal pd because if there's a boarding clutch and she bleeds and she hits death store there's a good chance she dies i shouldn't say a good chance but there's a notable chance these low rolls are not helping so we had low roll miss what was the was this 65 this is unfortunate so we had a couple low rolls a miss and then a resist even though it had its defenses down see i don't know if we blink there just because it's got the the buff transferred to it i don't remember if the anchorman takes down damage is that boarding clutch it didn't matter that we healed that's cool thanks game sometimes the game just decides it's your time to die plague doctor i guess we take those boarding pledges where the bosses and where the parties at this is kind of scary because it feels like you have to just do a bunch of like mitigation now like you have to save people i respect the hell out of this stuff you go for it yes good so this we hit the boss here this address goes 100 on the boss 100 on the boss so we got a pretty good roll there the reason i would have adders kiss the boss is because that's guaranteed like you have with this thing stunned and how slow it is you have two turns to burn this boss down can you do 40 damage in two turns yeah yeah you can especially with adders going first it gets the double tick that's already 10. adders is probably in for an average of like 15 like on the actual hits that's 25. this boss is at 56. that adders could have done almost half its hp and then you can just add us again and it's gone this fight is very close to being over but the anchorman is just such it's such bait it's such bait keep getting these crits too on the blast like see if we adders last turn this thing's gone it's 100 dead 100. we adders at this turn too okay 21 look at that it's it's just dead it's just that we could have this last turn it could have been dying right now it's dead anyway look at this damage the boss just goes down so fast you just have to believe any more words of prep of the rapper pretty good fight though that fighting get nasty i'm not trying to poison myself as an expert the last base game boss to make me retreat out of the the eight normal bosses was uh crew so i've definitely misstepped against this boss myself don't know it it's weird this boss feels like not threatening and then it's like deceptively threatening and then sometimes it can also feel like super easy it's weird i guess that applies to all bosses though so we get to camp and hit the secret room so that's me pretty good kind of sucks that we couldn't keep shield breakers stressed down might have been a case to camp first because zel's speech would have shaved off a lot of that if we were able to camp beforehand and use zelda's speech and maybe a pep talk if he had one that shield breaker would be at like 60 stress maybe a little more i think she's at 110. maybe like 115. how much that would have taken off that would've been 15 so she would have been oh she's a 102 man that zelle's definitely would have kept her low okay cam first that's fine okay so that's the bark so we're getting snakes pretty good value on sanctuary like we don't have to worry about the nighttime ambush but that is big sank value oh and shield breaker rejected it that's right no i remember this part the i'm gonna wait i'm not gonna spoil so we have one solid cam skill three points is a decent one praise okay it's not as helpful for shield breaker stan tall is definitely the one hit but you have pd and shield breaker so who gets stan tall that's the big question i would give it to shielbreaker but we don't give it to shielbreaker the reason i would give it to shield breaker is just to get rid of that very obnoxious um death story buff because she's your damage dealer or like your prime damage dealer she's also the focus of this fight so her i don't think we fixed our team either because i think she'll break supposed to be a friend which means we only get to open with cool skills okay we need a puncture for this fight too puncture is very good in this encounter especially or it's specifically for the rattler snake block is good to have captivate probably won't get pressed there's probably no reason to press captivate in the spikes i think i know the middle snake has pride i think the front snake has brought the back snake might not have pride it's just like very healthy it doesn't have pride yeah definitely so we're not pressing captivate there's almost no reason to press captivate in this fight because pierce exists and they have prod so we definitely could have got rid of her puncture you could dodge on vessel just smite it there's a case of stress heel shield breaker because you have you have 14 guaranteed damage okay so that thing's dead over its next two turns you don't have to touch that thing again so the rattler is gone which is pretty nice i agree i agree studying the big snake that'll feel about to do a ton of work oh that yields so much effective hp doesn't even matter that's stuck right after it doesn't even matter that um that battlefield medicine healed is the bleed four by three or three by three that blade's four by three so that's at least 12 plus the three that's 15 already and then even if it's three by three that's 24 off one battlefield uh medicine that's a very big deal i don't know if we adders there what's the 10 30 33 dodge 80 accuracy it's not bad it's not bad oh it's got 120 blight no no no we're definitely supposed to pierce those pierce every time that miss sucks that is very critical miss just on the front snake yes i agree with this fire it up that stress was creeping up very quickly so if we pierced last turn actually was this still the same idiot should have been right the same 80 chance to hit yeah it was okay so let's assume we missed just the first time it doesn't matter what we use we always miss that so the pierce is good that's frightening so you have to that's a 50 50. if it sticks it's a 50 50 to kill it that's pretty risky so we do this we smite this fool okay good we need to start bombing stress heels and do shield breaker we need the stun to stick damn nice okay this is nice the reason we have to stress heal shield breaker is because if she heart attacks this is over so this is this is when you start pumping because this has how many has two turns right two so from here because okay so this is actually a very important point so i do have to pause here so because we didn't get stan tall on shield breaker she's taking 22 instead of 20 and obviously if she took zelda's speech this wouldn't be a factor but she is going to hit um heart attack in two turns so she's guaranteed to hit heart attack from this thing unless you drop one stress heal into her so we should have done it this turn just to be like as safe as possible let me go for this damage this damage is actually pretty nice so we're choosing to try and finish it by bursting it down that's a lot of hp to burst through we're doing a pretty good job of it though the other reason too is well there's that but we're still ahead it get damage oh there's a case to block there's a huge case to block so i don't think this thing it doesn't it has no damage over time effects so if we block and stress heal we are completely safe on shield breaker for like two turns minimum this is so that was supposed to be a stress seal that was supposed to be a stress heal every single time so now shieldbreaker's gonna heart attack on this turn me have to finish the fight now because oh that sucks and it's over so we had to we had a stress heal one of those two turns had to be stress seal because otherwise you know it's what we saw she heart attacked and that was the end of it how much money this rand made or run made damn so much money do we need those portraits probably take those portraits over that protect stone yeah nice okay see quirks we get that's always fun we finished the mission that's the important part we got a lot of money so that's pretty good okay kind of crappy quirks move the mouse off screen so i'll say thank you again to crean for sending this in i will link their channel down below go say hi check him out all that good stuff and uh really really good run honestly outside of you know some of the stuff i talked about and that no stress heal at the end was obviously very critical but if you want to send your own runs join discord send them to me i even made a little channel called post your run so you just drop them in there and tag me but i prefer like a dm because dms are easier for me to keep track of and next i i have a couple more of these to do i'm starting to lose track of them because i know i'm just timing all that crap but i'm already getting into ramble territory so i will end this video so thanks for watching next time more stuff i think we're gonna have some guides on the works i don't quite know exactly what's coming up and obviously more viewer runs and i thank everyone for sending these in because they're a lot of fun and the viewers like the viewers that don't send them in so like the the normal viewers that just comment and stuff like that they seem to be enjoying them as well and it's awesome it's a great learning experience for everyone thank you very much for watching and i'll see you later
Info
Channel: ShuffleFM
Views: 9,026
Rating: 4.9480519 out of 5
Keywords: Let's Play, Darkest Dungeon 2, guide, tips, help, playthrough, walkthrough, gameplay, ending, last boss, moonmoon, filthyrobot, speedrun, cohhcarnage, wayne june, ancestor, lore, optimized, best, challenge, hard mode, stygian, blood moon, baertaffy, dlc, crimson court, color of madness, ost, tier list, analysis, big daddy berkut, hidden squidz, bloodmoon, mods, christopherodd, marvin seo
Id: lqdVjAMc3a8
Channel Id: undefined
Length: 61min 10sec (3670 seconds)
Published: Tue Feb 16 2021
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