Clones and Cameras PART 2- Apple Motion Professional Training 12 by AV-Ultra

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my name is Stanislaw Robert Luberda with AV-Ultra and today we're gonna put together a little intro that looks like this so I have these picture frames in space and I've got this camera moving around the space flipping around and I've used behaviors to animate the camera I also have a bit of a blur around the edges and some emitters there if you go ahead and open up lesson 12-b start let's jump into this when I first opened this lesson you're gonna notice a few different things we have a background plane we have a main drop zone and we also have some flare and sparkles if I open up this flare and sparkles by the way if you're curious about this I just have a lens flare and I have an emitter in here that I added a bit of a mask to in the center and if I change this to my perspective you can see I just have a single drop zone in 3d and I have my background plane in 2d my background plane has just made up of a single gradient and the reason why I have that in 2d is because when my camera is focused on it I don't want it changing so I don't want to be seeing the edges of that if I made that into a 3d layer I would hit the wall of that and you would see it flipping around in space and that's not what I want okay so let's go ahead and start putting these things together from the very beginning you'll notice that I put together this picture frame and it's just a series of different elements in here so I have a single drop zone and then I have an outer frame and an inner frame and if I turn these on and off you can see kind of how that's built up I'm also gonna go ahead and turn off my flare and sparkles just for right now so it's not distracting and so I have my single drop zone and what we're going to do is we're going to copy this frame one so if I hit command D on my keyboard now I have a second frame and I'm gonna rename this right away I'm going to call this frame two I'm going to continue to do that five more times now that I've positioned my items here in X&Y space I'm actually going to take my camera and zoom out and you'll notice that my images are disappearing and if you'll remember that is because of my camera's farplane so I'm actually just going to boost that up and there are my different picture frames so now that I have this positioned in X&Y space I actually want to create a little bit of depth between them as well so if I go up to my views I'm just gonna put on two different views and we're gonna change this one here to a top view and we'll just fit that and what I want to do is I'm gonna take any of these and turn on my 3d gizmo and just push them further and closer in space so if I go to my frame seven we'll just bring this up a bit closer frame six we're gonna push this further back now that I have these different frames in space it's kind of sparse I don't necessarily want just these seven picture frames in space I'd like to fill it with a bit more objects in there I'm gonna go ahead and open up my finder and just place in the different things that I want in my drop zones so I have my AV ultra tutorial I'm gonna put that in one put this fire over here water skull flower flower and late so now I have all my drop zones my video is playing through all of them if I want to kind of populate a few more of these I could use a replicator but a replicator is gonna throw a whole bunch of them out there at once and I'm gonna have to maneuver with it quite a bit instead what I can do is clone a specific layer so let's go ahead and make a new group I'm gonna call this group clones now we're gonna place that above our main drop zones and I'm gonna go to my frame two and I'm gonna hit the letter K and what K does is it makes a clone of whatever you have selected so I had my whole frame two selected I'm gonna call this clone layer frame to clone and I'm gonna put that in the clones layer I'm gonna do the same thing with three through seven just select them all and hit K and it's made clones out of every single one of those so if I rename these I'm gonna take those different clones put them in the clone layer and now that I have them we're gonna just rearrange these a little bit so we don't have the same exact ones appearing in the same spot if I wanted to I can actually make a clone of a clone so if I hit this six and I want to put this other skull guy maybe all the way back here and I want to take this water scene on the lake gonna clone that and we'll put him here push him further back what's the benefit of using clones well if I go to my original here so this is my drop zone copy too and this isn't my frame for and you'll notice in my scene I have one two three of them you know maybe I'm not too keen on this lake scene maybe what I want to do is get rid of it well if I go to my drop zone and I go to my image and I clear it that actually clears all the rest of the clones so this becomes really powerful I'm gonna undo that here real quick because if I'm making changes to just the original all the rest will follow so if I wanted to color correct this original one here so if I go to my filters my color correction and add a bit of a hue/saturation to my original copy and if I want to up the saturation of one and even change the hue you'll notice they're both changing additionally I can take this same hue saturation right and go into my clones and let's pick this clone right here and I can a place that other effect on here now I have two different ways to kind of mix and match this so here's my original that I put the hue and saturation on and now here's the clone that I'm color correcting in its own way so I can still give variation but if I want to do an all-over change that's one way to do it so it's an extremely powerful kind of tool to let you create lots of things very very quickly especially in a situation like this where we're only having 7 frames but we want to be able to move around them and make it look like there's a whole lot more going on if I have these 15 different objects here it looks like a whole lot more than just you know the sparse ones that I have so if I turn this off you know really that's what we've got let's go ahead and turn on our clones again and let's start animating this when I close out that other frame so we just have the single one and I'm gonna go to my camera and let's just reset its properties so if I go to my XYZ or its position we can just reset the parameter and reset the parameter and so now we're looking at our title one drop zone if I just zoom out a bit we want to start pretty far out here in space turn on my clones and if you remember we have our far plane and our far fade so if I crank up this far plane and thus far fade as we get closer to them in space they're gonna become more opaque and that's exactly what we want so we're gonna start out pretty far out here and now let's go to our library and go to our behaviors camera and we're gonna go framing and place it on there now that we've put our framing behavior on I'm gonna open it up in the inspector and drop in our frame 1 right now it's gonna take the entire duration of my project here that's not what I want I want it to only take about that long after we fade in and now we can see that our cameras perfectly framed right on to that frame one just like before we're gonna take our framing offset and we're gonna pull it back just a little bit about 400 pixels so if I do a ram preview by hitting shift option command R we'll just let that preview really quickly so we can take a look at it and great so that's sitting exactly where we want it let's go ahead and add a second framing behavior this time we're just going to duplicate it so I'm gonna hit my framing and hit command D and that's our framing copy I'm gonna drag it over just a little bit further right about here so and then our framing copy the first thing I want to do is I want to rename this so I'm just gonna double click it and we'll call it frame two and the reason why I do that is just so I know exactly what it's framing onto from just looking at it it can be a little confusing when you have a bunch of different behaviors and you don't know exactly what they're doing so by giving them some different names you can know exactly what they're gonna be doing and now I'm gonna have this going to our frame too and I can see that that is our fire so in this case I might actually go to my frame to clone and so if I open up my framing to behavior we're gonna drag our frame to clone into that and what this will do is start moving from this point over to that frame and you can see what happened is it moved in this XY kind of fashion and instead of focusing on this side I actually want it to be on the other side so if I go to my frame to target face I can hit back Z and so what this will do is actually flip around my scene from that first frame so if I open up two views here we can kind of see what's happening if I change this to my perspective take a look at what's happening here so this is our framing 1 behavior and once it moves from here it moves to here to catch that second frame view so if I play this back you can see where that camera is moving to and now it is behind everything else looking this way I'm just gonna hit command D on my frame and move it down over here maybe we'll give that one a little bit more time and I'm gonna go right down the line to my frame 3 I've duplicated that framing behavior and I'm just gonna name this one frame 3 and let's go ahead and just duplicate the rest so we're gonna do a frame 4 5 6 7 take my frame 3 and we're just going to drag another frame into there and I'm gonna leave it at back Z maybe this one I want just a little bit more further back and I'm gonna mess with my rotation in my position time as that's going to create a slightly different kind of animation and in my transition I'm gonna change this to ease both and let's do that for the rest of our behaviors now that those behaviors are rendered we can kind of preview these and see what's happening and I'm just double-checking these to make sure they're the way I want them I'm just extending these but I'm also being careful not to overlap them otherwise it's still gonna be framing and then jumping right into the other frame so now that I have those I also want to create a bit of secondary motion and I'm gonna go to my library and we're going to do a bit of a dolly and I like to add a dolly behavior through my whole animation just to kind of give a little bit of movement if I change this back to a single screen open up my dolly behavior and we're just gonna pull that back to about here and we're going to ease both so now through the whole animation while everything is still animating into these different places we have a bit of this slow pull back the entire time it adds just a little bit of extra dynamics to my motion so it doesn't feel as static another thing that we're going to do is add some different sweeps so I'm gonna go back to my library and we'll add a sweep behavior and we're gonna add a few of these so our first sweep behavior is going to take place from the very beginning to before it moves into frame two and that's a bit harsh for me right there on that side we're going to take this to about 12 degrees and what's interesting about the sweep behavior is that when we add a secondary one so if i duplicate this and i place this one over here it's still at that 12 degrees and now is gonna go even further so in this case it's almost going to double that up so it's gonna be 12 degrees on top of that 12 degrees so I might want to take this and start at 12 degrees and end at let's say negative 40 so as it kind of moves through we're creating a bit more dynamic movement one thing to be careful of with our sweep behaviors is whatever behavior is on top is going to be the one that it's going to use right away so for example I've overlapped these two in my timeline and check out what happens on my screen as they overlap it jumps right away to the next behaviors settings and starts animating it that way so if this was you know seven frames it's gonna jump quite a bit and that may not be the look that we're going for be careful that with our sweep behaviors were not overlapping them and we'll add another one here and this one's just gonna take us somewhat back to normal negative 40 go to zero because of the way the sweet behaviors work they're almost aggregate so first it goes from zero to 12 and then from 12 to negative 40 and now from negative 40 to about 30 degrees we're kind of undoing what we just kind of put on there so be aware of that sweet can get a little counterintuitive when in doubt go to the end of the behavior to make sure that it's gonna look the way that you want it to the last thing that we're gonna do here is I could turn on my depth of field but the trade-off is things are going to render a lot slower so if I go to my renderer turn on my depth of field I'm gonna have to make sure that I turn on my perspective and that the objects that I'm framing are actually in my depth of field so I'll have to open this up turn on a fire focus and set my near focus and my focus offset if I go back to my camera view you'll notice that I have my foreground in focus everything else is out of focus it will take a bit longer to render so instead if I don't have to use that I won't so instead of using my depth of field to create my blurs in the background instead what I want to do is I want to add a variable blur to everything so if I added a variable blur to my main drop zones right now check out what happens if I put this on here yeah everything else in the background blurs out except my clone layers and the reason for that is because this blur is only affecting my main drop zones right now so I'm gonna undo that and instead I'm gonna put my main drop zones and my clones in their own group group that and we're gonna call this all screens and now if I add this variable blur you can see it's affecting all of my different screens at the same time and now that I've added this variable blur check out what it's doing here so as I'm kind of moving around you can see whatever's in the center is in focus so let's work with this a little bit I'm gonna go ahead and change this outer radius in fact let's really crank this up so we can see exactly what it's doing and I can also take our inner radius and set it to something about there and we're just gonna dial back that amount again just so we get that really nice soft blur in the background and so this will render a lot faster than if we just used that depth of field my name is Stanislaw Robert with AV-Ultra and this has been a quick way to put together an intro title and slideshow using clones and drop zones in 3d space and animating them with a camera in our next lesson what we're gonna be taking a look at is publishing different parameters and what that means is what if I wanted to put this into Final Cut and be able to just drag and drop different items into these drop zones right from Final Cut and even change out the color or our backdrop or work with this variable blur be sure to check out the next lesson and as always hopefully you found this information useful!
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Channel: AV-Ultra
Views: 11,457
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Keywords: AV ULTRA, Stanislaw Robert Luberda, Stanislaw, After effects, Post Production, Apple Motion, Motion 5, Motion graphics, Clones in Apple Motion, Apple Motion Tutorial, Motion Tutorial, Apple Motion lesson, Cameras in Apple Motion, Make an intro with Apple Motion, apple motion tutorials beginners, apple motion tutorials for beginners, motion, apple, training, clones, clone, apple motion clone, Apple Motion Clones, Motion 5 Clones
Id: y3qsVlyUpgY
Channel Id: undefined
Length: 16min 2sec (962 seconds)
Published: Mon Sep 11 2017
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