Cerebria: Emotional Turmoil with a Purple Pillar
Video Statistics and Information
Channel: Shut Up & Sit Down
Views: 141,922
Rating: undefined out of 5
Keywords: Shut Up and Sit Down, SUSD, SU&SD, Board Game Review, Review, Board Games, Board Gaming, Boardgame, Board Game, Gaming, Tabletop, Fun Games, Matt Lees, Cerebria, Cones of Dunshire, Worm Matt, Heavy games, emotions
Id: DRU9vS-pU_8
Channel Id: undefined
Length: 19min 12sec (1152 seconds)
Published: Wed Nov 13 2019
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I thoroughly enjoy this game, but he's not wrong about it. I fall into the niche he was talking about. I love setting up moves as a team and then scoring an awesome turn, but almost always in my games those are followed by my opponents scoring a great turn.
I do think he's understating the point potential of the wheel of intentions...I've played where a team with half as many fragments in the center still wins because of the wheel. But in general, it's definitely not a game for everyone, or even everyone into heavy games.
I knew how this was gonna roll just after seeing the post title, but as usual I got a lot of entertainment out of the delivery. That worm gag still has plenty of life left in it for me :)
Sometimes I feel like SUSD is sneaking into my place just to look at my collection so they can post yet another video saying they don't like some of my favorite games lol
Cerebria: You play as warring factions working to accomplish specific missions / goals in order to gain the most influence. You accomplish this by manipulating the board state utilizing movement and various player powers.
With that said. I love the theme and I DO think it absolutely works. The emotion powers make sense. The movement about the battlefield makes sense. The mission goals make sense. The Identity tower makes sense.
Some things brought up in the review that I do agree with:
Every game is not for everybody. But this game is definitely for me whereas games like (to compare other popular area control games) Rising Sun and Blood Rage are not.
For anyone interested in the playthrough that helped me understand and grok it all check out Tom Teaches on youtube.
https://www.youtube.com/watch?v=1xIBFFY5cvs
If you've got a few friends who are heavy board gamers, you can play this no problem. I taught it to new gamers as well, and they enjoyed it.
I recently put up a teaching video for Cerebria on YouTube, since a lot of people seem to have trouble with the rulebook.
WormMatt is best Matt.
Pretty fair review, the best TL:DR takeaway from it was how it will only appeal to a narrow Venn diagram of gamer who is: A) into heavy Euros, B) into toothy, mean interactions and C) into purple and pink and mauve.
However, a couple criticisms...
Dinging the theme for being pasted on. Granted, the level of foofy language in this is absurd. Learning the terminology is an exercise in frustration in and of itself and is one of the few games where refreshing the rules has defeated me a few times now. That said, it's egregious how Matt completely glosses over the actual ways the theme comes through, in the Spirit abilities and on the cards. Each Spirit has a basic A side that has actions identical to all other spirits then the B side, which has a handful of actions unique to itself. For example, Anxiety is the only spirit that is able to place an Emotion (Bleakness) natively, without using the cards in your hand. And all the card effects in the game convey some sort of connection with its name, like Safety protecting other Emotions or Jealousy providing an upgrade that an opponent already has. Some level of abstraction exists, sure, but since the Spirits and the cards are the meat of the area control, it adds a ton to the aesthetic immersion.
The tower tracking progress. He harps on how one side can get demoralized when their failure is obvious for all to see but fails to mention how the Team/Common objective system has a number of built in ways to prevent a runaway leader(s). He actually fails to mention the objective (Aspiration) system entirely. Contrast this with SVWAG, who also acknowledges how dense the upfront teach is with the 10+3 different actions you can take but then emphasizes how streamlined your team's actual goals are. This provides a lot of focus to those 10+3 actions because it's not a giant sandbox, you have very obvious short term public and private goals to work towards. This allows for wonderful collaboration with your partner because, yes, while turns are extremely long in this game, you're not just sitting there twiddling your thumbs. The team aspect actually reminds me of Spirit Island, where you can't handle everything but you collaborate with your partner on which areas you can focus on and which ones they can. There's constant reevaluating of the board state on other players' turns and it's an incredibly fun team dynamic that you just don't see in Euro games of this weight.
The game is mean, yeah. But this is also the company that made Trickerion, which is basically Oneupsmanship: The Game. That level of (sometimes) subtle ways to cut off your opponents at the knees is a feature, not a bug. Mindclash doesn't make games for the faint of heart.
I remember hearing Matt mention playing this for the first time on their podcast and being surprised that they would even play it, considering it's not in their usual wheelhouse (now that Paul's left). The ending assessment doesn't surprise me but I am a bit put off that he ignored some pretty huge dynamics of the game. Even something minor like harping on the standees yet not even acknowledging that the (GORGEOUS) pre-painted minis exist. It feels a bit disingenuous.
That said, his assessment is absolutely correct: it's not a game for everyone and it'll please only a very small niche of gamers (exacerbated because 2v2 is really the ideal player count). But if you fit into that mold? It's an amazingly unique design. Area control without combat, heavy asymmetry, highly combo-focused gameplay, team-based heavy Euro. If your group is the type to dive multiple times into something deep and meaty and craves something different from the norm, Cerebria is a bonafide winner.
I really tried to like Cerebria, but felt the rules got in the way of the game play and eventually sold my copy. The game looks great on the table and I love the theme and did not mind the disconnect between mechanics/theme.
"EmotionWang" made me bark-laugh.
EDIT: I guess folks aren't familiar with NumberWang?