Twilight Imperium: Prophecy of Kings - Long Live The King?
Video Statistics and Information
Channel: Shut Up & Sit Down
Views: 121,723
Rating: 4.7556453 out of 5
Keywords: Shut Up and Sit Down, SUSD, SU&SD, Board Game Review, Review, Board Games, Board Gaming, Boardgame, Board Game, Gaming, Tabletop, Fun Games, Matt Lees, Twilight Imperium, TI4, Prophecy of Kings
Id: l0wChsWC118
Channel Id: undefined
Length: 23min 34sec (1414 seconds)
Published: Wed Jul 07 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
The "fuzziness" that Matt says he wants is, in my opinion, absolutely increased and preserved by POK over base game. More options means more combinations, which means it's much, much harder to completely solve the puzzle of what your enemies are doing or what you should be doing, which increases table interactions in my experience. The more I played base game, the less "fuzzy" the game was, because the options were relatively lower.
He says he wants to not know what even he's doing, and then he says he wants to understand everything enough to have a multi-turn master plan while simultaneously tracking what everyone else is doing. I don't... really get how those two mix.
He complains about the leaders add "mini-objectives" that distract from objective cards, but 50% of those unlockable leaders just point you at the main objectives.
I'm not saying his opinion is wrong; I'm totally sure he didn't enjoy his experience with the expansion and he's just saying that. I'm just trying to understand these reasons he's giving and I can't even start.
Normally I can at least understand SUSD's point of view on reviews I disagree with, but I struggle to produce one bad thing to say about PoK while Matt seemed to struggle to produce one good thing to say.
Interesting hints that Quinns is regretting giving Matt his base game though
That was quite a long video to lead up to the obvious point "Don't buy it if you don't play the game a lot"
The only point that resonated with me was the leaders pulling focus away from common objectives. But then again, so do secrets, and they're fine.
The more I think about it, the more the negativity of the review seems based on the mental capacity required to keep track of the new mechanics.
Yeah they should have had Quinns review this one. This review is all over the place.
I've probably played
over 100about 80 games of PoK, I like it, and I will continue to use it, but I completely get where he's coming from.Twilight Imperium without the expansion is an excellent game and if you're only going to play a couple of games a year then you're not going to miss out on what makes TI great by not getting PoK.
PoK adds news rules and components that are fun and interesting, but the additional overhead they add to getting up to speed with the game probably isn't worth it if you're not playing regularly.
By this I do not mean that the new rules and components are difficult to learn. I mean that keeping track of every factions' abilities in a 6 player game requires a lot more mental effort. And if the next game has a completely different set of factions, then you have to do it all again.
Base game TI has reduced mental load and is still awesome.
And I do have 2 negatives for PoK.
1) 10 point games aren't as fun now that they usually end by round 5. No, I don't usually have the time or opportunity to play 12 or 14 point games and want to continue doing single session games. But when I do get the opportunity, yes, it is better.
2) Darken the Skies and Become a Martyr are fine for me because I play it regularly, but it's pretty brutal when someone who rarely gets to play gets taken out of the game early because their neighbour had either of these.
Matt lists a few PoK components that he'd still keep from the expansion such as the 7th and 8th faction colours. I'd add a lot of the new objectives to his list.
Yeah, I think his initial point is the best. If you know you want this, you already own it. I still think its a very good expansion even for people who may be a little on the fence. I can see the criticisms where it may give you too much to focus on, but it definitely fixes a lot of problems with TI (like too many tech objectives). So while I very much enjoyed what this did and I think that it offered us some cool new races and I can at least keep a rough idea of what others are doing, I also love TI and I knew from the get go that I wanted more of it. So PoK was an instant buy for me.
It feels like his main cut is roughly: PoK gives players more personal mini-game options which causes them to lose focus on the larger meta-game.
I think that's a fair criticism. I think, as he noted and others have noted, that's a bigger problem for some tables than it is for others.
I also think if I had any criticism of base TI:4 it's that it often felt like there wasn't much to do in the action phase. Move, take planets, build stuff. That's basically it. All of the extra action phase stuff in PoK makes the game feel much more dynamic and engaging, for me personally.