Bioshock 2 is not a bad game, it just has
the unfortunate role of falling between two games that are widely considered to be two
of the best games of their generation. I don’t know how to transition from that. Can You Beat Bioshock 2 With Only A Drill? I forgot that I was supposed to be making
a video and spent 15 minutes browsing PSN’s Holiday Sale, bought like 10 games, and Bioshock
2 begins. I’ll be honest, even though this is supposedly
the Remastered version, it looks rough. I got to see the final stage in Bedrill’s
evolution violently insert itself deep into human flesh, that was actually a deleted scene
in Detective Pikachu, and I finally got to experience what it’s like to shoot yourself. The best part about this is that you can’t
prove that this isn’t what happens when you die. With infinite universes and an infinite amount
of time, there’s bound to be at least one dimension where you control a Big Daddy in
Bioshock 2 after you die. The upside here is that unlike Bioshock Infinite,
I get the drill right at the start of the game. The general goal here is similar to the goal
of the first Bioshock, help someone get out of Rapture. I got into combat for the first time, drilled
a drill-sized hole into someone’s chest cavity, read some numbers backwards, rode
the lightening, and yellow-eyes got kidnapped by an Olympic Sprinter. A slight annoyance is that I can’t put down
my left hand. Much like a mummy in a cartoon, my arms are
up whether I want them to be or not. Now, the purpose of this playthrough is to
beat Bioshock 2 by only attacking with the Drill. The Electro-Bolt plasmid is required to Mountain
Dew Kickstart a generator, but that’s okay because you’re not damaging an enemy with
it. Outside of the tutorial area, I tried to get
my cousin’s attention, eviscerated two more Splicers, and had to pick up the Rivet Gun
to proceed. It’s worthless, so after I put a few people
to sleep, I wasted all the Gun’s ammo. Early on, just like in other Bioshock playthroughs,
I tried to waste all the ammo from weapons I couldn’t use to prevent any accidental
discharges, but I gave up after a little while because it was more trouble than it was worth. The kidnapper revealed herself and kicked
my ass pretty good. She had molotov cocktails lodged in her keister
that she used as a weapon against me. I wasn’t worried that she would kidnap me. My face is a natural deterrent to that sort
of thing. Big Sister fled the scene before Rapture PD
could catch her, but her evil knows no bounds, she Titanic’d this entire building. If nothing else, it gave the fishies a new
place to swim. I think all the death and destruction was
worth it. Our little aquatic friends deserve some happiness
from time to time. This Big Daddy vaguely reminded me of a dog,
you can see why. If you look at it the right way it’s head
kinda looks like a snout. The Bikini Bottom looked different than I
remembered it looking, I guess this is the part they never show on Spongebob. Next stop, The Atlantic Express. Another non-drill tool is required to press
onward. You’re only hacking a door control, it’s
not an issue. Activating this turret would be though. I tried to take the Train, Sophia Lamb had
other ideas. She sent Splicers with automatic weapons to
turn me into swiss cheese. It didn’t work, somehow the floor lit on
fire and weakened the wood enough for my fat ass to make it collapse. There’s no way that floor was properly installed
or maintained. After a brief underwater power-walking session,
I looted the security office, was given the gift of Telekinesis in a bottle from the little
girl in my head, that was weird so I ignored that Christmas present. I wasn’t even gonna pretend to like it. The drill, at the moment, has 2 methods of
attack, just like a real drill. You can insert the spinn-y part into someone’s
body, which burns large amounts of Drill Fuel, or you can just whack someone with it. Both are effective. Using it as a drill is more fun but I actually
think that beating Splicers to death with it is more satisfying. It also lets you conserve fuel for tougher
foes. Remember that present I got? It really is like Christmas. It was a gift from a relative, my parents
are making me play with it regardless of whether I want to or not. It’s a toy, you’re a kid, stop being a
whiny bitch and have fun. Some idiot got their wrench stuck in a piece
of machinery that can only be removed from a distance, it’s not like I have a 2 foot
long drill and ungodly strength. With the way clear, I was ambushed by more
Splicers and Security Bots. The Bots are probably the biggest pain in
the ass enemies in this game, which is to be expected. When you can only attack with melee weapons,
a flying enemy will always be a problem. After an elevator ride, I met Tenenbaum, who
was conveniently about to flee from Rapture with the children. Her children? She made them but creating something doesn’t
automatically make it yours. Probably. Nerds who read law books might disagree but
they’re nerds, their opinions are worthless, I’ve already made up my mind that I’m
right. You’re given Trap rounds for the Rivet Gun
that you’re supposed to use to fend off the Splicers Lamb sends. You don’t need them though. Jesus got through life just fine without any
guns and if he didn’t need them, neither do I. Now that I think about it, the Rivet Gun is
kinda like a nail gun so… you know what… nevermind. That’s not important. I rode the train, arrived in Ryan Amusements,
and began taking orders from Augustus Sinclair. Sinclair is like Frank Fontaine from Bioshock
1 if he was named Augustus Sinclair and acted like Sinclair instead of Fontaine. It was around this time I found the first
Power to the People machine that let me Pack-a-Punch my drill. There are 3 total upgrades, but to get the
3rd you must get the other two first. One basically makes the drill more efficient
which lowers the rate of fuel consumption and the other makes it do more damage. I figured I’d get both eventually, but I
use the drill’s melee attack fairly frequently, so the damage boost was the smart choice. With my Ticket to Ride the train stuffed safely
in my suit, I saw that some mental defective had broken the glass with his wife’s toy. He can break the glass during emergencies,
but I can’t. It didn’t matter though, I wasn’t going
to use the machine gun that was now available, I wasn’t even going to take it. Fighting temptation is half the fun of being
an alcoholic but you’re better off removing the possibility of being tempted all-together. To get the Incinerate plasmid, I would need
ADAM. And to get ADAM, a little Sister would be
required. My vision got all pink and bloody again when
the woman in my head gave me another present. I had to take this one, it powered up the
drill, hence the name Drill Power. Conveniently, because this is a video game,
I got it just before battling the first Big Daddy. It was almost the opposite of the Big Daddy
fight from the first Bioshock, not that that’s a surprise since I’m a Big Daddy too. At least we can finally answer the age-old
question of what happens when an unstoppable daddy meets an immovable daddy. With mosquito girl safely on my shoulder,
I could follow the light towards a body containing ADAM. It takes a bit for her to harvest the stuff
and all the while we’re swarmed by slug addicts looking for a snail. It’s not that difficult to defend her. Thuggish and Leadhead Splicers can be killed
in 2-5 hits from the drill. They almost always have items them that restore
some health, and because I’m playing on the easiest difficulty, they don’t do much
damage. There are also Health stations all over the
place that can be hacked for more health. Once the little monster had gathered all the
ADAM, the time had come to make a decision: Harvest or Save. Logic dictates that you save them. But I don’t have time for critical thinking. Killing them grants you more ADAM, they’re
gone from the game and don’t exist in the first place so the choice is irrelevant, and
it gives me an opportunity to face my fear of slugs. That’s a very real fear by the way. We had to dissect slugs in a Biology class
I took a few years ago and I skipped the class because I wasn’t touching a fucking slug. The argument could be made that harvesting
them is killing them and you’re using something other than the drill to do it, but I don’t
think it counts. With 240 dollars in slug money, I gained the
ability to make ice my bitch, bought Armored Shell to reduce all physical damage, and was
confronted by another Big Sister. This time I had to kill her. They’re more agile than Big Daddy’s and
are generally considered more troublesome to deal with as you’re given a warning before
they show up so you can set up traps and whatnot. The Drill is so effective that no traps are
needed. Big Sister died, I melted the snow, saw Sinclair
in the flesh, killed the goons sent after me, and went to Pauper’s Drop. As the train pulled into the station, the
big Left 4 Dead guy showed up, you know, the zombie guy. A Machine Gun taunted me as my finger slipped
and pulled the left trigger, I tried to free this Rosie from its rubblely grave, I ricocheted
the machine gun off a window, interrupted a sacrifice to ensure this fool would stay
in Heck where he belongs, the big guy showed up briefly, I wasn’t really paying attention,
I killed another Rosie then played with his body. Just like when you’re a kid playing with
a ball, the fun stops when you kick it into the stratosphere. The Little Sister’s father mysteriously
died several seconds ago, prompting me to take his place and protect her as she plunges
her syringe into corpses not once, but twice. Then I ripped the slug out of her head. Brutus got drilled a bit, then ran away like
a little bitch. Oddly enough my brother did the same thing
after I pressed a drill into his thigh when we were kids. I don’t think there was any permanent damage,
but he did use that same leg to press the gas peddle when he hit someone in our high
school parking lot. I’m a good brother and I’m man enough
to say that it was all 100% his fault. With all those slugs safely stashed away in
my pants, I bought more Gene Tonic Slots and went back to Pawn Stars where my name is Rick
Harrison and my dad is dead. That was a little uncalled for. I needed the research camera that would let
me become like that one Marvel guy, the one who learns a lot and can do stuff after he
learns. Batman I think his name is. The Research Camera lets you research enemies
as you fight them to do more damage or get special perks. I fought another Bruce and learned the ability
to Drill Dash, I think that’s the only time in the entire game you get some new ability
as soon as you research an enemy. Unlike the Charge Vigor and Skyhook from Bioshock
Infinite, I actually used this ability. Mostly because it’s given to you as a way
to attack with the drill without needing a Plasmid or something to make it work. Before continuing with the story, I had more
magic slugs gathered from nearby dead bodies to increase my power to never before seen
levels, killed the girl, a 3rd Big Sister tried and failed to end my life that I couldn’t
even end with a gun, the destruction from the Bronson now clear, and I entered the apartments
in search of Grace Holloway. You know, the interesting thing about her
name is that I once knew someone who had an “e” in their name. Grace has a key that I need to continue my
adventure along the Atlantic Railway. I got a new Tonic here that I left equipped
for the rest of the game: Freezing Drill. The drill is infused with dry ice that sometimes
burns enemies from how cold it is. The same effect can be achieved by stuffing
a Bedrill in a giant freezer with a strong lock because that thing will almost certainly
fight back. Boris lit himself on fire in an amazing act
of toughness that ultimately killed him. As soon as he did it I knew it wouldn’t
work. I’ve seen the Rugrats movie, I know how
these things go down. After a bit of soul searching and vandalization
I found the button that granted me access to Grace’s room. She doesn’t have to die to continue the
game. That’s a lie, if she can die she must die. With the key, I retraced my steps, researched
more enemies, whacked another Bosley, rode to Siren’s Alley, and got blasted out of
the train car by a different kind of daddy. It was an impressive shot. Somehow it managed to blast me out of the
train car without damaging the train car itself. I was still where I was, Siren’s Alley,
and another Big Daddy is here, this one has a rocket launcher, I guess that rocket from
25 seconds ago was foreshadowing. Now that’s good game graphics right there. He got frozen by the drill then didn’t really
fight back. But he was worth killing, the research boosted
Drill damage by 50%. Spider Splicers also revealed themselves here. They proved to be annoying as my temporary
daughter mutilated dead bodies for me. Once the girl was dead, I played with a hangman,
looked up a door code on my cellular phone because I didn’t feel like searching for
it, and got assaulted by multiple Spider Splicers. They’re not super tough in the health department,
but they can jump up to the ceiling out of reach, can attack from a distance, and are
just annoying to deal with. I probably killed at least 8 of them while
things outside the generated area didn’t happen because this is a game, if you can’t
see it, it doesn’t need to happen. A hatted Bevens showed up, didn’t last too
long, and I entered Plaza Hedone which was a mere stepping stone on my path to the legendary
Pumping Station #5. A little ways up head is where Father Wales
and his disciples all died for nothing. Father has far more battle-tested than you’d
expect for a drugged out lieutenant serving under a woman with “Lamb” as a last name. This Father Wales character is what us kind-hearted
people refer to as a “fucking freak”, he ain’t even got no nose. Also you can’t move certain dead bodies
with Telekinesis, but you can hurl giant blocks of cement at them to make them go floppy. My next goal was Dionysus Park. Lamb wasn’t a fan of that plan, she flooded
the world in an attempt to stop me, like I was some ordinary man. It did look neat though when all the bubbles
were all over the place and the corpses were hanging in the water. In Dionysus Park, a gentleman named Stanley
Poole introduced himself and of course wouldn’t let me pass through the Park without helping
him. Former land-lubbers had infiltrated Dionysus
Park after the water was drained, Little Sisters and Big Daddies chief among them. Their existence bothers him and probably prevents
him from doing stuff, so they need to be erased from Rapture. By this point I’ve gotten pretty good at
killing little girls. Houdini Splicers are introduced here. They’re unpleasant to annihilate because
they can frequently disappear and teleport somewhere else. More often than not the Drill Dash thing won’t
work, they’ll turn into a red mist, unrelated to being smashed by a giant metal man, and
re-appear somewhere else. I got another early Birthday present from
the voice in my head. A rocket launcher. How nice. I thanked her for it and pretended to love
it but it was such a stupid gift. What kind of dumb idiot would get me that. Then again she is technically my daughter
so I guess I only have myself to blame. To continue, 3 Little Sisters have to die. Well they don’t have to, but there was no
way I was letting them live. They’re spread throughout Dionysus Park
and Bioshock 2’s map is just about the worst thing ever. I harvested all of them, I’d looked at a
few of the Gene Tonics available to me now and none of them are anything special or even
worth having. Big Daddy’s are now painted Red so when
I rip open their chest cavity it won’t stain their suit. They’ll be dead, it won’t matter, but
Big Daddy’s are known for their vanity above anything else. With the 3 Little Sisters safely removed from
the premises, I was given the opportunity to spare Stanley, obviously I didn’t, I
played with his dead body, and road to Fontaine Futuristics to finish the fight. Every section has its own unique person to
deal with before you can proceed. This one’s is Gilbert Alexander, a man who
has long since been driven insane by ADAM. His robot halted my progress by sending another
Rocket Daddy to destroy me. He froze, got shattered, and there’s no
proof that he ever existed. Just like with the last level, another glorified
Easter Egg hunt takes place. There are 4 power flip flops that must be
tossed into the incinerator, if you’re not gonna wear them with socks like you’re supposed
to you’re just not gonna wear them at all. I went ahead and unlocked the final Gene Tonic
slot, hoping there would be a trophy for doing it, I’d settle for a digital trophy. I’m so shit at living that I couldn’t
even get a participation trophy for showing up at school. I went to the wrong school. They wondered who I was, how I got into the
school, the police were rude to me, it was a whole ordeal. I momentarily thought I was stuck when I fell
through the floor, I escaped, destroyed one of the Signal Relays with my mind, then the
2nd, then the 3rd, I faced my fears of being on stage by using my powers to fling the microphone
up towards the sky, performed a few magic tricks with the Houdini’s, battled a Big
Daddy who did a sweet backflip when as he embraced death, I shut off the 4th Signal
Relay, and got into the Security Office. Gilbert revealed to me that he wanted to die,
don’t we all, and that I’d need to be the one to do it. He’s a bitch and his insanity won’t let
him believe that he wants to die. He’s somewhere in the Plasmid Laboratory. Fun fact about that word, until maybe a year
ago, I didn’t know that lavatory and laboratory were different words. In his insanity, Gilbert had shut off the
lights, I turned them back on and again had to track down nonsense. There were special plants, if you know what
I mean, that would lure ol’ Gilly out of hiding. It might just be these virtual plants that
I haven’t even collected yet messing with my mind, but the tank kinda looks like a giant
Plasmid bottle. As we’re nearing the end, Big Daddy’s,
specifically the Alpha Series like me, are being sent after me. I’ll just spoil this now, there’s nothing
in the game that’s much of a challenge to kill anymore. Even taking on 2 Alpha Series at once isn’t
that bad. Big Sisters are a slight nuisance only because
they don’t show up immediately, you have to wait for them to scream a few times first. Once I’d collected all 4 ADAM-infused Plants,
I went back to the control panel and called out Gilbert. He made a last ditch attempt to impede my
plans. As punishment, I had the giant needle rip
out some of his genetic code, then I gave him a very mild electric shock. I thought it was mild, anyway. I could tell by the screaming and the blood
and the flashing that something may have gone wrong. I assumed it was his fault and left knowing
that I had still not made any mistakes. With his key, I accessed the master control
which was hiding in plain sight as a gas station, and entered Lamb’s Hideout. Persephone is the final mission. I know this because legend has it that Persephone
was “carried off by Hades and made queen of the underworld”. Sophia Lamb is in charge of Rapture, a sort
of world under the world, see, it makes sense. I’m not stupid, a stupid person wouldn’t
know that they’re stupid, and I know that I’m not stupid, therefore I can’t be stupid. This is like that existential crisis I had
on Discord a little while. I’ll pause the video and put up some messages
because I can’t go through that again without drinking. Anyway, this starfish looked like it was on
the inside but I couldn’t attack it, that was the first sign that this mission would
possibly go sideways. Things got better when I had fun flinging
random objects around this corner with one of my Plasmids. Fuck the haters, having fun is fun. Then, I finally found it, the Quarantine Area
where that dumb bitch was getting inside my head. I can’t break the glass because I can’t. What I did get what a tag team assault by
2 Big Sisters. Right around the time the first one died I
became all-powerful. My drill can now suck the life from enemies
as I drill their pain away. Sophia Lamb was in that room too, I hadn’t
even noticed. As any good mother would, she was willing
to kill her daughter to get her daughter’s father out of her life. I almost died, woke up chained to a table,
my life got sucked out of me, and I was now a Little Sister. There’s no combat here and you don’t get
to see where the holes in the wall go, but what you do get to see what possibly what
the Little Sisters actually see, a world of fancy decorations and statues and people in
suits and a lovely place to exist. It’s only in select circumstances that they
see the same Rapture the rest of us see. I gathered the pieces to a Big Sister suit,
gave them to Eleanor, she took the slug from my head, I woke up back in the holding area,
she freed me, and I was given the Summon Eleanor Plasmid, a neat Plasmid if you ever wanted
to summon a freak who just killed a little girl. I fought 2 more Brutes, removed Eleanor, and
entered Inner Persephone. Technically this is still Persephone so I’m
not a liar. Sinclair’s escape pod will get us to the
surface, but we can’t escape because several time periods ago, Lamp captured Sinclair and
turned him into Subject Omega, another Big Daddy, and gave him the key to the bulkheads. Long story short, we can’t escape without
finding him in the Holding Wing of Persephone, which is basically just a Prison. Sinclair is in pain and doesn’t want to
exist in his current state, hey he’s just like me. Bioshock knows me so well. To get to Sinclair, I had to search the cells
for recordings made by now dead men who figured out some part of the door code. Or I could’ve looked it up, but I ain’t
a nerd. I do things right or I don’t do them at
all. If I can’t save everyone I will gladly let
them all die, it would be unfair to only save some of them. Sinclair has 2-3 times the health of a normal
Alpha Series Large Father, but thanks to the Vampire Drill tonic I got a while ago, it
wouldn’t matter if he had 1,000 times the health of a Big Daddy, he would still die. All the Prisoners were let loose, many of
them being Big Daddy’s. Unless you’re dim and already forgot what
I just said, they’re not a problem to deal with. Eleanor and I still can’t escape. There’s a problem with the pod, but she
can fix it with enough ADAM. You know what that means, a lotta kids are
about to die. There are 2 wings of the building where they’re
being held. Each will send a wave of what are supposed
to be formidable foes to stop you because, you know, you’re trying to kill children
and that’s generally a bad thing. The first one wasn’t difficult. Houdini Splicers are as annoying as ever but
it wasn’t that couldn’t be handled with a bit of effort. Eleanor did all the dirty work, I couldn’t
bear to watch it. The 2nd wing was far worse only because there
were many Houdini’s that kept teleporting between the upper and lower parts of the area. Sometimes they were so high that I couldn’t
even reach them. Time got the best of them, I tried to watch
the executions but all I saw was a green cloud, and Eleanor entered the water to fix the thing. Then the game crashed. And this is sorta why this video is coming
out in late December 2019 and not June 2019. Bioshock 2 only saves when you load a new
level. You can pass by Vita-Chambers which act as
checkpoints, but they don’t save the game. They might, actually. I never died once so I don’t know if they
save the game or not, pro gamer problems am I right? Either way, I lost 45 minutes of progress. The most recent save was before I even found
Sinclair’s Escape Pod. The 2nd time around, I pretty much ignored
all the enemies I could. There’s no point in going through all this
again. I found Sinclair, killed him, cleared the
two areas so Eleanor could kill the little bitches, and met her back at Sinclair’s
escape pod. Sophia Lamb made one last ditch effort to
stop us. Big Daddy’s, Brutes, Houdini’s, all sorts
of shit. Everything she could send was sent. I wasn’t really looting the corpses so a
lot of my health was used up. Sophia then played her last card, sending
Persephone to the bottom of the ocean. The area was filling with water, the only
way to stop it was to destroy 2 glass pipes to equalize the pressure. I won’t lie, I thought this was it. I really didn’t think I’d be able to hit
them without a gun or something. Luckily, I could jump from the 2nd level and
whack them with the drill to damage them. It took a couple thumps each, but the 2nd
pipe was destroyed, the room filled with water, Eleanor and I made our escape, Sophia had
one last plan, I believe the technical term is a “fuck ton” of dynamite. I was, of course, left behind to take the
brunt of the explosion, I managed to make my way to the pod just in time to see Sophia
drown, Eleanor made the right call, she killed me, and I
beat Bioshock 2 with only a drill.
A hahahahaha someone else found mitten squad :)