Can RTX 4070 handle Pathtracing? Cyberpunk 2077 RT Overdrive, 1440p, 1080p, 4K, DLSS 2 and 3 on/off

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so is the RTX 4070 strong enough to do the new RT overdrive path tracing update for cyberpunk 2077 on the left hand side of the screen you're seeing the RTX 470 running at 1440p Ultra setting so no Ray tracing but at the native resolution on the right hand side you see the new RT overdrive update running at Native 1440p and it's in the mid-teens FPS versus averaging you know in the mid 70s a lot of times over especially as we get out into this scene now you can also see the image quality differences the path tracing update certainly has um better Reflections right there in the puddle more realistic lighting all of that also pay attention to the stats at the bottom left hand side of each screen where you can see the average PC latency normally as the frame rate goes down the latency goes up making it feel worse to play in addition to the worst choppiness to the image and that'll be really important as we look at upscaling because obviously it's looking like RT overdrive at the native 1440p resolution is not really the experience that we're looking for here so what we're looking at now is RT overdrive native on the left hand side in the middle we're seeing RT overdrive with dlss super resolution at the Quality setting and on the right hand side you're seeing dlss super resolution quality plus dlss3 frame generation now it's important to not just look at the frame rate numbers but also to look at the average PC latency once again on the bottom left hand side of each screen if you remember playing the game natively at 1440p Ultra with no uh RT overdrive mode we the PC latency was usually between 25 to 30 milliseconds here we're seeing that with dlss quality enabled it the game's at least playable over 30 FPS most of the time and average PC latency up a little over 50 milliseconds a lot of the time notice that frame generation Smooths out the image getting at close to 60 FPS but the latency is actually worse so it's actually going to feel a little bit worse than the 30fps to to play although it will look a lot smoother now enabling dlss balanced mode is going to improve frame rates even more and lower the PC latency so again on the left is still the native as the comparison point but in the middle we're now seeing dlss balance which lowers the internal rendering resolution even further and pushes the frame rates up a bit more slightly reducing the PC latency and then when you add in frame gen on top of that we're now again getting even higher frame rates it looks very very smooth to play and the PC latency again is up compared to dls's balanced but I will say I actually did in addition just running these benchmarks I did just play the game and playing the game at a PC latency of 50 to 60 milliseconds was completely playable honestly the frame generation wasn't even the issue my issue with this game is even just dlss2 on certain uh elements of the image like the palm tree branches and certain straight lines in the pavement and things like that there's some aliasing and breakup so honestly that was my main objection uh to using dlss here as opposed to any of the frame generation issues actually now going down to dlss Performance mode uh actually pushes the frame rates pretty uh pretty high we're not up to 60 FPS in the more demanding areas but it feels very very playable and then enabling frame generation on top of that you can see has an extremely smooth image which is what the generated frames are going to do for you and again the PC latency uh in the mid 40s sometimes up into the 50s but um again I did actually play the game at those settings and it felt very playable my main objections to any of it was like said it's actually more just the fact that running dls's performance at 1440p is rendering a very low internal resolution and it's honestly extremely impressive how well dlss upscales that but it still doesn't feel like a native uh the native resolution especially in motion but overall this was a very interesting way to play the game and I actually recommend that if you have a GPU capable of doing this like the 4070 that you least play around with this it's pretty cool to see what path tracing's like so what I want to show here before we leave the 1440p resolution is showing the 1440p native Ultra on the left so no RT overdrive and on the right hand side we're seeing the RT overdrive with dlss performance and frame generation now unfortunately the YouTube compression is really not going to let you see how much softer and aliased the dls's performance image is compared to the native image but I thought I'd at least show the this and you can also look at the average PC latency so while the right hand side has a higher average frame rate similar but higher average frame rate notice the PC latency seems to be you know 15 to 20 milliseconds higher although like I said it actually felt very very playable I wouldn't want to play some kind of competitive Esports game at those settings um but it was very playable I went through some combat scenes things like that and it was certainly an interesting way to experience experience the game and play around with the New Path tracing update so what we're looking at now is 1080p resolution so on the left you're seeing RT overdrive running natively at 1080p you can see it's almost getting us to 30 FPS but it's not by enabling dlss quality it actually boosts the frame rates uh well over 50 FPS and is extremely playable the average PC latency there is low enough that I feel like the hit by uh for adding in frame generation is completely reasonable boosting the smoothness of the image very considerably up to 100 FPS experience and you know it looks like 100 FPS it feels like a lower resolution to the responsiveness but honestly the way the human brain works is by by having the smoother looking image it can sometimes feel more responsive than the latency numbers show uh anyway I don't really like upscaling at 1080p but this is a pretty um pretty playable and usable experience if you want to try out the new RT overdrive mode now what we'll see here before we leave 1080p resolution is looking at the native 1080p Ultra versus on the right hand side the RT overdrive mode using dlss quality and frame generation notice that the native 1080p Ultra is running at a higher overall frame rate as well as a considerably lower PC latency so it will feel more responsive to play um but again it is fun to look at the New Path tracing mode so I'm not necessarily recommending that path tracing is the way it's a new player to this game just completely play the game I'm also not saying you shouldn't um but I am saying I I do think um it's cool to play around with with this path tracing mode look at the lighting differences all of that um because there is considerable differences between the two images um you know some scenes I think look night and day better well one thing that's really nice I think is the way the uh the characters actual faces look you can probably hear my kids running around upstairs sorry about that um and things like that with with the lighting they feel a lot more grounded in the scene now I thought we'd go ahead and test out 4K resolution before we're done with the video and oh my goodness so on the left hand side you can see trying to run 4K RT overdrive mode native 4K and you can see it's running so slow that it can't even match the other two scenes although we started them in the same place it's running at 7 FPS by going all the way to DLS performance mode uh which renders at a internal resolution of 1080P and then uses the uh dlss algorithm to try to reconstruct a 4K like image it certainly does not look as sharp especially in motion as a true 4K native image does um but you know it does Boost it to almost 30 FPS and then kicking on frame generation gets the actual frame rate numbers and the smoothness of the image up into the mid 40s uh but the average PC latency gets up around 100 milliseconds and I don't think it feels very good to play so if you have too low of a base frame rate I don't think frame generation works out very well which is definitely what we're seeing here however I thought the last thing that will show is um at 4K resolution what if we just looked at 4K Ultra with no RT overdrive native versus what we the most playable we were able to get although I'd argue maybe turning off frame generation would actually be more playable because I had the lower latency and 100 milliseconds of latency you know you can use it but it doesn't feel real great especially in combat um so yeah 4K RT overdrive dls's performance uh plus frame generation on the right hand side now there is an ultra performance mode for the dlss upscaling thing but it honestly I don't really even like the look of the performance mode so going although it's very usable uh the ultra performance mode uh I just things get way too grainy and flickery on Textures and all sorts of stuff so I didn't end up uh testing that out in this video um anyway I think this is a very cool update to play around with uh and you know some people might want this to be their preferred way to play the game some people wouldn't but it can certainly get you a playable experience
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Channel: Daniel Owen
Views: 51,617
Rating: undefined out of 5
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Id: sEJC5QDt6rA
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Length: 10min 0sec (600 seconds)
Published: Fri Apr 14 2023
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