Blender 3.3 Camera Controls And Animation Tutorial

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hello welcome to my channel in this tutorial we'll learn how to control and animate camera in blender let's get started the lecture we have such a scene that consists of buildings I will share the download link in the video description let's go to add menu and add a camera to the scene move up the camera a little bit in order to switch to camera view press numpad 0 to exit the camera view press numpad0 again we can also use this toggle to switch to camera view let's determine a perspective in the viewport in order to align the camera to View Press Ctrl Alt numpad 0. we can also go to view menu align view align active camera to view [Music] with the camera is selected click on the camera properties tab we can access the camera settings in the camera properties tab scroll down to viewport display section and increase the pass by two value as you can see out of the camera view has become darker so we can set the opacity of this area and display the camera view more clearly let's scroll up to focal length settings it's set to 50 millimeters by defaultly if we set the focal length to lower value we will have the wider angle of view if we set the focal length to higher value we will have the narrower angle of view let's set the focal length value to 25 millimeters now let's learn how to walk around the scene with the camera click on The View menu navigation and walk navigation when we activate the walk navigation we can display the black Target pointer now you can move the mouse and rotate the camera view As You Wish in order to confirm the new camera view left click the mouse in this case you need to activate the walk navigation again it will be more practical to use a hotkey instead of going to the view menu every time the hotkey for walk navigation is shift f you can cancel walk navigation by clicking right Mouse press shift F and activate the walk navigation again in order to move the camera forward hold down W key you can also adjust the navigation speed to speed up the navigation scroll up the mouse wheel to slow down scroll down the mouse wheel or you can hold down the shift key to speed up and hold down Alt key to speed down during the navigation if you want to move towards a certain object you need to place the target pointer on the object when you get to close to the object it will clip the object and you will find yourself inside the object if you have a clipping problem you can adjust the camera clipping distance let's go to camera properties Tab and set the clip start value to 0.01 in this case the camera will start clipping 0.01 meters from the object you can decrease the clip start value if you don't want clipping problem you can move back by pressing s key [Music] you can move to right side by pressing D key and move to left side by pressing a key you can also use navigation keys on the keyboard it's just like you are playing a video game you can go up by pressing eKEY and go down by pressing q key you can also access all keys functions at the bottom alright let's learn how to animate the camera movements now select the camera hit the I key and add a location rotation keyframe at frame 1. after that go to frame 80. press shift F then hold down W key to move the camera forward left click to confirm the new location of the camera hit the I key and insert another location rotation keyframe at frame 80. let's go to frame 1 and play the animation that's it we have made a simple camera animation as you have noticed the animation starts slowly at the beginning then camera speed up and slow down at the end because keyframe interpolation type is set to bezier by defaultly let's switch the timeline Editor to graph editor press control spacebar to display full screen of graph editor window we can display all animation Curves in this editor let's select the Y location cave as you can see this curve is a bezier curve not a linear curve we need to change into the curve to layer for fixed speed select the first keyframe press T key and set the keyframe interpolation to linear that's it press Ctrl spacebar again and play the animation as you can see the camera is moving on the y-axis at fixed speed now [Music] let's switch the graph Editor to timeline editor again finally go to frame 160. this time we will turn right press shift F again hold down W key and drag the mouse right side at the same time so we can turn right on the street left click to confirm hit the I key and insert new location rotation keyframe now go to the first frame and play the animation that's it we can also control the speed of the camera animation for example if you want to speed up the camera animation between frame 1 and 80. you need to get close to keyframe 1 and 80 each other to do that select the keyframe 80 and 160 hit the g key and move the keyframes towards keyframe 1. let's play the animation again there we go hit the a key to select all keyframes and delete them we can also animate the camera real time set the animation and frame to 800. enable auto keyframe option play the animation press shift F and walk around the scene as you can see the keyframes are being added automatically now [Music] left click to confirm and stop the animation press G key and move the all keyframes towards the first frame let's play the animation that's it but the camera movement's not smooth we can also make the camera movement smooth [Music] switch the timeline Editor to graph editor make the graph editor window full screen as you can see the animation curves don't look smooth and there are gaps between the keyframes with all curves are selected click on the key menu and Sample keyframes in this case new keyframes will be added between gaps in order to make the curves smooth go to key menu again and smooth Keys as you can see the curves become smoother we can repeat the process by pressing Alto let's go back to 3D viewport and play the animation again [Music] there we go the camera movements look smoother now we can also have the camera follow a curve we will use camera constraints for this first of all let's add a curve go to add menu curve and add path press numpad 7 to switch to top view rotate the path 90 degrees press Tab Key to switch to edit mode select this control Point hit the e key and extrude you can edit the curve as you wish foreign [Music] the direction of the curve is very important to display the curved Direction go to viewport overlays menu and enable the normals we can also increase the size of the normals as you can see the black arrows point the opposite direction of the curve we need to change the direction go to segments menu and switch Direction [Music] press Tab Key to switch to object mode again move up the curve on the z-axis little bit let's go to add menu and add a camera firstly we need to clear camera rotation to do that press altar with the camera is selected go to object constraint Tab and add follow path constraint select the path as Target object in this case the camera will snap to start point of the path enable the follow curve option now we need to determine forward and up Axis for the camera go to object properties tab scroll down to viewport display section and enable the axis option so we can see the local axis of the camera go to constraint tab again in order to follow the curve the camera forward axis should be negative Z and up Axis should be positive why there we go press s key and scale up the camera a little bit in the viewport when we play the animation the camera won't follow the path we need to animate the path to do that click on the animate the path button play the animation again [Music] [Music] num pad 0 to switch to camera view go to camera properties tab set the focal length value to 25. increase the opacity of dark area let's play the animation [Music] we can adjust the speed of camera animation select the path go to curve properties Tab and go to path animation section increase the frames value the higher this value the slower animation will be [Music] we can also animate the camera along a path in variable speeds select the camera go to constraint Tab and enable the fixed position option if offset factor is set to zero the camera will be at start point if we Slide the offset Factor all the way up to one the camera will move to end point of the path we can animate the offset factor to give different speeds at frame 1 click on the small dot next to offset Factor so the keyframe will be added at frame 1. go to frame 100 Slide the offset factor to 0.3 then insert another keyframe go to frame 200. set the offset factor to 1 and add another keyframe let's play the animation as you can see the camera starts moving slowly then it speeds up you can also add more keyframes and give variable speeds along the path we can also edit the path select the path go to edit mode select these control points and move up little bit [Music] we can also Tilt The Curve choose the Tilt tool in the left panel Tilt The Curve As You Wish at the selected control point when we play the animation we can see the camera follows the New Path [Music] we have a walking character animation in the scene we want to watch the scene through the characterize to do that select the camera click on the constraint Tab and ADD child of constraint choose the Armature as Target choose the head bone as subtarget we can adjust the rotation and location of the camera so that it aligns with the eyes press numpad 0 and switch to camera view let's play the animation there we go we are walking around the scene with the characterized right now [Music] foreign we can also track the character with another camera let's add another camera to the scene press altar to clear the rotation press ski and scale up the camera a little bit switch to top view go to add menu and add a curve path rotate the path 90 degrees move the path to other side [Music] foreign switch to edit mode and edit the path as you wish switch back to object mode and move up The Path little bit select the camera we have just added click on the constraint Tab and add follow path constraint select the path we have just created as Target object enable the follow curve option choose the negatives the axis as forward axis and y up Axis click on the animate path when we play the animation we can see the camera follows along the path now let's go to the frame where the character appears from the corner we want the camera to start following the path from this Frame it's frame 300 enable the fixed position option with the offset Factor value is set to zero add a keyframe at frame 300 then go to the frame 600. foreign set the offset Factor value to all the way up to 1 and add another keyframe as you can see the camera doesn't move until the character appears on the corner then it starts following the path but it still doesn't track to the character we need to add another constraint [Music] let's add track to constraint [Music] choose the target object as Armature [Music] choose the head bone as subtarget track axis will be negatives the axis and up Axis will be y-axis let's play the animation again as you can see while the camera follows along the path it also tracked the character [Music] now let's switch to camera view press numpad 0 to switch to camera view as you can see we switched to the first camera view because the first camera is set as active camera in the scene we need to set the second camera as active camera to do that select the second camera right click and set active camera now we are watching the scene from the second camera view foreign let's set the focal length and viewport opacity values for the second camera we can also switch the active camera during the animation to do this go to the first frame in the timeline editor go to marker menu and add marker then select the first camera go to marker menu and bind camera to markers after that go to frame 300 and add a new marker foreign [Music] select the second camera go to marker menu and bind camera to markers go to the first frame press numpad 0 to switch to camera view and play the animation [Music] see the active camera switch to Second camera at frame 300. we can also hide the Armature camera and path in the viewport foreign [Music] thanks for watching see you in the next tutorial
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Channel: MK Graphics
Views: 141,833
Rating: undefined out of 5
Keywords: mk graphics, blender tutorials, blender camera, blender camera animation, blender camera keyframe, blender camera constraints, blender camera controls, blender camera follow path, blender camera follow path speed, blender camera animation tutorial, how to move camera in blender animation, blender switch camera, blender smooth camera animation, blender move camera animation, blender camera movements, blender camera shortcuts, blender camera settings
Id: r9i6g-pToVM
Channel Id: undefined
Length: 17min 28sec (1048 seconds)
Published: Fri Dec 09 2022
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