Move Your Camera In Variable Speed | Follow Path Constraint | Slow Down & Speed Up | Blender

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] the prerequisite for this tutorial is that you already know how to move a camera following any path using constraints such as follow path if not you can first check my foundation level tutorial on this the link is in the video description in this tutorial we will learn how to move the camera at a variable speed on its path we have already created some objects here for this scene let us now add a curve or a path that the camera will follow we can resize it by a factor of four also let us get into the edit mode to quickly modify the curve in place of the default straight line curves are very useful in blender if you are new to it you may want to check my tutorial on curve editing we're done here let us also tilt the path around the y axis little bit nothing mandatory though okay so the camera path is now finally ready next we will attach the camera to this path we just made but before that we have to reset the location of this camera so press alt g on your keyboard the camera will move to the world origin now in the object constraint tab add one follow path constraint and in the target object field select our camera path you can see the camera is now placed right on the path but we also want the camera to point towards our objects for that we need to add a track to constraint go down to this new constraint just added and in the target field select an object like this cube now it is looking at our objects we need to create camera motion along this path so scroll up to the section for the follow path constraint select the follow curve option and click on this animate path button let us now play the animation the camera is moving along the path you can control the overall speed of this motion by selecting the path which gives a curve tab in the properties editor down below we have a section called path animation and this frames field increasing or decreasing this number will slow down or speed up the camera let us enter 250 for example if we now play the animation the camera will move slowly however this affects the entire duration of the camera's movement what if we want to customize the speed what if we want the camera to move slowly in the beginning or in some specific part of the curve and then speed up later we can also do that in a simple way first select our camera now go to the follow path constraint we cannot use this follow curve option so deselect it and select the fixed position option this feature works together with the offset factor this offset determines the position of the camera how far it should move along its path if we enter 0.5 here the camera will move to the middle of the curve likewise if we enter one the camera will move to the end of the path so currently we are at frame number one move the camera to the start position by changing the offset to zero then right click and select insert keyframe then go to another frame say frame hundred we would like to move by forty percent so enter point four press the shortcut key i to insert a keyframe here now go to frame one fifty let us make the offset factor is point five do not forget to insert a keyframe wherever we are changing the offset value finally go to frame 250. we want to go to the end so enter 1 in the offset value insert a keyframe either using the shortcut or from the right click menu now go to the beginning of the scene and play the animation the camera will follow the keyframes and hence its speed will vary as needed for our case it slows down in the middle of the curve as we have designed in this way you can easily control the camera movement by this fixed position option and the offset value you can even move the camera backward by decreasing the offset value let us now verify it also through the camera view the track to constraint is helping the camera to focus always on these objects you can see that the camera is slowing down in the middle of the path as we have designed in its follow path constraint together with that the interpolation is also playing a role here which we will cover some other day i hope you like this tutorial thanks for watching and don't forget to subscribe to this channel
Info
Channel: 5 Minutes Blender
Views: 256,834
Rating: undefined out of 5
Keywords: Blender 3.2, Blender 3.1, Blender 3.0, Blender Tutorial, How to use blender, Blender basics, Blender tutorial for beginners
Id: 1byaQygtcpc
Channel Id: undefined
Length: 4min 37sec (277 seconds)
Published: Tue Feb 09 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.