Hello, this is a video to show how to add Camera
and how to move camera along a path in Blender This is the scene we built in the last video we can find this video in this channel Now we are in render preview, I'd like to switch
to Material preview and to add the camera, we can click Shift A to add the camera or we can go to the drop down menu ADD to add the camera to move the camera, we can click this arrow to move it or we can press G to move it I undo it, to move it to origin now I make the floor plan invisible,
and go to the top view. add a curve that's the camera will follow to go to Add > Curve > Bezier Curve and then go to Edit Mode,
G to move in select the control point, G to move it here and select the first control point,
we can press R to rotate and S to scale it R to rotate, S to scale it R to add the control point,
to extend it, we can press E and rotate it E to add control point, and R to rotate E and R and S to scale it down
and E move it to the door, and rotate it and E to move it here and scale it down this is the curve I press A to select all the control point, and move it , move it up. and select the middle 2 points, and move it down to the door about this height and also select this control point, and move it down and rotate it go back to Object Mode,
so this is the
curve that the camera will follow to to make the camera follow the path we can select the camera and go to object constraint properties ,
add object constraint choose follow path, go to the Target, choose
the curve and then adjust the offset value we can see that the camera is moving along the path
the End Point is -100. Back to zero, to go to the beginning that's we can see that the camera is pointing to one direction In this case, I'd like to make it pointing to the room so I'd like to add camera Target,
I will use empty plain axis. I call it Camera Target and then select camera again,
add object constraint, choose Track To in the target, choose camera target so the camera is pointing to the camera targets if we go back to zero and adjust the offset value, we can see that the camera is always pointing to the camera target Go back to zero to make the animation,
we need to set keyframe on the timeline so in the first frame I set zero and go to 200 frame and Enter -100 that is the end of the curve and make the keyframe so if we play it,
we can see that the camera is follow the path and pointing to the targets that this Frame, entered the room I'd like to see the vieport, to see the
camera view I'd like to adjust the Camera Target at this time frame so I make autokey and select the Camera Target and move it so we can see that the frame is set,
and then go to the top view, and go to 200 frame and I'd like to make the Target, is pointing the end of the room go to here and the target moving to the right and go to here and the target moving to the left so go back and select the camera you can see that the camera is follow the path and enter a room and the Camera Target is moving so I go to viewport
to view the camera view we can see that the area is quite small, we can go to camera and adjust the size here, I make it 100 to make it smaller and also I can move the target
and make the keyframe I move it pointing to the centre, so this is the camera view I create the animation and make the floor plane visible This is video to show how to add the camera and
how to move the camera along the path in Blender Thank you for watching this video. Please subscribe this channel, more video will be shared with you I'm artist B,
see you in the next video, bye