BLAZING FIST Monk Class Guide For Baldur's Gate 3! - (Baldurs Gate 3 Monk Build Guide)

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if you want to role play as The Last Airbender in Baldur's Gate 3 then the Monk class is for you these melee Focus Strikers are a great class in Boulder Skate 3 sporting unique melee attacks unique spells and just a grand old good time really so let's break it all down let me know in the comments if you're playing as a monk and what you think of the last class that was added to Baldur's Gate 3 and these class guides are designed to teach you the mechanics of a class and everything you need to know to succeed I'll have a link to that playlist right here so the monk now this was the last class that was added to Boulder Skate 3 and they're actually really unique because mainly because of their key mechanics so monks have this like key point system which is how you will use a lot of your Unique Mechanics within this class and for the most part that is using these unarmed attacks that can either make enemies prone or just give you like a Flurry of Blows or in one of the subclasses you can actually use it to cast like a various amount of spells as well so there's flexibility but that key resource will be the key aspect of your kit didn't mean to pun there but it's sort of of the main focus of the Monk class and typically you'll also have some sort of a Quarter Staff weapon which you may use occasionally to generate yourself an extra bonus attack or just in general in combat but for the most part as a monk dexterity will be your primary stat and they have unarmored defense similar to the Barbarian in that your body is resilient as armor so you won't be wearing armor typically so you can add your Constitution modifier to your armor class so keep that in mind when you're picking your ability points as well as the unarmored movements when you're not wearing armor you also have it increased your overall movement speed so there's a lot of interesting things about the monk that makes them a fun class to play and very unique compared to the other classes in the game so let's break it down starting with the races now obviously role play considerations here but proficiencies don't really matter because you've already got simple weapon proficiencies for your quarter Stars which is the most part of like weapon usage that you'll use you're not gonna wear any armor because of unarmored movement and defense so arm efficiencies don't matter here dark vision doesn't really matter that much either because you probably won't be ranged really ever as a monk even in one of the subclasses that have some range spells so really you can sort of just pick whatever is like works for you like hard Fork is maybe like the Min maxed option because of the endurance as well as savings attacks but for the most part there's a lot of freedom to who you want to play as a monk in terms of best skills I'd probably be focusing on the dexterity skills like stealth acrobats or sleight of hand though you will have a decent amount of wisdom if you are going the four elements spell casting subclass so the wisdom skills would honestly not be too bad but just take that into consideration and when looking at your ability points there's a couple of things to consider now we're going to talk about subclasses next so just keep that in mind but when you're deciding on what to pick for your ability points wisdom as your spell casting modifier you will need some wisdom if you're going the four elements say the ranged it's like options like in terms of its spells subclass so you might need some wisdom there but if you're not going that route you're just going to focus on the martial aspects of the monk then the dexterity strength is also important especially if we're going to pick up the tab and brawler feet but then obviously Constitution for your health as well as adding your Constitution modifier to your armor class so you definitely want to make sure you've got a solid amount of constitution but speaking of those subclasses at level three you'll pick between the way of the Open Hand the way of the Shadow and the way of the four elements the way of the Open Hand specializes in that unarmed combat sort of enhancing your Flurry of Blows to add different effects to them say for example maybe making a Target prone or stunning them or adding effects to your Flurry of Blows sort of attacks the way of the Shadow is a stealth-orientated subclass that gives you access to stealth Focus like spells and can trips like dark vision Darkness pass Without a Trace those sort of things that allow you to essentially play like a ninja sort of a role the way of the four elements gives you access to some unique monk spells that are based around the four elements that you can then use in combat so you can use something like a water whip to like pull enemies towards you while dealing water damage or some sort of like fire hand attack there's lots of different options in the four elements but they are essentially enhancing those martial aspects of the monk with some sort of Elemental spells and that sort of a thing picking an option here is a little up to you obviously and I would either say to go the open hand to enhance your Flurry of Blows if you want to focus on those martial aspects or four elements as I really actually do like the spell sort of elements that come with the the four elements kits and the different spells you get access to either of those I would say is probably the most consistent whereas the way of Shadow is a little bit harder to get that really good value out of because you've got to focus on those danger aspects the best defeats here is definitely ability Improvement as it often always is to increase your dexterity in your Constitution primarily as we talked about earlier their importance and strength obviously isn't too bad to grab there if you've just got extra points to get into a positive number or even number and then you can't go wrong with Tavern brawler either so when you make an unarmed attack or improvised weapon or throw something which we're mostly focused on the unarmed attack here your strength modifier is added twice to the damage and attack rolls so it'll definitely help you with a bit more consistency for the Monk class and you can obviously use that extra ability point to strength of Constitution whichever one gets you to an even number as well but let's talk about some general class tips and information about this class so the monk in general regardless of your subclass that you pick will be making a lot of attack actions every turn both as bonus actions and normal attacks whether you're attacking twice just in terms of your like extra attack or then using those extra attacks as bonus actions for unarmed attacks you've got a lot of freedom in combat to make a lot of actions and it really helps the monk to pressure say whatever the highest threat enemy Target is because they can also stun or prone them or using some of the four elements they can add different effects as well you've got options there so typically in combat you want to send your monk to whatever like the highest threat Target is and try and stun lock them with some of the Open Hand mechanics if you went into that subclass or using some of the four elements if you went into that route as well if you're going to go the four elements subclass think about grabbing the different effects that can manipulate enemies so an example of this would be something like the Fist of the four Thunders which can allow you to push enemies away from you say essentially like push them down holes or push them off cliffs that sort of thing can also be valuable to use water whip can allow you to pull enemies towards you so you don't have to make that distance for your melee attacks or just knock them prone that's also effective that same thought process goes to like the open hand subclass as well because you can use your flurry up lows to topple enemies knock them prone or stagger them with flurry or blow stagger so you want to be thinking about ways to essentially like stop the enemy from attacking or adding effects to them stunning strikes is another way of doing this which is another attack that you get part of your key points that you can use to consume if you've used all your key points in a combat encounter you can use wholeness of body as a class action which you can use to get half of your key points back as well as do some healing which is a great way to keep your monks sustained because of their lack of armor as well as potential healing elements to their overall kit as well similar to the Rogue you also have bonus actions that you can cast like disengage Dash and patient defense which is unique to the Monk class but for the most part you'll use those bonus actions to actually make unarmed attacks if you have attacked in that same turn but the dash one could definitely come in handy so you can actually get into Miller Range to make your actual action attack in that turn but over overall like you're just gonna punch things and make a lot of attack actions stun them prone them move them around and it's a really fun class because of that plus you've also got a high amount of movement speed because of your unarmed movement you can enhance your movement speed with different gear as well so you'll be able to get close to enemies to be able to attack them compared to some of the other like merely front lining sort of classes I wouldn't have a monk as your only Frontline Melee character because they can take a fair brunt of damage because they don't have the hugest amount of hit points they also only have unarmored defenses like their main way to increase their Armor class so I would definitely have some sort of a alternative melee option whether that's a fighter like lazil or a paladin like on my main depends what that option is for you but just take that into consideration or even just ways to buff them right whether that be with Shield of Faith to increase their Armor class or having a cleric or a bad sort of support them in that melee range but it's just something to consider that you definitely don't want them to take all of the damage in Milly Ranger so they can go down very quickly and lose a lot of their health because they don't have a lot of sustain like by themselves and they need to get that option either by someone else taking those hits or just by having someone heal them during those encounters but that's sort of everything you need to know at a high level about the monk let me know your thoughts in the comments down below thank you guys for watching this video till the end thank you to our members for supporting the channel my name is nausea and I hope you have a great day
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Channel: NorZZa
Views: 77,652
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Keywords: baldurs gate 3 monk, baldurs gate 3 monk build, baldurs gate 3 monk class, baldurs gate 3 monk guide, baldurs gate 3 monk open hand, baldur's gate 3 monk four elements, baldurs gate 3 builds, baldurs gate 3 class guide, baldur's gate 3 monk build, monk class baldurs gate, bg3 monk build, baldur's gate 3 monk guide, baldurs gate 3, baldurs gate 3 gameplay, bg3, baldurs gate 3 guide, baldurs gate 3 monk gameplay, baldurs gate 3 monk spells, baldurs gate 3 monk subclasses, norzza
Id: QmEsHQjbDj0
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Length: 8min 17sec (497 seconds)
Published: Sat Aug 12 2023
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