Beta64 - Super Mario Galaxy with guest Scott the Woz!

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Scott is an amazing person to collab with. He really went over and beyond for this! Thanks for sharing the video!! I enjoyed making it :D

👍︎︎ 4 👤︎︎ u/Beta64Official 📅︎︎ Jul 28 2019 🗫︎ replies
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Wish I knew how to read.... Hey everyone, Andrew here from Beta64! I'm here to talk today about Super Mario Galaxy. A Mario adventure of cosmic proportions. So says the box, but you know what? I say has cosmic proportions the unused stuff in Super Mario Galaxy. There is so much info in this game Like did you know Lumas were originally cosmic toads? And did you know that cosmic toads may have originally been power star people like Eldstar from Mario Party 5 There's just so many things about this game that it took me; I kid you not an entire year to make this video So let's not delay any further. Let's talk about the development of super mario galaxy Super mario galaxy began from very humble beginnings a tech demo shown off at space world 2000, which I think we've seen probably 700 times in beta64 history, it's Super Mario 128 It was designed in order to showcase the power of the upcoming Nintendo GameCube by featuring 128 Mario's all running around on an ever changing platform while doing various tasks like throwing boxes On covering Mario's and then rolling those said Mario's off the edge of the world to their death But of course Mario Galaxy wasn't the only game that originated from this tech demo Different developers throughout the years took their own bits and pieces of it for their own games like Pikmin Which was inspired by having over a hundred different characters on screen at once each completing their own set tasks But what did galaxy use? well allegedly This demo had something called Sphere walking where the platform would turn into a giant ball and the Mario's would walk all the way around it much like a planet Which is much like Super Mario Galaxy But I will say I haven't seen any video of this sphere walking or any like reputable articles talking about it at the time I've only found it mentioned on Wikipedia with no source and came (might be saying game?) FAQ's After digging into this deeper because it just didn't seem right It seems people were drawing this conclusion from an Iwata asks with Koizumi lead designer of Mario galaxy and director of the Mario 128 demo In it he says I kept thinking of ways of somehow turning that system used in Mario hundred twenty-eight; into a product however I had always thought that realizing this would be close to impossible In mario hundred twenty-eight the platform was built in the shape of a flying saucer But in order to change the platform into a spherical shape where Mario could freely roam around, it would require a high level of technical expertise Now to me what this interview seems to be saying is that there were no completely spherical platforms in mario hundred twenty-eight instead the ufo-like platform itself gave Koizumi the idea of Making spherical platforms, but it wasn't in the demo because the technology required seemed to be impossible at the time Now if you do know a reputable article or even better a video showing spherical platforms in s uper-mario hundred twenty-eight I'd love to see you send it to me on Twitter at basics for official and check it out as of right now, though I haven't been able to really find anything so I'm gonna have to just get a maybe myth. Scott: Hey Y'all 64: Good Great?! SCOTT! SCOTT! What are you doing here?! I'm here for the Super Mario 128 development hell recap! Isn't that was this is? (It seems Scott forgot that was last Friday...) I mean, yeah, technically actually, do you know much about the tech demo? *Excited Scott Noise* I've been waiting for this say for years! (Should have come last Friday then Scott!!!) Time to finally let out my Super Mario 128 development trivia Freak flag fly Yeah. Okay cool. So tell us about the tech demo what happened to it after was shown All right. So first things first when we look at Mario 128, it's obvious It was just a tech demo and wasn't intended to be made into a full-blown game with 128 Mario's But the next year at space world 2001 when Super Mario Sunshine was revealed some people assume that sunshine was Super Mario 128, which *Nervous laughter praying for sweet release* Not quite sure why besides it having Mario in it, it looks and functions nothing alike it's kind of like when the tech demo for a new Zelda on the Gamecube was shown and when people saw Wind Waker they assumed they Were the same game... Yeah heck even I thought that and honestly, I can't really blame people for thinking that super Mario 128 was going to be a full game Because Miyamoto didn't tell them it wasn't going to be. In fact in an interview Miyamoto said that Sunshine and super Mario 128 were completely separate projects makes sense But Mario 128 he said was going to be seen later on; except it wasn't. It was never seen again. Yeah from this on this soon to be game was only vaguely mentioned by Nintendo staff every once in a while in 2002 Miyamoto mentioned the game to Playboy magazine for... *Somewhat confused scott* some reason saying it was still in development But despite hopes being for a reveal at e3 2003 It wasn't revealed. That same year George Harrison, a worker at Nintendo teased that Mario 128 might not even be on the Gamecube, and in 2004 Miyamoto once again confirmed it was still being developed But it didn't appear at e3 2004 either. And then GameSpy came into the picture and asked Miyamoto what the heck was going on? At that point he started to be a bit more descriptive saying that it was being experimented on multiple systems like the Gamecube and DS. This was the first hint showing that Mario hundred-twenty. It wasn't really a game anymore, But instead was being used to create other projects. Though as far as what was going on behind the scenes Miyamoto said that he really didn't know all that much since he was only a director. But he did say that once he saw the results of the programmers experiments final decisions would start being made. Reggie had some more stuff to say about it - back in early 2005 He was vice president of marketing at Nintendo of America and he went on record saying that yes Super Mario 128 would appear at e3 2005 likely as a video trailer. Let me guess Nothing was shown. Nope at e3 Reggie was interviewed by GameSpot who asked him why it wasn't there To which he simply responded that he can only show what Miyamoto gives him to show and that's when the reporter asked something Everybody was thinking at the time does it even exist? I mean, yeah, it'd been 3 years since it was last shown and it seemed like Nintendo was teasing us at this point But Reggie responded saying that he had seen bits and pieces of it so that mean had to exist right? Come on, Nintendo. You gotta give us something anything And Miyamoto finally gave us something towards the end of 2005 like how the game had been moved from the Gamecube to the Revolution, the codename for Wii at the time. And in September of that same year He finally gave us some of the first-ever concrete details in an interview on a Japanese radio station He revealed Mario would have a new character helping him through the game and that the game itself wouldn't be called Super Mario 128 But instead have an entirely different name the we had been built essentially around the game itself And that's the last we ever heard about tech tech demo, dang Scott! You know a lot of insane details off the top of your head Beta: How do you know so much? Scott: My dad works for a Nintendo........ Honestly, I can believe that. (So can I) So what now man Well, I don't know about you But I feel an existential crisis coming on and then my purpose in life being Mario 128 trivia has been fulfilled Scott: I have nothing left to aspire for. Beta: Cool! Talk to you later, man! *And Scott has never been seen again. If you have seen him please call his Nintedo Switch* So that was the development of Super Mario 128 And the thing we should realize is that Super Mario 128 and Super Mario Galaxy go hand in hand! The development stories are the same when Miyamoto stopped talking about Super 128 That's when Super Mario Galaxy was revealed for the first time. So it's not like we ever lost Super Mario hundred twenty-eight, it evolved into Super Mario Galaxy (Like a Pokemon) Now that we've looked at what the public saw during this evolution in Galaxy, Let's take a look at what actually happened behind the scenes. As you remember after Super Mario 128 was shown off, Koizumi Wanted to make a game using spherical platforms, but was afraid that on a technical level It wouldn't be possible to pull off on the hardware. There was just too many unknowns and it would take a lot of Experimenting before a tech demo could be made let alone a full game So the idea went on hold, at least until late 2004 that was when Nintendo EAD Tokyo had just finished developing Donkey Kong jungle beat and Miyamoto suggested that the team's next project be a full-scale new Mario game And with that he also pushed the team into using that spherical platform idea that Koizumi had mentioned to him years ago But just because Miyamoto gave them the go-ahead didn't mean that the entire team just suddenly became convinced of the idea. Koichi Hayashida, Co-designer of galaxy, was very skeptical of including these spherical platforms in a jumping platform based game. in fact, he went as far as to say it would be a bad match heck even Takao Shimizu, galaxies co producer, who appears right below Miyamoto in the end credits Thought this project would be impossible to produce from a technical standpoint. And he would know being one of the team's programmers! Even after the project was approved. He still felt as he said A sense of danger when beginning galaxies development But impossible or not the team got toward creating a prototype physics engine specifically designed for spherical platforms Three months later they got it done! Surprisingly. And now needed a way to justify Mario running around onto a sphere That's about the time that came up the idea of making spheres planets and From that point on the team kept in close contact with Miyamoto for advice on how to design the game if they came up with these various new ideas One of these new ideas was Mario's new spin attack Which came out of necessity early in development as the team began adding enemies to the game It became increasingly obvious that Mario's signature stomping attack would be way harder to pull off on a sphere to solve this problem Shimizu started researching how people played 3d games and found that the most basic thing Everyone does is... run. So why stop them to jump, and thusly the spin attack was born now? It is important to note that during this time. The Wii wasn't even being developed So all this was designed with the Gamecube in mind. Instead of swinging the Wii Remote to perform a spin attack Originally you instead spin the analog stick on the game controller. Kind of like how you do a spin jump in sunshine But even after the Wii Remote and Nunchuk were conceived the spin attack was still set to be activated by spinning the nunchucks control stick It wasn't until the Wiis development team confirmed that the Wii Remote would have a built-in motion sensor that the team finally decided to make the swinging Wii Remote the activation for Mario's spin attack During this early time in development the team had a certain vision of the game They wanted to create they wanted galaxies to be enjoyed by anyone of any age at any skill level and I want to agreed He wanted to make the games a fun factor as he put it be the main focus which would give the player a well-needed sense of accomplishment Cuz I don't know about you, but I based my self-worth entirely on what video games up being recently I'm actually I'm pretty good right now because I beat one of my more difficult games recently I shake the Wii Remote to win in reality What a water really wanted to do was to stop people from quitting their games halfway he noticed in the past that there was an increasing number of people just giving up on games midway through and he wanted gouts to Be that one game that would keep that from happening The development team took note of this and did a couple things in response one that did the ability for a second player to grab a Wii Remote and help the first player throughout their adventure in Two they made the game itself easier early in development. They designed galaxies so that players could get into the game and play most of it without much difficulty and That's about the time Miyamoto stopped in and was like no We're not making a challenge less Mario game helped fix this difficulty problem or lack thereof Koizumi suggested that martes life meter be decreased from the original eight as it has been in mario 64 but sunshine and Instead have it at a max of three to keep things balanced though he also suggested that there be more 1up mushrooms in the levels as well two checkpoints to keep players from having to restart the level from the Beginning if they died now with all of that added in there was no way people would quit halfway and quit halfway But I did eventually beat it ten years later now before we go to e3 2006 We're galaxy's first playable demo was put on the show floor the press kits released around that time have some actual interesting info in them And of course, we got to take a look at that like how Rosalina was originally called Rosetta Which is based off a complex type of orbit that I don't understand. So here's a picture of it. This is a Rosetta and This is also a Rosetta or at least an early design of her resembling more peach than her final design But let's get back to the press kit because we've got some early UI here which shows that despite having 19 power stars and three Grand stars and no green stars who ever played this was still able to reach the trial galaxies? Even though they needed green stars It's show time III 2006 is here in Nintendo like an elementary school student brought Super Mario Galaxy as their show-and-tell Featuring a different logo from what we saw in the final game During the show there was quite a bit of off screen footage that attendees recorded which show up different parts of this single demo That's both unique and an early good at galaxies there are a huge amount of changes in this So as previous videos the beta compare Club took great care finding them all you can check out those differences at Club DUP beta64 TV, but for now, here are some of the most interesting changes that can be found in the eat 2006 demo First at the beginning of the demo Mario shown floating in a space bubble waiting for the player to pop it with they're definitely different Wii Remote cursor and once the player pops the bubble he falls into star world and onto a planet that's Completely different than anything in galaxy is complete with ring bells Cosmic toads with stars on their heads and a bunch of eggs meaning that was originally probably a part of good egg galaxy Once you get up to the top of the summit use the star boost and hop onto these two small moons You'll reach an area that looks way more familiar It's the first planet in the final version of good at galaxies But still got a lot changes like a completely different house and surrounding planetary Mario landing on this planet is also different or rather. The animation doesn't exist after landing He just keeps walking like it's nothing now Here's something that caught me off guard while is watching the e3 footage Check out this star bunny whose purpose in the demo was to guide the player underneath this planet You can follow it right up until the launch star at which point it explodes into a toad So originally star bunnies could turn into cosmic toads much like in the final game where some star bunnies actually turn into Lumis Sometime later. We reach a planet with a huge pokey and as Goomba underlings and when the player controlling Mario Slams face-first into one we get to see an early health meter with eight health instead of the final three now Of course, we talked about that change before so we won't dwell too long on that It's just interesting to know that this change happens sometime between the e3 2006 and 2007 and you probably noticed that this health appears Right next to Mario when it gets hit and even though it never did that in galaxies That idea was reused in Super Mario Odyssey years later From this point on there are a ton of small changes that you probably have come to expect from early demos like this One of them that I thought was interesting is the sheer mass of Sling stars near a lot of them Slinging Mario into a launch star which doesn't happen nearly as often in the final game Star bits went through a bunch of small changes - like how they're originally called star shards in this version and not only that there Were originally only a hundred of them per level and you couldn't shoot them either since you had a whole B to grab them I can never find footage of them all being collected which Kinda sucks cuz I'm super interested so we can't exactly be sure what it would have done But you know, maybe it would have been like earlier Mario games like where you collect 100 coins He got a star seem reasonable, but we've got no proof yet Let's not forget early sound effects in this build especially for Mario A lot of this demo reused sounds from Super Mario Sunshine like jumping for instance Mario burning in fire though was definitely not used in galaxies and it's not from sunshine either and even comes with the strange of Boing sound If you know where it's from please leave a comment let me know though It seems like it may have been recorded specifically as a placeholder for this build Now at the end of the demo the players got to battle with one of three bad news Depending on which path you took to get there. That's right. There were alternate paths in this demo - friggin Nintendo always pulling out the best of e3 there was torrent talks whose battle changed in a couple ways Hitting any of his bumbles will cause him to flip over but in the final game only hitting the back one works and after Recovering from that in the final it will regenerate all of the bumbles but not so in this build Next up we got everyone's favorite boss that got its idea from shadow of the colossus mega leg or is is known in this building Sniff it by first things first, you'll notice that the planet before this boss is a bit more Organic than the final which in that appears more robot e and much better suited for the battle But the planet isn't all that changed so did sniffing especially around the head area Which for some reason seems more detailed in the demo compared to the final? I mean look at it Look at all those color variations in the panels that just kind of became flat later on Now the goal here is to break the first metal cage with a bolt bill which exposes a second glass cage holding the grand star But that's where the changes start to come in full force First in the e3 demo instead of a grand star the cage houses a red Spotlight that was later moved to the top of the cage because who would want to rescue a spotlight after destroying the first outer cage? Another interesting change comes too late the barriers see in the final game The barriers completely surround the smaller cage Which you then have to destroy to reach the inner cage and then destroyed that with a Bullet Bill But that isn't how it worked back at e3 Instead only a few barriers came up and those were all indestructible. No matter how many bolt bills you throw at them They're not gonna break instead You originally had to guide the bolt bill around the barriers to reach the inner cage and destroy it while the final way does take more work It's definitely easier just to keep destroying barriers until they're all gone instead of having to try over and over to maneuver around them So likely this change was made to lower the difficulty of the battle changes King Caliente went through a house of the same effect - I'd argue that the ìiî version is a bit more challenging than the final except for the fact, you know You have eight health first. Let's recap the boss battle as it was seen in the final game So the king has a traditional three-phase battle where in each you have to hit him with a green coconut in Order to increase the challenge for each phase after the first the King will begin to deflect that coconut back at you once in Phase two and twice in Phase three the demo, however Completely removes this first phase and also as the King deflect the coconuts Twice in both the second and third phases or in the demos case phase one and two The fireballs that are thrown out at the final phase also changed a bit But only in color with the demo being red and the final being blue. Oh There's one other thing I should mention about this boss fight it showcased an unused function of the Wii pointer See at this point in galaxy development There was a lot more to the Wii pointer than just being used to pull stars and sling pods and grabbing and shooting star va's originally in this battle with Team Caliente you could use it to swipe away incoming attacks like the fireballs that are spit at Mario Oh Mari beat the boss gets it's time to click that power star This sequence in the final is different with some green Tech's falling down and bouncing on the screen compared to the demo with this funky white text Swishing down, but that's not all when collecting the star in this build instead of it playing the final It plays an orchestrated version of the Super Mario Bros flagpoles theme or brothers some people some people get upset I say bros Super Mario Brothers flat fee Before 83, there's another conference that doesn't get quite as much love in the beta64 history But today we're gonna change that we're gonna take a look at the Super Mario Galaxy trailer at GDC 2007 because Nintendo didn't really feel like putting a playable demo at the show But that's okay because we got a lot of differences here too. A lot of which is actually pretty interesting So first off good egg Galaxy was gonna pull out the pull Stars pretty early Having the player required to use them to reach the top of the house Instead of using the pipe in the final not to mention the skybox is different, you know also skybox changed Gusti guarding galaxies It's completely different Honestly, a lot of things in this trailer is super different planets like this one were rotated more than 45 degrees and the Piranha plant here was originally just a bud and not only that the rocks here and the planet itself were redesigned and Heck don't forget about top maniac who looks completely different Much like normal spring Topman. His head would have originally popped up in fact He's pretty much just a boss version of a spring top man. Instead of having that unique bus design in the final game So now that we've looked through the GDC trailer, it's time for e3 2007 But the thing is the build that Nintendo showed is almost identical to the final game So I say bed a compare Club. Check it out there instead. Let's move right along ahead to unuse findings Do you know why I'll tell you I look at the running time right now. We're not even halfway through this video You thought that maybe we have like 10 minutes left now? We got like 20 minutes every single thing from this point on is gonna be unused findings And I'm not even talking about all of it These are just the interesting cool highlights of the things on the cutting room floor if you want to see it all head to the cutting room floor if You're willing to go through this journey for the next 20 minutes with me Grab some popcorn sit down and let's enjoy some of the most interesting parts Unused in Super Mario Galaxy And to start us out on this journey Let's begin with galaxy's internal name ie what the game calls itself turns out according to the main audio res file It's SM are likely short for Super Mario revolution revolución. Obviously being the codename for the Wii at the time We already know that galaxy was made incredibly early in the Wiis development So having revolution in the internal name doesn't make a lot of sense And of course during those early stages the models for the game were still being modeled So daddy use placeholders some of which are still in the final game's focus There are some unused models from Super Mario Sunshine But even more so from Donkey Kong jungle beep which makes sense since galaxy and jungle beep were made by the same branch at Tokyo EAD but let's move on from leftovers and on to some more interesting stuff to do that though I do need to go over a fundamental idea in game development not just for Mario Galaxy but for video games in general So first, it should be obvious that a game uses the same objects for multiple levels, like rocks or crates or something So instead of having 500 plus duplicates of that Rock each level will have a list of the objects They want to use from a pool So when the level is loaded it will search for each of the objects in the levels list in a master list Which contains the names of every object in the game and the paths associated with the models animation functionality, etc Those files after being loaded are instantiated around the level with positions set by the levels Layout this is what's known as object-oriented programming. Now. Why am I mentioning this? well the thing is not every object that's in these lists is Actually being used heck some of them might not even exist anymore in the game's files That's what we'll be focusing on first for a little refresher Remember that to select a level Mario Galaxy you first have to walk into a dome use the pull star and then you get all these tiny Representations of the galaxies you can visit but there's also one other way to get into a level For certain smaller galaxies you reach them via launch stars around the observatory rather than inside of a dome however it looks as if those galaxies may have originally been accessible through a dome or at least in a similar manner because as it turns out Four of them have those tiny models that would have appeared in those galaxies selection screens Well, actually we don't have those models They don't exist in the game, but we know they were originally there because they're referenced in certain object They go by the name Minnie belt conveyer ex galaxy for sweet sweet galaxy mini Tom Mikoto X level 2 galaxy for world gizmo galaxy mini teardrop galaxy for drip-drop galaxy and mini cube bubbly x level 2 galaxy For bubble blast galaxy there are also two more mini model references in that list but as for the galaxies that represent we're uncertain those are mini try legs losing to galaxy and Mini Cooper junior driver galaxy But even though we aren't a hundred percent sure what galaxies those represented we can come to some kind of conclusions based on the name Especially try like level 2 galaxy So let's break it down turns out the first part trial egg is referring to the boss mega leg Meaning that this is very likely a boss battle with mega leg But what's interesting about this name is the Wolves 2 part which probably is level 2 What it seems to be referencing is a scrapped second battle with mega leg What's supported from the fact that there's an unused model in the game called tripod - boss Though underwhelming Lee this is just a duplicate of the normal mega leg model with a different file name Still with all these twos being thrown around and never being used It seems like there was at least at some point Playing 2nd battle with our long nose metal rival but enough with those file named maybe plans and unknowns Let's look at some actual tangible Unused objects and textures the first are two unused outfits from Mario which would have likely been used for power-ups The first was obviously meant to be the ice flower But the other one were not quite sure it could have been used for the ice flower or could have been entirely different scrapped power or maybe it was just a texture artist scrubbing through the hue slider and thought good enough replace or Technically though. These outfits aren't meant for the playable Mario in the game No, it's actually for a higher poly count model of Mario called demo Marvel Which only has two animations in the entire game? This unused model was probably meant to be used for cutscenes as Nintendo has a habit of calling any cutscene related data Demo something or something demo the playable Mario doesn't have either of these outfits so they were probably used pretty early on in development. But you know, what the playable Mario? Three unused punching attacks and get this a full set of tennis moves Now you might think that maybe these were left over from a previous. Mario tennis game But now they're they're just crappy enough that there is no way they would put this in any retail build of any game ever I'd hope now let's take a look at some bosses like mega leg and top mania for mega leg We have some parts that went unused like scrap Killswitch unused leg pieces and an early light that would have been on the top of mega like blasting out 3d beams instead of one Top maniac on the other hand has an unused model in the game that just so happens to be the same one Use at the GDC 2007 trailer we saw earlier and even the final model has some semi onion stuff, basically You see that gray ring around the boss's weak point Well the texture that they use for that isn't completely shown as most of it isn't Maps the model and the sling goes unused It's this giant ground pound me symbol that if map correctly to the model would have appeared directly on the weak point but for whatever reason they scrapped that emitted a simple red color remember boss crab will neither do I But it turns out it's an early version of mega leg that's still in the games files It's super blocky and very unfinished which might make you think that this was just a placeholder But actually this is what the boss originally intended to look like least according to some concept art It shows the original design for mega leg Which I don't know about you but seems more akin to this early unused model than the final version There are quite a few early unused models for enemies in mario galaxy like an early bomb a purple Slurpee and octopus Queen There also seems to be some remaster models of bully and big bully from super mario 64 Which never made an appearance in this game or any other game since at least not looking like this? Nintendo redesigned their models in Super Mario 3d World So this model right here that went unused in galaxy is the highest quality official model of the original bully from Mario 64 there are also some completely unique enemies that were Completely scrapped from this game like the adorable QP who is meant to just hop? And the less adorable mountains of unused bugs He got larvae big larvae small fly big fly big big fly And yes, those are all their official names Honestly, these things look more like they belong in Hickman than galaxy. In fact larva looks incredibly similar to the male shear grubs from Pikmin Let's move on from those creepy enemies to just plain scary Meet Iceman a scrap boss and Mario Galaxy his main form of attack was throwing these balls of ice which were later reused for barren Burrow now that could mean that Baron Burr was the one that replaced Ice Man But I don't know if there's really a way for us to sell for sure yet You know, there's like a ton more unused enemies if we're gonna get through this when you go a little bit faster speed runs Something salt. Yeah. Okay. Let's do that All right, start the timer Oh - Jeff an octopus similar to old - King. Otherwise known as King Caliente It's very shiny and only has two animations waiting and being picked up Starman otherwise known as a ball with eyes There are files associated with it that can change the enemy's looks depending on how damaged it is So this might not even be its final form Dragon head flower this big lip beast apparently captures Mario in its mouth and spits him upward Though adding them into the game caused it to crash in case you're wondering exactly how big it is Here's a size comparison - Mario these booming note ball a spiny creature that was meant to live underwater It has the amazing ability of looking super freaking cute and also being adorable nittaku D an iron Goomba It has all the animations a Goomba would need except being hit by a spin attack Meaning that it was either immune to it or was created before the spin attack even existed Mokena a whale suction cup to the floor that apparently has a penchant for coins and will chase them down The texture this guy uses is called Tory Modi - which means a must be related to this next enemy. Tony moly news. Oh, Well What can I say? It's it's a thing It has no animations, but it is rigged for them Okay, I have no idea what this thing is Maybe translating the Japanese name wall. Yeah. Okay. So the possibilities are birdlime Which is apparently an adhesive substance that traps birds, but it could also mean meditation inner meditation procuration and facilitating a rendezvous between lovers Birdlime, you know looks like an adhesive substance. It could have trap Mario Maybe now while these previous enemies were mostly just flat models with animations The next one is actually completely functional in the game Samus flame gun this statue despite Its appearance moves like crazy flop in tears when it jumps and shoots out invisible fire that can burn Mario to a crisp but ending these aren't the only thing that when I'm using Mario Galaxy, there's some friends to like dummy NPC This little guy was meant to be your friend at least until they designed some real on these seats. What's that? You're saying that everyone watching should join the beta64 discord server Ok, dummy MPC just for you. I'll put the link of your just do cuz they know - There's also two more friendlies and they're both related to each other first We've got cheap gold whose name is exactly the same as Loomis Japanese name and similar to Luna internal name by that I mean Loomis internal name is Tikal, which is one possible romanization of the Japanese name Chico There's also Chico and typical among others So in short this mu star has the exact same name as Lumas, even though internally they're spelled differently There's also another little star buddy Tico GE whose name basically translates to old man, Luna He looks similar to the eldest are from mario party 5 actually You know with all these stars being named Lumas one might think that they were originally the luma race before being replaced with these guys One might think that and one might also be right Maybe perhaps I do want to take a moment to look at some other Various unused objects in the game before we get to the main event on use planets. Sure There are a lot of things that are just blocky walls and platforms but there are a few that holds some interesting info like this Revolving way it's just technically a big round thing with hole in it. But what makes it interesting? Is that the Wii pointer reacts to it? It can't do anything sadly but looks like you would have originally been able to rotate it with your Wii pointer However, much like most of the other we pointed functionality it was removed So this too was scrapped before anything could even be done with it. Next up this look familiar to you It's called a crystal switch as among many of the other scrap switches in galaxies files Obviously, it looks more suited for Zelda than a Mario game but it does have functionality when placed in game it can be turned on and off by a spin attack and will spin like Crazy when it's active now the rest of the switches aren't quite so interesting except maybe flag safe switch which looks to be similar to a wink at switch from Mario 64 and might have been used as a checkpoint flag system much like the flags in Mario Galaxy 2 Speaking of switches check out this mine with Bowser's face on it. That is a mine and acts like a mine and Next having nothing to do with that because I couldn't think of a good transition We have tsuki - Coon big which is just supposed to be a bigger version of the final bump but in a strange turn of events, it's Exactly the same size so you can easily replace the two without anything really changing other than the look at this point You probably thought we were almost done and looked at the run time You're not almost done. Let's go rapid-fire. Let's look at some more of these unused objects first We got a top hat meant to be worn by penguins a genie hand for whatever reason straight garbage an early item block an early rolling ball an early Koopa shell barely block an early music note an Early launch star a temporary orange slice from toy time galaxies a prototype manta ray Which is literally just a surfboard a prototype of the robotic turtle from dreadnought galaxy a prototype Wii Remote. Oh That's actually pretty interesting So this is our V con with our V obviously standing for revolution What makes this so interesting is that there's an additional button right here next to the power button now After looking at some of the original patents for the Wii Remote The closest one I could find to this model and galaxy is this one? It's still a bit different though as the model has the buttons as the same size But it does go to show you just how early of a model this is and how galaxy was Definitely being developed right alongside the weave now speaking of the wear mode We've got another unused model in here called magical wand Which is just an earlier version of another scrapped model called star one. It's basically just a wand with a star in it But what makes it interesting is a possibly related file called star wand cursor now You know that when you point your wear mode at the screen a cursor appears in the shape of the star Now this could be a bit of a stretch but perhaps there was originally some lore behind this wee cursor functionality in the game You know how an epic Mickey they explained the Wii pointer functionality away by claiming the Wii Remote is a paintbrush Perhaps Mario Galaxy would have done the same thing and called the weir motive star wand it might be a bit much to claim after just a file name, but honestly kind of sounds plausible and Finally to round out our unused models and objects from various places. I forked very interesting unused findings in mario galaxy The first is a person by the name of bill bill border I Kid you not that's his name bill border This character is made up entirely of billboards, otherwise known as textures that always face the screen this little bill that could has 50 animations running Jumping punching. You name it? he doesn't and he's also got two pets bill bird and Bill dog and together they make up the unused bill family We've also got Kinoko an early super mushroom but what makes it so interesting is that we're moving this file from the game will cause the entire game to crash on boot because It's loaded right when the game starts up and the same thing happens in galaxy 2 now. What's so important about this onions? Mushroom that both games rely on it's so heavily well the answer likely comes from Anna whatta ass interview in which it was mentioned that in an early prototype of the game a Mushroom was the playable character instead of Mario in order to test things easier This would explain why the game would crash They did what my dear CS professor calls a duct-tape fix they built off of this prototype and even after replacing the mushroom with Mario They didn't remove the code that loaded the mushroom and utilized it Instead of looking through all the code Finding the places if you use and cleaning it all up so the game doesn't rely on this file there instead like It would take less time just to leave it here than trying to remove it And since it doesn't take up much space and wouldn't say much loading time. Let's just just sweep it under the rug pretend It wasn't even there now. Don't get me wrong This is a completely valid thing to do especially on a time crunch But let's be honest should Mario Galaxy really rely on this unused mushroom to run the game Probably not for this next unused model. Think about Shadow the Hedgehog I know hurts from the sheer amount of edge involved but for the sake of this model We're just gonna have to bear with it for now Do you remember that one level with the two-legged machine that you used to run and jump? well That's very similar to this unused modeling galaxy called two leg Walker See to use it you put Mario in the top and then you can run around like crazy At least he could have if it wasn't scrapped so early that they didn't even bother texturing But that's not all we've also got two-wheeled tank that Mario would have been able to ride in It's even got a little Mario logo on it, which is super cute But apparently not cute enough to keep it from being scrapped and forever unused within the files of Super Mario Galaxy It's been a long road hasn't it? We've looked at so many things unused objects I'm using enemies unused friendlies, but now we're saving the best for last Unused planets and to start us off Let's look at some that we've already technically seen before It's stuff that we saw an early footage that's still in the files of Super Mario Galaxy Let's start with the first planet in good egg galaxy the one with the house on it Now you remember from an early version of the game specifically the e3 2006 demo the house in that had a very different design compared to the final version and Turns out that that house and the planets on is still in the games files as a disc flower planet It lines up pretty well with the original planet making it a pretty easy substitute, of course, though This isn't technically the first planning good at galaxies that honor goes to this plan Which as you may have guessed it's still in galaxy's files under the name home planet Sadly the models all that's left. So the toes music notes and bells aren't here But now you can at least get a real up close and personal look at this infamous appointment The original peanut planet from the same. Demo is here as well and yes, it is officially called peanut planet, but at this point I'm sure you want to see something that you haven't seen before in early footage How about boss bazooka town the early counterpart of the final planet in toy town galaxy? Now while the final plan is made to look like it's made out of cake gumballs This one is strictly business with its cold metal floor making it fit more with the rest of the galaxy That was pretty interesting But you know It's even more interesting planets that never made it into the final game now prepare to have your mind blown with bathtub Planet it's a bathtub in a planet in its defense though. The water is so hot that it literally burns Mario to death Sounds like my freaking up want a shower Or what about star planet? It's a star That's a planet. I Know that planet was kind of lackluster, but it leads us to the most interesting unused planet in all of super mario galaxy history Great said it wasn't on message boards at the time when it first came out but here's the thing when I think of unused planets in Super Mario Galaxy my first thought Starman fort now all of this info comes from prima games collector's edition guide for Super Mario Galaxy and which six pages of it are concept art and development info straight from the devs themselves There's a lot of interesting info in here like how Rosalina was originally intended to be related to Princess Peach that there would have been a planet intended to have a light and dark castle depending on which side you're on and there was also this Labeled simply as fortress According to the site X the fortress was designed at the very beginning of development and was rebuilt repeatedly They even thought it all the way through and had a spot on the other side to excavate natural resources This was a thriving planet Hey Look, it's our early boss crap friend but boss crap isn't the only thing it turns out this piece of concept art has even more pieces that are Still in the files of Super Mario Galaxy the unused first up There's boss crab. Obviously, then there's star planet which goes in the upper, right? And then there's dis planet Which is just dis with huge trees on top and then there's star man fort which is all this It's not exactly the same as this original concept art But it just means that it went through some redesigns as development went on Some interesting facts about this planning include the pipes Which have its interiors Foley model from Mario to go through? It also has this yellow area with a lightning bolt that appears on other unused objects like the charge spot But this isn't the only star man fort model that we have. No No we also have its block out which in game development means the most primitive version of a level usually done at the very Beginning of a levels creation in order to determine things like size and scale its name is neo star man fort and it's Definitely closer to the original concept art so we can safely assume that this is one of the first level models ever created for Super Mario Galaxy Isn't that amazing? This is one of the first models ever made for Super Mario Galaxy and it survived It's still here. What an incredible piece of history free. That's cool. Great Thank you all for watching and before I go I've got some thanks that I really want to give Massino Thank you so much for letting me use your let's play footage as the background gameplay Scott you freaking roll You went over and Beyond for this collaboration siela I can't thank you enough for getting all those unused planets back in the game. And of course patrons Thank you so much for your continued support. You are the best Thank you so much for watching and I hope you have an amazing day
Info
Channel: Beta64
Views: 1,487,709
Rating: 4.9175858 out of 5
Keywords: beta, 64, beta64, beta 64, scott the woz, scott, woz, super mario galaxy, beta64 super mario galaxy, beta 64 super mario galaxy, starman, starman fort, starman fortress, yoshi, super mario, mario, nintendo, nintendo wii, wii, nintendo switch, development, unused, unused objects, early, e3 2007, e3 2006, e3, gdc 2007, super mario 128, nintendo gamecube, gamecube, footage, gameplay, unused planets, removed, original, early footage, beta gameplay
Id: Oc60ZRfSIiA
Channel Id: undefined
Length: 43min 13sec (2593 seconds)
Published: Sat Jul 27 2019
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