Beta64 - PlayStation All Stars Battle Royale / Title Fight [NEVER BEFORE SEEN PROTOTYPE]

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[Music] here's a gun PlayStation all-stars battle royale Doomer be the skin I certainly do I thought it was okay when I first came out but I've really learned to appreciate it over the years the thing is though recently a user by the name of cootie Otsu who is actually a beta 64 fan reached out to me saying that she found a never-before-seen prototype of the game called title fight she sent me hours of footage and honestly there's a lot to show you I also reached out to developers of the original game to explain why exactly the company went defunct and what happened behind the scenes there's so much info to cover so much stuff that is never before been known to the public and I'm happy to bring it all to you today on this episode of beta 64 on PlayStation all-stars battle royale at the very beginning of development when PSAs BR was just an idea on paper Naughty Dog was approached with the idea by the game's future publisher Sony Computer Entertainment but it wasn't quite the same concept as the game became at that time the battle royale aspect of the game hadn't been decided on though you know battle royale means something very different than just fighting game nowadays basically also neat old Naughty Dog was that they wanted their game to feature a bunch of PlayStation mascots and Naughty Dog politely declined after all they were in the middle of developing another game The Last of Us you might have heard of it there's really no one free to handle a project like that so Sony went on to find someone else though instead of looking for that someone else they decided to make them a new company called brewed works this was around 2009 three years before the game eventually released this new group of game devs was formed in Culver City California by Shannon studs Dale and Shane park who both worked for Sony Santa Monica which is known for internally developing the God of War series and doing collaborative development with a bunch of other popular games like Journey a year so later though stud still decided to leave brood works and around that same time the company was renamed SuperBot entertainment for reasons so yeah they were already one person down but not to worry because Omar Kendall was asked to join the team previously the creative director of other fighting games like UFC Undisputed 2009 and 10 he already had fighting game experience and would be perfect as the director of super BOTS new project except at first wasn't really a fighting game exclusively before they settled on that four player brawler gameplay they were playing on doing a 4v4 capture-the-flag style game where each character will be sorted by classes on speed power etc players would pick their character and be placed on one of two teams whose goal was to capture the flag and get it to their base we have trap of the rapper as the speedy running type sweet tooth as the bases defender and kratos monthly he was the best of both worlds chilling out and taking it slow as a mid-range attacker this style of gameplay went as far as to get his home playable prototype but everything changed once the team decided they wanted the game to utilize only a single screen instead of having sprawling multi screen stages the reason simply put they wanted to have all four players looking at the same thing at the same time in the same room and to fulfill that wish they chose to make the game a four player brawler around this time super bot made a pitch to Sony in the form of a trailer normally we wouldn't get to see this but at the police station also a battle royale panel at Comic Con 2012 they showed off some of the early stuff including the pitch that got Sony to greenlight the game was super bought it to help this sure this showcased a lot of the earlier ideas of the game without sprawling multi-screen platforming levels but also had the fighting deathmatch style that they just recently decided into a long with so without further ado see what this trailers got in this trailer four characters were given the spotlight Kratos Parappa Fat Princess and sweet tooth with their goal being to beat each other up on stages out of uncharted in God of War though the Uncharted 2 train stage was the one that got the most screen time that stage even showcased a mash-up with Warhawk meaning that the idea of putting two games on the same stage was already planned at this point I think you can even make out some Patapon peeps in the background of the God of War stage right there from a developer interview years later it turns out that train stage in particular was from an even earlier time in development back when the game was using that capture-the-flag style gameplay that would explain the large amount of platforming in these stages especially the God of War 1 speaking of that there's a reason why it was only briefly showcasing his trailer you see that there's a placeholder blocks one wants Sony to see too much of that but despite these large platforming based stages according to the UI shown for just a split second this version was meant to be a fighting deathmatch style game just running on the old stage design that UI also poses an interesting question why are there two bars in the final game there's only one bar for AP and the number of what super level you've worked up to in the pitch it seems like the bottom meters for AP since it has the number zero one beside it for supers but if that's the case what's the other bar for well this UI isn't shown anywhere else in the trailer so he can't be entirely sure some say it's a light bar which could make sense but from various interviews with developers it seems that Omar Kendall never wanted to use health points in this game apparently there was a lot of back-and-forth discussion about this some wanting it to at least be made into a separate mode but eventually they all agreed just to scrap the idea in order to avoid distractions and to keep the fan base from being divided on different playstyles but this trailer specifically though maybe it was an HP meter that was added in simply just as a we might put this in later kind of thing it would make sense especially at this point of development since the team wasn't yet in total agreement of whether or not to include it at the end of the cinematic adventure were given the game's placeholder title title fight which was chosen specifically because it had a placeholder like ring to it I mean it has title right in the name and that was intentionally done because the team wanted to look so unfinished that onlookers wouldn't get attached to the name and they could freely change it later without upsetting fans but it still upset fans so I didn't quite work now in late 2010 with the game finally greenlit by Sony as a free-for-all brawler SuperBot began the job search hiring people who had previous experiences developing these kinds of fighting games the thing is though the job search unintentionally leaked some info about their game the listing said and I quote we are an exclusive developer for Sony Computer Entertainment America and are currently in production of a yet to be announced ps3 title that's not so bad right at least it wasn't anything specific until you keep bringing down word says they were looking for those who are good at taking directions from design leads to create AI characters within a combat heavy game and they were also looking for those with a strong familiarity with online mode and matchmaking design as they applied to console gaming so basically from the get-go the public knew that super BOTS first game was going to be a multiplayer fighting game with online matchmaking and new sources like Eurogamer were happy to report on that still to be honest that's not so bad the whole Sony cross of her aspect was still well hidden away that is until a few months later when a couple of images got leaked this time of the actual game the first one was of sweet tooth which was actually posted by a random Twitter account weeks before this little site known as Paul Gail Network picked it up and brought it to everyone's attention along with another image of this I know it doesn't seem like much but if you direct your attention down here you'll notice it says Kratos on the bottom and all this was listed as title fight screenshots and posted on November 4th 2011 Paul Gill network was far from done though he somehow managed to get into contact with someone who played an early version of the game and used that opportunity to leak tons of info to this day developers on the team don't know for sure who did this and how it all happened but the general consensus seems to be that Paul Gail got the info from a player who participated in a focused test set up by super bots that leaked managed to successfully predict some of the game's characters like brat book Kratos Sly Cooper Nathan Drake's sweet tooth corner a deck and bat princess it also revealed the game's controls and the inclusion of James Bond double-oh-seven the guy yeah no that is literally what it said at that time there was a rumor going around that James Bond would be included in the game's roster and Paul Gale definitely made it seem like there was an attempt to get mr. double-oh-seven on board turns out he was completely wrong James Bond was never considered by the team you know who they did consider though snake mr. Solid Snake himself was considered to be in title fight but that didn't happen actually they got ride-in instead because revengeance was set to be released soon you know what's sad surge bot really did try their best to get some classic well-known characters in their game like crash spyro snake etc but negotiations always fell through it's like if you've ever played the game and thought man I wish there was more classic Sony mascots in it well it really wasn't their fault they didn't have a whole to work with Devon Morrow worked on sir Daniels design and he recounted in an interview that well there were a lot of really cool amazing characters in their brainstorm sessions that they had listed out it just all felt through either there was a convoluted story of it just wouldn't work or there was other times where reboot was right around the corner and they wanted to wait for that before they put the character in the game otherwise known as Laura Croft honestly for a company full Sony fans Devon called it soul-crushing there's one more thing I want to mention about the Paul Gale leak and that's later you know that game made by factor 5 that caused Sony to cut off ties with the company and they never released a game again yeah that later in the leak it mentioned that SuperBot was going to add in a layer stage complete with dragons and fire battles and you could even ride one of the dragons to burn Nate the other fighters it turns out though that was all made up yeah all of it a former developer at SuperBot let me know that that stage was never implemented or planned at any point of development which is why there isn't a single reference to layer in PlayStation all-stars battle royale because there was never planned to be one now 24 hours after the semi leaked dropped about the fake stage and other such things a build of title fight was made it super BOTS specifically on December 7th 2011 a little less than a year before the game's release and of course like hundreds of bills before it it was lost to the sands of time or so we thought on June 15th 2019 Cody Otsu a beta 64 fan actually unknowingly found it hidden away on a debug ps3 she purchased on eBay well the build is buggy and it crashes like crazy it's beautiful there's just mountains of changes in this thing there's too many changes for me to even get close to getting through in this video so after watching this episode I'm gonna link you over to Cody at Sue's 13 part series on the prototype build of title fight it'll be releasing over time so be sure to check out her channel every so often for literally several hours of comparisons in order to give you a taste of what's in this prototype though I'm gonna show you some of the most interesting finds in this early build a PlayStation all-stars battle royale now before we start comparing all the there's one thing that's gonna be showing up every single time and that's the debug menu if you press select anywhere in the game it will pause it and bring up this glorious menu full of different wonderful options like debug camera levels select character menu AI physics tracking sounds networking and motion controls believe it or not in this build of title fight there are motion controller settings for the PlayStation Move if you turn it on point it towards the camera it makes this little red box appear so it's not much but it does show that motion controls may have originally been planned to be in the final version of the game if they went to all this trouble to get it to work there's also one more thing that I want to show that I just love busting out at parties it's under the effects menu call it out play test movie [Music] what do you think first off the most notable difference the title screen obviously since the game was going to be called title fight at that point and not PlayStation all-stars battle royale the logo changed and it's also accompanied with a completely different title thing now normally I'd say take a listen and then it would play the song but here's the thing in this prototype they use a lot of actual light songs they didn't have the time yet to compose new music so they just pulled random songs that they liked and for the sake of not being claimed I'm just gonna tell you what the song is it's called stress by justice let's just press Start and head over to the main menu where low and behold it again looks completely different seems stats would have originally been front and center to the player allowing them to use the l1 and r1 buttons to cycle through the stats for each character there's also a whole nother menu dedicated to even more of these stats but it's either dummy data or sometimes just plain blank there's also an unfinished ticker that would have displayed what you and other users were up to at any given time and a feed that would have kept players up to date on well updates on this screen the player would have been able to redevelop or pose like changelogs season details and planned special events but in the final game we only got like this just the number of days left in a season and a leaderboard also you may have noticed that the tournament mode appears to be missing from this build but actually turns out it's underneath the vs. tab which to be honest feels pretty cluttered so moving the online functionality into its own little area with definitely a smart move now of course this online functionality isn't working the servers that would have attached to are long gone but if you do connect your system online and log into your PlayStation Network account on the character selection screen it'll actually grab your username and attach it to your character now you can do the same thing of the final version by logging in with this option down here but in the early build you just simply press r2 to login and you know since we're here on the character select screen already let's take a look at the different UI especially the playable characters they have listed here they're definitely some characters here that aren't in the final game and heck even the ones that did make it into the final have different portraits and even some full-body renders such as but not limited to Deadeye spike and chunky parappa though that one's not just the character portrait apparently he's a chunk in the game too much like in the pitch trailer if we look at some actual prep games you'll notice he's a lot flatter and thankfully his model and PlayStation all-stars battle royale was fixed up before released but going back to that character selection screen are we missing some people well actually Cole is in this build of title fight but for some reason his portrait is a placeholder for Colucci from local Roku rest assured though selecting this dude will give you cold a very very unfinished Cole most of his attacks don't have any effects them and feature blocky placeholder models not to mention his animations are kind of tricked up Wow turns out as you've probably expected a lot of the selectable characters in this build are unfinished like jak and daxter who carry untextured guns that fire invisible bullets or what about Toto who sometimes doesn't even show up on the screen until you use a move that changes your outfit and even then these are some rough untextured outfits sir Daniel even takes that a step further and doesn't load in the game at all even if he is one of the selectable icons now we do have some character portraits here that we can't select like Blastoise dr. nefarious buzz a Doberman from Sly Cooper a xqe din Bui Kaden one second [Music] okay UK in a UK ensure nouvion soldier both from Warhawk none of these portraits are selectable and the reason why as revealed in a developer interview is that these are all placeholders yeah if you look online you'll see a lot of these mock-up you eyes a lot of them have different characters that weren't in PlayStation all-stars battle royale and it turns out they're all placeholders they weren't meant to be playable in the game well except to buzz and the UK daeun soldier both of which are still in this build of the game as fighters though I wouldn't say they're playable in any way here's what I mean by that the you kiding soldier for instance can be spawned in by going into the debug menu all you do is go to level menu and then you can select what level you want as well as how many characters what characters and you know what team they're on you can select the character to be you kadian and if we select them all to be UK daeun surely it'll show up in the game so the good news is it doesn't crash bad news is there's nobody here the thing is though if we go into the inspect objects menu we can check to see if he actually spawned in the game and lo and behold he did at zero zero zero which is never a good sign it turns out this is an empty object filled with other empty objects like spawning objects and sounds but there's no sounds so honestly in the end he's just an empty object when asked about this a developer at super bot mentioned that by this point the soldier hadn't been worked on for so long that it was completely out of date and probably was only left as an option because dependencies made it difficult to delete apparently he was one of the first four or so characters designed for the game and had a semi complete move set featuring jetpack flying and a move that basically made him a human torpedo but sadly none of that works in this building poor guy not all hope is lost though Couty Otsu is actually currently data mining the game to try and find his files and has already found some of his weapons and moves but I'll let her show that off in her own channel instead let's move on to buzz who's in this prototype as an actual functional fighter he's not playable he spawns midway through a match on the dreamscape stage as a computer-controlled character and immediately goes to attack the player if he's defeated he'll drop a buzz controller which one picked up changes the stage to be buzz themed now you may remember in the final game that the dreamscape stage also changes to a buzz theme near the end of the match but that's all involuntary no need to defeat buzz is an enemy no need to pick up a buzz controller it just happens on its own and this is the same for every other stage mashup in the final game that leads us to an interesting point in this prototype of title fight for any stage mashup to occur you have to collect an object some require you to defeat a character from the game like with Hot Shot golf but with some game changes as they're called by fans they just bond on their own to collect why were they removed while a developer mentioned in an interview that had some strange effects on match link since it could be picked up at any time so in order to make development easier they just decided to make the transition automatic at the same time every time you know since we were already talking about buzz in the dreamscape stage let's talk about the stage itself and see what difference is it here though honestly there isn't really a whole lot to talk about besides improve visual effects other than that the most obvious change here is that the clouds will replace with simple platforms in the final game but there are some more subtle changes here too like how if you miss buzzes question you actually die by pie instead of just being knocked around in losing ap another subtle change you'll find in this stage happens when it places the big center block turns out if you're inside it while it's being placed instead of being lifted gently to the top like in the final game you're blasted to the side instead of it also this poisoned water here that actually kills you in the prototype it's very rare in the final game for any stage to actually kill the player but it this early built a lot of things kill you including items the rocket launcher for instance is an insta-kill on this build instead of it just causing a huge knock back and throwing a bunch of AP orbs they did this because it was hard to develop interesting items and keeping the balance basically if this item insta kills what could possibly be better why bother with anything else that was their opinion on it so the idea was scrapped looking back at the dreamscape stage it turns out it wasn't always a little big plant one art style turns out even before this bill was made there was some early content start drawn up of the stage and it turns out it would have looked very different this original piece of concept art seems to be based off of Eve's asylum from LittleBigPlanet to complete with bounce pads fire and even some little nods to LittleBigPlanet one with the house and clouds but despite how different it looks that tree in the center is still there turns out that tree is in every single piece of concept art we have of this stage including this one which is much closer to the final design but it seems to have a lot more process on the stage like Humpty and the king with his castle what do you look its buds seems like they were playing the stage mashup from way way early on this same design was kept for some later concept art - a fun little fact a crop version of this image is used at the stage selection image for dreamscape in this early build same for the other stage is - they all use early concept art for the thumbnails just an interesting factor oh by the way there's also another version of this dreamscape stage in this build called dreamscape trials which is just the exact same stage but with cakes lying around collecting them all does nothing so that's great and we're moving on next up is Aldens tower which I hope I'm pronouncing right but I can't think of any other way to pronounce it it has the same general format in the prototype as the final game but opposite to dreamscape this stage is completely different in almost every other way the background is different the set pieces are different the layout is different basically the only similarities here are the following it's a tower as the same general style and it goes up oh and it also has that Sly Cooper stage mashup on the top of the tower - but it is far from finished see in this bill once the players reach the top break the vault one of them just has to grab this game changers like Cooper's logo and then BAM everyone's treated to a tea posing Sly Cooper with a gun or I guess more specifically a glowing yellow gun with a giant white spheres reticle shooting blue cubes at a red rectangle believe it or not they didn't keep this tea posing style in the final game I know hard to believe and said Sly Cooper was replaced with Carmelita Fox and all those placeholder blocks were replaced with quality assets Hades is up next and this stage is pretty much the same as the final except that big boy in the backs attack is simply a block instead of a nice purple particle oh and those little boys in the back they change to see in the retail build when the PATA pants fall into the background they wait for a while before destroying Hades but in this prototype after you collect their flag they walk in via cutscene and Hades well he just decides to head to Chipotle or something now here's the place that changed quite a bit invasion based on the Killzone series now this stage has a few phases in the final first your soaring through the sky and a couple of big flying machines and next you're dropped off on a bridge that gets destroyed over time and lastly right before the halfway point of the match this big robo-ninja lieth from ape escape comes out to play shooting tons of missiles at the stage and you know if he's feeling like it maybe some death claps and this early build of title fight though you don't start at phase one instead you started in a hangar which I'll call phase zero this little space room you're in is then attacked and starts dropping through the atmosphere of the planet at least that's where I'm gonna assume since it looks like those red rectangles are supposed to represent fire if the boom the ships take off starting with two and then upping its count to five though in the final you'll only ever get two big ships probably to keep there from being a massive amount of jumps involved next you'll fall into that bridge from the final which looks the same but it's already broken from the start now and look it's freaking buzz again here is only being used as a temporary game changer when defeated you'd know this so you grab his remote and then starts the stage mash up this time with the ape escape giant Robo that is unfinished mmm-hmm this uh blocky dude shoots lasers at the stage instead of missiles like the retail build and then it just floats there endlessly at least until the match is over and then it's finally freed from his mortal coil Sandover village remember this jak and daxter inspired stage well it's also in this early build and it's definitely one of the more complete stages it has to offer comparing it to the final it's almost the same except for a few minor differences like how the interest cutscene movement focuses on the entire map in the proto but just this house here in the final you all set to fight this hotshot golf lady in order to start the stage match up with the hotshot golf but here's the thing in this retail version of the game when the mash-up begins which of course is automatic this time game activate sucking stuff from the stage and then shooting out golf carts flags golfers and a nice sign before disappearing completely in this prototype however the same time gate never turns on never disappears and never shoots out anything the Samos and Kiara do disappear during the mashup transition so it was probably planned to be implemented at a later point in development about one last thing dying when you get eaten by de fishy in the early build you respond a few seconds later as if you were decimated by a super in the final though you just respond all dizzy and unable to move allowing the other fighters to get a few extra hits in turns out like the dreamscape stage Sandover village also has a trial version and once again your task is to collect cake but that's not gonna be easy because what if those slices is unreachable if you turn on the debug camera and look all the way to the left you'll find this lone slice of cake outside of play and thanks to an invisible wall you can't grab it this group of almost completed stages includes another familiar area metropolis from the Ratchet and Clank series which is pretty much the same as the final version except the stage changes are in a different order like the conveyor belt moving the center platform lifting the crates appearing etc etc it's all out of order in this early build that center platform raising also reveals something different here a hole of death that you can fall into instead of spinning spikes of doom that you can get and shot out of and one other thing that's super cute a pup is early version whenever you die you respond in a taxi instead of just appearing on this stage according to some players this does happen in the final game too but I've been playing version 1.00 of the game and the latest version for hours and I haven't seen it once either way it happens almost every time you die in this prototype so if it is in the final version it definitely appears a lot more frequently in this earthly build now of course this Stasia also has a game changer to get it you have to defeat this what is that a bird oh it's called a heartbeat okay once you defeat the heartbeat it drops the chest of olympus grab it and the hydras appear but here's a little interesting fact about this mashup turns out in the files of Metropolis in the prototype there are many references to Hades himself so perhaps Hades was originally going to appear at this stage as its mashup and eventually it transitioned into him getting his own stage and that's all the stages we got I mean there is this test stage here but it's not all that super interesting I just wish that there were other stages you know outside the level select stages I wish you could just open up the debug menu and select level select menu and then and then pick a secret stage that's not available in the normal selection map it's something like maybe an early version of the stowaways Oh remember the final version of stowaways from uncharted the one where the back flies off the plane you get to run around and fight as the songbird from bioshock infinite flies through the air well it is in this bill too even if it's not on the selection screen and as you can definitely tell right now there's a reason why it wasn't included on that screen it is very very unfinished the way the stage morphs throughout the match is the same as the final starting with an incredibly small area and switching to a big open one though a lot of the stage is made up of placeholder blocks and guess what here's a friendly neighborhood buzz here again and picking up his controller invokes the songbird to appear on the stage do you see it it's a songbird now see the atole there's the body there's the wings it's a dead ringer if you ask me Haley another stage that's only reachable through the debug menu in the prototype its final version is a simple stage really consisting of only two platforms and what I believe is a water tower now here's the prototype yeah nice honestly it's pretty much exactly the same just worse and of course why wouldn't it be it's a prototype and there's our pal Bloods again and what does he bring us well it should be the negative a Tron bent on destroying all the happiness in the world and you know what buzz does bring us that horror a little a little unfinished but compared to the songbird it's pretty good it doesn't really do much though but move up and down but if you keep pressing r1 over and over again it'll respond them infinitely that's pretty horrifying it's here it's here it's finally here November of 2012 super BOTS the development team is excited for PlayStation all-stars battle royale release even if they did have to delay it about a month or so but that's ok the little delay allowed the team to really polish the games look and feel based on the feedback they received from the public beta in October at the launch party it was poppin there was even talks from the producer of a possible sequel should the game perform well and you know what it actually did perform well the sales weren't spectacular but according to the numbers it was enough to warrant a sequel should Sony give them the go-ahead and they did it despite selling enough copies needed to greenlight a sequel and despite the fact that the game was one of the most played online games on the ps3 for the longest time it wasn't enough in the eyes of big business that's just how it is sometimes it's it's complicated review certainly didn't help either with a lot of people giving the game a resounding man many of them saw that supers were too unbalanced and really not that fun to use in an interview even Omar kendall said that if he had the chance to redo it all over again he probably wouldn't have had it's supers to begin with he mentioned that far too often they became a low point in the game and we're also very problematic from a gameplay perspective and then something honestly really terrible happened in January of 2013 Sony dropped SuperBot completely and despite what it said on super BOTS website about it ending on good terms it was a rough transition I've read from a lot of interviews that the people in the trenches felt betrayed feeling that Sony didn't hold up there into the bargain some wish they could have advertised it better while others thought that Sony advertised it well enough but they dropped the ball with helping get more classic characters in the game some even said they didn't at all it was just a crazy time for super Baden was devastating they tried to recover by pitching projects to other companies like a fighting game to Capcom based on their game rival schools for the ps1 but nothing ever materialized in in 2014 they shut down their website and we never heard from SuperBot again but here's the thing even though 2013 was the end of super BOTS it wasn't the end for PlayStation all-stars battle royale Sony may have dropped super BOTS but they didn't drop the game yet in 2013 Sony announced that they were now in charge of handling future DLC for the game this was after super BOTS had already released the DLC characters cat from gravity rush and Emmett from Starhawk along with the stage fearless from heavenly sword after that Sony took the rest of the work and released a second pack later featuring Zeus from God of War and Isaac from dead space with the state's graveyard from medieval there was even more DLC that SuperBot it planned like aid from odd world and dart from The Legend of Dragoon but those were unfinished so Sony cut them along with the new stage featuring gravity rush journey though for that stage it was actually almost finished before super bot was let go at that point it was already playable and a screen shot even leaf later on showing some of the stage according to developers it would have moved left to right flipped upside down and even shrunk over time because the sand from journey would cause the building you were fighting on to sink and thus restrict the play field according to those same developers the team who really liked that stage like really liked it and sadly there's no way to play today and no videos even showing it in action all we have are these screenshots that show what it would have looked like if things just turned out differently Sony pulled the plug on PlayStation all-stars battle royale in September of 2018 shutting down its online services and washing their hands clean of their Sony crossover well they actually they did try again with it PlayStation all-stars I Linden a game where you play as Nathan Drake trying to collect as many coke droplets as possible sorry Coke Zero tastes the possibilities not a sponsor what a legacy you left behind what see thank you all so much for watching this video Couty ah - anonymous devs everyone who got involved you all are amazing they do to the patrons who are constantly supporting this show and thank you viewers just for being here and giving it a good solid 30 minutes of your time now go pick up a copy of PlayStation all-stars battle royale I'll see you all later have a great day
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Channel: Beta64
Views: 341,372
Rating: undefined out of 5
Keywords: beta, beta64, beta 64, psasbr, playstation, all stars, battle royale, playstation all stars battle royale, all-stars, playstation all stars, early build, prototype, playstation all stars beta, early version, title fight, warhawk, superbot, superbot entertainment, journey, journey stage, gravity rush, gravity rush journey, sony, crash bandicoot, spyro, comic con, panel, trailer, title fight trailer, capture the flag, pual gale, lair, ps3, james bond, eucadian, train to hell, train, kuriatsu
Id: SQ3lH5c6DbM
Channel Id: undefined
Length: 32min 40sec (1960 seconds)
Published: Sun Oct 13 2019
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