Baldur's Gate 3 Rogue Guide - All Subclasses (Thief, Arcane Trickster, Assassin)

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in this Baldur's Gate 3 Rogue class guide I'm gonna be covering the Rogue class including all three subclasses and providing you some useful information I'll be doing more build guides for Baldur's Gate 3 for rogue but for now let's take a look at how the Rogue functions and its basics Rogues are Savvy individuals that use hit and run tactics to exploit enemy weak spots increasing their damage when their opponent is most vulnerable using their sneak attack class feature and although Rogues don't gain an extra attack like many martial classes they can still crank out quite a bit of damage because of this Rogues Excel outside of combat though and gain more skills than just about any other class except for Barts they also gain expertise and many of them allowing them to master many skill checks in the game you'll usually find Rogues handling the lock picking trapped disarming and pickpocketing for a party but they can also excel at dialogue with a little charisma stealth is a huge part of playing a rogue since sneak attack can be easily triggered when hidden and Arcane tricksters can cast their spells more effectively when hidden at later levels next we'll take a look at how to set up your Rogue during character creation for best results we'll begin with abilities first since this is arguably the most important part aside from choosing your subclass your primary ability as a rogue is dexterity with other abilities taking a back seat and depending on what you really want to do with your row you could take Charisma for dialogue for instance or intelligence if you plan to become an Arcane trickster or just want to be good at intelligent skill checks wisdom is also not bad for perception checks since Rogues typically check for traps but you'll absolutely want some Constitution regardless to increase your HP dexterity increases your attack rolls damage rolls boost Armor class initiative and improve sleight of hand acrobatics and stealth checks as well as improves dexterity saving throws it's incredibly good for Rogues Constitution is there to help keep you alive via HP since Rogues don't have a huge Health pool and can help prevent you from getting downed quickly for these reasons I strongly recommend that you invest at least 16 in dexterity and 14 in Constitution during character creation what you do after that depends on what you're going for as I mentioned but I'll give you some examples on what you could do you can see on the screen three different stat layouts based on the type of Rogue that you want to play note that I've changed these from the recommendations as it's more optimized for your character during the early goings of the game next we move to races yet Yankee provides the Rogue with medium armor proficiency they wouldn't otherwise get as well as astral knowledge allowing them to gain Proficiency in the skills of one ability each long rest which is great if you want to have nearly all skills covered they will also gain Misty Step at level 5 which can help with Rogue positioning elf is good for Longboat proficiency as well as Fey ancestry they also gain dark vision which can help land your attacks in Dark Places High Elves also have perception proficiency while wood elves have stealth proficiency and can move further either are a good choice granting one skill proficiency you would likely take anyway deep gnome is also fantastic for Advantage on wisdom intelligence and Charisma saving throws as well as Superior dark vision and they also have advantage on stealth checks right if you really want to be a sneaky Rogue Lightfoot halflings are another solid choice because they re-roll if they roll a 1 on any attack roll ability check or saving throw all but preventing them from ever critically missing they can also not be frightened easily and they too have advantage on stealth checks for skills what you select will largely depend on the needs of your group and whether or not you're handling dialogue however all Rogue should probably at least have sleight of hand stealth and perception if possible this will allow them to lock pick spot and disarm traps and spot hidden objects and doors next let's move to the character progression of Rogues at level 1 all Rogues gain the sneak attack class feature which allows them to add 1d6 damage to their melee arranged attacks per odd level of Rogue taken this means at level 3 Rogue this will become 2d6 and at level 5 Rogue it will become 3d6 and so on however there are some stipulations to trigger sneak attack and the first is that if you want to sneak attack with a melee weapon you must use a finesse weapon finesse weapons are melee weapons that can use dexterity for their attack and damage roles instead of the default strength stat and are usually rapiers short swords scimitars and daggers next is that your target must be standing near a friendly character or you must have advantage on your attack against the target there are different ways to gain Advantage as a rogue and bg3 as they are as follows cutting action hide this allows the Rogue to hide using their bonus action and gain sneak attack damage with their action since you will always have advantage against targets that cannot see you this is more useful for range snake attacks since it's harder to make it into melee range and remain hidden while in combat assassinate initiative assassins automatically gain Advantage when attacking enemies who have not taken one turn in combat yet this is useful for gaining sneak attack on the first turn only and is only applicable to the Assassin subclass flourish this weapon action does minimal damage but sets the Target off balance as a bonus action any attack made against an off-balance character has advantage this allows you to then use your regular attack with Advantage triggering sneak attack this is only a once per short rest bonus action though so you can't use it every turn prone attacking enemies that are prone with a melee attack provides the attacker Advantage allowing Rogues to gain sneak attack damage with their melee attacks hold or paralyze some spells in bg3 like hold person hold a character in place and melee attacks made against these targets always critical hit as well as deal sneak attack damage make sure your Mage has this if you're playing a rogue [Music] web this spell Roots an enemy in place and attacks against them have advantage [Music] and snerd attacking enemies that are ensnared also provides advantage [Music] [Music] sleep attacking enemies that are asleep provides advantage and guarantees a critical hit [Music] foreign [Music] attacking blinded enemies also provides advantage on attacks against them and finally the lucky feat this can be used to Grant advantage on attack rolls three times for long rest the two easiest ways are of course attacking an enemy near a character or using cutting action hide to go hidden and then attack from ranged but you can use this information to help plan your attacks make sure that you set up sneak attack to ask under your reactions so that you can attack with any ranged or melee attack action and are still prompted for sneak attack damage when it applies this can prevent you from missing sneak attack damage or prevent you from applying it when it would be Overkill since you can only gain sneak attack damage once per route another tip is that you should get in the habit of pressing the shift key before using cutting action hide while in combat so you can move out of an enemy's cone of vision before hiding if you can saving you from having to pass a stealth check to become hidden Rogues will also gain expertise at this level doubling their proficiency bonus in two skills they are proficient in stealth's flight of hand or perception are all good choices but persuasion or deception are also not bad if you went the dialogue route at level 2 Rogues gained cutting action allowing them to use disengage Dash and hide as bonus actions instead of actions which means they can use one of these and still attack on the same turn do not underestimate how powerful this is and taking advantage of this feature is a big part of playing a rogue note that these have separate icons on your action bar from the original disengage Dash and hide so make sure you're using the correct ones at level 3 Rogues will get to choose a subclass from Thief assassin and Arcane trickster and immediately gain a subclass feature from their choice and will go into these more in the subclass section a level 4 Rogues will gain their first feat ability Improvement is good here for more dexterity which will further improve attack rolls damage rules Armor class initiative sleight of hand acrobatics and stealth checks as well as improving dexterity saving throws however there are some good ones to pick here as well such as dual wielder if you want to use two rapiers in game plus one armor class lucky is great for picking up some uses of advantage and controlling outcomes and Sharpshooter is great for boosting range damage at level 5 ropes can use the reaction to reduce the damage they take from an attack by half once per round at level 6 Rogues gain expertise in two more skills they're proficient with doubling their proficiency bonus in those skills at level 7 Rogues that save against spells or effects that Target their dexterity take no damage even if the speller effect would normally deal half should they say and they only take half damage if they fail drastically reducing the average damage they take from these effects at level 8 Rogues will gain their second feat ability Improvement is still good here for dexterity or you can pick up any of the other ones like dual wielder lucky or sharpshooter at level 9 Rogues gain their final subclass feature and as mentioned before we'll get into those in the subclass section in just a minute at level 10 Rogues will gain their third feat and this is an extra feat that no other class besides fighter gets ability Improvement is still good here for dexterity if it's not 20 yet or you can pick up any of the other ones like dual wielder lucky or sharpshooter at level 11 Rogues cannot roll below a 10 when making an ability check with a skill they're proficient with this nearly guarantees they will pass any ability checks they make since they'll have Plus 8 from expertise and 4 skills and that doesn't include their ability modifiers or other bonuses this is also exceptionally good for stealthy gameplay as it's much easier to stay hidden at level 12 Rogues will gain their final feat you should have 20 dexterity by this point so choose any of the other Feats I suggested next we'll take a look at Rogue equipment Rogues and bg3 have light armor proficiency by default which works well since they have high dexterity that will then be applied to their Armor class medium armor is also fine if you gain proficiency from a race or multi-class but make sure it doesn't have disadvantage on stealth checks weapon wise the road could really benefit from a few ranged weapon proficiencies like heavy crossbow or Longbow that are typically found under Marshall weapons but otherwise they pretty much got what they need covered they have Rapier and short sword proficiency as well as simple weapons so they'll likely use a short bow and rape your short sword or pair of short swords if no other proficiencies are required via race or multi-class they need to use a finesse melee weapon for sneak attack so their options are somewhat limited anyway accessorywise look for things that boost their Armor class to help them stay alive or stealth since the easier it is to hide the easier it is to sneak attack choosing a rogue subclass in bg3 comes down to a few factors do you plan to Ambush enemies outside of combat regularly from stealth do you want to be able to cast some spells that might come in handy both inside and outside of combat and do you want to have more capability once combat has been triggered if you plan to Ambush enemies outside of combat often assassin is the way to go you gain guaranteed critical hits when the hitting surprised enemies and you'll regain both your action and bonus action even if you just use them before combat triggered normally if you use an action before you begin combat you won't gain another one before your next turn but assassins do if you want some spell casting Arcane trickster is the way to go and they can use their spells to help sneak through areas effectively as well as put enemies to sleep for devastating criticals Thief is fantastic once combat has begun since they gain an extra bonus action which they can use for a variety of things and you'll often find many other classes will dip three levels in a thief just to pick this up all Rogues gain their first subclass feature at level 3 when they select their subclass and then once again at level 9. these features are not the only thing that separates these subclasses however since Arcane tricksters also gain spell casting while thief and assassin do not let's take a look at assassins first at level 3 assassins gain assassinate initiative which allows them to have advantage in combat against enemies that haven't yet taken their turn this means they are almost always going to land their first attack in combat and this attack will be able to deal sneak attack damage without having to do anything they also deal critical damage when successfully attacking surprise to enemies surprised enemies are usually enemies you've attacked from out of combat that had no idea they are about to be attacked are not already in combat and they could not see you this is relatively easy to pull off if you know where the enemies are going to be also at level 3 assassins will always have their action and bonus action when combat begins this is very useful because usually if you perform an action or bonus action just before triggering combat you will not have these when combat starts this allows them to get the jump on enemies outside of combat and then attack once again usually immediately effectively giving them two attacks if they do this before they trigger combat at level 9 assassins can adopt a new appearance that lets them change their race and gender until long rest or until they cancel it this is a ritual action that can be used as many times per day as they want outside of combat as far as I can tell it doesn't operate much differently than disguise self it causes the game and characters inside it to view you as a different character which allows you to Rob cheat steal and then end your disguise with your reputation intact usually guards in the game will be looking for you but if you used infiltration expertise when doing these things they will be looking for the wrong person secondly if you do murder someone you can end your infiltration expertise and you speak with the dead on them successfully usually people don't want to speak with their Killers so when you speak to them as yourself after you end your disguise then you'll be able to thirdly it can change dialogue encounters completely though I don't have a complete list of all the possible changes and fourthly you can use infiltration expertise to meet the criteria for certain equipment that gives benefits When a particular race uses them this comes in handy if you find an item you really like but you're not the correct race for the extra benefit note that using infiltration expertise will not change your racial features now let's take a look at Thief at level 3 thieves gain fast hands granting them a second bonus action in combat this allows them to attack a second time with their offhand use cutting action to disengage hide or Dash twice or they can jump and still do one of these things and attack in the same turn there is a ton of application for this especially multi-class with other classes that have strong bonus actions but we'll get into that more in the multi-class section also at this level thieves gain resistance to fall damage cutting this in half this is good for when they jump down from high places or when they get flung off a cliff by an effect or a spell and can often save their life at level 9 thieves can turn invisible whenever they want as an action once every short rest invisibility ends early if you attack casts another spell take an action or take damage however this is quite useful for getting past heavily guarded places should you want to avoid combat and this brings us to Arcane Trickster at level 3 Arcane tricksters will gain spell casting and be able to cast some spells from a limited spell list as well as select some from The Wizard spell list they use intelligence for their spell casting when using these spells but they don't have to prepare them like Wizards also at this level Arcane tricksters gained Mage Handler gertamine this lets them summon a magehand that can interact with objects taking or stowing items and pickpocketing and disarming traps Andy for thieves from safe distances however this is currently not working in bg3 severely limiting the usefulness of this subclass feature at level 9 enemies have disadvantage against your hostile spells when casting them while you're hidden this almost ensures they connect but the issue is that Arcane tricksters only know up to level 2 spells and only have two level 2 spell slots in pg3 meaning you won't get much mileage out of this subclass feature and that brings us to multi-classing in this section of our guide we'll take a look at multi-classing a rogue in bg3 and what other classes you might multi-class with keep in mind this is not a complete list but rather helpful suggestions that make good pairings Rogues are heavily front loaded meaning they gain cutting action at level 2 and they gain a lot from their subclass features at level 3. this means the first most likely place you would multi-class a rogue would be after this point from this point onward it's a lot less cut and dry about when you should multi-class as it really depends on what you need out of Rogue the level 9 subclass features are underwhelming for the most part so going to level 9 is less important than it would be if these were stronger could probably make the best case for thief if you really need the invisibility or Arcane trickster if you plan to multi-class with wizard to pick up more spell slots be able to learn level 3 spells from Scrolls and be able to upcast lower level spells when it comes to multi-classing Assassin I like three levels of assassin with nine levels of fighter this allows you to gain a fighting style and extra feet medium armor proficiency as well as extra attack Fighters also gain indomitable at level 9 allowing them to re-roll failed saves once three assassin and nine gloomstalker is also a great pairing in order to deal increased damage on your first attack in combat which is also a free attack provide you with extra attack and grants a fighting style as well when it comes to multi-classic Arcane trickster I like nine Arcane trickster and three wizard which will give you access to level 3 spell slots and provide you with many more spell slots than you normally have Wizards can also learn spells from Scrolls so you could still learn level 3 spells this way as well picking up Fireball and lightning bolt among others this will let you cast these with enemies having disadvantage on saving throws if you do so while hidden when it comes to multi-classing Thief three thief and 9 sorcer gives you two bonus actions they can use to cast Quicken spells on top of their other spell they can cast with irregular action this also gives Sorcerers light armor proficiency and some better skills along with cutting action in case they need to disengage from a bad situation three thief and nine fighter or nine Ranger allows you to dual wield effectively with the extra attacks these classes gain this would allow the thief to contribute another offhand attack on the extra attack essentially getting 4 hits per turn and providing these classes with cutting action boosting their Mobility three thief and 9 War domain allows clerics to make an attack with their action and twice with their bonus action in one turn which can be huge damage if they are set up properly so that wraps up our road guide I hope you guys found this informative and helpful and as always if you have other tips for other players please leave them in the comments below and if you have questions leave them there as well and I will try and answer them as soon as I can [Music]
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Channel: Fextralife
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Keywords: baldurs gate 3 classes, baldurs gate 3 rogue guide, baldurs gate 3 class guide, baldurs gate 3 rogue build guide, rogue guide, bg3 rogue build, bg3 rogue multiclass, bg3 rogue subclasses, baldurs gate 3 rogue build, baldur's gate 3 rogue, best subclass for rogue bg3, baldur's gate 3 rogue guide, bg3, baldur's gate 3, bg3 rogue thief, bg3 rogue assassin, bg3 rogue arcane trickster, bg3 rogue multiclass build, bg3 assassin build, bg3 thief build, bg3 arcane trickster build
Id: 2tWpAR2N6s0
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Length: 18min 31sec (1111 seconds)
Published: Thu Aug 17 2023
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