Baldur's Gate 3: Reverberating Spore Druid BUILD - Solo Tactician/Honor

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[Music] e hello everyone after suffering for another solo playthrough with a sport through this time I'm finally ready to give you one more certified solo tactician build this won't be your typical suar build where you waste your time playing with some weak ass summons and wondering when your main character's turn will come I will provide something different that is focused on reverberation and a spells as you may already know sport Druids are Masters at controlling the battlefield they can slow freeze poison blind and burn their enemies on mass scale while supporting their allies with various Buffs with the right gear and spell combos they can become weapons of mass destruction and I I'm going to show you exactly how to achieve this so without further Ado let's get right into it shall we starting with the class combination this SPID can be combined with variety of classes but for today's video I'm going to focus only on these three options that you can see on the screen the red option a level 10 Druid and level two evocation wizard will give you the ability to learn any spell from Scrolls more importantly you will obtain AR arguably one of the best Caster passives in the entire game sculpt spells having this passive means you can cast damage dealing evocation spells like firewall or ice storm for example without the risk of killing your allies or yourself while targeting an enemy the blue option a level 9 Druids and level three evocation wizard provides the same benefits as the red one excluding the level 10 Druids passive feature spreading spores Additionally you gain one more slot for a spell on the wizard side and as you already know you can learn any spell from a scroll opening up many possibilities the green option is a simple sport rid without any multiclassing ideal for those of you who would like to play just as a druid the benefits from this option compared to the other two include an additional feed potentially boosting your stats even further more importantly you gain the level party buff Heroes Feast which lasts until long rest increases HP by 12 points makes it impossible for enemies to poison or frighten you and also grants advantage on every wisdom save when it comes to choosing a race I will leave the decision to you regardless of your choice no race significantly increases the build's functionality however if you're planning a solo tactician playthrough consider a Wood Elf for the Proficiency in stealth and perception along with increased movement speed as a solo player it's quite handy to be able to sneak around undetected and being able easily to spot hidden objects of interest for C trips the best choice is guidance for its versatility and for second one get produ flame regarding the background the choice isn't crucial in the grand scheme but for a solo playthrough I I recommend selecting urchin for the extra bonuses to pickpocketing and stealth checks when it comes to the ability points distribution here's what I suggest starting with and once you get the hack hair and decide to use it you can visit Withers to respect your character and boost your wisdom to 18 by sacrificing to points of strength or Charisma for spells let me just say that every single one have its uses some are good others are amazing and some are just pure trash what I recommend you to get for every level is purely based on my solo tactician playthrough experience and some sense of combat efficiency I won't speak much about party synergies but have in mind that what works for solo also works great in a party and of course the active spells composition can always be changed to suit a specific situation now for starter spells I recommend getting ice dger and thunder W for damage long strider for increase movement speeds creates water to D fires and more importantly to make your enemies vulnerable to frost damage at level two you gain the ability to shape shift into several animal forms however considering the build revolves around spell casting these forms become an irrelevant bonus and I won't mention them further more importantly at this level you'll choose a subass circle of the spores Additionally you will acquire symbiotic entity which is technically above lasting until a long rest it provides a substantial amount of extra HP at higher levels additional 1 to six necrotic damage and doubles the damage output of the reactionary class action Halo of spores level three opens up more spells slots and spells from which the most useful ones are enhance ability this versatile spell can provide advantages in conversations or surf as a single and party buff with various effects next one which is nice to have for crowd control is hold person moon beam and spy growth are decent damage dealers early on and it will benefit you to use them when the need arise another good spell to get is protection from Poison this buff lasts until a long rest and as the name suggest negates to a certain degree any poison effects at level four you will gain your first feat and it should be dual wielder this feat allows you to use weapons in both hands and in this case wielding two quarter stays to maximize combat Effectiveness is the way to go additionally while holding two weapons your armor class will increase by one point as for countri nothing here is really needed but for the sake of progressing to the next level choose poison spray at level five plant growth and steel storm are nice spells to get for crowd control level six will let you start raising zombies from corpses with the fungal infestation ability at level seven you'll gain access to your Maine damage dealing spell ice storm and for single Target damage the necromancy spell blight once you reach the third Act of the game and obtain the staff of cherish necromancy you can upcast blight and any other necromancy spell up to level six and it won't cost you any spell slots this instantly makes blight your most reliable single Target damage spell at level eight you'll gain your second feat and I recommend choosing ability Improvement in my case the character I'm using already has hacks ha used on dexterity this is why I'm increasing Constitution to 16 and wisdom to 18 in your situation it will likely be a bit different but just make sure to get your dexterity and Constitution to 16 and wisdom to 18 at level 9 you will gain access to the best someone in the game conjure Elemental you can upcast it to level six as midon making it even stronger and granting it extra abilities that complement your own Additionally you will acquire your second strongest AE spell cloud kill this spell lasts for 10 turns and can be moved around the battlefield at the cost of a single action point at level 10 you'll gain another country and feel free to choose whichever you prefer more importantly at this level you gain the subass feature spreading spores the spores themselves require a bonus action to be used and they deal a decent amount of AE damage at level 11 there are two notable spells the first one is Heroes Feast which I've already spoken about in the class combo segment at the beginning the second one is Sunbeam the spell itself is quite strong and it does frontal radiant damage in a long line and as bonus it can be recasted during combat at the cost of an action point finally at level 12 you'll gain the thir and last feed ability Improvement which will allow you to max out your wisdom to 20 and with the help of mirror of loss even to 22 this concludes the Druid leveling parts and now let's move on to the wizard multiclass option for CS get light so you can activate colors glow and or coruscation ring minor illusion to lure enemies at one spot and blast them with every spells for the last SC trip simply get whichever you want for spells Shield is the one you want because it significantly increases your survivability and the rest are just extras on the next level for subass get evocation for spells it doesn't matter what you select here because you will be very limited with your spell slots and they will be needed for something else for the last wizard level I suggest getting Misty step so you can teleport anywhere at wheel and the second choice should be mirror image for survivability if it's important to mention that you will get very few wizard spell slots this is why you should reallocate any stats placed in strength or Charisma into intelligence so you can open up additional spell slot we can also sacrifice some of your constitution for the same purpose in the First Act of the game this is the gear you should strive to obtain mask of the shape shifter will allow you to use the shape shift spell so you can get the benefit of the shape shifters B ring the death stalker mantel can be acquired only if you play as a darker origin character but if you play something else don't worry about it since the mantel may be nice to have but it isn't really important part of the build the F Al sword was fixed in patch 4 and now you have to have it slotted in order to get it sh skill to persist but considering you can carry two weapons at the same time due to the DU wielder feet this will pose no issue you can always remove one of your staves and use it instead the most important piece of gear from act one are the boots of Stormy clamor the entire bu revolves surr reverberation that's why no matter what you do you cannot afford to miss them for the second act of the game here is the equipment that I recommend almost all of the armors from act one will be replaced and the same goes for the the weapons and accessories also you will be able to collect almost the entire reverberation set which will noticeably increase your power in addition to my recommendations for act two these items on the screen can be used as Alternatives and some of them also a support gear which can restore spell slots and for act three this is the gear that I recommend the only changes here will be to your weapons chest piece and heads the first two can be obtained from two major side quest and the rest are simply bought from [Music] Merchants when it comes to Growing tentacles and acquiring El Powers as I usually say there are no downsides to using them in fact they will enhance your gameplay experience and that's why you should get as many as you can without going into details about every single one let me just say that you must get black hole this power allows you to pull groups of enemies into one spot making it easier for you to blast them with every spells with this out of the way it's about time for you to go and make your reverberations for Dr if you still have any questions or if something wasn't clear feel free to drop a comment below and I will respond as soon as I can if you found this video helpful I'd appreciate if you give it a like and if not it is what it is thank you for watching and until next time
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Channel: D3usEX
Views: 31,393
Rating: undefined out of 5
Keywords: bg3, spore druid, build, druid, baldur's gate 3, solo, tactician
Id: fekQQTzZHDg
Channel Id: undefined
Length: 13min 25sec (805 seconds)
Published: Sat Nov 25 2023
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