Baldur's Gate 3 Races Guide: All Races & Subraces in BG3 Early Access

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in this balder's gate 3 early access guide we're going to be talking about all the races in the game what they do and what they mean for your character creation i'm also going to have a separate video that's dedicated just to the classes as well as specific class videos and an overall character creation video where we get into things like origin and background as well as skills and abilities so be sure to check out those videos if you need more help first let's take a look at the races that are included in the early access launch these are elf tiefling drow human githyanki dwarf half elf and halfling we're actually missing three races from the fifth edition players handbook and these are dragonborn half orc and gnome i would assume that these are going to be added before the full launch of the game and may make their way into later stages of early access but we have no confirmation of this at this time gethyanki are actually not in the original 5th edition handbook and they were added with an expansion to dnd 5th edition as were a number of other races with their expansions there is actually almost two or three times the number of races possible so to be really interesting to see how many of these make it into the game over you know the duration of early access or before launch or even after launch of the game with those things said let's take a look at the elves first both high elf and wood elf have the same racial feature in keen senses this gives them proficiency in the perception skill perception allows you to see or hear things around you uh to be aware of your surroundings and proficiency if you're not aware of what proficiency is this is a an added bonus to your roles that you're going to gain and things that your proficiency and it starts at plus two so you're going to get at two added on to your roll uh and this number increases throughout the game as you hit certain character levels so that number is gonna go up but at the beginning of the game that's gonna give you plus two on any perception checks and that applies to both high elf and wood elf taking a look at fey ancestry magic can't put to sleep piles or what else and they have advantage on saving throws against being charmed so this means any effect that makes them that tries to make them charmed whatever ability that targets let's say it's constitution or intelligence or whatever they get to roll the die twice when you make a saving throw you have to roll the die and hopefully save against the effect that's targeting you when you have advantage you get to roll two times and take the higher of the two values so this is going to protect them very much against charmed and also just to clarify what charmed means in 5th edition d d charm does not work like dos 2 it does not mean that character fights for you becomes part of your team in 5th edition charmed means that character will not attack you or use negative harmful effects against you specifically and also you have advantage on roles against them in social situations so it will you know if you became charmed then you wouldn't be able to resist someone as much and if you charm someone they wouldn't be able to resist you much in social situations moving along all elves are also going to get plus two dexterity that ability score so that's nice and they all gain proficiency in long swords short swords longbows and short bows again proficiency will add plus two to your attack rolls doesn't add it to your damage only your attack rolls at the beginning of the game and this number will increase throughout the course of the game so this is going to make it going to make it more likely that you will hit the target with your weapon when using these weapon types whether it's high elf or what else and also dark vision and this allows them to see in the dark up to 12 meters so in places that are not well lit they're still going to be able to see what's going on around them a lot better than maybe some other races moving along the heil specifically the first thing you're going to notice is that you gain a can trip this is basically an unlimited spell that you can cast as much as you want if you didn't know spells can only be cast usually a certain amount of times per day this is not always the case but it isn't on the majority of cases before you need to rest to replenish them this is not the case with cantrips they do not take up a spell slot and they can be cast at will there are 13 cantrips you can pick from when creating a high elf so you'll have to look through them and decide which is the best for you additionally heils have base ratio speed which means that they can move nine meters per turn which makes it so that they're more likely to get where they need to go in combat which is great and they also gain an additional intelligence point for their ability score this makes heils particularly good wizards with a combination of kantrip and the extra intelligence so if you like the wizard class this is a very good class for this race what else on the other hand gain fleet of foot which actually increases their walking speed so this means outside of combat they're going to move more quickly and this is great for you know if you are trying to be a stealthy character or you need to move from point a to point b and not be detected uh that's good for that additionally the game mask of the wild which gives them proficiency and stealth as we talked about this gives them that plus two bonus at the beginning of the game on stealth checks when they're trying to remain hidden and this is going to increase throughout the course of the game and they also gain plus one wisdom which is good for spell casting on druids rangers and clerics so you're probably going to want to pick one of those three classes if you're making this build as druids aren't in early access already this means you're probably going to want to play a ranger or cleric for this and because of the stealthy nature of it i'm going to say that it's probably better to play a ranger for this you don't have to but it's probably skewed a little bit more towards the ranger moving along to tiefling all tieflings have hellish resistance and this makes it so they take half damage from fire effects which is really good at protecting them from that they also have dark vision just like the elves do so they can see things in the dark fairly well the azmodius t-fling also has base racial speed which increases its movement per turn in combat it has plus one intelligence and plus two to its christmas score so this is going to be very good for a spell casting type character they also gain the thaumaturgy can trip which makes them have an advantage on intimidation and performance checks so if you're somebody who likes to intimidate people or do some sort of performance uh this is very very good for you the mustafali's stifling has the exact same bonuses that only it has the mage hand kantrip instead which allows you to create a spectral hand that manipulates objects you saw this demonstrated uh in one of the things that sven did showing off how the hand can do things so if you'd rather have that than the other can trip then you would choose this one the zaryal t filling is almost identical as the azmodius tiefling with the exception that the intelligence bonus is swapped for strength it has the same can trip but otherwise instead of plus one intelligence you're getting plus one strength this makes this a better racial choice if you're planning on making some sort of melee caster hybrid this would be something like a paladin or a bard or even if you wanted to make like a melee source or a warlock which you could do if you wanted this would probably be a better race for that moving along to drought something interesting about drow is that in the 5th edition handbook drow is actually a sub-race of elf and they've made it its own race here with its own sub-races the draw have base racial speed which increases the distance they can move per turn while in combat they also have fey ancestry like the elves which makes it so that they have advantage on saving throws against being charmed and can't be put to sleep they have plus two dexterity they have plus one charisma and they have proficiency with rapier short swords hand crossbows and superior dark vision which allows them to see twice as far as those with regular dark vision in the dark the loth sworn drought also gain a can trip that allows them to create a wisp that puts light in a 12 meter radius so they're able to light up dark places with this cantrip the cell and dream drow also have the same exact bonuses which leads me to believe that this decision is more about dialogue or potential impact of storyline events in the game as why they distinguished it here because the drow have plus due to dexterity at plus one of charisma and some decent proficiency rapier shorts or hand crossbow they're probably going to make some sort of rogue-ish type character potentially a character that maybe even uses a little bit of spell casting but they're not going to be probably like a heavy front lines character simply because they don't have any strength and no constitution here when it comes to humans there are no sub-races within humans but they do have base racial speed which increases the distance they can move in combat and they gain plus one to each ability score so strength dexterity constitution intelligence wisdom and christmas each get plus one if you choose a human i do want to note here that generally uh in fifth edition dnd or any edition of dnd that i can i'm aware of humans usually get a bonus feat that is not the case here in baldur's gate 3. moving along to geth yankee they have base racial speed which increases the distance they can move per turn in combat they have plus one two intelligence plus two to strength and they have proficiency in light medium armor as well as short sword long swords and greatswords proficiency in armor is a bit different than with weapons if you don't meet the proficiency of the armor that you're wearing some very very bad things happen to you i won't go into all the details here but needless to say you should be proficient with the armor you're wearing or you will have catastrophic results they also gain the kantrip githyanki's psionics mage hand which allows them to create a spectral hand that can manipulate and interrupt objects kind of like the one we mentioned earlier because they have high strength they make for a very good melee type class as well as the proficiency in armors so if you're looking for a good melee character githyanki is not a bad race for you dwarves have dwarven resilience which gives them advantage on saving throws against poison and they have resistance against poison damage they gain plus two to constitution which increases the amount of hit points they have they have battle axe proficiency hand axe proficiency light hammer proficiency warhammer proficiency and dark vision which allows them to see in the dark the gold dwarf has dwarven toughness which increases the hit points by one and increases it by one for every level they gain so they're going to have higher hit points than regular dwarves or even most characters they also have base ratio speed of 7.5 meters this is not quite as high as some of the other races but it does increase it a little bit so they're not moving quite as slow they also gain plus one wisdom which is great for druids rangers clerics as we mentioned earlier druids are not in their early access so that means for this build you're probably going to want to try or for this race you're probably going to want to make a ranger or a cleric because they have high constitution i would probably opt a little towards the cleric side of things the shield dwarf also has a base ratio speed of 7.5 which is a little bit slower than some other races it gains an additional plus two strength which is great for melee and also gains proficiency in light medium armor so if you're going to want to make a you know character that's like upfront hard hitting like a fighter or something this is probably the race or one of the races you would take half elves are a combination of humans and elves and they gain some bonuses from each race you're also going to get to pick your sub race here so you can be a high half health a wood half elf or a drow half elf and it's going to give you different benefits depending on which subrace you choose so all half elves gain fae ancestry which makes it so they have advantage on saving throws against charmed and they can't be put to sleep by magic they also gain charisma plus two which is again good for spell casters like bards pilots and swords and warlocks but since bards and paladins are in early access this is typically sorcerer's warlocks and they have dark vision so they can see in the dark so all of the subclasses are going to have those things in uh in addition to the fact that they can spend two ability points however they want the game is already recommended to to you but you can change them however you wish the high elf version of the sub race has a base ratio speed of 9 meters allowing it to move further and again you get to pick a can trip from the list of can trips so that's that the wood half health gives you a base ratio speed of 10.5 meters which is one of the highest uh it's higher than nine meters so it's gonna move even further than some others and has mask of the wild which gives you proficiency and stealth so you're gonna be able to hide from people a lot easier or enemies and the drow half elf gives you a base ratio speed of nine meters and gives you the dancing lights cantrip which allows you to light up an area with a wisp so it doesn't really matter which one of these sub-races you choose but the general theme here is you're going to get an extra amount of charisma so you're going to want to use one of the recommended classes for charisma and for early access this is sorcerer warlock so you're probably going to play one of those two classes if you're playing this race in early access and last but certainly not least we have the halflings they have lucky which allows them to roll again anytime they basically roll a one so if you somehow fail really badly in roller one you're going to get to roll again automatically which is great and they gain dexterity plus two dexterity is good for ranged weapons or some smaller reaching weapons you know like a rogue or something like that the lightfoot halfling gains naturally stealthy making it proficient with stealth checks being able to hide from people and it has a racial speed of 7.5 meters which is a bit slower than average so they don't move quite as far as combat and they gain plus one charisma which again is good for bards piled in sorcerers and warlocks and early access only has source for warlocks but with the plus two dexterity and the fact that they're naturally stealthy this is probably gonna be a good candidate for a rogue type character the strongheart halfling gives them stronghold resilience which gives them advantage on saving throws against poison and resistance to poison damage this half's the damage that poison damage does and again advantage means they get to roll twice on poison saving throws and use the highest their base racial speed is 7.5 which is the same as the lightfoot but they have plus one constitution instead of wisdom this is probably a better choice if you're going to be mailing a lot more or in range to get hit because you're going to gain more hit points and unless you're really going to make a bill that takes advantage of stealth and wisdom this is probably a better bet for you so there you have it those are the races in early access uh bg3 i expect more to be added i probably expect more to be added with further expansions if they add expansions for the game wizard of the coast is very very much known for expansions and so is d d so i cannot see baldur's gate 3 just being a standalone title like divinity and divinity original sin 2. i do think there are going to be future expansions to this game that add things like more races but we'll see how much more they add throughout early access the purpose of this video was to kind of extrapolate and show you what you might make with these races and why you might why not you might take them obviously for role-playing purposes you can take whatever you want and it isn't necessarily necessary to min max everything particularly on the easy or difficulties of the game baldur's gate 3 does have difficulty setting but it will not have this setting in early access so you only get to try this out against whatever the default setting for for difficulty is during early access keep an eye out because we're going to have other videos for classes going into classes and how they work as well as overall class guides for each class going into more some specifics for those of you who just want the general overview check out the classes video and for those who want more in-depth information and discussion check out each individual class video as well as an overall character creation video we're going to be doing that's going to be discussing everything you can do in character creation and also be sure to check out the baldersgate 3 wiki uh it's going to be filling up quickly we have a lot of information there from the 5b handbook that we're going to be adjusting as necessary obviously we didn't know what exactly from 5v was going to make it in so this is going to be tweaked and anything that is additional that was not you know that's in 5v that's not in the game will be removed and anything that's in the game that wasn't there will be added so that'll get polished up you can expect that to happen real quick [Music] [Music] [Music]
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Channel: Fextralife
Views: 164,515
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Keywords: baldurs gate 3 races, baldurs gate 3 races and classes early access, baldurs gate 3 races and classes, beginners guide baldurs gate 3, baldurs gate 3 guide, baldurs gate 3 early access, bg 3 races, bg3 gameplay, bg3 character creation, bg3 early access, baldurs gate 3 gameplay, baldurs gate 3 character creation, baldurs gate 3 builds, bg3 builds, baldurs gate 3 subraces, larian studios, baldurs gate 3 all races, baldurs gate 3 races early access, baldurs gate 3 guides
Id: 1i072vN3-PI
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Length: 14min 34sec (874 seconds)
Published: Tue Oct 06 2020
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