Baldur’s Gate 3 Combat Guide: Essential Battle Tips

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for the Baldur's gave three players that are new to Dungeons and Dragons or crpgs in general the combat system and action economy can be difficult to adjust to don't worry we've got the basics broken down here for you so you'll be ready the next time a goblin thinks it can pick a fight with the hero and suffering sting in the Dungeons and Dragons 5th edition rule set that Baldur's Gate 3 emulates each full round of combat encompasses six real-time seconds a round being one full rotation through the initiative order keep that thought in mind when in combat scenarios as it can help you understand why some of your actions and abilities are limited in the way that they are the first thing to understand When approaching combat in Baldur's Gate 3 is what initiative actions bonus actions reactions and movement correspond to on your character's turns [Music] when combat is initiated each character and enemy that is involved in the combat Will Roll initiative this is a 20-sided die roll with the dexterity bonus applied as a modifier where the highest resulting role will go first in the round there are occasions when you'll find your characters have the ability to act simultaneously this can make for interesting strategic combinations especially when playing multiplayer when it's your character's turn you'll be able to perform an action bonus action and movement completed in any order you wish the big thing you'll do on a character's turn an action generally encompasses main hand attacks the majority of spell casting and other abilities like Dash disengage throw and hide actions are denoted on your Hotbar with a green circle and you can also see in the text of each ability what slot it takes during combat casting spells is one of the more complex actions understand that you have a limited amount of spell slots per adventuring day to cast your more powerful leveled spells whereas can trips do not require a spell slot as a resource rely on your can trips more heavily if you find yourself running out of spell slots too often some classes have the ability to regain a few spell slots between long rests and the Warlock regains all of their spell slots on a short rest bonus actions are smaller or quicker abilities that your character can accomplish on a turn there are spells like healing word or Shield of faith and class abilities like barbarian's rage that fit this slot Baldur's Gate 3 also includes some movement and interactions in the bonus action slot you can jump shove and dip a weapon into an oil poison or Surface bonus actions are denoted by an orange triangle and can be used in any order with your action and movement keep in mind some class abilities will give you more bonus action options and you generally cannot cast two leveled spells on one turn reactions are abilities that take place when it is not specifically your character's turn opportunity attacks spells like hellish rebuke and shield and class abilities like The rogue's Uncanny Dodge or Fighters repost all fit this slot you'll only get one of these per full round of combat and there are some options in the settings that may help give you more control over when these reactions happen and how you are prompted open your character's spell book go to the reactions Tab and toggle which reactions you want to have happen automatically have an in-game action prompt for or disable completely each enemy also only has one reaction so if you notice an enemy use their reaction you can now walk past them without invoking an opportunity attack if you're next to a character and you're not threatened you'll know that you can safely reposition yourself without using disengage there is also a red sword indicator that appears on the ground when mapping out your movement that indicates when you'll take an opportunity attack likely the simplest of your options to understand your character has a set amount of bass movement defined by their race in class and this can be used to position yourself during your turn other actions like jump do require movement to utilize and the dash action allows you to move again at the cost of Your Action movement can be split between other actions so you can move perform an action move again or use it in any other order now that we have the basics down here are some tips to take to your next combat equip or swap weapons outside of combat otherwise it will take an action during your turn this includes recovering and equipping a thrown weapon you shove and your environment to your advantage in combat it's only a bonus action if you and an enemy are on a high ledge or near a bottomless Abyss you can shove them off the ledge or into the abyss this is a contested strength check so it may not always be successful be warned any loot will fall with the Enemy [Music] it's pretty easy to accidentally end your turn so be wary of your button presses you can undo and end turn if you go to the character select menu and select the character you just accidentally skipped however if an enemy acts after you you won't be able to do this if a weapon is light you can equip two of them and dual wield this gives you a bonus action to attack a second time with the offhand weapon it will automatically use your bonus action to make this second attack but you can turn this off in the weapons options in the equipment menu this attack won't have any stat bonuses applied to the damage unless you've taken the dual wielding feat play conservatively the game's resource system may be very different from ones you're used to many of your best spells and abilities are limited to a few uses between long rests and The Limited amounts of free HP Recovery can stifle your progress if you're long resting too often use can trips often for spell casters while also trying to conserve your HP where possible some classes regain more than others on short rests and some also have abilities to give them more spells read your abilities and be aware of what you can afford to use throw your potions when you use the throw action select a potion and a splash area will appear on the ground showing you the effective radius of that potion so instead of just consuming a potion yourself you can throw the potion at your allies and it will affect all in that Splash Zone healing speed and even speak with animals all work in this fashion Baldur's Gate 3 combat can be complex and confusing take your time read your spells and abilities and no one will judge you for reloading that last save probably for all things bulger's Gate 3 head to our Wiki and keep that spell concentration here on IGN oh my God
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Channel: IGN
Views: 207,920
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Keywords: baldurs gate 3, baldurs gate 3 tips, bg3, baldurs gate 3 gameplay, baldurs gate 3 beginner tips, baldurs gate 3 guide, baldurs gate 3 tips and tricks, baldurs gate 3 beginners guide, bg3 beginners guide, baldurs gate 3 starter guide, baldurs gate 3 things i wish i knew, bg3 tips and tricks, bg3 guide, larian studios, baulders gate 3, baldurs gate 3 new player guide, dungeons and dragons, baldurs gate 3 character creation tips, baldurs gate how to play, baldurs gate tips
Id: LUvEyswl57M
Channel Id: undefined
Length: 6min 22sec (382 seconds)
Published: Sat Aug 12 2023
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