Bad CG in Anime
Video Statistics and Information
Channel: Gigguk
Views: 2,503,901
Rating: 4.9493699 out of 5
Keywords: Anime Zone, Gigguk, Top Anime, OP, ED, CG in Anime, Bad CG in Anime, CGI Anime, Worst Anime CG, Best Anime CG, Top CG Anime, Top 10 CG Anime, Bad CG Anime, Good CG Anime, Top CGI Anime, Top 20 CGI Ani
Id: WVQkwbhmuqQ
Channel Id: undefined
Length: 12min 36sec (756 seconds)
Published: Sat Jun 16 2018
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I think the main problem is them trying to replicate 2D animation, unlike a Disney or Pixar who went to replicate the principles of animation into 3D, 3D anime seems stuck using a toolbox that helps make quick 2D shows. They could not cripple the framerate because the episodes for CG anime are finished at least months in advance, but they choose to 'keep the aesthetic.' Thing is it's also not like Japan has bad CG because games usually have good CGI cutscenes made in Japan. I mean Polyogn Pictures made this. Only reason why their TV and film productions look bad is because they are limiting what their CG can do.
Also contrary to what people think, CG in anime is usually more expensive than 2D. Because like a wise man once to paraphrase 'if it makes logical sense, its probably wrong because the anime industry is illogical.'
That Monty shoutout. RIP.
This video didn't really tell me anything new, but it sums up a lot of my thoughts on CGI. I love anime using CGI when it's done well, like in Fate or Houseki, as he used for his examples, but also things like Garo and Tiger & Bunny.
I can't be the only that has violent orgasms to the Unicorn Gundam activating its NT-D Mode.
Also, I can't help but feel that the CG of Kemono Friends adds a sense of charm to the show. Might just be me
or the Stockholm Syndrome kicking inbut I feel like if the show wasn't in CG, the show would've had a very different feel compared to what we got.Anytime there's a video about the use of CGI, you gotta bring up Freddie's great take on CGI in the movie industry. Funny how similar the arguments are when you switch around movie and movie lingo with anime and anime lingo.
I wish he had talked a bit longer about Land of the Lustrous more instead of "Oh, btw Land of the Lustrous is a good CG anime. Moving on"
It's a shame that Gigguk is implying that Polygon pictures aren't playing to the strengths of CG, the action scenes in Ajin look pretty damn great in my opinion.
And in Kemono Friends defence I think that the janky CG gives the show this weird endearing charm to it.
he shits on love live CG a lot here because it fuckin sucks but Love Live's CG has improved a lot over the years; it went from being absolutely horrifying to being one of the highlights of the series in Sunshine.
Gigguk talks a lot here about "playing to the strengths of CG" the way LotL did, but I think that's a misleading focus. There are tons of unique aspects of traditional animation that you can "play to the strength of" but plenty of great anime don't utilize in particular, either. Should CG really be any different? They're just two different animation formats, neither of them should require playing to its strengths or else it isn't considered good.
As an example, Captain Harlock has both a cel-animated TV show+film and a recent all-CG film, neither of which stylistically fits the franchise any better than the other. The film's CG is not "good CG" because it fits a certain aspect of the film, it's just good because it was made by a talented and experienced staff that didn't need to cut corners on it. Capt Harlock is no different insofar as "playing to CG's strengths" as Kado is... it's just better-made than Kado.
You can make a show/movie using traditional animation, or you can make it using CG, and nowadays neither of those is the default option anymore. Some anime can highlight the strengths of either one. Some anime won't highlight the strengths of either. Just because Land of the Lustrous works especially well as a CG anime doesn't mean that only anime that can do the same thing should be CG, or conversely that all CG anime should find a way to theme their visual style in a similar manner.
Even going back to the infamous CG crowds, there are plenty of productions where the creators understood the limitations of it and used it appropriately so it wouldn't break immersion - e.g. a recent Lupin III: Part V episode where they made sure to set the CG-cast well into the background, with muted tones, and not keep any long shots on them... as opposed to, say, all the street crowd shots in Re:Zero where CG-models are walking past jankily in the same degree of foreground as the subject of the cut, all dressed in vivid or high-contrast colours, so the audience's eye is easily drawn to them.
GUYS! THEY'RE BEING ATTACKED BY BAD CG
Anyway houseki no kuni proved it can look amazing.