Ark Survival Ascended MUTATIONS/BREEDING GUIDE!!! How to breed after the MASSIVE UPDATE!!!

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y guys what is up it's teach here coming at you again with another video over on Ark survival ascended and I have one that should help you out a ridiculous amount so Ark has completely redone how mating exists inside of its game there are some similarities but largely the system has been completely overhauled I'm going to show you from step one to step Infinity right the end of the process how to get your breeding lines to get insane overpowered mut super awesome colorful dinos now they're going to be super dinos so you can do what you want with that I'm going to start from square one and that's the video gets longer I'm going to complicate things and say Here's how you complicate it here's how you adjust for it and here's all the things you can do right all right so before we start if you don't mind smash that like button consider leaving a comment below with anything you agree or disagree throughout the entire video it helps the algorithm and then lastly if you don't mind Smack That subscribe button my goal all along and my dream has been to get to 100K so I can get that l lovely little play button and it cost you nothing so if you don't mind sub to the channel That would mean a ton so anyways without further Ado let's go ahead and get started so what is breeding an arc survival evolved step one you have a male and a female dyo or creature and you use the enable mating on them now those then will breed there's no cheeky um emotes even though they had some for a while they got rid of them and basically a baby dinosaur pops out or a baby creature pops out and that creature splits the uh stats that its mother and father will have now those stats are split to have the better stat 55% of the time so if I have a statistic and I look at the dinos half of the stats are basically going to come from the father and half from the mother but there's a slightly higher chance it's going to get the better stat between the two parents so what are stats right in order to see stats you can use the binoculars that have been introduced into this game and you can see that on the right hand side of my screen this is a level one eus now there are three rows on the far right the far left of those three is the total number of points that that individual creature has into a statistic because this is a level one there are zero points across the board if I was to hypothetically go look at this guy right here right you can see that on that left row of those three on the right hand side you can see 28 22 26 27 25 those are the wild points points that that horse this specific creature has has been placed randomly into that stat it's totally random on that far left side now the middle row just so you guys understand is the mutation row now I'm just going to show you a Dyno that is mutated you can see this one right here is mutated if you look at the carry weight of this specific euse there are two points in it meaning two levels of mutation into the carry weight so this one has a 364 carry weight whereas a normal level one eus you can see it right here has a 350 carry weight so mutations are a good thing they're a very good thing you can increase your stats of your dinos and that's really powerful now the far right column what ises that mean the far right column you can see I put two points into this dir Wolf's Health meaning that the two points have been added by me when it levels up so the three rows in total are the total points earned from the wild statistics and the far left the middle row is the total number of mutated points inside of that statistic on that dinosaur and then the far right row is the points that you have placed into it all right so now you understand that point system that is what I'm going to use to describe the rest of this video so before I started this video I took a male and a female horse and I enabled them to have Offspring right now I'm going to go ahead and get this one closer so you can see what it looks like when that happens again so this is going to take a little bit there at 3% but the results were over here now I've got a guaranteed mutation on some of these horses and not a guaranteed on one of them this is the one that did not have a guaranteed mutation on it right it absorbed both the parent stats from the mother and the father so if I go into show ancestors I can see it's got two parents it's not a wild horse it has zero paternal mutations and zero maternal mutations now what that means is this horse did not get any perks it didn't it just picked up the stats from the parents there are no bonuses overall however these horses over here did pick up perks you can see they are all level three instead of level one so just like I showed you on this farri horse it's got a mutation in the weight of it I'm going to go and show you the ancestors you can see I have one random mutation on the maternal side now the reason that's a big deal right is because that bonus point that exists inside of it it doesn't matter where the point is you can see this one is in health this one has two points in health health because it's got two levels into Health you can see that's also on the maternal side now this one just so you can see it right also has another mutation on the pnal side for this one so you can get it on both sides now this guy right here also has it in health so it's got a paternal and maternal from the parent from the male and female and you can see this one's got a mutation in food and this one has also a mutation as food so these are actually twins by the way twins statistically happen at a really reduced rate and then triplets are also technically possible you cannot get more than triplets but Twins and triplets both do happen with heightened chances from what I understand if they already exist in a twins or triplets line now you can see the twins right here these two basically have a low chance of having twins but they did they will have the exact same statistics they will be identical twins there are no such thing as fraternal twins in Arc it's always identical right so you can see that these things have now completed their breeding process I'm going to go ahead and back it up so you can see all three of them are guaranteed to have mutated babies now there we go so there's one that's green one that's yellow and then one that's kind of like a l light layish color I'm going to call it all right so with the uh horses that I'm currently using right now I'm going to try and get this one out I'm not sure I can oh there it goes okay so there's an example horse right there's one right there and here's a yellow one right here so we just had a successful breeding session between a male and a female horse inside of Arc sounds kind of weird to say but that's how it is uh right now what happened right we get the baby out of the mix once the baby shows up and we have that um horse present inside of this game we are able to use said horse now all three of these came from different mothers with the same father that so let me back up a second here right so unlike real life in Ark whether the same father same mother brother sister any of that shenanigans that does not increase increase the probability of a mutation that is just a real life thing not a not a horse thing in Arc now in Arc mutations are pretty much always a good thing so you saw that all three of these got a random mutation this one got it in weight this one got it in health and this one got it in oxygen great super useless I'm going to move this guy back just a second here so we just saw all three of these pop out now yes again we got the mutations one thing that you want to know is that whenever you get a mutation there is also a color mutation on the actual horse's body so you can see that this specific horse right here even though none of the parents have a green hide to it this one is now green this one is yellow and I picked up a yellow mutation and then this one picked up like a teal blue kind of spiky looking thing on its back so every time you get a mutation it's always going to be in a value of two never in a value of one it's always going to be plus two levels and it always has a color mutation inside of it as well now that could be a totally random color by the way it doesn't have to be a color that's present it can be in something that doesn't show but there will always be a color plus a level two upgrade in their overall statistics so what have we gone over so far right these are all level one horses in order to increase their stats they have mutations increasing that per plus two plus two levels per mutation now the maximum number of mutations that you can have in something is 20 on the maternal and the paternal side right so you cannot get more than 20 mutations after 20 mutations the mutations just stop happening they multiply but they don't actually exist it's just randomized essentially you can't control anything so if you have a mutation in a horse from level one to level three right if you have no mutations which is much more probable right here you can see this guy one this one did not have a mutation no stats are increased at all it stays the same as the parents now all of that's great and all right so what's the percentage of a mutation assuming it's the same as Arc survival evolved the percentage of a mutation is about 5% from what I understand so if you have a total of 20 Offspring one of them has a chance to be mutated now because I have a mod that changes that and gives me guaranteed mutations I have 100% mutations on some of these horses now I'm going to go ahead and bring them all over just so you can see what I'm talking about let's start wrapping up a little bit more of what we've done here so now we know that we have anytime you get a mutation it's always going to be plus two levels and a color change you can see that every single one of these horses has a randomized color added into it right you got that kind of cool yellow blue green green red purple I don't even know what happened to these two but they got something and they're identical twins but you can see that's what happens when you get a mutation okay that's the result now after after this what happens next so great teach I know what mutations are I know what they do how do I make more mutations and that's actually pretty simple so now we have a horse with a mutation right I want to pick one that's good I want a health mutation so I want to increase this guy right here I want to bring this one and start a breeding line with this specific horse right now what I'm going to do is I'm going to take this guy and I'm I would normally want to increase the stats but I don't care for the purpose of this video I'm going to bring a level one female horse up to it right now what I want to do is I want to try and get this health stat onto a female horse because I want to be able to let's go ahead and behavior enable mating on this guy when I have the high Health stat plus another euse right what's going to happen is there's a 55% chance that it's going to get the higher statistic so I'm going to go ahead and get that statistic onto this horse now this horse has 0% chance of mutation and so is this guy so the chance of us getting mutation is almost non-existent right now but it's going to go through all of their stats individually and see who has the higher stats it's going to roll it randomly and then the it's a 50/50 split minus 5% right so whoever has the higher stat has a tiny tiny bit higher chance of giving that statistic to The Offspring so this Offspring is either going to be level one because it's going to have all the mother stats or it's going to be level three because it's going to get the stat from the parent the father now I'm also going to bring one more in here because I want to bring in a cheat horse right this one has guaranteed mutations so we're going to add in another layer of fun onto this video so we're going to go ahead and yep enabled mating on that so we're good to go so you can see this one's at 52% now the reason that this one's considered like a cheat right so the mother is guaranteed to give a mutation on this one so if it keeps the mother statistic and the father statistic instead of being level three it's now going to be level five cuz it's going to get a a bonus two levels from the mother and a bonus two levels from the father it's also possible however where it does not get anything from the father only a mutation from the mother and stays level three but has a boost in a different level now I know that just added a whole different amount of craziness to this video but there's a reason behind me saying that because I'm going to show you as soon as I see this guy right here so we've got 85% right this one is a no mutation but it is an offspring so we're going to move it to the side now we're on this level one guaranteed mutation on this one no M the probability is like less than 5% if I get one right now I might go play the lottery or something cuz the probability is like non-existent so all right so 99% this one should have a baby right now you can see that they just bred it's just daating and now we have a baby and survey says it is a level one euse right so it picked up the skin the the yellow color from the father however it did not pick up any any of the statistics from the Father which is entirely possible and it's actually kind of good that that happen so you guys can see what I'm talking about with that right so let's back up this horse and we'll move this one out of the way so we don't keep having more horses that are unmutated because there's no value to that for this video at least so again just like the statistics the individual statistics from the horses the colors that they can inherit from the parents are also randomized so this one did not pick up the health of the father however it picked up that yellow color from the father and you can see it's got a it's a roll because it doesn't have the black feet it's got the brown feet that that one has right there so it picked up colors mixed between the two however it did not get a mutation so this is a really cool example of doesn't there's no guarantee of a mutation right ah perfect see now now we're freaking talking all right so now let's complicate it a little further right let let's go ahead and disable breeding on this guy for a second all right so now we've got an example of we've got a level three mutated male horse we've got a level one unmutated horse that is his offspring so see how he did not roll the statistics of the health on the father here right you can see that this one's health is 336 and this one's health is even though this is the father of this horse it didn't roll the health so it got the 45% chance from the mother over there which means that no statistic went up however when I took a mutated horse right this level three plus two an unmutated one with a guaranteed mutation off of it I get a level five out of it now why do I get a level five because it picked up the statistic from the father it's got the plus two levels into health and it's also got plus two levels into oxygen from a random mutation so now instead of having a level one horse that I started with and another level one horse I now have a level five horse without any levels being put into it because we're getting a random roll right so now we've got a level five female alus right now this is how it starts getting out of control quickly because people can kind of go crazy with this stuff if I bring up these two and I enable mating on the both of them again Behavior enable mating behavior enable mating there we go all right so now we're going to move this one over here we've got our examples you guys hopefully are tracking so far we've got our cheat code on this one I'm going to go ahead and add a guaranteed mutation roll to both of these guys it's a mod that I can use and so that way we can get a guaranteed double mutation out of this which is also possible so we have the father statistics as a level three horse with a plus two overall health and then the mother statistics is a plus two health because it's got the same one as the father and it's also got an additional two levels in the oxygen so that means it's got a level five overall so now that these two are breeding they're going to have at least at least a level three horses the minimum because it rolls each stat individually so if it rolls Health they have the same health so it's guaranteed to get the 336 and then it's going to roll evenly between the rest of them here's where it gets kind of crazy you can see that the paternal side mutations on this guy is two right so now because instead of just having the one mutation we have the health and the oxygen mutation that is why we have level five now technically speaking as soon as this one rolls out if it was to keep random stats totally random right it's guaranteed to have the health so the minimum level we're going to have is a level three it's got a 55% chance of rolling the mother statistics of the oxygen so it could be up to level seven or level five now if it gets another sorry it's my bad level five if it gets both the better stats now because we know for sure we're adding a mutation from both sides you need to add four more levels in so the maximum level that we can get off of this guy per mutation we have two so far we're adding up to a total of four is nine we could have up to a level nine baby and as low as level seven if it doesn't roll the better stats now I know that got really confusing really quickly so I'm going to let this thing be hatched and then I'm going to go ahead and explain to you what exactly I just said and three two one there's the gestation process behavior and we're going to disable mating on this guy all right so we got a lower end thing so that's perfect actually so we're going to go ahead and actually leave him on breeding so we can see if we can get a better one anyways avor enable mating all right so now just so you can see we got a new horse right now this horse right here has a random colored purple leg slightly more purple than this guy it's like a cyan looking color it's a 2011 instead of a 200 or whatever it is and now we know it's even higher of a level right so we have the plus two and then the plus4 so we got a mutation in health a mutation in food and a mutation in oxygen so those three mutations add six levels so now instead of having a level one horse we have a level seven horse right now let's go ahead and look at the actual Buffs and the ancestors we have two mutations from the maternal and two from the pnal so we have a total of four mutations on this guy even though it doesn't seem like that why would that be the case it's very simple they have a doubled up same mutation which kind of sucks it happens very rarely but it does happen so both of the mutations were in the same stat which means that it counteracted each other only counts as one mutation so that is why we have four mutations but only a total of three stat increases so now we've got a level seven and then this guy is going to take how long does it need to before it's ready to mate again a minute okay we're going to go and enable mating on this guy and we're just going to make this a little bit more confusing right so hopefully you're tracking everything so far because we've gone over the fact that 1 + one doesn't always mean that you have a higher level outcome it's only a 5% chance overall all statistically to get a mutation which means that you get a level three cuz you get plus two levels each time you get that mutation now if you add that mutation plus another mutation you get a level five horse or a level five dinosaur and then if you add that with another mutation it goes up another one to level seven it's not guaranteed because we're talking about the fact that it's a 55% chance to roll the higher statistic right so the reason that these two are going to be a great example is because this isn't guaranteed to have the higher statistics at all it's not even close to guaranteed I'm going to go ahead and add one of these in just to make it a little more fun it could inherit the mother's or the father's stat so it inherit the father's lower stat for food and then also get a mutation in food being level nine or level seven but having an extra mutation in that statistic so see he's got the double mutations two and two and one now what we call those I mean if you want to call them whatever you want those are usually throw away lines because you don't want to have more than 20 mutations after 20 mutations you can no longer get bonuses and you kind of have to clear the whole system so everything's confusing now right hopefully you're nice and confused because yeah that's that's kind of how this works so we've got also both of these things pumping out so let's get this one last thing and then I'll add in another layer for you guys and we'll kind of move on to the next step so we've got both these horses breeding we've got level s and level five it is possible to have a maximum of a level seven horse and still get more mutations because the mutations didn't go with the father statistics but they also so they didn't go with the father they went the father's lower stats but they got the mutation meaning they got the same level with the same statistics but more mutations that was a lot to say so now we're going to find out we could have up to a total of four more mutations on these two there's the gastation let's go ahead and see if we can get this one out real quick there we go perfect ah see now we're talking and now we're adding the confusion in perfect that's what I wanted to see so notice how we have a level five eus now right so we have the guaranteed statistic of the father with the health mutation and then we've also rolled all crappy stats across the board and gotten an additional melee mutation on the bottom see how the mother has no melee mutation and the father has no melee mutation at all so it rolled the bad stats in general it has more mutations but less stats so see what I mean there should be a total of six mutations on this but because they're bad mutations and they're hidden mutations they go on to Stats that don't count for it because it rolled the crappy stats a 55% chance of the better stat doesn't mean you're going to get it every time it means you're very rarely going to get it actually okay so let's go and turn off mating on this guy we're going to disable mating because hopefully we can okay there we go that's a good one so there's a level seven all right so we got the color of the father on this one let's go ahead and rotate here there we go all right so now we've got a nice little mess we've got this horse which came from that one and that one in split the difference between the two because even though it picked up a mutation it got a lot of crappy stats so that is considered a bad horse we would not want to keep that one because it's just it's it's mudded at this point it's got six mutations and only uh two bonus levels now this one right so we got the health statistic which what we wanted we also got a mutation inside of oxygen and we also got a mutation inside of weight so all of this being said the reason I'm kind of making this mess right here is because I'm trying to show you what happens when you just randomly breed things together without any purpose okay when you randomly breed these things together you are not guaranteed anything at all you want to make sure you're tracking it because otherwise you end up with situations like this where you have little level gain with more wasted mutations cuz what should happen if you're doing this properly you want to aim to get a whole bunch of points in one category and the ones that produce a mutation that you don't want you immediately get rid of those or use those as something you ride or use and spay or neuter them okay the reason we want to do that is because we want to have that two go to a four and that four go to a six and eight then 12 then 20 then 20 keep keep going higher and higher because the more mutation points we can get into something the better off we are now what happens when you take this outside of a level one cuz you're probably like teach what's the value of actually having any points in any statistic the reason that it matters and it doesn't matter what level your Dyno is is because statistics carry on no matter what okay so this is a level 150 female horse I don't know if I'm going to roll the higher probability of mutation but we're going to find out so I'm going to go ahead and bring this one over here and enable mating on it enable mating and enable mating on this guy so what you can do is you can take these statistics from The Middle on this guy and add them into the middle on this guy and make a better overall horse even though I only have a level 150 and a level three this one could end up being a level 152 baby because it could add those mutation points into a offspring of this one yep that probably sounds really freaking confusing and it is it really is because they've kind of changed how everything works when it comes to mutations I'm going to go ahead and add in one more horse here to add in some fun let's see if we can get a rolled me uh female off of this one just to add in a possibility that'll happen Okay so none of these horses have a guaranteed mutation chance see I don't have the 1X above them that means that they're totally random so we've got like a 5% chance of a im mutation off of this this one has a mutation in health this one has is a wild horse so it has zero mutations anywhere on its entire body so what should happen is there's a 55% chance so if I have one and two these horses are probably going to one of them is going to give me a level 152 horse because it's going to take the statistics the rolled statistics from this one and add it into the horse on the baby now it's going to roll randomly so it might not show up as a level 152 horse but it's possible that it will because we want to add those points in so if we were to roll a baby out of these two what we would want to happen is we would actually want a combined total of 30 points on that top row because what you do is you add the far left plus that middle row and that yields your total points inside of the animal and the same thing on this side if we were to get the two points in this guy we would want the 27 plus the two and that would give us a total of 29 which would mean that we would raise this one's Health overall by those bonus points so it no longer matters what you're actually adding in you just want the maximum statistics available so 96% we're about to find out if we got any sort of luck at all and three two one oh we got twins let's go Okay cool so let's see what we got out of this did we get anything good at all so there's one and yes some some of you immediately are like oh level 6 DC's are terrible not necessarily right let's look at them all right so what I want you to see in these guys this is perfect so we got the 28 points in health from the mother see how the 28 points 1584 we actually got 1680 because we got the bonus two wow it's just going to be stuck inside of the other horse great cool whatever you guys need to figure your stuff out over here we had to have twins huh whatever this is literally perfect I did I could not have planned this any better let's see what I get out of this guy now and let's go ahead and turn off the mating here I know it's getting messy but that's kind of what the breeding process is like so all right this is literally perfect I could I couldn't have planned that any better all right so I want you to notice something here this is the pro the statistical probability of this horse is basically non-existent because it's going to roll the statistics off the mother and the father it's going to have a 55% chance on each individual role to get the higher stat so there's a 55% chance that it gets the higher Health the higher stamina the higher food the higher weight the higher oxygen and then the higher melee it's not technically unlikely it's very unlikely actually it's not impossible is what I should say to roll the worst stats of everything overall so this one mutated this one unmutated notice how this one right here rolled zeros across the entire board kept zero of anything and ended up with a level one horse even though if I go inside of this it still has the random mutation this just shows you that it's not guaranteed in any way shape or form to get the better overall stat it rolled a zero points in mutation from the mother and zero Health from the Father which is crazy the pro the statistics of this horse existing has to be like 0.1% it's kind of funny actually more reasonably speaking what should have happened is we should have seen a horse like this that rolled some of the stats of all of them plus some mutations so I'm just going to compare these two right so these are very similar horses with very vastly different results so the father had two points in melee this got or two points in health this got zero stats of anything it took all the father stats and zero mutations this one however rolled basically half the stats of each of them it rolled the higher Health it rolled the lower melee it rolled the lower food it rolled the higher um weight it ruled the lower oxygen and it ruled the lower melee damage this one also added a mutation inside of food even though it rolled the father's food it has 1,800 food food so if I go over to the father I should see, 1500 food so it's a lower food number plus the actual 1,800 so it's you can see that the points there's two points added into the actual food now where it's really cool is if you're actually trying to breed a super dyo you only care about a few statistics when people are breeding Giganotosaurus on official servers they want only literally only lowest level possible with rolled into melee now you're going to see things like level ones across the board with like 400 points into melee that's amazing right so this is a perfect example if I wanted to raise a health horse this would be the prime candidate to continue breeding because it's got ones across the board so almost no mutations I look at this almost no mutations I just have the two because of the one that got added in and it's got the statistics from the father so it's got the 28 wild Health points that it got from the mother plus the two mutation points that it got from the father so so adding those together we have a total of 30 points on this horse so what does that show us right that shows us that if you were to find a wild horse with 150 points into Health some random horse that's better than everything you have you could then take the father horse or a mother horse with those two bonus points into it and add those points into it to make it 152 no longer does it have to be the case where you actually just get random stats and it has to be the maximum dyo maximum Dyno you can literally take mutated points and put them on top of any wild Dyno you find now the reason that that is a massive massive addition is I could have 20 points into Health on this guy find a completely wild zero mutations female and add those 20 points in and it only counts as one mutation because it's only mutated on the paternal side so it gets all the paternal mutations and all the points from the mother you can have some absolutely monster dinos now I know that sentence probably was the most confusing thing you've ever heard but it's what I'm talking about I know this is a long video but hopefully you've uh started to learn some stuff about mutations let's kind of do a quick cover up yes there's a lot more that we could talk about but I'm just going to do quick summary and then wrap up my last point and then I'll be done I swear so here we go level one level one if we have two level one horses that breed you have no guarantee that they're going to have any stats higher there's a 5% chance of mutation that 5% chance of mutation could be on any individual statistic and it shows up as a bonus two levels and a color change once that happens you get a level three horse now those level three horses for example would be here and you can see that the random color random statistic increase that is a mutated horse if you take that horse and then breed it with a level one horse there's a 55% chance you're going to keep the better stat and a 45% chance you're going to lose the better stat in The Offspring if you keep the better stat right if I keep a better stat and I have a level three Offspring and it's in the exact same statistic I now have a guaranteed mutation on that horse so if I have two horses with both of them have their points into the health that means I have a guaranteed ability to keep that level three horse with health mutation alive so if they have the same statistic both of the parents have the same statistic in the same mutation that mutation can stay the same and that horse is guaranteed to at least get that level that increased level in health now that's great and all teach cool we're understanding all of this so far let's make it a little more complicated if I take a level three horse with a mutation in oxygen and a level three horse with a mutation and weight I could end up with a level one horse because they could roll the crappy stats from from each of these parents and I could roll a bad horse overall or I can get a level three horse with rolling one of those stats or I can end up with a level five horse because I rolled both of those stats I rolled the two points in oxygen and I rolled the two points in weight so the maximum with two level threes is a level five the minimum is a level one and more likely I'm going to get a level three sweet now we're tracking how to combine mutations now let's add a couple more wrinkles into this thing once you add additional mutations in and you end up with something like a level five or a level seven horse we have multiple mutations in this horse the same rule applies when breeding it with another horse it's going to rule for the higher statistics so if a horse has ones across the board I could have an offspring as low as level one or as high as level seven now if they're both mutated I could have a horse that's as high as level 11 because you can add a total of possible two points in or I could have a horse as low as level five because I could roll crappy stats across the board wow that was a lot to say now all right so now we understand how mutations move How They Roll how they change all that kind of stuff now How do mutations stack now how mutations stack is when I get if I was to take this health mutation with another horse and I get another Health mutation on top of it I would have a 040 for the health which means I have two mutations in health for a bonus total of four points so what I want to make sure is I keep my mutations limited if I have a total of 20 mutations I am no longer to get mutations on one side or the other side so if I have 20 mutations on the maternal side I can no longer get a donated mutation from the maternal side if I get 20 mutations from the paternal side I can no longer get donations for mutations from the paternal side in order to add in a brand new dinosaur you have to find a dino with 0 0 and then you can add mutations back into it because a dinosaur can donate its lineage against another lineage now I know that's very confusing basically in order to get a mutation you have to have less than 20 slots available on either side so see how there's two and four I have 16 slots left and 18 slots left over here to get mutations now now that we've got all that stacking mutations I mentioned a second ago you can stack what you want to be able to do is I want to be able to stack up to a total of 40 mutations on top of whatever I have I want 20 from the mother 20 from the father into the bonus stats so let's say I've got a 40 Point horse right I want to add 80 points in and then I want to clean it and then add 20 more then clean it and then add 20 more and clean it and add 20 more at a time so that is how this game kind of gets out of control with its mutations and breeding now this is a very entry-level breeding guide I just want you to understand that there are lots more Concepts and advanced concepts that we can go through like examples of you can only have one male horse to four female horses breeding at a time or one any creature to four females and then that is your best statistical chance and you roll it down the line in order to get a good chance of a breeding now once you start stacking you want to be able to clean the lines is what I was talking about basically meaning you get a brand new wild horse in there and you add the mutations into the wild horse and that gives you a half of the side free because you can't have mutations on the maternal or paternal side sorry I had to cough there real quick but that is a very basic explanation of how breeding Works inside of Ark survival ascended because they have made it so I can take any mutation from any creature and add that in to any level dinosaur so if I've got a level 21 horse and it's got 20 mutations into health I might want to take that horse and breed it into a level 100,000 because I can get those bonus 20 points added into Health which is a little bit of a bonus in the long run that was a lot of speaking now everything and everything there hopefully that made a little bit of sense to you hopefully you picked up something from any of that and if it's confusing I'm sorry the breeding in this game is incredibly confusing I tried to break it down as simple as possible and do as many summaries as I can but it's a lot if you don't mind smash that like button leave a comment below for the algorithm and then consider subbing to the channel I'm going to try and get some more advanced breeding tutorials out there so I can go into some of the other Concepts but this should help you a lot so hopefully this video helped teach [Music] out [Music] a
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Channel: Teachers Game Too
Views: 68,986
Rating: undefined out of 5
Keywords: ark survival ascended breed, ark survival ascended breeding, ark survival ascended breeding guide, ark survival ascended breeding settings, ark survival ascended breeding changes, ark survival ascended mutation, ark survival ascended mutations, mutations, breeding, breeding ark, mutaitons ark, ark mutations, mutations ark, mutations ark guide, mutations ark mobile, mutations ark for dummies, mutations ark 2023, mutations ark ascended, mutations ark survival evolved
Id: wKakSEKBg2M
Channel Id: undefined
Length: 38min 1sec (2281 seconds)
Published: Sun Nov 05 2023
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