AMD Fluid Motion Frames | Tested ON Ally

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what's up guys filterless here in this video we're going to be taking a look at AMD fluid motion frames which is basically frame generation that works in direct X11 in 12 games we're going to be doing a lot of side by side slow down footage to help show youall the differences between them we're also going to see where frame generation starts to struggle a bit and we're going to be testing out input lag which is a pretty big deal as well as a couple other tips and tricks along the way and these are AMD preview drivers I'll have a link below as well as how to install it you want to be careful if you search this because this version right here that's the first link for me is version 30 and this one actually doesn't have the option to toggle fluid motion frames so if we scroll down a little ways we'll see down here is version 2340 this is the one that I'm going to have a link to in the description and you can see right here we just have to click on this link to download it and here's the video that I'll link to in the description where I show you how to install any AMD driver this will also work for the preview driver and kicking things off we have Skyrim if you see the red that means frame generation is turned off so we're not using fluid motion frames and if you see it in green that means this side is using fluid motion frames and here you can see we're getting about 67 on the left and about 50 on the right this is the base frame rate as you can see it looks a bit smoother over here so when we're using frame generation and all the tests going forward we're getting basically double the FPS of what you're seeing here so this would be a little over 100 right now on the right and about 72 on the left and here on the right with frame generation you can definitely see where it's messing up a bit so here we'll go a little bit faster just so you can see it and I would say I probably prefer the 67 on this game just due to all this artifacting that we're seeing but it is still pretty close here on Resident Evil 4 we don't see near the performance impact we're getting about 42 with frame generation and about 48 with it off now the image with frame generation if we speed it up a little bit it doesn't look as bad but if you look right here you can see quite a bit of distortion where it's just messing up so I would say on this I would definitely prefer the frame generation off experience now here's where things Chang this is with frame generation on both and then we turned FSR to Quality so we're getting a slightly higher FPS and it makes a really big difference you can see here on the left where we're getting that Distortion and on the right that is definitely playable it is a bit smoother so if we slow it down a little bit you can see there's not near as much Distortion like we're seeing over here and then here's a side by side the one we just saw a minute ago with frame generation off and then we have frame generation on with FSR and the frame rate is pretty close and then you can see where this is usable so if we do normal speed you can see it is really smooth over here we're still able to see some of that Distortion so this would more be personal preference on which one you personally think looks better next next we have cyberpunk and it's pretty much the same performance hit as we saw in Resident Evil 4 and here at normal speed we can see we're getting right at 42 and about 49 over here and you just have to decide which image you look better I think it handles frame generation a lot better here without having a bunch of trees around and then I also wanted to run frame generation and then frame generation with FSR and we are getting a really nice bump this is set to Quality the game's running at 900p and we are at 30 watts and you can see about 10 FPS additional over here and if we speed it up a little it is really nice and smooth over here that is definitely a playable and enjoyable experience and then I wanted to see if we locked it to 40 FPS both of these are running frame generation but we turned off FSR and cyberpunk over here on the left and we still have FSR running over here set to Quality mode Let's see what kind of differences we get so here we are locked down to 40 and they look about the same I thought maybe we would still see some type of difference with FSR but if we speed this up y'all could let me know down in the comments if you're seeing anything but they look very close now one really important tip is here in Skyrim we have frame generation running on both of these and we have a 55 FPS cap here but we don't have it capped on the right and you might have noticed if you look you can see all this Jitter and this weird tearing and it's because we're at 64 FPS or so which is going over the 120 when it's generating those frames so we're at about 100 30 frames and that is what's causing this visible tearing so you don't want to go over 60 FPS if you have fluid motion frames on so you don't get this weird tearing and if you're interested to know what I use to cap the FPS it is a program called rivet tuner and I will have a link down below I created a tutorial on how to install it's a pretty lightweight program and you can just set the FPS limit one other thing I wanted to show youall here we're at 55 FPS on all of these tests it's just the in-game sensitivity has been turned up from left to right so a real slow sensitivity here and this is the realtime speed right here of all the tests running so everything's running in real time and I thought it'd be an interesting test to just throw together you can see on the left when we're just slowly panning that camera at 55 frames it looks pretty good and you can see we're having some issues with frame generation here in the middle at a medium pan and then also at a very fast pan but it's not as drastic as I thought it was going to be and then at 50 FPS it definitely becomes more noticeable you can really see it messing up here and if we speed it up it kind of almost disappears so if we look at the middle one here at 50 FPS you can really see it but then if we speed it up you can't see it as good and if we do real time it definitely looks a lot better and this is probably the weirdest result at 45 FPS it actually looks better at the speed we're going here on the right than at 50 I don't know what the deal is with that but it actually looks slightly better and if we speed it up you can barely see it if we do it in real time it's hard to see then at 40 FPS we can totally see the frame generation on both of these strugg one quite a bit and over here it's not too bad so if look over here on the left as I speed this up and you can see with that really slow pan it's doing a great job whereas over here it's messing up quite a bit then at 35 FPS we're getting into where it is just not very good you definitely don't want to use it then once again at 30 it's just pretty terrible definitely not something to have on if you're going to be running 30 FPS I would turn it off and just cap the frames at 30 you'll get a much better experience even though it be a little jittery it won't be doing this type of stuff right here now moving on to the latency test we're at 15 watts no FPS cap we're getting about 42 FPS in crisis and here we have frame generation off if you take a look at the mouse this is just moving it at a normal speed you can see what it looks like then here we have frame generation on and we're moving the mouse I don't know if you it's picking it up in the video but there's a bit more delay there and we are getting slightly higher FPS like we saw earlier frame generation does have an impact on performance this is just at 15 WTS across the board now here I'm moving it quite a bit faster so you can look at the mouse down here as I'm moving it back and forth and then just how much of a delay there is here and then here's frame generation off you can see it just feels a lot more responsive so this might bother some people might not once again here is frame generation on so you can just pay attention to the mouse the camera moving see what you think and then here is frame generation off doing the same thing and while I was personally playing it the frame generation being off felt a lot more responsive another thing you might be wondering is if CPU boost matters you can see here we're at 15 wat 41 FPS and then as soon as we turn CPU boost on you'll see it's going to level right back off at 41 FPS even here at 30 WTS we're at 53 FPS this is with CPU boost on and we turn it off and we're going right back to 53 and this is with frame generation on both I also tested this in multiple games off camera to see if it helped with the artifacting in any way and I I did not notice any difference so whether you have it on or off shouldn't matter too much and if you do decide to get the preview drivers what you want to do after you install them which I have that link down below so you can download the driver as well as the tutorial on how to install them once they're installed you can open up the AMD control panel and if you go to the gaming tab up here and then Graphics down here and we scroll down a little ways you'll see AMD fluid motion frame so you can toggle it on here you'll see anti-ag automatically turns on however your probably also want to set up the in-game overlay so you can turn it on and off while you're in a game in case you don't like it or maybe you want to test it as well to do that we need to click this gear icon at the top right then you're going to click on preferences right here and then right here where it says in-game overlay we're just going to enable that and then over here at hot keys if we click on that we can do this full screen overlay so we can open up the UI while we're in the game by hitting alt plus r you can also toggle the performance overlay I'll show you what that is real quick so I just hit control shift o and you can see it brought this performance overlay up over here you can also click on the performance tab go over to this overlay tab to change the size transparency columns and also the tracking Tab and track different metrics that you want to see and then when you're in a game you can hit alt+ R and that is going to bring up this overlay and we can toggle fluid motion frames on and off if you pulled up and you see the game you currently have opened you might not want to toggle it here because that will be on a per game basis that it will save so we can click the global gaming experience and then we can just toggle it here so we can turn it off for all games or turn it on for all games this is at least how I like doing it instead of having it be per game and for my final thoughts I think if you want to use this using a 45 or 40 FPS cap is probably the way to go unless you know the game's not going to hit 60 so you don't see that tearing like we saw earlier also I tested out FSR and a few other games like forar ryzen 5 and it always seemed to be a bit better so I would turn that on not only for just the frames but it feels like it softens the image a bit and that helps with fluid motion frames I don't think it likes Jagged edges from what I'm seeing very much and I think if you're fine with the increased latency or essentially where it feels like lag whenever you push on the controls it takes a bit longer to actually activate then fluid motion frames might be something to get however if you want the most responsive experience possible then you definitely don't want to use it and it will feel a lot more Snappy so it's really going to come down to personal preference also keep in mind this is the preview drivers and they could really improve that latency in future drivers I'll definitely be testing it out to see if they do and if they did this is something that could totally be usable and I would use it probably in most games however right now I'm personally not going to be using it a whole lot until the input laty gets fixed anyway I hope you enjoyed the video and I will see you in the next one peace [Music]
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Channel: Filterless
Views: 21,885
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Length: 11min 10sec (670 seconds)
Published: Mon Jan 15 2024
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