All Weapon Mods Ranked Worst to Best in Cyberpunk 2077

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gun modifications offer a range of benefits  and bonuses which can be added to your guns   in cyberpunk 2077 from plain and simple  damage bonuses to a quicker attack speed   reload and rate of fire this video is going to  be exploring some of the best places to find   these potentially elusive mods weighing up their  pros and cons before deciding once and for all   which are best as usual I'll be running with  the classic ranking order format based on my   personal preferences though bear in mind that  in this instance different mods have different   utilities and their overall usefulness to you  will depend on your build this is as much an   explanation guide video as it is a ranking  if you've been enjoying the series thus far   then don't forget to sub to the channel for more  content like this thank you now let's get to it   down at the bottom we have the gun mod weaken this one will upon hitting an enemy decrease that   enemy's accuracy by 10% for 10 seconds now this is  certainly a bit more creative than simple damage   boosts and when using this thing it is indeed  a potentially noticeable effect going right   back to early game on very hard mode and using it  against some goons I found it was indeed reducing   the number of bullets that hit me my problem  with this mod is that being hit 10% less though   doesn't actually do that much in the grand scheme  of things enemy groups are still a serious threat   if they were before though we can afford to be  slightly less careful otherwise enemies won't be   a serious threat anyway and we're wasting our mod  slots on something which is therefore irrelevant   don't get me wrong this mod does have use cases  particularly in early game and getting off some   burst fire onto all enemies in a group at the  start of a fight will land you a small advantage   of course these mods can be scaled up to a full  40% with four mods on legendary guns but like I   say by the time you've reached those higher levels  going with this mod is a waste I'd recommend maybe   buying up some from Robert Wilson at the Second  Amendment store in early game and attaching them   to guns you don't intend to use later mods can't  be removed once they're placed and the only way to   recover them is to disassemble the gun having  unlocked the waste not want not crafting perk   this one also can't be crafted so you'll have to  scavenge or buy new ones whenever you need them   next up we have neon Arrow a weapon mod which  increases reload Time by five percent and by   stacking four we can reduce it to a full 20  therein lies the main issue with this mod   however as well as the reason it's sitting so low down on the list neon Arrow cannot be crafted   nor seemingly bought my online research led me  to believe that there were only three available   in the game yet upon doing my own searching I  literally only found one this was up at the North   Side docks at the appropriately named needle in a  haystack scanner hustle allegedly there's another   near Victor's clinic and a third during the  Monster Hunt kick I searched high and low and   couldn't find either it's exceptionally annoying  that only one is available in fact because wear   it craftable buyable or even just had a few more  unique drops it would easily be one of the best   on this list I decided to command a few more in  just to see their full potential with the small   hope that others have found more than one and  can do this legitimately I found it worked best   with the Sovereign shotgun and comrades Hammer  revolver both single shotguns and when combined   with the sandevistan can technically shoot as  fast as they can reload as opposed to regular   guns which don't speed up with us in Sandy time  comrade's Hammer was certainly a nice Improvement   and Sovereign actually felt faster than a pump  action my advice to you would be to save this   very precious mod slash mods for a one-shotting  gun you're going to use a lot since extra damage   is pointless at that point the speed at which you  can fire becomes the only viable way to improve   your DPS and a faster reload will definitely  help with that comment below if you found   a neon Arrow anywhere else but here and we'll  try our best to establish other drops for them   suffering the same issue as neon Arrow Vendetta  is another highly rare gun mod which increases   headshot damage by 10 percent I found this one  particularly useful when added to pistols like   death and taxes The Hitman style base takedowns  equally if you're a crack shot with a sniper or   use the smart gun headshotting method then this  could make it quite a bit more lucrative for you   that is of course if you can find any they're most  common around the Heywood area and can allegedly   be looted from Valentinos the only one I could  actually find as a definitive spawn though was   this suspected crime activity right here near the  Glen Apartments again with not even enough mods   to stack onto one legendary gun this does throw  a pretty big dampener onto the mod overall not   to mention the fact that headshots are already  pretty powerful and slapping an extra 10% or at   most 40% onto a gun which already has a hundred  percent headshot damage bonus doesn't increase   overall damage by quite as impressive a ratio  what's more the crunch mod can improve overall   damage by seven percent that's not too far off  from 10% and applies the damage to the whole   body overall though Vendetta would certainly have  earned a higher place on the list if only just for   providing a greater reward with getting headshots  but its Rarity unfortunately is just something   which prevents it from being a viable part of most  builds a decent mod for early game or just players   with them all spray and prey attitude pulverize  increases damage to limbs by five percent and   can be stacked for a maximum of 20% limb damage  acquiring this one is pretty easy just refresh the   Second Amendment store in V's apartment building  until it shows up in Robert Wilson's inventory   this is by the way one of the better stores to do  this I've found since it's one of the only stores   where you don't have to leave when wanting to  skip time most things are also available here   and it's just that little bit more efficient as a  cheat mod which costs 375 Euro dollars and doesn't   go past uncommon it's mostly a good early game mod  to slap onto disposable guns for that extra bit of   damage from what I can tell it also ups the limb  dismemberment event and does indeed live up to the   name pulverize my favorite way to use this one was  to stack them onto an lmg like the defender for   more of that Unstoppable Terminator feel since you  probably won't bother aiming for the head with an   lmg and there's four times as many limbs as heads  on a person this is a cheap and notable upgrade   do bear in mind though that once you have the  legendary crunch mod that's going to give you 7%   percent overall damage and be better in every way  statistically than this so if you have an lmg or   heavy duty weapon you plan on using late game you  might want to hold off on modding it with these   another mod with fairly limited use cases Pax increases weapon damage by an extra three percent   and makes the modded gun non-lethal this of course  is great for pacifist players though for those who   don't want to kill the easier alternative for  this is to Simply install the target analysis   Mod on your Kiroshi Optics to make everything  non-lethal across the board that one can also   be equipped and unequipped at your leisure  unlike packs at the same time if you had   say a particular gun to use against cyber psychos  then slapping a Pax mod on it would permanently   make sure you don't accidentally kill any of them  but the biggest and possibly most important use   case for this mod in my opinion is for those  who want to use Skippy in stone cold killer   mode from the get-go and don't want for him to  leave the switch to puppy loving kneecap aiming   pacifist by slapping a Pax mod on him immediately  Skippy will still aim for the head but won't kill   anyone either thus not racking up the 50 kills  thus not switching modes this one again can't be   crafted but can be bought very cheaply from  Robert Wilson at the Second Amendment store   now we get on to the first melee weapon mod on  this list there are four melee weapon mods in   total and most have pretty basic stat boosts the  one white knuckled offers a 2.5% extra crit chance   and can be bought from all melee weapon vendors  for a mere 180 Eddies that's the same price for   all the melee mods so no competition there fully  stacking this into a legendary weapon with three   slots will of course give us a 7.5% extra crit  chance a welcome boost but not amazing at the   price of all our melee slots that is of course  unless you're using a weapon with insane crit   damage like the Satori Katana as we want to be  getting that 500% crit damage as often as we can   overall though I rank this one lowest for melee  weapons simply because I don't find it as much   of a boost as the others with perks and touch  offering higher crit chances than this it's   also possible with some weapons to scale your crit  chance to 100% without needing this extra 7.5% it's   the only metric with a limit here out of the four  and thus does not offer as much overall benefit as   the others slightly better for melee weapons is  the cold shoulder damage mod offering a 5% bonus   overall damage which can stack to 15% there's also  an epic variant available very rarely which cranks   this up to six percent I found one at this assault  in progress in the night City lower Gardens sure   one percent is barely anything but worth having  as opposed to not now cold shoulder is the most   basic mod when it comes to melee weapons and I'd  recommend using it on items which already have   excellent base stats simply because you might as  well cheaply scale them up for that extra damage   fast winging clubs like cottonmouth and Sir John  Phallustiff are already top-tier weapons in their   category they don't really need to swing faster  or get more crits necessarily so you might as   well save your stamina and just deal more damage  per hit in fact since these weapon mods are so   cheap I'd recommend slapping them onto the random  household items which count as Weapons earlier in   the game if you plan on using any of them it'll  make those early levels slightly easier and the   small investment will no doubt pay off in the  long run again head to any melee vendor and they   should be selling the weapon mods next we have  yet another weapon mod which definitely suffers   from a scarcity issue whilst I've definitely  found more Phantoms than I have neon arrows   or vendettas this weapon mod is probably best  reserved for one gun that you like Phantom is   able to increase our rate of fire by five percent  which scales up to 20 when stacked they can only   be found in Rocky Ridge annoyingly but at least  we can acquire them earlyish on in the game when   heading up here with panam scattered around the  saloon are several crates housing both Scourge   melee mods and Phantoms unfortunately the ratios  are interchangeable and you could end up with a   minimum of two or at most six Phantoms probably  this is the only place to acquire them as well   now I can tell you I knew exactly what gun I was  going to use with these from the get-go Problem   Solver is already the fastest firing weapon in the  game nearing 1,000 rounds per minute let's take it   over that shall we by slapping on four Phantom  mods we take bullets fired per second from 17   up to 22 and it gets better you see Problem  Solver has a six percent crit chance pretty   low but with 22 bullets per second that's still 1.3 crits every single second so by equipping   a cyberdeck with legendary short circuit we can  be inflicting constant electrical damage on top   of physical damage so bear in mind that's just  one build and Phantom can be used in a variety   of lucrative ways particularly with automatic  guns want more EMP explosions with the yinglong   well then just fire more bullets per second this  is certainly one of the more fun weapon mods we   can mess around with in this game and I'd love  to rank it higher but the fact that we might not   even be able to Source the four we'd need to max  out one gun does put a bit of a dampener on the   whole thing limiting the possibilities for some  players and not others which really isn't fair   as I was just saying the second of those two  mods found up at Rocky Ridge is Scourge thing   is Scourge can also be acquired just like all  melee mods from weapon vendors too so don't   worry about having to hunt around for these this  one provides a 10% boost to crit damage and in my   opinion is simply more useful for more of the  game's weapons than white knuckled the Jincu  Maru sword for example has a 100% crit chance when  under the kerenzikov effect so this is literally   free extra damage at that point similarly scalpel  boosts crit Chance by 50% under a sandevistan    so this is fully worth doing for that basically  what I'm saying is that weapons with high crit   chance benefit well from boosted crit damage  whereas weapons with high crit damage vice   versa benefit from higher crit chance since  there's more melee weapons with higher crit   chance in the game I think this is more of a  worthwhile mod on the whole than white knuckled   on that same note penetrator serves as the crit  chance booster mod for guns and usefully we   can get a crafting spec for this one most likely  you'll find it exploring the world's random crates   of loot but if you're desperate then restocking  the inventory of the JapanTown weapon vendor   might yield you some luck with common giving a  one percent boost and legendary three percent   you'll want to wait until you have the best  variant before adding it to those high-powered   legendary guns now a good use case I can think  for this once again runs with the legendary short   circuit damage boost by stacking four of these  we can boost our crit Chance by 12% and thus give   ourselves a fair amount more crit hitting chance  for that extra electrical damage equally if you   have a gun with an already reasonably High crit  damage like for example guts or Sovereign we   can bring that crit chance up to maximize the  number of times we get that extra damage now   there's going to be a mathematical formula when  it comes to each of these as to which mod will   most efficiently increase damage outputs which  is best out of Base damage crit damage or crit   chance is gonna vary according to the weapon  in question and its pre-existing percentages   a final mod for melee weapons Kunai does something  a little more interesting in my eyes especially   for slower swinging two-handed tools with each mod  applied increasing attacks per second by 0.3 this   mod operates off of a fixed integer rather than  percentages and makes it a lot more worthwhile   for things which were slow to begin with a katana  for example outputting four swings per second will   see far less Improvement going to five though  the caretaker's speed which can now swing at   almost double its original speed is going to  get a much bigger Improvement on the overall   base damage output of the weapon seriously with  melee weapons like this especially I don't see   why you'd use anything else and this is actually  solved one of my biggest criticisms when it comes   to this awesome otherdimensional piece of Kit  the same goes for the hammer equally you could   still add it to katanas if fastest swinging  most insane ninja is what you're going for   over fixed statistical numbers I get it you  want a visual tangible improvement over simply   increased damage and that's okay I want that  too that's why it's my favorite melee weapon mod   at number four we have one of the most basic but  undoubtedly effective mods in the game crunch as   I've mentioned already offers between three to  seven percent extra bass damage at different   tiers Rising all the way up to a maximum of 28%   when stacked into a legendary gun more than a   quarter extra damage is not something to scoff at  and even something lower than that in early game   can sometimes mean the difference between winning  a fight and not of course being me the first thing   I thought to do with this was to attach it onto  the comrades Hammer a totally unnecessary but fun   Endeavor nonetheless and yeah it works well the  enemies still go down in one shot obviously but   the number is bigger this make my eyes happy and  it good forget big number with comrade hammer in   all seriousness this is probably best used mid  game to bring One-Shot weapons like death and   taxes or dying Knight into the realm of one shot  kill slightly earlier than they otherwise would be   and allowing immediately for those Hitman style  stealth takedowns this one can indeed be crafted   but annoyingly the crafting spec seems random  though since you probably won't have high enough   crafting in earlier game anyway I'd recommend  exploring rooftops and loot boxes to hopefully   acquire the spec for free that way now pacifier  does exactly what crunch does but instead applies   to crit damage rather than base damage honestly  I could just as easily switch these two around on   the rankings but I just find getting the red crit  numbers to be a bit more interesting and rewarding   than the white ones and any way to get that number  up is a bonus in my book again the crafting spec   is random but the weapon vendor in downtown I've  heard should definitely have it in their cycle   somewhere personally I enjoyed again adding this  to death and taxes for a stealth takedown at The   Wraith Camp the crit effect wasn't nearly as  numerous as some guns but when it applied it   was a great bit of helpful extra damage equally  you could take a more heads-on approach with   an assault rifle for example and it could there  too be a helpful if slightly rarer damage boost   again the higher the base quit chance of a gun  though the more you'll reap the benefits of this   extra damage so have a scroll through your  stash and see what's offering the best rates   now here's a very interesting one counter mass is  the only weapon mod to come at a base tier of Epic   and offers a very useful and welcome benefit  of eliminating horizontal recoil now for many   guns this ability is absolutely essential take for  example the problem solver with its insane recoil   and bullet spray beforehand it looked like this yet  now it fires up in a straight line since the best   way to use this gun anyway is by firing at the  ground and utilizing Ricochet this mod improves   our accuracy in doing that by a lot the best thing  about this is you only need one to utilize the   effect to its fullest meaning on a legendary gun  you'd still have three slots left for other things   annoyingly though these can't be crafted and come  slightly more expensive than other weapon mods   at a price of $1238 fortunately though they're  fairly common and I had a lot of luck cycling   through vendors in Heywood to find them so what  are you waiting for go grab one of these and say   goodbye to two-dimensional recoil patterns this  is of course if you use an automatic gun since   the effect Isn't So notable nor appreciated on  those that fire one shot Now countermass is very   good and unique come to that but there's a mod  which in certain circumstances can be even more   lucrative so much so in fact that some might  even class it as broken the combat amplifier   will increase our chance to apply damage status  effects like five percent that means whatever   Elemental damage our weapon inflicts whether it be  Fenrirs fire Divided We Stand's poison, bleeding or   electrical this mod will boost that effect by five  percent and of course stacking four onto the same   weapon leads to a 20% boost now here's the broken  part there are some weapons which don't apply a   damage status effect Johnny's malorian is a prime  example and Yinglong despite blasting copious   emps actually also sits in this Camp should we  apply four combat amplifiers to these guns we'll   get a 20% chance to bleed poison shock and burn  resulting essentially in an 80% chance to apply   a lingering damage Elemental effect it is honestly  so broken and without a doubt the best set of mods   to apply onto any guns which happen to fit the  no pre-standing Elemental effects description   they cost a mere $675 Eddies but can also even  more usefully be crafted again the spec is pretty   RNG but the internet seems to suggest that the  downtown weapon vendor is statistically a good   bet don't quote me on that though because I don't  have the statistical data to back that up overall   I love this one the most it's totally broken and  totally brilliant though I wouldn't necessarily   waste it on guns like fenrir until only boost  the burn effect and it'll be a waste but let me   know what you think what's your favorite weapon  mod in cyberpunk 2077 and why I hope this video   helped in outlining each of the weapon mods what  they do and some decent use cases for them again   don't take the ranking element too seriously  I get that we're wading into pretty subjective   build dependent territory out here and this is  just my opinion if you like this video though   then likes are very much appreciated I plan to  get around to the clothes mods as soon as I can   and if you want to know more about any of the  guns featured in this video then I've produced   ranking videos for every gun type on this channel  and I'm now working my way through melee weapons   anyway thank you so much for watching I'm Sam  Bram and I'll see you soon in another video
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Channel: Sam Bram
Views: 75,297
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Keywords: cyberpunk 2077, cyberpunk 2077 best weapons, cyberpunk 2077 gameplay, sam bram cyberpunk, cyberpunk gun mods, cyberpunk melee mods, cyberpunk phantom mod, cyberpunk neon arrow, cyberpunk neon arrow location, cyberpunk vendetta location, cyberpunk combat amplifier, cyberpunk best weapon mods, cyberpunk best weapon mods vendor, cyberpunk best weapon mods 1.6, cyberpunk kunai, cyberpunk best gun mods, cyberpunk best melee mods, cyberpunk 2077 gun mods crafting
Id: QZDxGpxExmQ
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Length: 18min 17sec (1097 seconds)
Published: Thu Feb 16 2023
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