All Eternal Cylinder Agents in the Eternal Cylinder!

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hello everyone and welcome to this video going over all the eternal cylinder agents in the eternal cylinder the very first agent that trevor meet is the cleanser this looks like a human chest and arms combined with a car its bright yellow headlights can strip troubles of mutations cleansers can be powered up by the mathematician to emit a red light instead of yellow this red light deals massive amounts of damage and strips mutations and it goes after any trouble it sees it can move quite fast on clear ground but sure does have a lot of trouble turning and getting around hills or difficult terrain cleansers can sometimes be found sleeping and can be woken up by loud treben cleansers are one of the weakest eternal cylinder agents as they can die by simply running into water and short circuiting it only takes three big energy bombs to kill a cleanser dead cleansers will drop this special amber looking thing only after trebum have unlocked the mutation tree in their inventory trouble that suck up this item we'll have one of their mutations randomly protected for the rest of the game the witness this is a weird agent that floats in the air in his two hands holding a television screen that has an eye on it witnesses will float around emitting a yellow beam that can strip trepum of mutations witnesses can be powered up by the mathematician or unifier to emit a red light instead of a yellow light this red light deals massive damage along with taking away mutations it doesn't attack on its own but if it finds a trebum it will alert all nearby agents of the tremendous location and call them to the treba the witness also acts as the visual organ for unifiers sometimes and the mathematician often puts witnesses inside these polls to be scouts and a lookout for any troubum trying to get by witnesses are toughly built but they can be short-circuited by water which will disable them for a short time disabling a witness over water is your best choice because once they are in the water they can never turn back on and will slowly die somehow the witness is extremely resilient to bombs it takes zero damage from all of these big energy bombs here however it can be killed by other mutations such as the real body and meteor feet the unifier a large terrifying looking thing that has a human torso but then a virus like head and spider legs made of metal the unifier is blind on its own but it can detect things off of sound the unifier has several functions for the eternal cylinder it can send out optic crystals that are parasites to watch onto any wildlife in the area to corrupt the protective presence of the towers it can also charge up crystals around it and then throw these crystals at its targets which will explode like bombs while the unifier is charging crystals around it it also knocks back anything that attempts to get too close anything that gets too close to the underside of the unifier will be met with a deadly electric shock sometimes the unifier can utilize a witness to act as its eye and it also uses its head as a protective safe to keep certain items away from the treble when a unifier is defeated it will collapse on the ground and lifeless and its head will open releasing anything inside the exonerator and i don't care what the compendium says this is one of the most deadly agents of the eternal cylinder thankfully it is only summoned in the desert exonerators are launched from the eternal cylinder into the desert in the path of trebum and acts as quite the jump scare sometimes because you just hear a loud boom out of nowhere and then a giant thud as it hits the ground the exonerator is one of the fastest cylinder servants however it is really bad at turning and can get stuck on these orange structures in the desert which it cannot destroy by the way and it also can be stuck in cliffsides if it's too tight of a turn it also has trouble navigating rough terrain the exonerator can flash a powerful beam of yellow light on one side of its body that can strip multiple mutations off a trobon in one flash when the exonerator starts getting low on health this light bulb will start to flash a red color instead which deals damage and strips mutations exonerators are waterproof unlike cleansers and going into water will not instantly kill them however they can get stuck in the water as they will not be able to drive out if the terrain down there is too bumpy exonerators are also extremely difficult to kill as they take eight big energy bombs to kill if trouble somehow manage to kill the exonerator it will drop the same orange item cleansers drop which unlock one mutation permanently for each of them that consumes it the celestial charwalla is the only creature that can kill exonerators when an exonerator is around it has a unique soundtrack that plays hand of fate this is a terrifying gigantic monstrosity that has a bunch of hands morphed together and it's just fingers and hands it's so weird looking and it has a tongue like appendage that has eyes in it which looks a lot like the claberock tongue eye thing this hand of fate was created by the cylinder to stop the trebum on their quest it has the ability to expel a deadly amount of heat that can deal damage to any trouble that comes in contact with the heat it produces in this boss battle here it heats up the sides of the glass with its fingertips or with its eye tongue appendage however the mini fingers it has is also its weakness as these are very fragile and do not like getting things slammed into them the liberator the companion says that this is one of the most dangerous internal cylinder servants however i found that they're quite easy to out maneuver and definitely not as much of a pain as exonerators liberators can only be summoned by the mathematician so there's not a whole lot of them around like the exonerators and you know a liberator is in an area if you see this ring sticking out of the ground and these two circles next to it this means that the mathematician is going to hop over the cylinder at some point and raise the liberator from the ground while liberators are fast they do suck at turning and are not good on rough terrain like many other agents the liberator has a tractor beam attack that it will use when trebum or anything it wants to kill is close enough to it this tractor beam sucks up anything in the light and brings it to the liberator's face so it can deal damage this is the only yellow light that does not strip mutations trebum can throw bombs into this yellow white to trick the liberator into picking up a bomb and having it explode right in its face it takes about eight big energy bonds to kill a liberator or they can use the unstable body mutation to give the liberator a nice surprise the final biome is not the only area you can find liberators though if you manage to get behind the cylinder in chapter 2 or after and you stay there too long the cylinder will summon a liberator to kick those nasty trouble out because it doesn't want you snooping around however this liberator tends to fall through the floor when it dies sometimes taking the item it drops with it the item i'm talking about is this special amber item that unlocks a random mutation to trebump that consume it all liberators drop this item when killed the mathematician this is the largest most powerful agent of the eternal cylinder it is around since the very beginning of the game and the mathematician fulfills the will of the cylinder the mathematician is responsible for rolling the cylinder across the land although we do know that the cylinder does not need the mathematician to roll this giant has the ability to summon and command other eternal cylinder agents and does everything in its power to stop the troubum on their journey the mathematician has what looks like a blue door in its head and this is the portal into the eternal cylinders mind let me know in the comments below what you think of these eternal cylinder agents and which one you despise the most thanks for watching and good luck out rolling the cylinder
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Channel: Niva1a
Views: 92,461
Rating: undefined out of 5
Keywords: the eternal cylinder all agents, the eternal cylinder, the eternal cylinder all enemies, the eternal cylinder gameplay, eternal cylinder resource, eternal cylinder epic, the eternal cylinder pc, the eternal cylinder servants, the eternal cylinder mathematician, the eternal cylinder hand of fate, the eternal cylinder all bosses, all agents the eternal cylinder, all servants the eternal cylinder, the eternal cylinder game, eternal cylinder, eternal cylinder game
Id: W0JRpZN8aKo
Channel Id: undefined
Length: 9min 13sec (553 seconds)
Published: Wed Oct 13 2021
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