A War of Dreams & Destiny | How Rebirth Sets Up a Controversial Third Game (FF7 Spoilers)

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When discussing the metaphysical dreamscapes and  mysteries of Final Fantasy 7 Rebirth’s ending,   it’s easy to view things in a vacuum.  Lost in a sea of exciting new questions,   we can forget that the event that kicked off this   entire niche community of predictions and  appreciation was a plot beat about destiny. “Like capital D destiny?” At first glance, the focus on these narrative  themes appeared to be a divergence from the   themes of the original FF7. When we  ask ourselves what the 1997 story was   really about, our minds are likely  to think of environmentalism, loss,   the cycle of life and death,  and coping with mortality. “Loss, chief among them.” Among these narrative themes, I don’t think  fighting fate comes to mind for many of us,   at least not in an obvious way. The inclusion of  these in FF7 Remake therefore came as a surprise,   and was interpreted by many as a small red  flag, suggesting that the final 2 games in   the Remake project might not stick as  close to the original game’s soul as   we had hoped. What made it more concerning  was the connection between these themes and   recent stories from the Final Fantasy creators,  which didn’t hit as hard for fans as intended. “We live to make the impossible  possible. That is our focus.” Although I personally enjoy the storytelling of  games like Final Fantasy 13, I can understand   why including tropey themes like fate  and destiny in a remake of a game with   such a mature and subtle approach  to its concepts can be worrisome. “Call it what you will… fate… destiny…” “A horse…” Upon further inspection, though, I think there’s  a lot more connective tissue between the narrative   of Final Fantasy 7 and fighting fate than you  might think, implying that the Remake project is   simply embellishing upon a sturdy foundation. Like  many of the metaphysical aspects of Remake and   Rebirth, the deeper you look, the more artistic  consistency you find. It may seem tropey at first,   but I believe the writers of the Retrilogy  have been using the theme of fighting fate   to cleverly set up a massive emotional payoff  in part 3 that connects back to the original   game in ways far deeper and philosophical  than any of us expected--ways that involve   more direct ties to environmentalism, a stronger  sense of closure in the story’s final moments,   and maybe even the controversial  inclusion of multiple endings. “But the future, even if it has  been written, can be changed.” To casual gamers, a common takeaway after  finishing both Remake and Rebirth is that   the plot has been, depending on who  you ask, either enhanced or enfeebled   by timelines and literal multiverses. But when  we follow the trail of clues left by the devs,   we realize the metaphysical landscape we’re  dealing with is closer to something like The   Good Place or the final season of Lost,  than it is to Back to the Future or the   MCU. After a thorough examination of Rebirth,  it becomes very clear that, no matter how real   the alternate worlds turn out to be, they  are part of the lifestream--representing   a spiritual plane of existence made up  of memories, fears, hopes, and dreams. “So what if spiritual energy doesn’t  distinguish between our real,   lived memories and the unrealized  desires buried deep in our hearts?” Dreams and wishes represent the core  of the Retrilogy’s most embellished   thematic exploration. Clinging to our dreams  despite facing strong resistance is the most   quintessential representation  of fighting fate you can get. In regards to basic characterization, Cloud’s  backstory is all about the dream of becoming   the person his inner child would be proud  of. He quite literally thinks he’s a heroic   figure outside of himself, only to learn that  reality is closer to his nightmares. If the   story remains intact in part 3, it will be  so powerful when he eventually realizes he   never actually needed that false image to stay  true to his childhood promise. Beyond this,   Cloud’s fate is to become a mindless puppet of  Sephiroth, but pushing back against this death   of the mind through the power of his friends is  the most cathartic momentum in the entire story. In Rebirth, specifically, Cloud, along  with a few other characters, experience   new literal dreamworlds to fight for. When Cloud  attempts to stop Sephiroth from killing Aerith,   we get a glimpse into his dream of a world  without loss. We also see the ever-optimistic   Zack fighting fate in his dream of a world without  sacrifice. Most notably, Aerith takes Cloud into   a plane of reality that she describes verbatim as  her dream. In this world, she seeks to escape the   crushing weight of her responsibilities, if only  for a moment, while her destiny literally hunts   her down. Even Sephiroth’s core motivation is  to avoid the death sentence we’re all born with,   by inheriting a dream of annihilation  from his eldritch abomination of a mother. Quite often when the game is exploring  these dreams of wishful thinking,   rainbows cover the screen. There’s plenty  of ways to interpret these screen effects,   but I personally see them as a representation of   character agency. No matter what the ultimate  reconciliation of the dreamworlds ends up being,   they thematically represent a person’s ability  to choose to move forward. At every turn,   the characters in Rebirth cling to any scrap  of hope they can find, using it as ammunition   to power their dreams and fight against their  fates in the face of ultimate meaninglessness. “Embrace your dreams. And, whatever  happens… Protect your honor… as a SOLDIER!” Throughout these dreams, we’re presented  with a dichotomy. On one end of the spectrum,   we have worlds of optimism, such as Aerith’s dream  where everyone in the sector 5 slums is using the   end of the world as an opportunity to milk every  last drop of happiness from life. On the flipside,   we have worlds of pessimism, like Zack’s  interlude where everyone in those same   slums is sapped of all joy by their impending  doom. Tying these dreamworlds into the Edge   of Creation scene from the ending of Remake,  we can apply this war between pessimism and   optimism to the universes of light and  dark presented to Cloud by Sephiroth. When we think about what Nojima, the lead writer  of the series, had to say about being inspired   by Carl Jung and the Buddhist tradition  of Yogachara, we start to see a thematic   throughline. Within these philosophies lies the  idea of the mind, or dreams, influencing reality.   When Sephiroth asks Cloud what he’ll do with  the little time he has left, it’s as if he’s   asking him to choose which dream to manifest into  reality, posing the Retrilogy as a war of ideals   between optimism and pessimism, life and death, or  in the game’s own terminology, creation and death. “7 seconds till the end. Time enough for you,  perhaps. But what will you do with it? Let’s see.” I believe this choice will play a major role in  the finale of part 3, but more on that later. When taken literally, we can place this war of  ideals side by side with how Rebirth explores   Aerith’s death. We’re left in a place  of uncertainty with how her demise will   impact the finale of the story. It seems  pretty clear that her primary life is over,   but plenty of opportunities  remain for her death’s impact   to be felt long into the future,  and even to possibly be reversed. It’s almost like the Retrilogy’s exploration of  life and death was created from the discourse   following the original FF7’s release.  Back then, her death marked a shift in how   video game storytelling was perceived,  and helped elevate the medium beyond   the lightheartedness so many associated with  it. Many fans refused to believe she was dead,   and spent years scouring the game’s 3 discs  for a way to revive her. The second the   Remake project was announced, one of the first  questions on everyone’s mind was “do you think   they’re still gonna kill her this time?” This  sparked much debate about the nature of remakes   and the meaning of life and death, making it no  surprise that this time around the storytelling   dives hard into metaphorical and literal  explorations of these topics. I believe   the ultimate resolution to Aerith’s  death will play a major role is how the   story of the series thematically plays  out, but we’ll get to that in a bit. It was once up for debate whether Final  Fantasy 7 had a happy ending. Aerith was dead,   the damage done to Midgar was potentially  catastrophic, and after the credits,   it’s even hinted that humanity may have died off  entirely within the next 500 years. Eventually,   Advent Children released, removing all  ambiguity from FF7’s ending, and providing   us with extra closure, though the emotional  effectiveness of it depends on who you ask. Regardless of what Advent Children did or did  not add to the story, FF7’s finale wasn’t exactly   a celebration, and there’s certainly nothing  wrong with that. There was a lot of sadness in   the original story, and a huge narrative theme  was coming to terms with the cycle of life and   death—of ourselves, of those we love, and of the  planet. The suffering of the characters was a part   of life, and eventually led to the planet bouncing  back from its terminal state. The ending was a   glimmer of a dream of hope in a sea of darkness,  at the end of an extremely memorable journey. Fast forward to April 2020. Upon reaching  the end of Final Fantasy 7 Remake,   we were met with one hell of a twist. The game  we were playing wasn’t actually a true remake,   but a self-aware remix in which the characters  made it their sworn duty to defeat destiny and   prevent the events of the original story  from ever happening. Understandably,   it took some of us a while  to come to terms with this,   but when we did, we were greeted with years of  fun speculation, community, friends, and memories. Especially after finishing Rebirth, my concerns  about the trilogy straying far from the source   material are substantially minimized. This is  partially because both Remake and Rebirth have   done such a great job of providing us  with an incredibly faithful adaptation,   regardless of what the small bits of added  metaphysically have changed. But another   reason I’m less worried now is that I’ve spent so  many hours in this reinvented world, with these   reimagined characters, that I find myself caring  more about them getting a satisfying end to their   story than I do about the project perfectly  emulating my nostalgic memories. Which means   that my biggest curiosity is now how the setups  in Remake and Rebirth will pay off, and the most   notable setup among them is about fate. I believe  this is a core element of what the Retrilogy is   building towards with its ending, and I think  it can go down one of 2 thematic crossroads. “What will we find on the other side?” “Boundless, terrifying freedom.” Of the 2 thematic crossroads I think  the ending of part 3 may go down,   Road A is certainly the least controversial,  and it’s the one that, given the choice, I’d   probably prefer. Revisiting the idea that Cloud  must choose, whether literally or metaphorically   across his journey, between the worlds of life  and death, Road A represents death, with a caveat. Just like in the original game, this road sees  Cloud and company learning to accept loss as   a natural part of life. They’ll say their final  goodbyes to Aerith and Zack, and defeat Sephiroth   and Jenova, likely for good this time. All in all,  the end result will mostly be the same as the OG,   especially since when 7 came out there  was no such thing as Advent Children,   and everyone just assumed Sephiroth and Jenova  were gone for good. It would be a nostalgic   sense of everything being put right back where it  was supposed to be, but with the added layer of   finality that comes with being the period on the  sentence that is the entire Final Fantasy 7 saga. And assuming this is the end of the story,   or at least of the primary conflict, I think  we’re gonna get a bigger send off than simply   defeating the bad guys. I would bet money  that we’re gonna get an epilogue of sorts. Building off the metaphysical dreams  of Rebirth, I can see a scene in which,   after defeating Sephiroth, Cloud falls  into the lifestream or some cosmic goop,   and wakes up in the church, and Aerith’s spirit  is there. Just like in the series finale of Lost,   she tells him that he died, but not in the fight  against Sephiroth. He died much later after living   a full and happy life. We then either  watch or play a montage of Cloud’s life   after the Retrilogy, hanging out with Tifa and  Denzel, and whatever other wish fulfillment you   can dream of. When he’s done remembering,  Aerith tells him that everyone is waiting. “Everybody’s waiting.” Cloud and Aerith then join  with Zack, Tifa, Barret,   and everyone else. They embrace and  walk into The Promised Land together. Of course, maybe they wouldn’t do any of  this overall idea EXACTLY because of just   how close it is to Lost, but I’m just sayin’,  the ingredients have all been laid out for this   to happen. Regardless, I think this would be a  beautiful final moment with these characters,   leaving us to contemplate the finality  of death, from a hopeful vantage point. “The journey doesn’t end here. Death is just  another path. One that we all must take.” This overall approach to the ending also  leaves room for it to be revealed that   all of the Retrilogy was a lifestream  dream Cloud goes through in his final   moment of death at some point in the future;  a representation of all of our memories and   nostalgia of the original game, brought  to life for one last beautiful goodbye.   I don’t think this is actually what  they’re doing, but I’d be down with it. “Of course it’s happening inside your head,  Harry. Why should that mean that it’s not real?” Now, there is one problem with taking  this overall approach I’ve pitched,   and that’s that the message about environmentalism   may become overshadowed, which leads us  to the potentially controversial Road B. Over the past 4 years, whenever  anyone brought up the possibility   of Aerith surviving Rebirth or this  trilogy, I would scoff. At the time,   the only reason I could imagine for having her  survive would be shock value, or to shake things   up, neither of which seemed like good excuses to  veer away from absolutely classic source material. But that was then, and this is now. Taking  into account all that I’ve experienced through   Remake and Rebirth, and having countless  conversations about the games with people   like SchrodingersBabySeal, Sleepezi, and SubTxt,  I think there is actually a very valid argument   for why an ending where Aerith lives would be  thematically appropriate, and maybe even more   relevant to the themes of environmentalism and  promoting life than any other potential outcome. So, I’ve said for a while that I’ve never seen  this trilogy as a replacement for the original   FF7, which will always exist as a great game on  its own. I don’t see it as a straight remake,   or even a sequel. I see it more as a companion  piece, designed to enhance our appreciation of   the original, and provide us with a fresh,  yet nostalgic remembrance. Because of this,   I don’t think it needs to tell the same  story down to each moment. We’re still   getting all the greatest hits, and with  an added layer of metatextual complexity   that rewards us for being hardcore fans.  To me, this all means that the Retrilogy   presenting a thematic flipside to the Final  Fantasy 7 coin is perfectly appropriate. If the ending of FF7, and my pitch for  Road A, were about accepting death as   a part of life and making the most  you can out of a universe of death,   the thematic flipside of the coin would be  a celebration of life, and a total rejection   of death. I totally understand that at first  reaction, this may seem like a terrible idea,   and maybe even a damaging one. It’s  true that death is a part of life,   and refusing to accept that could directly go  against everything Cloud’s journey stands for. But on the other hand, think about how  thematically relevant a lot of this could be,   if executed properly. The very concept  of environmentalism is to defy fate,   and reject death. The planet in  FF7, as well as our own planet,   are on a collision course with destruction. To  save the planet, we must fight for life against   all odds. We must ignore the fact that  everyone dies as an excuse to do nothing. This idea reminds me of the film Godzilla  Minus One. In it, they set you up to expect   a ton of death, but the catharsis they  end up delivering is the opposite. It’s   a Kaiju movie, but it’s also a war movie. In  a landscape filled to the brim with death,   the message they leave you with is:  maybe it’s time for a little life? Wouldn’t it be valiant to try to resurrect someone  whose death meant the literal end to the entire   Cetra species. Wouldn’t it be nice that after  all this suffering, she got a little happiness?   And a part of this that I think would make it  relevant, is that Rebirth spent so much time   focusing on the concept of wishful thinking,  hopes, dreams, etc. that I actually think it   would be a payoff that was earned, especially  when compounded by the life-affirming message   that with enough drive and support, we can change  the future of life on our planet. Would it cause   too many conflicts with the other themes in the  story? Maybe. But I’d be curious to find out. Of course, however part 3 ships, it’s likely not  gonna overtly follow either of these predictions,   but thematically, I think it will land  somewhere in between them. But there   is one other option here, and that’s the  complicated topic that is multiple endings. I normally am not a big fan of multiple  endings. I’m left struggling to decide if   the one I end up getting is canon, and beating  myself up if I messed up at one crucial moment   and ended up with an objectively worse one. And  then there’s the insanity of games forcing you   to beat them multiple times, or to do tedious  tasks, in order to get the quote unquote true   ending. Both Final Fantasy X-2 and Sea of  Stars really ground my gears in regards to   this. What even is the point if the only  ending most players get isn’t even real? Despite this, the possibility of the third  FF7 Remake game having multiple endings   actually doesn’t bother me that much. For one,  I kind of think it’s the natural next step for   the affinity system. Instead of a garden  resolution scene or a Gold Saucer date,   your relationships to those  in your party, to the world,   and maybe even to your own ideals could play  into the game’s finale very organically. But beyond this, there’s a very specific  reason I might hypothetically be okay with it,   and that reason ties in to just how metaphysical  the storytelling in the Remake series is. I don’t   know about you, but on my first playthroughs I  got Tifa for the Remake garden scene, and Aerith   for the Rebirth Gold Saucer date. But when I  watch the alternate versions of those scenes,   I don’t feel like any one scene is the true canon  moment for me. You’d think it would be the scenes   I got on my first playthrough, but that’s  not how my mind sees it. They all feel real,   and they all feel important. I can’t imagine  Remake without the hug Tifa and Cloud share,   which I view as Cloud’s moment of change  in his Remake arc. On the flipside,   Aerith’s scene has some very relevant plot  and lore importance. Likewise, in Rebirth,   every date scene is great, relevant,  and I have no true version in my mind. If the third game offered multiple endings,  depending on the execution, I don’t think   I’d be mad. I’d watch them all, I’d appreciate  them all, and they’d all be equally canon to me,   because to me, the Retrilogy at its core is the  manifestation of our Final Fantasy 7 dreams. Even if we forgo the multiple endings idea,  and the embellished theme of fighting for life,   I think we can all agree on one thing. The  Remake trilogy is building towards a cathartic,   fate-defying finale the likes  of which we’ve almost never   seen in this medium before. It will be  the Return of the King of video games,   a final chapter filled to the brim with payoffs  to the previous 8 years of setups. Some of these   moments will be enhanced interpretations of the  original story, but some will be entirely new. So much of the thematic focus in the story  is now on memories, dreams, wishful thinking,   and the mind. Even if the main world isn’t a  dream experience like the others we’ve seen,   the thematic relevance still  permeates the entire story. “Sleep. And dream the sweetest dreams...”  “Yet with each fond remembrance we knew…  Perhaps it was no more than wishful thinking.” The Remake project doesn’t even try  to detach itself from comparisons to   the original game. It rather exists alongside  it, representing our own childhood memories,   bending and dancing like the Lifestream  itself. It’s a celebration of remembrance,   where everything is just like we remember  from 1997. A place where our memories both   old and new can merge, and maybe even  our deepest wishes can be granted.
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Channel: Joshiepoo
Views: 5,775
Rating: undefined out of 5
Keywords: final fantasy, final fantasy vii, final fantasy 7, ff7, ffvii, remake, rebirth, final fantasy vii remake, final fantasy 7 rebirth, final fantasy vii rebirth, zack, analysis, ending, prediction, theory, beagle timeline, terrier timeline, ending explained, ending analyzed, final fantasy 7 rebirth ending, aerith, aerith's death, spoilers, spoilercast, video essay, sleepezi, schrodingers baby seal, maximillian dude, maximilian dood, bltzz, night sky prince, tim rogers, multiple endings
Id: ocegSsSK5UU
Channel Id: undefined
Length: 20min 9sec (1209 seconds)
Published: Sun May 19 2024
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