Sometimes you find a discovery in a video game
that's so mysterious, you end up wanting to pull out your own hair. Which is why today's video
is brought to you by Keeps hair loss treatment for men as we dive into 10 more mysterious discoveries
in video games that still remain unsolved to this day part five. Go to Keeps.com/oddheader or
visit the link in the description down below to save 50% off your first order. Half-Life 2. Thanks to howard e frogge for submitting this mystery on the oddheader discord. In March of 2020, IGN got together three Half-Life 2 developers, Adrian Finol, Robin Walker, and David Speyrer to react to a speedrun of the game by waezone. During a random moment in chapter 10,
when waezone was holding a crate to pull off a speedrunning trick, the developers casually
mentioned a possible trick of their own. "He needs a baby to put in that crate."
"Yeah, the crate baby."
"To do the crate baby trick." No one is exactly sure what the crate baby trick
entails as the speedrunning community isn't aware of any exploits in the game involving a crate and
a baby. But of course there is a baby in the game in the form of a baby doll that can be found
on the playground in the first chapter of the game.
And funny enough, a short distance away
from it is a crate. Putting the baby in the crate, I didn't exactly find any clear results,
though I have to wonder if there's more to this considering another tidbit that was revealed. "Crate baby led to the gnome achievement." "In episode 2."
"The gnome achievement. Yeah that's right." The gnome achievement being an achievement
in Half-Life 2 episode 2, where you had to carry a random gnome all the way to the
end of the game and shove him in a rocket, which seems to imply the crate baby trick
could somehow involve carrying both of these items to a later point in the game. Hopefully
someone out there is down for the challenge, but from the sounds of things that may just be worth it. "Once they discover crate baby, the speedrun times will be cut in half."
"It's gonna be a revolution." Who knows, perhaps the ultimate speedrunning strat that can change the state of everything we know about video games could just come down to putting a baby in a crate. Watch Dogs 2. Thanks to AR56br6 for submitting this discovery on the oddheader discord. AR56br6's mystery begins when they initially noticed some mountains in the Marin Woods area of the game that wasn't accessible. Things got strange when AR56 noticed an update that was later added to the game that appeared to move the boundary further, even though there was no mention of in the patch
notes. Investigating the new mountainous area, AR56br6 was extremely confused to find
what appeared to be an abandoned village, which appeared to be hiding a bloody hole in the back. He managed to also find a rusty bus and perhaps strangest of all, a toilet that's
mounted in the middle of the woods with two rusty children's tricycles beside it, that's slathered
with a dark substance that looks like blood, or, I think you get the idea. Whatever brutalized
this toilet, perhaps it be Bigfoot or somebody with a bad case of ... something ... I'm just not sure
why the developers would go out of their way to update the game just so they could add in this.
I think I'll just stay in the normal playable area. Cyberpunk 2077. Thanks ABWrenchSlinger and Primary_Intention181 for submititng this mystery through the oddheader reddit. Not long after the especially rocky release of the anticipated Cyberpunk 2077, players started noticing around the game map could be found mysterious statues with an LED message on them that cryptically says
FF:06:B5. An entire subreddit surrounding the discovery was started that every day since
has continued to obsess over what exactly this could mean, with the only possible clue
being that FF:06:B5 is the hex reference number for the color magenta. Pawel Sasko, the lead
quest designer of the game, was recently asked about it during a livestream and confirmed that
there was definitely more to the discovery. "There's a question. Is there any meaning behind
FF:06:B5 written in the statue? I cannot tell you! Of course there's a meaning." On the bright side, Pawel gave some words of encouragement that he's hopeful that one day we're going to solve what it means. "This is one of the memes that the community is like tracking. Um, I think one day, guys, you are going to solve it. I'm um, I'm positive." Thanks Pawel, I'm positive one day we'll solve it too. Just like I'm positive one day you'll solve all the issues with this game ... Maybe not. Doom Eternal. Thanks to catrickTV and HawaiiSalad for submitting me these discoveries
on my reddit and discord. CatrickTV was having a normal playthrough of 2020's Doom Eternal on
the eighth level Sentinel Prime when suddenly they heard something rather unexpected.
As suddenly, they could hear music from 1994's Doom 2 that was seemingly coming from this barrel.
I know they say you can play Doom on anything, but I never expected a barrel. CatrickTV shared the discovery on the Doom reddit, and no one had any clue how exactly they triggered the
audio, although it was pointed out the music is in the game files, but as are all the other Doom 2
tracks, since the original two games can be played inside the doom slayer's house.
On a similar note, HawaiiSalad was running through mission 6, Arc Complex, when they noticed in the corner of
their eye, when they fell off this platform, an alligator that doesn't appear anywhere else in
the game sank into the depths below. Research was conducted by Mattias Karlsson on Twitter, who found the alligator
is programmed to sink as soon as you see it, and also that it has no
animations, you can't kill it, and it does nothing when you touch it. Strangest of all, during the secrets of Doom Eternal stream at QuakeCon, community managers were asked about this discovery
and explained when they brought it to the team's attention, they said, "An alligator? Asking
if they had any idea about it, they replied, "No." One of the community managers
at the event suggested it was perhaps a reference to an alligator in Resident Evil 2,
but since the community manager isn't actually a developer or in any way involved with the egg,
that can really only be considered a decent guess. Whether or not there's any more going on
with this alligator or the music in the barrel, unfortunately, appears to be a mystery of
the developers wouldn't know about either. The Legend of Zelda: The Wind Waker. Thanks to frequent contributor CycloneJoker for submitting this on the oddheader discord. Fish_waffle64 was streaming while playing in the forbidden forest while encroaching upon the Kalle Demos, a giant parasitic plant monster that's the final boss of the area. One of Fish_waffle's viewers jokingly suggested she water the plant, so Fish_waffle went into one of the flowing waters
in the area and captured some forest water. Later when Fish_waffle was in the fight, Fish waited
until precisely when the Kalle Demos' bulbs were down during the first stage of the extensive
battle so when its flowers were exposed, she could jokingly pour one out for the homies,
when completely baffling everyone, the boss suddenly died, leaving everyone in a confusion about what
the hell just happened. Turns out the trick works every single time, making Fish_waffle the first
to find out in nearly 15 years that for some reason, the Kalle Demos' biggest weakness after all this
time is water, which really only confuses matters further as to what exactly is in the
water in the Forbidden Forest as certainly nobody expected the Kalle Demos' demise would
just be spilling a teensy bit of water on it. Deltarune. Thanks to RoboD.J.64 for submitting
this discovery on my discord server. Deltarune is an RPG by Undertale creator, Toby Fox,
whose first chapter was released in 2018, where characters Chris and Susie are pulled into
the dark world from the school supply closet. Being that only one chapter is out, there's a number of questions and loose ends that still haven't been answered.
For example, it was discovered at this spot, if you were to go back and forth to the previous area, only on extremely
rare occasion, the player will be teleported to a secret location. After three minutes of going
back and forth myself, I finally made it into the strangely mystifying area. Going behind the
tree and pressing the interact button prompts that there's a man behind the tree,
who only provides the player with an egg, made all the more weird considering the game excessively references eggs
without much explanation. After handing the egg off, the mysterious man disappears. The
egg initially appears to have no function, but can be found in the player's inventory. Towards the end of the chapter,
Chris can head to a flower shop where the florist tells Chris that
he can help himself to anything in the fridge. Chris places the egg in the fridge without
even having the player open the inventory to do so. When opening the fridge back up to look
inside, it now says there's two eggs in there. Unfortunately, the chapter ends shortly after
so we can only hope with the eventual release of chapter 2, we may finally get some answers
to who the mysterious man was, or if there's any meaning to the constant references to eggs. Observer: System Redux. Shoutout to Lore for submitting this on the oddheader discord. Observer is one of my favorite recent titles where players assume the role of Detective Daniel Lazarski, who investigates a mysterious signal from his estranged son, Adam. Observer received its next-gen upgrade, System Redux, in 2020, which included a number of updates to the game. For instance, now at a random moment, the player receives distress call, which can be tracked down to room 108, where a hot mess can we found that clearly belongs to a shut-in with a number of
particular interests. Here can be found a computer with an email from a man saying he found
a buyer, and that he put her in the basement with the others and gives you a password. Going to the basement you can find room 018 that you can now unlock with the code. The door locks behind you,
and inside is a very unsettling room filled with what appears to be unfinished,
cybergenetic fembots. After finding a hard drive in a locker and putting it in the computer,
the player can find a number of messages to help unlock some encrypted executables so the player
can unlock the door and go. However, a login on the C drive for an xxslayerxx can be found that to
this day, no one has ever found the solution for. After unlocking the door, an unknown entity hacks
the computer and repeatedly begs Daniel to save them, which initiates this bone-chilling mishap
immediately thereafter. Interestingly, originally after this scene, the player could hear the police
matriarch back at the bureau briefly fade in, saying: "No, not finished."
Who never responds again the rest of the scene. However, the scene appears to actually have been patched since to add
an additional line after she says not finished: "Investigation results: unsatisfactory. Should I mark the case as pending?"
"Um, sure." Now clearly explaining that the case is still
pending. And in the case notes, Daniel speculates there may not be anything to find in the scene ...yet.
Along those lines, it is speculated the Slayer login could hold a key to the scene, with
modder ltybcs even running a brute force hack of the keypad, to no discernable results. However, he didn't program his brute force hack to include symbols as well, which doubles the amount of
variables and there could even be a missing trigger. So it's possible there is still a way
to save these fembots or perhaps even a way to see what exactly the criminals were intending to
do with these robot ladies in the first place. For strictly research purposes, we're
going to need that code. Broken Sword: The Shadow of the Templars. Broken Sword: Shadow of the Templars is one of my favorite games, a point and click released in 1996 on PC where American George Stobbart explores Europe to solve a murder that the police refuse to investigate, also released in 2002 on the GameBoy Advance. At one point in the game, George comes upon a hidden
chamber under the streets of Paris. On both the PC and the GameBoy Advance, the scene for the most part is the same.
However, on the GameBoy Advance re-release, when you walk George to the end of this
platform, the game suddenly transitions without prompt into an area that didn't appear in the
original game, that houses an ominous door with a skull on it. When you first interact with
the door, George says, "I pushed against the door, but it seemed to be locked."
And by examining it, he says, "The door was a handsome piece of work." By examining the door a second time, George will
say something that he will never say again: "There, in the middle of the door, I could see some
kind of socket." And no matter what item you use on the door after, the door just remains locked forever. Unless of course somebody finds out there really is something special that you can stick inside the
mouth of the skull. Yeah, that sounded weird. Assassin's Creed II. Thanks to Lovecraft on my
discord server for submitting me this unsolved discovery. Although the series has a fair amount of cryptic and enigmatic themes, one discovery in Assassin's Creed II has been shrouded in mystery that's confused players since the series release of many titles since.
At one point in the game, the player can uncover a tomb underneath the Santa Maria della Visitazione church, where they can
find one of several pieces of collectible armor scattered throughout the game. However, right
at the start of the area, instead of completing the obstacles, if the player were to stand in
a really specific spot for an extended period of time on this ledge, some insist you have to
pull this lever, although it's confirmed that this is not always the case.
In fact, many just continuously restart the game until this finally happens, as underneath the water, they can
see what appears to be a giant squid swim by with a strange glowing eye, not unlike the artifacts
that glow in the game. Furthermore, if the player were to stand here for an even longer period of
time, a tentacle would eventually rise above the water with the complete absence of sound, leading
many to believe that this may be something that wasn't properly implemented or even meant to be
found at all. However, a reference to the event seems to appear in Assassin's Creed IV: Black
Flag, as the only other giant squid that appears in the series can be found as another easter
egg by returning to the Antocha shipwreck from earlier in the game at the bottom of the ocean.
As when you look through this hole in the vessel, you could spot a giant squid eerily kill white
whale. While the Assassin's Creed community is already at odds about what exactly the sightings
of the giant squids mean in the series, many are skeptical that what appears in Assassin's Creed
II is actually a giant squid at all, as its head appears to be more like that of an octopus, though
Assassin's Creed Syndicate may hold a clue to it being something entirely different as in
Assassin's Creed Syndicate, you can obtain brass knuckles in the shapes of a tentacles with suction cups,
known as the Great Old One's Caress, the Great Old Ones being what author HP Lovecraft
used to refer to a series of creatures and deities he wrote of, such as the Cthulu from his story,
The Call of the Cthulu, which so happens to be a creature described as having an octopus head and
tentacles extending out of its face. That said, maybe it's a Kraken, which is essentially a giant
octopus monster from Scandinavian folklore. Until someone manages to actually get us a
good look at this thing, what exactly it is and what its relationship is to the Assassin's Creed story
may just be a mystery that remains beneath the depths of these dark murky waters
until it finally emerges in time. Deus Ex: Mankind Divided. Thanks to Zoe B and Marcus for
submitting this through the oddheader website and discord. At one point in the 2016 installment
of the popular cyberpunk franchise Deus Ex, series protagonist Adam Jensen has the choice to rob a bank or confront a bomb maker to advance the story. If the player chooses to do the heist, they end up in the Palleside property bank. Once inside, Jensen can enter a vault for
Versalife, a company led by Bob Page, a series antagonist who's part of the Illuminati,
where they could find a bunch of shady Illuminati stuff and documents about the mysterious Patient
X. After players collect the random goodies inside, they normally tend to leave the area and
not think any further about the vault for the rest of the game. However, more observant players
noticed if they ever switch over to Jensen's smart vision augmentation, in one of the random
boxes in the corner of the room can be found the upper half of a body in a box. Getting on top
of the box you can notice that the viewing panel is suspiciously iced over, making it impossible to
see inside. That is unless you use a light source, like an emp grenade, revealing what appears
to be protagonist Adam Jensen's face inside. Many believe this means that the Adam Jensen
you're playing as in the game may be a clone as at the beginning of the game, Jensen is
recovered from a facility called Panchaea from the previous game that was destroyed in the ocean,
but the game never goes into any detail about how he was recovered, only that he was sent to a black
site facility to be studied and identified before he was released. With the addition of what
appears to be other recovered objects from Panchaea in the room, players speculate, perhaps Jensen
did die in the collapse of Panchaea and was replaced with a clone with implanted memories,
and what you're looking at in the box is Jensen's original body. However, other players have
a number of issues with this idea, primarily being that Deus Ex: Mankind Divided is a prequel
to the earlier titles and the ability to clone in a short period of time, AKA flash cloning, is
established as not being possible until the 2050s, even though this game takes place in 2029. Some
have speculated that perhaps the cloning process began long ago and that the Jensen you play in
the game and all of the games is just one of many clones created by Versalife, possibly leading to
a bigger twist the series will eventually reveal. Though some fans believe this is a possible,
but too far-fetched explanation with a severe lack of evidence beyond this single discovery.
Another popular theory is that the body in the box is the clone, that when Jensen was recovered at the
black site a failed attempt was made at cloning, which is what you see here. There's also the
fairly popular theory that the Jensen model is a scrap model for another intended purpose, and
ended up slipped into the box by the developers to add the appearance of a random torso in the
container, which while that still could be the case, it certainly doesn't help the theory that
the body in the container in the game files are called Jensen Versalife body and Jensen Versalife
crate. With all of these theories on the table, this singular discovery opens up a whole can of
worms leaving many such as myself still ripping my hair out over which one it's actually supposed
to be. Of course, I wouldn't want any of you to end up in a similar predicament, which is why I recommend checking out Keeps for strengthening your hair and preventing any future hair loss.
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to save 50% off your first order. That's Keeps.com/oddheader. If you enjoyed this video,
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or Reddit. Shout out to Aaalexander Knight, Ash photography, Andrew FM, Bit_Width27, BroUps, Combat15bowL, Diarmuid Crowley, Ed Moffitt, Eddie Toxpin, foxmcloud123, Kenneth.guitar, Raii Sparrow,
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Wake up babe new oddheader video!
The Deus Ex bit is the stuff I'm all about. Something little, hard to find, and with huge implications.