10 Strangest Unsolved Video Game Discoveries - Part V

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Wake up babe new oddheader video!

👍︎︎ 23 👤︎︎ u/MaineGameBoy 📅︎︎ Aug 27 2021 🗫︎ replies

The Deus Ex bit is the stuff I'm all about. Something little, hard to find, and with huge implications.

👍︎︎ 5 👤︎︎ u/Dryu_nya 📅︎︎ Aug 28 2021 🗫︎ replies
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Sometimes you find a discovery in a video game  that's so mysterious, you end up wanting to pull out your own hair. Which is why today's video  is brought to you by Keeps hair loss treatment for men as we dive into 10 more mysterious discoveries  in video games that still remain unsolved to this day part five. Go to Keeps.com/oddheader or  visit the link in the description down below to save 50% off your first order. Half-Life 2. Thanks to howard e frogge for submitting this mystery on the oddheader discord. In March of 2020, IGN got together three Half-Life 2 developers, Adrian Finol, Robin Walker, and David Speyrer to react to a speedrun of the game by waezone. During a random moment in chapter 10,  when waezone was holding a crate to pull off a speedrunning trick, the developers casually  mentioned a possible trick of their own. "He needs a baby to put in that crate." "Yeah, the crate baby." "To do the crate baby trick." No one is exactly sure what the crate baby trick  entails as the speedrunning community isn't aware of any exploits in the game involving a crate and  a baby. But of course there is a baby in the game in the form of a baby doll that can be found  on the playground in the first chapter of the game. And funny enough, a short distance away  from it is a crate. Putting the baby in the crate, I didn't exactly find any clear results, though I have to wonder if there's more to this considering another tidbit that was revealed. "Crate baby led to the gnome achievement." "In episode 2." "The gnome achievement. Yeah that's right." The gnome achievement being an achievement  in Half-Life 2 episode 2, where you had to carry a random gnome all the way to the  end of the game and shove him in a rocket, which seems to imply the crate baby trick  could somehow involve carrying both of these items to a later point in the game. Hopefully  someone out there is down for the challenge, but from the sounds of things that may just be worth it. "Once they discover crate baby, the speedrun times will be cut in half." "It's gonna be a revolution." Who knows, perhaps the ultimate speedrunning strat that can change the state of everything we know about video games could just come down to putting a baby in a crate. Watch Dogs 2. Thanks to AR56br6 for submitting this discovery on the oddheader discord. AR56br6's mystery begins when they initially noticed some mountains in the Marin Woods area of the game that wasn't accessible. Things got strange when AR56 noticed an update that was later added to the game that appeared to move the boundary further, even though there was no mention of in the patch  notes. Investigating the new mountainous area, AR56br6 was extremely confused to find  what appeared to be an abandoned village, which appeared to be hiding a bloody hole in the back. He managed to also find a rusty bus and perhaps strangest of all, a toilet that's  mounted in the middle of the woods with two rusty children's tricycles beside it, that's slathered  with a dark substance that looks like blood, or, I think you get the idea. Whatever brutalized  this toilet, perhaps it be Bigfoot or somebody with a bad case of ... something ... I'm just not sure  why the developers would go out of their way to update the game just so they could add in this. I think I'll just stay in the normal playable area. Cyberpunk 2077. Thanks ABWrenchSlinger and Primary_Intention181 for submititng this mystery through the oddheader reddit. Not long after the especially rocky release of the anticipated Cyberpunk 2077, players started noticing around the game map could be found mysterious statues with an LED message on them that cryptically says  FF:06:B5. An entire subreddit surrounding the discovery was started that every day since  has continued to obsess over what exactly this could mean, with the only possible clue  being that FF:06:B5 is the hex reference number for the color magenta. Pawel Sasko, the lead  quest designer of the game, was recently asked about it during a livestream and confirmed that  there was definitely more to the discovery. "There's a question. Is there any meaning behind  FF:06:B5 written in the statue? I cannot tell you! Of course there's a meaning." On the bright side, Pawel gave some words of encouragement that he's hopeful that one day we're going to solve what it means. "This is one of the memes that the community is like tracking. Um, I think one day, guys, you are going to solve it. I'm um, I'm positive." Thanks Pawel, I'm positive one day we'll solve it too. Just like I'm positive one day you'll solve all the issues with this game ... Maybe not. Doom Eternal. Thanks to catrickTV and HawaiiSalad for submitting me these discoveries  on my reddit and discord. CatrickTV was having a normal playthrough of 2020's Doom Eternal on  the eighth level Sentinel Prime when suddenly they heard something rather unexpected. As suddenly, they could hear music from 1994's Doom 2 that was seemingly coming from this barrel. I know they say you can play Doom on anything, but I never expected a barrel. CatrickTV shared the discovery on the Doom reddit, and no one had any clue how exactly they triggered the  audio, although it was pointed out the music is in the game files, but as are all the other Doom 2  tracks, since the original two games can be played inside the doom slayer's house. On a similar note, HawaiiSalad was running through mission 6, Arc Complex, when they noticed in the corner of  their eye, when they fell off this platform, an alligator that doesn't appear anywhere else in  the game sank into the depths below. Research was conducted by Mattias Karlsson on Twitter, who found the alligator is programmed to sink as soon as you see it, and also that it has no  animations, you can't kill it, and it does nothing when you touch it. Strangest of all, during the secrets of Doom Eternal stream at QuakeCon, community managers were asked about this discovery  and explained when they brought it to the team's attention, they said, "An alligator? Asking  if they had any idea about it, they replied,  "No." One of the community managers  at the event suggested it was perhaps a reference to an alligator in Resident Evil 2,  but since the community manager isn't actually a developer or in any way involved with the egg, that can really only be considered a decent guess. Whether or not there's any more going on  with this alligator or the music in the barrel, unfortunately, appears to be a mystery of  the developers wouldn't know about either. The Legend of Zelda: The Wind Waker. Thanks to frequent contributor CycloneJoker for submitting this on the oddheader discord. Fish_waffle64 was streaming while playing in the forbidden forest while encroaching upon the Kalle Demos, a giant parasitic plant monster that's the final boss of the area. One of Fish_waffle's viewers jokingly suggested she water the plant, so Fish_waffle went into one of the flowing waters  in the area and captured some forest water. Later when Fish_waffle was in the fight, Fish waited  until precisely when the Kalle Demos' bulbs were down during the first stage of the extensive  battle so when its flowers were exposed, she could jokingly pour one out for the homies, when completely baffling everyone, the boss suddenly died, leaving everyone in a confusion about what  the hell just happened. Turns out the trick works every single time, making Fish_waffle the first  to find out in nearly 15 years that for some reason, the Kalle Demos' biggest weakness after all this  time is water, which really only confuses matters further as to what exactly is in the  water in the Forbidden Forest as certainly nobody expected the Kalle Demos' demise would  just be spilling a teensy bit of water on it. Deltarune. Thanks to RoboD.J.64 for submitting  this discovery on my discord server. Deltarune is an RPG by Undertale creator, Toby Fox,  whose first chapter was released in 2018, where characters Chris and Susie are pulled into  the dark world from the school supply closet. Being that only one chapter is out, there's a number of questions and loose ends that still haven't been answered. For example, it was discovered at this spot, if you were to go back and forth to the previous area, only on extremely  rare occasion, the player will be teleported to a secret location. After three minutes of going  back and forth myself, I finally made it into the strangely mystifying area. Going behind the  tree and pressing the interact button prompts that there's a man behind the tree, who only provides the player with an egg, made all the more weird considering the game excessively references eggs  without much explanation. After handing the egg off, the mysterious man disappears. The  egg initially appears to have no function, but can be found in the player's inventory. Towards the end of the chapter, Chris can head to a flower shop where the florist tells Chris that  he can help himself to anything in the fridge. Chris places the egg in the fridge without  even having the player open the inventory to do so. When opening the fridge back up to look  inside, it now says there's two eggs in there. Unfortunately, the chapter ends shortly after  so we can only hope with the eventual release of chapter 2, we may finally get some answers  to who the mysterious man was, or if there's any meaning to the constant references to eggs. Observer: System Redux. Shoutout to Lore for submitting this on the oddheader discord. Observer is one of my favorite recent titles where players assume the role of Detective Daniel Lazarski, who investigates a mysterious signal from his estranged son, Adam. Observer received its next-gen upgrade, System Redux, in 2020, which included a number of updates to the game. For instance, now at a random moment, the player receives distress call, which can be tracked down to room 108, where a hot mess can we found that clearly belongs to a shut-in with a number of  particular interests. Here can be found a computer with an email from a man saying he found  a buyer, and that he put her in the basement with the others and gives you a password. Going to the basement you can find room 018 that you can now unlock with the code. The door locks behind you, and inside is a very unsettling room filled with what appears to be unfinished,  cybergenetic fembots. After finding a hard drive in a locker and putting it in the computer,  the player can find a number of messages to help unlock some encrypted executables so the player  can unlock the door and go. However, a login on the C drive for an xxslayerxx can be found that to  this day, no one has ever found the solution for. After unlocking the door, an unknown entity hacks  the computer and repeatedly begs Daniel to save them, which initiates this bone-chilling mishap  immediately thereafter. Interestingly, originally after this scene, the player could hear the police  matriarch back at the bureau briefly fade in, saying: "No, not finished." Who never responds again the rest of the scene. However, the scene appears to actually have been patched since to add  an additional line after she says not finished: "Investigation results: unsatisfactory. Should I mark the case as pending?" "Um, sure." Now clearly explaining that the case is still  pending. And in the case notes, Daniel speculates there may not be anything to find in the scene ...yet. Along those lines, it is speculated the Slayer login could hold a key to the scene, with  modder ltybcs even running a brute force hack of the keypad, to no discernable results. However, he didn't program his brute force hack to include symbols as well, which doubles the amount of  variables and there could even be a missing trigger. So it's possible there is still a way  to save these fembots or perhaps even a way to see what exactly the criminals were intending to  do with these robot ladies in the first place. For strictly research purposes, we're  going to need that code. Broken Sword: The Shadow of the Templars. Broken Sword: Shadow of the Templars is one of my favorite games, a point and click released in 1996 on PC where American George Stobbart explores Europe to solve a murder that the police refuse to investigate, also released in 2002 on the GameBoy Advance. At one point in the game, George comes upon a hidden  chamber under the streets of Paris. On both the PC and the GameBoy Advance, the scene for the most part is the same. However, on the GameBoy Advance re-release, when you walk George to the end of this  platform, the game suddenly transitions without prompt into an area that didn't appear in the  original game, that houses an ominous door with a skull on it. When you first interact with  the door, George says, "I pushed against the door, but it seemed to be locked." And by examining it, he says, "The door was a handsome piece of work." By examining the door a second time, George will  say something that he will never say again: "There, in the middle of the door, I could see some  kind of socket." And no matter what item you use on the door after, the door just remains locked forever. Unless of course somebody finds out there really is something special that you can stick inside the  mouth of the skull. Yeah, that sounded weird. Assassin's Creed II. Thanks to Lovecraft on my  discord server for submitting me this unsolved discovery. Although the series has a fair amount of cryptic and enigmatic themes, one discovery in Assassin's Creed II has been shrouded in mystery that's confused players since the series release of many titles since. At one point in the game, the player can uncover a tomb underneath the Santa Maria della Visitazione church, where they can  find one of several pieces of collectible armor scattered throughout the game. However, right  at the start of the area, instead of completing the obstacles, if the player were to stand in  a really specific spot for an extended period of time on this ledge, some insist you have to  pull this lever, although it's confirmed that this is not always the case. In fact, many just continuously restart the game until this finally happens, as underneath the water, they can  see what appears to be a giant squid swim by with a strange glowing eye, not unlike the artifacts  that glow in the game. Furthermore, if the player were to stand here for an even longer period of  time, a tentacle would eventually rise above the water with the complete absence of sound, leading  many to believe that this may be something that wasn't properly implemented or even meant to be  found at all. However, a reference to the event seems to appear in Assassin's Creed IV: Black  Flag, as the only other giant squid that appears in the series can be found as another easter  egg by returning to the Antocha shipwreck from earlier in the game at the bottom of the ocean.  As when you look through this hole in the vessel, you could spot a giant squid eerily kill white  whale. While the Assassin's Creed community is already at odds about what exactly the sightings  of the giant squids mean in the series, many are skeptical that what appears in Assassin's Creed  II is actually a giant squid at all, as its head appears to be more like that of an octopus, though Assassin's Creed Syndicate may hold a clue to it being something entirely different as in  Assassin's Creed Syndicate, you can obtain brass knuckles in the shapes of a tentacles with suction cups, known as the Great Old One's Caress, the Great Old Ones being what author HP Lovecraft  used to refer to a series of creatures and deities he wrote of, such as the Cthulu from his story,  The Call of the Cthulu, which so happens to be a creature described as having an octopus head and  tentacles extending out of its face. That said, maybe it's a Kraken, which is essentially a giant  octopus monster from Scandinavian folklore. Until someone manages to actually get us a  good look at this thing, what exactly it is and what its relationship is to the Assassin's Creed story may just be a mystery that remains beneath the depths of these dark murky waters  until it finally emerges in time. Deus Ex: Mankind Divided. Thanks to Zoe B and Marcus for  submitting this through the oddheader website and discord. At one point in the 2016 installment  of the popular cyberpunk franchise Deus Ex, series protagonist Adam Jensen has the choice to rob a bank or confront a bomb maker to advance the story. If the player chooses to do the heist, they end up in the Palleside property bank. Once inside, Jensen can enter a vault for  Versalife, a company led by Bob Page, a series antagonist who's part of the Illuminati,  where they could find a bunch of shady Illuminati stuff and documents about the mysterious Patient  X. After players collect the random goodies inside, they normally tend to leave the area and  not think any further about the vault for the rest of the game. However, more observant players  noticed if they ever switch over to Jensen's smart vision augmentation, in one of the random  boxes in the corner of the room can be found the upper half of a body in a box. Getting on top  of the box you can notice that the viewing panel is suspiciously iced over, making it impossible to  see inside. That is unless you use a light source, like an emp grenade, revealing what appears  to be protagonist Adam Jensen's face inside. Many believe this means that the Adam Jensen  you're playing as in the game may be a clone as at the beginning of the game, Jensen is  recovered from a facility called Panchaea from the previous game that was destroyed in the ocean, but the game never goes into any detail about how he was recovered, only that he was sent to a black  site facility to be studied and identified before he was released. With the addition of what  appears to be other recovered objects from Panchaea in the room, players speculate, perhaps Jensen  did die in the collapse of Panchaea and was replaced with a clone with implanted memories,  and what you're looking at in the box is Jensen's original body. However, other players have  a number of issues with this idea, primarily being that Deus Ex: Mankind Divided is a prequel  to the earlier titles and the ability to clone in a short period of time, AKA flash cloning, is  established as not being possible until the 2050s, even though this game takes place in 2029. Some  have speculated that perhaps the cloning process began long ago and that the Jensen you play in  the game and all of the games is just one of many clones created by Versalife, possibly leading to  a bigger twist the series will eventually reveal. Though some fans believe this is a possible,  but too far-fetched explanation with a severe lack of evidence beyond this single discovery. Another popular theory is that the body in the box is the clone, that when Jensen was recovered at the  black site a failed attempt was made at cloning, which is what you see here. There's also the  fairly popular theory that the Jensen model is a scrap model for another intended purpose, and  ended up slipped into the box by the developers to add the appearance of a random torso in the  container, which while that still could be the case, it certainly doesn't help the theory that  the body in the container in the game files are called Jensen Versalife body and Jensen Versalife  crate. With all of these theories on the table, this singular discovery opens up a whole can of  worms leaving many such as myself still ripping my hair out over which one it's actually supposed  to be. Of course, I wouldn't want any of you to end up in a similar predicament, which is why I recommend checking out Keeps for strengthening your hair and preventing any future hair loss. Keeps is an FDA-approved subscription service whose focus is helping men and treating and  preventing male pattern baldness as conveniently and affordably as possible. With Keeps, a  licensed doctor will review your information online and recommend the right hair loss treatment  plan for you. Then your treatment is shipped directly to your door every three months. Keeps  isn't expensive, either, as it offers generic versions of FDA-approved medications for hair  loss, which makes it the most affordable out of the competition. Keeps treatments typically  take between four to six months to start seeing results, so it's important to act fast. Find out why Keeps has more five-star reviews than any of its competitors and why hundreds of  thousands of men trust Keeps with their hair loss prevention. If you're ready to take action  and prevent hair loss, go to Keeps.com/oddheader. Click the link in the description down below  to save 50% off your first order. That's Keeps.com/oddheader. If you enjoyed this video,  please subscribe. And if you know of an unsolved mystery in a video game that you'd like to see  me cover, submit to oddheader.com, come join the discord, or even give me a shout on Twitter  or Reddit. Shout out to Aaalexander Knight, Ash photography, Andrew FM, Bit_Width27, BroUps, Combat15bowL, Diarmuid Crowley, Ed Moffitt, Eddie Toxpin, foxmcloud123, Kenneth.guitar, Raii Sparrow,  Riley S, Robert Eisenman, Scaraties, sneakingJ, Terin Stock, Towerizer, Vincent, and Yann  Bernier for their Patreon support. Stay tuned.
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Channel: oddheader
Views: 1,280,876
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Length: 17min 7sec (1027 seconds)
Published: Fri Aug 27 2021
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