3D Sculpt a Character from an Illustration #withme ! - Shane Olson - ZBrush 2021

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all right getting a little bit of a late start today hello everyone see if we can get this going sharing sharing and it's they head share to a page so i have to kind of dig all right there we go it's on facebook by the way hey amy how's it going you're always the first one i love it i love the enthusiasm hello i am doing as best as i can actually thank you very much so this i decided to start a new a new sculpt um this one is another one by my good friend josh black so um i he just barely posted this page of sketches like i don't know 30 minutes ago i'm like hey that that one looks awesome so um i really like this guy because of all his interesting angles and his teeny tiny nose and his giant jaw you know he kind of looks like thanos a little bit um it's a really small ear so anyway i i look at it as a challenge it's kind of out of my wheelhouse a little bit so um i wanted to give it a give it a shot so we'll see how it goes it's kind of it'll be kind of a challenge for me um all right let me get the get the music rolling let me know if you guys can hear this i hope not okay hey so welcome everyone okay so this will this guy's gonna be an interesting fellow i think i might um we'll have to see how it goes but i might add in a few more pieces than i would normally do is we are doing concept character scope today hey what's up chef whata um i don't understand the question but this i'm just gonna sculpt uh based off of this concept yes hey matt okay so let's let's start like i usually do we'll just start with the cranium here whoops all right duplicate this down hey neil thanks for that so uh just wanted to say josh josh and i have a history um i worked with josh at disney for 10 years i don't think he was there for 10 years but oh goodness okay i'm not aiming for or that's why i'm like why isn't symmetry working because i'm not face forward that would help i love this little head in the corner that tells me which way i'm facing so um anyway yes i worked i worked with josh at disney he was he was uh one of the concept concept artists on the team and i just really like his style and his uh his design tendencies they just work they work really well for uh translating into 3d and then they're just fun designs so josh also designed the character for the 3d character workshop the main character name is kate it's a fan art of uh no one lives forever as i've seen that i'm planning on doing some new characters for the workshop soon it's the idea anyway we'll see how it goes all right this is a interesting head shape for sure i've i've modeled a bunch of josh's characters because they love them so much using my brush is awesome i always love to hear that people are putting them to good use hopefully all right i'm just going to flatten the skull a little bit better turn off spotlight projection and i just i'm just using it to flatten this up a bit now this is i'm using h polish not not this polished brush down here but h polish because h polish tends to push in more and it works better on low resolution too giving him kind of a square skull so how's everybody doing on this it's almost what is it the last day of august today yeah last day of august august flew by the fly by for you guys got such a wide neck such a thick neck too fast of course yep for sure it was my birthday for august is a is a birthday month for my family because we have three birthdays in august we have mine and my two boys my audio's a little low um let me see if i can crank it up a little bit how's that better oh nice neil very cool and hello and welcome everybody and if you're brand new here and you've never visited me before or not seen my streams before um you can get my user interface and my brushes for free over on 3dcharacterworkshop.com if you'd like um it's just this uh yeah right above me 3dcharacterworkshop.com neil's posting links to that if you'd like and i also teach an online course that's the 3d character workshop if you're interested in that i'm going to turn this topological off for a second all right this is such a crazy shaped guy what was chin okay one second here okay all right just adjusting my audio levels um i'm listening to some music in my headphones okay so let's see what do i want to do with this guy uh yes it was uh so my birthday is august 25th um what does the topological button change so basically i don't know why it's got these orange okay basically what it does is it allows you to work on one object and not another so if i have move selected and i grab in the middle of all three of these objects it's going to move all three of them together if i turn topological on it will only move one of those whichever one i grab first that way i can adjust the object separately from one one another um and there is move topological that's a brush but i like the ability to turn topological on or off on any of these brushes it'll work with any any brush that you have selected including smooth so if you hold down shift to turn smooth on you can turn topological on see when i let go it will turn off but that way i can only smooth one object at a time if i'd like so it's pretty cool i use it all the time thank you very much okay this will be interesting i'm gonna get his little little nose in there got a cute little nose not so cute it's all angular but it's it's funny because it's small uh where is it um it is under brush and masking so let's see i gotta find it where is it here hold on a second yep auto masking topological so if you guys don't know this you can hover over anything any button push control and see at the very bottom it'll tell you the button path where this thing lives so it's under brush auto masking topological so i was looking for masking but it's auto masking and then it's right there topological so i pulled that out onto the interface and then range right here uh that's like a fall off and if you're wanting to work on say the upper lip without affecting the lower lip you can turn that range down usually i'll turn it down to three then it will just affect the top lip so on this on an object with a cavity or like fingers if you want to work on one finger and not touch the other finger you can turn topological on and turn the range down and it won't affect that finger looks pretty good okay let's see you know i think i'm gonna divide like i said i'm gonna just try some putting some extra shapes in there it it could be fun here um will you be part of the lightbox expo no not this year i went i went the year that it first started and i i enjoyed it quite a bit but since it's not live i'm not sure i wasn't sure exactly how the 3d character workshop would fit in or anything like that so um maybe next year i'm i'm still interested in taking part in it so maybe next year um okay let's see i'm gonna do more pieces like i said with this guy so because you can do as few or as many pieces like objects as you want to make the thing work for you there's not a tried and true set amount of pieces there's no rules for it right a key advice for someone trying to become a character artist um key advice would be usually it's portfolio related like what do you put in your portfolio and essentially i always say uh your portfolio is there to show your client your your future clients or companies that want to hire you you're trying to show them that you have the ability to do the work that they want you to do i think a lot of people overlook that they think they think a portfolio is some kind of a personal um kind of a showcase of what you can do which it is but they people kind of um lose sight of what a portfolio is really for when it comes to trying to get work and it's all about you you showing the companies what you can do so that that would be kind of my advice is on one second somebody's trying to call me and i need to ask him to call me back all right let's see and then of course you know being you need to work work up to uh being good at what you do so you need you need to have your skills high enough for whatever company you're trying to apply for they need to see that you can do the work so you need to show them that you can do the work and if you can't you just need to practice and get better and show eventually show that you can do the work so hopefully that helps i know it's kind of a obscure answer a little bit this is kind of weird here i don't typically block in nose pieces but for this one i'm gonna do it just for fun just for funsies something really cool at the moment delete mask sharp cut oh interesting okay oh yeah because you saw like why i why i wouldn't use uh are you using um mask edge loop border in a certain way for that that's interesting that's cool something i didn't know i needed but it makes sense that would work okay now let's put in get those square awesome david that's that's cool so david's one of my students and he is um currently right in the middle of writing a new plugin for the students and just putting in uh typical things okay oh goodness okay i'm gonna put in uh the eyebrows those are super heavy eyebrows so be i'll just use a sphere again go like this squish it stretch it pull it you know just it's it's it's perfectly fine just go with what what you where your passion lies you know nothing wrong with that sometimes you need to try something out to know that you don't like it or it's not for you or maybe you know you know i did that with animation myself um i thought you know hey i i really want to be an animator and i was i was an animator for five years of my career but when i would go home after work or you know on the weekends or whatever i would always find myself um in sculpting characters for fun you know it was a lot of fun i wouldn't i wouldn't animate for fun i mean it was what animating was um i did get a lot of joy out of it but i think i was more a fan of modeling characters and that's and i just practiced it more and became better at it and i think once you once you become better at something it it just naturally becomes more enjoyable you know so don't get discouraged if uh if it's something you really want to do and just just keep at it keep practicing it is a handsome squidward look at that handsome squidward i love spongebob i haven't watched it for a while okay let's get his eyeballs in there that'll help out a lot i usually make the eyeballs bigger than i think they would be there is really handsome squidward now oh thank you so much and then i'm gonna split them off different sub tool okay i'm trying to decide like how how much i want to break up his face into different pieces because i tend to go whoops i tend to try and simplify it as much as possible and not oh it's not it's not my birthday it was my birthday so my birthday was august 25th so a few days ago uh deeper effect that is it that's a massive question that it would be very difficult to answer right now just with me trying to explain it without showing it um but the the high answer or the the high level answer would be um try to try to just um keep all your armor and little pieces all kind of low profile and then you retopologize them all in one big piece it's like i said it's hard to explain but you don't have to re-topologize all of the little pieces themselves you kind of if you're going to be if you're going to be baking maps you don't need to go that far just mask this part off and bring this lower face up because he's such a unique unique face shape hey samarian how you doing man it's been a while what's going on you recently bought a grip pen you can't get used to it with a mouse i do everything twice fast okay um so are you are you just clicking and moving points are you actually sculpting with it because the biggest difference between a mouse and a pen because i use a mouse for a lot of stuff as well particularly like re-topology or if i'm doing hard surface stuff you know but if i'm sculpting like if i'm actually making strokes on my model um a pen will give you levels of sensitivity like different like i can paint so i can sculpt soft or i can sculpt hard right and a mouse will not give you that so i also i always equate it to having a car that has a toggle switch instead of a gas pedal right a mouse is like having a toggle switch where it's just on or it's off there's no in between or like if you're trying to play a video game it's like a button versus an analog stick right hi chanden how's it going okay this will be interesting i want the jaw to come clear back here so when i say you should use a you should use a tablet or a cintiq if you can if you want um that's the benefit is is different levels but i don't i i'm not talking completely against using a mouse for everything you know yep that's that's exactly right all right hey there welcome to the stream do you feel hard surface modeling is boring now after you get used to zebra sculpting no not at all i actually enjoy it i mean i still build i still build props and stuff for my characters and that's hard surface sculpting um i i'll do the occasional car like uh i modeled some cars for cars 3 the video game when i was doing when i was uh working for disney i used to work for disney jojo joe but now i work um for myself doing teaching teaching this stuff and if you're interested in in learning this stuff you can go check out 3dcharacterworkshop.com if i have over 1500 students now in the course it's crazy but i love it i love it i love it so now i'm accidentally doing what i i love which is teaching so when i made the course i wasn't planning on doing it full time how hard or easy is it for a student to get a character modeling job out of college um that all depends on you and your skill and opportunity like who you know where you live like you should part of part of getting the job is networking like i said part of it a big part of it is about who you know and so so they can recommend you if they know your work and know your personality because personality is also a big part of getting the job and seeing if you're going to be a good fit for a company it's not just based on skill alone oh goodness uh well you can some some people have gotten hired on skill alone that's that's um you know that happens often but i'm just saying it's easier if you actually know someone especially if those people already work where you want to work uh first time in your stream very useful i have one question are you using dynamesh no i'm not um how do you switch from low poly to high poly while you sculpt right now i'm just working in high poly but i have dynamic subdivisions turned on so if you if i turn those off this is the resolution that i'm working in it's very very very low so i can make large movements and correct things that's happening so um if i if i hit d which turns on dynamic subdivisions it's basically subdividing it a few times and making it look smooth even though it's not smooth it's making it look smooth so um i i usually use i teach how to use sculptris or i i teach how to use dynamesh in my course at the moment and sculptors pro so it's kind of uh you can choose back and forth hey calgary i don't know how to say your name but hello how much time would you have for to scope the character it depends on the the complexity of the character um yeah you can do a simple character like this in a couple hours or a very complex character in a month you know like four weeks or more um some of the characters that have uh really intense texturing and stuff like that can take up to three or four months uh no jose um i it has its uses for sure and uh the reason i prefer sculptris pro for my workflow now more than i used to is because it has dynamic topology which means topology is getting getting generated as you sculpt right so you will never run out of geometry as you're sculpting whereas dynamesh when you run dynamesh it rebuilds your entire sculpt the whole thing all at once and it will stitch things together as it does it so that's how i used to do it but now i i don't like it i don't like my entire mesh to be rebuilt because sometimes it will lose some of the details and things like that unless i go higher resolution which i'm trying to stay low resolution and um the the scope just pro will i it will just let me gener generate new topology wherever i need it in a specific location without rebuilding the entire mesh and without stitching it together so those are kind of the benefits okay let's say disney if i just go and start talking to someone at disney on linkedin and ask them for a job at a company won't make me weirdo uh it might um you have to be respectful of people's time and and their position because they get people doing that all the time uh it's much better if you're you're credible with your work and you say hey look at my work uh what do you think you know that kind of thing rather than hi i'm dave can i have a job you know most likely it's going to be like you know no so and then and then you know networking you go to the places where those artists are not are most likely going to be like i've met everyone on the team um for disney feature for example at the at the film studio and i met most of them at conventions like um like lightbox for example you know they're they're at lightbox and i've become friends with them so um i would say you know if if i were to try and get a job at disney feature i would i would might possibly have a better chance of getting it over somebody who who just they don't know about you know what i mean like there's there's that side of getting a job just trying to network and be be nice and be cordial and be respectful of of them them and their time and you know you don't want to be a super fan person you know like like i you know i can't explain it but you don't want to annoy them i guess you know and i i have to say that i was when i was first in school i did that exact thing i i fanboyed out on uh a guy that worked at pixar because i really wanted to be an animator at pixar and so you know i was i was headed down that path and i met someone who worked at pixar and i completely like i think i made him feel totally uncomfortable because he didn't talk to me anymore and that was a lesson learned lesson learned but after all these years after me getting some experience in the in the industry and my art skills increasing and everything i'm i'm friends with that guy again so now you know like like what is it 12 years later or something i reached out to him again on facebook and apologized and yes that's a good word don't be desperate desperate is a great word don't be desperate i was completely desperate with that guy i think i came across desperate i wasn't trying to be but i think i was i just barely started school and just barely started getting into it and i think it was because he commented on my character i made a character on a mailing group it's called cg char at the time uh bobby back was part of that group um bobby beck runs animation mentor now and just all those all those guys back in the day casey um how do you learn style as anatomy well stylized anatomy is essentially simplified and well-designed anatomy simplified exaggerated well designed those those are the three things that make up stylized right so you want to um that's how caricature works right you look at somebody's face and you exaggerate the parts that are larger and diminish the parts that are smaller and uh you can just simplify exaggerate and design and so you can start by you know using real anatomy reference and then going from there and trying to simplify it and stylize it and design it like this guy this guy is a perfect example he's simplified right he doesn't have a he there's some details in here but it's not like really defined like his ear for example see the inner workings of his ear it's just like this weird c shape that's it and then so that's the simplification then the exaggeration of it so it's hard it's hard to explain but i'm actually um i can't say too much but i'm working on some simplified anatomy stuff right now okay so i'm gonna have to do some sculptures pro in this ear to get it to look better that's too big as well oh i want to just put push in this here you can also look for there's there's books called uh anatomy for sculptors that's those are that's a really good resource why are you blocking this character first instead of sculpting because that's the way i that's the way my workflow goes that's what i do um it stems from uh old animation books by by an old uh disney animator his name is preston blair he did these how to draw books and he would simplify characters down to their basic shapes and when you're doing uh when you're doing stylized characters and you're trying to simplify and exaggerate and that kind of stuff it's just much easier if you keep your resolution really really low and your shapes very prominent and strong and you block it out this way it's the hardest part of working with in 3d with simplified anatomy style um keeping things clean and well designed i keep i keep it i like hammering on that over and over today sorry about that but it's true okay i'm going to thicken up these brows see how they're like thin and they're just like going off into space right here i need them to be thicker so this no i'm breaking this stuff do you know how courses become better character artists with feedback that's true um and i i do i do feedback in my course i have q and a sessions every right now every other friday and people submit their their characters to me and then we go over them just like an art director would do okay and i also have a care a student forum where people can post their work as well they get feedback there can you recommend any tutorials for realistic sculpting a full body including realistic texturing with substance painter um i'm trying to think of one don't like chris costa does some really really great hyper realistic stuff but i think it's only facial stuff i don't know that he goes full body um i would watch brendan bankston here on pixel logic live streams um trying to think of some other other realistic ones i'm not sure adam scott yeah there's a good one yeah adam does some good stuff okay so let me do this this mouth i usually do the mouth later after i've merged things together okay so i'm going to split this bottom jaw off off and then just do a mouth right now after i let's see apply or even even more complex here okay one second here oh yeah scott eaton is the master of anatomy if you want to go realistic also um proco so stan procopinko i mean but that's not that's that's not what you were asking where in the heck did that just go there it is just went away um so proco.com is uh is a really great way to learn anatomy is he does he does video tutorials for for figure drawing but what he teaches translates to sculpting really really well and his videos are quite entertaining so it's easy to learn from him okay so let's do uh let's do a z-remesher on this base here and yes uh neil i remembered to install the easy remesh plug-in let's do about a 5k um oops i smoothed everything out didn't it that's not what i wanted let's try this again but holding alt so if you hold down alt this is a this is a plug-in that you can find on gumroad or art station just called ez remesh and it helps you remesh stuff like this so i'm gonna hold down alts do that first oh yeah raph man rap's awesome i love his stuff i was able to meet him in person well i was able to actually talk to him at lightbox last year he was there he had a booth there he's a he's a stellar stellar feller there we go that's much better all right so let's do uh do half it better we can smooth out some of this stuff now how do you know how much depression is in the face um i'm just kind of guessing honestly and hopefully it looks right because i still need to do like his bottom lip and these jowl things and all sorts of stuff okay i think that's good that's good enough start there you can merge it back the reason i i split it off is because i wanted to run z-remesher just on this piece so thank you cody all right also the substance um just the tutorials that substance has on their website they're fantastic let's see merge down there we go okay then i'll i'll use sculptures pro a lot on here but i want to do uh lower eyelids let's duplicate these um dot what what's the difference between easy zero mesh and zero mesh um there's a few more algorithms behind the scenes in conjunction with z-remesher that it's using uh so for example like when i held down alts you can see if you hover over this if you hold down alt it will run a test summation then a z-remesher at an optimal like scale for 5k it has it just has buttons right here that you can choose um and it will also work in conjunction with poly paint if you want and you can do uh it just has buttons easy access buttons for like if you want to do um half the resolution or you can there's there's uh youtube videos on how to use all these all these things i won't get into all of them right now but they're very very uh useful very useful okay so i'm gonna put this right up here then i remember how to cut it let's see i'll just scale oh no okay never mind i'll just use clip curve your friend uh how am i gonna attach it i don't use dynamesh i use uh remesh by union this is my favorite so this is going to take some some sculpting to get that around here what's the best site to share your portfolio um art station by far that's where your art will get the most seen in my opinion this is looking weird here trying to get this to be flatish okay i think we're about ready to do some sculptures pro but i'm going to give him some teeth first just so i have them in there this is just a cylinder this cylinder it comes with my brushes as part of the insert multi mesh brush set right here and it's it's very specifically built with it doesn't have poles at the top or the bottom and it only has one one it doesn't have any loop cuts on the edges that way you can you can scale it down if you want to make like say a cone if you want to turn this into a cone it's really easy to do it and like i said it's easy to subdivide because it doesn't have poles can i start your workshop anytime yeah yep it is a go at your own pace with feedback let's see awesome dap that's there we cool yeah i love that plug-in it's really nice i'm gonna split this off and turn on transparency so i can see where it's at now sometimes what i can do with these teeth this is kind of fun is i just want this front section honestly so basically what you can do is you can click on this group by normals and you can basically that will group everything that is past 45 degrees okay and put it in its own group um king frank you can find it yep there's the link from neil you can find 3dcharacterworkshop.com give it a give it a look i want clipping oops too far so basically i'll just uh here i'll turn double on then delete hidden i just have this kind of piece of the cylinder right now i can extrude this might go that's not what i want hold on a second there we go the new edge extrude is awesome you can just extrude that back i want to clean off the creases so you can say whoops uncrease all okay so now we can turn on dynamic subdivisions and then give it some thickness so if you go over under geometry this is new to 2021 by the way you can go over to this dynamic subdiv and crank up thickness and you can turn off this post subdiv or what you can do is i'll turn that back on if you want like sharp teeth like uh unnaturally sharp teeth i guess you can crease you can do a crease on it and that will crease the edges around the thickness see that if you turn this off now it will still hold it still hold that edge okay so this will work for the teeth but i want to have it i want more thickness on there a little bit and usually teeth don't really work this way right so i'm actually going to go in here and apply this thickness let me see go down to the lowest subdivision level and we're going to make these teeth actually uh delete the higher so it's just back down to these low teeth again and make them look more like uh real teeth hey what's up ika hey hey gear how's it going okay uh so basically i'm gonna mask off the inside of these teeth here we're gonna give him molars back here how did you bring the menu up in the center like that um are you talking about this menu right here this is my custom menu that comes with my user interface that i give away for free if you want it if you want to get it you can make your own custom menus as well there's an ask zbrush for that that joseph dress walks you through creating custom menus but if you want if you want this one this is the one i've used for the last i would say eight years and it's been slightly modified when new versions of zbrush come out but feel free to grab it over on i give it away for free 3d characterworkshop.com if you want to check it out then i always assign it to the number two on my keyboard and then i assign it to my uh back button on my pen so it will show up anywhere i push my my pen it will pop up there it's super convenient that way i'm not like scrolling all the way through my tool menus all the time so i highly even if you don't use mine i highly recommend learning how to make your own menus in here using your most used stuff okay let's bring these in a little bit and then i want to bring these in a little bit let's see what it looks like if i just crease the tops and not the bottoms i want this round you use keyboard shortcut or do you use tablet shortcut i'm left-handed it's hard to use a keyboard you know i've been wanting to make a left-handed version of my user interface i'm right-handed so all my commonly used things are over here on the right and all the brushes are down here on the bottom and all the informational stuff is on the left but you could essentially flip-flop it so it would work for you for the left-handed people um i do use a lot of keyboard shortcuts um the reason i have this interface built this way is because um i was trying to get it so i could just use my cintiq that had uh shortcuts built into it like buttons built into the side of it um but now i have a keyboard tray underneath my cintiq so i roll out my keyboard and use that as well so how do you fix flip normals um you just go down to uh display properties right here and hit flip right there and that will flip them and make sure you're just showing the the faces that are having a problem like isolate those faces so you only see those faces and then you hit flip right here and that will fix it can you try the subdivision thickness bug real quick what are you talking about okay maybe i don't know what what you're talking about there one second i'm gonna do the crease i'm just gonna uncrease this and this there we go teeth that looks more like regular teeth ish then i want to put another cut from last friday hold on a second remind me i don't know why i can't remember remember what it was i completely can't remember like a dope my memory is is not working with for me today okay i'm going to add a insert a edge right here so i can control the crease a little better i cannot remember that i can't remember feel like an idiot you apply dynamic sub divisions with the apply thickness after the subdivision button is enabled i'm trying to remember so okay i'm trying to remember so you're saying when here let me just get a piece of geometry it depends on the game deeper effect it really does and how many objects are going to be shown on screen and if it's a first person shooter there's a whole bunch of factors that go into go into that anywhere from i don't know 500 to 30 000. okay hey daniel uh i think i'm going to i might have a it's it is an off week but i might do an extra one this week so okay hold on like i'm trying to get a polygon you just showed the button to get sharp edge for thickness uh you're talking about oops you're talking about this this post sub div button right this one because that will um that will either subdivide it before or after it does the thickness modifier i think that's what you're talking about that's what i kind of just showed with these teeth but i ended up just hitting apply anyway because i wanted to adjust the thickness so how i could give him molars and then thinner in the front is there a way to use dynamic subdivs without smooth uh not really the only how you control that is with creasing oops you turn off mirroring okay just gonna duplicate that in there looks funny with his mouth shaped like it is okay hold on ika let me let me just make some progress on this and then i'll try it i feel like i'm being slow now i'm also going to try something else today which is um i'm only going to come combine a few pieces at a time and work on them and then not combine everything at once and use sculptures pro all at once so for example i'm just going to try this is i like to experiment while i'm doing this so i'm going to try and do that with just this jaw piece so let's split hidden how do you sculpt poly hair um if you watch i'm this guy doesn't have any hair so i'm not going to be doing hair today so uh you can watch some of my past streams if you'd like to check that out and see how i sculpt hair sorry i'm just trying to get make some progress quick progress here i feel like i'm being slow you guys have got some great questions by the way but i need to stop for just a second fanboy thanks you're welcome come on select there we go uh for character artists is good to go into a stylized character for or realistic characters it depends yeah it completely depends on what you want to do there's there's work on both in both areas for sure follow your passion if you want to get if you want to really get work in the game industry be be a technical artist like learn how to rig characters that's my that's my advice there aren't enough rig rigging people yeah then dude just do both for a while there's people that do both nothing wrong with that either all right i don't know why you guys keep keep uh calling me grand master not really a grand master but i appreciate it thank you whatever david thanks though best way to learn rigging for games the rigging and animation lectures were from the vfx and animation industry industry and didn't like games uh it's very similar to the the vfx industry um but it's few fewer bones so again simplify simplifying the rigs and it doesn't use uh there aren't any blend shapes it's all bone driven yeah thanks ika all right gotta figure out this head shape better i want it to transition right into the neck it's true neil thank you goodness getting all sorts of phone calls today how long do you spend posing a character uh it it depends on how uh detailed the character is is scripting essential for rigging yes i would say so python python scripting in particular not necessary but it helps a lot um hey what's up hannibal uh i have a doozy question is there a way or material that allows you to work transparent with the transparent subtool not really the only the only one is this transparent right here um there are transparent materials but you they only show up when you render so they're they're not always there until you render okay look at this guy looks like mr meeseeks or something i can get the brushes um i give them away for free on my website if you want to go grab them 3dcharacterworkshop.com right let's see here to really exaggerate this almost like you can see his skull on the outside of his face all right i'm gonna put his nose in a separate sub tool looks pretty good without a face or without a nose okay now i'm gonna stitch this together so somebody was uh hey what's up zofo play with fire play with passion okay uh i'm gonna i'm gonna stitch these together somebody was asking how i do it and you basically show the gizmo and then if you um turn off symmetry click on this button so it centers the gizmo in the middle turn symmetry back on well that part doesn't matter and go into this gear and you can say remesh by union which will stick it all together stitch it and click on this gear and say accept now it's all stitched together and we can uh continue working on this now i'm going to turn sculptris pro on now i'm going to pick snake hook brush because the move brush doesn't work with sculptures pro so i'm gonna turn this on and then i typically go to stroke sculptris pro turn off adaptive size and then turn this down a little bit i do have this size slider on my interface and then i just do a smooth let's turn symmetry back on i do a smooth and just kind of see how much it's going to break it down and that's too much so um turn it down lower that's better uh do or have you ever designed your own character yeah but rarely um i will typically sculpt other people's designs just because they're so much better at it than i am and i just like the challenge of it so don't use a mouse on your guitar did i work at pixar 2 no just just disney um interactive i worked on pixar characters but i didn't work for pixar mickey mouse was on my paychecks i kind of like this method of keeping pieces separate but joined let's use this fill brush to kind of connect these together better uh would the character modeler be the one who creates the character blend shapes or would another person do that typically well it depends on the where you're working some studios have technical artists that do it and other studios have the character modelers do it so it completely depends on where you're working and how many employees they have and if the technical artists are capable of doing that or not it's got some big old nostrils settle those down trying to get that pearl going on right there so thanks all right so now i can do the same thing if i if i split this ear off that sounds horrible look at this guy now i love hiding subtools it's like what what kind of new character are we gonna get all right split sculptures pro is still turned on and i can just hit it like this that essentially just kind of gives me a starting base to work from disney take apprentice from other countries not that i know of it would be they do take interns but the interns are typically going to school full-time at the time so i do know they take interns hey tyrion how's it going artur turbinator sorry hello welcome back if you've been gone for a while i don't know if i'd say jimi hendrix they only take no that not not just ringling they take uh they take students from byu and right um all sorts of different colleges but typically uh u.s based colleges since they are based in the us i don't know that they take them from foreign universities or not all right i don't know that i'm trying to decide yeah i do need to do sculptures pro in this piece because i want to put those smile lines in there so as soon as you do sculptris pro though you want to turn off dynamic because they don't really get along well with each other kind of like oil and water i want to turn it off okay hey somebody just joined the course awesome my watch tells me well if you're watching me right now thank you very much i really appreciate it and i hope you enjoy the course i have not watched that yet i need to is it good all right i want to smooth this out a little bit more still has remnants of the polys underneath that it did consist of previously okay i feel like i need to get the corners of the mouth more defined the kids are young versions of them spoiler no that's cool okay so these are going to be hooked together eventually and tied in same with the the brows and the lids and everything so is sculptors pro higher the poly number uh i don't quite understand that question so the lower this number up here the higher the poly count so you can see what triangles it's making so if i take this lower it's going to make it even smaller or if if i hit if i hit the range that i can go like i can't go any any smaller what i can do is scale this entire thing up because it's dependent this the triangle size is dependent on the scene size so i would have to here let me save it really quick okay so basically i would have to scale this whole thing up i'll just unhide everything including my ruler you can see how he the scale of him is compared to my ruler i'm just going to hide the ruler itself unhide everything else and then you basically can reset let's see turn off symmetry center the gizmo turn symmetry back on turn the this uh pizza boxes on which is transpose all sub selected sub tools okay and then scale them up in space like this but just know you'll probably have to scale them back down if you're going to try and fit them to match a real world scale okay so now i turn the piece of boxes back off and then if i go into sculptures pro now and hold down shift for smoothing see how much more dense that is so now i can come up in my density slider a little bit there we go that's closer to what it was not a big deal all right um let me see i'm gonna put these uh sternomastoid muscles in here i remember what they're called sort of all right let's get the snake brush turn sculptor's pro off at this point and we're just going to swoop them from behind the ear down hey what's up nameless just modeling this this random dude you have to z remesh with a high level yeah sort of i mean it does help you're a wizard thanks you're wizard harry looks like a towel wrapped around him jimick you're welcome i don't know if that's how you say your name jimmy okay and then i can go back to this rope thing and pull this adam's apple out so i'm getting it gets pretty tight down in here weird family name uh it's all good okay something like this it goes further down than that but that's okay get it just duplicate the master use the history brush to project the geo back uh yeah you can do that or um you can just project like duplicate the sub tool and project that that old sub tool back on if you want i want to keep the detail i do that when i'm dynameshing all the time okay we can do traps too so i don't know if that i want to do those pull this in i'm an old student i may be away from a month and i remember you don't use the sculptures pro in your workflow that's why i'm asking oh um so i ariel i do you you should still have access to everything because it's lifetime access you know so i have some new lessons on sculptures pro on the on the workflow so if you want to learn more about it you can go check that out and i i explain it in detail look at this character looks like he's got little feet on his head he's like yay what's up that's funny all right yeah if you guys want to peek into the workshop i'll show it to you um i'll show you where those lessons are so this i have 3d character workshop one 1.5 now so if you get into there that's that's what i'm what i mean by that is there's new um see all these new they they say new next to them for these new courses um but there's the z-remesh z-remesher pipeline and the sculptors pro pipeline so this right here i talk about it and i do use yeah the mini bust um uses sculptures pro in this workflow so you can watch these um yeah i show you how to model this with this head this is a new minibus course which uses sculptures pro but um and i also talk about sculptures pro underneath character refining right here so yeah you'll can see and there's also live boolean i talk about folders all sorts of stuff so there's a lot of new lessons probably since you've looked in there last if it's been several months that's what that's that should be true made the sterno too big yep so i mean i don't mean to avoid your questions but that should answer what you're looking for uh nicole um yeah i it's it's hard for me to talk about but um so what what else is covered in my course i cover if you're trying to make characters for video games specifically i do cover keyshot which is for rendering and the keyshot bridge and how to push your model over there to get it rendered and i talk about marmoset tool bag for baking your maps and also rendering in real time and i talk about 3d coat for retopology and uvs and um what else and substance painter or texturing okay awesome rodrigo salty skeg that'd be awesome to have you in there one of these days okay so we are now at 1 28. all right that's what time it is here in mountain time yeah techy no worries i'm listening to my own and i can't broadcast my own music because uh they'll shut it off like they'll they'll mute my broadcast or sometimes they'll just shut off the stream so i just listen to my own music and sometimes i'll tell you what i'm listening to so you can listen along if you want i was listening to cascade last week and this week i'm just one of my students gave me a playlist to check out it's pretty awesome it's uh what is it retro wave outrun this one so this one's pretty good pretty good retro yeah marmoset baking is actually um it's it's a it's it's a pretty good standard that a lot of studios use including like blizzard and 9 29 p.m in spain well hello from spain hey retro yes i love love the retro sharpen this up even more okay okay so let's let's merge a few more of these pieces together let's merge the nose with the the head here with the jaw where's the jaw where are you jaw here you are all right we have 300 people watching today awesome between all platforms so i'm i'm uh streaming to facebook youtube twitch used to be mixer but mixer's now gone away so let me merge this down so thank you so much for hanging out with me today i really appreciate it okay so when you merge stuff together you want it to be at a similar density so every time i say density i think of back to the future destiny you are my density okay so before i merge these i want to take this nose and pull it into the head more actually i want to turn sculptures pro back on oh auto masking what oh does it not work with sculptures pro what's going on for 25 is it normal to start zbrush yes it's um i started i didn't really start in my career until i was about 28 27 28 um but people are starting their career at like well their character modeling career like 50 60 70. doesn't matter age is a number okay uh let's turn this on now is it working there i can't okay that's interesting i can't use sculptris pro with topological turned on i did not know that until just now okay so now let's uh let's stitch this together [Music] there it is okay let's give it a check i just like to check the check the stitches there you go stitched when do you recommend to use subdivisions um towards the end when i'm just trying to finish up my characters i will use dynamic subdivisions all the time but to use real subdivisions i will use that's that's kind of the where you're headed where you should be headed with your model so um yeah eventually you'll want to sub to make your [Music] models your objects really low resolution and then subdivide them up this is interesting here i'm just closing this up with the inflate brush yep right at the end when you want to have a clean mesh so i will um subdivide this guy closer to the end or not subdivide i will z remesh this guy closer to the end and then subdivide him and he'll make that'll make for a really clean mesh oh oh it didn't i didn't have symmetry turned on damn you stitch i missed it neil i missed it okay how do we fix this it's easy so basically um we're going to use mirror and weld but mirror weld only mirrors from left to right and since i want what i have on the right i need to mirror it first so mirror there we go and then mirror and weld boom one more time okay yeah i forgot to turn on symmetry like a dummy so yep mirror and then mirron wild okay and i can come in here and clean some of this up oh it still didn't turn rearing on yes i did okay okay there we go so whenever you do remesh by symmetry or remesh by union i'm thinking about symmetry now whenever you do remesh by union it will turn symmetry off just as part of the function of it what did i touch i guess nothing okay did you like down tempo music uh it depends i i like music that doesn't have singing in it very much when i'm working because it's distracting i'm making him pretty dense now quite dense that's okay as long as your machine can handle it it's fine you can also turn up your smooth intensity move these teeth they're not apart i want them overlapping each other so i'm going to do auto groups mask this one off slap it a little bit there we go okay now i want to merge i'm going to merge the eyebrows with this head so i can get this better smoothed since you mentioned retro wave i'd like to recommend a really amazing game soundtrack game's called fury awesome i'll have to check that out i'll write it down hold on a second okay sweet thanks all right oh goodness the dwarf song from the hobbit movie funny okay i'm gonna merge the eyebrows the skull and the neck together i'm not i'm not really knowing i don't think i like the sterno happening right now hey what's up before you so i'm gonna hide it get rid of that thing look at this look at this thing okay i'm gonna delete hidden because i think i'm just gonna sculpt those in by hand rather than block them in okay so with this i'm going to apply the dynamic subdivisions get rid of the lower it's like this i don't want it that dense nor that dense let's go lighter there we go maybe i like being able to control the density with a slider rather than the brush size and i can testimate this by going over to tessimate right here and matching that number so it is 0.23 do a 0.23 i believe yep then it'll just kind of testimate the whole thing now i can stitch it together because it's uh the densities of the objects are similar okay okay remesh by union accept and don't forget turn the stupid symmetry back on okay we go look at this character misty mountain it's good stuff though misty mountain there we go now we have a good transition yep it's pretty hilarious okay now we can cut cut these lines in with a pinch brush so what's interesting is um when when i was working on disney on disney infinity um i would listen to soundtracks of the movie from the characters that i was sculpting that was kind of fun like when i was sculpting the pirates i'd listen to the pirates of the caribbean soundtrack and so i actually have a playlist on spotify called uh what's it called music to scope 2 or something like that and it's just full of movie soundtracks that i like they're like really epic soundtracks and they don't have very much singing in them very instrumental yeah retro game music is always great if it gets too uh boingy i don't know what you want to call like two like uh punchy then it kind of gets annoying like old old 8-bit stuff thanks thanks for cheering me up sure i don't know if you're talking to me but if you're if you're talking to me rivera um then you're welcome i guess are you guys are you guys talking amongst yourselves all right okay i'm going to use uh some just go brush just to kind of add a little bit of a brow detail i actually like uh i was an 80s kid so i was raised on that stuff shaped by it okay i'm i'm thinking i want to shrink his eyes down and his eyelids so let's uh let's see grab this and then when you turn on pizza boxes if you want to move two two sub tools together and no other sub tools basically what you can do is you can um like show the gizmo and turn on the pizza boxes and then right away this uses the same hotkeys as hide and show does so do control plus shift and click on the background it's going to turn everything to this funky um speaking of 80s i call it the max headroom look if you remember max headroom and it will change everything into that look and then you basically hold control plus shift and then tap on the pieces that you want to adjust so the eyeball and the lid okay um and yes that that is an answer to lo-fi gamer is damien standard brush or i have this uh detail brush that's based off of the damian standard brush it's very very similar so okay so now i can shrink these eyeballs down a little bit yeah it's pretty good okay like that better so doing things that way with the with the pizza boxes as paul gabriel likes to call them uh allows you to keep your subtools separate while moving them all together which is a nice thing curl this up let's turn on perspective for just a second just to check it and i will usually turn the camera focal length down to 50 or 85 and yeah max headroom i can't do it very good good impression of max headroom i used to as a kid okay let's let's look at this guy i think i need to pull his forehead a little down and his chin up okay let's let's overlay it and just let's just see where we're at here i don't recommend always overlaying your model with the concept but that's pretty close but his neck needs to be way bigger let's line up this let's see pretty close looks like i need to pull his ear and his head out and his neck way bigger than it is is there a is there a uh max headroom movie how did i miss that so what's this the 2d image what's the software um it's it's part of zbrush so i'm using spotlight to um bring this 2d image to float over my object here so this neck piece holy cow it's got to be much bigger let's pull the ears out and down give him a big old neck a big old body that was way off okay way off then i also need to make the thickness compensate in the back yep trapids trap traps and then work out those warbles and smooth it down whoops did i just do that yeah let's turn sculptures pro off for a minute which of course put his adam's apple way too low again but look at him he looks like he's got a cape on or something all right oops come on opacity there we go let's put this in the corner again okay let's fix this i messed it up it goes further out the back than the sides i shouldn't have pulled it out the sides that much see that's kind of the danger of of uh putting your concept underneath it and then trying to just pull your character's face to match the concept you'll end up tweaking it in ways that you probably shouldn't give them some big old shoulders there we go it's looking better even bigger pyramid guy so the question was is was that max header movie any good oh goodness six oh okay so instead of like you know how i blocked in the sterno before this time i'm gonna do it with the cloth brush and just kind of sculpt it in instead get a smoother look out of it and come in here between the sterno and the traps and make that that hollowed out area right there just kind of guessing a little bit at this point but smoothing it down this is just the cloth brush i don't always use the cloth brush for cloth i use it as a kind of a fatter standard brush it's like buckaroo bonsai oh goodness just using the cloth brush to kind of push this in all right and his nose is kind of smaller see constantly going back constantly tweaking like that that uh character i did last week after the stream was over i kind of just kept going with him um i tend to do that and it's it's harder to do when you have an audience doing the polish phase when you're just hyper focused on you know trying to match the concept as best as you can and that's the part that's the most difficult to teach is just you know the measuring and teaching you how to see still still it still eludes me how to teach that stuff all i can do is teach by example my students with that stuff and just you know critiquing their stuff picking their work then maybe hopefully it gets them to go oh yeah i didn't see that before you know reaper this is not dynameshed this is a sculptures pro is where what i'm using with this guy i get that expression really difficult expression trying to make him look like he's doing the er without i think i need to give his lips some definition here what do you think of the new version of zbrush with the claw sim i like it a lot um i just haven't done any characters that have really needed it yet except for i was i took part in the beta for it and i made a wizard that had a robe and that was a lot of fun to play with but i like it a lot i like i like that it has it built in and you can use it as another sculpting tool not just a cloth tool but you can kind of sculpt with it too there we go that's better i still want to get him like really snarling i think that would help if i raise his nose holds up like he's there that helps pull that part down you'll notice sometimes i just nudge my brush i don't do like big heavy strokes all the time you know are there instances where you would still use dynamesh yes i'm glad you asked that comics legend because um i will use it when i'm sending uh when i'm saying a file to be 3d printed i will uh i will dynamesh because that will give me a um a watertight mesh it will get rid of all the interior geometry and it will give me an overall equal density over my whole model and and kind of stitch everything together so yeah me i'm getting there i'm also i'm just kind of talking out loud going back and forth i also think this needs to be a little more square and then pinch down here and pull back then maybe tighter around the teeth a little better he's looking like he's going like e and i don't know it's open too wide that's why then let's adjust those teeth oops pizza boxes are still on okay it's feeling better all right and then i just want to shape this chin to be even more square than it is let's push this jaw in such a square chin i really like uh like this cut in gaunt jowl this jowl here you'll see that i also sculpt with my move brush a lot i'll just push this stuff in okay 332 i think i don't know if that's a record or not i'll have to ask kyle 32 people watching on across all platforms thank you again very much for hanging out with me today i really appreciate it let's pull this out a little bit more and back there we go really try and get that frown going in there thanks me appreciate it ah you guys are too kind okay i'm trying to get this uh cheek better shaped uh vc um it's it's getting better uh i would yeah you can either play with that or what i would also look into is um oh that's why geez i'm like where is that coming from i would also look into uh zbrush has a free version that is really really fun to play with um it's called zbrushcore mini and you can go grab that and play with that for free then the next step up is sculptress pro or sculptris what are we trying to say sculptris is also free but zbrushcore is uh the next step up and i can't remember how much that is right now um that's that's also a lot of fun to play with you can play with i believe that has sculptures pro built into it so you can do a lot of the stuff i'm doing here um basically what it doesn't do is uh z-remesher so for z-remesher you'll want to have the full version of zbrush and for the cloth and all that kind of stuff but zbrush core is a lot of fun to play with and it's a different alternative so how do you get rid of the center line of symmetry um so are you talking about this this line right here you can just smooth it out if you want okay 149 for zbrushcore okay sweet and they do they do run deals on that occasionally so you can look look for that okay so i'm gonna just kind of bring in some of this detail around here yep and there's also subscription stuff too so if you can't afford just paying the full up front they also have subscription thanks for that neil it may have a little oh daisuki from pixologic streams zbrushcore once a week okay awesome and you can go get that right now that zbrushcore mini right now and play with it for free which is awesome all right you guys i think i'm going to wrap this guy up here there's some other things that i want to do with them like i want to i want to color him and put this symbol on his forehead and you know try and work out the rest of it but i'm pretty happy with how it turned how it's turning out so far just keep i can't leave it alone though i keep seeing stuff anyway thank you again for hanging out with me today like i said i always i always very much appreciate it we're 325. and uh so yes i much i greatly appreciate it and as always you can always grab my free brushes over at 3dcharacterworkshop.com it comes with my user interface my ruler file and all sorts of stuff if if you want to you know start messing around with my the brushes that i use during these live streams and that i use you know during my professional work too so this is these are these are my brushes and i i love to share with you guys so um go ahead and uh head over there and grab those um if you're interested in my course i teach a full uh online course i teach you how to go from start to finish game model 3d printed model rendered in keyshot the whole nine yards so uh and i have a lot of students in there and they you know a lot of them are in here so and uh they can tell you i i won't speak for myself they can tell you how much they love it but um thank you so much for hanging out and we will see you again next monday it's been fun it's been great have a good one we'll see you
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Channel: Pixologic ZBrush
Views: 8,550
Rating: undefined out of 5
Keywords: zbrush, zbrush tutorial, zbrush speed sculpt, zbrush beginner tutorial, zbrush 2019, zbrush 2020, pixologic, zbrush free, z brush, sculptris, pixelogic, zbrush live, zbrush download, zbrush core, zbrush trial, zbrush brushes, blender, 3d coat, 3d modeling, digital sculpting, zbrush student, etsy, zbrush character modeling, zbrush character, zbrush sculpting, zbrush realistic face, 3d printing software, 3d modeling software, zbrushcoremini, zbrushcore mini, zbrush mini, figurine
Id: mGn0T6UDfIM
Channel Id: undefined
Length: 119min 52sec (7192 seconds)
Published: Mon Aug 31 2020
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