Think you’re a Minecraft expert, well not
for long. These are 33 secret minecraft things you probably didn’t know about the
new 1.19 wild update. And let me know in the comments how many you actually knew
out of 33, I bet it won’t be that many. Number 1. If you help an axolotl kill the mob
that it’s fighting, it actually has the power to clear any mining fatigue effect you may
have had inflicted onto you. Not only that, it will also give you regeneration
based on the number of axolotls around, granting you the achievement, the healing power
of friendship. Definitely a good friend to keep around next time you’re raiding an ocean monument
instead of carrying buckets and buckets of milk. Number 2. If you aren’t familiar with the warden’s
old designs then you’re definitely in for a treat. Around 4 months ago Mojang released a ton
of images showcasing old concepts for the warden. There are designs of withers, respawn
anchors and some overall pretty disturbing ideas so I recommend checking them out
afterwards, link in the description. Number 3. Speaking of disturbing, disc 5
is the newest creepy disc on the block but the community has already figured out a bunch
of the hidden sounds in its melodic mystery. You’ve got skulk shriekers, wardens,
amethyst clusters breaking and even a few sounds sampled from minecraft dungeons like
the endersent, and the vengeful heart of ender. Definitely gonna make for a cool story
once someone puts all the pieces together. Number 3 and a half, if you do enjoy the
video please consider subscribing. I’m trying to reach 1.5 million subscribers
by the end of the year, but I can’t do it without your help. It’s completely
free and I really would appreciate it. Number 4. In the same vein as number
2, get it, skulk vein? Ok sorry. There were also a ton of prototyped designs for the
skulk that look completely out of this world. I mean imagine walking into a cave and seeing
this trypophobia inducing mess sprawling across the walls. The skulk also used to be called the
hollow before it was changed into what it is now. Number 5. The souls in the warden’s chests, and
yes they were confirmed to be souls which is awesome, act like a heart and actually beat faster
when the warden is suspicious of a nearby mob. Because the warden hunts on
a sense of smell and hearing, it becomes more suspicious whenever it detects
noise from a certain entity multiple times. Depending on how fast these heart souls pulse
you can figure out how much danger you’re in. Number 6. This update gave us a ton of
new achievements you might not know about. These include you’ve got a friend in
me, when an allay gives you an item; sneak 100 when you crouch next
to a warden or skulk sensor; bukkit bukkit when you catch a tadpole in a
bucket;and when the squad hops into town when you get all the different types of frogs on a
lead. That one is a personal favorite of mine. Number 7. Skulk sensors give off a different
signal strength based on the type of sound they’re detecting. There’s 15 different amplitudes, each
with a different group of sounds associated with them. For example walking gives a strength of
1 and picking up powdered snow gives a signal strength of 13. You can use this property to set
up sensors that only detect a specific sound using this design developed by mysticat. Perfect for
a secret base that only you know how to open. Number 8. Using this design of blocks and stairs
you can manipulate the way that skulk charge spreads, allowing you to funnel all the skulk
growth into a specific area of your choosing. There’s many different circuits you
can make this way and if you want to learn more I've left a link to
Ilmango’s video in the description. Number 9. A little bit ago I mentioned a couple
of new achievements, but there’s actually two more legendary achievements that are hidden until
you unlock them. If you have an allay drop a cake by a noteblock you can get the new birthday song
achievement. And if you get one of every different frog-light color in your inventory at once you get
the new achievement “with our powers combined”. Number 10. On the topic of frog-lights,
if you’ve never heard of them then you’re definitely in for a treat. If the new
frog mob happens to eat a magma cube, it will spit out a frog light. The color
of the light depends on the type of frog. Purple from white frogs, green from green
frogs, and yellow from orange frogs. Number 11. Speaking of new mechanics, whenever
a goat rams into a quote unquote hard block, like a tree or an ore, it will drop a goat horn.
You can also find them dotted around in pillager outpost chests which definitely explains the
war call in raids. There’s 8 different types of goat horns but my favorite has to be call.
[Goat horn plays] I mean just listen to it. Number 12. I already talked a bit about the origin
of the warden but here’s another trivia fact that goes even deeper. Pun absolutely intended. The
original concept for the warden was actually meant for the 1.16 nether update as a type of
blind piglin that could only respond to sound. This is what it looked like in its early prototype phase but this idea was eventually
postponed as they ran out of time. Number 13. Despite multiple statements
that the warden was meant to be blind, spectating its POV using spectator
mode reveals it can see perfectly fine. Number 14. The campsite structure in the
ancient city actually has a hidden campfire underneath all the layers of wool. But I think
the greater mystery is where did all that wool come from in the first place. These campsites
parallel the wool room in woodland mansions, leading to some very interesting speculation
about the illagers and the ancient cities. Number 15. The new darkness effect is brutal,
especially since in this update you can no longer give yourself fulbright by changing your gamma
level above the maximum value in the options file. And if you didn’t even know you could do
that, well now you do. But there are two ways to decrease the harmful effects of this debuff.
There’s actually an accessibility slider that can minimize the impact of this effect, and putting
on night vision makes things much more manageable. Number 16. The warden is summoned by activating a
shrieker but the shriekers do give you 3 chances and only summon this beast on the fourth strike.
And in case you’ve forgotten what stage you were on, there are actually subtitles and sounds
associated with each state of advancement. Warden approaches is for one strike and
sounds like this. Warden advances is two strikes and sounds like this. And if you
see warden draws close or hear this noise, then you better be careful because one
more slip up and he’ll be right there. Number 17. Speaking of the warden, some of the
old names for this beast were the stalker and the hollowed, but in a recent episode of secrets
of the warden it was revealed that his real, canonical name is in fact William.
Making this monster just a bit less intimidating to come across. Number 18. Many people seem to believe that
reinforced deepslate, the block found in the frame of this giant city center statue, is unbreakable
but that’s not the case at all. Despite it taking an absurdly long 82.5 seconds to break, making
it the longest to mine block in the game, it is breakable. Although you don’t get anything
out of doing it so there’s really no point. Number 19. On the topic of reinforced deepslate,
a huge conspiracy is that this structure is a portal to another dimension. I mean it’s
made out of an almost unbreakable block, it has a rectangular frame and
it only appears in set locations. Seems pretty similar to some other structures
out there. And this conspiracy was only furthered by this mini structure right
here, which was named small_portal_statue. However in the recent snapshots the devs secretly
altered the name to be small_statue, squashing out almost all hope of a new dimension. But who knows,
maybe in 1.20 we’ll finally get that aether. Number 20. Other structures in the ancient
city also have some very interesting names. You’ve got barracks, the only structure in the
game with a naturally spawning skeleton skull, and this structure with two pools. Can you guess
what it’s called? No? Well it’s called the sauna. The builders of these cities were lounging
down here; they had saunas and everything. Number 21. If you place the new mud block over a
piece of dripstone and let the water trickle out, it’ll convert that mud into a block of clay, allowing you to have a fully renewable clay
source for all your cottagecore desires. Although I gotta say the mud bricks
are a strong contender themselves. Number 22. And if you want an
easy way to get all that mud, all you have to do is splash a potion
of water onto a block of dirt and boom. Finally giving these splash water bottles a
real use. Now we just wait for the thick potion. Number 23 If you’re ever roaming around in the
deep dark and want to stay hidden, pay attention cause this tip might just save your life. Wool is
a super important block in the deep dark because it muffles up your footsteps. If you walk on
wool, the skulk sensors won’t be able to hear you and the warden will be none the wiser. That’s
why the entire ancient city is covered in carpets. Not only that though, wool blocks can also
be used to block signals from sensors from reaching other sensors and shirekers, making them
perfect for disarming the deep dark. However, something super important to watch out for
is that skulk sensors can still detect you placing wool around them. Meaning that to
stay safe, it’s better to just stay away. Number 24. Apart from all the warden concept
art, there are a substantial number of features that didn’t make the cut for this update. A
revamp of the birch forest was teased through concept art but was ultimately scrapped from 1.19.
Likewise, fireflies, these two pixel masterpieces, were removed because in real life they’re
poisonous to frogs. Although there has been a lot of backlash to this decision so let
me know what you think in the comments. Number 25. Another one of the more controversial
decisions was the lack of incentive to head to the deep dark. A bunch of people were complaining
that the warden wasn’t really worth visiting, seeing as it used to drop nothing
and it was almost impossible to kill. The devs responded by saying that it wasn’t
meant to be killed and it was a force of nature, but ultimately conceded and added a singular skulk
catalyst as the drop for this beast. Although they did mention that this was more for story and
they still thought it shouldn’t be killed. Number 26. And as if there was still a debate on
whether or not to kill this thing, Mojang took extra steps to make sure the warden is one
of the most difficult mobs to kill. Over the course of the snapshots, they made this guy immune
to lava, gave him an advanced pathfinding AI, and even added a sonic boom that does up to 15 hearts
of damage. Not only that, it completely bypasses shields and armor. I mean come on mojang we get
it, don’t kill the warden, do not kill the warden. Number 27. Players aren’t the only thing
staying away from the warden though. In the deep dark biome, no mobs can spawn. So if
you don’t mind sharing a room with the warden, you might just want to live down
here if you can’t bear the mobs. Number 28. One of the weirdest conspiracy
theories to come out of this update is that the warden and the axolotl are one in the same. It
all started when this secret message appeared in the minecraft launcher a year ago, translating
to the axolotls are not what they seem. Then Mojang released a bunch of the concept
art for the warden and axolotl and some very suspicious pictures of the two of them together.
Not only that, if you invert the colors of the warden you get something concerningly similar
to the pink colors of the axolotl. Personally, I think it’s a bit of a stretch but you tell me
in the comments what you think about this theory. Number 29. Speaking of design decisions,
the design of the spooky skulk shrieker is modeled after the human larynx: the
part of your body responsible for making noises. Not only that though, the model for
the skulk shrieker is actually different if you place it by hand versus if it spawns
naturally. The souls in the man made one swirl way slower and are more faint. This
is to distinguish the two because manually placed skulk shriekers actually
can’t summon the warden like regular ones can. Number 30. The noises made by the skulk catalyst
are actually made of the sound effects used by bone blocks. This means that this material
is not endstone like some people suspected, but in fact bones. This was also confirmed
over on twitter by developer Kingbdogz. Number 31. Speaking of the catalyst,
it has this incredible property that allows it to convert mob death and XP to
skulk charge and skulk growth. However, something interesting about this mechanic is
that there’s one mob completely unaffected by it. The ender dragon. For whatever reason,
the skulk catalyst does not spread any skulk when the dragon dies. The devs even
mentioned that the dragon’s death is special, and they have a different plan for it.
Makes you wonder what that entails. Number 32. While this fact isn’t
the most secret one of the bunch, if you haven’t explored much of the new
update you’re definitely in for a treat now. Underneath the giant statue of the warden at the
center of the ancient city you’ll find a hidden redstone laboratory. This lab is packed with
different types of redstone experiments and is even powered by a skulk activated piston door.
Not only that, the lights outside of the lab have secret waterlogged skulk sensors inside them,
making them turn on whenever a player comes close. Number 33.There’s a few secret changes to saplings
you might not have noticed. Regular saplings can now be placed on both mud and muddy roots while
propagules take it a step further and can even be grown underwater. Perfect for starting your own
submerged city now that leaves can be waterlogged. But if you stayed this far, he’s a bonus fact
for you. If a goat rams a wall it actually loses one of the horns on its model. Makes you
feel kind of bad for getting the horn but hey, you gotta do what you gotta
do for that call signal. And that’s all 33! Let me know in the comments how
many you knew and please do consider subscribing if you made it all the way here. But peace
out, have a good one, I’ll see you next time.