(robotic music) - Starfield's a big fricking deal, right? I think we can all agree on that. And it's not just because it's a big game or because it got a ton of hype, it's because there's a lot of stuff that you can't do in
other games in this game. Bethesda Games just hit different, they're in a class of their own, and Starfield is obviously
the highest stakes of all of them yet. Hi folks, it's Falcon. And today on Gameranx, 10 things you can only do in Starfield. Starting off with number 10,
dropping 10,000 milk cartons. See what I mean? Alright, so one of the best things about Bethesda Games is messing around with console commands. And when you combine the
ability to generate thousands of items on a whim with
the games physics engine, you get something magical. Credit for this idea goes to Dennios who did
something incredibly basic but extremely entertaining nonetheless. They climbed on top of the mast building and dropped 10,000 milk
cartons all at once. Starfield just lets you
do that and even better, it automatically generates
the items in a grid so the results are spectacular. It will absolutely kill your FPS if you've got settings
turned up to maximum, but it's a hell of a sight to see. To get the most out of this
absolute milk carton apocalypse, use the anti-gravity field power just as they hit the ledge and you get a super slow
motion shower of these things. (objects exploding) I couldn't stop with just milk cartons. I tried a few other things. 10,000 vasco's is kind of a bust. NPCs don't automatically start to rag down when you cheat 'em in. And having that many
robots in the same cell was causing the game to go nuts. But 10,000 old PCs worked perfectly. Just look at them fly,
so bulky yet so majestic. (objects exploding) And number nine is getting
jettisoned off a ship. This is kind of a glitch more than an actual thing, but it's pretty awesome nonetheless. From time to time you're exploring planets and you'll see a ship
landing in the distance. Sometimes they're friendly,
most of the time they're not. But if you time things right,
you can get in the cargo bay before the ship starts flying away. It's not supposed to
happen, as you'll soon see, but it's not all that hard to trigger. If you wanna see this glitch for yourself, don't bother hoping in vain the ship will show up randomly. Just play the Mission Ground
Pounder and at the end of it there's always a ship that lands in space for reinforcements. It's the perfect target
for trying out this trick. Just kill all the enemies
inside the cargo hold, then jump inside before the ship leaves. It's that simple. Sometimes it doesn't work and the ship just sits there forever. So make a backup save. But if it does, you'll enjoy a bumpy ride for a few seconds and
watch the bodies rag doll like crazy before you get on Ceremony so you eject it from the ship
before it takes off in space. Credit to this goes to Bulwark HD. It's hilarious and fun to do even if you're unlikely
to survive the encounter. If it's not the fall that kills you, it's the sudden stop at the end. (spaceship roaring) And number eight, go on a space walk. You can fly around in space,
wherever you want in your ship but if you ever wanted to
just jump out, you know I don't really think a
lot of these space games let you do that weirdly enough. And you can do that in
this game, at least on PC. There's no way to exit your ship normally, but with a console command, you can send your little
dude outta your ship and you can tumble through
the infinite extra space. And thing is, if you just leave the ship, if that's all you do, you're
still gonna experience gravity because it's a Bethesda game, and it's not designed for this, but it is designed for
you to mess with it. So you just gotta disable gravity. There you go. Yeah, it's kind of surreal
floating around all by yourself but it works fine. (slow dramatic music) And yeah, no, you can't
really interact with anything. You just clip through
asteroids or space stations. There's not really a lot
you could do out there except for enjoying the scenery or hey better yet, why not cheat a bunch of milk cartons in. (milk cartons tumbling) Space Scumbag did the milk
cartons in space appropriately, and I wasn't able to make
anything quite as beautiful as what he accomplished, but
it's a fun little diversion. At number seven is pull Sarah's hair. Exactly what it sounds like. For whatever reason, Bethesda made it so that certain characters' hair physics can be interacted with. In this case, it means
that whenever you want, you can hold a with A
controller and E with a keyboard to grab Sarah's hair and mess with it. It's pointless. There is nothing to do with this, but hey look at that hair flop around. Not just the left hand side either. You can grab the little strand
on the right hand side too. Credit goes to the Galactic Cactus on this one, which Reddit usernames. Gotta say they've been on
point for this one so far. Keep up the good work guys. In this case the good work
is about as useless as you can get but it's
stuff like this that makes Bethesda Games, Bethesda Games. Not always in perfect shape. I mean a lot of, it's not even
intentional, but who cares? It's fun. At number six is stealing credits the smart and fun way
posted by Mr. Jising, which please understand
I'm pronouncing like that out of my own incompetence
and not out of malice, but I had to try this one out. The NPCs in Starfield are notoriously touchy about their stuff. You take stuff, it's a big
no-no, even touching things it'll set 'em off. So that makes, doing something like robbing these gamblers in
the red mile, fairly tricky. There's all these cred sticks
just sitting out in the open. But no way to take 'em without everybody pulling a gun on you. That's why you gotta
think outside the box. You gotta go for a whole new paradigm. Stealing those credits, has
to be done the smart way. Instead of doing anything
like touching them, which is super obvious, grab a
basket, put it on the ground, then get a slightly heavy physics object and slide the credits off of the table. With some finesse, the credits
will go into the basket and now you have to grab the basket, take it somewhere private and take the credits 'cause they're yours. You stole the credits, the
entire time you're doing this Gamblers are just sitting
there none the wiser. Like imagine trying this in real life. It's not gonna go over well period. But as long as you didn't
actually touch any of the credits while anyone's around
to see it, you're clear. These credits are not
worth that much money. But hey, that's a fun trick. At number five, there are two
developer rooms you can visit. Every recent Bethesda game has
some kind of developer room, a place where they test different objects, and different effects or items, et cetera. Starfield's no different and
it doesn't just have one. The first most obvious dev room is I mean it's the same as Fallout Four's. To access it, you type in
cocquestsmoke in the console. Oh yeah, obviously you
gotta do this on pc. It's sort of a bust 'cause
there's not a lot to see here other than this janky effects generator that barely seems to work. Even turning on no clip's
kind of a waste here 'cause there's nothing inside
or outside of this place. It's just kind of interesting to see just because of how weird it is. But the real money is in
the second developer room. This one is found by
typing in cocvincentestcell in the console and it's
considerably more interesting. It spawns you into this one room with a lot of random objects. There's a ton of parts,
food, random doodads, they're all scattered around and there's a few mostly
empty chests in the room. Unfortunately, you're
not gonna find every item in the game here like in Fallout Four but at least you can get
every artifact off this wall, that's gonna save you some time. Turning on no clip here
actually has a point as well. There are a few other
rooms you can explore other than this one by doing that. Even if there's not much to see in them, for some reason there
are three old buildings in the distance and entirely black. Maybe they're there for
scale, I don't really know. But it's a cool place to explore and a great place to just pick things up and cause a mess when you're done, because these tables are
just wall-to-wall packed with stuff to throw around. At number four is using an
alternative jet pack boost. I'm crediting Axlapluga
on Reddit for this one. I'm not sure if they're
actually the person who found it but there's no way in hell I would've figured this out without them. As you're probably aware, jet packs are pretty
useful for exploration. But if you wanna speed up your movement, they're not really good. Kind of more of a
negative than a positive, that is unless you use this,
which involves binding a key to the alt function of your standard jump. If you press that instead
of getting boosted straight up like normal, you get propelled forward, which can make exploring planets
or getting around big empty cities like New Atlantis way easier. Why is this possible and why isn't it something
you can do normally? I don't know because it can
only be binding to the alt jump. So there's no way to trick it on consoles, at least not yet, which is a shame 'cause it really does
increase your movement speed by a significant amount. And all you have to do is just press a different button while jumping. At number three is
finding the secret chest from the vendors. Ever wonder where the
vendors keep all their stuff? If you try to steal from 'em directly, they usually have a few things on 'em not their entire store inventory. So where's that stuff actually hiding? Not far as you will soon see. If you want to access all those
credits and all that stuff type in tcl into the
console to turn on no clip, then look down, go under the
world and you'll find a chest nearby the vendor with their
entire inventory and credits all right there for the taking. That's how the game does it. They store a physical chest with the vendor's
inventory somewhere nearby, just under the world where
you can't normally see it. In contrast to most of these tricks, you can actually find
some of these vendor tests on console with some clever
tricks to get under the world. New Atlantis seems like
it's especially easy to get out of bounds. Everyone's got these things, even ship technicians who also
happen to have way more money than everybody else. So if you're stealing just for money, this is probably maybe
a little superfluous. You can cheat however
many credits you want, like you're already cheating
on the console anyway. But for console players, who are going through the trouble of
getting under the world, the technicians are the
best ones to go for. They have got crazy amounts of cash. (gentle music) At number two is building
a mostly unbeatable ship. One weird quirk of the space
combat system in Starfield is that everybody, and I
mean everybody will shoot at the center mass of your ship. It doesn't matter if your
ship is mostly not centered, that's where they're gonna shoot. And that's led to some
pretty ugly looking ships. Like there's a lot of this stuff out there and it's all amazing. I had to try my hand at it. Ship building is already fairly fiddly. So when you're trying
to push the very limits of what's possible, it's gonna take a little
time to figure that out. Start it out with the basic L-shaped ship. That's actually all you need here, it's tall ship with a long
side will do the trick 'cause most of 'em are gonna
shoot in the wrong place when you fight 'em. You'll still get hit. It's just much less,
almost nothing can hit you 'cause they're all trying
to shoot the center mass and there is no center mass, at least not in the way that
they're finding center mass. I like if these objects actually had mass, they would absolutely have center mass. But that's whatever. I went all out with my second attempt. It was basically a hollow
square lined with guns. It's a killing machine and enemy ships really struggle to hit it. Like look at all those shots of just flying through
the middle of this thing. It's hilarious, bizarre,
but it really does work. (objects exploding) And finally at number one,
wearing the ultimate helmet. Yes, putting buckets on people's heads is truly a Skyrim classic. And it no longer works here
to mask your illicit activity. It does still serve a
purpose though in Starfield. Credit to this one goes
to MysteriousCrew8580 who found what is most
clearly the perfect headwear in the game. Drop a bucket on a guy's head. He's got the ultimate protection,
no matter what you use, nothing is penetrating that bucket. (guns firing) It is an Adamantium bucket and
cannot be damaged in any way. A metal bucket. I mean it almost makes sense but what about a plastic bucket? Ah, works too. What about a cardboard box? Oh, you can't shoot through that either. Interesting 'cause I
don't think of cardboard when I think of the ultimate protection. But yeah, obviously
you can't shoot through physics objects in Starfield. But watching a cardboard box of all things protect this guy's head
better than a heavily armored helmet is something to see. It's just a sham that
you can't put a bucket on your own head so you can
be unstoppable as well. (dramatic music)
(gun firing) And that's all for today. Leave us a comment. Let us know what you think
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