Which New Super Mario Is The Best?

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

Very cool and informative retrospective video. I used to be a diehard fan of the SNES Super Mario World and would never play the newer Marios, but after trying out some New Supes levels in Mario Maker 2, I've grown to love the new style too.

👍︎︎ 1 👤︎︎ u/anavchaud 📅︎︎ Jun 24 2020 🗫︎ replies
Captions
I have a bit of a confession / apology to make I've said some pretty slanderous things regarding the new super mario series for a few years now I've had many people ask me why don't enjoy the series or what I thought of a particular entry and it all started with this one thing I said my Mario 3d World review let's take a look the original and the DES was good but God just as bad as call duty when they started throwing him out almost every year of next to no changes Tim that was over five years ago I really don't think it was fair me to lump together entire series in such a negative connotation like that I'd like to think I've matured a bit in these last five years and I'm willing to hold my tongue and give each entry a fair shake before writing it off so what do you say I think it's time to take an extremely analytical approach and review all of these on their own merits so grab your popcorn grab your soda because this is going to be one hell of a giant comprehensive video we're going game to game ultimately answering the question which new super mario is king well except we won't look at the looks cuz it's like two games in one so it's not really fair I mean if your favorite humans Dig Dug you say Dig Dug you wouldn't say in the end Co Museum 3 because Dig Dug is on it hey I'm Sal Kok this is a video voted on in patreon supported by people such as Rachel white Ken Colton King cosmic and Kasia Nader and this is a retrospective on the entire new Super Mario Brothers series [Music] [Music] released back in 2006 for the original Nintendo DS the first game in the series is generally the highest regarded and subsequently the entry critique the least while I'm not here to argue whether or not that's fair to its successors I do think it's important to acknowledge a context in which this game came out so he understand why this is before the release of New Super Mario Bros excluding ports and remakes we hadn't had a classic 2d Mario adventure since Super Mario Land 2 in 1992 so yeah it had been nearly 14 years since we played a brand-new 2d adventure the label of new all these games in the series share is little more than a joke by this point but understand at the time the original New Super Mario Bros was well worthy of its title it really did feel like a modern take on a classic formula your objective was to get to the end of each stage much like the 2d Mario's of old but now if all the elements we've been seeing into 3d Mario games for the first time ever in a 2d Mario we could double jump triple jump wall jump and even ground pound other stuff we saw in 3d marios such as modern enemies and red coins also make their first 2d appearance here beyond modernizing the formula it seems like the goal of the original nsmb was to welcome old fans back into the series namely this resulted in two things the first is everything is incredibly streamlined here worlds are nicely I'll be it perhaps lazily laid out in a clear path from left to right controls have again been simplified to just run a jump the bottom screen will tell you exactly how far you are in any given stage all of the world themes even the two themes new to the series those of which being the cliffside theme and the poisonous jungle theme play it relatively safe and will feel very nostalgic to veterans you can select the world from the bottom screen and travel there anytime and the story is more simplified than ever the second thing that really separates this from the older games is in new super mario games are about as hard as a kindergarten math quiz and not just a ds1 all of these games with maybe the exception of the last game we'll be looking at are incredibly forgiving which isn't inherently a bad thing speaking for myself here I love a casual game time to time although it is something that definitely separates the new from the old I can make myself out to be some old out-of-touch grandpa all I want constantly going back in my J but clearly Nintendo knew what they were doing when it came to modernizing the formula not only was the original New Super Mario Bros the best-selling game on the Nintendo DS but it's still to this day the best-selling nsmb game Indians higher series the bottom line if here's someone who prefers the later entries in questions why it's the first installment that gets all the praise it's because the original not only established an entire series but it redefined what a 2d Mario was period when you're comparing Mario Wii to its predecessor you're comparing this to this but when you're comparing Mario ds2 its 2d predecessor you're comparing this to that nuff said but does that mean the game's good well let's take a look in this story Mario and Peach are going for a nice stroll when Bowser hires the abilities of the Greek god Zeus to strike lightning down onto the castle oh no do you got a better explanation Mario goes to check on the castle and by check on the castle I mean just stare at it for a couple of seconds when Bowser jr. kidnaps Princess Peach amongst all the chaos and yeah that's basically it again super simple plot even for Mario it throws you right in and I can respect that eight worlds to travel through get to the end of each stage sounds pretty familiar so what's new well Mario himself controls differently even excluding his new moves a lot of people like to use the word floaty to describe these games and while naysayers will assert that doesn't mean anything I decided to take a deeper look I was shocked to find that from a standstill Mario jumps about the same height as previous games for blocks one thing to note however is the size of Mario himself in all three of these clips the question block is exactly four blocks off the ground despite this the block on D s looks like it's the closest to the ground jumps feeling shorter falling slower but taking about as much time is a huge reason as to why some may use a term floaty however I found something much more concrete when comparing the movement surprisingly enough it wasn't the vertical speed that was different it was the horizontal speed it takes about half a second longer to come to a complete stop from the top speed and New Super Mario Bros which ultimately means it takes longer to turn Mario around as well I don't know if floaty is the best word to describe this difference either way the difference in momentum is definitely there I personally believe a more accurate word would be slower which again isn't inherently a bad thing another contributor to how Mario feels to control whether it be artificial or not is the new art style and animations a new game having new graphics might seem sort of like a Noda thing but as you'll see as we continue through this series the original D s entry probably deserves credit for this Mario the bosses and many of the N all exert fully animated 3d models despite the game playing in 2d it looks pretty damn good too well relative to the hardware of course you would think the 2d tilesets contrasting of 3d models would be pretty jarring it's not though it's all pretty damn seamless all of the over worlds are likewise rendered in 3d as previously mentioned two of these themes are brand new to 2d Mario perhaps it's just because they've returned in literally every nsmb game post es with the cliff side in toxic jungle levels feel like they have been a Mario since the very beginning I especially like the cliff side levels doing some wall shimmying is that a word while dodging obstacles is a fun challenge of course well for new graphic style comes a new soundtrack koji kondo delivers an insanely catchy set of tunes yet again if the main theme in particular stacking right up there with the original 1-1 theme also in a very nice attention to detail the enemies will even dance anytime a BA is uttered outside presentation there are a ton of new features introduced to Super Mario Bros DEA's like star coins yeah they are so commonplace now I think most people forgot this was the game they were first introduced loads of new enemies to ghost with boxing gloves we're block robot dudes morbidly obese boos this guy that throws up snowballs bombs of racially stereotyped lips Gary the snail pissed-off crows scratchy little worms pond skitters and pumpkins that make an oddly realistic Skull Crushing sound new bosses as well 2d Mario's have always had a bit of a problem with all the end world bosses feeling more or less the same the fight this is a bit of a issue still with the mini castles since it is always Bowser jr. the bosses in the large castles however are all significantly distinct from one another my personal favorite being the Monte mola tank why because it's a Monte Mona goddamn tank with a new Mario there is always a new powerup to be found of which new super mario bros happens to have three the first I can't believe I haven't mentioned it yet all the advertisements for this game centered around it hell it's even promoted on the damn box if you haven't figured it out by now I'm referring to the mega mushroom one of these babies and your rampaging through an into higher level destroying just about anything you touch well except for this one yellow block right here because thank you for many people this was the defining feature of the original new super mario bros pretty underutilized though I gotta say outside the first level the only other point in the game were you really gonna see a mega mushroom or the mega mushroom houses you go by of star coins it's an underutilized powerup in general honestly of the five New Super Mario Bros games six if you count deluxe on switch only to have the mega mushroom we need some more mega mushroom love even Mario Cart got rid of it and no I'm not counting to her in stark contrast to the mega mushroom there is a mini mushroom in a way you could perhaps consider this to be a powered down it's got a lot of pros and cons to it on one hand it makes you jump higher fall slower fittin tiny pipes run on water and in the later entries even run up walls contrarily you can no longer kill enemies of a standard jump and one little touch from any baddie and you're dead in New Super Mario Bros for Nintendo DS specifically the use of the mini mushroom is how you access worlds 4 & 7 I'm glad this idea wasn't reused but for a little quirk in a single game it's a creative touch lastly there's the blue show if you duck while wearing one the blue show allows you to avoid being hit by things that inflict damage the more notable change is the ability to turn into a spinning shell whenever you - allowing you to defeat enemies you come in contact with the blue shell makes speedrunning levels a whole lot of fun it has always been a top 5 powerup for me also I couldn't find any mention of this online but also helps you swim faster I just wanted to you know let that be known the blue shell really needs to make a comeback the mega mushroom we've at least seen in the odd title from time to time the shell suit powerup on the other hand has only ever been in New Super Mario Bros 4 DS I mean unless we're counting Mario and Luigi I guess but one that's not a main series Mario game into that wasn't even developed by Nintendo the last bit of new content to discuss is the Mario vs. Luigi mode in the mini-games starting of Mario vs. Luigi this is a competitive two-player mode where each player races to see who can collect the most stars the levels which there are five of our small continuous loops the bottom screen will periodically place a start and show you its location somewhere within the loop you need to be diligent enough to keep your eye on the bottom screen to make sure you know where it's going to be and to also make sure you're collecting coins along the way get eight standard coins and you'll be rewarded anything from a basic mushroom to its mega variant screwing with the other player is totally encouraged as well because you have the ability to knock out some of their stars by jumping on them or attacking them of a powerup overall I gotta say why the hell has this ever come back this is such a crazy fun mode and I cannot even begin to estimate how many hours my friends and I have sunk into this back during its release I'm not gonna harp on this right now but Jesus this gamemode is so brilliantly executed on all fronts outside only having five stages I can't think of a single gripe I have of this mode moving on there are minigames which is another mode that never came back most of these minigames are just the ones from mario 64 TS but hey extra content is extra content even if it's returning stuff the major allude to these minigames is that for the first time you can play them with up to three of the people you're able to compete for the most wins or just do some free play I don't remember spending too long with these but again additional site content is always welcome needless to say with all this new stuff new Super Mario Bros was a very smart title given all it accomplished even among its successors the original on D s holds up in many ways there are a lot of themes that feel a bit tired sure world one is kind of just your basic grassland world 2 is your standard desert and just like 80% of other Mario's the game caps off of your uninspired lava theme but there is still a decent amount of variety in there there's a level where you're riding a dory another where you're being chased by jah-el rising on weight-sensitive platforms giant wigglers and even a sewer level levels like this show off another strengths of New Super Mario Bros Diaz and that's density the level themes themselves or whatever but things are tightly packed in such a manner that makes it clear the designers were very considerate of how each stage played out start to finish it's the little things like I love how half of the world to Castle takes place outside the castle or how the secrets are cleverly hidden but not too cryptic the first Castle for example there's a secret that has you go off the screen to the right this might seem way too obscure but a perceptive I will notice that this one block right here has a different movement pattern from the rest matically the only thing I can really complain about is why the hell aren't there any Beach levels in the Beach world seriously if you just take the main path all you get a bunch of crappy water levels even the extra levels you have to buy that are on the shore on the map just feel like your standard grassland levels of some water in fact the only level in the entire game with a sandy shore is in the mountain world so yeah that's pretty dumb but that's one hell of an epic new super mario bros set out to completely revitalize a series and it did just that it brought back old fans while simultaneously introducing new ones new level themes new enemies new power-ups new music in a great new art south that hit you right in the nostalgia from day one it was a brilliant start to the new super mario series into this day I still think it stands the test of time this wasn't the best-selling dsk for nothing Nintendo really knocked it out of the park but could they keep up the momentum well time for the next game [Music] well with the success about the first game in the Wii itself it should basically come to no surprise that Nintendo would release a successor on their home console at the time you know I was really excited for this game when I was first announced I don't know how many of you remember this but during new YZ Prime there used to be a channel on there called the Nintendo Channel it was basically a channel where Nintendo would post all the news trailers and previews whenever there was an e3 this stuff Nintendo show off there would be here on the Nintendo channel for everyone to check out the Nintendo channel was the very first time I heard about Mario Bros Wii and I was pretty hyped for one reason and one reason alone for player co-op I don't know what to help took Nintendo so long to make a main line for a player Mario game but goddamn it was finally coming in spite of my initial excitement today I find the multiplayer aspect specifically it's both Mario Wiis biggest strength and weakness what do I mean by that I'll tell you after the story Mario Luigi and Princess Peach are all celebrating her birthday also these two toads are there too for some reason then a giant cake hit scooted in and out popped the Koopalings they throw the cake on top of the princess which somehow translates to trapping her and not killing her and the cake is stowed onto their airship our heroes Mario Luigi and two random toads all chase after the airship to savor these two other toads which I guess have been deemed less important by the game looking the help shove peaches presence into a cannon and shoot them at to her heroes which begs the question why did they get Princess Peach a bunch of propeller heads and penguins who's his presence probably a king or something no no so it's up to you and maybe three other people if you got friends to travel through eight worlds and defeat Bowser and yada yada yada we've seen all this before I mean like we've really seen this before all eight world themes are the same exact themes we saw on the DS if you've ever wondered why this series has garnished them the Tories claim that they're all the same game it all started here it's not uncommon to have returning themes in a new Mario but for literally every single world to be recycling the themes from the last game that's pretty damn lazy thankfully the overalls are a bit more expansive as to say they're not always a straight path from left to right world 6 is especially cool because it sees you scaling a mountain I also appreciate how unlike - yes there's a bit more animation than just a path appearing in many instances you will see the land tear form just like in mario world but there i just did it again compared a feature to something present in a previous title everything here is extremely polished and if this was one of your first Mario's you wouldn't even know what was or wasn't being reused you would just be having a good time that being said longtime fans and especially those who played es will definitely know what's up right away reuse world themes or use level ideas reused assets even most of the music's were used really start to finish we get my jolie new super mario bros DS music the wii renditions of these songs definitely sound cleaner but i don't know about better the DSL had a ton of energy to them the main theme really exemplified this by the backing chiptune sounds take a listen [Music] now here's that same exact song on the week again a cleaner sound overall but that energy is totally gone Mario Brothers we doesn't have many new enemies either I mean it technically does but they're mostly variations of the enemies we've seen in previous Mario games for example Mario Brothers we introduces big fuzzies which are just two big versions of fuzzies from mario world there's a big urgent which again is a big version of a mario world enemy then there's a heavy para beetle which is just are you seeing a pattern here really the only enemies that come to mind that aren't some sort of variation on an older enemy are the vine leg dudes in world 5 in the sliding Penguins from world 3 there's nothing wrong of using a handful of classic baddies but new enemies are such a quintessential part of a new Mario game that the game won't feel too new without them so some stuff is reused whatever what was they saying about the multiplayer being buff of strengths and weakness it's clear Nintendo had two goals of Mario Brothers week those goals being to design a game around multiplayer and making the game accessible enough so players wouldn't feel the multiplayer was too enduring in this regard nsmb week does exactly what it sets out to do levels follow a proven formula and multiplayer is a lot of fun the only thing that could have been better maybe is a game not pausing every time a player gets hit oh and also this bubble kid I guess when you're playing multiplayer whenever you die you come back in a bubble you can also use the a button to put yourself in the bubble at will so you can catch up to the other players the problem the a button is right next to the d-pad and if you accidentally press it when there is no other active players it's an automatic loss I'm just gonna there you go good job why would they let you accidentally go into a bubble if you're just going to lose a life other than that the fundamentals a multiplayer work just as one may expect and again it's fun that sounds pretty good right what the hell is my problem the way I see it formulaic levels to compensate for players results in three main issues empty level design uninspired level design and easy level design let's go one by one what do I mean by empty if we compare we to Diaz even by the very first level the Wii version uses Khan Sidda bleep more blank space at first I thought this may be due to the fact the screen is more zoomed out but continuing to use 1-1 as an example here is Mario we running at the same resolution scale as D s and things still seem pretty unpopulated wider platforms big open areas devoid of enemies this isn't a coincidence anyone who's ever played Mario 3d World knows just how crazy multiplayer Mario can get so when structuring the stages around multiplayer it likely made the most sense for Nintendo to spread things out did it work I mean yeah sure in fact multiplayer can still be so hectic you won't even notice many of the game's shortcomings when playing with friends but this comes at the cost of levels feeling really repetitive on single-player world one has a level that literally ends with three rotating grass circle blocks back-to-back without any enemies that's not level design that's just trying to fill up enough space to the four players can have breathing room which brings us to problem number two uninspired level design I should mention that some of the levels in the later half the game are really damn good but until then levels follow a really predictable formula and I think the game is hurt by the choice to make things feel familiar one of the more obvious forms of this repetition is to start nearly every level in the game for powerup box pretty much right off the bat this is something that persists throughout the entire series and it's a point I should have brought up with the DS version here on the Wii version however it feels most counterintuitive Mario Brothers we functions in a similar way to Mario 3 we're held items are stored and accessed on the overworld opposed to a Finn the stages themselves it's both easy and fun to build up a large collection of reserved power-ups in Mario Brothers we in while a stored fire flower or propeller suit may seem more valuable than a mushroom in practice it typically isn't all you need to do is start the level with a mushroom and you will almost always be handed a second to your powerup right off the bat the counter-argument naturally would be that if you choose a certain powerup to start the level with from the map select you can play that level with the most optimal ability to suit said level which would be a fair counter argument if it wasn't for the fact the game already does that for you too for example if you are playing a level with tall vertical platforms and would be greatly aided by the extra boost up the level will start you off with a propeller suit if you are playing a water level levels were a form of offense is invaluable it provides you if an ice or fire flower designing a level around a certain powerup might seem like a good idea with the inherent issue of this beyond the affirmation repetition is it makes having a reserve of items much less valuable when the game is more than eager to provide you with the best tools for the job within the level itself why even waste that propeller suit when you can just use one of your 20 mushrooms instead in Mario 3 there was a frog suit that granted you of more efficient swimming nevertheless the water levels themselves never just gave you the suit it was something you could only get at a mushroom house what this resulted in is the player having to make an informed decision of which level would be the most optimal to use it I understand the mayor of how Mario Wii is designed to Nintendo it is of much higher importance to make a game that is accessible than it is to make a game where all the power-ups have justified value but in situations like this I think it's important to look at what is being gained in conversion to what is being lost either way this game is damn easy I don't think being easy is a valid critique on its own if it was not a single soul would like Kirby and hey I love Kirby I bring this up though because Miyamoto himself stated that the DS version was not as difficult as he would have hoped and he wanted to increase difficulty for Wii being easy isn't bad as long as a game can still hold your interest but new super mario brothers Wii is easy in spite of it being designed for multiple players the first two thirds of the levels being easy in conjunction to them being likewise empty makes for a fairly forgettable first couple of worlds that being said maybe that's just me I'm not here to make fun of someone's skill level if you think this is a hard game then there's nothing wrong of you it probably just means I have less of a life than you it would seem the general consensus online is that this is the hardest New Super Mario Brothers game and no I don't just mean by this guy new super mario brothers Wii is a tough game old-school tough this certainly isn't the case now one of the later entries in particular is easily more difficult still if we are just taking the time of its release into consideration vinius I'd say this game gets harder than Deus it has a lower skill floor in a higher skill ceiling so while I personally wouldn't considered this game to be hard I do respect it for accommodating a slightly larger variance of skill levels I want to get more in depth about the level design itself because it's all over the being completely fair to mario brothers week I would say there's a lot more memorable levels here then there aren't yes the problem is that once again they're mostly all in the second half of the game so if someone like me ten years ago for example were to rent this game and only play through the first three or four worlds they would likely just assume that the rest of the game is as uninspired as a beginning but it is not I'll just get the bad stuff out of the way first there is of course your boarding water levels 4 - 4 is especially bad given there is absolutely nothing new introduced it's just another uninspired water level that might as well been the world one then there are some parts in some of the levels that just weren't well thought out this section of the mini castle in world 4 as an example this thing right here will drop blocks that will right on the conveyor and since the block it spits out is random I was just sitting here waiting for almost a minutes until it finally dropped the smaller block that would let me proceed of course you also have some level ideas rehashed like the one from d s where you're dodging volcanic rocks raining from the sky but that stuff is forgivable every Mario is going to have water levels and every Mario is going to have level ideas recycled not every level is going to be perfect that's fine what is less forgivable or the Yoshi levels why because their Yoshi levels not levels where you can get a Yoshi anyone familiar with Mario world knows once you get a Yoshi you have a Yoshi simple as that you might not be able to bring him into castles and stuff but even then he will still be waiting for you on the overworld even if you happen to die in said castle at first things seem pretty good here on Wii - he can still eat and spit out enemies he's got a flutter jump man Yoshi it's good to have you back bud then you beat a level wait what what the hell is going on why is he leaving Yoshi what the hell is this game's problem they can't just bait-and-switch us like that seriously the games all like hey you like Yoshi right yeah well that's too bad he gotta get rid of him he's on the damn box for Christ's sakes and he's only in like five levels the same amount of levels that have the damp darkness gimmick oh yeah Super Mario Wii has those and it gets real carried away of them five whole levels where you have limited visibility there was one in the ghost house and another where you're waiting on this slow as hell raft but the worst one in fact the worst level in the entire game is 8-4 it's a darkness level and it's a water level oh-ho goody it's like scraping your knee and shoving salt in the wound if you are an inspiring game designer in our thinking about putting a level like this in your game then I have a tip of advice for you don't I know things are sounding bad but reiterating what I said before it's not all bad and that late game stuff is damn solid just gonna Auto fire all the cool stuff I remember a level where you keep enemies off your EFT actual Beach levels airships returned from Mario 3 Skelton coaster darude-sandstorm the level a level where you're bouncing on clouds a sewer stage where you can change a water level the inside of a volcano that somehow manages to feel completely different from all the other cave levels and a mini castle of a giant spike Dilys in the center oddly enough I found world 7 to be the most consistent world in regards to quality yeah the Cloud area who woulda thunk every single level in that world try something new huge flying water bubbles giant fuzzies that ride alongs rails these platforms you can snap from left or right by tilting the controller hell even the ghost houses alright they use a bunch of the boxing-glove ghosts to punch barrels down at you Donkey Kong style in fact the mini castle is good too it actually uses the vertical space effectively using a chain rope elevator you can swing left to right not to mention this world has the only big castle that ends up feeling unique this is thanks to all the castle walls being destroyed which exposes the cloudy world you've just been exploring if all of the new super mario games consistently tried to shake up the level design with new or clever ideas as much as this single world does then no doubt this series would have a much better reputation world 7 leading into world 8 was getting me really excited for just what the last castle would be because world 8 us compared to yes was moderately challenging but if we are comparing this to Diaz then the last castle was pretty damn underwhelming on the DS it felt like a real gauntlet you were flipping the entire level upside down to reach new areas everything was tightly and ingeniously designed unfortunately the final castle ennui lasts all of two minutes thankfully the final fight against Bowser is pretty damn climatic mild spoilers for the rest of the games here but this is easily the best Bowser fight in the entire nsmb series unfortunately he doesn't make up for the rest of the bosses as you could have guessed from the intro the Koopalings make a return and as bad as it sounds in today's context I'm going to cut new super mario brothers we a bit of slack here because this is the first time we saw them since Super Mario World we will be seeing these guys later but for the Wii it was a nice revival the fights themselves however a huge step back from D s I will pretend like all the bosses and D s were the most ingenious things ever but at least they felt different here on the Evo nah almost every single boss fight takes place in an empty room and the strategy is exactly the same for all of them you stop on our head they spin around they pop out you stomp again rinse and repeat to make matters even worse you fight each of these guys two times each yeah once in their respective mini Castle and then again in their big castle giving even more praise to world 7 the single boss I specifically remember being cool was the second fight against Ludwig you're fighting on three wobbly suspended platforms that are racing upward the entire battle that is awesome the rest though I wish they would have done a little more the shake things up is there anything entirely new to New Super Mario Brothers we yeah there's a few things of course as mentioned there's the 4-way multiplayer there's a new item minigame in fact it's easily the best one in the entire series it is luck based but you can walk out of these things with a huge haul of items definitely beats a' item roulette indeed yes there's a new move thanks to the motion controls of the Wii the midair spin to pull it off you shake the remote while airborne I'm sure all of you know what I think of the we SMO ssin controls by now but honestly it works pretty well here in general I think the spin is a great addition especially for newbies since it helps you correct a poorly timed jump and if you're more of a veteran it allows you to travel much greater distances with just a basic job as a spected with any new mario we get our hands on some new power-ups there are once again three new ones but there's a bit of overlap of two of them there's a nice flower that as the name would suggest lets you shoot ice balls oppose the fireballs but then there's also the penguin sue that also lets you throw ice balls and has the additional bonus of faster swimming and letting you slide in other words as cool as ice flower is it's objectively worse than the penguin soo which begs the question why they included both in the same game then there's the propeller suit on one hand it makes Mario look pretty dome in fact it's likely the dumbest looking powerup ever for anyone of overly protective parental figures out there I imagine this is what they may have made you dress like when you told them you wanted to ride your bike but on the other hand you get some insane vertical elevation of this just one shake of the Wemo and you're shooting up to the top of the screen just like the midair spin the motion controls are used once again to activate the suit and they work pretty well here for the most part when the game expects you to use them in a life-or-death situation is when the problem arises finally we have two new modes and look I'm not even going to try to humor these they are the worst extra modes in any Mario game I have ever played so we have free-for-all in coin battle free-for-all is so pointless and makes absolutely no sense I should mention neither mode explains how it works but for coin battle that's fine enough because it's fairly self-explanatory you battle for coins simple as that you pick a level and by the end it tallies up who has collected the most coinage to determine a winner free-for-all on the other hand man I have no idea I think you're battling for the highest score but it doesn't have any sort of fanfare for the winner it doesn't say who won no victory music no crown nothing really I'm serious I'll show you exactly what it looks like when you complete a level in free-for-all what the hell was that about nothing happened then it says team finished who is this mode not called free-for-all why wouldn't you just play the main game then what is the point of this mode a really big downgrade from the extras in Deus if you ask me scratch that if you ask anyone who is sane I know that was a bitter note to end on but that's really nsmb we in a nutshell a large series of ups and downs it's pretty easy to point out the flaws of New Super Mario Bros Wii there's a lot of them and frankly this game is all over the place in terms of quality in many instances you can tell they give it their all like in the levels of world 7 and then there's other times where it is so lazy they literally use the font Arial for all the menu text I'm not even kidding despite the nitpicks come on it's four player Mario that's a pretty big deal the biggest highlight of nsmb wheat is its multiplayer for Nintendo's first time dabbling in a multiplayer Mario adventure I gotta say they really knocked it out of the park I can't critique this game all I want but at the end of the day I still had the most fun playing this Mario Bros or three other players than any other of the future entries even on single-player I was genuinely surprised just how enjoyable the Wii version gets the beginning couple of worlds can be a bit uninspired but if you stick it out til the end of the game I think you'll find this one to be a great time as well which is something that I wish somebody would have told me when I first played it never less this puts Mario Wii in an awkward position because something I will always hold you to is that the two most important parts of any game is the beginning and how it ends how a game ends is important because that's the lasting impression a player is left with when completing a game and the beginning is important because that's the players first impression of a game if a game has a weak start it's unlikely you'll even bother to get to the end further proof of that is that nine years ago I simply did it to anyone new to my channel I don't want you to think I'm saying Mario Wii is some terrible abomination trust me I am very familiar with how certain people respond when you are as enthusiastic about something as they are but when it comes to game design I like to be forward with my thoughts and honest with the viewer all this being said I certainly don't want anyone to think i straight-up do not like this game because I do in fact out of all these games we is the version I'd most want to go back to right now overall I think New Super Mario Bros Wii is pretty good which is something that nine years go I thought would never come out of my mouth I certainly had a lot more to say about it and then I thought I would so that has to count for something I'd say the multiplayer makes up for most of the game shortcomings but if Nintendo was going to bring us more mario bros they would really need to step things up for the sequel did they it's time for the next game if there's anything I've noticed about Nintendo over the years it's that they seem to respond solely to sales and little else I mean more sales means people want more games like this right this seems like sound logic until you realize Paper Mario sticker star sold more than both thousand-year door and 64 right away you can probably see why this philosophy is null the sales of sticker star itself led to the most underperforming game in the series Paper Mario Color Splash a more or less follow-up to sticker star that nobody asked for I bring this up because Mario Bros Wii and yes are two of the best selling games on their respective consoles wait no two of the best-selling games period Hey look they're right next to each other on the list of best-selling games how about that but while those games did extremely well and people enjoyed them the major consensus was that even by the second entry things were beginning to feel a bit samey people were just done with new Super Mario Brothers for now once again though Nintendo responding to sales and not public opinion announced not one but two new Super Mario games during the same III and to the dismay of many these two new games looked like anything but new seriously many fans myself included didn't even give these games a fair shot I mean again two new Super Mario games during the same exact III it's clearly different from the new Wii U Mario game that Reggie talked about earlier we're going to be disregarding all that and try to look at both of these on their own merits but I wanted to make sure to give you context going in that aside let's look at the story we see the brothers at Peach's castle waving goodbye to the princess so they can collect coins and giggle like idiots then literally ten seconds later all of the Koopalings appear with the princess already kidnapped pretty impressive timeframe but also why would you leave the princess completely unattended like that she gets kidnapped when people are around for Christ's sakes so yeah you'd go have an adventure so you could save the princess and the feet boughs or whatever yeah you know the drill things are starting to look pretty been there done that by this point and yeah totally there is somehow even less content in New Super Mario 2 than there was in the Wii version but in terms of theming New Super Mario 2 does more with the little it has to at least feel different the best way to put it is that on paper it would seem the Wii version tried harder but in regards to execution I would argue that two had more effort put into it it's the little things really for one despite using the same tired left-to-right overworld layout nsmb 2 is the only game in the entire series to finally diverge from this strange tradition of reusing all eight world themes the mountain theme no longer has a respective world in the beach in Jungle worlds have been compressed into a single area which is perfectly fine by me given the last two Beach worlds have been almost nothing but water stages anyway so I really don't think it's much of a loss considering new Super Mario 2 mostly has a focus on the sandy beach aspect and in their place our world mushroom and flower they both share a bonus world theme with a lot of the levels being primarily constructed out of colorful blocks it's nothing groundbreaking but I give a brownie points for at least being different the overworld cannons make a return but this time they aren't just given to you to successfully skip a world you have to complete a short auto-runner segment which is a cool idea there's a lot of Mario 3 influence here giving the game a bit more of an identity a stolen identity sure but it feels more characteristic than the previous games of course the raccoon leaf does make a return as well but we also get that Mario 3 aesthetic with tons of vibrant colors and those bolted box things yeah those things I never really knew what those were but that's pretty dang reminiscent of Mario 3 much like we most of the soundtrack here is recycled from the previous entry you how I was saying that though we had a lot of music were used the overworld theme the athletic theme cave theme mushroom house boss music probably some more I'm forgetting but the point is Mario Brothers we reused a lot of tunes well believe it or not new Super Mario 2 has even less new music tracks than Mario Brothers we did the stand out deviation however is they added a significant number of do's and Boz [Music] people seem to either love or hate the decision to do this but personally I genuinely think it sounds cool it has sort of an acapella feel to it more importantly it helps make the otherwise dull sounds of Mario Brothers we feel energetic once again check it out so here's we and then here's two if someone didn't like acapella I guess I could understand why they might prefer the soundtrack in the Wii version instead people who don't like acapella don't have a soul anyway so who cares what they think overall enough has been changed to not feel like a complete retread that being said I do feel guilty giving weed the cold shoulder while praising - because it's not all fresh as the intro would suggest all of the Koopalings are back in their encounters are nearly identical - we as for the mini castles we see the return of Reznor's from mario world on the plus side you no longer have to fight each Koopaling twice the downside being now you have to fight these [ __ ] every single world don't hold your breath on that final confrontation of Bowser either it is a better boss fight Vindhyas but it's a step down from we as far as I'm concerned even though two of the world themes don't make a standalone appearance the worlds that do return have eerily similar layouts to New Super Mario Bros 2 yes in fact the cannon in world one is not only accessed by the first Castle just like a DS but even the way you find it is the same so in the original New Super Mario Bros DS you went through a door and then once you came in this room you went off stream to the right to find a secret exit and then in the sequel on 3ds you also go in a door and then once you come in this room you go off screen to the right to find a secret exit nevertheless New Super Mario Bros 2 has one major trick of its sleeve that really distinguishes it from its peers well more accurately - as we'll discuss later but one that they could really market on the box coins everywhere points in the sky coins from the ground coins from bricks coins from hammer rose red coins blue coins giant coins buttcheeks points from pypes coins from your head coring adding a ton of coins might not seem like a huge deal on its own but it's all justified by the simple addition of a global coin counter yeah that's it just a counter moreover a coin counter might not seem like a game-changer but much like the crown in 3d world something that should be little more than aesthetic at best it can completely change the way you approach the game not only will it keep track of how many coins you've collected throughout the course of the game but it keeps it individual coin counter high score for each stage due to this I found myself doing something I never do in a Mario game backtracking through a level just to find coins I may have missed in this sense New Super Mario Bros 2 place sort of like a collectathon which I don't think is a bad change if it makes it stand out from its predecessors you would think that the coin gimmick would get old pretty dang fast but Nintendo added a plethora of new ways to get coins there's golden rings and make enemies starts rounding out coins such as making Lakha dues throughout coins instead of spy knees or even Koopa shells leaving a trail of coins whenever you throw them then there's the POW blocks which will emit a coin for every block they destroy there are these gold blocks that shoot out coins the faster you run and G's running as fast as you can to have this golden stream acquaints trailing behind you is one of the most satisfying things I've experienced in a Mario game then there is a gold flower it's like printing my own new and exclusive to nsmb to the gold flower lets you shoot fireballs that turn blocks enemies you name it into cold hard cash I know I said new Super Mario 2 innovates the least out of all the titles we've covered thus far because it does and yet this simple change of incentivizing coin collecting heavily influenced how I approach the game and new Super Mario 2 has my respect for that who knew that the addition of one simple little counter would change the entire dynamic of how a Mario game is played hindi yet here we are I mean hell the fact that I would replay levels I already 100% it just because I was signified I would be granted a gold coin block is proof enough that Nintendo's approach to the coin collection aspect was extremely effective I have to question one design choice however getting a bazillion coins in every level and then watching a global coin counter go up is a ton of fun but 100 coins still Nets you a 1up you can probably see where this is going with the new focus being on racking up a coin count it makes the live system more trivial than ever before by the time I finished world one I had 57 lives 57 lives after world 1 and the levels aren't any harder than the ones we saw in DSR we so it's not like you're realistically going to lose that many or at least the main levels are pretty easy I have heard horror stories about the DLC for this game to further trib lies it all every single world still has the 1up houses look for a second time I'm not here to mock the skill level of anyone watching but who the hell is going to be so bad at new super mario 2 that they'll be like oh thank god a 1up house i was running so low even beyond the coin collection aspect the element of this game has stood out the most believe it or not is the level design i don't know what to say they are just well-designed levels unlike the barren wastelands of new super mario fallout edition or at least the first half of that game the level designs in New Super Mario 2 feel very deliberate and concise even as early as world more importantly they are all distinct in general I found the stages and new super mario bros 2 to all be pretty clever there's nothing crazy but it's a step above the almost copy and paste presets we're used to seeing in new super mario for example in the desert world there's a whole level that takes place on top of totem poles I've never seen that in a Mario game before world 1 has a level that's almost entirely made up of pipes which yeah is anything we haven't seen in a Mario game before but that is a very unconventional level trope for world one world 5 had a sky garden that straight-up reminded me of the sky garden in Sonic and Knuckles which is pretty cool world 3 had a level where you're running on water the whole time also very cool even a lot of little things create the impression of divergency like using a cliffside backdrop during sunset for a pipe stage or having trees and one of the world 1 sages yeah sure it might just be a bunch of trees but for one and believe it or not none of the other new super Mario's have giant trees within the level layouts themselves into you can fly on top of them and find hidden secrets honestly it's crazy how just a little aesthetic touch can change the entire feel of a level but I suppose that puts it in line of the coin gimmick of the game actually just this game as a whole small changes that make a world of difference even though little has been updated all of the updates presents make for a surprisingly fresh experience plus it just feels good to play even if a bunch of stuff is being recycled there weren't that many bad parts hardly any water stages in comparison to its predecessor there are no dumbass dark levels thank God and the stuff here for the most part let you take them at your own pace and the engine is still solid I mean it's basically the same as the previous two titles though I did notice I had a couple of Sonic to chemical plant ass moments where I would get quote-unquote squashed on seemingly nothing like what the hell happened here as far as everything else the sound quality is nice graphics look great for 3ds in fact it seems this entry specifically had the most vibrant colors to bonus multiplayer modes from the Wii version are gone but that can hardly be considered a loss instead we have a coin rush mode where you try to accumulate the most coins within three random stages and co-op returns in the form of wireless play I do question why the hell you have to share the same screen if you are literally on two separate pieces of hardware but the multiplayer otherwise is structurally sound as a whole how Matt lost for words really because I look at this game I see that it innovated basically nothing and yet there I was having a great time so many of these levels are just plain fun simple as that it's just a fun game I don't know how else to put it people may think I'm going way too easy on new super mario 2 and that's probably true but the bottom line is this the change is made as minor as they maybe changed not only the way I approach the levels but the tone of the entire game which is something that I can only say about one other entry in the entire series but we'll get there soon enough it's the same it's different it's New Super Mario Bros 2 I'm willing to forgive a lot just because of the fun factor alone this specific entry appears to be the most disregarded in the entire series because people tend to focus on what little added opposed to what it did and hey it's hard to blame them but coming from someone who played all these games back-to-back New Super Mario Bros 2 is better than one may expect and personally I'm glad I gave it a shot but the consensus was that people didn't care either way because it seemed that this was little more than a stopgap until the next big entry in the series launching on a brand new Nintendo console surely this brand new hardware would finally offer us the perfect Mario Brothers experience right well time to move on to the next one and find out [Music] Nintendo fans were excited that Nintendo was finally going to release their first-ever HD system and who bear the shows to power of this new console than Mario himself when it comes to Nintendo consoles it's typically the mario bros that break the ice and show us what this new console is all about Super Mario World a launch title for the Super Nintendo was a fantastic game and an even better launch title to show the power of the Super Nintendo Mario 64 the launch title for the Nintendo 64 was as well another great game so great in fact it paved the way for all 3d platformers to come so fast forwarding to Mario you it is immediately apparent why many were unimpressed people were like so this is the game that's going to kick off Nintendo's first ever HD system it has a crisp HD resolution sure but honestly I am not that convinced this looks even that much better than Mario Brothers on the Wii in fact if you were to run both of these games in HD I would not blame you for mistaking one for the other I should make a brief mention that this game started out as a game called New Super Mario Brothers me which was little more than a tech demo to show off the Wii U's gamepad before eventually becoming the game we all know today despite having a three year development not a whole lot else changed it was on a brand new console sure but the closest Mario you gets to taking advantage of the new hardware is being able to tap the screen and sing a block appear even in a interview a wada expressed concern about making sure this one really felt different since new Super Mario 2 had just come out but the developers were adamant that this would be the thing that really distinguishes this game from the others this key feature it was simply just so memorable so inseparable from the titles identity that um they flat-out got rid of it in the switchport well so much for being a key feature and if you're of the mindset that this feature couldn't have possibly been on another console then you should go tell that to the Murphy gimmick of rayman legends something that was specifically designed for the game but was still included in other ports this is a bit of a hot take but I believe new super mario brothers you is partially to blame for the failure of the Wii U launch titles play a pivotal role in the success of a consoles first few years if you need further proof of this just look back at the rocky start of the ps3 or conversely the Nintendo switch a console that did exceedingly well at launch due to just one great game alone once again context is important but as always I think it's only fair to look at Mario U on its own merits an underwhelming game isn't always synonymous with a bad game so let's take a look the Mario Bros Princess Peach and two random toads again are all hanging out eating cake and drinking tea all partaking in a friendly discussion as to why they still don't have any security hey wouldn't it be funny if bells are broken again oh no it happened this time instead of capturing the princess Bowser grabs our heroes and throws them out so while the objective is still to save the princess this time around he travel back to her castle and set of Bowser's given the plot revolves around Mario being thrown out of the Mushroom Kingdom and making the journey back I was hoping there would be an excuse to finally mix things up in terms of progression you know like a role reversal of sorts in the order of worlds you explore like maybe you would start out in the lava world and then by the end of the game you finish off in the grassland but nope it's the same exact themes once again in the same exact order yeah this is the fourth new Super Mario and we're still using the whole grassland desert snow world etc but hey there's at least one difference every world has like food names now for some reason it doesn't translate to anything in the levels themselves unfortunately world 2 gave me some false hope being called layer cake desert I mean even the overworld had giant frosted cakes the levels themselves however just basic desert levels again and before I get several comments about this yes Mario world did have a similar issue however I don't believe doing the same thing twice suddenly makes it okay if anything I think the opposite is true at least you see the gradual transformation from a pleasant castle in a green field to one surrounded by lava by the time your adventure comes to an end the castle is completely infested in evil that's what evil looks like as for the layout of the world itself it's an actual taking a page from Super Mario World we have one giant conjoined world instead of a bunch of individual areas you select from a menu pretty damn big - I think I'd still have to give the upper hand to the overworld in mario world though the progression in that game seemed a lot more natural whereas in mario you it is very clear where one theme ends and another one begins the worst offender is a transition to the desert world to the s world no joke you're in a scorching hot desert and after climbing a small ladder you're in a freezing Tundra also missing is a star road equivalent which tied the map together nicely in world in mario you we instead have a bunch of pipes that launch you everywhere and yeah it works just feel sort of uninspired there is a star world of sorts here but that's just a post game world nine similar to what we saw in wii and 3ds although I do think the new sprawling overall is a great set piece and would likely make for a cool-looking poster for your room or something how it's all laid out feels disjointed in practicality likewise from mario world we see the return of baby Yoshis which behave a bit differently from how we originally saw them in that game instead of feeding them so they can grow into a big Yoshi the ones in Mario you they never grow you can still use them to eat enemies and the absence of their evolution is likely to put a bigger spotlight on their new abilities they even sing along to the current music which is pretty adorable [Music] oh and get this there are normal Yoshi's here that you still can't take out of the respective levels but these baby Yoshis you have to carry these you can take out of the levels okay so if the concern was to restrict Yoshi to specific levels to make the most out of him then let me ask a perfectly reasonable question why the hell can't you keep the normal Yoshi if you can hold on to the baby ones did they realize how little census made when adding the babies anyways the blue baby Yoshi can spit out bubbles and trap enemies the pink one can't inflate itself to flow upward and the gold Yoshi will provide light and dark areas and you know what a light emitting Yoshi means that's right those lovely darkness levels are back they even brought back my favorite underwater darkness levels oh boy it's like scraping your knee in the same exact spot as last time in shoving even more salt in there Mario you only has one new powerup this time that being the flying squirrel suit it allows you to glide and sprout upwards by shaking the remote a single new powerup this time might sound pretty lame and yeah I suppose it is but Mario you still manages to have the most power ups in the entire series this is thanks to the extra world containing both the penguin suit and propeller suit I genuinely love how this is handled too because just like the example I gave and we when talking about Mario 3 frog suit they have managed to take these two power-ups that used to be fairly common and makes them feel extremely valuable by holding their hand until the very end you can only get these in rural 9 this may seem insignificant but it's fascinating how valuable they've made both of these suits simply by restricting them to the end of the game my jaw literally dropped when I went into the item house expecting the typical mushroom and star but instead was greeted with two items I didn't even know we're in the game the additional perk to this design choice is that it addresses a problem I had in Wii which was the redundancy of having both an ice flower in an objectively better powerup that could also shoot ice much like how Mario 3 justify having both the racoon leaf and the Tanooki suit in the same game by limiting the use of the Tanooki suit to a finite number it is likewise justified in mario you since the penguin suit is extremely rare in mario you you cannot get them in the basic overall from houses or just replay a level that had the suit like you could in Mario we again these suits are only in the world nine mushroom houses a minor addition but a respectable one mario brothers will you introduces a fair number of baddies as well time for the roll call dragon eels pink walruses deformed goombahs robofish silly putty squirrels and yes that purple rascal babbitt nabbit will randomly appear in select levels with a bag of stolen goodies with him if you select a level that neva is in you have a chance to catch him for a pea acorn a variation of the flying squirrel suit that lets you fly indefinitely you know kind of like the P wing and Mario 3 presentation-wise things are good simple but good the complete tone of Mario you in its worlds are less sterile than Mario Bros on Wii on the Wii version things were nice and clean but not a lot was going on but here in the Wii U version there's a lot more going on the background a bigger variety of platforms and in general better use of color speaking for myself here but I prefer the vibrant neon colors of New Super Mario Brothers 2 because I think it lends itself better to an environment that feels more fun for lack of a better word but Mario you still has a great art style all the same music wise once again we have most of the Wii songs here there are a few new ones but otherwise the desert music is the same the beach music is the same the cave music is the same the jungle music is the same it's lazy but it's what you'd expect by now that aside things are sounding pretty alright so far there's more new stuff than before a giant world to explore that just rhymes baby oh she's but as I'm sure you've caught on by now I have a huge obsession of the level designs themselves so how does Mario you fare in that respect at first I thought better compared to the Wii the first couple of worlds are more condensed and thought out which overall I'd say is better but this change also makes multiplayer less manageable Mario you strikes are weird in between because if you're playing single-player the level designs still don't feel quite as distinct as the handheld entries but since the levels are as open as we multiplayer and a large group doesn't work as well honestly I'd say Mario is a 2 maybe 3 player game first impressions were good though it wasn't until I completed the game and looked back did I realize I retain next to nothing playing Mario you I tried to think about what levels I remembered I remember a level where you climb a beanstalk there's a secret water level that's pretty cool since it actually strays away from all the Sebby presets are typically used to singing so brownie points for that lastly I remember that one stage it looks like a van Gogh painting I wish they did more inspired stuff like this more often but yeah it's only done in this one stage and as far as I remember I think that's about it I might have been harsh on the Wii but for Christ's sake at least the Wii version had a decent amount levels I remembered don't get me wrong there is a decent amount of stuff I didn't mention yet that I do remember from Mario U but the reason I didn't mention them is because they are all repeats of stuff we have already seen we had an autoscroller of pear beetles so you has a level of pear beetles we had an icicle cave so you had an icicle cave we had a level where you keep enemies off your raft so you had a level where you keep enemies off your raft Mario we had a sky level of Giant fuzzies on Rails so you has a look you cat the point the contrast between Mario you and New Super Mario 2 is unbelievable here we have a game that added twice as much as nsmb 2 does it has half as many new ideas any vacuum of space I think I would say Mario Yu has better level design over the Wii version overall but it's hard to really give any sort of credit to Wii U when Mario we did all this first not to mention we you may have more variety but Mario Brothers we had a greater fun factor both of these games have they're stinkers but I found there were more levels in Mario you I flat out didn't like I mean either that or my tolerance has dropped due to playing hours on end of these games back to back whatever the case an example of a level I just did not care for was that vertical castle elevator from world 8 again here's another idea ripped straight from the week but the Wii version did it so much better having a castle take place outdoors was way more refreshing in the 100th fire castle for one in the moving bullet bills are much more of a dynamic challenge in the stationary electrical lines I was originally really excited to play Mario you I did remember it being better but the longer the game went on the more I had to critique I suppose you could say it's different in that regard the Wii version got better as a went on and we you got worse if you need additional examples that they were running out of steam then look no further than the start coins of this game Mario you is not only formulaic with its star coins but in many instances arguably unfair there were a couple times like here in world 2 where I would play a stage over and over looking for that last missing star coin just to find out the solution was a single invisible lock place in the butt of nowhere I was somehow expected to find having the Star Coin hiding behind a random hidden block is not a clever way to hide a collectible because when people cave in and finally look it up online they're not gonna go oh duh why didn't I think of that their response is going to be something more along the lines of are you [ __ ] kidding me of this in the DS game there may have been a cryptic secret here there but there was always something giving you a slight hint using the example from when we were talking about Mario Brothers ideas the first fortress and that game has a secret where you have to go off screen to find it but in the spot it's discovered this block right here has a different movement pattern from the rest again it's ambiguous but it's something meanwhile Mario Yu has a secret where you need to run back into a solid wall and then duck in slide to reveal a pipe who the would even think to do that way too many of the star coins in this game or even just secrets in general are behind hidden walls there are other ways to hide a secret than to just put it behind a fake wall in fact Mario Brothers DS doesn't have any fake walls and I far from 100% in that game when I replayed it a perfect example that there can be well-hidden star coins without resorting to this tactic is the last pipe here in the fourth castle many people will likely not catch it but anyone keeping a perceptive eye out will notice it there are many ways you go hide a star coin but several secrets in Mario you are so aggravating because instead of thinking of something clever they resort to one of three categories one some random and visible block you need to find to running through a fake wall or three purposely locking the camera so you're unable to find a star coin or secret in plain sight I don't think any of these three methods are inherently bad but when the game is constantly relying on these three cheap tricks over and over again it discourages to collection aspect altogether all the new stuff may be nice but when the levels are this bankrupt for creativity it's going to take a lot more than some baby Yoshis and one new powerup to actually feel you know because outside some new modes and a new control method I'll get into shortly that really is just about it the world themes are the same most of the music is the same the playable characters are the same the boss are the Koopalings again the final fight against Bowser is underwhelming at best and every minute our boss fight is a boom-boom the only exception to that is one fight with chemic which was also a fight from we I know the other games are just as guilty for a lot of these things but this is the fourth damn game I don't think it's selfish of me or anyone else for that matter to expect a little something more outside the increased resolution didn't intend don't do anything with the new hardware yes boost mode you know I think that thing else talked about earlier you know the mode where you tap the gamepad to make platforms sake even Murphy the only bad part of rayman legends was better than this nobody wants to be the guy on the gamepad to want to actually play I don't know if Nintendo thought people would actually be into this or what but no one I know cares about this sort of thing I mean really do you want to be the person poking a gamepad or one of the people actually playing the damn game this is essentially the little sibling mode do you have parents that make you play your games of your little siblings woven make them use the gamepad oh you do well alright here you go you can be the platform placer guy maybe I'm being way too harsh on Mario Brothers you so let's end this on a good note the extra modes coin battle booster rush and last but certainly not least challenge mode and it's well worthy of that title coin battle is the same as it was from we not a personal favorite but it's fun enough if they were to bring back any of the modes from Wii I'm just glad it wasn't free-for-all I do like to tally up at the end they added it breaks down who got what coins to through what methods there is even some added fanfare it makes the mode feel a lot more substantial than in weig where it seems like a last-minute addition boost rush is a cooperative mode where you and some friends try to beat a level as fast as you can the catch is that the screen Scrolls automatically and to speed it up you collect coins a cool idea in its executed well the last mode which I personally think is downplayed given how fun it is is the challenge mode if you're like me and think these games are way too easy then you love this mode it's categorized into time attack : collection when up rally special in boost mode time attack sees you train the reached a flagpole as quickly as possible some of these challenges are legit hard if you're going for the gold ranking if you are not continually running right the entire level you are not getting gold coin collection is all about completing the stage while getting either as many or as few coins as possible one up rallies enters on you defeating as many enemies as possible to rack up a collection of one ups special is a variety of challenges such as beating an entire level without using any snake box however some of these seem out of place like the graceful glide mission for example in this mission you have to stomp on as many enemies as possible to rack up one UPS I don't know shouldn't that just have been in the 1up rally section finally there's the boost mode which is it these are a collection of stages where the person on the gamepad has to help the person playing on the TV by placing a bunch of platforms everywhere boost mode aside most of these challenges are a ton of fun and provides some of the most difficult if not the most difficult challenges you'll ever see in a Mario game coming from the guy who has been grousing about all of these games being way too easy for the duration of this retrospective some of these challenges gave me a pretty rough time here I was thinking I was pretty good but god damn [Music] when I started scripting this entry for new super mario brothers you I was sincerely shocked Oh negative it was the biggest revelation I had while playing was geez maybe I was too harsh on the Wii and I'm not even saying this is a bad game I had a really fun time playing through it definitely was never in a bad mood or anything but I suppose that's just what happens when you play nothing but new Super Mario games for an entire month if you didn't keep up with this series then Mario you would probably seem like the best one because it takes a little bit from each of the previous three installments at the end of the day it is a good game but we the consumers deserved better and the Wii U definitely deserved better with a launch title like new super mario brothers you the poor thing hardly stood a chance if this is your favorite and SMB game I don't want you to feel bad for my own disposition because I do recognize what it does well if you like the game then please continue to like it as for me I had fun nonetheless I personally don't think it has enough of a identity to stand out whether you liked it or not people were just done outright we all had fun if at least one of these games but they are all just too similar to be invested in the future of the series especially if their next game was DLC I am so freakin burnt out on these games alright I am mentally done but I need to finish what I started it's time we talk about the last game in the series new super Luigi u there is no way a game this late in the series could possibly feel any different right well I guess let's take a look [Music] the WiiU didn't sell well new super mario bros you didn't sell well relatively speaking at least it is the third best selling game on the wheel but only sold a sixth of what mario bros DS and we sold so why nintendo decided to sell DLC for a game that didn't do well on a console that didn't do well is beyond me it didn't receive much fanfare or sell a whole lot as you would expect even though it later had a physical release and everything I don't know anyone in person that has ever played this thing even among my friends that had a were you so going into this I really didn't know what to expect I popped it in my friend and I sat down and played it and mines my hyperbole here but holy cow this one was astonishingly so damn good I couldn't believe it my friend couldn't believe it we were constantly laughing constantly being surprised by a new Super Mario game it's actually challenging the levels are memorable the multiplayer didn't make me want to kill the person next to me the new gimmicks make you play it differently it's a pretty dang well thought out game it's just good what the hell is going on here Luigi you the worst-performing entry in the entire series really this is the one that changed my mind this is the good one where do I even start at the beginning probably okay we have the same exact opening as the previous game Bowser grabs our cast of characters and throws them out of the castle the only difference Mario isn't there instead there is just his hat q ulti overly dramatic game theories on how Mario is dead or something your goal is still to save Princess Peach which was a horribly missed opportunity to use Daisy instead after the intro you are thrown into the overworld and that's when you notice wait a second this is the same exact overworld as Mario you at first glance it might be tempting to call Luigi you the laziest of the New Super Mario Bros games stating that is probably half-true it reuses the same music assets bosses and even over old as the standard mario you that being said luigi you is similar to n smb2 in the sense that it was given an inch and it takes in a mile Luigi you has just been a handful of changes and designs the entire game around them the most notable of which being Luigi himself in the miniscule timer starting with Luigi unlike in Mario you he controls much differently than his older brother he is significantly floatier and performs much higher jumps this alone would be enough to make the game have an entirely different feel but the second biggest change you will be hearing that in each and every level throughout your adventure in each and every level you are given exactly 100 seconds to reach a flagpole incentivizing you to speed on your way through this adventure more so than ever before a slight difference is that Luigi you doesn't use meccans unlike the rest of the series the other Mario games may have timers but they count down faster than a real timer would what this means is that 100 seconds and the other games is approximately 1 minute whereas here in Luigi you it is genuinely 1 minute and 40 seconds but to be completely honest I think I would have preferred the original timer speed I love how these levels incentivize you to run through them but I would complete some of these of a whole minute to spare in other words I would have personally liked a bit more pressure in any case the stress is still there in a good way constant speed constant energy heists where Luigi you was designed to cater to people of extremely short attention spans so yeah Luigi you was designed for me Luigi you is also the very first game in the series to add a character that actually behaves differently nabbit yes you can indeed play as that little butthole from before he is a really unique addition his catch is that he can't be killed by enemies but alternatively he doesn't have any power up transformations if you try to pick up a power up as Nevitt he will just put it in his bag which is a great way to rack up some lives because every item you nab as Nebat will be converted into a life at the end of the stage and trust me you're going to need those because Luigi you can get pretty dang hard Luigi really benefits from the addition of nabbit because it makes the multiplayer manageable dare I say required for two reasons the first being that since nabbit cannot get hurt by enemies the path the person playing as nabbit will take is likely to be much different than the path the person playing as the Luigi will take which obviously will clear up some more space between the players the second reason being that multiplayer interactions have been reduced which personally I think is a good thing because I don't know why picking up and throwing people is added in the first place you always do it by accident and it leads to someone's death every single time Nabby is great because two players would simply not work on these more condensed levels without him I mean this basically plays like two-player meatboy so the last thing you want is to constantly be screwing each other over my friend Tony is a complete ass when we play co-op games because he always messes with me I mean when we were playing the Wii version he was doing [ __ ] like this he stole my Yoshi he didn't even need it he already had one isn't that like one of the Ten Commandments or something thou shalt not steal thou shalt not murder thou shalt not hijack another man's Yoshi but since they remove some of the interactions like being able to pick up and harm other players we were able to play this game together and have a good time and if Luigi you can be both incredibly difficult and be good as a multiplayer game that is a tremendous triumph as far as I'm concerned I have heard some people complain about the timer despite the entire game being designed around it but especially for multiplayer I think this is a good change because players are more pressure to work together and focus on the levels themselves all of that stuff is great but the real reason Luigi U is so dang good is because these are flat-out some of the best level designs we've seen in years every platform every coin every enemy feels like it was deliberately placed down to the tile for every nsmb game I covered I probably remember something around 50% of the sages some games less being honest it's hard to remember every last level when most of them in these games are not distinctive in many ways outside of the respective world theme Luigi you on the other hand I think I remember almost every last stage in the entire game they are all unique they are all interesting and they are all fun so how exactly do these levels feel different I already established there aren't many new assets so what could Luigi you possibly do that we have not seen a million times already in the other Mario Bros games a beach level of little ocean huts a level made out of rainbow walls a level about Ferris wheels in the sky ice pros making platforms for you by freezing fuzzies a beach level that start to finish as a bottomless pit without any grass tiles or water pools a level made up of snake logs a gauntlet of creepy staring Easter Island heads that try to push you back a level where you're in a cloud the whole time a level made up entirely of ginormous water geysers ice on the outdoor castle where you're being chased by giant bullet a deep jungle level where you try to climb toxic rising grape juice I believe also making this the first ever jungle level with a vertical orientation in all of Mario and a level that is being created while you play it's all of these are ideas that are completely new to the new super mario series and there is even more I didn't mention some might dismiss all this as being gimmicky but given how stale things were starting to get for the series that can hardly be considered a negative even a lot of the darker levels are ok light up lift tower is a perfect example as to why this is the dark level still have much of the stage hidden in darkness but the sources of light are spread out enough to not hide any of the more crucial elements additionally to the great level layouts items truly do feel useful this time many of the stages don't hand out a powerup in the very beginning hell there were a few levels where I didn't get a single powerup at all even for the ones that do have items right away starting with an item still has value because it saves you time you would otherwise be spending instead level trying to scramble for items and the other games this obviously wasn't a factor because you weren't always crunching for time but now that the entire game is designed around time every second counts even something as simple as trying to get an item at the start of a level could potentially mean the difference between losing or beating a sage all of this to say your personal overworld item collection has more value than ever before despite what it may seem on the surface you can tell the developers really cared about the product they were crafting here for a lower budget DLC we still got brand-new tile sets and level assets tons of new level ideas hidden luigi's yeah to commemorate the year of luigi they a bunch of little 8-bit Luigi's everywhere do they do anything not at all it's all just for fun which to me only further demonstrates they genuinely cared honestly I love when developers at a bunch of little Easter eggs like this wow this all sounds really fantastic so far is there anything wrong with Luigi you and I thought of a few things they don't kill the experience or anything but they're worth mentioning to prevent sounding like a massive hypocrite especially since I really harps on Mario you for this some of these secrets are still really really obscure to the point where you're just going to need to look some of these up if you want any chance in 100% Ignace and then there's a recycled stuff assets I could deal with since that just seems to be par for the course in this series bosses I think are the greater issue we have been fighting the Koopalings in nsmb since we sure but they could have made them feel at least slightly different than in mario you at least they're disposed of pretty quickly thanks to the higher jumping but yeah I'm sure there's a sizable amount of people out there who are willing to dismiss Luigi you for not adding any new enemies or power-ups we're using the overworld and normally I would be with those people although in this specific scenario I'm willing to give Luigi you a bit of grace for three reasons one this game was released digitally at a third of Mario use retail price since it was DLC you could even buy it separately as its own standalone game which is what I have - it's no secret that the Wii U was not exactly the hot seller Nintendo was hoping for I mean the Wii U sold roughly half as many units of what the GameCube sold which if you remember was already selling worse than the ps2 and Xbox Nintendo was not as financially comfortable as they are now of the switch I mean if the best a new super mario game can do on this console is a total of five point seven mil between all countries they probably weren't willing to give Luigi you the money it needed to truly be something 100% unique simply because they likely would not see a return on their budget and three for what they had to work with which is to say not much in terms of new stuff they really gave it their all as showcased most of the heavy lifting is left to the level design and again it's damn good stuff the best in the entire series if you ask me people seem to Luigi you in the same way they judge nsmb - they determine the value of these games on how much new stuff they added opposed to how it's actually used and I think that's unfair because why are we really playing a Mario game at that point whether or not their sequels we like to play games that feel like a new experience and if they are able to accomplish that with the level design alone well then I don't know about anyone else but it definitely has my respect for that as I said before I was playing New Super Mario Brothers non-stop for this analysis so by the time I got to Luigi u I was so tired of it all but this video wasn't going to be complete without it so i toughed it out maybe what I'm about to say is because I got so tired of the new super mario formula but damn in my opinion new super Luigi u is easily my favorite in the entire series and I can't believe I'm saying that again possibly being unfair to the rest of the games here which are all good don't get me wrong but when you play all five of these back-to-back you will be begging for something even slightly abnormal and Luigi U is just that it's super fun fast paced pretty difficult in fairly creative honestly Luigi you feels like a collection of the best speedrun levels in Mario maker - I don't mean that as a negative either because these are really well designed levels that's it this is the New Super Mario Bros game for me kids it doesn't even have Mario Bros in the title [Music] are we good now have we covered at all geez this has been one hell of a journey I suspect you're done if your popcorn by now if you were you know watching this entire retrospective and eating popcorn so in conclusion I still think they all hold up each and every new Super Mario game has at least one thing going for it I have the most respect for the D s entry given it innovated the most in start of the series not to mention that kick-ass vs. mode the Wii version has the best multiplayer and even though it has a slow introduction by the end of the game things start to get really good new Super Mario 2 was the one I thought I'd enjoy the least but its emphasis on coin collection makes for a surprisingly engaging experience some people seem dead set on hating this entry the most and I definitely liked it more than others no secret there either way I think it deserves at least a little more credit for its execution Mario you has the most polished presentation I would also say this is the best nsmb game for two-player if you want a more casual experience in Luigi you is one hell of a curve ball this is the game you want to play if you want an honest challenge or even just something a little different I've told you my personal favorite but if you're unsure on which game to play I made a flowchart you can check out for some giggles links to it in the description otherwise let me know which one you liked the most I'm not just saying that either I genuinely like hearing from you guys I mean you listened to me blabber on for who knows how long so I think it's only fair if I listened to your thoughts as well hey Jackie what do you up to Kermit I'm doing a video right now I mean ever that time I broke a hole through your wall good dreams yeah that was literally the other day in fact the wall is still broken yeah that was funny no it wasn't it was loud and you scared the hell out of everyone so are what video are you doing anyway um it's a which new super mario game is the best what you know people are just gonna skip to the end for the answer then they'll be mad at you because they don't agree with it why would they get mad if they didn't even listen to the context for my answer it doesn't matter most people aren't rational on the internet you know well that might happen for people who have the attention span of a goldfish well blue blue blue blue I'm sure my viewers are mature enough to listen to my reasoning for each entry before making a rash judgment and if they did click on the timestamp they would be respectful enough to go back and watch the whole video first what hey thank you so much for watching my retrospective this was such a huge project for me so I really hope you enjoyed it I would like to give a shout out to some of my patrons such as Abby Knutson a dross Amanda goof like dog 72 Kasia nadir guardian of art Jeffrey Long John Hancock common CJ ken Colton Myles man Victoria Mars Raleigh matter in sauna caddy have a great evening and until next time have a good one [Music]
Info
Channel: SilokHawk
Views: 595,770
Rating: 4.9184079 out of 5
Keywords: nsmb, retrospective, new super mario bros., ds, wii, 3ds, wiiu, luigi u, silokhawk, silok, review, ranked, best, worst
Id: FyQJqVUEl6M
Channel Id: undefined
Length: 83min 4sec (4984 seconds)
Published: Sun Jun 21 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.