Using Reference Images - Skill Builder

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Hey guys it's Aaron, I want to look at something  today that I think I do a lot of during live   models and some of my other modeling videos,  but I maybe haven't touched on in a while. How,   why, what it is I'm doing, and that is, I just  wanted to do a quick refresher on working with   reference imagery. So the idea here is I'm not  going to go into photo match, this isn't matching   photos, this is not using the depth, setting  the axis on a photo to match it in 3d space,   this is more about just having an image that  I want to use as a reference. So there's a   couple ways I'm gonna talk about loading that  in, we'll take a look at those right now.   Okay, so, in a recent live video we modeled a  boat and I had some reference images, so one   of the options you can do with reference images of  course it's simple is, if you have the setup to do   it is open SketchUp and then also open these other  images. So, if I was to do something like this,   obviously this doesn't work great in my setup.  I'm modeling just on my laptop screen here so   losing half my screen to an image and a plan  is not ideal. This works real well of course   if you have multiple monitors which it  seems like a lot of people do nowadays,   I could actually have this open over on  the other monitor maybe blown up real   big and this next to it, where I could just  kind of turn my head and look at the images   that sort of thing, that works really well.  But, if I'm in a situation like I currently am,   losing half my screen to reference images is not  really an option. So, now I have to look at some   different ways to import those reference images  to use them. So, you can see there I actually have   two different types of images, one is actually  a picture of the boat I'm trying to model,   the other is a set of plans. So, how I would  want to import these, would be different   based on the type of image, so let's look at two  different ways I would import these reference   images. The first one is pretty straightforward.  I'm going to go to file. I'm going to say import   and I'm going to grab that plan, and I'm going  to import it as an image. I'm going to go ahead   and import it and I'm just going to slap it on the  ground and I'm going to blow it up nice and big,   so I can reference it. So, right now as  I look at it I'm looking down from above   and this is pretty much how I would import  this. So, this is gonna let me come in here   and you know trace details off of this to  use one note might be to take a look at this   and possibly scale or possibly straighten.  So, what do I mean by straightening? Let's   talk about that. So, right here I have a line  going right down the middle, you can see that   down the middle of the boat, if I come to one end  and I click on it and then I come along the other   end, so my red axis should be straight down the  middle, but you can see it's just slightly off,   and if I look back here you can see it actually  starts off on the center line and then by the   time it gets to the length of the boat it's off  a little bit. So, what I would do in this case   is, I would draw a line on that center line  because it's easier to have a line to snap to,   I'm going to do a group select to select  both the image and the centerline,   then I'm going to go to rotate, click at one end,   and click at the other end, now I'm going to drag  that end down until it snaps onto the red axis,   that way as I come in here I draw a line like  this, look at that now, it's perfectly straight,   perfectly aligned so any lines that are supposed  to align to straight now, I'm actually be able to   snap straight along there. The second idea is to  scale it, so if I have a known quantity, if I know   how long this boat is from this point to this  point, what I can do is, I can draw that line,   I can grab my tape measure and click one end to  the other end, and then type in the length it's   supposed to be. So, this is a 42-foot ship, I can  type 42 foot, enter, do you want to scale, yes,   and now this is to scale, so that is a good tool  to have, that's a good way to get that image in.   If I was tracing shapes off of here that  I want to use, that would be the way to do   it. My reference image, on the other hand,  remember this picture I have right here,   this reference image, I don't know that I would  want to pull it in and throw it on the ground,   this is good because I can trace actual geometry  off of this plan with a reference image like that,   I more want to see the details and then hop in  and try to copy or replicate them in my model,   so the way that I would import that would probably  be different. What I would go about doing with   the solution that I've come up with lately  especially, is to go into my styles,   click edit on my current style, and then click  this fourth tab right here which is my watermark,   and load that image in as a watermark. So,  I'll go ahead and grab that image hit open   and it's going to start by plopping it right in  the middle like this, I can overlay it, an overlay   is going to be if I wanted to like show up in  front of my model which I don't really want I want   to be in the background, so I click on background  that puts my image in the back. It's huge... this   is like wallpaper on your computer huge, so I'm  going to click next here, I can fade it out a   little if I want to, I'd find that I'd start to  lose detail if I faded out so I generally leave   it complete on an image, and then what I'll do is  hit position, rather than tiling or stretching and   then I'll stick it in the corner, so stick in the  top left or lower right corner, and I'll scale it   so it's small, it gets small enough that I can  still see the detail I want to get out of it,   but it's not going to like crowd me, you know?  So I'm going to crowd my modeling screen,   what that lets me do because I put it in the  background it means if I work on something big,   it's not going to get in my way, but if I want  to come out like this I don't need another screen   to glance up and see this picture, it's kind  of like I printed the picture out and just set   it here on my screen, and I don't lose any real  estate by putting in the back to have it there.   So, there we go there's a couple ways you can get  reference imagery into SketchUp on a single screen   using import image and watermark. Like I said,  that was something that I just kept doing over   and over on our live models and I think I did it  in a couple of skill builder videos and I'm like   I don't know that I've actually touched on what,  why, when I do those things. So, it does depend   on the piece you have if you're working off of  a scaled piece of content something like a plan,   “like a plan”, then you may want to import it and  scale it and have it on the ground to reference.   If it's just something you want to glance up  occasionally, having a second monitor is great,   I mean I'm not saying don't take advantage,  I have a second monitor over there and if I'm   modeling something and I want to see the image,  I put it over there on the second monitor, but if   I'm traveling if I'm away from my second monitor  or something like that, you can use a watermark   to pull that image in and still reference it  without actually eating up your modeling space.   If you like that video if so click like down  below, and if you haven't already, please   subscribe! We create several videos a week around  here and you'll be notified of each and every   one of them if you subscribe. Most importantly  though, please leave us a comment down below.   Did you like that tip? Do you have your  own? Let us know! We like making these   videos but we like them, even more, when they're  showing something you want to see. Thank you.
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Channel: SketchUp
Views: 9,377
Rating: 4.9835052 out of 5
Keywords: SketchUp, 3D modeling, Jpeg, GIF, PNG, Image, Plan, Reference, Watermark
Id: NdOeSkMLV0I
Channel Id: undefined
Length: 8min 28sec (508 seconds)
Published: Tue Mar 30 2021
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