When it comes to what you’re seeing on your
screen, almost all first person shooter video games are split into two camera views masked
over each other. One camera view is showing the outside world
and all that good stuff, another is just a camera showing your hands positioned where
a head normally would be. Now he view of the outside world is masked
out and placed over the other camera’s view. This is how the game works when you’re playing
it, just a big illusion, it's all a lie! It also explains why you can’t see your shadow in first person,
but can in third person. Because these views are two different cameras,
we are able to tweak them separately. When you go into the options of Unturned you
can change the field of view, but you’ll notice that this only changes the field of
view of the camera that is handling the view of the outside world, not the camera that’s
handling the view of your hands. When it comes to changing that FOV, it’s
requires you to change some values in the preferences file of the Unturned game directory. This video will show you how to change the
field of view of the camera that is handling the view of your hands and the gun in that
file. To start, right click Unturned in your steam
library, click properties, local files and browse local files. Immediately in this folder, without navigating
into any more folders, you’ll see a file called “preferences.json.” Open that file and if it doesn’t want to
open, start up a notepad document and drag preferences.json into the notepad window. Inside you’ll see a small list of values
that you can tweak, all related to the viewmodel. The top two values are in charge of the viewmodel
field of view, both when aiming and when not. The top value is what you’re seeing when
aiming, and for example, here is what the normal field of view looks like when aiming,
and here is what 90 looks like. For the second value, the hip field of view,
here is normal, and here is 90. It’s a bit too much for my comfort, and
for those who are wondering, I’ve set mine to 65 for the aim field of view, and 75 for
the hip field of view. Most people would prefer to tweak these values
and be done, but if you’d like you can also offset the viewmodel horizontally, which is
shifting the entire thing left or right, vertically, which will shift your entire gun up and down,
and depth, which will shift your gun forward and backward. A higher value in "Offset_Horizontal" will
shift the gun to the left, and adding a minus sign in front of the value to make it negative
will shift it to the right. A higher value in "Offset_Vertical" will shift
the gun up, a negative value will shift it down, and lastly, a higher value in "Offset_Depth"
will shift it forward, a negative value will shift it backwards and into the screen. Now, try not to go more than a value of 1
or less than negative 1 when changing any of these offset values, otherwise your gun
might end up behind the camera, or off to the side, or even funnier, just out there
in front, strangely wobbling around. All these tweaks require you to restart the
game, so it might take you a while for you to find just what you like when you need to
restart after every change. In my instance, here is what the default game
looks like, and here are what my settings look like. If you are interested in making your settings
just like mine or at least have a baseline, here are the values that I used for these
settings. Anyway, that should pretty much wrap up everything
regarding viewmodel field of view and how you can tweak it to your liking, hopefully
you learned something new, and feel free to post your settings in the comment section
below to help people save some time. That’s all I have for now, thank you guys
so much for watching, make sure to rate comment subscribe and do all that gibberish because
MeLikeBigBoom… is out.