Ultramarines vs World Eaters Warhammer 40k Battle Report Ep 17

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Dave battles Luka in this 1750 pt Eternal War: Scorched Earth mission. It's a nail-biting classic of red vs blue.

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[Music] we play and call it work mini work gaming's warhammer 40k battle report many more gamer dave here from anywhere gaming.com welcome wargamers to an another 9th edition warhammer 40k battle report today my opponent will be luca luca the dice hello everybody laser cat eyes destroying everything on the battlefield that's what's going to happen he's feeling these ultramarines i'm fielding these world eaters the last time i fought luca i battled against his space bulls if you haven't seen that battle check it out in the mini wargaming vault otherwise what we're doing today is a scourge earth eternal war mission 1750 points each and we're just going to duke it out to see who can hold the most objectives and possibly destroy each other's objectives because that part is fun and i think that's something that corn would approve of let's take a look at the armies here we have 1700 and i won't lie 51 points i forgot to pay for the storm bolter underneath uh the arm on the vendread so i'm one point over i apologize deeply this is ultramarines believe it or not one of my favorite loyalist chapters i suppose is because the the books do them justice and i've been i've been getting through the books quite quickly recently and i just generally love them leading this force is going to be a captain who likes to smash he's going to have a thunder hammer he's going to have a storm shield he is going to have the adept of the the adept of the codex roller trait is just whenever i spend a stratagem i get command points back on a five-up it's like the generic ultramarine one i just don't want to have to overthink what i'm doing with the army that's an easy one to remember he is gonna have one of my favorite relics in the game though it's the helm accenture it is sergeant thiel's helmet from the horace harris say he's the original space marine who decided to practice combat between space marines like what would happen if we ever had to fight each other he was censured for that that's what the red helmet meant but now obviously gilman realized how important that was once the heresy broke out and he made it a mark of honor thus is why space marine ultramarines specifically wear red helmets if they're a sergeant it's just kind of a nice shadow to feel and that's i just like that because you know i've read the books and it's kind of neat anyways what that does is it gives me the ability to reroll heroes of one he's already captain he does that and we roll wound rules of one but if i attack other space marines uh adept as astartes or heretic astartes they get plus one to hit and wound as well so he's plus one hit move the thunder hammer the other support characters here we have a chaplain who's gonna know catechism of fire as his litany he's just got his crosies and his bull pistol and then we are going to have a left tenant on the right he's got a master crafted auto bolt rifle it's kind of like the first primarist ones that came out so it's an older kind of army and then on to troops starting on the very left we have a squad of five intercessors with bolt rifles and then we have two 10-man squads of tactical marines uh one squad has a combius sergeant with the kami melta there's a melt-a-gun and a missile launcher i'm actually going to combat squad that one and i'll show you what that looks like afterwards and then the one to the right of that is going to have a combi plasma a plasma gun and a plasma cannon they'll be riding in a drop pod and they're going to be coming in through drop pod assault throughout this game probably on turn two but maybe turn one i had a few points left over after i added all the stuff i wanted to add and i really do enjoy assault marines not a lot of our armies have assault marines and i like to include them whenever i can so if i'm playing space balls i like sky claws in this case ultramarines with assault marines and we're going to have an eviscerator in each squad and then i just had the points and the models so one of the sergeants is going to have a power axe as well and on to the heavier stuff we do have a venerable dreadnought with a dreadnought close combat weapon storm bolter and a plasma cannon we have a unit of three centurion devastators they all have their grav and hurricane bothers we have five hell blasters with the rapid fire plasma incinerator and lastly because these guys are much better now in ninth edition i wanted to include a couple of storm talents these are the air-to-ground flyers for space marines they get plus one to hit anything without the fly keyword because the strafing run now their loadout is what you see is what you get we have two twin we have twin assault cannon and two last cannons though i would probably recommend heavy bolters instead of the last cannons if you can it's a lot cheaper and that is it for my ultramarines in this game very excited to run it always a pleasure to get to run them and i would love to run one day in the future a list being led by gilman now taking a look at the 1750 points of world eaters led by karn the betrayer i like fielding world leaders it's one of my favorites that amongst black legion and alpha legion and heck pretty much most things chaos but for some reason the world eaters just speaks to me i love how they're close combat oriented and they're rewarded for their prowess on the battlefield in hand-to-hand fighting uh this my warlord is karen the betrayer the second hq choice this is a battalion by the way the second hq choice is lord discordant i've chosen to give him an artifact of the world eaters the blood hunger which states that in the fight phase if i kill an enemy model at least one then on a four plus i regain up to one loss wound so that kind of helps a little bit that with his infernal regeneration then i can kind of regain more wounds so he's a little bit tougher to kill that's the only one that he could take because he doesn't have other weapons that would be the prerequisite for the artifact nor is he infantry so that's the only one that actually works on him for my troops there's three squads of corn berserkers each unit is equipped the exact same with chain axe power with the chain axe chain sword and a power fist on the champions each champion is a par fist and there's also an icon of wrath on each one which allows them to re-roll their charge rolls should they choose there's five units of them i also have two rhinos here so i'll be putting two of the units into one of the rhinos and i'll be putting five plus carn and one of the other in the other rhino just so that they can have some mobility of the battlefield now let's talk about some of the fun stuff that we're bringing some of the demon engines in addition to the lord discordant which boosts the other demon engines i have two defilers uh deffy here he's got a power scourge a reaper auto cannon and a combi flamer the defiler behind him has the exact same loadout with exception of the combi flamer he doesn't have a combi flamer but he has all of the rest moller fiend equipped with lasher tendrils ready for close combat i will note that my lord discordant has a bale flamer which i paid the points for and then i have a couple flyers of two hell drakes both of which have bail flamers because i want to see some fire on the battlefield and they're not too too bad in close combat either i mean they're not the best but they're not the worst and so they can hold their own in a fight against something and then in addition to this i got my bikers i'm separating them so that there are three squads of three they will help me get objectives and have some speed and distance at the battlefield and they might get shot off or they might not we'll see it's experimental and that's my 1750 point list of world eaters eternal war strike force scorched earth mission the primary objectives include take and hold which are progressive at the end of each player's command phase the player whose turn it is scores five victory points for each of the following conditions they satisfy for a maximum of 15 victory points they control one or more objective markers they control two or more objective markers they control more objective markers than their opponent controls this primary objective cannot be scored in the first battle round secondary objectives in this mission when the players are selecting their secondary objectives they can if they wish choose for one of them to be raised raise which is an end game objective says at the end of the battle a player scores five victory points if one objective marker was removed from the battlefield due to a successful raise objection action performed by a unit from their army during the battle and 15 victory points if two objective markers were so removed just everybody knows there's another game in the mini we're going to be vault right now where i try close combat black templars against josh and kind of a combat based ad mech army that's gonna be in the vault right now uploaded freezer watch no robots no robots it's true like to take this opportunity to thank the following terrain companies for all of these wonderful pieces we're using in this battle we've got gamemat.eu and we have urban mats we have table war for the battle mat itself and then we have tnt laserworks for our objective markers thank you guys for secondaries what do we got i'm gonna go engage in all fronts because i got a couple flyers i should be easy-ish in the first couple turns in the game i'm gonna go with raise as well which is the built-in secondary objective into the game i have a lot of things that will be deep striking or at least coming from reinforcements and lastly the oh i got it right here you know what i don't have to think about it too hard uh bring it down because dave has so many vehicles slash monsters indeed attempt to go for that and i forgot to say that my assault marines are also going to be hiding up in the sky when i talked about my army ah for my secondaries i chose raised which is the one that the mission gives you i also chose while we stand we fight which means i got to choose three of my highest point-costed models and if they are alive at the end of the game i get five victory points per model that's alive and for this one it's got to be my lord discordant and i'm choosing my two defilers they're tied in terms of how much they cost for with my helldrakes but i'm just simply choosing my defilers and then the last one is line breaker because i want to try to get behind enemy lines being fully within lucas deployment zone having at least two models or two units rather to get my four victory points per turn i i haven't been able to quite get that to my satisfaction and i'm i'm thinking that this is the game where i do that rolling to see who's going to be attacking defender it's sammy okay you got a six what are you gonna do i'll be the defender currently as of right now defender is the much better oh not in all cases but typically want to be the defender because i'm just gonna be a lazy war gamer pick this up that's fine by me rolling to say who's going to go first i got two two one over okay kind of game it's gonna be six and a four oh boy ah do i go for i think i do go first because i'm nasty and i'm ultramarine i got some things in range to shoot and i can reposition guys now and be a little bit safer so i think i will take the first turn as ultramarines okay [Music] technically still have the role for litany's in the beginning even though the chaplain in the indominus pamphlet is in the command phase ah that's catechism of fire by the way so on a three up these guys here are gonna get plus one to wound the nearest visible target they shoot at all right we're gonna start the movement phase off because that's all i've got to do my command phase i get my command point as well i go up to 13. we are not going to turn we're just going to fly straight forward with him the minimum 20 well we could go further i guess here we're 21. i like where you are welcome to my house yeah it's not well i mean it's all right-ish the centurions are gonna move next we are going to move not into the crater because i don't want the rest of them to get negative one to their move because that's just not nice i see so they're gonna move because they don't move very far to be no they that is like their move that was that that was their four inch move right there for the rest of the movement we are gonna have these boys tuck into the obstacle they do have their not melta but yeah they do have melted they're gonna have their melted common mouth we're gonna keep that one guy in range of the objective and then the rest we're not gonna worry too too too much about then we're gonna be cool and calm remove the chaplain up we're gonna move the captain up we're gonna be patient with him the lieutenant is also going to move up why do you call him a lieutenant i just like the british or the canadian way of doing it yeah i don't know just kind of so i i could call it lieutenant i guess i'm trying to be weird on purpose you know it's funny because when you call you my lieutenant on the right hand side oh yeah yeah so he's gonna go there he's gonna just stand still and give out his aura for now until things make themselves more apparent and then these intercessors well they don't have a heck of a lot to do right now so they're going to mosey on out they're going to poke their heads out this is going to be counted as a big crater yeah we're playing this as a crater a still area terrain not an obstacle everything else is what you would assume well we didn't we also said that these tower like structures are they're going to be dense yeah so you get like you got a negative one to hit uh if shooting through it that's pretty much it everything else is pretty self-explanatory being obstacles that are solid they block line of sights uh they'll albeit everything else is an obstacle so you'll get cover if you're behind it you know if it makes sense yes quite the final thing i'm gonna move is this storm talon this minimum move is going to take him to the top of that i don't like balancing models on top of that but i also don't want to fly him in any direction other than this direction for right now under the shooting phase we're going to go wisdom of the ancients on this venerable dreadnought he has a six-inch aura of re-rolling hit rolls of one that's only going to affect him and the hell blasters beside him because of my would trade i get it back on a five i don't start with the venerable dreadnought in his heavy plasma cannon i'm gonna we're firing into the defiler over here ah yeah i know i know i know d3 shots it's pretty much a plasma cannon but it doesn't automatically blow me up when i shoot it on once i hit on twos because he's venerable and we're strength eight so we moved on threes oh two good hits that's bad so for dense terrain i ignore this one because i'm within three inches of it though i do not ignore that one so i am drawing a line to some parts of the model there technically that two becomes a one which i can't reroll becomes a moral wound i'm gonna command point re-roll that one i believe just because i want damage on this guy two becomes a two on a five if i get it back i do not so cost me a command point and he will take a mortal wound but he is venerable on a six he ignores it he does not okay so he's down to seven okay i can just five up involved for the for the filer and i make it you are a-okay nice i will supercharge all of the hell blasters into them now none of these are going to be going through this because uh they can just they should be okay actually no this guy over here i think i'll probably have to do him separate so i won't supercharge his gun but i'll supercharge the other four doing the sergeant separate because of the negative one to hit so he does hit and four shots with the other ones they hit on threes there you go i gotta do these separate though because these are two damage threes to wound two wounds and then yikes and one wound up one damage and then two at two these are for the two at two damage five up say one so one goes through and then here's the one at one damage five oh nope so total of three three the stormtown's gonna go next he's gonna put the two laz cannons into the defiler and then we're gonna put the really yeah yeah we're gonna go for the defiler because i want to because they can heal i'd rather just focus them down they can all heal though i know but i want to make sure like i put as much damage into one as opposed like two there two there too there there's negated i see what you're saying so the twin lasts into him and then the twin assault cannon i kind of want to put into him too but we're gonna put that into the bikes are you sure insurance policy man i know i know i'm not going to be killing this defiler i just want to do some damage to him i'm going to worry about that defiler over there a little bit more i think he thinks or that or the rhino one of the two one of the two the two lads hitting on twos because he's on the ground we ignore moving and firing heavy now and these are threes to wound ap is four but not that that matters five up let's see what we got saved one one goes uh goes through it's d6 damage these hold on one second how do you think about the reroll this is probably the only thing i'm shooting at well i got a missile launcher as well that's only d3 that's d6 why are you with d6 damage my missile launchers are always d6 damage no they're not name one missile launcher that's not all well there's some there's some weapons that aren't this is all crack missiles are d6 damage there we go my correction there i could be wrong on the missiles because it's probably missiles that do d3 damage but crack missiles do d6 i'll prove it unfortunately your missile launcher is better better than my battle cannon which kind of doesn't make sense i only got one shot you have d6 i guess that's fair your damage potential is higher than mine i mean you're not wrong than what you're saying so i'm trying to distract you and maybe make you forget to roll the dice but you're not going to reroll your save no five oh that's a good roll yeah looks like it's gonna happen so i'm down to six sorry down to six why defy man i don't know not the other guy because he's next what do you mean these tacticals the ones that combat squad are going to let loose a crack missile at the defiler the bolt guns are in range okay one shot on a three wounding on a three oh it's a woman minus three ap because of the devastator doctrine i'm just a big sweaty nerd with heavy weapons five up involved oh saved it you are a-okay there's actually i think three or four of those that i saved now yeah you did pretty good on you you're pretty good i was involved like even if i did damage it was going to be five oh wow thanks yeah it was good that you saved yeah very good thing i should probably resolve the assault cannons i said i was gonna fire at the uh bikers over here yeah but unfortunately because i forgot these are probably gonna win they hit on two so that's exactly average okay i get plus one to hit things that don't fly and i win on threes because the strength six okay that did pretty good that's not bad these are ap2 because of the devastator doctrine five up from my bikers goodbye bikers we actually didn't die oh one is one one's got one wound one's got one nice so i will keep my champion in the middle these intercessors are up next they move they don't get to rapid fire these three are gonna put three shots into the defiler and then this one guy here is just gonna shoot at the rhino because ranger line of sight we'll do him first he is going to miss and then the three shots into the defiler with their bolt rifles we have we have to reroll the one because the captain's within range two hits and then these moon on fives one maybe one okay and it goes through one whole dimage centurions okay these guys could do it we're gonna fire everything into the defiler because he's the closest and we have catechism of fire on them we are gonna spend one command point on gravitic amplification it makes their grav cannons and grav amps a little bit better it makes it so i get to reroll the wound roll and reroll the amount of damage they deal dang that's a lot man it's a lot and we're gonna see if i get it back on a five up add up to the codex ultra means is the best no never mind ultramarines is the best 12 shots with the grab on threes rerolling the ones because the captain's right beside him doesn't help ouch okay well that feels like it's statistical that's pretty close to average yeah yeah and then these wound on fours right now because of catechism of fire re-rolling for grow good thing it's re-rolling because i failed five you get three of these you're right yeah look at that let's go d here we go five up demon saves c-man two so five go through and you can re-roll your d3 damage here i can so it's going to be i'm gonna keep all of those except that one get one more damage so it's two four six nine twelve damage i'm down to one oh no wow that's incredible whoo space marines and these are the hurricane bolters the centurions so they rapid fire no matter what wow they hit on threes beautiful oh my goodness because the catechism of fire wounding on fours uh rerolling ones for i'll say it the left tenant a couple more wounds 17 wounds i got 10 dice here if i fail one of them then i'm dead three up why fail four oh wait does he explode does he explode nope no he does not but that's one headache gone it is isn't it well i've got this storm talent over here to fire with i kind of want to get one of those i can't kill the rhinos i could if i get lucky okay i think i want to try and get one of the rhinos to alleviate the corn berserker pressure on me you should totally do that as opposed to shooting at like a hell drake or the bikes yes or something i could also put the last cannons down the table at the other defiler how many does he have left he's got 12. mine is six he's got six ish yeah he's got exactly six left so you'll probably finish them off you can you're really hot with your rolls right now you should just do it as a friend i'm encouraging you to finish off the other device as opposed to the hot rolls into a chaos rhino to open it up no don't kill them no no please okay you know what a part of me man i i hate shooting i do but you're so good at it it's this is why i play space wolves because you know they sure they have long fangs they can have aggressors sure but typically they want to get a little more personal with their opponents yes i prefer that i hate it when you i i don't mind shooting when it's average whatever it's pretty okay does like two damage there three damage there i hate it when it's hot and right now it's kind of hot and i just i i every part of me tells me to shoot at the filer and i don't want to because i know it's gonna die do you know it's gonna die i have this deep feeling inside that's gonna die if i shoot at it and i don't want to kill it but now now you're telling with the dice god you're telling what to do i don't know if they like being told you know what i i dictate what they do today do you all right two last candies into him and then assault cannons into the closest bikes and they're the closest bikes okay nothing into the rhino excellent nothing into the rhino right right fine psychological tactics work last canaan's they both hit of course they do three is too wound one one i already used my reroll too five up save oh it makes it wow had i shot at the rhino that would have been i would have killed him too did you make that five good thing on the five ups you know what no kidding all right all right we got assault cannon soul cannon two's to hit no re-rolling average he's tuned at an ap of two now that's actually pretty close similar to what i did last time in fact it's actually one more eight eight minus two because of devastator doctrine so i'm looking for a five up on these bikes do they die one they do not die completely but you do kill two of them okay so same case i'm assuming it's the closer bikes yes it was that yeah so champion's still alive morale phase no leadership tests needed because i'm exactly six on my leadership i'm doing super cool ultramarine stuff where i don't leave my deployment zone and shoot guns a lot who would have thought who would have thought that's what they do and that's what they're good at the salt marines coming up though later probably turn three maybe i think uh but for scoring at the end of my turn you don't get the primary in the first turn and you can't there's no point in raising this early on i do gain three victory points though because i have a unit in all four table quarters i got in uh stormtown stormtown whatever it is over here and whatever over here so that's three victory points and that's that's it for now so you get three that was pretty good it's a good start i think you didn't get first strike huh didn't choose i didn't i didn't take first strike no i mean i could have probably had but i mean first strike's only worth eight victory points what do you mean only eight well it's not that's a lot i would have only in this case would have only got five it's eight if you kill more than me so how do you know that's true that's true i guess if you don't kill anything but i would have felt a little more confident game do people take first strike you know what that's what's set gone i don't know it's weird with the secondaries no one really knows what to take yet at least here everyone's kind of like i'll take this i'll try this or like engage on all fronts typically works for me or i got a couple flyers but i should be a good one should be should be beginning of world leaders turn one first things first deffi will regain a wound he lives but you do deny me uh where we stand we fight uh because of this guy i will get five last victory points automatically at the end of the game right this defiler is now dead another reason why i was shooting at the defilers too while i could if possible you know to try and deny points definitely you know it's interesting because had i chose one of my heldricks because i could have because there were times right yeah there was titan points i wonder if you would have you would have yeah it makes sense depending on which one yeah try and get like the hell drinks are not a bad choice either or uh right away because they are an immediate threat but the defilers have griefed me in the past and i'd rather just be gone be done with them yeah okay well let's see what i'm gonna do on this side mr helldrake is uh gonna seek some vengeance on the defiler right beside him that was killed i'm within three of the objective and i'm outside of andersonview so i'm just going to show you yeah yeah he's balancing there this rhino is going to move up this is all pre-measured off-camera i'm going to go there not any further because if i do then i'll be slow down by that crater and then i'll advance him as well so whatever i roll is my extra movement because i only move ten the second he touches it it's kind of moved but the advance will help i think it's going extra four extra four yeah because i already didn't move the extra two yeah so end up about there second thought i'm going to back up an inch so that i'm within range of this objective that's my final position for that rhino this lone biker i will move forward and turbo boost him durable boost advancing him this is all pre-measured so he's able to go there no problem and gotta remember guys you can actually like last edition after the faq you can drive through flyer bases that's right or move through them don't land you can't land you can't end your position on them yeah around them then these bikes will move here which i think i need to stay there in fact they'll go like that so that uh your deep strike is a little bit harder my hell drake on this side will move forward i'm gonna move from there then i'll let luca finish the movement he's gonna end up around here-ish mr muller fiend will move up here move forward lord discordant moving up right there he's within range to hold this objective he's also within range to shoot your hell blasters with his bail flame or should he choose and then i'll move my defiler up ever so slightly so that he's within range of the lord discordant so when shoots his weapons he gets plus one to hit this biker i'll move back actually i might as well go in the crater not that he benefits from that cover but bikers it just looks cool so that that's why i'm doing it hey well let's put it this way that means his next move he automatically gets minus two to his move so let's not end there it's actually just a negative thing yeah let's not end there at all there's no benefit there's literally no benefit to doing that jeez this rhino i will advance up four okay going through that terrain so i essentially move 14. so i'm gonna go here that's within my 14 and i'm gonna pop smoke with both rhinos oh yeah no doubt shooting phase starting with a defiler shooting at your hell blasters i think i'm gonna transhuman the hell blasters okay for two command points if you get it back yes i'm gonna see i've predictable both i can't remember it's been a while since i used this foiler trade if you roll one d6 for every command point on a span back i can only ever get one back so it costs me still two how many shots do i get with my battle cannon is it gonna be lots four okay okay decent am bracketed unfortunately but i am near my lord discordant so i'm hitting you on fours back to fours getting just one wouldn't you on fours because you transhumaned them that's nothing it would have been nothing wouldn't matter anyways yep reaper autocannon four shots hitting on fours getting two hits and wounding on fours again getting two wounds oh just remembered you're behind dense cover that's minus one hit so i only actually got one hit there huh so i guess it'd be one wound was it one wound yeah yeah yeah so i just double checked the clip i did roll a five and a four on the hit so i only got one in a plus i rolled two four pluses on the wounds so that's one wound save i do get it because i have cover so just the ap1 ignores the light cover that this provides yeah this lord discordant down there will bale flame those dudes down below as well how many bell flame hits do they get three okay okay auto hitting yeah uh we need them fours because a transhuman does it help uh two wounds it does help it help the wee bit minus two minus two so it's minus one i fail one make one so one dies it's just flat two right yeah i will do this hell drake right there yeah same thing so bell flamer two uh auto hitting and booney gone fours one wound one wounding hit are you determining if they get covered uh it's because of the new cover system weird cause the hell drake's weird is a weird position i'm trying to remember like it's it's one point of your base to every point on my base and i think you're good because this does kind of ink over yeah no cover no cover ah oh it's minus two minus two if i fail yeah i need a five that's a dead guy over on this side we got three bikers gonna shoot at your storm talon that's minus one because you're a flyer cause i'm fast so hitting you on fours with all my bolters bullets okay that's decent only would have been one three anyway wounding on fives getting five oh okay that's surprising three up save we take two damage bring them down to eight nice now for this hell drake shooting your centurions yeah i'm gonna dive in forge spend a command point for that we roll in the mood yeah it's important they're four wounds a piece aren't they so you have to get two to go through yeah yeah so how many bale flamers do i get 60 that's where uh that's what your reroll was gonna be waiting for ya yeah oh yes and here's the thing um i'm wounding you on three what's your toughness five yeah yeah i am winning at three so this is good and you already transhumaned yourself i did yeah cause i figured more shots are gonna go their way i can't remember how many threes you rolled but no it was a good choice yeah for sure so here we go putting on threes re-rolling so two re-rolls that statistical so far so one more so that's a total of five at minus two and what is your save so these are four ups there's a two up save oh three go through that's one dead and one has two wounds on them now there's no more shooting coming their way i don't think it's worth re-rolling because i'm not going to save any of their lives oh but he's got his close combat attacks that do d3 damage you know what i will command point one of these on a four up he'll take less two less damage he does and on a five up and get it back yes it cost me nothing we'll say that's century mistakes i don't feel like losing the sergeant now for the charge phase i got this hell drake charging your hell blasters i am not going to overwatch are you sure i think i'm going to overwatch over here instead you're assuming i'm going to charge you i miss i am assuming yeah i am assuming a lot yeah but i will save it for over there okay well i will just simply roll my charge it's fair yeah that's an 11. would you like to do anything fancy other than going completely into your deployment zone and as far away as possible from your dreadnought and still holding the objective and engagement range of your hellblasters no that's all i wanted you can also get engagement range of these guys but getting within an inch of the obstacle here but then that'll let the dread not get a little bit closer so as long because that these obstacles are um five inches from the ground so if you get within an inch of the obstacle they're engaged and they can't shoot but they're ultramarines they can fall back and shoot okay there's no benefit to me pulling them in then so i will do that it makes them negative one to hit i guess i should say so you want to get you just want to stick with the original plan of like something like that something like that yeah holy within the territory engaging them you know what if you do that you're engaging both anyways it's minus one to hit when you disengage and shoot does that mean you're saying that's yeah sure i'll do it and it's you're pretty much the same distance from the dread i'll do it then i'll engage those guys and of course dave is oh yeah absolutely i will go ahead and uh can i grab amp again maybe on sixes uh yeah sure whatever i'll grab amp that sounds good now you know i'm not going to grab this that's crazy that's wild i will overwatch though i will overwatch okay i suspect it as such these are the grab on sixes re-rolling ones okay i kind of regret not making my guy a chapter master i keep forgetting that's an option i could do wow no you don't get four hits on overwatch i do get four hits on the way you know it's not as bad as steve's five with the vindicator i should have grab amped yeah i'm dang it well i'm kind of glad it happened oh oh wait my lieutenant he's my left tenant he lets me real once it didn't matter what got me one more okay let's do a five up save here say both oh wow okay well then it's a good thing i didn't grab him yeah hurricane bolters six is i gotta be real ones though good amount of hits in there one more where's the wound because of catechism i ruled one four wounds three up save for me i died there we go it's like the grab did something wow seriously i rolled four ones man i thought i thought you rolled the two no i just knocked it over right now to make myself feel better oh okay down to eight wounds now to be fair corn wanted that because you know he was feeling lonely now i will charge you and here's the thing well i already declared against them so i'll just oh that's right yeah we can always pile into other guys oh and you you know here's a question do you have some sort of stratagem that's like a six inch uh no no there's a warlord trait i don't have that one you don't have it okay so you guys are far enough away from me where it's not going to really be an issue so let's just go ahead and uh yeah roll the charge up i suppose yeah i'll kill you i'll just roll the charge and kill you that's good enough you you have fly you ignore the uh the negative tape and i'm close so here we go hey what's up and i'll touch your base i'm gonna attack with this hell drake first i will spend a command point for demon forge i know now now is where i decide if i transhuman because demon forges when he's selected to attack transhumans when they're selected as the target which is like the next step ah crappola are you how many attacks do you have five five on the charge your reroll hits and wounds yep two for transhuman bring me down to five yeah sure whatever i'll transhuman okay this might save you i i would love for these guys to live at this stage i will also spend a command point for wild fury which increases the armor penetration of my heldrate clause by one for a total of ap2 well in my attacks now hitting you on threes rerolling rerolling the miss oh i guess have deaths with false number i don't think no they don't lord just gordon does because he's not a demon engine so i'm winning you in threes or fours because it's a transhuman yeah re-rolling re-rolling misses so getting three in total okay okay so that could uh no i can't kill you right so these are four up saves now because they popped a wild fury uh it's d3 damage yes i'm not gonna re-roll you don't need to yeah yeah crazy to think that that natural role would have actually saved all your guys right yeah without the ap the added ap so it's d3 so you're assuming i'm gonna get three damage i don't mind i'm just preemptively putting a one down there you know all right i'm gonna roll his damage now and it's gonna be me yeah keep two all right so now i'm happier right there we go yeah i didn't kill you he's not gonna die right yeah so i will go over here i'm assuming you're not going to interrupt me no siree bomb so i'll attack with them against your hell blasters so here we go hitting you on threes whoa yikes okay when you want threes no help needed ah three okay minus one now this one can kill you four ups one fail here let me roll the damage the power armor is okay that's a dead man nice uh i guess i'll kill the guy in the middle because i wouldn't oh man oh cause you can just consolidate ooh but that'll bring you closer ooh sure whatever i mean if you want do you would you like to consolidate to bring them engage them in and bring you closer to my venerable ancient dreadnought sure yeah there you go it's not like that it looks good you're gonna be close enough to me anyway so now i piled in with the hell blasters here are their attacks uh no chainsaw though because i don't think the hellblaster sergeant can take one these all miss and these are gonna wound on fives with no ap we got two knee hits one two one one goes through damage if my tactical marines were engaged only two of them are within five vertically in an inch otherwise and then the guys within half an inch can't attack because these guys aren't within half an inch so we have five attacks hitting on threes we have three hits only on fives two more wounds here we go here we go okay it didn't cost you anything no but it costed you a minus one it does exactly now over to here these guys are gonna retaliate they're not gonna bother piling in because they're already both in range to swing nine attacks between them hitting on threes and their strength five so still wouldn't have fives doesn't quite matter i suppose one rooney hit no ap and here we go look at this that is a pass you're okay end of the turn i don't actually get any victory points unfortunately this hell drake didn't roll enough on its charge to get wholly within lucas deployment zone had he done that there would have been two units holy within i would have got four points for a line breaker but i didn't so it looks like it's three to zero right now we're going to go into ultramarine's turn tier i'm gonna roll for my litany uh same thing catechism of fire on a three plus we do get a litany and that's gonna go on them of course command points and we're in the tactical doctrine now so that's the ultramarine doctrine uh so no matter what when they move they count as staying still even sorry the count is staying still even if they do move it was a little bit better before when you had heavy weapons uh but it still counts for like bolt or discipline rapid firing and stuff like that we're gonna have to disengage a wee bit we're gonna go to there i'm going to claim some cover still we're going to stay an inch away now these guys up here unfortunately because i'm trying to play them on 32 millimeters i am going to have to evacuate you know what i'm going to evacuate forward four because we do want oh by the way in my command phase i do get some points i hold two objectives i hold well that guy was it was if he was there but these guys are within one inch and they have five vertically in their obstacle so that's five points for holding one another five points for holding two but i don't hold more than dave so i just have ten points yep we are going to disengage forward though because we want to have models on this objective ah you know what no we are going to disengage to the side i keep changing my mind i forgot these guys can just shift over there oh yeah dreadnought is up next this is gonna move to here these centurions are going to disengage they're gonna go with a full four backwards because this is now dangerous we can still see that rhino but this is the nearest target if we're talking catechism of fire but i'm about to do stuff with these guys over here to maybe take them out and then i can shoot a rhino up chaplin is going to just come on back here a little bit he's going to act more of a support i need something to counteract these berserkers coming my way i need some sacrificial lambs unfortunately the captain the captain i think i don't really needs the captain to smash right now what like he could go in and beat up the hell drake for sure but i would love to just hold him back and let everything else shoot the helicopter okay come on and that's corn wants glory i know what he does he always does though it's exhausting isn't it don't you want one the skull of this hell drink don't you want that as a trophy no we're gonna just but you could totally do it i know i could well why are you not we're just going to we're gonna no we're gonna go collected his horrible horrible remains oh oh so disappointing and then we're gonna i guess we're gonna we're gonna fall back don't shoot him we are take him out in close combat no you could totally do it with a thunderhammer no why else would you equip him with it just to kill karn we're gonna move him there so he's within three of the objective and we're gonna get him close to the characters but for the most part these guys are just going to hang on out now can i get him within i guess i'll move a little bit closer so he's in melted range and then this melta is going to also do the same thing ah there we go the intercessors are going to move over this away they are going to move out of the lieutenant's aura but i want them to kind of stay away from berserkers a little bit if they can so the storm talent is gonna gonna have to over fly a little bit i don't wanna get within six at the center of the table plus if i land i could land well i can't i'd be with an engagement range or i'd be within an inch you got to avoid doing that if possible so he's going to fly to the top there instead big hour and now because the other terrain pieces this one is going to lift off and fly to the other side of the table yeah i'm about here that's pretty cool and for reinforcement step drop pod with the 10 tactical marines and all the plasma shows up wait the drop pods like in the exact corner of the table using the smaller table measurements and then they all disembark within three uh the goal is to be a literal thorn in the side and try and alleviate pressure on this side because i got a lot kind of going on we'll do chaplain first bolt pistol into the hell drake i'm gonna start with the little stuff oh i missed anyways and then we're going to do the two melted guns into the hell drake uh we'll do now we're not going to fire the coffee we're going to fire the comedy multiple not the bolter parts so the the two melted guns both hit these wound threes yeah oh they both wounded that's i'm dead unless of course you see two market dave's here you've been doing good demonstrations oh luca nice call wow dang nuts man these demons are actually getting obnoxious die six bull gun shots rapid firing because of the tactical doctrine essentially they all hit you know these are the ones that are gonna wound me right yeah probably these wound on fives three wounds at ap1 four up saves and one go certain okay so i'm down to seven the storm talon is up next you can put the two last cannons in the hell drake and then the assault cannons into the bikers in the back okay who last cannons first hitting on threes because you fly oh no ah it's kind of important i take them out because i want the centurions to fire at the rhino even though they're awesome you know what i don't care i don't care anymore here we go we don't wound either wow used to hit with the assault cannons shooting at bikes we have oh only one miss that is grossly above average aha threes to wound there we go there's the seven seven minus one oh only minus one yeah this is not the devastator anymore four i still killed two and a half two and a half well i got to do that because i got to be with the range of the objective only one left we are going to jump over this guy i meant to pop a wisdom of the ancients to reroll an aura of rerolling hit rolls of 1 for the dreadnought on a 5 up i get it back in the second battle round i don't you just go ahead and fire he's gonna put his storm bolter into the hell drake and his plasma cannon is gonna go into the defiler which is going to be negative one really have it out for him don't you no he should be okay he should be okay to fight right in there so d3 shots three shots with the plasma cannon hitting on twos because he's venerable and moving on threes supercharging of course two winning hits yeah five up this time can we get two fives that was too humble it's two how much how many moves do you have seven so it's down to three that's no it's d3 damage each oh it's not that okay it's five uh so he's down to two then ooh and the storm bolter into the hell drake on twos we roll the one because the wisdom of the ancients wounding on fives though nothing not all right next up ah this hell drink is a little iffy on the amount of wounds he has left but i've got 11 wounds left i'm feeling confident in the iron fist of the dreadnought here so we're gonna put the hell blasters super charging even though i'm negative one to hit into the defiler really you're gonna risk killing yourself here i am i am sergeant is okay other guy is okay wow i guess they went on threes both wound so i keep forgetting about the dents i rolled a four which is negative two to hit that is technically a two and it misses so i only have one wounding hit one winning hit but this is gonna probably take him out anyway that's only two damage but i only have two left oh i see a four i keep seeing a four yeah that's the objective underneath here we go oh any saves we're gonna go ahead and fire this tactical marine squad everything into the defiler including the bulk guns and we're just gonna uh remember this this you know what they're all negative one hit this guy's maybe iffy i'm just going to throw him into the negative with the head pool we have one two three four guys with both guns there so that's again we're in the tactical doctrine they essentially didn't move so eight bolter discipline rapid fire shots hitting on fives we're rolling ones because it's negative two didn't well it's only negative one hit what am i talking about you can't get more than one i can't get more one so technically the second hellblaster would have hit oh right that's right yeah okay let me roll a save on that that's okay and then no no because you might choose a different target oh that's true too in failing that we have four hits i'll leave those there okay dice guys don't like reverse time but here we go oh you're fine so again everything is still the same these all hit the defiler wait i saw the window yeah aha one wound at minus one so here we go four plus oh one damage left eh because that only did one damage right that's the bolt it's a bolt gun yeah yeah okay so we'll let that go crack missile you know what i almost wanna do a fragment we're gonna do a crack missile do a frag it misses okay so all of these guys are going to fire into them none of them are shooting through the dense terrain and they didn't fall back this turn so just be clear your intercessors are firing that's right yeah the intercessors are rapid firing as well because of bolted discipline okay uh one one to reroll because we are within six of the dread gives us an extra hit spooned two wounds at ap two five up here luca and you got it oh does he explode nope okay next the centurion is going to go uh this is the target that makes the most sense we're going to go for him and we're going to go go with everything into him you know what we're going to grab amp as well for one command point so centurions into hell drake hell drake re-roll do we get command point back for grab amp it cost us nothing that's for this battle round so i can't do that anymore the grav weapons hitting on fours because we fell back rerolling once because the captain is nearby don't you love that you got no threes right no i know it's threes no no it's forest wound because you're grav amps uh because of the catechism of fire oh right rerolling because of grav amp that's it only three wounds only you can't say only three that's a lot only three five up demon save your re-rollable d3 damage so i gotta get some of these oh i got all three what's going on i can't like i am kill it's a good thing you're making them because i am still doing a lot of damage you are but i like how how much damage would i have dealt with these demon engines like i think dead right yeah he would have been dead for sure that one probably actually i don't even think i shot it no not much yeah not much but but you know it's i think it's half and half man like you got two defilers i i i'm not complaining i'm just it is it is it's wild it's good it's good now we're gonna have to rely on the only thing that seems to be doing damage the bolt guns right right this is discouraging he's gonna live hurricane bothers on fours re-roll the ones force the moon because the catechism oh that needed to be more are you rolling the ones because of the lieutenant the left tenant these are all at ep1 at least minus one so i am at uh four up save i got seven wounds left i gotta make at least two of these in order to live that should be no problem should be all right so i made four okay so four wounds go through i'm down two three three now the last thing i have to fire is my drop pod storm boulder and the tactical marines we start the storm bolter attacking that bike let's see if we can't get him off that objective hitting on threes nice and five spoon that are ap well ep one it would have been ap oh sorry oh i haven't done anything yet that's good okay i was gonna spend an actual ultramarine stratagem on these guys but i thought i fired them i did not it's called the sons of gilman or the scions of giliman i'm gonna go look to confirm it's one cp it is indeed the sons of gilman if they get to reroll heroes one unless they're troops they get to reroll all hit rolls instead so we are gonna go ahead and pour some shots uh we're gonna do all of the plasma and again because we're in the tactical doctrine that we do ignore moving we essentially treat as if we stood still for the heavy plasma cannon or the plasma cannon firing all the plasma into the molar fiend because i don't i don't want the negative one to hit the guy in the back yeah because of the dense tower yeah so we're gonna fire at the molar fiend and then all the bolt guns because it's very important are gonna go into the biker hitting on threes with the bolt guns in the bike re-rolling for the sons of gilman all misses look at that it's like half much more wow this is the theoretical conan and fives to wound no rerolling we have four wounding hits at ep one four up save on the biker do i get him i do oh yeah oh not just he is dead no more holding objective for me that's a big deal for you i think so i hope so and all the plasma it's going to be supercharged so we'll start with the cannon it's going to have three shots again tactical doctrine we did not move threes to hit re-rolling for the sons of gilman he's stopped he's still alive still alive lucky threes to wound two woony hits minus five up demon save can the muller fiend does he have the plot armor he does somewhat he takes two okay neither the plasma guns are rapid firing so we'll start with the combiplasm on the sergeant hits and then the regular plasma gun hits so they both hit and move on threes one when he hit five up two more damage going down to it almost forgot about the storm tower he's gonna fire everything into the lord discordant because it would be negative one to hit the muller fiend even though i started working on him a little bit we're still gonna go into the discord last cannons first plus one to hit because he's on the ground and threes to wound i am gonna command point that it helped and i can't get any more back five up a demon save oh they both go through do i command point reroll one of these d6 each i can't reroll mine but you do have ten command points yeah i'll use one okay nope why can't he make his why do you make 18 and then you fail his you make me feel bad now oh okay it's whatever's poured in okay that's not too too bad and the assault cannons twos oh no perfectly average i love it ah t6 on him i assume yes fours then that is going to gift me two more wounds so that's five when he hits hey p1 so i'm a three upset two damage down to six okay yeah we did something we did i am going to start the charge phase off with this venerable dreadnought into the hell drake would you like to spend your command point here to overwatch now i will let you know i do have [Music] duty eternal there it is that's what it's called where i can reduce the damage i take by one on only him though just just the dread yeah and when do you declare that that's a good question let's let's go figure that out i think when he's selected as the target i'm not going to do it well no command point for overwatch here indios he's in rule six i'm just gonna go what's up we're gonna touch base touch base okay now this this has got me messed up because he didn't die like the two melted guns the centurions the trees did so good the first time right they're just like whatever that's off the table go now i struggled to do some damage to him because you know we have invulnerable saves well we had some before too now the question is do i charge just to tie him up i know his close combat attacks are kind of poo poo right now because he's hurting and it's kind of like do i use them as the sacrificial lamb for the flamer though you know what i'm going to do it let's see this is the part i love this is that with a hair being pulled out i love it this is the best part i'm gonna charge because i don't want my tactical marines are you gonna spend the command point to overwatch here uh you could fail this i could fail this charge it's probably like a five now here's the thing if you make it in with and then you charge with your centurions i can't overwatch you because i'm engaged i fell back with my centurions i can't actually oh i'm mostly doing this to maybe i'll get lucky and kill him but at worst i'll make it so he can't fall back and shoot anything else he has to shoot them you know what i think i'll overwatch oh man i only got three command points left yikes transhuman on those tacticals awesome i love it i'm thinking i'm not gonna do it okay i'm not gonna do it all right this might all be avoided i apologize everyone i forgot to shoot his master crafted auto bolt rifle go ahead go ahead and shoot it thank you dave i appreciate it he hits oh on misses there i you know what i gotta go double check that i think the new lieutenants in the indominus box hit on twos that's a fail and i get to reroll that okay nevermind you know what there you go i'm done you may proceed he could that does two damage a shot though at 8p1 oh yeah and you have you know what that could make a big difference here yeah cause i wouldn't then charge obviously yeah but i'll spend another one on demon forge sure why not that gives you another chance for transhuman technically demon forges before i declare trans i'm still not going to do it though i'm not going to transhuman so i only have three command points left all right so let's see how many demon forge attacks i get stress three it's pretty close to the average i'm thinking about re-rolling this because it's not enough to kill you or did we demon forge you we did demons yeah we already demon forged it's true it's not enough to kill them like i'm spending way too many command points on this it's ridiculous like is it you feel like you're already invested sure i'll do it oh man oh of course of course and here we go wounding you there you go i have one single five of save three command points for that these tactical marines if they make this charge are gonna be heroes of the chapter oh they do oh wow they're heroes of the chapter oh man that that just hurts three command points for not anything i know i know i i do vaguely feel your pain vaguely vaguely you can understand the concept of my pain yes i have seven attacks with these heroes of the chapter i'm charging like that because i do want to keep a defensive line against the berserkers coming in eventually hitting on this threes re-rolling the one because i'm still within range of the captain that does miss and then wounding on fives no ap we roll the ones though cause the lieutenant didn't know so we had two three winning hits three up save all saved yeah you're fine you i i chose to attack there on purpose that way if if i attacked over here you could have interrupted over here maybe i see yeah so you can interrupt over here if you want and i could possibly kill you i can i can make your d3 damage go to d3 minus one to a minimum one true that's right and i'm forcing more command points out of you it's true yeah cost me one i got three left so if you if you spend two i'm probably gonna spend one yeah okay i'll do it because otherwise i'm dead so yes i'm gonna interrupt right now oh yeah it's okay you got me i'm gonna do it [Laughter] and i'm gonna spend one for demon forge oh yeah so that's uh dave down to three me down to two oh yes and you know what just for fun oh okay you're gonna increase your ap yeah yeah increase my ap i like that world leader's strategy it's pretty awesome uh it happens in the fight phase huh now is there anything else you want to do before we begin our actual i don't think there's anything i can do okay five bits oh wait i could wisdom to the ancient so i rewrote my own yeah you know oh man i there's a good chance you're gonna die no i'm not gonna die i'm gonna wisdom of the ancients as well i supposed to do that at the beginning of the phase i was going to do that no matter what okay so you're down to one i only have one command point left and you know what i'm okay with that because you know you can't gain them back right now i can't nope that's it for this battle round all right five hitting on threes and re-rolling re-rolling if you choose to oh we should definitely get it here's the demon forge rerolls getting two more out of it okay very good now wounding you on uh fours what's your toughness i think i'm t7 so that is four is to wound you because you're talking to seven and let's see what we get re-roll wow d-min forge okay i gotta rub my belly here yeah good luck belly rub getting one oh my goodness ap2 now i fail yes d3 minus one so two two i'm venerable i can run sixes i take one wow one wow that was another three command points for only one wound i had baited well i didn't really bait two baited the one out of me got the one out of me dang now i retali with my big ham fist my close combat weapon is on twos because i'm venerable rerolling the one actually i don't know why i did wisdom because i could just maybe send a command point oh well you know what that's just in case there were like four ones three is two because i'm strength twelve yikes is that no rerolls i could have used a command point if i want to but i'm not going to so just one at minus three okay and how much damage do you do d6 this is a flat three a flat three okay so five up and i'll do three so that means i'm down to eight you know i'm just gonna put you at nine because the turn's pretty much done you're about to heal one sounds good so he's up to nine back over here on this side i am definitely bracketed down to two but plus one because i'm charged and i'm hitting on fives one hit and wounding you on uh threes because i'm strength seven that's a wound at minus one one oh no d3 damage well it doesn't matter it's only one wound each yeah so i'm gonna just pull to lose this one so i'm gonna lose that guy there kind of lose a gap but end of the phase now uh morale let's see this one biker he is not the champion therefore if i roll a six he runs away that's right oh he is good also at the end of my turn i am going to score another three points for engage on all fronts i got these two table quarters i have this stormtown over there technically the storm talon but also the tactical marines in the corner for a total of six six plus ten six plus the ten i got at the beginning of my turn yeah [Music] beginning of the turn i'm gonna regain my wounds for infernal regeneration starting with that hell drake he goes up to nine this hell drake over there he goes up to four hey moller fiend goes up to nine and my lower discord goes up to seven look at that just regained four wounds yeah so i didn't want spread damage my command phase i regain a command point also i hold two objectives one back here and one in no man's land for a total of ten victory points luca you did a very good job of killing me off there so i would have got additional five for having more than you but i did not so i'm over here on this side of the battlefield with this biker i've pre-measured this movement which is moving the biker he is gonna turbo boost and he'll go right here and the reason why is because it's kind of like a thorn in lucas side i do want to get my line breaker yep waller fiend is going to move back he goes there he's minus a couple inches for his movement because he's in the terrain lord this gordon is going to move forward that's his final move over there berserker squad number one they're disembarking from this rhino on the right and they're moving forward this rhino on the other hand is going to move forward it is minus two from its movement but i am going to advance it okay so for a total of 14 yep so there that is the rhino with carn inside that leaves this rhino with this last five man berserker squad now there are some assault rings that are gonna come in and if i leave my back lines with my objectives wide open then you're just going to come here and burn them and get victory points and they have to come down next turn they do otherwise they don't come on or they die yeah so i'm thinking maybe i just keep them this rhino will move forward so that i'm not in any sort of weird terrain anymore there is this biker still holding that objective in the back so i'm okay with that my hell jakes will remain in combat they're not going to fall out starting with the hell drakes because they are obvious they will shoot what they are in combat with starting with this one over here the bell flamer getting six that's exactly what i wanted wounded on threes minus two five up saves and oh wow why act two two okay it's not bad two deaths well that's gonna be bolt gun bolt gun good that's what we wanted to see now over here on this side against your venerable dreadnought i'm not gonna do the eternal them i gotta say my cps so getting five excellent and moving on to five yes nothing oh okay my rhino right here will two shot comedy walter into your centurions and see if they do anything one hit and nothing this rhino right there i believe i advanced it so oh he did advance yeah yeah so i can't do anything there disco lord baleflamer choosing these tactical marines right there and i will uh hit you many times maybe three okay and when do you go on threes only one minus two i'm going to choose to take the save on i guess the god i'll do it on a guy in cover oh we failed anyways so that guy has to die lord discordant uh here's the thing i can charge these guys and it's like a sure thing charge or i can charge your intercessors and it's kind of a better that's a that's a good target it's kind of disheartening because he's gonna mess him with that chain glaze yeah but the thing is i can fail that where's that i can't fail ah this is i mean i guess a double one maybe a i think it's a four inch charge i'll choose the intercessors i measured it as a four inch charge overwatch no no no okay hey corn wants it and that's right on top of the objective hello right there so since i'm engaging the guys in the tower i'll also declare them you can overwatch if you want i'm not going to okay it doesn't really change anything now for the waller fiend back here on this side overwatch uh if i had a couple command points probably but no okay so i'll just roll minus two all right you're fine fine with the six kaboom so i'm doing some contemplation here these five berserkers they could charge your tactical marines there's a better chance that they'll make the charge and if i make it even if i don't kill you i'll have more guys on this objective denying you five victory points on your turn i think because then you only hold one i should only have the one yeah now on the flip side i could charge your centurions they're a much juicier target but it's a nine inch charge and i could fail it and then i'm stuck in the middle and then i get nothing so no risk no reward corn likes the bigger skull trophies i think i'm gonna go for the centurions so uh would you like to overwatch no no overwatch okay i got one cp i got to save it so i can reroll this uh charge if i don't like it because of my icon of wrath yep and let's see if i get my nine it's a niner i see a two and awesome definitely not a nine not a nine but you could re-roll well you so here it is icon or wrath here it does look good pay ten points for this it's usually worth it ah yes nine oh look at that awesome rip rip my centurions so since you luca don't have two command points to interrupt me i will just go ahead and go twice with these berserkers and we've already determined beforehand that they can all pile in and i'll be within range to attack this guy has to go technically that guy had to go closer towards them but he's still within half-inch of the guys within half this guy does two so he's got to go in that direction but they're all able to attack and i'm all going to attack your centurions yeah of course i'm going to spend a command point here for stoke the nails that triggers death to the false emperor and rolls a five plus instead of six because you're imperium and you know what i'm just gonna do it just for fun because i'd rarely get to do this and it just feels like the right thing to do rolling for my power fist we're doing both their fights we're not gonna i'm not gonna consolidate i'm not gonna move any different than i am gonna now so uh that's why i'm rolling everything all at once so hitting on fours and sixes are more yeah because of stoke the nails sixes become fives so that's one more so let's see too much this could possibly do it though twos that's a lot so on twos getting three at minus three we got five up armor saves i'm gonna fail two of them so it's two to go through d3 a piece first one kills the guy second one guys guys the sergeant is down to three these are the chain axe attacks it's threes to hit and five and sixes are extra attacks nice so it looks like because of the stoked nails i get two extra because i rolled all those sixes so these are the extra hits nice three's the wound at minus one three up saves he is dead he takes four damage barely killed even if i re-roll it's no good he goes down wow and now you can consolidate if you want to because that's the second attack kill them off yeah and you know what uh i'm gonna stay there because i'm within your deployment zone aren't i uh you know what yeah this guy's kind of close he could have he could have made sure he got in there so yeah okay then i will stay exactly where i am i'm gonna choose to uh yeah i was gonna demon forge but i'm looking at the lord discordant i see all this stuff over there and i and your dread is gonna probably choose to go first when you attack uh the hell drake so i think i need to help him out a little more there so we're gonna not not demon forge here okay yeah yeah attacking with a regular uh molar fiend fists i hit on fours with five attacks and i get three hits that's acceptable and i wound on twos and that's two wounds at minus three and go to a six up save we're gonna save neither of those that's two dead guys so far and six additional lasher tendril attacks hitting on fours okay that's three of them and wounding on twos three more maybe two more actually that's only winning on threes because it's strength six so i only got one there what's the ap minus two five up we're okay we're good he actually kills two spending a command point on uh demon forge for my lord discord i'm putting the impaler chain glaive attacks as well as the bladed limbs and tail attacks on your intercessors because they are two wounds each and then i'll put the mechatenjals and the virus injector technovirus injector attacks on the tacticals starting with the impaler chain glave attacks i get six on the charge so hitting you on twos fives and sixes are death to the false emperor you're right because i'm plus one to hit awesome what are you going to choose because i charged awesome good that is seven minus two i just uh yeah demon forged so i'm gonna re-roll those hits that i missed so one and then wounding you that wounds so technically i should have actually separated those roles because one was for the death to the false emperor and one was not so on a four plus this counts as the extra attack is that fair oh like that's the the second set of ones like this the that's on a four plus i i get the extra hit yeah on a four it's good for you it's good for me yes yes okay okay there you go so just one more potential hit then yep and then i'll roll it two there all right there it is wounding you one or two that's a wound so eight in total for the impaler change leave oh five up say ap2 right yep five we're gonna oh they're dead oh okay but that's what the disco lord does bladed limbs and tail attacks are wasted mecha tendrils two additional attacks with this hitting on twos and an additional one because of deaths of the false emperor and i'm winning you on uh force two you get to reroll for demon forge two ones just two ep regular set techno virus injector oh wouldn't you want twos that's wound it's minus four so it's just a dead dude it's just a death you get the attack back yes i'm gonna go with madred unfortunately i'm within six of the lord discordant so vehicles are negative one to my vehicles are negative on the head does it matter no not yet and these wound on threes two woony hits minus three and five up okay one goes through down to six now over here on this hell drake i will go next uh i'm in middle bracket so i have three attacks against those two tactical marines which means i get one hit oh yeah and i'm wounding you on definitely that and i won make my save wow so i'll fight back right here okay doesn't really matter otherwise no charging so the sergeant's got two attacks and the tactical marine has one we have all hits no need to reroll and i'm out of ore range anyways at this point one wounded hit no ap no damn now for this hell drake i'll go next against your dread uh hitting you on uh hitting on threes because uh plus one hit that's right my lord just scored me it helped nice and wounding you uh on fours it's two wounds at minus one he's gonna have four up and it's d3 damage yup two two which i ignored sixes it's one you always ignore one gotta ignore one five number five so these marines are gonna go ahead and attack uh he's just gonna pile up and around so i'm gonna have these two attacking which is gonna be a grand total of two attacks aha one hit no wound and then the last combat for this battle round we're gonna pile in some the problem is he's an inch above the ground so i only get to fight with one rank but we are going to use this to move a wee bit because i want to start going in this direction five dudes attacking well i guess you charged me so it's actually ten attacks hitting on threes nice good job you tacticals fives to wound no ap i'll take four ones wow three up save oh nothing though end of the phase here we got morale nothing needs to take morale end of my turn i do get line breaker for four victory points i have my hell drake plus my bike on the other side and my corn berserkers as well that's true they're there too yeah there's actually three units in there which is sweet and we're going into turn three for ultramarines it looks like it's uh getting to be a closer game now yeah it's well you're finally getting into combat right and i my second turn like granny made a lot of saves you actually it was actually a pretty big deal the fact that these hell drakes aren't dead somehow yet is beyond me yeah uh and i think see this is good i don't know who's gonna win you could have a very good turn so we shall see okay so turn three ultramarines i am gonna gain i have troops technically over here so i do actually hold this objective yep that is going to give me five victory points because that's the only one i hold i do get a command point and i do have to do a litany which i will do you know what why not we are still we don't need litany of hate because we have the captain and the lieutenant so we're gonna do catechism of fire again which succeeds he's gonna actually choose the lieutenant so he gets plus one the wound if he shoots the nearest target these ultramarines are going to disengage the only issue is this guy's gonna have to stay more than three away so you can't hear oakley intervene and these guys are going to have to i think i have to forgo the objective over here which is a pain in the butt but you know what we're gonna do just that we're gonna go to the back here we're gonna disengage from combat tuck you in and that's pretty much it for that movement everything else is gonna stay still i'm gonna have to do a weird maneuver cause i guess i could just land over here so to clear he's gonna do a 90 and then just about there and this one here is just gonna keep jumping around terrain nice we are definitely going to be leaving combat over here disengaging and staying an inch away from both i guess you know what we're going to keep it simple we're going to go in this direction because it's maybe a little too packed in there falling back the captain is going to jump why over why because now is time for what now i'm just hoping this hell drake doesn't blow up i'm trying to stay like far away from karn as well because i i want him to be able to engage karn and not the other way around and just cowardly tactic sure but you know what's gonna happen what's gonna be because of all the evading of current you're gonna have berserkers charge you it's true i probably will but i'm gonna have other things as distractions i hope these guys are unfortunately too far away but they're gonna start making their way towards this objective and again we're small i did not again i didn't actually state it we are staying in the tactical doctrine makes sense so i do get to ignore moving any model i move essentially stood still so one spot in the reinforcement step are going to drop over here more than nine away from the biker and that will give me engage in all fronts in this table quarter and the second squad here i'm just going to swap these two models up because i do want to have two models within three of the objective as they descend but i want them to be the sergeant and the eviscerator shooting phase we're going to spend a command point over here on the wisdom of the ancients again so i get that six inch of ruling hit rolls of one and we're gonna start shooting we're gonna start with the dreadnought because he's got no other real choices his plasma cannon is a blast weapon so i can't fire it in combat but you can put a storm bolter into the hell drink on a five up i get that command point back i do not new bat around uh we are hitting on threes because the lord discord we rolling the one and we wound on fives one wound ap one four upside nope okay he's down to five the hell blasters are next they're gonna rapid fire into the lord discordant they're gonna supercharge they hit on threes re-roll the one we're okay i should have rolled a separate i got lucky though these wound on threes oh man all right one wound okay i guess you'll have to live with it minus three i could re-roll but i don't want to use that re-roll on that oh it's two damage and it wasn't negative one to hit because i'm within three inches of the terrain feature now unfortunately i don't actually have line of sight with the missile launcher to fire atom which is a little embarrassing but i did have to disengage i have to get more than an inch away so not much i can do about that he's gonna fire the crack missile over there and the bolt gun's not gonna fire at anything in the bulk gun that bolt gun will fire over here so we'll do this bulk on first hitting on force because we disengaged and wounding on that with ap one damage four up save oh one damage i think he's got a three up on that oh no you're right but i rolled the one anyway yeah five now the crack missile at the mauler fiend the four to hit ah oh well this thing is shooting ah these ultramarines are up next we're gonna fire we're gonna do sons of gilman and they're gonna rap and fire into him and fire everything and probably supercharge the plasma as well probably we're gonna do the bolt guns first okay hitting on threes fours because i left combat i get to reroll any hit rolls not failed okay helps a little bit and these wound on fives only one with ap one and save nope one damage down to eight on eight now we got the plasma we're gonna start the combiplasm on the sergeant are you a supercharged you know what i might as well fire both parts of the comedy plasma because i can't get any worse yeah the negative one to hit right so i'll do the bolt gun part now they both hit when we have fives you got nothing out of that and now the plasma part ah i'm gonna re-roll that oh i got lucky i got lucky and well you know what that's just two hits i'll go on to the next plasma gun he kills himself he's dead rip there's a little gamble but i liked it and then the plasma cannon three shots hitting on fours okay i'm gonna re-roll those oh nice we got six hits on the big guy with the plasma crappy wound role though so three moons five up demon saves and save one two go through down to four and i'll just do the storm boulder okay hang on threes and fives nothing so the storm talon is going to fire everything into the disco lord it's got to happen no negatives to hit only good things last cannons first it's a good start threes to wound two wounds five up safe for me i can't man it's rough gotta get the reaction i know it's rough it's exhausting man it's exhausting oh it's all cannons and this is where you wound me yeah watch i gotta get two more days hitting on twos one miss not bad your t6 i am fours to wound only three or just the heavy weapon with ap1 oh is that heavy yeah yeah that always every time man assault cannon but it's heavy yeah okay so just uh there are my one damage one goes through him down to four got him out of four all right over to here the two melted guns are gonna fire into the hell drake uh doesn't really matter the order i do them in i know i'm gonna fire the combi bolter as well because i'm already negative one to hit so the bolter reroll for the captain that was a hit and that's a miss no wound now the two melted guns hitting on fours we roll the one okay three to wound that's a wound okay five up oh uh it happened i think this is where i re-roll now i will have you know that this guy's got last cans in line of sight to this guy still yes but if he's still alive then that just makes more uh targets for you it's fair okay and how many i don't think that's your last one if you re-roll it i'm out i got nothing nope i'm gonna leave it up to fate all right go ahead it's melted rain so i get to roll two days take the highest yep oh he is dead does he explode though i really hope he doesn't okay good that would have been bad that would have been very bad you know this hell drake wasn't giving me linebreaker anyway so but he was griefing me he was griefing you i love it because of range limitations and target priorities i am going to assault cannon into the biker the 12 shots and the two last candles are going to fire sideways as he flies through his position into the lord discord and we're gonna start with the last cannons now we do have to reroll heroes of one because the captain not that it mattered and we wound on threes and i wasn't smart i don't the left hand is not within i don't even know if i could have actually but i got one wounding head yup there we go okay all right it's all cannons yeah i just want him dead i know it's all cannons on twos we roll the one and blooming on threes i think i'm dead well hopefully minus one minus one i think we both think he should get cover but no cover for bikes in this edition he does just die if he had cover he would have lived hold on no it's minus one right it's minus one yeah yeah he would have lived with cover so dumb all right lieutenant he's gonna fire his master crafted assault bolt rifle into the lord to score and if i get two of these through he's dead because it's how much damage damage two gun down to four all right so i hit on i threes oh man i really wish it was the updated lieutenant man re-roll and wounding on fives oh this is ap1 because it's the uh the doctrine so you tube three up still now he's fine the five upside you get the five ups anyways just to spite me sorry four bull pistols because of the eviscerator into the bike freeze to hit i'd just be happy to kill him off i mean i'd like the objective but no wounds okay this is all marines will attempt to charge the bike i assume no overwatch watch no nine nope double one hello jay we're gonna go ahead over here we'll go chaplin first i assume you're not gonna overwatch nope chaplin is good just go there and then lieutenant and then i'll do the captain as well bam bam bam they're all in it to win it captain will go first because of the helm accenture he gets oh you know what i spend a command point on a 5 up i get it back i do not that i would have spent it any time here but it's nice to have that command point back and that's my third battle round extra command point i have five attacks with the thunder hammer hitting on twos because the helmet center gives me plus one to hit chaos and imperium space reigns actually rerolling because he's the captain twos to wound we're rolling once for the helmet center five wounds at minus three six up saves on my berserkers all right one lives champion nice oh absolutely bye-bye bye-bye you gotta go i got two more to deal with still primaries five attacks on the charge we roll the one we have four hits he does hit on twos that's a miss still and then these wound on fours one wouldn't hit no ap wow and three up oh you know what i stole the chaplain to go after this and you're what minus two on the chaplain that's minus one strength six with about five attacks as well or four attacks one of the two okay i think he's happy with the amount that he's killed so down he goes he's gonna go ahead and consolidate in this direction uh he's not gonna commit that he'll go there and the chaplain is gonna actually stay and he'll go right there there we go he gets to pile in and consolidate i'll go with my hell drake here yes the hell drink gets to go away i have three attacks hitting on threes because my lord discordance helped me up a little bit look at that oh wow wounding you on fours okay minus one this could potentially kill you i was only three of them yep and i am okay wow all right well it's good dice all around and you're touching my base aren't you yeah we're we're all locked up in there so i guess i'll swing back on threes because of the disco lord and wounding on threes yeah standard dreadnought here all right five up nope three damage down to two and then since he's not dead i'm just gonna take him up to three because you're gonna heal at the start of your turn coming up sounds good so i'm gonna get another three points for i'm doing really well with engaging on front start currently so i got another three points because i have all four table quarters and i got five points at the start of my turn so i was eight points this turn not the best and we're on to the bottom of turn three now beginning of my turn command phase regain a command point for a total of two now and i hold three objectives therefore i get 15 command point or victory points because i hold more than luca i disengaged over here you did my mind he was dead i should have been dead now the hell drake has a little iffy on but still man dang yeah that's a big deal huh hell drake is getting lucky so uh we don't need to regain his wounds there but i'm going to do it yeah he doesn't and then yeah dave also has the other two over here for uh objectives yeah i have this one in that one control there's one lonely objective had you killed me though uh it literally still would have been still it would have been this i was kind of hoping to make the charge yeah that would have changed it up a little bit first things first movement phase i'm going to move my heldrick out he only moves 10 i say only because he's bracketed my lord discordant is going to move closer so that he is fully within your deployment zone and uh yeah just outside of an inch of your dreadnought carn disembarks move six oh yes and then the marine will go behind them berserkers have disembarked now on this side these berserkers will also disembark bring it on they've also disembarked they've avoided that crater so they don't have minus to their movement i'm going to move my mauler fiend right there he is bracketed so he's not full movement my goal is to charge these assault marines and to kill four of them and that that's his movement with the negative two penalty as well that is this rhino will advance towards that objective oh he needed a three plus to make it there dead because then i'd be holding that one he's four inches away from it right now although i could go over here i'll go out here i'll be four inches away this bike will move here still within three of that and you're forced to move out a little bit with your salt marines now the shooting phase disco lord is going to fire his belt flamer into the uh uh your hell blasters you got two hell blasters and the tacticals makes more sense for the hell blasters okay bail flamer [Music] getting a six wounding on threes that's five minus two five ups i do not get cover all right only one dice come on hey that's leaving the sergeant left wow or on this side karin's going to shoot his always supercharged plasma pistol and i think your left tenant's the closest there sure yeah i have no lookouts are over here anyway so you have to worry about the characters you should refer do you shoot any of my characters uh because i only have a unit of two models i had to have at least three interesting you know what in that case i think i'm going to shoot your captain he's got three up involved i will still shoot you okay okay oh wait your left hand it doesn't right no you just got through up armor safe okay i'll shoot him instead he's got six up armor saved with the plasma pistol guarantee i'll make it he hit that's it wound and six up no he takes two did i hear you say it guaranteed i'll make it i get i've got to be confident so comedy bolter on the rhino is going to shoot at your tactical marines three hits and wounding on fours oh three wheels one dies that's a melted gun dead yeah that's a big deal the berserkers will throw a crack grenade into the last remaining tactical that's a hit that's a wound four up he's okay oh lucky this bike will rapid fire everything into your left tenant sitting on threes oh you only have three ones left you don't have fours one one three up he's got two wounds left oh jeez and those berserkers will throw a crack grenade into this lieutenant that's a hit no not a wound well maybe that's good because then my charge won't be negated you're a little bit harder to charge in now for the charges i'm these uh berserkers are going to charge my capital captain and you know what also you're tactical okay well that's gonna be you have to go a little bit further around i assume you're going to avoid the crate at all costs yeah yeah all right well you got to reroll i don't know what the distance is no overwatch for you no overwatch good that was good enough we measured exactly what we needed do you want i guess yeah you have this guy has to go over here because you have to get in contact with both of them yep so then the rest are just going to go there six like so [Music] and then on this side those berserkers will declare a charge against your left hand and your chaplain i need six inches to your chaplain getting a nine and we're good oh yeah and they are in and uh let's do carn uh yeah it's definitely gonna be lieutenant but the question is can you actually get your captain too so karn looking at the glory of killing your warlord he's gonna declare him which means it's a seven charge okay it's gonna be also the lieutenant as well yeah it and also him because he's within the seven so it's gonna be everyone and it'll also be him so it's basically everyone declaring everybody yeah he pretty much wants to land like right there yeah yeah so here we go seven inches yikes spending command point to re-roll that all right all right so i got lucky with that just barely but it looks like corn wanted it i'm gonna go first with car hold on did i charge with the lord discordant over there not yet okay i will just this guy yep then i'm not gonna bother overwatching like do you want to go anywhere specific or do you want to stay within range of the objective yes and not bring them into combat correct there we go so i can't fail it can't really fail that's all you need to do and then i'll do muller fiend over here uh no overwatch okay so i'm thinking you're probably gonna get that i don't see myself killing four guys but i do see myself killing uh not failing that charge how about that that sounds good i am going to roll for the formality you're not going to overwatch you already told me nope ironically i would have made the charge there oh it's true yeah and i will go like that i'm going to go first with not karen actually you can't interrupt me so i might as well just do that um i will go i will pile in so that they can attack properly so with my champion i'll do five attacks into the tactical and five attacks into the captain let's do the tactical first hit yep it's two hits and moving on uh two two and i have a six up save tactical is dead that's his first blood for the blood god attack yep trying to speed it up a little bit here for you and then now for the uh other dude my capitan and twos one storm shield we're good chain axe attacks hitting on threes re-rolling ones because karn's nearby or actually re-rolling all because karna nearby for the re-rolls the sixes are good oh yes wow eight death to the false emperor attacks and re-rolling misses wow threes to wound the three up safe i have to make 21 of these to live so one two three four five and he would die i had the chain swords to survive i have karn to survive it'd be wild that's a fail it'd be wild for me to assume he's going to be a hero but i really want to do it how many chainsaws this is five more chainsaw attacks it's actually not that much more oh ten more because he attacked are you rerolling it i'm thinking about it i have one more command point i've already yeah sure went out for the for the heroicism all right he's still alive with one wound okay and now for the 10 chain sword attacks uh rerolling the misses and three more deaths to the false emperors three rolling misses wounding on threes oh i know the reward wasn't worth it but i had to see if he could be a hero oh he dies kind of just now i kind of i made a mistake on my last turn i should have actually it doesn't really matter killing killing this stuff over here isn't part of my goals i'm just gonna pull the rest i only cared about the captain we need to save time the rest are all super dead i accept this i'm going to consolidate karn then right here he's closer to this sure and i do that so he's kind of in between everything so you can't target him protected over here disco lord uh i have two command points i'll spend one for demon forge because it's important right uh hitting on twos with six attacks on the charge i'm a big dumb dummy uh fives and sixes are death to the false emperor okay wow um now i'm wounding you on threes yeah and uh re-rolling because of demon forge okay so that first volley is eight all right minus two five ups oh yikes i'm kicking myself in the butt i also meant to save that command point for duty eternal on him and i don't know why i rerolled it i'm obviously not paying attention anymore because that's goes from 10 damage that would have been five damage out of ten he is going to take he's dead does he explode he does not because he would have oh man you've actually probably i don't know the techno virus injector might have gotten him still yeah i'll consolidate now if you do that that engages them as well yes so what that means is i can uh can i get to the objective if i go oh you know what forget it exactly that'll get a troop on the objective yeah okay so i'll just forgo that the smaller fiend over here attacking the same tactical marine squad four attacks because i charged hitting on fours two and wounding on twos that's two at minus three six up make one fail one that's just you i guess you was a dead tactical ring a lasher tendril attacks hitting on uh force oh my goodness demon forge would have been good over here [Music] uh that is not a wound because i wouldn't jump threes it kills one marine i'm gonna fight back over here the negative two does not count towards piling in moves but i'm obviously gonna suffer the negative two when i disengage next turn uh you'll get in combat and you're out so i have five guys five guys attacking but it's gonna be 11 attacks because of the sergeant yep threes to hit we're still in the tactical doctrines great role though and then these are going to be fives to move it's very important i kill the big guys nada end of my turn i have line breaker another four victory points so my command phase i only control the one objective which is this objective over here i have two assault marines nearby and the muller fiend is not able to take that from me but you know dave does control the other four so but that's it i get my command point i'm back up to one still reeling from my dreadnought mistake but whatever i'm fine it's a you know what even if i did pop i can't uh what is it dude eternal i'm just gonna assume he was gonna die anyways yeah now on to actual moment these these talons are gonna have to carry again as they have been for the rest of the game this storm talon is because of math and angles we already know he's going to end up right here where the the other one started who just took a very similar path and then this one is going to have to fly further because we can't land on the hell drake he's going to turn this way and fly here oh end up in the same corner yep but so the only reason that happened is because this guy had to take two extra long jumps and this one took the regular amount of jumps so he makes sense he ends up here this guy had to move a little bit faster further these tacticals are going to go ahead and move they're going to go up to the corner here you're going to move up and around this way now and you're going to go there to get a troop choice on the objective and we're also going to try and stay out of heroic intervention range but i think you can hero cleaner being up this way anyway so you know what let's keep you back there and you're gonna stay out of hero convention range but stay with him the next move will be these assault marines and we are in the assault doctrine now they're gonna do a 12-inch move jumping over here we're gonna try and take care of this bike while making this objective our very own nope now these tactical marines being all terrains are gonna fall back from combat disengage and just still shoot their guns at a negative one to hit now we're not in the tactical doctrine anymore and we're only moving four because of the terrain but we're gonna go claim some cover now uh now because we're not in the tactical doctrine anymore i do suffer the penalty for moving and firing heavy weapons but i'm disengaging from combat so i already have negative one data from that exactly we are going to i kind of want to get them yeah we're going to jump we're going to move you know what i just realized that guy's out of coherency technically has to go there to be coherent i think these guys are going to move we're actually going to jump the back guy within 12 and then we're going to do a daisy a weird daisy chain because i want my power weapons closer up in this direction in case just in case i need them to charge this guy it's now time to shoot guns we are going to try and take out this smaller fiend we have a storm bolter on the drop pod and these tactical marines i guess we'll do the tactical marines first yeah we'll do the storm bolt on the drop pod first and then the tacticals do it storm bolter first on threes and then fives to wound no ap anymore one wound three up yep good start saved what else you got uh we're gonna go with the pla we'll start with the plasma we're gonna supercharge them but we're gonna spend everything we'll fire into them we're gonna spend a command point on our last our only command point on sons of gilman so they get to reroll hit rolls okay we'll start with is the plasma cannon's got three shots not bad hits on fours but gets hots on ones and two one there oh okay ooh i'm just reroll i don't care if you guys oh he dies so he dies but he gets a hit which oh it doesn't wound up you know what that he get he toyed with his plasma cannon too much and then the combi plasma is gonna supercharge as well we're gonna fire both the bolt apart as well because we can only get negative one to hit the plasma first geez wow oh he's dead but he gets a hit does he wound he does strengthen yeah as a dead sergeant though five up there's that demon safe yep wow that's actually huge for me all the bulk guns including the sergeants on fours we rolling for sons of gilman helps a little bit there and then there's one on fives no ap hey but we got three wounds three up save here we can i do one one okay i think he's down to four they're gonna go ahead and fire both well we're gonna throw a crack grenade and then we're gonna have four bolt piss well he's gonna throw the crack on me because he's got the eviscerator and then four bowl pistols except his bolt pistol is gonna be negative one to hit in fact i think both of those are so i'll do both of them and negative one to hit and then those two be normal so the fours to hit we have two hits and then the two on threes they all hit of course and then they wound on fives with ap now because it's the assault doctrine one one yep one damage down to three wow got another bull pistol all that and then one bull pistol crack grenade yep these tactical marines are gonna go ahead and fire we're gonna fire the bolt guns into the lord discordant i suppose and the crack missiles actually one of the hell drake because i can't see the lord discordant with that true hitting on a four with the crack missile at the three that's a miss yeah cause he moved yeah and then the bolt guns hitting on threes three hits and fives two wounds two wounds all right here we go nothing nice all right so that and we're gonna fire all of their bull pistols we're gonna throw a crack grenade from the sergeant and four bull pistols into that bike scratch that i mean three bolt pistols and a crack grenade because you're a mister raider yeah three bull pistols far away all hit flies to wound at ap1 oh he let's go out this way yeah i'm gonna just have to let him die i mean you hold this anyway that's really the most important thing yeah and the last thing i have to fire are these storm talons and i have to kill both of these well i don't have to kill them this term but i would love to kill both of these models now specifically the maybe the lord discord i don't even know like he's super annoying he's hard he's annoying he is he's been annoying this whole time so i'm gonna start with the killing of the hell drake they both give me the same amount of points if i kill them because of bringing it down the lord discord we're gonna we're gonna start shooting at the lord discordant with this storm talon everything into him okay i'm gonna do the last cannons first on twos because he's on the ground and threes to wound that's double fail wow and then it's all cannon on twos because he's on the ground no re-rolling that's that's a real bad roll yeah this is not going great guys forest to wound okay not bad it's five wounds ap1 you know what to do a quick correction here we'll say it was this one firing because this one would have actually had a negative one to hit the lord discordant because i can't draw a line to every part of his base without going over this structure yeah okay i'm cool with that because you're gonna fire them both out of them i'm gonna fire wow probably probably depending on what one does yeah exactly three up save and he takes three oh wow who's left that's too much right well that means this one's gonna fire and if i want to fire at him i'm hitting on threes and if i want to fire the hell drake i'm hitting on threes i would like to kill one of them let's do let's just do the same thing everything the lord discord and try and get him out of here yep that makes more sense he's actually a bigger threat let's do the two last cannons we have one miss now because of the uh dense terrain and then when we're on a three we do wound uh five demon safe up he actually failed that's like the first fail on the last cannon i think i could reroll that you could okay luke i'm spending my command point on it let's see if i can make the save if you do have oh wow i honestly just expected you to make it i'm actually i did i'm just all right d6 damage he's dead he is dead does he explode he does not explode oh you're just okay he just goes down peacefully then yeah and then uh so i just remembered he's got a spirit thief rule where if models that are within six inches of him except for minus one which would have been him when he fired but you just rolled a five on your damage for your last cannon which is what he had which he had five wounds left so he would have died anyway so i just wanted to acknowledge that right uh so he's dead so let's remove him they both would have had the minus one to hit he is still dead and then the rest of the assault cannons just kind of shoot into his corpse yeah charge face yeah i'm gonna charge these assault marines into this uh this molar fiend here okay i don't think he's got well you can't overwatch anyways i suppose the charge eight corn wants it i'm gonna commit to that charge with everything i can you should and that's where they end up after charging and that is that's well you know what i have to help out i i forgot to fire my hell blaster he's one lone guy just kind of out in the middle of nowhere go ahead go ahead yeah i'll just go ahead and do that now he's going to rap he's obviously going to rapid fire into the drake there you know what i'll supercharge her too because i don't care anymore supercharged he's fine look at that and one wound on heldrick obviously yeah five up involved and just two damage he's still alive with one left with one wound and then resolve this fight because that's my only charge i've got four i've got two attacks i got three attacks with my ultramarine sergeant with this power axe there because of shock assault i hit on threes i have a hit that's great i have a hit that's all right i move on fives nope all right let's do all this straighter yes yeah i'll do we'll keep that one for last because that one's gonna make me the saddest i think yeah he's gonna do all the chains you're already assuming he's gonna fail it's a weird power fist and it's on a two attack guy because he charged it doesn't make me feel great the rest of the assault marines though they have three attacks a piece threes to hit excellent roll wow x supplies to window strength four that's going to be four ap one because of the assault doctrine that's too many four up saves four saves he takes two that's average he's got one one here's your eviscerator he has a whole two attacks with the eviscerator because he charged it's negative one to hit so fours okay it's average can't complain about that uh strength eight so threes that wounds it goes to your demon save is minus four okay the whole game i know it's always been always been do you and save what do you think it's gonna happen don't care either way i'm just so past it i love what you say okay here it is here it is that oh i got him i'm not even happy i just don't care whatever got him there's my there's my there's my victory you don't even care about your victory don't even care all right so i can see if it explodes yeah this one i care about all close dang you know that was actually a big deal that was yeah yeah that was good that helps that yeah that leaves me kind of safe-ish and then they're gonna consolidate towards the nearest enemy which is the rhino okay and at the end of my turn here i do get engaged on all fronts but not to the full effect i only get two points for it so i'm not gonna be getting max points this game i have this table quarter and those two there this one i had to abandon because i got no control over the flyers oh i have some control but not as much as i like yeah okay beginning of world leaders turn four i get 10 victory points for holding two of these objectives and i also gain a command point i think my plan is pretty straightforward i'm going to try to deny lucas some points here when i say deny points i don't mean holding objectives i mean raising objectives stopping me from raising for him to raise he has to start his turn on it and have no enemy units within three of it yeah it is incredibly hard to raise reading the rules maybe a little bit more thoroughly maybe another secondary a little bit better to pick here because these rhinos can stop my guys from raising 100 they can now over here this is more of a risk for me because you have your power you have your eviscerated plus your i don't know if i'll do 10 i'm not going to do 10 damage i don't think you'll do 10 damage because the rhino has to charge to stop me from raising it so let's go ahead and just move him up yeah outside of an inch over here i'll move over as well not gonna worry even if it's negative two he's got more than enough movement to get there so he'll and there let's make it face the right way just because of better thematic purposes he doesn't even have to charge so to stop raising you just have to be within range of it that's true i could like see my tacticals in the back or within range to raise the objective but because that ryan was going to charge my assault marines and i couldn't consolidate any further than that if i had half an inch more i could have stopped it but unfortunately i didn't yeah we pre-measured it and because of the way objectives work now it's from the edge not the center yeah and these are 40 ml objectives yeah those are like the proper recommended size or over here on this side i'm going to run this unit of berserkers closer to this objective needing a two we actually pre-measured it we needed a two i think yeah exactly a two at least a two it's at least the two so they're just all they have to do is just get like get to there coming over to this side i'm gonna move my hell drake closer i only moved 10 but that's still 10 that i move my goal with him is to bail flame your primaries hell blaster down below and charge into combat against your tacticals and kill them so i'm actually going to go a little closer yeah you want to the full not you're available tucked in a little bit more you're not able to easily assess the car yeah there's two units still within the deployment zone because it's half of the objective yeah shooting phase let's just do something here we got the commonwealth and the rhino all hits oh wow and wounding you on fours one wound that's a three up that's a okay marine over here on this side same thing i'll hit four hits and a wound okay that's actually kind of weird oh wait we're okay there you go bail flaming now this hell blaster how many uh hits do i get against them three okay and threes wounding on threes two two minus two minus two i think he's got cover there because of the other side but he fails anyways doesn't matter he's dead all right that's the first half of the puzzle charging this rhino in do you want to overwhelm i don't have any command points then i'll just i'll just move him in moving on in there he's now within three of the objective and then over here uh you don't have any command points can overwatch and i'll just uh roll to charge as a formality accord wants it then i will charge your tacticals with my hell drake yeah the trick is he wants to oh the objective's right there doesn't matter there you go he just goes there he wants to be within three of the objective and make sure you kill all them off yes now for the uh assault phase let's do demon forge for foreign forged my one command point this is like a winner this is a winning game move if you pull this off you win if i pull it off not only do you not get your victory points for that but i can also raise it and that's the huge that's that's the thing that's the big deal there because i think you're gonna be able to raise one whereas i'm probably not going to be able to raise any of them but only raising one might still i have no idea because right now we're tied what are we both at 47 points right now like as of right now we're both at the end of your turn we'll both be at 47 points that's right because i'll get line breaker and and uh yeah that's why so here we go hitting on fives because i'm only two wounds left all right uh demon forged i'm gonna reroll these misses yep i need them both to go you literally need all hands oh my goodness here we go uh wounding you on uh three three still yep re-rolling oh jeez i know stressful we need all these two wound and come on there it is all wounds even 42 minus one minus one so i have to fail all four of these i have to fail all these four ups i didn't okay i also only lose one marine i'll lose this tactical up here four rhino attacks hateful assault hitting on sixes getting nothing okay my turns which one you going with i'll just start with this guy here so i have to pile in to get coherent again and then i guess i'll plan a little bit over there we'll attack with both of them i get a grand total of four attacks because you charged me you know what's funny you could actually i could kill you this could start but no i don't want to die i want to raise right exactly fives to wound you're fine only one wound oh you take a damage he's got one laugh one moon left wow what a hero and then this fight over here there's no real no there's no reason to pile in so i'll just i'll start with the eviscerate it'll be a good sport here forest to hit nice they both hit i still can't kill rhino though uh wounding on threes one moon no save is minus four oh it's minus four and uh three damage nice i'm down to seven yep i got three attacks with the power axe one hit five two wound nope and then i have nine attacks with chainswords i mean i guess i could technically kill him here still could technically kill him here five to wound now i cannot kill him there we go minus one ap because of assault doctrine one damage yep down to six and then that is no morale that's the end of the turn end of the turn karen plus my berserkers are behind enemy lines therefore i get four another four victory points yeah tying us 47 each yeah going into your turn last year i gotta see if i try and get as much points as i can and uh deny you as much as i can and that's pretty much it i get my command point i get one i can't imagine what i'm going to use it on though oh i maybe maybe that missile launch i get to actually use the ultramarine strategy i'll explain that later if it comes up now i at the end of my command phase because nothing else is happening i do have three i got one over here one over there and i do have a troops on this objective so that is mine that's gonna be ten points because i have two and then an extra five because dave has only two yeah these two over here and that was actually that made it even more of a big deal the fact that you survived that right that like i said that was like if you if you pull that off i think that was your game yeah handily but that was that would have been that was hard to pull off though yeah uh you got lucky rolls on your saves i did i did uh on to actual movement phase at the beginning of my movement phase this is when i would declare raising but i can't because you have a model within three inches of both the objectives you were able to save with the rhinos always save the day always so for actual movement the only thing i really care about is i need to have things in all four table quarters so i think i'm gonna be able to pull that off with this flyer going this direction and landing around here because that'll be this table quarter so he's going to land about there and this one's going to have to fly off in that direction and do pretty much maybe should have held drake because these guys are going to be outlines oh no he actually might feel shoot at them over there so this is one that matters this one i don't care about we're just going to pick it up and carefully oh jeez as it falls apart on me essentially turns this direction and flies over here and just gets in this table quarter my goal this turn for anyone watching or who is curious on what my goal is i need to kill these berserkers off and kind of the hell drake if you do you deny me five points right because that'll leave you just on the one objective here yeah and i think if these stormtowns are gonna i think these guys are my mvps oh yeah well without a doubt yeah they've consistently done damage throughout the entire game yeah so 20 and then picking you up flying you towards this objective not that i can hold objectives with a flyer but just to land there we are going to fall back from combat here oh if i do that i'm going to be giving up oh it doesn't matter if i have the subject or not anymore i don't think uh it kind of does oh you already hold too yeah i'm gonna yeah they're gonna fall back because of where the hell drake is you're gonna pick you up and you're gonna end up going around here i guess you know these assault marines are going to be falling back from combat they're going to jump over here towards this objective underneath the plane because i have my troops on objective number four already so i'll just give me one extra objective my mom for later these assault marines are going to move a little bit because i do have to shoot that held drake and i want to make sure i'm arranged to do so from talon firing everything at those corn berserkers we'll start with the assault cannons on twos because they're on the ground i got strafing run no re-rolling on threes and threes to wound ap of one so we have seven four up saves i will go to ground and get plus one on my cover wait that's a different addition i wish i missed i got him death wow that's fine it's all cannon gets the last cannon just into the ground geez i didn't yeah i was lucky i didn't have a hole i had four last cannons that were coming at them but i mean i guess the last games could have probably done a lot of work too so these ultramarines are gonna fire next into the hell drake we're actually gonna spend uh an ultramarine stratagem one shot when i go to roll it instead of rolling it automatically hits for one cp ah the first time it's ever come up i actually you know what i never thought this would be good i feel martial precision use the strategy before resolving attack made by an ultra means model from your army and shooting phase when resolving that attack do not make a hit roll it automatically scores a hit that's pretty nice that's very convenient for right now it is isn't it but it has to wound it does have to win it does wound sorry there we go minus two five up i guess yeah now how many moons do i have left one i only have one left you have one left so it all comes down to a demon save because i think you moved off that objective i did i just i can actually raise it if you don't kill me it's true i have to oh that's true yeah i fully planned on trying to kill him and now grant i do have the storm talent over here still and some i should be able to do one damage to the sky all right i was hoping to do with the epic precision here it is five up oh the ultra reef stratagem got him now do you blow up nope nope all right that kills him oof that was a little game that was actually super gambling on my energies now the storm talent here everything into the rhino because the last cannons one hit one miss and one wound minus three six nope d6 damage he's got two wounds left can you take him out can i take him with the assault cannons i think you'll be able to twos oh yeah look at that they all hit i think the strafing run on i think the strafing run on them is a little too good now that they ignore moving firing heavy two wounds minus one i have two wounds left luca i know i you know what for like ocd sake i kind of want me to fail here i want myself to fail because it's perfect ah he's got one wound yeah all right well dang dang it four oh man i gotta do these separate okay well on to this his they're all gonna fire over at the rhino one crack grenade this bull pistol is actually negative one to hit because he's not within three of the terrain whereas the other ones are so they don't suffer the negative one to hit so one bull pistol on a four okay he misses let's do the crack grenade i don't supposed to do the rest of the bull pistols but that's what i get for cheating i miss and then pull pistols we got one hit no wound all right cracker made in six bolt gun shots here's the bolt guns on threes one miss and fives to wound no ap nothing crack grenade that's a four and then five wound he lives with one wound i'm not gonna bother charging him hey you might i could kill i mean i could kill him if i charge him but i don't think i need to and then i got like some shots over there you know what all right i'll charge them fine i'm not i'm not gonna minus two to my charge i roll a nine so they come on in to this chaos rhino and they throw eight dice because my sergeant killed himself a couple of turn ago you know what's going to happen you're going to kill me i'm going to blow up and kill you you're not going to kill me by blowing up but you might hurt me a lot now you're telling what the dice gods do threes uh pretty bad roll five you only need one vice to wound oh this is it this is it right here got him just do i blow up does he explode oh he does all right so it's hitting his kills three of them oh my goodness i got one guy left wow and then i think it actually hurts them it hit it sticks in front oh yeah so it hits both of those that's totally true so here we go is that the y or that which is one of them all right yeah and gets a flyer too yeah flyer as well gets clipped for two also down there so they're both down to 8 wounds now you could possibly run away here they're ultra rings they're leadership uh eight now oh i could run away over there okay well there we go let's roll it yikes on a sticks i run but i get to re-roll it because they shall know no fear huh uh-huh there it is okay are you gonna roll it again so i said i scrolled a nine i just rolled a nine that's it that's hilarious that is absolutely hilarious i love it i love it it was totally worth it huh it was totally worth it huh i just lost all of them i don't know does that matter does it matter i don't even know let's calculate it let's calculate it okay so we've calculated the points and i'm actually going to forego my last turn because uh i am going to raise that for five points i will say that i'll get four points for another line breaker and plus the five points for holding the objective at the beginning right so with that that brings me to 60 victory points to lucas 64. it was that close it was that close and you know what it all came down to that yeah like it really did that was huge that was a that was a big point swing there now granted it was hard for that hell drake to pull off what he did but he got so close he got so close he got past the hard part which is hitting on fire's rerolling he hit all those i just the second hard part was me failing three four ups and you know what i have to say what i would do different is uh the one secondary that i chose uh where we stand we fight right i wouldn't have chose that again because that that's a hard one man that just puts targets on those models yeah and so those are the first first things that you killed exactly and i was i was able to deny that now granted i also had a secondary that i got which is the range it's your race you didn't get any there knowing how many units you had in hindsight knowing how the objective properly works i oh i probably would not pick that one i would have picked i probably would have picked line breaker as well yeah i think i would have been i think it would have been with my build because you know what you can't do uh you can't do your four corners uh oh it's a line breaker in that this yeah it's an okay one so you can't do them both what would i do instead then i don't know i don't know i probably have to look over the objectives again i'm not too sure reyes was too hard to pull off because you had throwaway units that there's no way i was going to kill there's no way i'm going to worry about killing rhinos i had way way bigger threats to worry about yep yeah and i i there's a few things i regret in the game too like the my captain i should have been more reserved with my captain there was no reason for him to go i should have flew him back here but whatever mistakes happened and then i spent the point on the re-roll that actually that i was kicking myself and butt real bad for that one i rerolled his saving throw for no just no reason at all when i meant to save that for the duty eternal on the the venerable dreadnought he didn't have any left i didn't have any left and that would have stopped the chain glaive from doing two damage a shot now granted i probably still would have died from the technovirus injector but it would have proved to be very durable i think yeah i think because that would have i would have only taken three damage from his glaive and i would have had two wounds left and the virus injector does like d3 motor wounds though so i don't know i don't know it's iffy but that lord discordant was awesome oh yeah 100 he did a lot of work in this game there that's an amazing model uh it's kind of one of those like you know we i i suspected that these storm talents were going to be outstanding yep and they turned out to be absolutely so there there's a reason why they're really good for there was like the iron wing which was like a back in the end of eighth edition with the iron hands where you'd bring three of them and or there's either two incept interceptors and two of these or three of these and two interceptors i can't remember the combination but that was it the list was just five flyers they used to ignore moving firing heavy weapons because they're iron hands yeah and in the devastator doctrine which you could stay active the entire game you just get to real heroes and one with heavy weapons so these guys would go around they hit everything on the ground on two's ruling ones no matter where they were that brutal it was brutal it was like you seen how effective they were without their re-rolling ones oh yeah so imagine and then they don't get bracketed either because they're iron hands so they double the amount of wounds they have when they're when they're bracketed right so they're constantly flying around the game hitting on two ruling ones and if they're fighting at another flyer and hitting on two rear ones as well they were they're awesome so even without the iron hand trait i think these things performed they're my carry for sure yeah yeah yeah i think in my army it was probably the hell drake like hell drake i can't believe they survived that long usually usually hell drake's they're a distraction they fly forward do some preliminary damage but they stayed they actually were really resilient yeah lucky with their live with their demon saves that i just got lucky there and then they prevented you from getting points uh and they they did work they kept constantly were harassed by primaris they harassed me here and there they were they were constantly a thorn in my side they they tied up my one dreadnought for i believe two or three contacts just like he finished it off too didn't he uh uh the dreadnought no it's a disco alert i think no what what finished off your dreadnought it was the school lord he charged me with the chain glue and i didn't have the duty eternal yeah that was just way too much yeah i think my biggest disappointment was bringing my muller fiend because he didn't do anything like he you know he came back here you couldn't even kill tactical monsters no yeah like you killed one or two attorneys and that's it yep and then you killed him that's it so it took me forever to kill him but i got him if i were to swap out models i think i would actually exchange the mahler fiend for another disco lord oh the two disco awards can't go wrong three disco lords man that's what you would you you like you want to run three of them typically but then that yeah but then you're just trying to skew right yeah see that to me bringing three of them would be like that's too tournament it's kind of obvious what you're trying to do right yeah that's like we typically try to i could bring like i could bring more flyers right now but that's obvious what i'm trying to do in that regard yeah so we try to avoid that typically i like i like the nice eclectic uh a bunch of models here that we have both of our armies because look the end result is a game that's super close yeah and at the end there even the last turn at the beginning of turn five we had no idea who's gonna win right yeah it really did come down to that hell drake there that was cool i really like it uh okay thank you very much guys for tuning in to this bat rep leave your comments below let us know what else you'd like to see in the future and uh thank you for all your support for watching the videos and leaving comments and liking and for the vault members that enable us to do what we do stay tuned next time and happy wargaming happy ward game everyone everybody remember there's another game in the vault right now where i play hellbrecht leading the black templars into a charge there's josh and his advent now that in the mini we're gonna be vaulting if you're not already a vault member you can click the link below get some send a free trial watch that bad rap and everything else be on the ball thanks for watching everybody happy war gaming
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Channel: MWG Studios
Views: 165,241
Rating: undefined out of 5
Keywords: miniwargaming, miniature wargaming
Id: P8rQbstKMRY
Channel Id: undefined
Length: 128min 34sec (7714 seconds)
Published: Fri Jul 24 2020
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