Top 10 MUST KNOW changes in Baldur's Gate 3!

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now that Baldur's Gate 3 has been out for a while I feel like I know the game enough to make a top 10 list of things that are different between this game and the tabletop RPG game Dungeons and Dragons 5th edition a lot of optimization knowledge can be used here but some things have been dramatically changed that's what we're going to talk about today in the future I'll give some build advice so stay tuned for that welcome to pack tactics quick introduction I'm just a Cobalt who makes optimization content for DND I've been doing it for years I break down the math I talk about combos I read the books to people I do all sorts of stuff anyways starting off with number 10 surprise to be honest it was kind of hard to rank these because there's a lot of changes like all of these changes have a massive impact on the game that just changes the optimization field dramatically and surprise which is the strongest thing in the entire game game is at the bottom of the list my friends over at tabletop builds has an entire guide on how stealth and surprise Works in DND 5V which I'll link down below but to summarize your party rolls stealth against the enemies and if the lowest role among your party is lower than the passive perception of enemies you fail your attempt at surprising those enemies otherwise you succeed and the enemies who are not perceptive enough are surprised either way initiative is rolled for all combatants if someone is surprised they do not act until after their first turn the inability to act basically works the same way in Baldur's Gate 3. with the caveat of them being able to call out to others to join the initiative at which point they won't be surprised however hiding and the initiating of combats and therefore surprise Works quite differently in Baldur's Gate 3. one person being hidden from the enemies can initiate combat to surprise all enemies you can do this by hiding and for example attacking them after this point anyone else from your party can join in after surprise is guaranteed through the actions of one person that person did lose out on whatever action or bonus action they used and cannot use it again during combat but this is fine it's the same amount of actions you would get in 5e getting surprised in this game is super easy compared to 5e although it's easy in 5V as well but here it's just avoid the cones and shoot from range in DND 5e it's group stealth rolls and of course the DM next up number nine surfaces Baldur's Gate makes use of surfaces a lot all of which have unique effects when stepping on them all of them seem to be hard-coded at a DC of 12. I originally thought it was a bug but after seeing patch 1 while um maybe not anyways both spells as well as other features can use these surfaces in some way the web spell for example creates an area with the web surface create water can make an area into a wet surface different surfaces lead to different conditions which can cause things like vulnerability to lightning taking tick damage and more it would take a long time going through all the surfaces but know that for example the wet condition can be combined very well with a lot of other abilities and these surfaces can be really really strong however it's important to understand that you can only have one surface somewhere at a time if you cast web and fire is nearby it'll turn into a fire surface water a water surface and so on even a character bleeding on web can remove web this is really weird it rarely happens but it can happen for number eight I thought I would give you a trito because I is nice this video is sponsored by Gilman's guide to speed the guys over at only crits are making a source book for 5e that takes your adventures up in the clouds immerse yourself in a speedy Arcane Punk World unlike no other it's time to step on the gas with racing and vehicle creation mechanics these rules cover the basics of creating a chassis and power units without locking players into overly specific selections they're designed to provide a framework of Creation with enough freedom for creativity there's also over 30 pre-made Vehicles you can collect new spells and magic items four new classes 12 new subclasses Feats and over 40 new monsters that's right this book is full of Cheetos and it keeps getting bigger the next stretch goal is these cool character sheets that will make you faster only Chris is the first to ever sponsor this Channel and I'm super excited to see their new book I highly recommend checking out Gilman's guide to speed there's only a week left to support them so you better bro back to the video number eight rituals rituals in d d5e are spells of which the casting can be prolonged to gain the Spells benefits without it costing spell slots some rituals you might know of are detect magic and identify these two spells are not in Baldur's Gate but they're kind of iconic in D D or at least I think so anyways the ability to cast these spells as rituals in D and d5e is exclusive to certain classes and wizards are generally the best at them as they do not even need to prepare the spells to cast them as rituals this has been completely thrown out the window in Baldur's Gate 3. you do need to cast these spells out of combat and outside of turn based mode if you want to cast them without expending spell slots but everyone that has ritual spells can cast them as rituals this is nice additionally quite a lot of spells that weren't rituals in 5e are ritual in Boulder's Gates longstrider being a ritual is new which increases the target's speed by 10 feet and lasts until your next long rest you should definitely be casting this every day other spells are featherful which now needs to be cast prior to falling and lasts 10 Rounds speak with dead is also now a ritual spell and finally enhanced sleep which was called jump in 5V is a ritual and lasts 10 Rounds jumping was also heavily changed but I'll talk about that later there's bound to be more spells out there that are now rituals but I can't remember them on top of my head but the ones that I just named they're probably the best ones so keep that in mind the only loss for wizards that is is that they have to prepare these spells to cast them as rituals and while you could swap them out after casting the Spells the Spells effects are immediately removed if you do so number seven magic items info IV magic items are kind of an enigma supposedly the system is balanced to work without them but in reality this is not the case besides that it's basically entirely up to dungeon master Fiats when you get them where you get them and what items you even get let's say you're playing a concept where you're the best sickle wielder in existence well you're gonna have a hard time if all you get is flame tongue great swords some dungeon Masters out there are even afraid to give Marshalls magic weapons at all and if you play in games like that and they absolutely Exist by the way your character might struggle unless you actually optimize to fix the problem like for example Forge cleric exists they can turn weapons or armor into magical variants and that comes with a cost and you might not even afford it one it takes a level two there's a multi-classing prerequisites and as we can see here you need a minimum of 13 wisdom multi-classing prerequisites is not a thing in Baldur's Gate 3. I should have put that in the top 10 as well but uh then I would have 11. so this is a side note anyways back to magic items in Baldur's Gate this works differently this is a video game loot in general seems to work in this way items found in chests and stuff are mixed between being predetermined and randomly rolled vendors seem to work similarly however you can exploit the vendors when you long rest level up a single character or even respect your character their inventories are then re-rolled this means that you could buy a plus one hand crossbow at The Druids Grove for every character you just keep leveling up your character to re-roll the vendors you can even pickpocket a lot of the NPCs and get your money back or just steal the entire vendor's inventory enough about the vendors overall you'll find magic items Galore in this world and a lot of options options are opened up because of these varying and great effects mapping up magic items is a build in itself and you'll probably never run out of these resources now of course you cannot entirely Force the game to give you whatever you want but it's a lot more reliable than your average 5e table though keep in mind and this is really important you cannot feature computer pizza for greater loots number six is jumping the way jumping Works has basically been completely reworked to summarize the way it works in 5e is that's to get a good distance for your long or high jumps you need a running start if not you don't really get all that far additionally all the distance you Traverse through with these jumps is deducted from your total movement pool of which the total is your movement speed so if you run 10 feet jump 10 feet and get over a Chasm you've spent 20 feet of movement in Boulder Skate 3 however this works very differently you don't need to have a running start at all and all jumps cost 10 feet of movement instead of the distance you traveled the jump distance is based on your strength in both games but the math is a bit different these Buffs are particularly balanced by the fact that jumping costs a bonus action in Baldur's Gates whereas in 5e it costs nothing however if you have no use of your bonus action and you want to get somewhere you should basically always jump even if your strength is a dump stat 15 feet is more than 10 feet what really yeah it gets even stronger together with enhanced sleep it triples your jumping speed that's 45 feet of movement for the cost of 10. jumping is really insane in this game for me this is like Phantom Steed level of silliness number five is resting in 5B rests are basically based on the danger you're in you can take a lot of short rests in one day but long rests require you to wait eight hours and things move around a lot in 5e it's a living world short rest takes one hour by the way if we pretend that this was 5B and I killed Priestess gut here and then long rested be it outside or In This Very Room chances are super high that the Goblins in this dungeon will find out and the whole place will be alerted in some way or another they'll start to prepare for something they might not know where you are or what exactly happened but obviously they will take this seriously another thing is enemies might Ambush your camp and I've played in a lot of 5V games where even short rests might trigger Random Encounters what I'm saying is even resting can be dangerous time can be against you in Baldur's Gates you can basically rest whenever you want there is no punishment like that the only thing you need to take into account is that you can only short rest twice for long rest and you need food to Long rest which is really easy to get depending on how you play this game you can get away with a lot of things because you could just take a long rest after almost every fight this makes the game really really easy even on the hardest difficulty personally I want the game to be challenging so I'm not spamming long rests every fight I'm treating everything like it's a dungeon crawling 5e if you want to blow all your spell slots on smites and then long rest you absolutely can now don't get me wrong this is a valid good way to play the game but in terms of difficulty you have to understand that both D and d5e and Baldur's Gate are both resource games if you're low or out of resources in a dangerous fight you will struggle you might even die Baldur's Gate from what I know will never challenge your resources like that and let's not forget you get a ton of magic items in this game and that's even more resources how many spell Scrolls do you have in your inventory you even start the game with having revivify Scrolls on tactical that's a third level spell right there most 5e players have never seen a reverify scroll ever they just prepare revivify instead of crafting one anyways we gotta move on number four we have invisibility and darkness effects this technically falls under changes to spell casting which comes up later but I felt it was different enough to be mentioned now in 5e being unable to see someone makes your attacks all at this Advantage if the enemy can't see you either then you get Advantage if you have advantage and a disadvantage then it just becomes a straight roll instead that's normally how Darkness Works in 5e unless you have devil sight in 5e it's one of those spells where if you need it you really need it it's a defense against enemy Advantage itself be it packed tactics or flanking and it also stops spells that rely on sights anyways an enemy being unseen doesn't necessarily mean you don't know where they are a lot of people play this wrong in 5e it's called Battleship invisibility a creature in 5e first needs to hide for this to be the case in Baldur's Gates creatures can't make ranged attacks into or out of Darkness spell effects and melee attacks onto creatures within have Advantage this is super strong even if you're in the open the battlefield is against you you can basically use it as full cover if the enemy cannot get into melee with you it's basically like an emergency rope trick now invisibility on the other hand follows the battleship invisibility Rule and you somehow need to find the enemy to shoot them a way to do this is to try to move where you think they are which the game will not allow you to do number three spell casting one important thing is that components for spells don't ever require you to have an empty hand this means you don't need something like War Caster to cast spells while having your hands full other important changes include the removal of some of the crazy spells that conjure animals or the Nerfs to control spells like hypnotic pattern and sleep those two spells don't last very long in Boulder's gates in DND 5e they're King spells the list of changes is too big for this video I might make a video about the best spells in Baldur's Gate in the future as a final note while in 5e you cannot cast a level 1 one spell or higher as your action and bonus action you can in Boulder's Gates that's actually thrown me off a few times number two shields in Baldur's Gate 3 you have two loadouts arranged one and a melee one your melee one includes weapons including Shields your ranged one includes ranged weapons only if you have a shield in your melee low dots but use your ranged loadouts that Shield AC is still added I think that's stupid but I'm gonna take advantage of it you can use two-handed ranged weapons and still have that plus two AC funnily enough melee characters can't put on a shield in their ranged loadouts to enjoy the plus 2 AC while using two-handed melee weapons number one crossbow expert is dead but instead of this being a bad thing it basically means everyone gets a fee at level one but cool bold that makes no sense let me explain they change changed hand crossbows to give you a bonus action attack with your off hand hand crossbow if you wield two hand crossbows anyone can do this by the way you don't even need proficiency additionally and this is like massive for DND players you don't need to have done an action attack with a hand crossbow or anything you can just start with the bonus action attack right out of the gates or just cast a spell as your action beforehand you should get a hand crossbow for everyone it's super duper useful to have a bonus action attack for all of your party members it's basically an extra attack even if you don't have Proficiency in it just get it it's so good that's the top 10 must know changes if you want to see me and my friends play Baldur's Gate like it's a DND session Link in the description if you want to see more content like this please like share and subscribe thank you for watching bye bye
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Channel: Pack Tactics
Views: 32,230
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Length: 17min 40sec (1060 seconds)
Published: Fri Sep 08 2023
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